This is a walkthrough of my three part Tomb Raider level Ulruk, 381st Layer Of Hell. It's never fun getting stuck in a Tomb Raider level, so I've written this to give you a hand, if you need it. This is a bare bones walkthrough, so Secret Sapphires, Gold Coins and non-essential pickups aren't listed here. Oh? You don't know how my Secret Sapphires or Gold Coins work? I'll explain in the paragraphs below.

Secret Sapphires work like this: In each of the three parts of my level are six well-hidden Secret Sapphires, if you find any, you can use them to unlock doors in a specific room and score weapons, ammo, potions and whatnot. I've built these Secret Sapphire rooms so that you can peek through the doors and select which cache of goodies you like. Good luck in finding them.

Cold Coins are almost the opposite of Secret Sapphires; they are numerous and easy to locate, but you can't trade them in for anything. If you are a completionist, (Doggett, I'm looking at you) or want to compete with other players online, these coins are fun to collect. Compare the number of coins you find at the end of the game with other raiders and see who can find the most coins. If you'd prefer to ignore them, and just beat the game, that's fine too.

Two things to note before I start the walkthrough: 
 
1. All of the water in this game is very cold. Lara can endure it for about fifteen seconds before it starts draining her energy.

2. You start the game without anything in your inventory; only the save and load options are available until you locate supplies.

***Ulruk, The 381st Layer Of Hell Part 1***

After watching the little flyby, you gain control of Lara. Run the perimeter of her cell and the door will open. Run North West, and proceed West down the hallway. Lower the lever on the wall to open the door. Continue on through and run North West to the wide staircase. Climb the stairs and enter the next room. (Keep an eye out for the falling icicles here.) Do a running grab jump to the rope hanging from the ceiling. Turn to the North East or North West and use the sprint key to build up some momentum. Once Lara is aimed correctly and has built up enough steam, jump off the rope. (I suggested aiming at an angle as you'll likely over shoot the beam if you simply face North.) After safely landing, run East, jump over the low fence in the alcove, and throw the wall lever. You'll see a camera view of double doors opening. Jump over the fence again and turn North. Do a running grab jump to the next glacial beam. Pull up and run West. Jump over the alcove's fence here as well and throw the second wall lever. This will also open a set of double doors. Jump back over the fence, run East, and proceed to the next rope. Lara needs to a running grab jump to this rope as well. Sprint swing Lara over the gap and jump to the ledge and enter the next room. Go through the Eastern doors you just opened and enter the cave area. Continue on through until you reach the small room with the raised square.

Once you step on the square, you'll see a remote camera view of a gate opening and a timer counting down. This is the first timed run of the game. (I suggest you do incremental saves during this part of the level and reloading if you mess up.) Sprint a little to the South, slow to a normal run on the first bridge and preform angled jumps across the remaining bridges. Simply running normally over the bridges without jumping eats up time, and you need to do this quickly. Once you pass both bridges, turn South West and sprint without hitting the steep sloped cavern's floor. Jump on to the next larger bridge and turn West. Sprint as much as possible the remaining length of the cave room and keep going through the next. Once you reach the second double doors, slow down to a normal run. The floor becomes angled here and there is a pit with spikes below. Jump over this pit and run North West. There are many two block long, one block wide platforms sticking out from all over the walls in a dark chasm to your right. Run and angle Lara so that she's facing to the West with the first platform two blocks away to her right. Preform a side jump to this platform and repeat these side jumps twice. Roll with the end key or press down while running forward. Lara is now facing to the East. Run and angle Lara slightly to the North East and make a jump to the next platform. Side jump to Lara's left, roll once more and again angle/run to the North West. Do a running jump to the nearest platform, and do a pair of side jumps to Lara's right. Point Lara to the North East and jump to closest platform in front of her. Angle Lara to the North a little and do some more side jumps to Lara's right. Roll and the end of the series of platforms and once again roll. Point Lara in a South East direction and do a running jump to the platform across the gap. Do a single side jump to the left, roll as usual and aim Lara in a North Eastern direction before the jump. Once you land a pair of side jumps to Lara's right is what is needed. Once more, roll at the end, and aim Lara to the platform across the pit in front of her. (We're almost done these jumps.) Do a pair of side jumps to the left and try to reposition Lara on the platform so that she has enough running room to jump over the final gap to the East. (I'd suggest another roll, then preform a running quarter circle jump across the final gap. Sprint East and go through either corridor. Climb the wall ladder and at the top turn to the North. Sprint down the hall, slow to a run and take the corridor to Lara's left. Turn again to the left and if you can reach the end of the corridor before the time runs out, you can snag the crowbar off of the pedestal.

Now that you have the crowbar, you are pretty much done with all the areas that you've been through so far. Make your way all the way back to the prison area where the game started. Crossing the dark chasm is easy now that you aren't timed and the room with the ropes and horizontal beams can be traversed the same way you traveled the first time.

Once you have arrived back at the prison area, look to the North wall for a iron gated door. Break it open it with your new crowbar and proceed down the hall. Open the door at the end the same way and enter the bi level outdoor courtyard. While staying on the ground floor, run to the South West corner of the courtyard and look for a switch attached to the Northern wall. Throwing this switch will open three gate doors on the floor above. Run to the North East corner of the courtyard and search the Southern wall here for a second jump switch. This will also open a trio of doors on the second floor. Climb either of the wall ladders to reach the second floor. Be sure and throw the lever in the Western central corridor and pick up at least one package of flares. Climb down to the ground floor and return to the prison area.

Go West and then turn to the South West after passing through the gate you opened during the first minute or two of the game. Run South down the wooden corridor and take a left. Climb down the ladder in the central pit and in the next room, light a flare. Walk slowly to the North West. You'll soon see a floor with a skull pattern etched into it. Obviously stepping on this skull patterned floor is deadly. Within the flare's glow, you'll see one square tile without a skull pattern. Preform a standing forward jump to land on this section of the floor. Turn North, and jump forward to the next tile. Turn to the North East and jump to the next safe tile. Now turn to the South East and jump to the tile in front of Lara. Now North East is the direction to face and jump. Reposition Lara a little and do one more jump to another safe floor tile the North East. The next direction to face and jump is the North West. Turn Lara to the South West and do standing jump. Two North West jumps are needed after that. Finally you need to turn Lara to the North East to reach the floor lever. This lever, when thrown, will open the door in the prison cell that has Lara's standard pistols. Return to the prison area, once more.

