[Level]
Name=			Caves
Puzzle=		9,Scion,$0000,$0300,$8000,$0000,$0000,$0002
LoadCamera=	0,0,0,0,0,0,255
Level=		data\level1,22
FogRange= 12,20

Customize= CUST_SET_SECRET_NUMBER, 3
Customize= CUST_CINV_LIGHTING, 38, 0, 0, 0, 2048

#INCLUDE "_inventory.txt"
#INCLUDE "_passport_psx.txt"
#INCLUDE "_setup_psx.txt"

Customize= CUST_TSU_OBJECTS, TR1_BAT1, BAT, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_WOLF1, DOG_MIP, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_PROPERTIES, TR1_WOLF1, IGNORE, 20, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_BEAR1, SCORPION, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE

FMV= 2, 1
TriggerGroup= 501, $2000, 405, $2, $2000, 246, $E, $2000, 97, $2, $2000, 244, $46FF, $2000, 245, $50FF, $2000, 246, $46
GlobalTrigger= 501, FGT_SINGLE_SHOT, GT_ALWAYS, IGNORE, IGNORE, 501, IGNORE

;---scripts for darts
TriggerGroup= 510, $8000, 429, $1B, $2000, 89, $10D
GlobalTrigger= 508, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 510, IGNORE

TriggerGroup= 511, $5000+TGROUP_SINGLE_SHOT_RESUMED, 143, $2B, $5000, 143, $33, $5000, 143, $3E, $5000, 331, $10F, $2000, 127, $1F5
TriggerGroup= 512, $5000, 143, $2C, $5000, 143, $32, $5000, 143, $3D, $5000, 331, $F, $2000, 345, $1FF
Organizer= 501, FO_TICK_TIME, IGNORE, 31, 512
TriggerGroup= 513, $5000+TGROUP_SINGLE_SHOT_RESUMED, 141, $2B, $5000, 141, $33, $5000, 141, $3E, $5000, 333, $10F, $2000, 127, $1F6
TriggerGroup= 514, $5000, 141, $2C, $5000, 141, $32, $5000, 141, $3D, $5000, 333, $F, $2000, 345, $201
Organizer= 502, FO_TICK_TIME, IGNORE, 31, 514
TriggerGroup= 515, $5000+TGROUP_SINGLE_SHOT_RESUMED, 142, $2B, $5000, 142, $33, $5000, 142, $3E, $5000, 334, $10F, $2000, 127, $1F7
TriggerGroup= 516, $5000, 142, $2C, $5000, 142, $32, $5000, 142, $3D, $5000, 334, $F, $2000, 345, $203
Organizer= 503, FO_TICK_TIME, IGNORE, 31, 516
TriggerGroup= 517, $5000+TGROUP_SINGLE_SHOT_RESUMED, 140, $2B, $5000, 140, $33, $5000, 140, $3E, $5000, 335, $10F, $2000, 127, $1F8
TriggerGroup= 518, $5000, 140, $2C, $5000, 140, $32, $5000, 140, $3D, $5000, 335, $F, $2000, 345, $205
Organizer= 504, FO_TICK_TIME, IGNORE, 31, 518
TriggerGroup= 519, $5000+TGROUP_SINGLE_SHOT_RESUMED, 265, $2B, $5000, 265, $33, $5000, 265, $3E, $5000, 336, $10F, $2000, 127, $1F9
TriggerGroup= 520, $5000, 265, $2C, $5000, 265, $32, $5000, 265, $3D, $5000, 336, $F, $2000, 345, $207
Organizer= 505, FO_TICK_TIME, IGNORE, 31, 520
TriggerGroup= 521, $5000+TGROUP_SINGLE_SHOT_RESUMED, 262, $2B, $5000, 262, $33, $5000, 262, $3E, $5000, 337, $10F, $2000, 127, $1FA
TriggerGroup= 522, $5000, 262, $2C, $5000, 262, $32, $5000, 262, $3D, $5000, 337, $F, $2000, 345, $209
Organizer= 506, FO_TICK_TIME, IGNORE, 31, 522
TriggerGroup= 523, $5000+TGROUP_SINGLE_SHOT_RESUMED, 278, $2B, $5000, 278, $33, $5000, 278, $3E, $5000, 340, $10F, $2000, 127, $1FB
TriggerGroup= 524, $5000, 278, $2C, $5000, 278, $32, $5000, 278, $3D, $5000, 340, $F, $2000, 345, $20B
Organizer= 507, FO_TICK_TIME, IGNORE, 31, 524
TriggerGroup= 525, $5000+TGROUP_SINGLE_SHOT_RESUMED, 279, $2B, $5000, 279, $33, $5000, 279, $3E, $5000, 341, $10F, $2000, 127, $1FC
TriggerGroup= 526, $5000, 279, $2C, $5000, 279, $32, $5000, 279, $3D, $5000, 341, $F, $2000, 345, $20D
Organizer= 508, FO_TICK_TIME, IGNORE, 31, 526
TriggerGroup= 527, $5000+TGROUP_SINGLE_SHOT_RESUMED, 280, $2B, $5000, 280, $33, $5000, 280, $3E, $5000, 342, $10F, $2000, 127, $1FD
TriggerGroup= 528, $5000, 280, $2C, $5000, 280, $32, $5000, 280, $3D, $5000, 342, $F, $2000, 345, $20F
Organizer= 509, FO_TICK_TIME, IGNORE, 31, 528
TriggerGroup= 529, $5000+TGROUP_SINGLE_SHOT_RESUMED, 281, $2B, $5000, 281, $33, $5000, 281, $3E, $5000, 343, $10F, $2000, 127, $1FE
TriggerGroup= 530, $5000, 281, $2C, $5000, 281, $32, $5000, 281, $3D, $5000, 343, $F, $2000, 345, $211
Organizer= 510, FO_TICK_TIME, IGNORE, 31, 530

Image= 1, 2, IF_FULL_SCREEN+IF_PRELOAD, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_BACKGROUND, BKGDT_LOADING_LEVEL, IGNORE, IGNORE, 1

#define @Plugin_AkyVMix01  2
;TriggerGroup= 2, $2000, 96, $0, $022000, 582, $1501, $2000, 82, $15
TriggerGroup= 1000, $2000, 92, $0, $2000, 244, $50FF, $2000, 273, $46, $2000, 68, $5, $2000, 223, $0, $8000, 1, $23, $8000+tgroup_or, 2, $23, $8000+tgroup_or, 3, $23, $8000+tgroup_or, 4, $23, $8000+tgroup_or, 5, $23, $8000+tgroup_or, 6, $23, $2000, 53, $A
TriggerGroup= 1001, $022000, 582, $201, $2000, 82, $2
Organizer= 1000, FO_TICK_TIME, IGNORE, 0, 1000, 0, 1001
#DEFINE @plugins CLEAR





[Level]
Name=			City of Vilcabamba
Puzzle=		1,Gold Idol,$0040,$0300,$0000,$0000,$0000,$0002
Puzzle=		5,Silver Key,$0040,$0300,$0000,$0000,$0000,$0002
Puzzle=		9,Scion,$0000,$0300,$8000,$0000,$0000,$0002
LoadCamera=	0,0,0,0,0,0,255
Level=		data\level2,22
FogRange= 12,20

Customize= CUST_SET_SECRET_NUMBER, 3
Customize= CUST_CINV_LIGHTING, 94, 0, 0, 0, 2048

#INCLUDE "_inventory.txt"
#INCLUDE "_passport_psx.txt"
#INCLUDE "_setup_psx.txt"

Customize= CUST_TSU_OBJECTS, TR1_BAT1, BAT, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_WOLF1, DOG_MIP, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_PROPERTIES, TR1_WOLF1, IGNORE, 20, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_BEAR1, SCORPION, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE

Customize= CUST_CINV_ITEM_MODEL, CINV_ITEM_PUZZLE1, CINV_MODEL_PICKUP, CUSTOM_SPRITES, 10, 63, 136, IGNORE
Customize= CUST_CINV_ITEM_MODEL, CINV_ITEM_PUZZLE5, CINV_MODEL_PICKUP, CUSTOM_SPRITES, 14, 96, 42, IGNORE

TriggerGroup= 501, $2000, 97, $2, $2000, 244, $46FF, $2000, 245, $50FF, $2000, 246, $46, $2000, 53, $12, >
		$5000, 270, $2F41, $5000, 384, $2F44
GlobalTrigger= 501, FGT_SINGLE_SHOT, GT_ALWAYS, IGNORE, IGNORE, 501, IGNORE

;---scripts for darts
TriggerGroup= 510, $8000, 429, $1B, $2000, 89, $10D
GlobalTrigger= 508, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 510, IGNORE

TriggerGroup= 511, $5000+TGROUP_SINGLE_SHOT_RESUMED, 326, $2B, $5000, 326, $33, $5000, 326, $3E, $5000, 646, $10F, $2000, 127, $1F5
TriggerGroup= 512, $5000, 326, $2C, $5000, 326, $32, $5000, 326, $3D, $5000, 646, $F, $2000, 345, $1FF
Organizer= 501, FO_TICK_TIME, IGNORE, 31, 512
TriggerGroup= 513, $5000+TGROUP_SINGLE_SHOT_RESUMED, 323, $2B, $5000, 323, $33, $5000, 323, $3E, $5000, 647, $10F, $2000, 127, $1F6
TriggerGroup= 514, $5000, 323, $2C, $5000, 323, $32, $5000, 323, $3D, $5000, 647, $F, $2000, 345, $201
Organizer= 502, FO_TICK_TIME, IGNORE, 31, 514
TriggerGroup= 515, $5000+TGROUP_SINGLE_SHOT_RESUMED, 325, $2B, $5000, 325, $33, $5000, 325, $3E, $5000, 648, $10F, $2000, 127, $1F7
TriggerGroup= 516, $5000, 325, $2C, $5000, 325, $32, $5000, 325, $3D, $5000, 648, $F, $2000, 345, $203
Organizer= 503, FO_TICK_TIME, IGNORE, 31, 516

Image= 1, 2, IF_FULL_SCREEN+IF_PRELOAD, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_BACKGROUND, BKGDT_LOADING_LEVEL, IGNORE, IGNORE, 1

#define @Plugin_AkyVMix01  2
;TriggerGroup= 2, $2000, 96, $0, $022000, 582, $1501, $2000, 82, $15
TriggerGroup= 1000, $2000, 92, $0, $2000, 244, $50FF, $2000, 273, $46, $2000, 68, $5, $2000, 223, $0, $8000, 1, $23, $8000+tgroup_or, 2, $23, $8000+tgroup_or, 3, $23, $8000+tgroup_or, 4, $23, $8000+tgroup_or, 5, $23, $8000+tgroup_or, 6, $23, $2000, 53, $A
TriggerGroup= 1001, $022000, 582, $301, $2000, 82, $3
Organizer= 1000, FO_TICK_TIME, IGNORE, 0, 1000, 0, 1001
#DEFINE @plugins CLEAR





[Level]
Name=			Lost Valley
Puzzle=		1,Machine Cog,$0000,$0300,$0000,$0000,$0000,$0002
Puzzle=		9,Scion,$0000,$0300,$8000,$0000,$0000,$0002
LoadCamera=	0,0,0,0,0,0,255
Level=		data\level3a,22
FogRange= 12,20

Customize= CUST_SET_SECRET_NUMBER, 5
Customize= CUST_CINV_LIGHTING, 91, 0, 0, 0, 2048

#INCLUDE "_inventory.txt"
#INCLUDE "_passport_psx.txt"
#INCLUDE "_setup_psx.txt"

Customize= CUST_TSU_OBJECTS, TR1_WOLF1, DOG_MIP, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_PROPERTIES, TR1_WOLF1, IGNORE, 20, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_RAPTOR1, SCORPION, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_TYRANNOSAUR1, SETHA, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_PROPERTIES, TR1_TYRANNOSAUR1, 465, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE

Customize= CUST_CINV_ITEM_MODEL, CINV_ITEM_PUZZLE1, CINV_MODEL_PICKUP, CUSTOM_SPRITES, 10, 96, 64, IGNORE

TriggerGroup= 501, $2000, 97, $2, $2000, 244, $46FF, $2000, 245, $50FF, $2000, 246, $46, $2000, 53, $12, >
		$5000, 303, $2F41, $5000, 352, $2F44, $5000, 280, $2F43
GlobalTrigger= 501, FGT_SINGLE_SHOT, GT_ALWAYS, IGNORE, IGNORE, 501, IGNORE

TriggerGroup= 502, $8000, 465, $1E, $2000, 127, $6, $2000, 375, $1F6
Organizer= 6, fo_tick_time, ignore, 120, 75, 30, 1
GlobalTrigger= 502, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 502, IGNORE

Image= 1, 2, IF_FULL_SCREEN+IF_PRELOAD, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_BACKGROUND, BKGDT_LOADING_LEVEL, IGNORE, IGNORE, 1

#define @Plugin_AkyVMix01  2
;TriggerGroup= 2, $2000, 96, $0, $022000, 582, $1501, $2000, 82, $15
TriggerGroup= 1000, $2000, 92, $0, $2000, 244, $50FF, $2000, 273, $46, $2000, 68, $5, $2000, 223, $0, $8000, 1, $23, $8000+tgroup_or, 2, $23, $8000+tgroup_or, 3, $23, $8000+tgroup_or, 4, $23, $8000+tgroup_or, 5, $23, $8000+tgroup_or, 6, $23, $2000, 53, $A
TriggerGroup= 1001, $022000, 582, $401, $2000, 82, $4
Organizer= 1000, FO_TICK_TIME, IGNORE, 0, 1000, 0, 1001
#DEFINE @plugins CLEAR





[Level]
Name=			Tomb of Qualopec
LoadCamera=	0,0,0,0,0,0,255
Puzzle=		9,Scion,$0000,$0300,$8000,$0000,$0000,$0002
Level=		data\level3b,22
FogRange= 12,20

Customize= CUST_SET_SECRET_NUMBER, 3
Customize= CUST_CINV_LIGHTING, 54, 0, 0, 0, 2048

#INCLUDE "_inventory.txt"
#INCLUDE "_passport_psx.txt"
#INCLUDE "_setup_psx.txt"

Customize= CUST_TSU_OBJECTS, TR1_WOLF1, DOG_MIP, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_PROPERTIES, TR1_WOLF1, IGNORE, 20, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_RAPTOR1, SCORPION, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_LARSON1, SAS_MIP, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
;Customize= CUST_TSU_OBJECTS, TR1_MUMMY1, ANIMATING1, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE

Customize= CUST_CINV_ITEM_MODEL, CINV_ITEM_PUZZLE1, CINV_MODEL_PICKUP, CUSTOM_SPRITES, 10, 96, 64, IGNORE

;for moving certain pickups to the edge of the square
;N = 41, E = 42, S = 43, W = 44
TriggerGroup= 501, $2000, 97, $2, $2000, 244, $46FF, $2000, 245, $50FF, $2000, 246, $46, $2000, 53, $12, >
		$5000, 179, $2F43, $5000, 178, $2F41, $5000, 186, $2F43
GlobalTrigger= 501, FGT_SINGLE_SHOT, GT_ALWAYS, IGNORE, IGNORE, 501, IGNORE

;---scripts for darts
TriggerGroup= 510, $8000, 435, $1B, $2000, 89, $10D
GlobalTrigger= 508, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 510, IGNORE

TriggerGroup= 511, $5000+TGROUP_SINGLE_SHOT_RESUMED, 211, $2B, $5000, 211, $33, $5000, 211, $3E, $5000, 329, $10F, $2000, 127, $1F5
TriggerGroup= 512, $5000, 211, $2C, $5000, 211, $32, $5000, 211, $3D, $5000, 329, $F, $2000, 345, $1FF
Organizer= 501, FO_TICK_TIME, IGNORE, 31, 512
TriggerGroup= 513, $5000+TGROUP_SINGLE_SHOT_RESUMED, 207, $2B, $5000, 207, $33, $5000, 207, $3E, $5000, 380, $10F, $2000, 127, $1F6
TriggerGroup= 514, $5000, 207, $2C, $5000, 207, $32, $5000, 207, $3D, $5000, 380, $F, $2000, 345, $201
Organizer= 502, FO_TICK_TIME, IGNORE, 31, 514
TriggerGroup= 515, $5000+TGROUP_SINGLE_SHOT_RESUMED, 210, $2B, $5000, 210, $33, $5000, 210, $3E, $5000, 401, $10F, $2000, 127, $1F7
TriggerGroup= 516, $5000, 210, $2C, $5000, 210, $32, $5000, 210, $3D, $5000, 401, $F, $2000, 345, $203
Organizer= 503, FO_TICK_TIME, IGNORE, 31, 516
TriggerGroup= 517, $5000+TGROUP_SINGLE_SHOT_RESUMED, 206, $2B, $5000, 206, $33, $5000, 206, $3E, $5000, 402, $10F, $2000, 127, $1F8
TriggerGroup= 518, $5000, 206, $2C, $5000, 206, $32, $5000, 206, $3D, $5000, 402, $F, $2000, 345, $205
Organizer= 504, FO_TICK_TIME, IGNORE, 31, 518

