;**************************************
;
; Tomb Raider I Conversion Project - Script File
;
;**************************************

[PSXExtensions]
Level=	.PSX
Cut=	.CUT
FMV=	.FMV

[PCExtensions]
Level=	.TR4
Cut=	.TR4
FMV=	.AVI

[Language]
File=	0,ENGLISH.TXT

[Options]
LoadSave=		ENABLED
Title=		ENABLED
;PlayAnyLevel=	ENABLED
InputTimeout=	18000		; frames * seconds = 60x30
;FlyCheat=	ENABLED
Security=	$55
DemoDisc=	DISABLED
WorldFarView= 20
Plugin=	1, Plugin_ClassicInventory, IGNORE
Plugin=	2, Plugin_AkyVMix01, IGNORE
Plugin=	3, Plugin_FlexiblePatcher, IGNORE
Plugin=	4, Plugin_TokyoSU, IGNORE
Plugin=	5, Plugin_AODFanChocolateFanTR1, IGNORE

[Title]
Name=			Tomb Raider
LoadCamera=	84246,-533,78233,81622,-1514,78208,40	;src x,y,z target x,y,z, room
Level=		DATA\title,0
WindowTitle=	Tomb Raider

FMV= 1, 1
Customize= CUST_TITLE_FMV,1,0
Customize= CUST_FMV_CUTSCENE, FMV_PRE_CACHE

Customize= CUST_SET_SECRET_NUMBER, 45
Customize= CUST_SET_OLD_CD_TRIGGER, ENABLED
Customize= CUST_NEW_SOUND_ENGINE, IGNORE, IGNORE, 0, 0
Customize= CUST_TR5_UNDERWATER_COLLISIONS
Customize= CUST_LOOK_TRASPARENT, DISABLED
Customize= CUST_SET_STILL_COLLISION, COLL_FAKE_WALLS, 256, IGNORE

Image= 1, 1, IF_FULL_SCREEN+IF_PRELOAD, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_BACKGROUND, BKGDT_LOADING_LEVEL, IGNORE, IGNORE, 1

Customize= CUST_BAR,BAR_HEALTH,IGNORE,5000,5000,0,0,IGNORE,IGNORE,IGNORE
Customize= CUST_BAR,BAR_AIR,IGNORE,5000,5000,0,0,IGNORE,IGNORE,IGNORE
Customize= CUST_BAR,BAR_DASH,IGNORE,5000,5000,0,0,IGNORE,IGNORE,IGNORE
Customize= CUST_BAR,BAR_LOAD_LEVEL,IGNORE,5000,5000,0,0,IGNORE,IGNORE,IGNORE

Customize= CUST_SLOT_FLAGS, PISTOLS_ITEM, FFS_PUSHABLE_CAN_OVERSTEP_IT
Customize= CUST_SLOT_FLAGS, PISTOLS_AMMO_ITEM, FFS_PUSHABLE_CAN_OVERSTEP_IT
Customize= CUST_SLOT_FLAGS, UZI_ITEM, FFS_PUSHABLE_CAN_OVERSTEP_IT
Customize= CUST_SLOT_FLAGS, UZI_AMMO_ITEM, FFS_PUSHABLE_CAN_OVERSTEP_IT
Customize= CUST_SLOT_FLAGS, SHOTGUN_ITEM, FFS_PUSHABLE_CAN_OVERSTEP_IT
Customize= CUST_SLOT_FLAGS, SHOTGUN_AMMO1_ITEM, FFS_PUSHABLE_CAN_OVERSTEP_IT
Customize= CUST_SLOT_FLAGS, SIXSHOOTER_ITEM, FFS_PUSHABLE_CAN_OVERSTEP_IT
Customize= CUST_SLOT_FLAGS, SIXSHOOTER_AMMO_ITEM, FFS_PUSHABLE_CAN_OVERSTEP_IT
Customize= CUST_SLOT_FLAGS, BIGMEDI_ITEM, FFS_PUSHABLE_CAN_OVERSTEP_IT
Customize= CUST_SLOT_FLAGS, SMALLMEDI_ITEM, FFS_PUSHABLE_CAN_OVERSTEP_IT
Customize= CUST_SLOT_FLAGS, PUZZLE_ITEM1, FFS_PUSHABLE_CAN_OVERSTEP_IT
Customize= CUST_SLOT_FLAGS, PUZZLE_ITEM2, FFS_PUSHABLE_CAN_OVERSTEP_IT
Customize= CUST_SLOT_FLAGS, PUZZLE_ITEM3, FFS_PUSHABLE_CAN_OVERSTEP_IT
Customize= CUST_SLOT_FLAGS, PUZZLE_ITEM4, FFS_PUSHABLE_CAN_OVERSTEP_IT
Customize= CUST_SLOT_FLAGS, PUZZLE_ITEM5, FFS_PUSHABLE_CAN_OVERSTEP_IT
Customize= CUST_SLOT_FLAGS, PUZZLE_ITEM6, FFS_PUSHABLE_CAN_OVERSTEP_IT
Customize= CUST_SLOT_FLAGS, PUZZLE_ITEM7, FFS_PUSHABLE_CAN_OVERSTEP_IT
Customize= CUST_SLOT_FLAGS, PUZZLE_ITEM8, FFS_PUSHABLE_CAN_OVERSTEP_IT
Customize= CUST_SLOT_FLAGS, FLAME_EMITTER, FFS_PUSHABLE_CAN_OVERSTEP_IT
Customize= CUST_SLOT_FLAGS, SWITCH_TYPE1, FFS_PUSHABLE_CAN_OVERSTEP_IT

TriggerGroup= 1, $2000, 127, $1
TriggerGroup= 2, $2000, 54, $0
TriggerGroup= 3, $2000, 98, $1
TriggerGroup= 4, $2000, 82, $15
Organizer= 1, FO_TICK_TIME, IGNORE, 2, 2, 0, 3
GlobalTrigger= 1, FGT_SINGLE_SHOT, GT_ALWAYS, IGNORE, IGNORE, 1, IGNORE
GlobalTrigger= 2, FGT_SINGLE_SHOT, GT_LOADED_SAVEGAME, IGNORE, IGNORE, 4, IGNORE

#INCLUDE "_levels.txt"
;#INCLUDE "_levels_psx.txt"
#INCLUDE "_title.txt"
#INCLUDE "_credits.txt"