The cell that you opened is just to Lara's left after you enter the prison area. Go ahead and snag Lara's pistols off the ground. (Due to a bug in the game, you can't draw Lara's pistols after picking them up initially. You will need to manually select them in your inventory, or press "1" on your keyboard.) Run South East and enter the cell that has the urn. Kneel down, face the urn and break it with your new weapons. Lolth's Key was sealed within, so walk over and take it. Exit the cell and go East, turn the corner and run to the South and unlock the door at the end of the hallway with Lolth's Key. Go on through, climb the staircase and get ready for the teleporter maze.

Run to the South East and step on the penragram to teleport to a cave. First thing to do is fight off the pair of harpies, once they're out of the game, throw the levers in the North and East sections of the cave (leave the West lever alone). The doors to the South will open. Run to the South West and take the teleporter there. You'll find yourself outdoors in the crater of a glacier. Take the teleporter on the Northern edge of the pit. You are now inside a glacier. Run up the slope and step on the Eastern teleport pad. Climb the wall ladder after teleporting and grab the Amethyst Devil Egg from the pedestal. (In case you're wondering, none of the doors up here can be opened.) Climb back down and take the South Eastern teleporter. You are now back where you started the teleporter maze.

Step on the South Eastern teleport pentagram again. You are now back in the dark "T" shaped cave. This time around, take the teleporter pad to the East. Lara will wind up in another prison hallway. There is a Devil waiting for you here, so eliminate him with your pistols. Once he's gone, throw the Western wall lever (between the two cells) and the Eastern wall lever (underneath a lit torch). All cell doors should now be open. Run into the South Western cell and step on the teleport pad there. You will wind up in a dark and spooky corridor. Simply run forward and take the Amethyst Devil Egg off the giant arm. Step on the pentagram here and Lara will be at the beginning of the teleporter maze once more.

For the third time in a row, step on the South Eastern teleporter. After arriving in the cave, step on the Eastern pentargam. Once more, Lara is in the prison hall, but no Devil will be after you this time. Go through the teleporter to the North East. You'll find yourself inside another glacier with two amethyst devil heads mounted on the Western wall. Place both of your Amethyst Devil Eggs on them and the icicles on the ground will melt away quickly.

After passing the melted icicles, get ready to run to the South West as a trio of giant snowballs will start rolling down the slope after you. Once Lara is safe, continue on, and get ready to take out some harpies when you reach the inner crevasse of the glacier. 

Turn North and continue jumping along the ledges of ice and snow. Once you reach the end, turn East into the room. Throw the lever in the center, and you'll see a camera view of a door on the bottom of the glacial crevasse open up. Exit the room, and go South along the ledges you just traversed. Do an angled standing grab jump to the wall ladder near the entrance of the glacier and climb down to the bottom. (The best position is the North West corner of the ledge touching the ladder.) Run North along the bottom and look for the door you opened a minute ago. Slide down the slope and get ready to take out an eagle man and a harpy. Once both are out of the picture, search the South West ledge for Leviathan's Key and snag it. Jump into the water near where the pair of Easter Island-like statues are and look for an underwater lever on the Western face of the central wall. Throw it, and get out of the water quickly before Lara freezes. The tall gated door to the West is now open for you. Climb the wall ladder, and jump off near the top. On this second floor, you'll encounter a pair of both harpies and ice demonsses. The harpies can be taken out in any fashion, but the ice demonesses need to be hit in the chest with your standard pistols (if you happen to have any explosive weapons at this point in the game, save them for later). After clearing out all the monsters, look around for a Verdant Devil Egg (one of the ice demonesses dropped it). Take it, and climb the wall ladder to the 3rd floor. Jump along the hanging wooden planks and place the Verdant Devil Egg on one of the Devil heads (it doesn't matter which one). From the wooden platform, jump through the doorway to the West. Here you will find a climbing pole in the center of a deep shaft. Shimmy your way up the pole and try to avoid the blasts of steam that shoot from the walls. (It's usually best to go straight after both of them have emitted a blast of steam.) Jump off at the top and get ready to fight a Devil in the next room, but watch out for the small pits. Once he is defeated, he'll drop the second Verdant Devil Egg. Take it and slide down the shaft dodging the blasts of steam. Place the Devil Egg on the remaining devil head and the door above will open. Shimmy your way up the pole in the steam shooter shaft again. Jump off the pole, run East and go through the newly opened door. 

You are now back in the glacial crevasse. Make your way to the bottom of the crevasse using any of the ladders or paths you'd like. Look around the center of Western wall for an alcove with a climbing pole, drop or slide down into the next room. As you enter, the four black standing torches here will alight. Take one of the wooden torches laying on the center floor and light it with one of the burning torches. Run to the West and you will find yourself in a flooded room. Your goal is to carry the burning torch in Lara's hand to the opposite end of this room. 

Some things to note: If Lara falls into the water, she'll lose the torch; If you happen to lose a torch, turn around and start over with another one; While a torch is in Lara's hand, she can't do grab jumps, throw switches and so on. I've placed eight torches here, so you don't have to reload if you mess up and lose a torch or two. 