Parameters= PARAM_MOVE_ITEM, 1, IGNORE, 326, DIR_SOUTH, 2048, 64, IGNORE, IGNORE, IGNORE
Parameters= PARAM_MOVE_ITEM, 2, IGNORE, 326, DIR_NORTH, 2048, 64, IGNORE, IGNORE, IGNORE
Parameters= PARAM_MOVE_ITEM, 3, IGNORE, 327, DIR_WEST, 2048, 64, IGNORE, IGNORE, IGNORE
Parameters= PARAM_MOVE_ITEM, 4, IGNORE, 327, DIR_EAST, 2048, 64, IGNORE, IGNORE, IGNORE

;script for moving platforms
TriggerGroup= 504, $8000, 70, $2B, $2000, 232, $146, $2000, 167, $1, $8000+TGROUP_ELSE, 70, $12B, $2000, 232, $46, $2000, 167, $2
TriggerGroup= 505, $8000, 71, $2B, $2000, 232, $147, $2000, 167, $3, $8000+TGROUP_ELSE, 71, $12B, $2000, 232, $47, $2000, 167, $4

;script for Larson triggering level end on dying
TriggerGroup= 601, $2000, 127, $3E8
GlobalTrigger= 601, FGT_SINGLE_SHOT, GT_ENEMY_KILLED, 307, IGNORE, 601, IGNORE

Image= 1, 2, IF_FULL_SCREEN+IF_PRELOAD, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_BACKGROUND, BKGDT_LOADING_LEVEL, IGNORE, IGNORE, 1

#define @Plugin_AkyVMix01  2
;TriggerGroup= 2, $2000, 96, $0, $022000, 582, $1501, $2000, 82, $15
FMV= 3,1
FMV= 4,1
TriggerGroup= 1000, $2000, 92, $0, $2000, 244, $50FF, $2000, 273, $46, $2000, 68, $5, $2000, 223, $0, $2000, 54, $0, $8000, 1, $23, $8000+tgroup_or, 2, $23, $8000+tgroup_or, 3, $23, $8000+tgroup_or, 4, $23, $8000+tgroup_or, 5, $23, $8000+tgroup_or, 6, $23, $2000, 53, $A
TriggerGroup= 1001, $2000, 405, $3, $2000, 54, $0
TriggerGroup= 1002, $2000, 405, $4, $2000, 54, $0
TriggerGroup= 1003, $022000, 582, $501, $2000, 82, $5
Organizer= 1000, FO_TICK_TIME, IGNORE, 0, 1000, 0, 1001, 0, 1002, 0, 1003
#DEFINE @plugins CLEAR





[Level]
Name=			St. Francis' Folly
Puzzle=		5,Neptune Key,$0040,$0200,$0000,$0000,$0000,$0002
Puzzle=		6,Atlas Key,$0040,$0200,$0000,$0000,$0000,$0002
Puzzle=		7,Damocles Key,$0040,$0200,$0000,$0000,$0000,$0002
Puzzle=		8,Thor Key,$0040,$0200,$0000,$0000,$0000,$0002
Puzzle=		9,Scion,$0000,$0300,$8000,$0000,$0000,$0002
LoadCamera=	0,0,0,0,0,0,255
Level=		data\level4,23
FogRange= 12,20

Customize= CUST_SET_SECRET_NUMBER, 4
Customize= CUST_CINV_LIGHTING, 63, 0, 0, 0, 2048

#INCLUDE "_inventory.txt"
#INCLUDE "_passport_psx.txt"
#INCLUDE "_setup_psx.txt"

Customize= CUST_TSU_OBJECTS, TR1_BAT1, BAT, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_GORILLA1, WILD_BOAR_MIP, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_LION_MALE1, DOG_MIP, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_PROPERTIES, TR1_LION_MALE1, IGNORE, 85, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_LION_FEMALE1, ANIMATING2, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_PROPERTIES, TR1_LION_FEMALE1, IGNORE, 85, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_CROCODILE_LAND1, SAS_DYING_MIP, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_CROCODILE_WATER1, SAS_CAPTAIN, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_LINKS, TR1_CROCODILE_LAND1, TR1_CROCODILE_WATER1, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_PIERRE1, SAS_MIP, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE

Customize= CUST_CINV_ITEM_MODEL, CINV_ITEM_PUZZLE5, CINV_MODEL_PICKUP, CUSTOM_SPRITES, 14, 42, 99, IGNORE
Customize= CUST_CINV_ITEM_MODEL, CINV_ITEM_PUZZLE6, CINV_MODEL_PICKUP, CUSTOM_SPRITES, 15, 39, 99, IGNORE
Customize= CUST_CINV_ITEM_MODEL, CINV_ITEM_PUZZLE7, CINV_MODEL_PICKUP, CUSTOM_SPRITES, 16, 38, 99, IGNORE
Customize= CUST_CINV_ITEM_MODEL, CINV_ITEM_PUZZLE8, CINV_MODEL_PICKUP, CUSTOM_SPRITES, 17, 44, 100, IGNORE

;N = 41, E = 42, S = 43, W = 44
TriggerGroup= 501, $2000, 97, $2, $2000, 244, $46FF, $2000, 245, $50FF, $2000, 246, $46, $2000, 53, $12, >
		$2000, 50, $108, >
		$5000, 259, $2F44, >
		$5000, 407, $200D, $5000, 408, $200D, $5000, 409, $200D, $5000, 410, $200D, $5000, 411, $200D, $5000, 412, $200D, $5000, 413, $200D, $5000, 414, $200D, $5000, 415, $200D, $5000, 416, $200D, >
		$5000, 428, $200D, $5000, 429, $200D, $5000, 430, $200D, $5000, 431, $200D, $5000, 432, $200D, $5000, 433, $200D, $5000, 434, $200D, $5000, 435, $200D, $5000, 436, $200D
GlobalTrigger= 501, FGT_SINGLE_SHOT, GT_ALWAYS, IGNORE, IGNORE, 501, IGNORE

;---scripts for Damocles swords
TriggerGroup= 507, $9000, 407, $10E, $5000, 407, $105, $5000, 408, $105, $5000, 409, $105, $5000, 410, $105, $5000, 411, $105, $5000, 412, $105, $5000, 413, $105, $5000, 414, $105, $5000, 415, $105, $5000, 416, $105, >
		$5000, 428, $105, $5000, 429, $105, $5000, 430, $105, $5000, 431, $105, $5000, 432, $105, $5000, 433, $105, $5000, 434, $105, $5000, 435, $105, $5000, 436, $105
GlobalTrigger= 507, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 507, IGNORE

TriggerGroup= 508, $8000, 431, $1B, $9000+TGROUP_USE_FOUND_ITEM_INDEX, 407, $115, $2000, 89, $10D
GlobalTrigger= 508, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 508, IGNORE

TriggerGroup= 509, $9000, 407, $30E, $9000, 407, $B36, $2000, 167, $3, $2000, 167, $4, $5000, 407, $10F, $5000, 407, $151, $2000, 375, $1FD
GlobalTrigger= 509, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 509, IGNORE
Parameters= PARAM_MOVE_ITEM, 3, IGNORE, 407, DIR_DOWN, 2304, 96, IGNORE, 103, IGNORE
Parameters= PARAM_MOVE_ITEM, 4, IGNORE, 407, DIR_HEAD_FOR_LARA, 1128, 47, IGNORE, IGNORE, IGNORE

TriggerGroup= 510, $9000, 408, $30E, $9000, 408, $B36, $2000, 167, $5, $2000, 167, $6, $5000, 408, $10F, $5000, 408, $151, $2000, 375, $1FE
GlobalTrigger= 510, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 510, IGNORE
Parameters= PARAM_MOVE_ITEM, 5, IGNORE, 408, DIR_DOWN, 2304, 96, IGNORE, 103, IGNORE
Parameters= PARAM_MOVE_ITEM, 6, IGNORE, 408, DIR_HEAD_FOR_LARA, 1128, 47, IGNORE, IGNORE, IGNORE

TriggerGroup= 511, $9000, 409, $30E, $9000, 409, $B36, $2000, 167, $7, $2000, 167, $8, $5000, 409, $10F, $5000, 409, $151, $2000, 375, $1FF
GlobalTrigger= 511, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 511, IGNORE
Parameters= PARAM_MOVE_ITEM, 7, IGNORE, 409, DIR_DOWN, 2304, 96, IGNORE, 103, IGNORE
Parameters= PARAM_MOVE_ITEM, 8, IGNORE, 409, DIR_HEAD_FOR_LARA, 1128, 47, IGNORE, IGNORE, IGNORE

TriggerGroup= 512, $9000, 410, $30E, $9000, 410, $B36, $2000, 167, $9, $2000, 167, $A, $5000, 410, $10F, $5000, 410, $151, $2000, 375, $200
GlobalTrigger= 512, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 512, IGNORE
Parameters= PARAM_MOVE_ITEM, 9, IGNORE, 410, DIR_DOWN, 2304, 96, IGNORE, 103, IGNORE
Parameters= PARAM_MOVE_ITEM, 10, IGNORE, 410, DIR_HEAD_FOR_LARA, 1128, 47, IGNORE, IGNORE, IGNORE

TriggerGroup= 513, $9000, 411, $30E, $9000, 411, $B36, $2000, 167, $B, $2000, 167, $C, $5000, 411, $10F, $5000, 411, $151, $2000, 375, $201
GlobalTrigger= 513, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 513, IGNORE
Parameters= PARAM_MOVE_ITEM, 11, IGNORE, 411, DIR_DOWN, 2304, 96, IGNORE, 103, IGNORE
Parameters= PARAM_MOVE_ITEM, 12, IGNORE, 411, DIR_HEAD_FOR_LARA, 1128, 47, IGNORE, IGNORE, IGNORE

TriggerGroup= 514, $9000, 412, $30E, $9000, 412, $B36, $2000, 167, $D, $2000, 167, $E, $5000, 412, $10F, $5000, 412, $151, $2000, 375, $202
GlobalTrigger= 514, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 514, IGNORE
Parameters= PARAM_MOVE_ITEM, 13, IGNORE, 412, DIR_DOWN, 2304, 96, IGNORE, 103, IGNORE
Parameters= PARAM_MOVE_ITEM, 14, IGNORE, 412, DIR_HEAD_FOR_LARA, 1128, 47, IGNORE, IGNORE, IGNORE

TriggerGroup= 515, $9000, 413, $30E, $9000, 413, $B36, $2000, 167, $F, $2000, 167, $10, $5000, 413, $10F, $5000, 413, $151, $2000, 375, $203
GlobalTrigger= 515, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 515, IGNORE
Parameters= PARAM_MOVE_ITEM, 15, IGNORE, 413, DIR_DOWN, 2304, 96, IGNORE, 103, IGNORE
Parameters= PARAM_MOVE_ITEM, 16, IGNORE, 413, DIR_HEAD_FOR_LARA, 1128, 47, IGNORE, IGNORE, IGNORE

TriggerGroup= 516, $9000, 414, $30E, $9000, 414, $B36, $2000, 167, $11, $2000, 167, $12, $5000, 414, $10F, $5000, 414, $151, $2000, 375, $204
GlobalTrigger= 516, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 516, IGNORE
Parameters= PARAM_MOVE_ITEM, 17, IGNORE, 414, DIR_DOWN, 2304, 96, IGNORE, 103, IGNORE
Parameters= PARAM_MOVE_ITEM, 18, IGNORE, 414, DIR_HEAD_FOR_LARA, 1128, 47, IGNORE, IGNORE, IGNORE

TriggerGroup= 517, $9000, 415, $30E, $9000, 415, $B36, $2000, 167, $13, $2000, 167, $14, $5000, 415, $10F, $5000, 415, $151, $2000, 375, $205
GlobalTrigger= 517, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 517, IGNORE
Parameters= PARAM_MOVE_ITEM, 19, IGNORE, 415, DIR_DOWN, 2304, 96, IGNORE, 103, IGNORE
Parameters= PARAM_MOVE_ITEM, 20, IGNORE, 415, DIR_HEAD_FOR_LARA, 1128, 47, IGNORE, IGNORE, IGNORE

TriggerGroup= 518, $9000, 416, $30E, $9000, 416, $B36, $2000, 167, $15, $2000, 167, $16, $5000, 416, $10F, $5000, 416, $151, $2000, 375, $206
GlobalTrigger= 518, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 518, IGNORE
Parameters= PARAM_MOVE_ITEM, 21, IGNORE, 416, DIR_DOWN, 2304, 96, IGNORE, 103, IGNORE
Parameters= PARAM_MOVE_ITEM, 22, IGNORE, 416, DIR_HEAD_FOR_LARA, 1128, 47, IGNORE, IGNORE, IGNORE

TriggerGroup= 519, $9000, 428, $30E, $9000, 428, $B36, $2000, 167, $17, $2000, 167, $18, $5000, 428, $10F, $5000, 428, $151, $2000, 375, $207
GlobalTrigger= 519, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 519, IGNORE
Parameters= PARAM_MOVE_ITEM, 23, IGNORE, 428, DIR_DOWN, 2304, 96, IGNORE, 103, IGNORE
Parameters= PARAM_MOVE_ITEM, 24, IGNORE, 428, DIR_HEAD_FOR_LARA, 1128, 47, IGNORE, IGNORE, IGNORE

TriggerGroup= 520, $9000, 429, $30E, $9000, 429, $B36, $2000, 167, $19, $2000, 167, $1A, $5000, 429, $10F, $5000, 429, $151, $2000, 375, $208
GlobalTrigger= 520, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 520, IGNORE
Parameters= PARAM_MOVE_ITEM, 25, IGNORE, 429, DIR_DOWN, 2304, 96, IGNORE, 103, IGNORE
Parameters= PARAM_MOVE_ITEM, 26, IGNORE, 429, DIR_HEAD_FOR_LARA, 1128, 47, IGNORE, IGNORE, IGNORE

TriggerGroup= 521, $9000, 430, $30E, $9000, 430, $B36, $2000, 167, $1B, $2000, 167, $1C, $5000, 430, $10F, $5000, 430, $151, $2000, 375, $209
GlobalTrigger= 521, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 521, IGNORE
Parameters= PARAM_MOVE_ITEM, 27, IGNORE, 430, DIR_DOWN, 2304, 96, IGNORE, 103, IGNORE
Parameters= PARAM_MOVE_ITEM, 28, IGNORE, 430, DIR_HEAD_FOR_LARA, 1128, 47, IGNORE, IGNORE, IGNORE

TriggerGroup= 522, $9000, 431, $30E, $9000, 431, $B36, $2000, 167, $1D, $2000, 167, $1E, $5000, 431, $10F, $5000, 431, $151, $2000, 375, $20A
GlobalTrigger= 522, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 522, IGNORE
Parameters= PARAM_MOVE_ITEM, 29, IGNORE, 431, DIR_DOWN, 2304, 96, IGNORE, 103, IGNORE
Parameters= PARAM_MOVE_ITEM, 30, IGNORE, 431, DIR_HEAD_FOR_LARA, 1128, 47, IGNORE, IGNORE, IGNORE

TriggerGroup= 523, $9000, 432, $30E, $9000, 432, $B36, $2000, 167, $1F, $2000, 167, $20, $5000, 432, $10F, $5000, 432, $151, $2000, 375, $20B
GlobalTrigger= 523, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 523, IGNORE
Parameters= PARAM_MOVE_ITEM, 31, IGNORE, 432, DIR_DOWN, 2304, 96, IGNORE, 103, IGNORE
Parameters= PARAM_MOVE_ITEM, 32, IGNORE, 432, DIR_HEAD_FOR_LARA, 1128, 47, IGNORE, IGNORE, IGNORE

TriggerGroup= 524, $9000, 433, $30E, $9000, 433, $B36, $2000, 167, $21, $2000, 167, $22, $5000, 433, $10F, $5000, 433, $151, $2000, 375, $20C
GlobalTrigger= 524, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 524, IGNORE
Parameters= PARAM_MOVE_ITEM, 33, IGNORE, 433, DIR_DOWN, 2304, 96, IGNORE, 103, IGNORE
Parameters= PARAM_MOVE_ITEM, 34, IGNORE, 433, DIR_HEAD_FOR_LARA, 1128, 47, IGNORE, IGNORE, IGNORE

TriggerGroup= 525, $9000, 434, $30E, $9000, 434, $B36, $2000, 167, $23, $2000, 167, $24, $5000, 434, $10F, $5000, 434, $151, $2000, 375, $20D
GlobalTrigger= 525, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 525, IGNORE
Parameters= PARAM_MOVE_ITEM, 35, IGNORE, 434, DIR_DOWN, 2304, 96, IGNORE, 103, IGNORE
Parameters= PARAM_MOVE_ITEM, 36, IGNORE, 434, DIR_HEAD_FOR_LARA, 1128, 47, IGNORE, IGNORE, IGNORE

