/**************************************************************************************/
/*                                                                                    */
/* Available object types: this file is used by room, anim and sprite editors         */
/*                                                                                    */
/**************************************************************************************/

/* Version number MUST be increased whenever the object lists are changed */
#define OBJECT_VERSION 129
enum object_types {
        LARA,
        PISTOLS_ANIM,
        UZI_ANIM,
        SHOTGUN_ANIM,
        CROSSBOW_ANIM,
        GRENADE_GUN_ANIM,
        SIXSHOOTER_ANIM,
        FLARE_ANIM,
        LARA_SKIN,
        LARA_SKIN_JOINTS,
        LARA_SCREAM,
        LARA_CROSSBOW_LASER,
        LARA_REVOLVER_LASER,
        LARA_HOLSTERS,
        LARA_HOLSTERS_PISTOLS,
        LARA_HOLSTERS_UZIS,
        LARA_HOLSTERS_SIXSHOOTER,
        LARA_SPEECH_HEAD1,
        LARA_SPEECH_HEAD2,
        LARA_SPEECH_HEAD3,
        LARA_SPEECH_HEAD4,
        ACTOR1_SPEECH_HEAD1,
        ACTOR1_SPEECH_HEAD2,
        ACTOR2_SPEECH_HEAD1,
        ACTOR2_SPEECH_HEAD2,
        LARA_WATER_MESH,
        LARA_PETROL_MESH,
        LARA_DIRT_MESH,
        CROWBAR_ANIM,
        TORCH_ANIM,
        HAIR,
        MOTORBIKE,
        JEEP,
        VEHICLE_EXTRA,
        ENEMY_JEEP,
        SKELETON,
        SKELETON_MIP,
        GUIDE,
        GUIDE_MIP,
        VON_CROY,
        VON_CROY_MIP,
        BADDY_1,
        BADDY_1_MIP,
        BADDY_2,
        BADDY_2_MIP,
        SETHA,
        SETHA_MIP,
        MUMMY,
        MUMMY_MIP,
        SPHINX,
        SPHINX_MIP,
        CROCODILE,
        CROCODILE_MIP,
        HORSEMAN,
        HORSEMAN_MIP,
        SCORPION,
        SCORPION_MIP,
        JEAN_YVES,
        JEAN_YVES_MIP,
        TROOPS,
        TROOPS_MIP,
        KNIGHTS_TEMPLAR,
        KNIGHTS_TEMPLAR_MIP,
        MUTANT,
        MUTANT_MIP,
        HORSE,
        HORSE_MIP,
        BABOON_NORMAL,
        BABOON_NORMAL_MIP,
        BABOON_INV,
        BABOON_INV_MIP,
        BABOON_SILENT,
        BABOON_SILENT_MIP,
        WILD_BOAR,
        WILD_BOAR_MIP,
        HARPY,
        HARPY_MIP,
        DEMIGOD1,
        DEMIGOD1_MIP,
        DEMIGOD2,
        DEMIGOD2_MIP,
        DEMIGOD3,
        DEMIGOD3_MIP,
        LITTLE_BEETLE,
        BIG_BEETLE,
        BIG_BEETLE_MIP,
        WRAITH1,
        WRAITH2,
        WRAITH3,
        WRAITH4,
        BAT,
        DOG,
        DOG_MIP,
        HAMMERHEAD,
        HAMMERHEAD_MIP,
        SAS,
        SAS_MIP,
        SAS_DYING,
        SAS_DYING_MIP,
        SAS_CAPTAIN,
        SAS_CAPTAIN_MIP,
        SAS_DRAG_BLOKE,
        AHMET,
        AHMET_MIP,
        LARA_DOUBLE,
        LARA_DOUBLE_MIP,
        SMALL_SCORPION,
        LOCUST_EMITTER,
        GAME_PIECE1,