Start out in the flooded room by turning South West and preform a running jump to the ledge in front of you. Turn South East and do a standing jump to the next ledge. Turn South West and preform a running jump to the next platform. Turn West and jump to the three block platform. Run West and turn to the North at the end. Do a simple running jump to the platform. Walk forward to the end of this platform and do a standing jump to the sloped pillar. Slide half down and jump off to the next platform. Ahead are a pair of sloped walls "facing" each other. Walk carefully to the North East corner, turn and face North to the sloped wall ahead. Now's the time to preform a running jump to the sloped wall. (If you jump short, the first sloped wall section will just send Lara into the water.) As soon as Lara's feet touch the slope, hold the jump button down. Lara will automatically jump back and forth between the slopes. You need to make your way to the flat platform a few blocks to the North. Depending on what direction Lara ends up facing, you'll need to hold left or right (along with jump key) to get there. Once she's standing on a flat piece of stone, turn Lara to the North West and so a standing jump forward. Now point Lara to the South West and make a running jump to the next platform. Turn South, walk to the edge, and make a standing jump to the sloped block. Slide for a moment and jump to the next sloped block, then do another sliding jump to a flat platform. Make a simple forward jump to the Western platform, once you land, a running jump to the South West is next. There are spikes poping out from the ground here, so you will have to time your jump carefully. Once you land, run to the safe square to Lara's right. Face West and do a running jump to the sloped block in front of you (watch out for the second block of floor spikes). Once you land on the sloped block, jump off and you will wind up on another safe ledge. A pair of standing jumps to the South East is needed here. Turn to the East, and do a running jump over the water. Walk up to the standing vertical torch and light it with the torch you have in your hand. Do a 180* degree turn and preform a pair of running jumps across the water. Turn slightly to the North and preform another running jump. Walk to the Northern edge of the single block platform and do a standing angled jump to the two block platform to Lara's left. Reposition Lara towards the block to the North East and jump to that platform. A single standing forward jump to the North Western block is next. You should now have a tall closed gate beside you. Walk to the North East corner and make a standing forward jump to the next platform. Turn to the East and jump to the top of the sloped block of you. Jump near the end of the block so you'll land on another flat block. A pair of North Eastern jumps is next, once complete, turn to the North. Get ready for a tricky jump here. You must clear a two block gap with a running jump, avoid the floor spikes with careful timing or good jump technique, and get Lara to the safe square beside the floor spikes. Once Lara's on safe ground, turn to the West and run forward. Avoid the second block of spikes and jump to the next safe ledge. From here, so a running jump over the water. Go forward and light the second standing torch. The tall door we passed a moment ago is now open. Turn to the South and jump to the platform ahead of you. Turn South West and jump to the single block ledge. Aim Lara to the South East and make a standing forward jump the the platform (avoid jumping near the pillar, or you might wind up in the water). It's now a simple case of preforming a South West jump to the block in front of the doorway. Run into the next room and light all four torches here with the one you currently have kept in Lara's hand. Once all torches in this room are lit, you'll have access to the Narzugon Key. You really don't need the burning torch anymore, so toss it away with the space bar. Run, jump and/or swim to the East to return to the Glacial crevasse. You don't need to keep the torch dry any more, so the trek should be quick and easy.

Once you've reached the glacial crevasse, run to the South and unlock the door with Leviathan's Key. Enter the room, descend the stairs and step on the pentagram teleporter pad. Once you arrive in the next room, Climb either of the the Western or Eastern wall ladders. (Don't step on the teleporter pad to the South, this one will take you back to the glacial crevasse. I placed this teleporter her in case a player wound up here without the Narzugon Key. Without the teleporter, a player could find himself hard locked, but you can also use it if you'd like to return to the crevasse for any reason.) Near the top of the ladder, jump off and follow the corridor until you encounter a Devil. Take him out and unlock the door at the top of the stairs with the Narzugon Key. 

You're back outside, once more. Run North and get ready to fight a pair of eagle men. Once both are out of the way, continue on and look for an alcove in the Eastern stone wall. Jump up to the left of the unusual face statue and throw the wall switch. A set of icicles blocking the way will melt into the ground. Hop out of the alcove and make your way to the North East. You'll see the doorway that you just opened. Go on through and jump/climb your way to the Unholy Key resting on the short pedestal. (Take a look at the nice view from this location as well.) Jump or drop down to the ground floor the way you came and make your way to the West, once you're outside. Melt the icicle door with your newly acquired Unholy Key. Slide down the slope and you'll be sent to the next part of the level and get an energy refill.

***Ulruk, The 381st Layer Of Hell Part 2***

Run North into the next room and do a grab jump to the rope in the center. Turn to either of the two crawlspaces on the Eastern wall. Build up some momentum with the sprint key and jump to the crawlspace. While holding action, press up and duck. Lara will climb into the crawlspace. Make your way forward, when you reach the end of the crawlspace, look to the Western wall for a jump switch. Throw it, and you'll see a door will open up. Crawl back down the crawlspace and drop into the water below. Pull up along any of the ledges in the corners and get Lara on to the rope again. This time, make Lara swing to the South West crawlspace. Pull up and make your way down this crawlspace. You'll pass the door you just opened a minute ago. Climb down the pit and pry the Lucifer's Morning Star off the wall with the crowbar. Climb and crawl back to the room with the rope. Go through the doorway to the North and place Lucifer's Morning Star in the receptacle. The door above will open, so go on through. 

You are now in a room with a pool of water, a rope and a vertical intermittent flame jet. Run, jump, grab the rope and (if needed) slide down it to the bottom. You must time your (sprint key) swing and jump to both avoid the flame jet, and make the jump to the opposite ledge. Lara can catch on fire only at the apex of her swing, but that's also the only time when she can reach the other side. (Don't be afraid to save before the jump, it's a little tricky.) Once you land safely on the ledge, you'll see a Devil to the East. Blast him out of the game with your weapons and take his Furcas' Key when he's gone. (If you don't mind repeating the jump, it might be an idea to retreat back to the Southern dry area of the pool and shoot him from there rather than on the ledge where you have little room to dodge his laser spears.) The next room has the same rope jump, so I won't repeat the instructions for getting through. Once you manage to complete the second rope jump, run South East into the next room.

Jump into the small pit in the center and swim down the sewers to the South. Pass the first hole in the ceiling (unless you'd like to warm up) and surface at the next one. This room should have a lever to the North. (If you trigger any Wraiths, throw the lever to open the gate to the bird statue.) Shoot the vase to the East, and take Zozo's Key. Jump back into the sewers and swim South, then turn to the West at the 4-way intersection. Surface in the room at the dead end. Run to and throw the lever on the Western wall, you'll see a camera shot of a tall door swinging open. Jump back into the sewers again and swim to the East. Pass the room at the intersection and surface in the next room. Go through the door you just opened and you'll soon find yourself outside. 