TriggerGroup= 526, $9000, 435, $30E, $9000, 435, $B36, $2000, 167, $25, $2000, 167, $26, $5000, 435, $10F, $5000, 435, $151, $2000, 375, $20E
GlobalTrigger= 526, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 526, IGNORE
Parameters= PARAM_MOVE_ITEM, 37, IGNORE, 435, DIR_DOWN, 2304, 96, IGNORE, 103, IGNORE
Parameters= PARAM_MOVE_ITEM, 38, IGNORE, 435, DIR_HEAD_FOR_LARA, 1128, 47, IGNORE, IGNORE, IGNORE

TriggerGroup= 527, $9000, 436, $30E, $9000, 436, $B36, $2000, 167, $27, $2000, 167, $28, $5000, 436, $10F, $5000, 436, $151, $2000, 375, $20F
GlobalTrigger= 527, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 527, IGNORE
Parameters= PARAM_MOVE_ITEM, 39, IGNORE, 436, DIR_DOWN, 2304, 96, IGNORE, 103, IGNORE
Parameters= PARAM_MOVE_ITEM, 40, IGNORE, 436, DIR_HEAD_FOR_LARA, 1128, 47, IGNORE, IGNORE, IGNORE

;---scripts for Thor's hammer
Parameters= PARAM_MOVE_ITEM, 1, IGNORE, 370, DIR_DOWN, 6144, 128, IGNORE, 70, IGNORE
Parameters= PARAM_MOVE_ITEM, 2, IGNORE, 371, DIR_DOWN, 4096, 128, IGNORE, 70, IGNORE

TriggerGroup= 528, $8000, 65, $2B, $9000, 364, $215, $5000, 364, $F
GlobalTrigger= 528, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 528, IGNORE

TriggerGroup= 529, $2000, 232, $141, $9000, 364, $15, $5000, 364, $10F

TriggerGroup= 530, $9000, 364, $1A, $9000, 364, $315, $2000, 63, $0, $2000, 170, $8B
GlobalTrigger= 529, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 530, IGNORE

Image= 1, 3, IF_FULL_SCREEN+IF_PRELOAD, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_BACKGROUND, BKGDT_LOADING_LEVEL, IGNORE, IGNORE, 1

#DEFINE @Plugin_AkyVMix01  2
;TriggerGroup= 2, $2000, 96, $0, $022000, 582, $1501, $2000, 82, $15
TriggerGroup= 1000, $2000, 92, $0, $2000, 244, $50FF, $2000, 273, $46, $2000, 68, $5, $2000, 223, $0, $8000, 1, $23, $8000+tgroup_or, 2, $23, $8000+tgroup_or, 3, $23, $8000+tgroup_or, 4, $23, $8000+tgroup_or, 5, $23, $8000+tgroup_or, 6, $23, $2000, 53, $A
TriggerGroup= 1001, $022000, 582, $601, $2000, 82, $6
Organizer= 1000, FO_TICK_TIME, IGNORE, 0, 1000, 0, 1001
#DEFINE @plugins CLEAR





[Level]
Name=			Colosseum
Puzzle=		5,Rusty Key,$0060,$0300,$0000,$0000,$0000,$0002
Puzzle=		9,Scion,$0000,$0300,$8000,$0000,$0000,$0002
LoadCamera=	0,0,0,0,0,0,255
Level=		data\level5,23
FogRange= 12,20

Customize= CUST_SET_SECRET_NUMBER, 3
Customize= CUST_CINV_LIGHTING, 89, 0, 0, 0, 2048

#INCLUDE "_inventory.txt"
#INCLUDE "_passport_psx.txt"
#INCLUDE "_setup_psx.txt"

Customize= CUST_TSU_OBJECTS, TR1_BAT1, BAT, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_GORILLA1, WILD_BOAR_MIP, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_LION_MALE1, DOG_MIP, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_PROPERTIES, TR1_LION_MALE1, IGNORE, 85, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_LION_FEMALE1, ANIMATING2, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_PROPERTIES, TR1_LION_FEMALE1, IGNORE, 85, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_CROCODILE_LAND1, SAS_DYING_MIP, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_CROCODILE_WATER1, SAS_CAPTAIN, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_LINKS, TR1_CROCODILE_LAND1, TR1_CROCODILE_WATER1, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_PIERRE1, SAS_MIP, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE

Customize= CUST_CINV_ITEM_MODEL, CINV_ITEM_PUZZLE5, CINV_MODEL_PICKUP, CUSTOM_SPRITES, 14, 96, 42, IGNORE

;N = 41, E = 42, S = 43, W = 44
TriggerGroup= 501, $2000, 97, $2, $2000, 244, $46FF, $2000, 245, $50FF, $2000, 246, $46, $2000, 53, $12, >
		$2000, 50, $108, >
		$5000, 407, $2F44, $5000, 439, $2F43, $5000, 440, $2F44, $5000, 441, $2F44, $5000, 521, $2F43
GlobalTrigger= 501, FGT_SINGLE_SHOT, GT_ALWAYS, IGNORE, IGNORE, 501, IGNORE

Image= 1, 3, IF_FULL_SCREEN+IF_PRELOAD, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_BACKGROUND, BKGDT_LOADING_LEVEL, IGNORE, IGNORE, 1

#DEFINE @Plugin_AkyVMix01  2
;TriggerGroup= 2, $2000, 96, $0, $022000, 582, $1501, $2000, 82, $15
TriggerGroup= 1000, $2000, 92, $0, $2000, 244, $50FF, $2000, 273, $46, $2000, 68, $5, $2000, 223, $0, $8000, 1, $23, $8000+tgroup_or, 2, $23, $8000+tgroup_or, 3, $23, $8000+tgroup_or, 4, $23, $8000+tgroup_or, 5, $23, $8000+tgroup_or, 6, $23, $2000, 53, $A
TriggerGroup= 1001, $022000, 582, $701, $2000, 82, $7
Organizer= 1000, FO_TICK_TIME, IGNORE, 0, 1000, 0, 1001
#DEFINE @plugins CLEAR





[Level]
Name=			Palace Midas
Puzzle=		1,Gold Bar,$0000,$0300,$0000,$1000,$0000,$0002
Puzzle=		10,Lead Bar,$0000,$0300,$0000,$1000,$0000,$0002
Puzzle=		9,Scion,$0000,$0300,$8000,$0000,$0000,$0002
LoadCamera=	0,0,0,0,0,0,255
Level=		data\level6,23
FogRange= 12,20

Customize= CUST_SET_SECRET_NUMBER, 3
Customize= CUST_CINV_LIGHTING, 79, 0, 0, 0, 2048

#INCLUDE "_inventory.txt"
#INCLUDE "_passport_psx.txt"
#INCLUDE "_setup_psx.txt"

Customize= CUST_TSU_OBJECTS, TR1_BAT1, BAT, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_GORILLA1, WILD_BOAR_MIP, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_LION_MALE1, DOG_MIP, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_PROPERTIES, TR1_LION_MALE1, IGNORE, 85, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_CROCODILE_LAND1, SAS_DYING_MIP, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_CROCODILE_WATER1, SAS_CAPTAIN, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_LINKS, TR1_CROCODILE_LAND1, TR1_CROCODILE_WATER1, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_GIANT_RAT_LAND1, SMALL_SCORPION, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_PROPERTIES, TR1_GIANT_RAT_LAND1, IGNORE, 95, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_GIANT_RAT_WATER1, LOCUST_EMITTER, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_LINKS, TR1_GIANT_RAT_LAND1, TR1_GIANT_RAT_WATER1, IGNORE

Customize= CUST_CINV_ITEM_MODEL, CINV_ITEM_PUZZLE1, CINV_MODEL_PICKUP, CUSTOM_SPRITES, 10, 108, 80, IGNORE
Customize= CUST_CINV_ITEM_MODEL, CINV_ITEM_PUZZLE10, CINV_MODEL_PICKUP, CUSTOM_SPRITES, 18, 96, 64, IGNORE

;for moving certain pickups to the edge of the square
;N = 41, E = 42, S = 43, W = 44
TriggerGroup= 501, $2000, 77, $6C, $2000, 97, $2, $2000, 244, $46FF, $2000, 245, $50FF, $2000, 246, $46, $2000, 53, $12, >
		$2000, 50, $108, $2000, 110, $1D2, >
		$5000, 424, $2F44, $5000, 425, $2F44, $5000, 496, $2F41, $5000, 541, $2F43, $5000, 576, $2F44, >
		$5000, 578, $2F44, $5000, 583, $2F43, $5000, 584, $2F44, $5000, 598, $2F43, $5000, 620, $2F43
GlobalTrigger= 501, FGT_SINGLE_SHOT, GT_ALWAYS, IGNORE, IGNORE, 501, IGNORE

;Midas hand setup
Animation= 11, IGNORE, IGNORE, FAN_SET_FREE_HANDS, ENV_ANIM_COMPLETE, IGNORE, IGNORE, -464
TriggerGroup= 502, $8000, 465, $1E, $2000, 127, $6, $2000, 375, $1F6
Organizer= 6, fo_tick_time, ignore, 270, 75, 75, 1
GlobalTrigger= 502, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 502, IGNORE

;---scripts for Midas hand
TriggerGroup= 509, $8000+TGROUP_NOT, 464, $1E, $8000, 8, $30D, $8000, 184, $2, $2000, 232, $141, $2000, 306, $9
TriggerGroup= 510, $2000, 72, $2, $8000, 65, $12B, $2000, 232, $41, $2000, 49, $9, $2000, 48, $0, $2000, 77, $1100
GlobalTrigger= 503, FGT_REPLACE_MANAGEMENT, GT_SELECTED_INVENTORY_ITEM, PUZZLE_ITEM10, IGNORE, 510, IGNORE

;---scripts for resetting razor doors
TriggerGroup= 507, $9000, 429, $15, $5000, 429, $2C, $2000, 375, $1FB
GlobalTrigger= 507, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 507, IGNORE

TriggerGroup= 508, $9000, 650, $15, $5000, 650, $2C, $2000, 375, $1FC
GlobalTrigger= 508, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 508, IGNORE

;---script for razor door damage
TriggerGroup= 511, $8000, 168, $1B, $2000, 89, $16
GlobalTrigger= 511, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 511, IGNORE

Image= 1, 3, IF_FULL_SCREEN+IF_PRELOAD, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_BACKGROUND, BKGDT_LOADING_LEVEL, IGNORE, IGNORE, 1

#DEFINE @Plugin_AkyVMix01  2
;TriggerGroup= 2, $2000, 96, $0, $022000, 582, $1501, $2000, 82, $15
TriggerGroup= 1000, $2000, 92, $0, $2000, 244, $50FF, $2000, 273, $46, $2000, 68, $5, $2000, 223, $0, $8000, 1, $23, $8000+tgroup_or, 2, $23, $8000+tgroup_or, 3, $23, $8000+tgroup_or, 4, $23, $8000+tgroup_or, 5, $23, $8000+tgroup_or, 6, $23, $2000, 53, $A
TriggerGroup= 1001, $022000, 582, $801, $2000, 82, $8
Organizer= 1000, FO_TICK_TIME, IGNORE, 0, 1000, 0, 1001
#DEFINE @plugins CLEAR





[Level]
Name=			Cistern
Puzzle=		5,Gold Key,$0060,$0300,$0000,$0000,$0000,$0002
Puzzle=		6,Silver Key,$0060,$0300,$0000,$0000,$0000,$0002
Puzzle=		7,Rusty Key,$0060,$0300,$0000,$0000,$0000,$0002
Puzzle=		9,Scion,$0000,$0300,$8000,$0000,$0000,$0002
LoadCamera=	0,0,0,0,0,0,255
Level=		data\level7a,24
FogRange= 12,20

Customize= CUST_SET_SECRET_NUMBER, 3
Customize= CUST_CINV_LIGHTING, 139, 0, 0, 0, 2048

#INCLUDE "_inventory.txt"
#INCLUDE "_passport_psx.txt"
#INCLUDE "_setup_psx.txt"

Customize= CUST_TSU_OBJECTS, TR1_GORILLA1, WILD_BOAR_MIP, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_LION_MALE1, DOG_MIP, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_PROPERTIES, TR1_LION_MALE1, IGNORE, 85, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_LION_FEMALE1, ANIMATING2, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_PROPERTIES, TR1_LION_FEMALE1, IGNORE, 85, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_CROCODILE_LAND1, SAS_DYING_MIP, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_CROCODILE_WATER1, SAS_CAPTAIN, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_LINKS, TR1_CROCODILE_LAND1, TR1_CROCODILE_WATER1, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_PIERRE1, SAS_MIP, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_GIANT_RAT_LAND1, SMALL_SCORPION, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_PROPERTIES, TR1_GIANT_RAT_LAND1, IGNORE, 95, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_GIANT_RAT_WATER1, LOCUST_EMITTER, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_LINKS, TR1_GIANT_RAT_LAND1, TR1_GIANT_RAT_WATER1, IGNORE

Customize= CUST_CINV_ITEM_MODEL, CINV_ITEM_PUZZLE5, CINV_MODEL_PICKUP, CUSTOM_SPRITES, 14, 72, 42, IGNORE
Customize= CUST_CINV_ITEM_MODEL, CINV_ITEM_PUZZLE6, CINV_MODEL_PICKUP, CUSTOM_SPRITES, 15, 72, 45, IGNORE
Customize= CUST_CINV_ITEM_MODEL, CINV_ITEM_PUZZLE7, CINV_MODEL_PICKUP, CUSTOM_SPRITES, 16, 64, 48, IGNORE

;for moving certain pickups to the edge of the square
;N = 41, E = 42, S = 43, W = 44
TriggerGroup= 501, $2000, 97, $2, $2000, 244, $46FF, $2000, 245, $50FF, $2000, 246, $46, $2000, 53, $12, >
		$2000, 50, $108, >
		$5000, 468, $2F41, $5000, 485, $2F42, $5000, 509, $2F44, $5000, 563, $2F42, $5000, 571, $2F43, $5000, 356, $11F, $5000, 571, $11F, $5000, 487, $11F
GlobalTrigger= 501, FGT_SINGLE_SHOT, GT_ALWAYS, IGNORE, IGNORE, 501, IGNORE

Image= 1, 3, IF_FULL_SCREEN+IF_PRELOAD, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_BACKGROUND, BKGDT_LOADING_LEVEL, IGNORE, IGNORE, 1

#DEFINE @Plugin_AkyVMix01  2
;TriggerGroup= 2, $2000, 96, $0, $022000, 582, $1501, $2000, 82, $15
TriggerGroup= 1000, $2000, 92, $0, $2000, 244, $50FF, $2000, 273, $46, $2000, 68, $5, $2000, 223, $0, $8000, 1, $23, $8000+tgroup_or, 2, $23, $8000+tgroup_or, 3, $23, $8000+tgroup_or, 4, $23, $8000+tgroup_or, 5, $23, $8000+tgroup_or, 6, $23, $2000, 53, $A
TriggerGroup= 1001, $022000, 582, $901, $2000, 82, $9
Organizer= 1000, FO_TICK_TIME, IGNORE, 0, 1000, 0, 1001
#DEFINE @plugins CLEAR





[Level]
Name=			Tomb of Tihocan
LoadCamera=	0,0,0,0,0,0,255
Level=		data\level7b,24
Puzzle=		5,Gold Key,$0060,$0300,$0000,$0000,$0000,$0002
Puzzle=		7,Rusty Key,$0060,$0300,$0000,$0000,$0000,$0002
Puzzle=		9,Scion,$0000,$0300,$8000,$0000,$0000,$0002
FogRange= 12,20

Customize= CUST_SET_SECRET_NUMBER, 2
Customize= CUST_CINV_LIGHTING, 114, 0, 0, 0, 2048

#INCLUDE "_inventory.txt"
#INCLUDE "_passport_psx.txt"
#INCLUDE "_setup_psx.txt"

Customize= CUST_TSU_OBJECTS, TR1_GORILLA1, WILD_BOAR_MIP, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_LION_MALE1, DOG_MIP, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_PROPERTIES, TR1_LION_MALE1, IGNORE, 85, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_LION_FEMALE1, ANIMATING2, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_PROPERTIES, TR1_LION_FEMALE1, IGNORE, 85, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_CROCODILE_LAND1, SAS_DYING_MIP, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_CROCODILE_WATER1, SAS_CAPTAIN, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_LINKS, TR1_CROCODILE_LAND1, TR1_CROCODILE_WATER1, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_PIERRE1, SAS_MIP, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_GIANT_RAT_LAND1, SMALL_SCORPION, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_PROPERTIES, TR1_GIANT_RAT_LAND1, IGNORE, 95, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_GIANT_RAT_WATER1, LOCUST_EMITTER, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_LINKS, TR1_GIANT_RAT_LAND1, TR1_GIANT_RAT_WATER1, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_CENTAUR_MUTANT1, DEMIGOD2_MIP, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_PROPERTIES, TR1_CENTAUR_MUTANT1, IGNORE, 171, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_MUTANT_GRENADE1, DEMIGOD3_MIP, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_PROPERTIES, TR1_MUTANT_GRENADE1, IGNORE, 104, 104, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_LINKS, TR1_CENTAUR_MUTANT1, TR1_MUTANT_GRENADE1, IGNORE

