This document describes the script commands that are standalone.

Original bridges
================

Brings back the bridges used in TR4, as TRNG bridges have incompatible behaviour.

To assign a slot:

AssignSlot=<MyUsedSlot>,<Bridge>

Where <Bridge> is either OBJ_FLEP_BRIDGE_FLAT, OBJ_FLEP_BRIDGE_TILT1 or OBJ_FLEP_BRIDGE_TILT2.

Lift doors
==========

Implements the lift doors from TR5.

To assign a slot:

AssignSlot=<MyUsedSlot>,<LiftDoor>

Where <LiftDoor> is either OBJ_FLEP_LIFT_DOORS1 or OBJ_FLEP_LIFT_DOORS2.

Additional customization can be done by the command Customize=CUST_FLEP_LIFT_DOORS.

Sprite objects
==============

Implements objects that always face the camera, as sprites do.

To assign a slot:

AssignSlot=<MyUsedSlot>,<Sprite>

Where <Sprite> is OBJ_FLEP_SPRITE{1..16}.

If the object has more than one mesh, they will be cycled through, like animated sprites.