Here you will encounter four harpies. Once you take all of them out, you are faced with a lever puzzle. Take note of the gates, levers and the coloured blocks underneath both. These levers will open (if closed) or close (if open) gates of the same colour. Before you start throwing levers all over the place, run East, go through the two open gates and take the Azure Devil Egg from the hand pedestal. Turn around and throw the red lever as you exit the room. Run to the Southern room and throw the blue lever. Go to the Northern room and grab the second Azure Devil Egg. As you exit this room, throw the yellow lever. Now make your way to the Western room and throw the green lever there. Return to the Northern room and throw the yellow lever again. Run to the Southern room and snag the third Azure Devil Egg. Once more, throw the yellow lever in the Northern room. Return to the Western room and throw the green lever. Run to the Eastern room and throw the red lever. Make your way to the Western room an pick the fourth Azure Devil Egg.

Now that you have all four eggs, you'll need to open the pair of gates to the East. These gates can also be opened with the coloured switches, but they don't have coloured squares underneath to tell you witch levers to use. (The first one's red, the second one's green.) Run to the red lever in the Eastern room first, throw it, and then throw the green lever in the room to the West.

Enter the next room and place all four of the Azure Devil Eggs on top of all the Blue Devil Heads. Each egg will shut down a flamethrower blocking the monkey bars to the East. Once it's clear and safe to use, continue on, but drop off the monkey bars one block before the end. (If you keep going along the bars, Lara will drop down the ladder pit.) Climb down the Western facing ladder to the lower level. Draw your weapons and get ready to fight an ice demoness. Once she is defeated, use your Zozo's Key on the Western Keyhole. You'll be going through that open gate you saw in a moment. Turn around and climb down the second wall ladder to the bottom floor. Walk to the East and do a running grab jump across the big pit. (You can also try to pass the pit by shimmying along the Northern or Southern ledges with the head carvings and copper pots.) Climb down the stairs and avoid the slamming spiked doors as you make your way East.

You are now in a large cavern with a multi level building built inside. Let's first continue going East and climb the broad staircase. At the top, only a few blocks ahead of you, is a wooden alcove with a climbing pole in the center. Jump and grab that pole and slide to the room below. Turn around and get ready to pass the floor spike trap. These spikes pop out of the ground at consistent rate. Time your run down the corridor so you don't get nailed by them. Once you pass all of the spikes, you'll be rewarded with access to Demogorgon's Key. Snag it, turn around, pass through the spiked hallway trap a second time and climb up the pole back to the cave. Turn North and look carefully at the pillars to your left. The first one has a small burning vertical torch beside it and is nothing special, but if you run North, the second pillar has a wall lever attached. Go ahead and throw this wall lever to open a nearby gate. Turn and run South West. You'll soon see the gate the lever opened. (It's only a short distance from this cave's entrance.) 

Climb down the long stairs and enter the giant underground igloo. There is a Devil living down here, so draw your weapons and evict him. Once the Devil's gone, direct Lara to the pool, jump over the fence and dive into the water. Swim to the end of the Eastern tunnel (watch out for those wall spikes) and take Baphomet's Key. Turn around and climb out of the pool quickly. Once you are high and dry, start climbing up the nearby vertical pole. When you reach the top, turn to the North and slide down the pole about one and a third blocks down and jump. (Correct position is important, as jumping too high or too low is deadly.) Lara will land on a ledge between two statues blasting jets of steam. The steam can damage Lara, but falling off the ledge is far worse, so don't move rashly. Turn to the South and lower the lever in the alcove. You'll see a door in the giant cavern open up. Wait for the steam blasts to subside, jump to the pole and slide down to the igloo. Ascend the stairs again and once you reach the top and are in the giant cave, aim Lara towards the last lion statue to the South. When you reach it, you'll see a wall lever to the left. Go ahead and throw it. A gated door on the cave will open, now run North along the cavern's floor and look for the door the lever just opened. Enter this room, draw your standard pistols. kneel down and shoot at the North Eastern pot. Hidden inside is a Crimson Devil Egg. Take it, exit the room and return to the wall lever by the lion statue. Climb or jump onto the building's walkway, Turn North East and run forward a few blocks. You'll now be in front of a locked door. The Baphomet's Key in your inventory will allow you to proceed. Inside the room is a wide wall ladder, climb it. At the top is a key hole to your left, only a few blocks away. Place your Demogorgon's Key inside the lock and the door behind you will swing open. Fight off the ice demoness and hop down the small hole in the South West part of the room. Don't climb down the wall ladder, instead, crawl down the passageway to the West. At the end, turn around and drop into the room below. You'll land on a doughnut-shaped platform here with a pair of eagle men and a harpy. Do your best to stay on the platform while fighting all three of them off. After you defeat them, throw the Southern and Northern wall levers to open the closed door to the East. Take the Crimson Devil Egg off the pillar and climb the wall ladder. Return to the large cave area.

Once you have arrived, run down the building's walkway to the North. Keep your eyes peeled for a locked door to your right. Unlock it with Furcas' Key. You'll find yourself in a large room with a pool of icy sludge at the bottom. Most of this sludge is too deep for Lara to slog through, so run and jump your way to the East. Beside the box of blue shotgun ammo is a trail of slightly snow-flecked icy sludge. (Examine the floor textures with the look key, if needed.) This is the safe way through the room. Hop in and make your way to the North. Once you pass the pillar, you'll need to turn to the North West and keep going. (Don't be afraid to light a flare if one can help you stay on the correct pathway.) Once you reach the end, climb out and ascend the stairway. Hop over the spiked floors and take the second staircase. At the top, you will be able to reach the hanging translucent blue platforms, but by now some harpies will have found you. Instead of fighting them on the platforms, you might fare better of you goad them into following you into the stairwell and eliminating them there. In any event, jump to the platforms once the room's clear and make your way to the South West doorway on the other side of the room. 