Customize= CUST_CINV_ITEM_MODEL, CINV_ITEM_PUZZLE5, CINV_MODEL_PICKUP, CUSTOM_SPRITES, 14, 72, 42, IGNORE
Customize= CUST_CINV_ITEM_MODEL, CINV_ITEM_PUZZLE7, CINV_MODEL_PICKUP, CUSTOM_SPRITES, 16, 64, 48, IGNORE

;for moving certain pickups to the edge of the square
;N = 41, E = 42, S = 43, W = 44
TriggerGroup= 501, $2000, 97, $2, $2000, 244, $46FF, $2000, 245, $50FF, $2000, 246, $46, $2000, 53, $12, >
		$2000, 50, $108, >
		$5000, 416, $2F41, $5000, 525, $2F41, $5000, 418, $2F44, $5000, 410, $2F43, $5000, 269, $2F42, $5000, 444, $2F44, $5000, 422, $11F
GlobalTrigger= 501, FGT_SINGLE_SHOT, GT_ALWAYS, IGNORE, IGNORE, 501, IGNORE

;---scripts for resetting razor doors
TriggerGroup= 507, $9000, 300, $15, $5000, 300, $2C, $2000, 375, $1FB
GlobalTrigger= 507, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 507, IGNORE

TriggerGroup= 508, $9000, 412, $15, $5000, 412, $2C, $2000, 375, $1FC
GlobalTrigger= 508, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 508, IGNORE

;---script for razor door damage
TriggerGroup= 509, $8000, 168, $1B, $2000, 89, $16
GlobalTrigger= 509, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 509, IGNORE

;---script for buoys raising
TriggerGroup= 510, $2000, 70, $1F21
Organizer= 501, FO_TICK_TIME, IGNORE, 60, 510

;---scripts for darts
TriggerGroup= 511, $8000, 435, $1B, $2000, 89, $10D
GlobalTrigger= 510, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 511, IGNORE

TriggerGroup= 512, $5000+TGROUP_SINGLE_SHOT, 261, $2B, $5000, 259, $10F, $2000, 167, $1, $2000+TGROUP_SINGLE_SHOT, 127, $1F6
TriggerGroup= 513, $5000+TGROUP_SINGLE_SHOT, 262, $2B, $5000, 260, $10F, $2000, 167, $2, $2000+TGROUP_SINGLE_SHOT, 127, $1F7
TriggerGroup= 514, $5000+TGROUP_SINGLE_SHOT, 555, $2B
TriggerGroup= 515, $5000+TGROUP_SINGLE_SHOT, 552, $2B
Organizer= 502, FO_TICK_TIME, IGNORE, 30, 514
Organizer= 503, FO_TICK_TIME, IGNORE, 30, 515
Parameters= PARAM_MOVE_ITEM, 1, IGNORE, 555, DIR_FORWARD, 3900, 3900, IGNORE, IGNORE, IGNORE
Parameters= PARAM_MOVE_ITEM, 2, IGNORE, 552, DIR_FORWARD, 3900, 3900, IGNORE, IGNORE, IGNORE

;---scripts for activating centaur statues
TriggerGroup= 535, $9000, 490, $115, $9000, 490, $E36, $5000, 490, $40E, $5000, 534, $2B, $5000, 534, $70F, $2000, 375, $217
GlobalTrigger= 535, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 535, IGNORE
TriggerGroup= 536, $9000, 489, $115, $9000, 489, $E36, $5000, 489, $40E, $5000, 535, $2B, $5000, 535, $70F, $2000, 375, $218
GlobalTrigger= 536, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 536, IGNORE

;---script for Pierre dropping key and Scion piece
TriggerGroup= 600, $5000, 514, $5E, $5000, 515, $5E
GlobalTrigger= 600, IGNORE, GT_ALWAYS, IGNORE, IGNORE, 600, IGNORE

TriggerGroup= 601, $5000, 516, $37, $5000, 514, $38, $5000, 515, $38
GlobalTrigger= 601, FGT_SINGLE_SHOT, GT_ENEMY_KILLED, 520, IGNORE, 601, IGNORE

Image= 1, 3, IF_FULL_SCREEN+IF_PRELOAD, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_BACKGROUND, BKGDT_LOADING_LEVEL, IGNORE, IGNORE, 1

#DEFINE @Plugin_AkyVMix01  2
;TriggerGroup= 2, $2000, 96, $0, $022000, 582, $1501, $2000, 82, $15
FMV= 5,1
FMV= 6,1
TriggerGroup= 1000, $2000, 92, $0, $2000, 244, $50FF, $2000, 273, $46, $2000, 68, $5, $2000, 223, $0, $2000, 54, $0, $8000, 1, $23, $8000+tgroup_or, 2, $23, $8000+tgroup_or, 3, $23, $8000+tgroup_or, 4, $23, $8000+tgroup_or, 5, $23, $8000+tgroup_or, 6, $23, $2000, 53, $A
TriggerGroup= 1001, $2000, 405, $5, $2000, 54, $0
TriggerGroup= 1002, $2000, 405, $6, $2000, 54, $0
TriggerGroup= 1003, $022000, 582, $A01, $2000, 82, $A
Organizer= 1000, FO_TICK_TIME, IGNORE, 0, 1000, 0, 1001, 0, 1002, 0, 1003
#DEFINE @plugins CLEAR





[Level]
Name=			City of Khamoon
LoadCamera=	0,0,0,0,0,0,255
Level=		data\level8a,23
Puzzle=		5,Sapphire Key,$0040,$0300,$0000,$0000,$0000,$0002
Puzzle=		9,Scion,$0000,$0300,$8000,$0000,$0000,$0002
FogRange= 12,20

Customize= CUST_SET_SECRET_NUMBER, 3
Customize= CUST_CINV_LIGHTING, 71, 0, 0, 0, 2048

#INCLUDE "_inventory.txt"
#INCLUDE "_passport_psx.txt"
#INCLUDE "_setup_psx.txt"

Customize= CUST_TSU_OBJECTS, TR1_CROCODILE_LAND1, SAS_DYING_MIP, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_CROCODILE_WATER1, SAS_CAPTAIN, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_LINKS, TR1_CROCODILE_LAND1, TR1_CROCODILE_WATER1, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_PANTHER1, DOG_MIP, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_PROPERTIES, TR1_PANTHER1, IGNORE, 85, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_WINGED_MUTANT1, SCORPION_MIP, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_PROPERTIES, TR1_WINGED_MUTANT1, IGNORE, 171, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_MUTANT_BULLET1, DEMIGOD3, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_MUTANT_GRENADE1, DEMIGOD3_MIP, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_LINKS, TR1_WINGED_MUTANT1, TR1_MUTANT_GRENADE1, TR1_MUTANT_BULLET1

Customize= CUST_CINV_ITEM_MODEL, CINV_ITEM_PUZZLE5, CINV_MODEL_PICKUP, CUSTOM_SPRITES, 14, 80, 48, IGNORE

;for moving certain pickups to the edge of the square
;N = 41, E = 42, S = 43, W = 44
TriggerGroup= 501, $2000, 97, $2, $2000, 244, $46FF, $2000, 245, $50FF, $2000, 246, $46, $2000, 53, $12, >
		$2000, 50, $208, >
		$5000, 251, $2F41, $5000, 376, $11F, $5000, 392, $11F
GlobalTrigger= 501, FGT_SINGLE_SHOT, GT_ALWAYS, IGNORE, IGNORE, 501, IGNORE

Image= 1, 4, IF_FULL_SCREEN+IF_PRELOAD, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_BACKGROUND, BKGDT_LOADING_LEVEL, IGNORE, IGNORE, 1

#DEFINE @Plugin_AkyVMix01  2
;TriggerGroup= 2, $2000, 96, $0, $022000, 582, $1501, $2000, 82, $15
TriggerGroup= 1000, $2000, 92, $0, $2000, 244, $50FF, $2000, 273, $46, $2000, 68, $5, $2000, 223, $0, $8000, 1, $23, $8000+tgroup_or, 2, $23, $8000+tgroup_or, 3, $23, $8000+tgroup_or, 4, $23, $8000+tgroup_or, 5, $23, $8000+tgroup_or, 6, $23, $2000, 53, $A
TriggerGroup= 1001, $022000, 582, $B01, $2000, 82, $B
Organizer= 1000, FO_TICK_TIME, IGNORE, 0, 1000, 0, 1001
#DEFINE @plugins CLEAR





[Level]
Name=			Obelisk of Khamoon
LoadCamera=	0,0,0,0,0,0,255
Level=		data\level8b,23
Puzzle=		1,Eye of Horus,$0060,$0300,$0000,$0000,$0000,$0002
Puzzle=		2,Scarab,$0060,$0300,$0000,$0000,$0000,$0002
Puzzle=		3,Seal of Anubis,$0060,$0300,$0000,$0000,$0000,$0002
Puzzle=		4,Ankh,$0060,$0300,$0000,$0000,$0000,$0002
Puzzle=		5,Sapphire Key,$0060,$0300,$0000,$0000,$0000,$0002
Puzzle=		9,Scion,$0000,$0300,$8000,$0000,$0000,$0002
FogRange= 12,20

Customize= CUST_SET_SECRET_NUMBER, 3
Customize= CUST_CINV_LIGHTING, 84, 0, 0, 0, 2048

#INCLUDE "_inventory.txt"
#INCLUDE "_passport_psx.txt"
#INCLUDE "_setup_psx.txt"

;for moving certain pickups to the edge of the square
;N = 41, E = 42, S = 43, W = 44
TriggerGroup= 501, $2000, 97, $2, $2000, 244, $46FF, $2000, 245, $50FF, $2000, 246, $46, $2000, 53, $12, >
		$2000, 50, $208, >
		$5000, 434, $2F41, $5000, 435, $2F42, $5000, 440, $2F43, $5000, 441, $2F44, >
		$5000, 280, $2F44, $5000, 281, $2F42, $5000, 326, $2F43, $5000, 418, $2F41, $5000, 396, $2F43, $5000, 386, $1F
GlobalTrigger= 501, FGT_SINGLE_SHOT, GT_ALWAYS, IGNORE, IGNORE, 501, IGNORE

Customize= CUST_TSU_OBJECTS, TR1_CROCODILE_LAND1, SAS_DYING_MIP, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_CROCODILE_WATER1, SAS_CAPTAIN, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_LINKS, TR1_CROCODILE_LAND1, TR1_CROCODILE_WATER1, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_PANTHER1, DOG_MIP, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_PROPERTIES, TR1_PANTHER1, IGNORE, 85, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_WINGED_MUTANT1, SCORPION_MIP, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_PROPERTIES, TR1_WINGED_MUTANT1, IGNORE, 171, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_MUTANT_BULLET1, DEMIGOD3, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_MUTANT_GRENADE1, DEMIGOD3_MIP, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_LINKS, TR1_WINGED_MUTANT1, TR1_MUTANT_GRENADE1, TR1_MUTANT_BULLET1

Customize= CUST_CINV_ITEM_MODEL, CINV_ITEM_PUZZLE1, CINV_MODEL_PICKUP, CUSTOM_SPRITES, 10, 80, 64, IGNORE
Customize= CUST_CINV_ITEM_MODEL, CINV_ITEM_PUZZLE2, CINV_MODEL_PICKUP, CUSTOM_SPRITES, 11, 60, 80, IGNORE
Customize= CUST_CINV_ITEM_MODEL, CINV_ITEM_PUZZLE3, CINV_MODEL_PICKUP, CUSTOM_SPRITES, 12, 60, 80, IGNORE
Customize= CUST_CINV_ITEM_MODEL, CINV_ITEM_PUZZLE4, CINV_MODEL_PICKUP, CUSTOM_SPRITES, 13, 48, 100, IGNORE
Customize= CUST_CINV_ITEM_MODEL, CINV_ITEM_PUZZLE5, CINV_MODEL_PICKUP, CUSTOM_SPRITES, 14, 80, 48, IGNORE

;script for trapdoors
AssignSlot= ANIMATING2, OBJ_FLEP_TRAPDOOR1

;---scripts for handling drawbridge collision using invisible bridges
TriggerGroup= 502, $9000, 559, $215, $2000, 375, $1F6, $2000, 374, $1F7, >
$5000, 565, $7F40, $5000, 581, $7F40, $5000, 565, $7F40, $5000, 581, $7F40, >
$5000, 565, $7F40, $5000, 581, $7F40, $5000, 565, $7F40, $5000, 581, $7F40, >
$5000, 565, $7F40, $5000, 581, $7F40, $5000, 565, $7F40, $5000, 581, $7F40, >
$5000, 565, $7F40, $5000, 581, $7F40, $5000, 565, $7F40, $5000, 581, $7F40, >
$5000, 565, $7F40, $5000, 581, $7F40, $5000, 565, $7F40, $5000, 581, $7F40, >
$5000, 565, $7F40, $5000, 581, $7F40, $5000, 565, $7F40, $5000, 581, $7F40
TriggerGroup= 503, $9000, 559, $415, $2000, 375, $1F7, $2000, 374, $1F6, >
$5000, 565, $7F3F, $5000, 581, $7F3F, $5000, 565, $7F3F, $5000, 581, $7F3F, >
$5000, 565, $7F3F, $5000, 581, $7F3F, $5000, 565, $7F3F, $5000, 581, $7F3F, >
$5000, 565, $7F3F, $5000, 581, $7F3F, $5000, 565, $7F3F, $5000, 581, $7F3F, >
$5000, 565, $7F3F, $5000, 581, $7F3F, $5000, 565, $7F3F, $5000, 581, $7F3F, >
$5000, 565, $7F3F, $5000, 581, $7F3F, $5000, 565, $7F3F, $5000, 581, $7F3F, >
$5000, 565, $7F3F, $5000, 581, $7F3F, $5000, 565, $7F3F, $5000, 581, $7F3F
GlobalTrigger= 502, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 502, IGNORE
GlobalTrigger= 503, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 503, IGNORE

TriggerGroup= 504, $9000, 567, $215, $2000, 375, $1F8, $2000, 374, $1F9, >
$5000, 558, $7F40, $5000, 562, $7F40, $5000, 558, $7F40, $5000, 562, $7F40, >
$5000, 558, $7F40, $5000, 562, $7F40, $5000, 558, $7F40, $5000, 562, $7F40, >
$5000, 558, $7F40, $5000, 562, $7F40, $5000, 558, $7F40, $5000, 562, $7F40, >
$5000, 558, $7F40, $5000, 562, $7F40, $5000, 558, $7F40, $5000, 562, $7F40, >
$5000, 558, $7F40, $5000, 562, $7F40, $5000, 558, $7F40, $5000, 562, $7F40, >
$5000, 558, $7F40, $5000, 562, $7F40, $5000, 558, $7F40, $5000, 562, $7F40
TriggerGroup= 505, $9000, 567, $415, $2000, 375, $1F9, $2000, 374, $1F8, >
$5000, 558, $7F3F, $5000, 562, $7F3F, $5000, 558, $7F3F, $5000, 562, $7F3F, >
$5000, 558, $7F3F, $5000, 562, $7F3F, $5000, 558, $7F3F, $5000, 562, $7F3F, >
$5000, 558, $7F3F, $5000, 562, $7F3F, $5000, 558, $7F3F, $5000, 562, $7F3F, >
$5000, 558, $7F3F, $5000, 562, $7F3F, $5000, 558, $7F3F, $5000, 562, $7F3F, >
$5000, 558, $7F3F, $5000, 562, $7F3F, $5000, 558, $7F3F, $5000, 562, $7F3F, >
$5000, 558, $7F3F, $5000, 562, $7F3F, $5000, 558, $7F3F, $5000, 562, $7F3F
GlobalTrigger= 504, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 504, IGNORE
GlobalTrigger= 505, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 505, IGNORE