        GAME_PIECE2,
        GAME_PIECE3,
        ENEMY_PIECE,
        WHEEL_OF_FORTUNE,
        SCALES,
        DARTS,
        DART_EMITTER,
        HOMING_DART_EMITTER,
        FALLING_CEILING,
        FALLING_BLOCK,
        FALLING_BLOCK2,
        SMASHABLE_BIKE_WALL,
        SMASHABLE_BIKE_FLOOR,
        TRAPDOOR1,
        TRAPDOOR2,
        TRAPDOOR3,
        FLOOR_TRAPDOOR1,
        FLOOR_TRAPDOOR2,
        CEILING_TRAPDOOR1,
        CEILING_TRAPDOOR2,
        SCALING_TRAPDOOR,
        ROLLINGBALL,
        SPIKEY_FLOOR,
        TEETH_SPIKES,
        JOBY_SPIKES,
        SLICER_DICER,
        CHAIN,
        PLOUGH,
        STARGATE,
        HAMMER,
        BURNING_FLOOR,
        COG,
        SPIKEBALL,
        FLAME,
        FLAME_EMITTER,
        FLAME_EMITTER2,
        FLAME_EMITTER3,
        ROPE,
        FIREROPE,
        POLEROPE,
        ONEBLOCK_PLATFORM,
        TWOBLOCK_PLATFORM,
        RAISING_BLOCK1,
        RAISING_BLOCK2,
        EXPANDING_PLATFORM,
        SQUISHY_BLOCK1,
        SQUISHY_BLOCK2,
        PUSHABLE_OBJECT1,
        PUSHABLE_OBJECT2,
        PUSHABLE_OBJECT3,
        PUSHABLE_OBJECT4,
        PUSHABLE_OBJECT5,
        TRIPWIRE,
        SENTRY_GUN,
        MINE,
        MAPPER,
        OBELISK,
        FLOOR_4BLADE,
        ROOF_4BLADE,
        BIRD_BLADE,
        CATWALK_BLADE,
        MOVING_BLADE,
        PLINTH_BLADE,
        SETH_BLADE,
        LIGHTNING_CONDUCTOR,
        ELEMENT_PUZZLE,
        PUZZLE_ITEM1,
        PUZZLE_ITEM2,
        PUZZLE_ITEM3,
        PUZZLE_ITEM4,
        PUZZLE_ITEM5,
        PUZZLE_ITEM6,
        PUZZLE_ITEM7,
        PUZZLE_ITEM8,
        PUZZLE_ITEM9,
        PUZZLE_ITEM10,
        PUZZLE_ITEM11,
        PUZZLE_ITEM12,
        PUZZLE_ITEM1_COMBO1,
        PUZZLE_ITEM1_COMBO2,
        PUZZLE_ITEM2_COMBO1,
        PUZZLE_ITEM2_COMBO2,
        PUZZLE_ITEM3_COMBO1,
        PUZZLE_ITEM3_COMBO2,
        PUZZLE_ITEM4_COMBO1,
        PUZZLE_ITEM4_COMBO2,
        PUZZLE_ITEM5_COMBO1,
        PUZZLE_ITEM5_COMBO2,
        PUZZLE_ITEM6_COMBO1,
        PUZZLE_ITEM6_COMBO2,
        PUZZLE_ITEM7_COMBO1,
        PUZZLE_ITEM7_COMBO2,
        PUZZLE_ITEM8_COMBO1,
        PUZZLE_ITEM8_COMBO2,
        KEY_ITEM1,
        KEY_ITEM2,
        KEY_ITEM3,
        KEY_ITEM4,
        KEY_ITEM5,
        KEY_ITEM6,
        KEY_ITEM7,
        KEY_ITEM8,
        KEY_ITEM9,
        KEY_ITEM10,
        KEY_ITEM11,
        KEY_ITEM12,
        KEY_ITEM1_COMBO1,
        KEY_ITEM1_COMBO2,
        KEY_ITEM2_COMBO1,
        KEY_ITEM2_COMBO2,
        KEY_ITEM3_COMBO1,
        KEY_ITEM3_COMBO2,
        KEY_ITEM4_COMBO1,
        KEY_ITEM4_COMBO2,
        KEY_ITEM5_COMBO1,
        KEY_ITEM5_COMBO2,
        KEY_ITEM6_COMBO1,
        KEY_ITEM6_COMBO2,
        KEY_ITEM7_COMBO1,
        KEY_ITEM7_COMBO2,
        KEY_ITEM8_COMBO1,
        KEY_ITEM8_COMBO2,
        PICKUP_ITEM1,
        PICKUP_ITEM2,
        PICKUP_ITEM3,