Once you pass through the doorway, a pair of ice demonesses will ambush you from both sides. Again, don't bother with any explosive arrows or any grenades, just shoot them both in the chest with regular firearms. After they are gone, run South and look for another open doorway to your left. Go on through and descend the small staircases. When you reach the green cage, push it one block forward. Turn to the South, run down the hall, climb the stairs and throw the wall lever. A gate door on the third floor of the building will open. Back out of the hallway, turn East and pull the green cage one block backwards. Make a left handed turn around the cage (you'll be facing South) and push the cage one block forward. Go down the newly accessible hall and throw the wall lever at the end here too. This lever will also open a third floor gate. Leave this room and make a right-handed turn. Run forward and place both of your Crimson Devil Eggs on the Devil Heads. The double doors will open once both important items are correctly placed. Climb the staircase and run along the edge. Once you reach the third floor balcony, run North and go through the open gate between the lanterns. Throw the wall lever and you'll see a block rise out of the water. (It might not seem like much, but this block will prevent you from freezing a little later on in the game.) Exit the room and run South. Once you find the second open gate (this one's between a pair of lanterns, too) walk, don't run, into the room. There are hidden spiked doors here and you might get nailed if you run around. You should be able to find Asmodeus' Key here. You are now done with this whole cavern area and this building.

Make your way down to the ground floor of the cave and go through the central doorway to the West. (Remember you entered this giant cave through this passageway.) Pass by the slamming spiked doors, jump the big pit, climb up both wall ladders, shimmy along the monkey bars and you'll be back in the outdoor coloured lever/door puzzle. Now make your way to the flooded channel to the North. Run and jump into the water and swim down the channel as quickly as possible. Turn left at the corner and when you reach the raised block, climb (mostly) out of the water. Give Lara a few seconds to warm up here and jump into the water again. Turn right and swim North until you reach the ledge. Pull up and unlock the door here with Asmodeus' Key.

Run down the small staircase and you'll see a closed double door to the West and a path to the South East. You can't open the doors just yet, so traveling down the South Eastern path is the only option. After a short distance, you'll find a large outdoor pool. The water here is dangerously cold, as usual. Jump East to the first pillar, from here preform a running grab jump to the rope. While hanging on the rope, aim Lara towards the pillar to the North. Use the sprint key to get some momentum going and jump to the pillar. Turn to the North West and run jump to the next pilliar. From here, turn to the North and run grab jump to the ledge in the corner. Walk to the South East corner of the block and make a North East jump to the next block. (Be careful not to jump too close to the wall.) Run and jump to the next pillar to the East. For the final jump, turn North East and jump to the ledge with the floor lever. Once you land safely, walk to the lever and throw it. You'll see one block lower and one block rise nearby.

Jump into the pool and swim South West. Climb out when you reach one of the pillars that's just one click above the water line (near where you entered this pool area.) Jump to the taller central pilliar and from here do a running grab jump to the rope. Swing East with the sprint key and jump to the 3X3 block with the leafless tree in the center. Turn North and preform a running grab jump to the next pilliar. Now turn North West and jump to the pillar in that direction. Have Lara face the large pot and break it with a standard pistol shot or two (don't waste the ammo of any other weapons you may have found). Run and jump to the next pillar and take the Balaam's key.

Return to the entrance and climb either of the low pillars and have Lara jump to the taller one. Run and jump to the rope. Swing forward to the 3x3 block pillar again. Walk to the Eastern edge and preform a running grab jump between the pillars. Pull up, do a u-turn and stick your new Balaam's Key into the keyhole (it's between the double black fence). The icicles behind you will melt away, go on through and use the crowbar to pry Lucifer's Morning Star off the wall.

Jump into the water again and swim back to the entrance as you did before. Pull up on one of the low pillars and jump to the taller one near the entrance. Run and grab jump to the rope once again and turn to the South. Swing over and jump onto the pillar. From the pillar, turn to the next one in the South Eastern direction. Run and jump to this pillar. Turn East and jump to the next one and the second one as well. (You should now be standing on a pillar with a broken pot.) Turn to the South and run/grab jump to the corner ledge. Walk to the North West corner, turn to the South West and jump to the next ledge. A series of two Western running jumps along the pillars is next. Then, a running jump to the North West. From this pillar, you have an easy jump to the ledge with the floor lever. Once you throw the lever, the double doors will open.

Jump into the water and make your way to dry land and the double doors. After passing them, take the path to the South. Drop into the darker room and run along the bridge when both flame emitters go out. Turn to the South at the corner and avoid both of the flame emitters here as well. Once you pass them,light a flare and memorize the three infernal symbols on the wall: A nose ring-like symbol, a hexagon and a script-like forward slash with two quotation marks. Exit the room the way you came and watch out for the flame emitters on your way out too.

Turn the corner, go North and take the path to your left. You'll encounter a Devil and two harpies in an outdoor courtyard with a tall spruce in the center. Fight off all three of them and search the area where the devil fell. Marduk's Key will be laying there. Take it and unlock the door to the South. In this next room, you'll see five wall switches with infernal symbols painted above them. Do you remember the trio of symbols you saw a minute or two ago? They were a nose ring-like symbol, a hexagon and a script-like forward slash with two quotation marks. Lower all of the three wall levers that have those infernal symbols below and leave the remainder be. Once done correctly, a gated door will open. Exit the courtyard and run to the North. Follow the corridor and go through the newly opened door.

You'll now have to make your way through a small maze of outdoor passageways. There are several stone blocks here that will return you to the entrance of this passageway maze, so you'll likely want to keep Lara's feet on the snow. Run to the North East (either path is fine) and then go East when you reach the slightly wider path. When you are between a white breakable pot to your left and a small spruce to your right, turn South and take the slightly dark passageway. Throw the floor lever that is between a pair of standing lanterns, it will open a gated door. Make your way back out (where you turned South between the pot and little tree) and run down the passageway to the East. When you pass the fallen dead tree, turn to the South. You'll see the open gate door a few blocks away. Continue on through the open gate door.

After traveling several blocks East, you'll need to drop down to the crevasse below. The first thing to do is throw the Western wall lever between the ladders. This action will open a door back in the courtyard with the giant spruce tree (you'll go there in a few minutes). Turn around and pry both (there are two) Lucifer's Morning Stars off the Eastern fenced alcoves. Once you get close to the second star, a harpy will spawn above you. Smoke the harpy and climb your way out of the crevasse. (Be sure to actually go back and pry the star off the wall if you fought the harpy before snagging the star.) You should now have three Lucifer Morning Stars in your inventory by now.