TriggerGroup= 506, $9000, 569, $215, $2000, 375, $1FA, $2000, 374, $1FB, >
$5000, 572, $7F40, $5000, 590, $7F40, $5000, 572, $7F40, $5000, 590, $7F40, >
$5000, 572, $7F40, $5000, 590, $7F40, $5000, 572, $7F40, $5000, 590, $7F40, >
$5000, 572, $7F40, $5000, 590, $7F40, $5000, 572, $7F40, $5000, 590, $7F40, >
$5000, 572, $7F40, $5000, 590, $7F40, $5000, 572, $7F40, $5000, 590, $7F40, >
$5000, 572, $7F40, $5000, 590, $7F40, $5000, 572, $7F40, $5000, 590, $7F40, >
$5000, 572, $7F40, $5000, 590, $7F40, $5000, 572, $7F40, $5000, 590, $7F40
TriggerGroup= 507, $9000, 569, $415, $2000, 375, $1FB, $2000, 374, $1FA, >
$5000, 572, $7F3F, $5000, 590, $7F3F, $5000, 572, $7F3F, $5000, 590, $7F3F, >
$5000, 572, $7F3F, $5000, 590, $7F3F, $5000, 572, $7F3F, $5000, 590, $7F3F, >
$5000, 572, $7F3F, $5000, 590, $7F3F, $5000, 572, $7F3F, $5000, 590, $7F3F, >
$5000, 572, $7F3F, $5000, 590, $7F3F, $5000, 572, $7F3F, $5000, 590, $7F3F, >
$5000, 572, $7F3F, $5000, 590, $7F3F, $5000, 572, $7F3F, $5000, 590, $7F3F, >
$5000, 572, $7F3F, $5000, 590, $7F3F, $5000, 572, $7F3F, $5000, 590, $7F3F
GlobalTrigger= 506, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 506, IGNORE
GlobalTrigger= 507, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 507, IGNORE

TriggerGroup= 508, $9000, 576, $215, $2000, 375, $1FC, $2000, 374, $1FD, >
$5000, 575, $7F40, $5000, 585, $7F40, $5000, 575, $7F40, $5000, 585, $7F40, >
$5000, 575, $7F40, $5000, 585, $7F40, $5000, 575, $7F40, $5000, 585, $7F40, >
$5000, 575, $7F40, $5000, 585, $7F40, $5000, 575, $7F40, $5000, 585, $7F40, >
$5000, 575, $7F40, $5000, 585, $7F40, $5000, 575, $7F40, $5000, 585, $7F40, >
$5000, 575, $7F40, $5000, 585, $7F40, $5000, 575, $7F40, $5000, 585, $7F40, >
$5000, 575, $7F40, $5000, 585, $7F40, $5000, 575, $7F40, $5000, 585, $7F40
TriggerGroup= 509, $9000, 576, $415, $2000, 375, $1FD, $2000, 374, $1FC, >
$5000, 575, $7F3F, $5000, 585, $7F3F, $5000, 575, $7F3F, $5000, 585, $7F3F, >
$5000, 575, $7F3F, $5000, 585, $7F3F, $5000, 575, $7F3F, $5000, 585, $7F3F, >
$5000, 575, $7F3F, $5000, 585, $7F3F, $5000, 575, $7F3F, $5000, 585, $7F3F, >
$5000, 575, $7F3F, $5000, 585, $7F3F, $5000, 575, $7F3F, $5000, 585, $7F3F, >
$5000, 575, $7F3F, $5000, 585, $7F3F, $5000, 575, $7F3F, $5000, 585, $7F3F, >
$5000, 575, $7F3F, $5000, 585, $7F3F, $5000, 575, $7F3F, $5000, 585, $7F3F
GlobalTrigger= 508, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 508, IGNORE
GlobalTrigger= 509, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 509, IGNORE

;---script for correcting bridges on level start
TriggerGroup= 510, $5000, 575, $7F3F, $5000, 585, $7F3F, $5000, 575, $7F3F, $5000, 585, $7F3F, >
$5000, 575, $7F3F, $5000, 585, $7F3F, $5000, 575, $7F3F, $5000, 585, $7F3F, >
$5000, 575, $7F3F, $5000, 585, $7F3F, $5000, 575, $7F3F, $5000, 585, $7F3F, >
$5000, 575, $7F3F, $5000, 585, $7F3F, $5000, 575, $7F3F, $5000, 585, $7F3F, >
$5000, 575, $7F3F, $5000, 585, $7F3F, $5000, 575, $7F3F, $5000, 585, $7F3F, >
$5000, 575, $7F3F, $5000, 585, $7F3F, $5000, 575, $7F3F, $5000, 585, $7F3F, >
$5000, 558, $7F3F, $5000, 562, $7F3F, $5000, 558, $7F3F, $5000, 562, $7F3F, >
$5000, 558, $7F3F, $5000, 562, $7F3F, $5000, 558, $7F3F, $5000, 562, $7F3F, >
$5000, 558, $7F3F, $5000, 562, $7F3F, $5000, 558, $7F3F, $5000, 562, $7F3F, >
$5000, 558, $7F3F, $5000, 562, $7F3F, $5000, 558, $7F3F, $5000, 562, $7F3F, >
$5000, 558, $7F3F, $5000, 562, $7F3F, $5000, 558, $7F3F, $5000, 562, $7F3F, >
$5000, 558, $7F3F, $5000, 562, $7F3F, $5000, 558, $7F3F, $5000, 562, $7F3F
GlobalTrigger= 510, FGT_SINGLE_SHOT, GT_ALWAYS, IGNORE, IGNORE, 510, IGNORE
TriggerGroup= 511, $5000, 565, $7F3F, $5000, 581, $7F3F, $5000, 565, $7F3F, $5000, 581, $7F3F, >
$5000, 565, $7F3F, $5000, 581, $7F3F, $5000, 565, $7F3F, $5000, 581, $7F3F, >
$5000, 565, $7F3F, $5000, 581, $7F3F, $5000, 565, $7F3F, $5000, 581, $7F3F, >
$5000, 565, $7F3F, $5000, 581, $7F3F, $5000, 565, $7F3F, $5000, 581, $7F3F, >
$5000, 565, $7F3F, $5000, 581, $7F3F, $5000, 565, $7F3F, $5000, 581, $7F3F, >
$5000, 565, $7F3F, $5000, 581, $7F3F, $5000, 565, $7F3F, $5000, 581, $7F3F, >
$5000, 572, $7F3F, $5000, 590, $7F3F, $5000, 572, $7F3F, $5000, 590, $7F3F, >
$5000, 572, $7F3F, $5000, 590, $7F3F, $5000, 572, $7F3F, $5000, 590, $7F3F, >
$5000, 572, $7F3F, $5000, 590, $7F3F, $5000, 572, $7F3F, $5000, 590, $7F3F, >
$5000, 572, $7F3F, $5000, 590, $7F3F, $5000, 572, $7F3F, $5000, 590, $7F3F, >
$5000, 572, $7F3F, $5000, 590, $7F3F, $5000, 572, $7F3F, $5000, 590, $7F3F, >
$5000, 572, $7F3F, $5000, 590, $7F3F, $5000, 572, $7F3F, $5000, 590, $7F3F
GlobalTrigger= 511, FGT_SINGLE_SHOT, GT_ALWAYS, IGNORE, IGNORE, 511, IGNORE

Image= 1, 4, IF_FULL_SCREEN+IF_PRELOAD, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_BACKGROUND, BKGDT_LOADING_LEVEL, IGNORE, IGNORE, 1

#DEFINE @Plugin_AkyVMix01  2
;TriggerGroup= 2, $2000, 96, $0, $022000, 582, $1501, $2000, 82, $15
TriggerGroup= 1000, $2000, 92, $0, $2000, 244, $50FF, $2000, 273, $46, $2000, 68, $5, $2000, 223, $0, $8000, 1, $23, $8000+tgroup_or, 2, $23, $8000+tgroup_or, 3, $23, $8000+tgroup_or, 4, $23, $8000+tgroup_or, 5, $23, $8000+tgroup_or, 6, $23, $2000, 53, $A
TriggerGroup= 1001, $022000, 582, $C01, $2000, 82, $C
Organizer= 1000, FO_TICK_TIME, IGNORE, 0, 1000, 0, 1001
#DEFINE @plugins CLEAR





[Level]
Name=			Sanctuary of the Scion
LoadCamera=	0,0,0,0,0,0,255
Level=		data\level8c,23
Puzzle=		1,Ankh,$0000,$0300,$0000,$0000,$0000,$0002
Puzzle=		2,Scarab,$0060,$0300,$0000,$0000,$0000,$0002
Puzzle=		5,Gold Key,$0060,$0300,$0000,$0000,$0000,$0002
Puzzle=		9,Scion,$0000,$0300,$8000,$0000,$0000,$0002
FogRange= 12,20

Customize= CUST_SET_SECRET_NUMBER, 1
Customize= CUST_CINV_LIGHTING, 64, 0, 0, 0, 2048

#INCLUDE "_inventory.txt"
#INCLUDE "_passport_psx.txt"
#INCLUDE "_setup_psx.txt"

Customize= CUST_TSU_OBJECTS, TR1_LARSON1, SAS_MIP, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_CENTAUR_MUTANT1, DEMIGOD2_MIP, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_PROPERTIES, TR1_CENTAUR_MUTANT1, IGNORE, 171, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_WINGED_MUTANT1, SCORPION_MIP, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_PROPERTIES, TR1_WINGED_MUTANT1, IGNORE, 171, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_WINGED_MUTANT2, BIG_BEETLE_MIP, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_PROPERTIES, TR1_WINGED_MUTANT2, IGNORE, 171, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_MUTANT_BULLET1, DEMIGOD3, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_PROPERTIES, TR1_MUTANT_BULLET1, IGNORE, 10, 50, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_MUTANT_GRENADE1, DEMIGOD3_MIP, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_PROPERTIES, TR1_MUTANT_GRENADE1, IGNORE, 104, 104, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_LINKS, TR1_CENTAUR_MUTANT1, TR1_MUTANT_GRENADE1, IGNORE
Customize= CUST_TSU_LINKS, TR1_WINGED_MUTANT1, TR1_MUTANT_GRENADE1, TR1_MUTANT_BULLET1
Customize= CUST_TSU_LINKS, TR1_WINGED_MUTANT2, TR1_MUTANT_GRENADE1, TR1_MUTANT_BULLET1

Customize= CUST_CINV_ITEM_MODEL, CINV_ITEM_PUZZLE1, CINV_MODEL_PICKUP, CUSTOM_SPRITES, 10, 48, 100, IGNORE
Customize= CUST_CINV_ITEM_MODEL, CINV_ITEM_PUZZLE2, CINV_MODEL_PICKUP, CUSTOM_SPRITES, 11, 60, 80, IGNORE
Customize= CUST_CINV_ITEM_MODEL, CINV_ITEM_PUZZLE5, CINV_MODEL_PICKUP, CUSTOM_SPRITES, 14, 80, 48, IGNORE

;for moving certain pickups to the edge of the square
;N = 41, E = 42, S = 43, W = 44
TriggerGroup= 501, $2000, 97, $2, $2000, 244, $46FF, $2000, 245, $50FF, $2000, 246, $46, $2000, 53, $12, >
		$2000, 50, $208, >
		$5000, 169, $2F41, $5000, 170, $2F41, $5000, 237, $1F
GlobalTrigger= 501, FGT_SINGLE_SHOT, GT_ALWAYS, IGNORE, IGNORE, 501, IGNORE

;---script for resetting razor doors
TriggerGroup= 508, $9000, 238, $15, $5000, 238, $2C, $2000, 375, $1FC
GlobalTrigger= 508, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 508, IGNORE

;---script for razor door damage
TriggerGroup= 509, $8000, 168, $1B, $2000, 89, $16
GlobalTrigger= 509, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 509, IGNORE

#DEFINE @Plugin_AkyVMix01  2
;TriggerGroup= 2, $2000, 96, $0, $022000, 582, $1501, $2000, 82, $15
FMV= 7,1
TriggerGroup= 1000, $2000, 92, $0, $2000, 244, $50FF, $2000, 273, $46, $2000, 68, $5, $2000, 223, $0, $2000, 54, $0, $8000, 1, $23, $8000+tgroup_or, 2, $23, $8000+tgroup_or, 3, $23, $8000+tgroup_or, 4, $23, $8000+tgroup_or, 5, $23, $8000+tgroup_or, 6, $23, $2000, 53, $A
TriggerGroup= 1001, $2000, 405, $7, $2000, 54, $0
TriggerGroup= 1002, $022000, 582, $D01, $2000, 82, $D
Organizer= 1000, FO_TICK_TIME, IGNORE, 0, 1000, 0, 1001, 0, 1002
Organizer= 1001, FO_TICK_TIME, IGNORE, 22, 1000, 0, 1001, 0, 1002
#DEFINE @plugins CLEAR

Image= 1, 4, IF_FULL_SCREEN+IF_PRELOAD, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_BACKGROUND, BKGDT_LOADING_LEVEL, IGNORE, IGNORE, 1





[Level]
Name=			Natla's Mines
LoadCamera=	0,0,0,0,0,0,255
Level=		data\level10a,24
Puzzle=		1,Fuse,$0000,$0300,$8000,$0000,$0000,$0002
Puzzle=		2,Pyramid Key,$0060,$0300,$8000,$0000,$0000,$0002
Puzzle=		5,Rusty Key,$0000,$0300,$8000,$0000,$0000,$0002
Puzzle=		9,Scion,$0000,$0300,$8000,$0000,$0000,$0002
FogRange= 12,20

Customize= CUST_SET_SECRET_NUMBER, 3
Customize= CUST_CINV_LIGHTING, 108, 0, 0, 0, 2048

#INCLUDE "_inventory.txt"
#INCLUDE "_passport_psx.txt"
#INCLUDE "_setup_psx.txt"

Customize= CUST_TSU_OBJECTS, TR1_COWBOY1, ANIMATING8, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_SKATEBOARD_KID1, ANIMATING5, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_SKATEBOARD1, ANIMATING7, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_LINKS, TR1_SKATEBOARD_KID1, TR1_SKATEBOARD1, IGNORE
Customize= CUST_TSU_PROPERTIES, TR1_SKATEBOARD_KID1, IGNORE, 132, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_MR_T1, ANIMATING6, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE

Customize= CUST_CINV_ITEM_MODEL, CINV_ITEM_PUZZLE1, CINV_MODEL_PICKUP, CUSTOM_SPRITES, 10, 96, 64, IGNORE
Customize= CUST_CINV_ITEM_MODEL, CINV_ITEM_PUZZLE2, CINV_MODEL_PICKUP, CUSTOM_SPRITES, 11, 64, 85, IGNORE
Customize= CUST_CINV_ITEM_MODEL, CINV_ITEM_PUZZLE5, CINV_MODEL_PICKUP, CUSTOM_SPRITES, 14, 64, 42, IGNORE

;---script for drawbridges
AssignSlot= ANIMATING4, OBJ_FLEP_TRAPDOOR1

;for moving certain pickups to the edge of the square
;N = 41, E = 42, S = 43, W = 44
TriggerGroup= 501, $2000, 77, $6C, $2000, 97, $2, $2000, 244, $46FF, $2000, 245, $50FF, $2000, 246, $46, $2000, 53, $12, >
		$2000, 250, $919, $2000, 246, $3D, $2000, 246, $7, $2000, 407, $D, >
		$2000, 47, $60, $2000, 47, $6B, $2000, 47, $5E, >
		$5000, 365, $2F43, $5000, 366, $2F44, $5000, 363, $2F44, $5000, 362, $2F43, $5000, 375, $2F41, $5000, 354, $2F44
GlobalTrigger= 501, FGT_SINGLE_SHOT, GT_ALWAYS, IGNORE, IGNORE, 501, IGNORE

Parameters= param_big_numbers, 125

;---script for putting pistols in holsters on pickup
TriggerGroup= 600, $8000, 349, $2, $2000, 407, $E, $2000, 246, $107, $2000, 375, $258
GlobalTrigger= 600,ignore,gt_condition_group,ignore,ignore,600,ignore

TriggerGroup= 502, $8000, 68, $12B, $5000, 438, $10F, $2000, 375, $1F6
GlobalTrigger= 502, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 502, IGNORE
TriggerGroup= 503, $8000, 68, $22B, $5000, 438, $20F, $2000, 375, $1F7
GlobalTrigger= 503, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 503, IGNORE
TriggerGroup= 504, $8000, 68, $32B, $5000, 438, $30F, $2000, 375, $1F8
GlobalTrigger= 504, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 504, IGNORE
TriggerGroup= 505, $9000, 438, $415, $2000, 124, $3F03, $5000, 438, $10E
GlobalTrigger= 505, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 505, IGNORE
TriggerGroup= 506, $9000, 392, $315, $5000, 392, $10E
GlobalTrigger= 506, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 506, IGNORE

;---script for fixing drill disappearing
TriggerGroup= 507, $5000, 312, $3C, $5000, 312, $5D
GlobalTrigger= 507, IGNORE, GT_ALWAYS, IGNORE, IGNORE, 507, IGNORE

;---script for skateboard kid dialogue
TriggerGroup= 508, $9000, 723, $30E, $5000, 723, $36, $2000, 256, $CFF, $8000, 255, $27
TriggerGroup= 509, $2000, 68, $36
GlobalTrigger= 508, FGT_SINGLE_SHOT, GT_CONDITION_GROUP, IGNORE, 508, 509, IGNORE

Image= 1, 5, IF_FULL_SCREEN+IF_PRELOAD, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_BACKGROUND, BKGDT_LOADING_LEVEL, IGNORE, IGNORE, 1

