== TOMB RAIDER LEVEL: TRICKS AND TRAPS Version 1.0 2001/02/28 =

GENERAL:
1) It may not be wise to throw the switch before entering the 
   adjoining room from the lower entrance halls which surround 
   the pool.  
2) Don't stop to pick up the small med-pack when Lara is going 
   from the lower entrance halls to the adjoining room.  Take 
   action as quickly as you can. 

SECRET 1:  
Lara can get to it from the second ramp she comes to.  Jump 
over the textured floor where Lara can fall through to her 
death.  Save your game.  Jump backward and grap the ledge.  
Where is Lara?  Make Lara let go of the ledge and grap a lower 
ledge which is also hidden with brick texture.  She has a hard 
time letting go.  Wonder why?  Crawl into the crawl space.  
Turn around and drop down.   

SECRET 2:
This is the room you can see from the South room through the 
vertical water room.  It contains the revolver, bullets and a 
large med-pack.  Throwing the switch when you exit the Glass 
Maze room opens the door to secret 2.  It can be reached from 
the entrance hall to the lower South room.  Go into the dark 
room at the right in the entrance hall.  Notice that the door 
is now open.  Pick up the med-pack and let the mummy show you 
the way. Don't let fake brick texture stop you. 

GLASS MAZE:
Lara enters on ROW 5, COLUMN 1 facing ROW 5 in an 8 by 8 grid.  
There are 64 rooms in this "room".  Follow the sequence below 
where "L" means "turn left", "R" means "turn right and the num-
ber is the number of blocks Lara moves in that direction.  For 
example, "R,2" means Lara turns right and moves to the second 
block from where she currently resides.  The occasional (x,y) 
grid mark is to ensure that you are in the right spot in the 
grid. If you kill the baddie before Lara gets to (6,8), she can 
accidently get trapped in the room the baddie was in by losing 
sight of the room.  Starting at (5,1):  L,2,R,2,L,1,L,2,R,1,
(1,1),R,3,R,3,L,2,L,1,L,1,R,1,L,1,R,1,L,1,R,2,(1,8),R,2,R,1,
L,2,R,1,L,1,L,2,R,2,(8,8),R,1,R,1,L,2,R,2,L,2,R,1,L,1,L,2,R,1,
L,2,(8,1),L,2,L,2,R,1,R,2,(8,4) EXIT.  

SWITCHES & DOORS:
The crude layout is below:

  X=Entrance Y=Exit

  |S2|  |S6|  |Y |  One sequence which works is:    
  |  |  |  |  |  |  S1,S3,S2,S6,S5,S7,S2,S4,S2,S8,S9.
  |   S4   |S8|  |
  |  |  |  |  |  |
  |S1|  |S5|  |S9|
  |  |  |  |  |  |
  |   S3    S7   |
  |X |  |  |  |  |

BLACK TAR ROOM:   
Lara gets to this room by walking through the wall in the dark 
hall off the entrance hall of the lower EAST room.  Just climb 
the ladder.  

FIRE ROOM:
It's just that first jump that's scary.  After that it's easy. 

DROWNING ROOM:  Room with water pits.
After throwing the switch, follow the darker ceiling tiles in 
the water tunnels.  Or, after entering the water, turn right 
into the hub room, turn right in the hub room and go to the 
opposite wall, turn left and go until you reach the opposite 
wall, turn left and go until you reach the opposite wall, exit 
the drowning room. 
===============================================================