Return to the outdoor courtyard with the big spruce and go through the now open door to the North. Go on through and pry the fourth Star off the opposite wall. We are done in this wing of the level, so return to the flooded canal. Swim back down and don't forget to warm up on the raised block as you did before. Once you reach the area with the coloured levers and gates, go through the Southern archway and place all four of Lucifer Morning Stars on the wall receptacles. Go through the doors when they open up and enter the next room. Drop into the Southern pit and take the stairs down to the lower floor. There are two ice demonesses hiding at the end of the hallways that are lined with copper pots. Once they're gone, run down the hall to the South East. The central block will trigger a timer. If you can make it through the opened doors before time runs out, you'll be ready to move on to the final part of my level. 

Position Lara behind the trigger block and sprint across it, the room and up the stairs. Turn the corner and sprint down either of the copper pot halls. Take the path to the North and you'll soon wind up in a fancy cathedral. Run and do an angled jump to the ledge to the South or North. Angle Lara again to do a second angled jump to the opposite (North West or South West ledge, not directly South or North ledge.) You will need to preform these zig zag angled running jumps across the cathedral a few times before you get close to the doors. After completing the jumps. you have only a few simple jumps to reach the wall ladder. Climb up as quickly as you can, if you make it past the doors before the time runs out, you can continue down the hallway. In the next room, drop down the pit to the glacial room below and go through the doorway. Now it's on to the next part of the level.

***Ulruk, The 381st Layer Of Hell Part 3***

Run down the tunnel in the snow and take a left. There is a devil across the shaft, but don't jump the gap until you take care of him. Once he's out of the game, do a running grab jump to the ledge and pull up. Ascend the stairs and you'll wind up outside a large two storey building. Run to the West and throw the floor lever to open the gated door. Proceed through the doorway and turn right (East). Follow the hallway until you get close to the collapsing blue stone floors. Turn North and have Lara do a running grab jump to the first one. Pull up and do a standing forward jump as soon as you can. Next, do a jump to the right and run forward along the pair of collapsing blocks. When you reach the end, you'll need to do a running grab jump to the blocks ahead of you. Run across these two as well and jump slightly North West to the next unstable blue floor. Turn West, and do a pair of standing forward jumps straight ahead. On the final blue floor block, turn to the South West and jump again. Once you land, turn South and do another standing forward jump. From here, you need to do a single forward jump to the trio of blocks to the South East. Run along these three blocks and preform a running jump at the end. Once you land safely, walk forward and take Zariel's Key off the ground. The floor underneath you will snap open, but don't worry, there's a deep pool of water below. Swim to the shore of this basement lake and get out.

Run to the North East and go through the open door. Descend the staircases and drop into the small glacial corridor. Pull up and you will find yourself looking at a flooded hallway. The water here isn't deep enough to swim through, but it's deep enough to give Lara a serious chill. Make note of the designs on the walls and the small holes in the walls above them. The trek through this hallway is too long to go through in one run, so you're going to have to jump up to these holes in the wall, hang from them for a few seconds to warm up, drop down and then continue on. While you make your way down the flooded hall, it's best to play it safe and hang from every hole alcove (this isn't a timed run). Once you reach the end, you'll throw the wall lever to open a door later on in the level. Make your way out of the hall using the same technique and return to the basement at the top of the stairs. 

From the open doorway, light a flare if you need to see better and run to the South West. The second pillar you pass has wall levers on the East and West sides. Throw the lever on the Western side. The doorway you just passed through will slide close and another will slide open. Now run to the South East doorway and go through. There is a path to the East and West here and both have spiked trapped floors. You'll need to take the path to the East here. Face South and preform a running jump over the two trapped blocks. You might wave the game before you jump, though; it's easy to get nailed if you jump from the wrong location. After landing, do a simple forward jump over the spiked floor and run over the raised gray block. You now have a 70 second timed door you must pass through. 

Exit this room by taking the Western path. You'll need to do a running jump over the two spiked floor blocks and a single standing jump over the single spiked floor trap (it's the same way you just used to get in here). Sprint as much as you can towards the doorway and enter the room to the North West. There is a burning basket here, but it can't harm you; run to the North. Once you reach the sloped blocks, jump on one. This will send Lara to another sloped block above. Continue holding down the jump key until you reach the top of the shaft. Sprint down the hall and turn the corner. There are spiked trapped floors here, too. A series of standing forward jumps will allow you to pass them. Turn West into the next room and sprint down the long staircase. When you near the end, jump to the ice beams below and quickly make your way to the opposite staircase. Sprint up this staircase and turn to the left (South). Draw your normal pistols and shoot the pot set on the small pillar. Take the Onyx Devil Egg and do a 180* turn shoot the pot in this room as well. Take the second Onyx Devil Egg.

Exit the room and pass back through the room with the pair of long staircases. Once you see the burning wall torch, take the Northern stairs. At the top, turn East and throw the jump lever. This will open a gate door you'll pass through a little later. For now, turn to the North once more and enter the room with the four pushable green cages.

Note: There are two NGTRLE bugs with these cages, unfortunately. The first is that you can't stand on top of any cage that is resting on a raising block. (Moving the cage off of the raising block will make it climbable once more.) The second is that if you save and reload while a cage is on a raising block, the game can get confused as to where the cage really is. If this happens, lower/raise the block and move the cage off of the raising block, save and reload.