#DEFINE @Plugin_AkyVMix01  2
;TriggerGroup= 2, $2000, 96, $0, $022000, 582, $1501, $2000, 82, $15
FMV= 8,1
FMV= 9,1
TriggerGroup= 1000, $2000, 92, $0, $2000, 244, $50FF, $2000, 273, $46, $2000, 233, $10A, $2000, 68, $5, $2000, 223, $0, $2000, 54, $0, $8000, 1, $23, $8000+tgroup_or, 2, $23, $8000+tgroup_or, 3, $23, $8000+tgroup_or, 4, $23, $8000+tgroup_or, 5, $23, $8000+tgroup_or, 6, $23, $2000, 53, $A
TriggerGroup= 1001, $2000, 405, $8, $2000, 54, $0
TriggerGroup= 1002, $2000, 405, $9, $2000, 54, $0
TriggerGroup= 1003, $022000, 582, $E01, $2000, 82, $E
Organizer= 1000, FO_TICK_TIME, IGNORE, 0, 1000, 0, 1001, 0, 1002, 0, 1003
#DEFINE @plugins CLEAR





[Level]
Name=			Atlantis
LoadCamera=	0,0,0,0,0,0,255
Level=		data\level10b,25
Puzzle=		9,Scion,$0000,$0300,$8000,$0000,$0000,$0002
FogRange= 12,20

Customize= CUST_SET_SECRET_NUMBER, 3
Customize= CUST_CINV_LIGHTING, 101, 0, 0, 0, 2048

#INCLUDE "_inventory.txt"
#INCLUDE "_passport_psx.txt"
#INCLUDE "_setup_psx.txt"

Customize= CUST_TSU_OBJECTS, TR1_CENTAUR_MUTANT1, DEMIGOD2_MIP, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_PROPERTIES, TR1_CENTAUR_MUTANT1, IGNORE, 171, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_WINGED_MUTANT1, SCORPION_MIP, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_PROPERTIES, TR1_WINGED_MUTANT1, IGNORE, 171, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_WINGED_MUTANT2, BIG_BEETLE_MIP, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_PROPERTIES, TR1_WINGED_MUTANT2, IGNORE, 171, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_MUTANT_BULLET1, DEMIGOD3, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_PROPERTIES, TR1_MUTANT_BULLET1, IGNORE, 10, 50, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_MUTANT_GRENADE1, DEMIGOD3_MIP, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_PROPERTIES, TR1_MUTANT_GRENADE1, IGNORE, 104, 104, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_LINKS, TR1_CENTAUR_MUTANT1, TR1_MUTANT_GRENADE1, IGNORE
Customize= CUST_TSU_LINKS, TR1_WINGED_MUTANT1, TR1_MUTANT_GRENADE1, TR1_MUTANT_BULLET1
Customize= CUST_TSU_LINKS, TR1_WINGED_MUTANT2, TR1_MUTANT_GRENADE1, TR1_MUTANT_BULLET1
;Customize= CUST_TSU_OBJECTS, TR1_LARA_EVIL_TWIN_MUTANT1, LARA_DOUBLE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Enemy= LARA_DOUBLE, 1000, NEF_HIT_BLOOD, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE

Parameters= param_big_numbers, 36864, 61440, $8000

;---script for drawbridges
AssignSlot= ANIMATING3, OBJ_FLEP_TRAPDOOR1
AssignSlot= ANIMATING11, OBJ_FLEP_TRAPDOOR2

;for moving certain pickups to the edge of the square
;N = 41, E = 42, S = 43, W = 44
TriggerGroup= 501, $2000, 97, $2, $2000, 244, $46FF, $2000, 245, $50FF, $2000, 246, $46, $2000, 53, $12, >
		$5000, 288, $2F44, $5000, 262, $2F43, $5000, 338, $2F44, $5000, 501, $2F44, $5000, 285, $2F44, $5000, 355, $2F44, >
		$5000, 360, $2F41, $5000, 262, $2F43, $5000, 287, $2F41, $5000, 474, $1F, $5000, 475, $1F, >
		$5000, 755, $7F40, $5000, 755, $5F40, $2000, 127, $1F5
GlobalTrigger= 501, FGT_SINGLE_SHOT, GT_ALWAYS, IGNORE, IGNORE, 501, IGNORE

TriggerGroup= 502, $2000, 125, $0
TriggerGroup= 503, $2000, 126, $0
Organizer= 501, FO_TICK_TIME, IGNORE, 0, 502, 60, 503, 3, 502, 15, 503

Parameters= PARAM_MOVE_ITEM, 1, IGNORE, 611, DIR_NORTH, 6144, 24, IGNORE, IGNORE, IGNORE

TriggerGroup= 504, $9000, 611, $1A, $2000, 63, $1
GlobalTrigger= 502, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 504, IGNORE

;---scripts for incubators
TriggerGroup= 505, $9000, 534, $115, $9000, 534, $1436, $5000, 534, $40E, $5000, 528, $10F, $5000, 438, $2B, $2000, 72, $69, $2000, 70, $1FA4, $2000, 375, $1F7
GlobalTrigger= 503, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 505, IGNORE

TriggerGroup= 506, $9000, 535, $115, $9000, 535, $1436, $5000, 535, $40E, $5000, 529, $10F, $5000, 420, $2B, $2000, 72, $69, $2000, 70, $1FA4, $2000, 375, $1F8
GlobalTrigger= 504, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 506, IGNORE

TriggerGroup= 507, $9000, 536, $115, $9000, 536, $1436, $5000, 536, $40E, $5000, 530, $10F, $5000, 430, $2B, $2000, 72, $69, $2000, 70, $1FA4, $2000, 375, $1F9
GlobalTrigger= 505, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 507, IGNORE

TriggerGroup= 508, $9000, 537, $115, $9000, 537, $1436, $5000, 537, $40E, $5000, 531, $10F, $5000, 418, $2B, $2000, 72, $69, $2000, 70, $1FA4, $2000, 375, $1FA
GlobalTrigger= 506, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 508, IGNORE

TriggerGroup= 509, $9000, 538, $115, $9000, 538, $1436, $5000, 538, $40E, $5000, 532, $10F, $5000, 421, $2B, $2000, 72, $69, $2000, 70, $1FA4, $2000, 375, $1FB
GlobalTrigger= 507, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 509, IGNORE

TriggerGroup= 510, $9000, 539, $115, $9000, 539, $1436, $5000, 539, $40E, $5000, 533, $10F, $5000, 417, $2B, $2000, 72, $69, $2000, 70, $1FA4, $2000, 375, $1FC
GlobalTrigger= 508, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 510, IGNORE

TriggerGroup= 511, $9000, 546, $115, $9000, 546, $1436, $5000, 546, $40E, $5000, 545, $10F, $5000, 458, $2B, $2000, 72, $69, $2000, 70, $1FA4, $2000, 375, $1FD
GlobalTrigger= 509, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 511, IGNORE

TriggerGroup= 512, $9000, 552, $115, $9000, 552, $1436, $5000, 552, $40E, $5000, 548, $10F, $5000, 523, $2B, $2000, 72, $69, $2000, 70, $1FA4, $2000, 375, $1FE
GlobalTrigger= 510, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 512, IGNORE

TriggerGroup= 513, $9000, 553, $115, $9000, 553, $1436, $5000, 553, $40E, $5000, 549, $10F, $5000, 440, $2B, $2000, 72, $69, $2000, 70, $1FA4, $2000, 375, $1FF
GlobalTrigger= 511, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 513, IGNORE

TriggerGroup= 514, $9000, 554, $115, $9000, 554, $1436, $5000, 554, $40E, $5000, 550, $10F, $5000, 437, $2B, $2000, 72, $69, $2000, 70, $1FA4, $2000, 375, $200
GlobalTrigger= 512, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 514, IGNORE

TriggerGroup= 515, $9000, 555, $115, $9000, 555, $1436, $5000, 555, $40E, $5000, 551, $10F, $5000, 522, $2B, $2000, 72, $69, $2000, 70, $1FA4, $2000, 375, $201
GlobalTrigger= 513, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 515, IGNORE

TriggerGroup= 516, $9000, 562, $115, $9000, 562, $1436, $5000, 562, $40E, $5000, 560, $10F, $5000, 459, $2B, $2000, 72, $69, $2000, 70, $1FA4, $2000, 375, $202
GlobalTrigger= 514, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 516, IGNORE

TriggerGroup= 517, $9000, 563, $115, $9000, 563, $1436, $5000, 563, $40E, $5000, 561, $10F, $5000, 461, $2B, $2000, 72, $69, $2000, 70, $1FA4, $2000, 375, $203
GlobalTrigger= 515, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 517, IGNORE

TriggerGroup= 518, $9000, 570, $115, $9000, 570, $1436, $5000, 570, $40E, $5000, 569, $10F, $5000, 527, $2B, $2000, 72, $69, $2000, 70, $1FA4, $2000, 375, $204
GlobalTrigger= 516, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 518, IGNORE

TriggerGroup= 519, $9000, 573, $115, $9000, 573, $1436, $5000, 573, $40E, $5000, 572, $10F, $5000, 507, $2B, $2000, 72, $69, $2000, 70, $1FA4, $2000, 375, $205
GlobalTrigger= 517, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 519, IGNORE

TriggerGroup= 520, $9000, 575, $115, $9000, 575, $1436, $5000, 575, $40E, $5000, 574, $10F, $5000, 508, $2B, $2000, 72, $69, $2000, 70, $1FA4, $2000, 375, $206
GlobalTrigger= 518, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 520, IGNORE

TriggerGroup= 521, $9000, 567, $115, $9000, 567, $1436, $5000, 567, $40E, $5000, 566, $10F, $5000, 505, $2B, $2000, 72, $69, $2000, 70, $1FA4, $2000, 375, $207
GlobalTrigger= 519, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 521, IGNORE

;---scripts for resetting razor doors
TriggerGroup= 544, $9000, 348, $15, $5000, 348, $2C, $2000, 375, $220
GlobalTrigger= 544, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 544, IGNORE

TriggerGroup= 545, $9000, 413, $15, $5000, 413, $2C, $2000, 375, $221
GlobalTrigger= 545, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 545, IGNORE

TriggerGroup= 546, $9000, 606, $15, $5000, 606, $2C, $2000, 375, $222
GlobalTrigger= 546, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 546, IGNORE

;---script for razor door damage
TriggerGroup= 547, $8000, 168, $1B, $2000, 89, $16
GlobalTrigger= 547, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 547, IGNORE

;---scripts for darts
TriggerGroup= 548, $8000, 429, $1B, $2000, 89, $10D
GlobalTrigger= 548, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 548, IGNORE

TriggerGroup= 549, $5000+TGROUP_SINGLE_SHOT, 600, $2B, $5000, 518, $10F, $2000+TGROUP_SINGLE_SHOT, 127, $1F7, $2000+TGROUP_SINGLE_SHOT, 167, $3, $2000+TGROUP_SINGLE_SHOT, 167, $4
Organizer= 503, FO_TICK_TIME, IGNORE, 30, 552, 30, 553
TriggerGroup= 552, $5000+TGROUP_SINGLE_SHOT, 761, $2B
TriggerGroup= 553, $5000+TGROUP_SINGLE_SHOT, 762, $2B
Parameters= PARAM_MOVE_ITEM, 3, IGNORE, 761, DIR_FORWARD, 3900, 3900, IGNORE, IGNORE, IGNORE
Parameters= PARAM_MOVE_ITEM, 4, IGNORE, 762, DIR_FORWARD, 7800, 7800, IGNORE, IGNORE, IGNORE
TriggerGroup= 550, $5000+TGROUP_SINGLE_SHOT_RESUMED, 601, $2B, $5000, 519, $10F
TriggerGroup= 551, $5000+TGROUP_SINGLE_SHOT_RESUMED, 602, $2B, $5000, 520, $10F

;---script for doppelganger
TriggerGroup= 532, $5000, 738, $3C, $5000, 738, $5D, $9000, 738, $30E, >
		$5000, 279, $36, $2000, 256, $9FF, $5000, 738, $36, $2000, 257, $9FF, >
		$5000, 279, $36, $2000, 256, $19FF, $2000, 263, $71, $2000, 286, $71, $2000, 284, $FF, $2000, 285, $71, $5000, 738, $36, $2000, 257, $19FF, >
		$5000, 279, $36, $2000, 256, $1AFF, $5000, 738, $36, $2000, 257, $1AFF, >
		$5000, 279, $36, $2000, 256, $1BFF, $2000, 263, $171, $2000, 286, $71, $2000, 284, $FF, $2000, 285, $71, $5000, 738, $36, $2000, 257, $1BFF, >
		$5000, 279, $36, $2000, 256, $1CFF, $5000, 738, $36, $2000, 257, $1CFF, >
		$5000, 279, $36, $2000, 256, $1DFF, $2000, 263, $271, $2000, 285, $71, $5000, 738, $36, $2000, 257, $1DFF, >
		$5000, 279, $36, $2000, 256, $1EFF, $5000, 738, $36, $2000, 257, $1EFF, >
		$5000, 279, $36, $2000, 256, $7FF, $5000, 738, $36, $2000, 257, $7FF, >
		$5000, 279, $36, $2000, 256, $8FF, $5000, 738, $36, $2000, 257, $8FF
GlobalTrigger= 528, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 532, IGNORE

;Parameters= PARAM_MOVE_ITEM, 2, IGNORE, 738, DIR_DOWN, 1792, 32, IGNORE, IGNORE, IGNORE
TriggerGroup= 533, $9000+TGROUP_NOT, 756, $15, $2000, 375, $210, $5000, 597, $2B, >
		$5000, 279, $36, $2000, 256, $9FF, $5000, 738, $36, $2000, 257, $9FF, >
		$5000, 279, $36, $2000, 256, $19FF, $2000, 263, $71, $2000, 286, $71, $2000, 284, $FF, $2000, 285, $71, $5000, 738, $36, $2000, 257, $19FF, >
		$5000, 279, $36, $2000, 256, $1BFF, $2000, 263, $171, $2000, 286, $71, $2000, 284, $FF, $2000, 285, $71, $5000, 738, $36, $2000, 257, $1BFF, >
		$5000, 279, $36, $2000, 256, $1CFF, $5000, 738, $36, $2000, 257, $1CFF, >
		$5000, 279, $36, $2000, 256, $1DFF, $2000, 263, $271, $2000, 285, $71, $5000, 738, $36, $2000, 257, $1DFF, >
		$5000, 279, $36, $2000, 256, $1EFF, $5000, 738, $36, $2000, 257, $1EFF, $5000, 738, $10F;, $2000, 167, $2

TriggerGroup= 600, $8000, 48, $108, $8000, 8, $10D, $2000+TGROUP_SINGLE_SHOT, 79, $0, $5000, 279, $2F44, $5000, 279, $B3F, $2000, 77, $1100

#DEFINE @Plugin_AkyVMix01  2
;TriggerGroup= 2, $2000, 96, $0, $022000, 582, $1501, $2000, 82, $15
FMV= 10,1
FMV= 11,1
TriggerGroup= 1000, $2000, 92, $0, $2000, 244, $50FF, $2000, 273, $46, $2000, 68, $5, $2000, 223, $0, $2000, 54, $0, $8000, 1, $23, $8000+tgroup_or, 2, $23, $8000+tgroup_or, 3, $23, $8000+tgroup_or, 4, $23, $8000+tgroup_or, 5, $23, $8000+tgroup_or, 6, $23, $2000, 53, $A
TriggerGroup= 1001, $2000, 405, $A, $2000, 54, $0
TriggerGroup= 1002, $2000, 405, $B, $2000, 54, $0
TriggerGroup= 1003, $022000, 582, $F01, $2000, 82, $F
Organizer= 1000, FO_TICK_TIME, IGNORE, 0, 1000, 0, 1001, 0, 1002, 0, 1003
#DEFINE @plugins CLEAR

Image= 1, 5, IF_FULL_SCREEN+IF_PRELOAD, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_BACKGROUND, BKGDT_LOADING_LEVEL, IGNORE, IGNORE, 1





[Level]
Name=			The Great Pyramid
LoadCamera=	0,0,0,0,0,0,255
Level=		data\level10c,25
Puzzle=		9,Scion,$0000,$0300,$8000,$0000,$0000,$0002
FogRange= 12,20

Customize= CUST_SET_SECRET_NUMBER, 3
Customize= CUST_CINV_LIGHTING, 67, 0, 0, 0, 2048

#INCLUDE "_inventory.txt"
#INCLUDE "_passport_psx.txt"
#INCLUDE "_setup_psx.txt"

