Ever since I first played Peppigno Rafiele's "Bravo Alarm", I think that this level is very potential, but unfortunately the builder decides to be unfair in designing it. It is like an "anti-masterpiece", as if it is a tutorial on how NOT to build a TR custom level. (I never played the builder's other level, "Darkness Castle", but from what I heard it's easily worse.)
Therefore, I challenged myself in reimagining "Bravo Alarm" into a level that is worth playing, with some dose of "Darkness Castle" as well.

Also, this level is planned to be my "swan song" in TR5 levelbuilding, because after this I'll take a hiatus in TRLE, at least a year perhaps.
Prolly when I start building again, I'll give a try in TR1 levels. (I used to plan to build in TR2 or TR3, but I decided to not build in those engines for now.)

Here I also want to thank you to everyone who helped me in learning TRLE, be it fellow builders, reviewers, players, and the TRLE community as a whole. I hope you can see how I managed to progress from my earlier levels (e.g. "Rome Revisited", "VR Training") to my later levels (e.g. "Tomb of Quaxet", "The Secret Chambers").

As a little 'gift', in this level package I also provide the .tre file, for anyone who still use DXTRE3D and want to tinker with this level or even improving it.