Requirements
============

This object requires JMN's Classic Inventory plugin.

Animations
==========

This object is animated, but no state IDs are generated.

Triggers
========

This object is automatically triggered when the level starts.

Commands
========

This object must have a slot assigned to it by the following command:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AssignSlot=<MyUsedSlot>,OBJ_SAVECRYSTAL_BLUE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Where <MyUsedSlot> can be any slot other than LARA, but ANIMATING{1..16} and NEW_SLOT{5..18} are preferred.

Additional options can be set by the command Customize=CUST_SAVECRYSTAL_BLUE.

Tip
---

This flipeffect removes the save memcard from the inventory:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
; Set Trigger Type - FLIPEFFECT 704
; Exporting: TRIGGER(26:0) for FLIPEFFECT(704) {Plugin_ClassicInventory}
; <#> : Inventory. Set the number of <&> to zero
; <&> : MEMCARD_SAVE_INV
; (E) : 
; WARNING:
; If you'll give this trigger to other people or you'll use it with a script.txt different than current
; you should add to the script, first of triggergroup where you'll use this trigger, the following line:
; #define @Plugin_ClassicInventory  1
; Values to add in script command: $012000, 704, $1A
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