        PICKUP_ITEM4,
        PICKUP_ITEM1_COMBO1,
        PICKUP_ITEM1_COMBO2,
        PICKUP_ITEM2_COMBO1,
        PICKUP_ITEM2_COMBO2,
        PICKUP_ITEM3_COMBO1,
        PICKUP_ITEM3_COMBO2,
        PICKUP_ITEM4_COMBO1,
        PICKUP_ITEM4_COMBO2,
        EXAMINE1,
        EXAMINE2,
        EXAMINE3,
        CROWBAR_ITEM,
        BURNING_TORCH_ITEM,
        CLOCKWORK_BEETLE,
        CLOCKWORK_BEETLE_COMBO1,
        CLOCKWORK_BEETLE_COMBO2,
        MINE_DETECTOR,
        QUEST_ITEM1,
        QUEST_ITEM2,
        QUEST_ITEM3,
        QUEST_ITEM4,
        QUEST_ITEM5,
        QUEST_ITEM6,
        MAP,
        SECRET_MAP,
        PUZZLE_HOLE1,
        PUZZLE_HOLE2,
        PUZZLE_HOLE3,
        PUZZLE_HOLE4,
        PUZZLE_HOLE5,
        PUZZLE_HOLE6,
        PUZZLE_HOLE7,
        PUZZLE_HOLE8,
        PUZZLE_HOLE9,
        PUZZLE_HOLE10,
        PUZZLE_HOLE11,
        PUZZLE_HOLE12,
        PUZZLE_DONE1,
        PUZZLE_DONE2,
        PUZZLE_DONE3,
        PUZZLE_DONE4,
        PUZZLE_DONE5,
        PUZZLE_DONE6,
        PUZZLE_DONE7,
        PUZZLE_DONE8,
        PUZZLE_DONE9,
        PUZZLE_DONE10,
        PUZZLE_DONE11,
        PUZZLE_DONE12,
        KEY_HOLE1,
        KEY_HOLE2,
        KEY_HOLE3,
        KEY_HOLE4,
        KEY_HOLE5,
        KEY_HOLE6,
        KEY_HOLE7,
        KEY_HOLE8,
        KEY_HOLE9,
        KEY_HOLE10,
        KEY_HOLE11,
        KEY_HOLE12,
        WATERSKIN1_EMPTY,
        WATERSKIN1_1,
        WATERSKIN1_2,
        WATERSKIN1_3,
        WATERSKIN2_EMPTY,
        WATERSKIN2_1,
        WATERSKIN2_2,
        WATERSKIN2_3,
        WATERSKIN2_4,
        WATERSKIN2_5,
        SWITCH_TYPE1,
        SWITCH_TYPE2,
        SWITCH_TYPE3,
        SWITCH_TYPE4,
        SWITCH_TYPE5,
        SWITCH_TYPE6,
        SWITCH_TYPE7,
        SWITCH_TYPE8,
        UNDERWATER_SWITCH1,
        UNDERWATER_SWITCH2,
        TURN_SWITCH,
        COG_SWITCH,
        LEVER_SWITCH,
        JUMP_SWITCH,
        CROWBAR_SWITCH,
        PULLEY,
        DOOR_TYPE1,
        DOOR_TYPE2,
        DOOR_TYPE3,
        DOOR_TYPE4,
        DOOR_TYPE5,
        DOOR_TYPE6,
        DOOR_TYPE7,
        DOOR_TYPE8,
        PUSHPULL_DOOR1,
        PUSHPULL_DOOR2,
        KICK_DOOR1,
        KICK_DOOR2,
        UNDERWATER_DOOR,
        DOUBLE_DOORS,
        BRIDGE_FLAT,
        BRIDGE_TILT1,
        BRIDGE_TILT2,
        SARCOPHAGUS,
        SEQUENCE_DOOR1,
        SEQUENCE_SWITCH1,
        SEQUENCE_SWITCH2,
        SEQUENCE_SWITCH3,
        SARCOPHAGUS_CUT,
        HORUS_STATUE,
        GOD_HEAD,
        SETH_DOOR,
        STATUE_PLINTH,
        PISTOLS_ITEM,
        PISTOLS_AMMO_ITEM,
        UZI_ITEM,
        UZI_AMMO_ITEM,
        SHOTGUN_ITEM,
        SHOTGUN_AMMO1_ITEM,
        SHOTGUN_AMMO2_ITEM,
        CROSSBOW_ITEM,
        CROSSBOW_AMMO1_ITEM,
        CROSSBOW_AMMO2_ITEM,
        CROSSBOW_AMMO3_ITEM,
        CROSSBOW_BOLT,
        GRENADE_GUN_ITEM,