The current goal in this room is to push, pull and raise a green cage beside the floor lever in the North Eastern corner of the room. Start off by making your way to the little cubbyhole near the aforementioned lever and throw the wall switch there. (This will allow you access to another lever that can raise a cage or two to higher levels.) Drop back down to the floor and push/pull any cage on top of the raising block near the entrance (it's the smooth tan coloured square.) Run to the North West, go through the pair of open doors and throw the floor lever there. Turn around and return to the raising block. You'll see that the cage is one block higher off of the floor. Now push/pull another cage two blocks to the West of the raised cage. Once that is done correctly, pull the higher cage one block backwards (West). Drop to the floor level and push/pull the three cages on the floor so that you make a continuous line of cages (and one block sticking out of the ground) to the Northern ledge. Pull and push the higher cage to the North, and keep going until the cage is as far as it can go. Run to the South West, go through the open pair of doors and throw the floor lever in the small room. Exit the room and you'll see the cage is now two blocks higher off of the floor. Run and jump to the cage and pull it one block backwards (East). Climb over the cage and push it one block forward (West). All that's left is to hop or climb onto the cage and throw the floor lever. You'll see a blue door open up in the outdoor perimeter of the building, but we won't go there just yet. For now, leave the pushable cage puzzle room.

Climb down the long staircase, go outside and run to the West until you reach the open gate door. Go on through and turn to the South halfway down the hall. The double doors here will open when you get close. Continue on and you'll find yourself in a large, dark cave. (Don't be afraid to use as many flares as needed in here, you likely have a surplus of them at this point.)

As you enter the dark cave and make your way forward, a devil will start to attack you from the right passageway. (You'll probably see his laser spears flying at you before you see him directly.) Eliminate him any way that you like and continue forward (South) using either passageway. Once the two passageways join together and the cave becomes a little larger, light a flare (if you haven't done so already) and search the center of the cave for a small pit in the ground. It can be easy to miss, so keep your eyes peeled. 

Drop down into the pit and walk West. Once you reach the opposite side, turn around and climb half way down the wall ladder. You have a three block gap that you must jump across from the ladder. There is also a spiked trapped pillar in the center of the gap, so correct jumping height is the key. If you jump too high, Lara will take damage from the fall, if you jump too low Lara will get nailed by the spikes. (It's an idea to save before jumping.) Once the jump is complete and Lara's on safe ground, turn to the Northern hallway. Duck down and crawl underneath the ceiling spikes. Turn the corner and walk down the slope. Once you reach the spike trapped floors, walk to the Northern part of the room and jump over (the ceiling too low anywhere else). Run down the Northern hallway until you reach the wall lever. Throw it and make your way back out. Pass the spiked floor and continue to the Southern hallway. At the end of the hall is a small room with a single pot on the floor. Draw your standard pistols, duck down and shatter the pot. Take the Onyx Devil Egg that was inside. You're done here, so return to the large cave area. (The same trechinques you used to get here can be also used to leave.)

Once you're back, run to the East and throw the floor lever. You'll see a pair of gated doors opening. Now run to the South and unlock the door with Zariel's Key. Keep going South and crack open the lattice door with your crowbar. Fight off the pair of ice demonesses in the next room. Once both are out of the way, continue on. In the next room, you'll have to drop over a deadly pit and shimmy West along the edge to reach the opposite side. Pull up and make your way into another room. Here you will find a single wall lever. When the lever is thrown, all of the gate doors surrounding a key will rise up. (We're going to get that key in a minute.) Exit the room and shimmy back East along the edge. Pass through the room that the ice demonesses were hiding in and run through the latticed door you opened with your crowbar. Run forward several blocks, then turn to the East. Run forward through the dark cave until you see the open gated doors and key on the short pillar. Go ahead and snag it; you now have Abishai's Key. Turn around and run West. At the intersection, turn to your right (North) and go through the doorway you opened with Zariel's Key. Continue forward, but turn West when you see the floor lever to your right. Run West (passing the pit you dropped down a while ago) and take the South Eastern passageway. This passageway is a tad long and will have a slight descending slope to it. Around the corner, at the end, is a Gold Devil Egg resting on a small pillar. We are now done in this dark cave area, so let's turn around and get out of here. Follow the passageway back out, but get ready to fight a trio of harpies. Once all three are eliminated, run to the North and go through the automatically opening double doors. 

Once you are out of the cave area, turn to the East and proceed forward. Return to the outdoor perimeter of the two storey building and enter the gated door again. Climb the long staircase to the second floor and run to the South East corner. You'll see the doorways you opened sometime ago. Go on through and you'll soon find yourself in a large hall. Run North down this large hallway and look at the third closed door on your left. There is a jump switch beside it, get your favourite non-explosive weapon ready, then throw the jump switch. All three doors will open releasing a devil and a pair of ice demonesses. One of the ice demonesses will drop an Onyx Devil Egg when she bites the dust, be sure to take it. You might not have noticed while fighting the baddies, but the entrance/exit gates have slammed shut on you. Make your way into the first room and look to the North East corner for a wall switch. Once thrown, you can make your way out of this grand hallway. Climb down the long stairs to the first floor and turn to the right at the bottom. You remember this room, don't you? Climb down the stairs here as well, jump along the ice beams and ascend the second set of stairs. Run West and unlock the last of the doors here with your Abishai's Key. The room behind the door has another Gold Devil Egg for you. Make your way back to the outside and run West. Go back through the second open gate door, but instead of going through the automatic double doors that lead to the dark cave, you are going to pass these doors and follow the hall out to the second part of the building's perimeter. Continue running West, then go through the open doorway that's flanked by lion statues.

Inside you'll have to take the path to your left (West). By now you should have four Onyx Devil Eggs in your inventory. Place all four of them on the Devil heads in this room. Once done, the door in the center will open. Go on through and climb down the ladder in the pit. Once you reach the bottom, an eagle man will emerge from a room to the East. Blow him away and push and/or pull the green cage to the North. Use the cage as a stepping stone to jump up and reach the wall ladder. Climb all the way to the top, you'll find a wall lever at the end of the hallway. Go ahead and throw it. A block  will rise out of the ground, but you probably won't recognize the area in the little camera shot. Back out of the room and climb down the ladder. Once Lara's feet touch the ground, the doors to the West will open and release another eagle man. Take him out and push/pull the cage back to the South. Use the cage to reach the wall ladder and climb back out. Exit the room with the black devil heads and turn North. Shimmy up the pole to the second floor.