Enemy= HARPY, 200, NEF_HIT_BLOOD, IGNORE, IGNORE, 0, 0, IGNORE
Enemy= DEMIGOD2, 200, NEF_HIT_BLOOD+NEF_SET_AS_MORTAL, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_ADD_DEATH_ANIMATION,DEMIGOD2,13
Customize= CUST_TSU_OBJECTS, TR1_WINGED_MUTANT1, SCORPION_MIP, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_PROPERTIES, TR1_WINGED_MUTANT1, IGNORE, 171, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_MUTANT_BULLET1, DEMIGOD3, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_PROPERTIES, TR1_MUTANT_BULLET1, IGNORE, 10, 50, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_MUTANT_GRENADE1, DEMIGOD3_MIP, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_PROPERTIES, TR1_MUTANT_GRENADE1, IGNORE, 104, 104, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_LINKS, TR1_WINGED_MUTANT1, TR1_MUTANT_GRENADE1, TR1_MUTANT_BULLET1
Customize= CUST_TSU_OBJECTS, TR1_GIANT_MUTANT1, AHMET_MIP, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_PROPERTIES, TR1_GIANT_MUTANT1, 464, 105, 142, IGNORE, IGNORE
Enemy= ANIMATING4, 5, NEF_EXPLODE+NEF_SET_AS_CREATURE, TCF_SAVEPOS+TCF_CREATURE, IGNORE, IGNORE, IGNORE, IGNORE

;---script for drawbridges
AssignSlot= ANIMATING3, OBJ_FLEP_TRAPDOOR1
AssignSlot= ANIMATING10, OBJ_FLEP_TRAPDOOR2

;for moving certain pickups to the edge of the square
;N = 41, E = 42, S = 43, W = 44
TriggerGroup= 501, $2000, 97, $2, $2000, 244, $46FF, $2000, 245, $50FF, $2000, 246, $46, $2000, 53, $12, $2000, 68, $8, >
		$5000, 194, $2F41, $5000, 195, $2F44, $5000, 219, $2F41, $5000, 216, $2F42, $5000, 221, $2F42
GlobalTrigger= 501, FGT_SINGLE_SHOT, GT_ALWAYS, IGNORE, IGNORE, 501, IGNORE

;---torso boss death anim
TriggerGroup= 502, $8000+TGROUP_ELSE, 464, $1E, $2000, 127, $6, $2000, 375, $1F6
Organizer= 6, fo_tick_time, ignore, 270, 75, 75, 1
GlobalTrigger= 502, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 502, IGNORE

;---script for large mutant egg
TriggerGroup= 505, $9000, 169, $115, $9000, 169, $2036, $5000, 169, $40E, $5000, 168, $10F, $5000, 163, $2B, $2000, 72, $69, $2000, 70, $1FA4, $2000, 375, $1F9
GlobalTrigger= 505, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 505, IGNORE

;---script for door opening on giant mutant death
TriggerGroup= 506, $5000, 267, $2B
GlobalTrigger= 506, IGNORE, GT_ENEMY_KILLED, 163, IGNORE, 506, IGNORE

;---script for Natla
TriggerGroup= 514, $5000, 348, $37, $5000, 279, $38, $5000, 279, $2B, $5000, 348, $10E, $5000, 279, $A0F, $2000, 68, $38
Organizer= 506, FO_TICK_TIME, IGNORE, 300, 514

;---scripts for darts
TriggerGroup= 516, $8000, 429, $1B, $2000, 89, $10D
GlobalTrigger= 509, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 516, IGNORE

TriggerGroup= 517, $5000+TGROUP_SINGLE_SHOT_RESUMED, 280, $2B, $5000, 359, $10F
TriggerGroup= 518, $5000+TGROUP_SINGLE_SHOT_RESUMED, 281, $2B, $5000, 468, $10F
TriggerGroup= 519, $5000+TGROUP_SINGLE_SHOT_RESUMED, 282, $2B, $5000, 368, $10F
TriggerGroup= 520, $5000+TGROUP_SINGLE_SHOT_RESUMED, 283, $2B, $5000, 363, $10F
TriggerGroup= 521, $5000+TGROUP_SINGLE_SHOT_RESUMED, 284, $2B, $5000, 360, $10F

TriggerGroup= 522, $9000, 238, $1A, $9000+tgroup_or, 239, $1A, $9000+tgroup_or, 240, $1A, $9000+tgroup_or, 241, $1A, $2000, 63, $1
GlobalTrigger= 520, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 522, IGNORE

;---script for razor door damage
TriggerGroup= 532, $8000, 168, $1B, $2000, 89, $16
GlobalTrigger= 532, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 532, IGNORE

;script for Scion triggering stuff on dying
TriggerGroup= 601, $5000, 180, $2B, $5000, 269, $2B, $2000, 68, $10, $5000, 349, $2B, $5000, 350, $2B
GlobalTrigger= 601, FGT_SINGLE_SHOT, GT_ENEMY_KILLED, 215, IGNORE, 601, IGNORE

Parameters= PARAM_MOVE_ITEM, 1, IGNORE, 239, DIR_EAST, 1536, 24, IGNORE, IGNORE, IGNORE

Parameters= PARAM_MOVE_ITEM, 2, IGNORE, 238, DIR_WEST, 1536, 24, IGNORE, IGNORE, IGNORE

Parameters= PARAM_MOVE_ITEM, 3, IGNORE, 241, DIR_EAST, 1536, 24, IGNORE, IGNORE, IGNORE

Parameters= PARAM_MOVE_ITEM, 4, IGNORE, 240, DIR_WEST, 1536, 24, IGNORE, IGNORE, IGNORE

Image= 1, 5, IF_FULL_SCREEN+IF_PRELOAD, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_BACKGROUND, BKGDT_LOADING_LEVEL, IGNORE, IGNORE, 1

#DEFINE @Plugin_AkyVMix01  2
;TriggerGroup= 2, $2000, 96, $0, $022000, 582, $1501, $2000, 82, $15
FMV= 12,1
TriggerGroup= 1000, $2000, 92, $0, $2000, 244, $50FF, $2000, 273, $46, $2000, 68, $5, $2000, 223, $0, $2000, 54, $0, $8000, 1, $23, $8000+tgroup_or, 2, $23, $8000+tgroup_or, 3, $23, $8000+tgroup_or, 4, $23, $8000+tgroup_or, 5, $23, $8000+tgroup_or, 6, $23, $2000, 53, $A
TriggerGroup= 1001, $2000, 405, $C, $2000, 54, $0
TriggerGroup= 1002, $022000, 582, $1601, $2000, 82, $16
Organizer= 1000, FO_TICK_TIME, IGNORE, 0, 1000, 0, 1001, 0, 1002
#DEFINE @plugins CLEAR





[Level]
Name=		Lara's Home
LoadCamera=	0,0,0,0,0,0,255
Level=		data\gym,5
FogRange= 12,20

Customize= CUST_SET_SECRET_NUMBER, 45
Customize= CUST_CINV_LIGHTING, 19, 0, 0, 0, 2048

#INCLUDE "_inventory.txt"
#INCLUDE "_passport_house.txt"
#INCLUDE "_setup_psx.txt"

FMV= 13, 1
TriggerGroup= 500, $2000, 51, $12, $2000, 407, $0, $2000, 96, $0, $2000, 127, $1F5
TriggerGroup= 503, $2000, 405, $D;, $2000, 129, $1A
Organizer= 501, fo_tick_time, ignore, 1, 503
GlobalTrigger= 500,fgt_single_shot,gt_always,ignore,ignore,500,ignore

;gym tutorials
TriggerGroup= 501, $8000, 91, $1E, $8000, 64, $2B, $2000, 68, $1D, $2000, 232, $140
TriggerGroup= 502, $8000, 96, $1E, $8000, 65, $2B, $2000, 68, $2B, $2000, 232, $141

#DEFINE @Plugin_AkyVMix01  2
;TriggerGroup= 2, $2000, 96, $0, $022000, 582, $1501, $2000, 82, $15
TriggerGroup= 1000, $2000, 92, $0, $2000, 244, $50FF, $2000, 273, $46, $2000, 85, $10
TriggerGroup= 1001, $022000, 582, $1501, $2000, 82, $15
Organizer= 1000, FO_TICK_TIME, IGNORE, 105, 1000, 15, 1001
#DEFINE @plugins CLEAR

Image= 1, 6, IF_FULL_SCREEN+IF_PRELOAD, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_BACKGROUND, BKGDT_LOADING_LEVEL, IGNORE, IGNORE, 1





[Level]
Name=			Return to Egypt
LoadCamera=	0,0,0,0,0,0,255
Level=		data\egypt,23
Puzzle=		5,Ornate Key,$0040,$0300,$0000,$0000,$0000,$0002
FogRange= 12,20

Customize= CUST_SET_SECRET_NUMBER, 3
Customize= CUST_CINV_LIGHTING, 106, 0, 0, 0, 2048

#INCLUDE "_inventory.txt"
#INCLUDE "_passport_expansion.txt"
#INCLUDE "_setup_psx.txt"

Customize= CUST_TSU_OBJECTS, TR1_CROCODILE_LAND1, SAS_DYING_MIP, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_CROCODILE_WATER1, SAS_CAPTAIN, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_LINKS, TR1_CROCODILE_LAND1, TR1_CROCODILE_WATER1, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_PANTHER1, DOG_MIP, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_PROPERTIES, TR1_PANTHER1, IGNORE, 85, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_WINGED_MUTANT1, SCORPION_MIP, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_PROPERTIES, TR1_WINGED_MUTANT1, IGNORE, 171, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_MUTANT_BULLET1, DEMIGOD3, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_MUTANT_GRENADE1, DEMIGOD3_MIP, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_LINKS, TR1_WINGED_MUTANT1, TR1_MUTANT_GRENADE1, TR1_MUTANT_BULLET1

Customize= CUST_CINV_ITEM_MODEL, CINV_ITEM_PUZZLE5, CINV_MODEL_PICKUP, CUSTOM_SPRITES, 14, 80, 48, IGNORE

Image= 1, 7, IF_FULL_SCREEN+IF_PRELOAD, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_BACKGROUND, BKGDT_LOADING_LEVEL, IGNORE, IGNORE, 1

;for moving certain pickups to the edge of the square
;N = 41, E = 42, S = 43, W = 44
TriggerGroup= 501, $2000, 97, $3, $2000, 244, $46FF, $2000, 245, $50FF, $2000, 246, $46, $2000, 279, $16, $2000, 246, $E, $5000, 781, $1F, >
		$5000, 342, $2F43
GlobalTrigger= 501, FGT_SINGLE_SHOT, GT_ALWAYS, IGNORE, IGNORE, 501, IGNORE

#DEFINE @Plugin_AkyVMix01  2
;TriggerGroup= 2, $2000, 96, $0, $022000, 582, $1501, $2000, 82, $15
TriggerGroup= 1000, $2000, 92, $0, $2000, 244, $50FF, $2000, 273, $46, $2000, 68, $5, $2000, 223, $0, $8000, 1, $23, $8000+tgroup_or, 2, $23, $8000+tgroup_or, 3, $23, $8000+tgroup_or, 4, $23, $8000+tgroup_or, 5, $23, $8000+tgroup_or, 6, $23, $2000, 53, $A
TriggerGroup= 1001, $022000, 582, $1201, $2000, 82, $12
Organizer= 1000, FO_TICK_TIME, IGNORE, 0, 1000, 0, 1001
#DEFINE @plugins CLEAR





[Level]
Name=			Temple of the Cat
LoadCamera=	0,0,0,0,0,0,255
Level=		data\cat,23
Puzzle=		5,Ornate Key,$0040,$0300,$0000,$0000,$0000,$0002
FogRange= 12,20

Customize= CUST_SET_SECRET_NUMBER, 4
Customize= CUST_CINV_LIGHTING, 108, 0, 0, 0, 2048

#INCLUDE "_inventory.txt"
#INCLUDE "_passport_expansion.txt"
#INCLUDE "_setup_psx.txt"

;for moving certain pickups to the edge of the square
;N = 41, E = 42, S = 43, W = 44
TriggerGroup= 501, $2000, 97, $3, $2000, 244, $46FF, $2000, 245, $50FF, $2000, 246, $46, $2000, 53, $12, >
		$5000, 795, $2F42, $5000, 796, $2F43, $5000, 797, $2F44, $5000, 759, $11F
GlobalTrigger= 501, FGT_SINGLE_SHOT, GT_ALWAYS, IGNORE, IGNORE, 501, IGNORE

Customize= CUST_TSU_OBJECTS, TR1_CROCODILE_LAND1, SAS_DYING_MIP, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_CROCODILE_WATER1, SAS_CAPTAIN, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_LINKS, TR1_CROCODILE_LAND1, TR1_CROCODILE_WATER1, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_PANTHER1, DOG_MIP, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_PROPERTIES, TR1_PANTHER1, IGNORE, 85, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_WINGED_MUTANT1, SCORPION_MIP, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_PROPERTIES, TR1_WINGED_MUTANT1, IGNORE, 171, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_MUTANT_BULLET1, DEMIGOD3, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_MUTANT_GRENADE1, DEMIGOD3_MIP, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_LINKS, TR1_WINGED_MUTANT1, TR1_MUTANT_GRENADE1, TR1_MUTANT_BULLET1

Customize= CUST_CINV_ITEM_MODEL, CINV_ITEM_PUZZLE5, CINV_MODEL_PICKUP, CUSTOM_SPRITES, 14, 80, 48, IGNORE

Image= 1, 7, IF_FULL_SCREEN+IF_PRELOAD, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_BACKGROUND, BKGDT_LOADING_LEVEL, IGNORE, IGNORE, 1

#DEFINE @Plugin_AkyVMix01  2
;TriggerGroup= 2, $2000, 96, $0, $022000, 582, $1501, $2000, 82, $15
TriggerGroup= 1000, $2000, 92, $0, $2000, 244, $50FF, $2000, 273, $46, $2000, 68, $5, $2000, 223, $0, $8000, 1, $23, $8000+tgroup_or, 2, $23, $8000+tgroup_or, 3, $23, $8000+tgroup_or, 4, $23, $8000+tgroup_or, 5, $23, $8000+tgroup_or, 6, $23, $2000, 53, $A
TriggerGroup= 1001, $022000, 582, $1301, $2000, 82, $13
Organizer= 1000, FO_TICK_TIME, IGNORE, 0, 1000, 0, 1001
#DEFINE @plugins CLEAR





[Level]
Name=			Atlantean Stronghold
LoadCamera=	0,0,0,0,0,0,255
Level=		data\end,25
FogRange= 12,20

Customize= CUST_SET_SECRET_NUMBER, 2
Customize= CUST_CINV_LIGHTING, 76, 0, 0, 0, 2048

#INCLUDE "_inventory.txt"
#INCLUDE "_passport_expansion.txt"
#INCLUDE "_setup_psx.txt"

Customize= CUST_TSU_OBJECTS, TR1_CENTAUR_MUTANT1, DEMIGOD2_MIP, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_PROPERTIES, TR1_CENTAUR_MUTANT1, IGNORE, 171, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_WINGED_MUTANT1, SCORPION_MIP, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_PROPERTIES, TR1_WINGED_MUTANT1, IGNORE, 171, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_WINGED_MUTANT2, BIG_BEETLE_MIP, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_PROPERTIES, TR1_WINGED_MUTANT2, IGNORE, 171, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_MUTANT_BULLET1, DEMIGOD3, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_PROPERTIES, TR1_MUTANT_BULLET1, IGNORE, 10, 50, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_MUTANT_GRENADE1, DEMIGOD3_MIP, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_PROPERTIES, TR1_MUTANT_GRENADE1, IGNORE, 104, 104, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_LINKS, TR1_WINGED_MUTANT1, TR1_MUTANT_GRENADE1, TR1_MUTANT_BULLET1
Customize= CUST_TSU_LINKS, TR1_CENTAUR_MUTANT1, TR1_MUTANT_GRENADE1, IGNORE
Customize= CUST_TSU_LINKS, TR1_WINGED_MUTANT2, TR1_MUTANT_GRENADE1, TR1_MUTANT_BULLET1
Customize= CUST_TSU_OBJECTS, TR1_LARA_EVIL_TWIN_MUTANT1, LARA_DOUBLE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE

;for moving certain pickups to the edge of the square
;N = 41, E = 42, S = 43, W = 44
TriggerGroup= 501, $2000, 97, $3, $2000, 244, $46FF, $2000, 245, $50FF, $2000, 246, $46, $2000, 53, $12, >
		$5000, 377, $2F43, $5000, 378, $2F42, $5000, 398, $2F44, $5000, 398, $1740, $5000, 430, $2F41, $5000, 430, $11F, $5000, 457, $2F41, $5000, 457, $11F, >
		$5000, 531, $11F, $5000, 570, $2F42, $5000, 571, $2F43, $5000, 571, $11F, $5000, 572, $2F43, $5000, 572, $11F, $5000, 573, $2F43, $5000, 573, $11F, >
		$5000, 605, $2F41
GlobalTrigger= 501, FGT_SINGLE_SHOT, GT_ALWAYS, IGNORE, IGNORE, 501, IGNORE