        GRENADE_GUN_AMMO1_ITEM,
        GRENADE_GUN_AMMO2_ITEM,
        GRENADE_GUN_AMMO3_ITEM,
        GRENADE,
        SIXSHOOTER_ITEM,
        SIXSHOOTER_AMMO_ITEM,
        BIGMEDI_ITEM,
        SMALLMEDI_ITEM,
        LASERSIGHT_ITEM,
        BINOCULARS_ITEM,
        FLARE_ITEM,
        FLARE_INV_ITEM,
        DIARY_ITEM,
        COMPASS_ITEM,
        MEMCARD_LOAD_INV_ITEM,
        MEMCARD_SAVE_INV_ITEM,
        PC_LOAD_INV_ITEM,
        PC_SAVE_INV_ITEM,
        SMOKE_EMITTER_WHITE,
        SMOKE_EMITTER_BLACK,
        STEAM_EMITTER,
        EARTHQUAKE,
        BUBBLES,
        WATERFALLMIST,
        GUNSHELL,
        SHOTGUNSHELL,
        GUN_FLASH,
        BUTTERFLY,
        SPRINKLER,
        RED_LIGHT,
        GREEN_LIGHT,
        BLUE_LIGHT,
        AMBER_LIGHT,
        WHITE_LIGHT,
        BLINKING_LIGHT,
        LENS_FLARE,
        AI_GUARD,
        AI_AMBUSH,
        AI_PATROL1,
        AI_MODIFY,
        AI_FOLLOW,
        AI_PATROL2,
        AI_X1,
        AI_X2,
        LARA_START_POS,
        KILL_ALL_TRIGGERS,
        TRIGGER_TRIGGERER,
        SMASH_OBJECT1,
        SMASH_OBJECT2,
        SMASH_OBJECT3,
        SMASH_OBJECT4,
        SMASH_OBJECT5,
        SMASH_OBJECT6,
        SMASH_OBJECT7,
        SMASH_OBJECT8,
        MESHSWAP1,
        MESHSWAP2,
        MESHSWAP3,
        DEATH_SLIDE,
        BODY_PART,
        CAMERA_TARGET,
        WATERFALL1,
        WATERFALL2,
        WATERFALL3,
        PLANET_EFFECT,
        ANIMATING1,
        ANIMATING1_MIP,
        ANIMATING2,
        ANIMATING2_MIP,
        ANIMATING3,
        ANIMATING3_MIP,
        ANIMATING4,
        ANIMATING4_MIP,
        ANIMATING5,
        ANIMATING5_MIP,
        ANIMATING6,
        ANIMATING6_MIP,
        ANIMATING7,
        ANIMATING7_MIP,
        ANIMATING8,
        ANIMATING8_MIP,
        ANIMATING9,
        ANIMATING9_MIP,
        ANIMATING10,
        ANIMATING10_MIP,
        ANIMATING11,
        ANIMATING11_MIP,
        ANIMATING12,
        ANIMATING12_MIP,
        ANIMATING13,
        ANIMATING13_MIP,
        ANIMATING14,
        ANIMATING14_MIP,
        ANIMATING15,
        ANIMATING15_MIP,
        ANIMATING16,
        ANIMATING16_MIP,
        HORIZON,
        SKY_GRAPHICS,
        BINOCULAR_GRAPHICS,
        TARGET_GRAPHICS,
        DEFAULT_SPRITES,
        MISC_SPRITES,
        MOTOR_BOAT,
        MOTOR_BOAT_LARA,
        RUBBER_BOAT,
        RUBBER_BOAT_LARA,
        MOTORBIKE_LARA,
        FONT_GRAPHICS,
        PARALLEL_BARS,
        PANEL_BORDER,
        PANEL_MIDDLE,
        PANEL_CORNER,
        PANEL_DIAGONAL,
        PANEL_STRIP,
        PANEL_HALF_BORDER1,
        PANEL_HALF_BORDER2,
        PANEL_MIDDLE_CORNER,
        TIGHT_ROPE,
        LASER_HEAD,
        LASER_HEAD_BASE,
        LASER_HEAD_TENTACLE,
        HYDRA,
        HYDRA_MISSILE,
        ENEMY_SUB_MARINE,
        ENEMY_SUB_MARINE_MIP,
        SUB_MARINE_MISSILE,