Once you jump off of the pole, turn to the West and enter the room. You'll see a checkerboard pattern on the central floor and four burning torches opposite to the entrance. The goal here is to extingusih all of the torches by stepping on specific squares. It sounds easy, right? Well, there are quite a few squares that will re-light the torches, forcing you to extinguish that specific torch over again. Two things to note with this puzzle: Number 1: The cobblestone floor that surrounds the checkerboard is entirely neutral; running around here will not light or extinguish any torch. Number two: Jumping over a triggering square will not light or extinguish any torch. Let's get started.

From the Eastern central cobblestone perimeter, walk two blocks South, turn to the West and walk forward three blocks. You will see the third torch from the left stop burning. Walk forward three more blocks, turn to the North and walk forward one block. The fourth torch will go out. Walk North three more blocks in distance. Turn to the East and walk forward two blocks. This will extinguish the first torch from the left (you'll have to turn around if you want to see it). Walk two more blocks to the East, then turn to the South and walk one block forward. All four of the torches are now out. After a short delay, you will see a camera shot of a key appearing on a blue hand pedestal. Turn to the West and run through the doorway (you don't have to worry about where you step now that the puzzle is all done). In the next room you'll find Ishtar's on the Southern Hand pedestal. Snag it and exit the puzzle room.

Turn to the North when you reach the climbing pole and run down the hallway. You'll soon wind up in a room with a mainly fire trapped floor with most of the safe flooring in range of the steam blasters. The North West corner of this room has a Gold Devil Egg. If you are low on energy, drink one of your potions before you try to make your way across this room. From the entrance, you can start by doing a running jump to the East or Western pair of safe tiles. From here, do a standing jump to the safe tiles to the North once the steam blaster resets. Move North one block and turn Lara to the North East or North West and do another standing forward jump to the pair of safe tiles. Reposition Lara to face the next pair of safe tiles and preform one more standing forward jump. Back up a little so that Lara's back is almost touching the steam blaster pillar and do an angled running jump to the North East or North West (depending on which path you decided to take) and land on the safe tiles near the center of the room. Once more do a standing jump to the North East/West safe tiles. From here, back up a little and do one more angled running jump, this time to the safe tiles to the North West. Once you safely land, it is a simple series of standing forward jumps to reach the Gold Devil Egg. Once you have it, turn around and leave this room. (Use the same jump techniques you used before, except you're going back in a Southern direction.) 

Go down the hall, slide down the pole and make your way outside. Run East and go through the doorway to your left. Continue going East (you'll pass those double doors that open to the dark cave) and keep going when you're back outside again. When you reach the hole in the glacial wall (you came out of here a few minutes after the level jump), turn to the North. You'll see a blue doorway frame and a raised blue door. Go on through and climb to the top of the blocks to your right. You can shimmy along the large fence directly above you. Jump up and grab the fence and make your way to the East. There are two pillars in the pit with essential items resting on top of both of them. One has the fourth Gold Devil Egg, the other has a Winter Sun Relic. Shimmy along the horizontal fence to the pillars and drop down when you are directly below one. (Personally, I tend to under shoot the pillars here.) When you (hopefully) land safely, take the item, hang from the ledge and drop down. Go West and climb either of the glacial ladders on the wall. Repeat this song and dance for the remaining key item. You should now have a Winter Sun Relic and all four Gold Devil Eggs.

Now's the time to return to the cage pushing puzzle room. Go through the blue doorway, proceed West, take the first open doorway on your right, climb the long stairway and the room's just in front of you at the top of the stairs. This time you are going to have to finesse a cage to underneath the receptacle situated high on the Western wall. Start off by lowering the raising block on the ground. To do so, throw the floor lever in the Northern room. Now push/pull a cage two blocks to the West of the raising block and another on top of the raising block. Return to the Northern narrow room and throw the floor lever there to move the cage one level higher. Push and pull the higher cage three blocks West and push/pull it two blocks North. Drop to the ground and push/pull the nearby cage two blocks North. Climb on top of this cage and push the higher cage one block to the West. Go back to the Northern room and lower the ground level block by throwing the lever. Push/pull another cage on top of this raising block, then push/pull the other cage so it's two blocks West of the raising block. Once more, return to the room to the North and throw the floor lever. Make your way to the cage that's on top of the raised block and push/pull it all the way to the West (three blocks distance). Reposition yourself and push/pull the cage North down the length of the ledge (four blocks). Drop down to ground level and push/pull the cage there four blocks North also. Climb on top of the ground floor cage and push the cage beside you one block to the West. Run South three blocks, turn to the West, drop down and throw the wall lever. Do a 180* turn and make your way to the narrow room to the East. Throw the floor lever there and climb up to the cage that's now two blocks high off the ground level. Pull the cage one block to the South, climb over the cage and push it one more block to the South. Pull the cage one block West, hop or climb over it and finally push the cage one block to the West. All that's left is for you to climb on top of the cage and place the Winter Sun Relic in the receptacle. 

Doing so will open the closed door at the outer perimeter of the building. Unfortunately, it's the door that's the furthest to the West from your current position, so let's make our way over there. Exit the cage puzzle room and make your way outside. Run West and go through the indoor hallway that leads you to the second outdoor area. Continue going West and you'll eventually reach the open door on your right (North). Go inside, turn to the right and drop or slide down the pole. In the basement, place all four of your Gold Devil Eggs on the devil heads and a gated door will open up. Run down the Southern stairs, at the bottom is a pit flanked by four horizontal flame emitters. Wait for the flame emitters to reset, then preform a running grab jump to the pillar in the center of the pit. Pull up and repeat the running grab jump technique a second time. Go through the open gate and take Ragnarok's Relic off the pedestal. Turn around and cross the deep pit again, climb the stairs and shimmy up the pole to the ground floor. Use the pole to the West to reach the second floor. Go through the hallway to the North and get ready to fight off a harpy, a devil and two ice demonesses. At the hallway's end is a closed door, unlock it with Ishtar's Key. In the room beyond is another Ragnarok's Relic sitting on a hand pedestal. Take it and make your way back outside.

This time, it's a long journey back to the East. Run all the way back along the perimeter, through the indoor hallway and continue East until you see the blue doorway and open blue door to your left. Go on through and keep going to the North. Place both of your Ragnarok's Relics in the receptacles on the second blue doorway. Climb the stairs and step on the central raised block to beat the game.