Parameters= PARAM_MOVE_ITEM, 1, IGNORE, 400, DIR_NORTH, 5120, 32, IGNORE, IGNORE, IGNORE

;---script for flowing lava to kill Lara on touch
TriggerGroup= 502, $9000, 400, $1A, $2000, 63, $1
GlobalTrigger= 502, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 502, IGNORE

;---scripts for incubators
TriggerGroup= 503, $9000, 350, $115, $9000, 350, $1436, $5000, 350, $40E, $5000, 349, $10F, $5000, 630, $2B, $2000, 72, $69, $2000, 70, $1FA4, $2000, 375, $1F7
GlobalTrigger= 503, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 503, IGNORE

TriggerGroup= 504, $9000, 358, $115, $9000, 358, $1436, $5000, 358, $40E, $5000, 357, $10F, $5000, 629, $2B, $2000, 72, $69, $2000, 70, $1FA4, $2000, 375, $1F8
GlobalTrigger= 504, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 504, IGNORE

TriggerGroup= 505, $9000, 632, $115, $9000, 632, $1436, $5000, 632, $40E, $5000, 543, $10F, $5000, 467, $2B, $2000, 72, $69, $2000, 70, $1FA4, $2000, 375, $1F9
GlobalTrigger= 505, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 505, IGNORE

TriggerGroup= 506, $9000, 634, $115, $9000, 634, $1436, $5000, 634, $40E, $5000, 544, $10F, $5000, 474, $2B, $2000, 72, $69, $2000, 70, $1FA4, $2000, 375, $1FA
GlobalTrigger= 506, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 506, IGNORE

;---scripts for darts
TriggerGroup= 507, $8000, 429, $1B, $2000, 89, $10D
GlobalTrigger= 507, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 507, IGNORE

TriggerGroup= 508, $5000+TGROUP_SINGLE_SHOT, 409, $2B, $5000, 406, $10F
TriggerGroup= 509, $5000+TGROUP_SINGLE_SHOT, 410, $2B, $5000, 407, $10F
TriggerGroup= 510, $5000+TGROUP_SINGLE_SHOT, 411, $2B, $5000, 408, $10F
TriggerGroup= 511, $5000+TGROUP_SINGLE_SHOT, 483, $2B, $5000, 482, $10F, $2000+TGROUP_SINGLE_SHOT, 127, $1F5, $2000+TGROUP_SINGLE_SHOT, 167, $2, $2000+TGROUP_SINGLE_SHOT, 167, $3
TriggerGroup= 512, $5000+TGROUP_SINGLE_SHOT, 536, $2B
TriggerGroup= 513, $5000+TGROUP_SINGLE_SHOT, 538, $2B
Organizer= 501, FO_TICK_TIME, IGNORE, 30, 512, 30, 513
Parameters= PARAM_MOVE_ITEM, 2, IGNORE, 536, DIR_FORWARD, 3900, 3900, IGNORE, IGNORE, IGNORE
Parameters= PARAM_MOVE_ITEM, 3, IGNORE, 538, DIR_FORWARD, 7800, 7800, IGNORE, IGNORE, IGNORE

Image= 1, 7, IF_FULL_SCREEN+IF_PRELOAD, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_BACKGROUND, BKGDT_LOADING_LEVEL, IGNORE, IGNORE, 1

#DEFINE @Plugin_AkyVMix01  2
;TriggerGroup= 2, $2000, 96, $0, $022000, 582, $1501, $2000, 82, $15
TriggerGroup= 1000, $2000, 92, $0, $2000, 244, $50FF, $2000, 273, $46, $2000, 68, $5, $2000, 223, $0, $8000, 1, $23, $8000+tgroup_or, 2, $23, $8000+tgroup_or, 3, $23, $8000+tgroup_or, 4, $23, $8000+tgroup_or, 5, $23, $8000+tgroup_or, 6, $23, $2000, 53, $A
TriggerGroup= 1001, $022000, 582, $1401, $2000, 82, $14
Organizer= 1000, FO_TICK_TIME, IGNORE, 0, 1000, 0, 1001
#DEFINE @plugins CLEAR





[Level]
Name=			The Hive
LoadCamera=	0,0,0,0,0,0,255
Level=		data\end2,25
FogRange= 12,20

Customize= CUST_SET_SECRET_NUMBER, 1
Customize= CUST_CINV_LIGHTING, 44, 0, 0, 0, 2048

#INCLUDE "_inventory.txt"
#INCLUDE "_passport_expansion.txt"
#INCLUDE "_setup_psx.txt"

Customize= CUST_TSU_OBJECTS, TR1_CENTAUR_MUTANT1, DEMIGOD2_MIP, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_PROPERTIES, TR1_CENTAUR_MUTANT1, IGNORE, 171, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_WINGED_MUTANT1, SCORPION_MIP, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_PROPERTIES, TR1_WINGED_MUTANT1, IGNORE, 171, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_WINGED_MUTANT2, BIG_BEETLE_MIP, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_PROPERTIES, TR1_WINGED_MUTANT2, IGNORE, 171, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_MUTANT_BULLET1, DEMIGOD3, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_PROPERTIES, TR1_MUTANT_BULLET1, IGNORE, 10, 50, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_OBJECTS, TR1_MUTANT_GRENADE1, DEMIGOD3_MIP, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_PROPERTIES, TR1_MUTANT_GRENADE1, IGNORE, 104, 104, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_TSU_LINKS, TR1_CENTAUR_MUTANT1, TR1_MUTANT_GRENADE1, IGNORE
Customize= CUST_TSU_LINKS, TR1_WINGED_MUTANT1, TR1_MUTANT_GRENADE1, TR1_MUTANT_BULLET1
Customize= CUST_TSU_LINKS, TR1_WINGED_MUTANT2, TR1_MUTANT_GRENADE1, TR1_MUTANT_BULLET1
Customize= CUST_TSU_OBJECTS, TR1_LARA_EVIL_TWIN_MUTANT1, LARA_DOUBLE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE

;for moving certain pickups to the edge of the square
;N = 41, E = 42, S = 43, W = 44
TriggerGroup= 501, $2000, 97, $3, $2000, 244, $46FF, $2000, 245, $50FF, $2000, 246, $46, $2000, 53, $12, >
		$5000, 270, $2F44, $5000, 270, $B3F, $5000, 391, $2F41, $5000, 392, $2F42, $5000, 393, $2F43, $5000, 394, $2F44, $5000, 300, $2F41, >
		$5000, 647, $2F44, $5000, 648, $2F42
GlobalTrigger= 501, FGT_SINGLE_SHOT, GT_ALWAYS, IGNORE, IGNORE, 501, IGNORE

Parameters= PARAM_MOVE_ITEM, 1, IGNORE, 611, DIR_NORTH, 6144, 32, IGNORE, IGNORE, IGNORE

;---script for flowing lava to kill Lara on touch
TriggerGroup= 502, $9000, 611, $1A, $2000, 63, $1
GlobalTrigger= 502, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 502, IGNORE

;---scripts for darts
TriggerGroup= 543, $8000, 429, $1B, $2000, 89, $10D
GlobalTrigger= 540, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 543, IGNORE

TriggerGroup= 544, $5000+TGROUP_SINGLE_SHOT_RESUMED, 274, $2B, $5000, 278, $10F
TriggerGroup= 545, $5000+TGROUP_SINGLE_SHOT_RESUMED, 275, $2B, $5000, 279, $10F

;---scripts for incubators
TriggerGroup= 512, $9000, 294, $115, $9000, 294, $1436, $5000, 294, $40E, $5000, 292, $10F, $5000, 406, $2B, $2000, 72, $69, $2000, 70, $1FA4, $2000, 375, $1FD
GlobalTrigger= 509, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 512, IGNORE

TriggerGroup= 513, $9000, 295, $115, $9000, 295, $1436, $9000, 295, $1436, $5000, 295, $40E, $5000, 293, $10F, $5000, 405, $2B, $2000, 72, $69, $2000, 70, $1FA4, $2000, 375, $1FE
GlobalTrigger= 510, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 513, IGNORE

TriggerGroup= 514, $9000, 510, $115, $9000, 510, $1436, $5000, 510, $40E, $5000, 509, $10F, $5000, 591, $2B, $2000, 72, $69, $2000, 70, $1FA4, $2000, 375, $1FF
GlobalTrigger= 511, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 514, IGNORE

TriggerGroup= 515, $9000, 512, $115, $9000, 512, $1436, $5000, 512, $40E, $5000, 511, $10F, $5000, 637, $2B, $2000, 72, $69, $2000, 70, $1FA4, $2000, 375, $200
GlobalTrigger= 512, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 515, IGNORE

TriggerGroup= 516, $9000, 514, $115, $9000, 514, $1436, $5000, 514, $40E, $5000, 513, $10F, $5000, 639, $2B, $2000, 72, $69, $2000, 70, $1FA4, $2000, 375, $201
GlobalTrigger= 513, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 516, IGNORE

TriggerGroup= 517, $9000, 552, $115, $9000, 552, $1436, $5000, 552, $40E, $5000, 551, $10F, $5000, 638, $2B, $2000, 72, $69, $2000, 70, $1FA4, $2000, 375, $202
GlobalTrigger= 514, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 517, IGNORE

TriggerGroup= 518, $9000, 554, $115, $9000, 554, $1436, $5000, 554, $40E, $5000, 553, $10F, $5000, 637, $2B, $2000, 72, $69, $2000, 70, $1FA4, $2000, 375, $203
GlobalTrigger= 515, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 518, IGNORE

TriggerGroup= 519, $9000, 556, $115, $9000, 556, $1436, $5000, 556, $40E, $5000, 555, $10F, $5000, 636, $2B, $2000, 72, $69, $2000, 70, $1FA4, $2000, 375, $204
GlobalTrigger= 516, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 519, IGNORE

TriggerGroup= 520, $9000, 558, $115, $9000, 558, $1436, $5000, 558, $40E, $5000, 557, $10F, $5000, 635, $2B, $2000, 72, $69, $2000, 70, $1FA4, $2000, 375, $205
GlobalTrigger= 517, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 520, IGNORE

TriggerGroup= 521, $9000, 571, $115, $9000, 571, $1436, $5000, 571, $40E, $5000, 570, $10F, $2000, 72, $69, $2000, 70, $1FA4, $2000, 375, $206
GlobalTrigger= 518, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 521, IGNORE

TriggerGroup= 522, $9000, 573, $115, $9000, 573, $1436, $5000, 573, $40E, $5000, 572, $10F, $2000, 72, $69, $2000, 70, $1FA4, $2000, 375, $207
GlobalTrigger= 519, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 522, IGNORE

TriggerGroup= 523, $9000, 575, $115, $9000, 575, $1436, $5000, 575, $40E, $5000, 574, $10F, $2000, 72, $69, $2000, 70, $1FA4, $2000, 375, $208
GlobalTrigger= 520, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 523, IGNORE

TriggerGroup= 524, $9000, 577, $115, $9000, 577, $1436, $5000, 577, $40E, $5000, 576, $10F, $2000, 72, $69, $2000, 70, $1FA4, $2000, 375, $209
GlobalTrigger= 521, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 524, IGNORE

TriggerGroup= 525, $9000, 579, $115, $9000, 579, $1436, $5000, 579, $40E, $5000, 578, $10F, $2000, 72, $69, $2000, 70, $1FA4, $2000, 375, $20A
GlobalTrigger= 522, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 525, IGNORE

TriggerGroup= 526, $9000, 581, $115, $9000, 581, $1436, $5000, 581, $40E, $5000, 580, $10F, $2000, 72, $69, $2000, 70, $1FA4, $2000, 375, $20B
GlobalTrigger= 523, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 526, IGNORE

TriggerGroup= 527, $9000, 583, $115, $9000, 583, $1436, $5000, 583, $40E, $5000, 582, $10F, $2000, 72, $69, $2000, 70, $1FA4, $2000, 375, $20C
GlobalTrigger= 524, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 527, IGNORE

TriggerGroup= 528, $9000, 585, $115, $9000, 585, $1436, $5000, 585, $40E, $5000, 584, $10F, $2000, 72, $69, $2000, 70, $1FA4, $2000, 375, $20D
GlobalTrigger= 525, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 528, IGNORE

TriggerGroup= 529, $9000, 597, $115, $9000, 597, $1436, $5000, 597, $40E, $5000, 596, $10F, $5000, 402, $2B, $2000, 72, $69, $2000, 70, $1FA4, $2000, 375, $20E
GlobalTrigger= 526, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 529, IGNORE

TriggerGroup= 530, $9000, 599, $115, $9000, 599, $1436, $5000, 599, $40E, $5000, 598, $10F, $2000, 72, $69, $2000, 70, $1FA4, $2000, 375, $20F
GlobalTrigger= 527, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 530, IGNORE

TriggerGroup= 531, $9000, 601, $115, $9000, 601, $1436, $5000, 601, $40E, $5000, 600, $10F, $5000, 401, $2B, $2000, 72, $69, $2000, 70, $1FA4, $2000, 375, $210
GlobalTrigger= 528, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 531, IGNORE

TriggerGroup= 532, $9000, 603, $115, $9000, 603, $1436, $5000, 603, $40E, $5000, 602, $10F, $2000, 72, $69, $2000, 70, $1FA4, $2000, 375, $211
GlobalTrigger= 529, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 532, IGNORE

TriggerGroup= 533, $9000, 605, $115, $9000, 605, $1436, $5000, 605, $40E, $5000, 604, $10F, $2000, 72, $69, $2000, 70, $1FA4, $2000, 375, $212
GlobalTrigger= 530, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 533, IGNORE

TriggerGroup= 534, $9000, 607, $115, $9000, 607, $1436, $5000, 607, $40E, $5000, 606, $10F, $5000, 403, $2B, $2000, 72, $69, $2000, 70, $1FA4, $2000, 375, $213
GlobalTrigger= 531, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 534, IGNORE

TriggerGroup= 535, $9000, 609, $115, $9000, 609, $1436, $5000, 609, $40E, $5000, 608, $10F, $2000, 72, $69, $2000, 70, $1FA4, $2000, 375, $214
GlobalTrigger= 532, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 535, IGNORE

TriggerGroup= 536, $9000, 611, $115, $9000, 611, $1436, $5000, 611, $40E, $5000, 610, $10F, $5000, 404, $2B, $2000, 72, $69, $2000, 70, $1FA4, $2000, 375, $215
GlobalTrigger= 533, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 536, IGNORE

TriggerGroup= 537, $9000, 621, $115, $9000, 621, $1436, $5000, 621, $40E, $5000, 620, $10F, $2000, 72, $69, $2000, 70, $1FA4, $2000, 375, $216
GlobalTrigger= 534, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 537, IGNORE

TriggerGroup= 538, $9000, 623, $115, $9000, 623, $1436, $5000, 623, $40E, $5000, 622, $10F, $2000, 72, $69, $2000, 70, $1FA4, $2000, 375, $217
GlobalTrigger= 535, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 538, IGNORE

TriggerGroup= 539, $9000, 625, $115, $9000, 625, $1436, $5000, 625, $40E, $5000, 624, $10F, $2000, 72, $69, $2000, 70, $1FA4, $2000, 375, $218
GlobalTrigger= 536, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 539, IGNORE

TriggerGroup= 540, $9000, 627, $115, $9000, 627, $1436, $5000, 627, $40E, $5000, 626, $10F, $2000, 72, $69, $2000, 70, $1FA4, $2000, 375, $219
GlobalTrigger= 537, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 540, IGNORE

TriggerGroup= 541, $9000, 629, $115, $9000, 629, $1436, $5000, 629, $40E, $5000, 628, $10F, $2000, 72, $69, $2000, 70, $1FA4, $2000, 375, $21A
GlobalTrigger= 538, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 541, IGNORE

;---script for razor door damage
TriggerGroup= 547, $8000, 168, $1B, $2000, 89, $16
GlobalTrigger= 547, IGNORE, GT_CONDITION_GROUP, IGNORE, IGNORE, 547, IGNORE

Image= 1, 7, IF_FULL_SCREEN+IF_PRELOAD, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize= CUST_BACKGROUND, BKGDT_LOADING_LEVEL, IGNORE, IGNORE, 1

#DEFINE @Plugin_AkyVMix01  2
;TriggerGroup= 2, $2000, 96, $0, $022000, 582, $1501, $2000, 82, $15
TriggerGroup= 1000, $2000, 92, $0, $2000, 244, $50FF, $2000, 273, $46, $2000, 68, $5, $2000, 223, $0, $2000, 244, $4DFF, $8000, 1, $23, $8000+tgroup_or, 2, $23, $8000+tgroup_or, 3, $23, $8000+tgroup_or, 4, $23, $8000+tgroup_or, 5, $23, $8000+tgroup_or, 6, $23, $2000, 53, $A
TriggerGroup= 1001, $022000, 582, $1701, $2000, 82, $17
Organizer= 1000, FO_TICK_TIME, IGNORE, 0, 1000, 0, 1001
#DEFINE @plugins CLEAR