        FROG_MAN,
        FROG_MAN_HARPOON,
        FISH_EMITTER,
        KAYAK,
        KAYAK_LARA,
        CUSTOM_SPRITES,
        BRIDGE_TILT3,
        BRIDGE_TILT4,
        BRIDGE_CUSTOM,
        ROBOT_CLEANER,
        ROBOT_STAR_WARS,
        MECH_WARRIOR,
        MECH_WARRIOR_LARA,
        UW_PROPULSOR,
        UW_PROPULSOR_LARA,
        MINE_CART,
        MINE_CART_LARA,
        NEW_SLOT5,
        NEW_SLOT6,
        NEW_SLOT7,
        NEW_SLOT8,
        NEW_SLOT9,
        NEW_SLOT10,
        NEW_SLOT11,
        NEW_SLOT12,
        NEW_SLOT13,
        NEW_SLOT14,
        NEW_SLOT15,
        NEW_SLOT16,
        NEW_SLOT17,
        NEW_SLOT18,
        NUMBER_OBJECTS
};






enum static_types {
	PLANT0, PLANT1, PLANT2, PLANT3, PLANT4, PLANT5, PLANT6, PLANT7, PLANT8, PLANT9,
	FURNITURE0, FURNITURE1, FURNITURE2, FURNITURE3, FURNITURE4,
	FURNITURE5, FURNITURE6, FURNITURE7, FURNITURE8, FURNITURE9,
	ROCK0, ROCK1, ROCK2, ROCK3, ROCK4, ROCK5, ROCK6, ROCK7, ROCK8, ROCK9,
	ARCHITECTURE0, ARCHITECTURE1, ARCHITECTURE2, ARCHITECTURE3, ARCHITECTURE4,
	ARCHITECTURE5, ARCHITECTURE6, ARCHITECTURE7, ARCHITECTURE8, ARCHITECTURE9,
	DEBRIS0, DEBRIS1, DEBRIS2, DEBRIS3, DEBRIS4, DEBRIS5, DEBRIS6, DEBRIS7, DEBRIS8, DEBRIS9,
	SHATTER0, SHATTER1, SHATTER2, SHATTER3, SHATTER4, SHATTER5, SHATTER6, SHATTER7, SHATTER8, SHATTER9,
	EXTRA00, EXTRA01, EXTRA02, EXTRA03, EXTRA04, EXTRA05, EXTRA06, EXTRA07, EXTRA08, EXTRA09,
	EXTRA10, EXTRA11, EXTRA12, EXTRA13, EXTRA14, EXTRA15, EXTRA16, EXTRA17, EXTRA18, EXTRA19,
	EXTRA20, EXTRA21, EXTRA22, EXTRA23, EXTRA24, EXTRA25, EXTRA26, EXTRA27, EXTRA28, EXTRA29,
	EXTRA30, EXTRA31, EXTRA32, EXTRA33, EXTRA34, EXTRA35, EXTRA36, EXTRA37, EXTRA38, EXTRA39,
	EXTRA40, EXTRA41, EXTRA42, EXTRA43, EXTRA44, EXTRA45, EXTRA46, EXTRA47, EXTRA48, EXTRA49,
	EXTRA50, EXTRA51, EXTRA52, EXTRA53, EXTRA54, EXTRA55, EXTRA56, EXTRA57, EXTRA58, EXTRA59,
	EXTRA60, EXTRA61, EXTRA62, EXTRA63, EXTRA64, EXTRA65, EXTRA66, EXTRA67, EXTRA68, EXTRA69,
	EXTRA70, EXTRA71, EXTRA72, EXTRA73, EXTRA74, EXTRA75, EXTRA76, EXTRA77, EXTRA78, EXTRA79,
	EXTRA80, EXTRA81, EXTRA82, EXTRA83, EXTRA84, EXTRA85, EXTRA86, EXTRA87, EXTRA88, EXTRA89,
	EXTRA90, EXTRA91, EXTRA92, EXTRA93, EXTRA94, EXTRA95, EXTRA96, EXTRA97, EXTRA98, EXTRA99,
	NUMBER_STATIC_OBJECTS
};

enum floor_types {
	FLOOR_TYPE, DOOR_TYPE, TILT_TYPE, ROOF_TYPE, TRIGGER_TYPE, LAVA_TYPE, CLIMB_TYPE, SPLIT1, SPLIT2, SPLIT3, SPLIT4,
	NOCOLF1T, NOCOLF1B, NOCOLF2T, NOCOLF2B, NOCOLC1T, NOCOLC1B, NOCOLC2T, NOCOLC2B,
	MONKEY_TYPE, TRIGTRIGGER_TYPE, MINER_TYPE
};

enum trigger_types {
	TRIGGER, PAD, SWITCH, KEY, PICKUP, HEAVY, ANTIPAD, COMBAT, DUMMY, ANTITRIGGER, HEAVYSWITCH, HEAVYANTITRIGGER, CONDITION
};

enum trigobj_types {
	TO_OBJECT, TO_CAMERA, TO_SINK, TO_FLIPMAP, TO_FLIPON, TO_FLIPOFF, TO_TARGET, TO_FINISH, TO_CD, TO_FLIPEFFECT, TO_SECRET, TO_ACTION, TO_FLYBY, TO_PARAMETER, TO_FMV, TO_TIMER_FIELD
};
