WindowTitle=	Tomb Raider

Equipment= smallmedi_item, 0
Equipment= bigmedi_item, 0
Equipment= binoculars_item, 0
Equipment= flare_item, 0
Equipment= flare_inv_item, 0

;HUD Bars (PC)
ColorRGB= 1,192,144,72
ColorRGB= 2,102,160,164
ColorRGB= 3,114,160,92
ColorRGB= 4,128,0,0
Customize= CUST_BAR,BAR_HEALTH,IGNORE,16,16,210,18,1,1,IGNORE
Customize= CUST_BAR,BAR_AIR,IGNORE,413,16,210,18,2,2,IGNORE
Customize= CUST_BAR,BAR_DASH,IGNORE,413,44,210,18,3,3,IGNORE
Customize= CUST_BAR,BAR_LOAD_LEVEL,IGNORE,5000,5000,0,0,IGNORE,IGNORE,IGNORE

;HUD Bars (PSX)
;ColorRGB= 1,160,128,56
;ColorRGB= 2,96,144,152
;ColorRGB= 3,96,160,80
;ColorRGB= 4,128,0,0
;Customize= CUST_BAR,BAR_HEALTH,IGNORE,432,28,180,16,1,1,IGNORE
;Customize= CUST_BAR,BAR_AIR,IGNORE,432,56,180,16,2,2,IGNORE
;Customize= CUST_BAR,BAR_DASH,IGNORE,432,84,180,16,3,3,IGNORE
;Customize= CUST_BAR,BAR_LOAD_LEVEL,IGNORE,112,412,448,28,4,4,IGNORE

;Flares
Customize= CUST_FLARE, FFL_ADD_SPARKS, 60, 255, 255, 255, 16

;Camera
Customize= CUST_CAMERA, IGNORE, 1536, 256, 0, 2560, 256, -1536, -1024, 12

;Inventory/Pause Menu Background
Customize= CUST_BACKGROUND, BKGDT_INVENTORY, BKGDF_ADD_DARKNESS + BKGDF_KEEP_GAME_SCREEN, 200, IGNORE

;Hard Collision
Customize= CUST_SET_STILL_COLLISION, COLL_STATICS

;TR1-3 Aiming
Customize= CUST_TSU_AIMING, ENABLED, ENABLED

;Animations
Animation= 18, KEY1_JUMP, IGNORE, IGNORE, ENV_FRAME_RANGE, 1284, IGNORE, -0

Animation= 150, IGNORE, IGNORE, IGNORE, ENV_MULT_CONDITION, 4, IGNORE, -96		;Enable 1 click dangle
MultEnvCondition= 4, ENV_NO_BLOCK_IN_FRONT, 256, IGNORE, ENV_FRAME_NUMBER, 0, IGNORE	;Conditions for 1 click dangle
;Trap Settings
;ColorRGB= 5,128,128,128
;ColorRGB= 6,64,64,64
;ColorRGB= 7,128,0,0
;ColorRGB= 8,64,0,0
;Customize= CUST_DARTS,1,DRT_NO_POISON+DRT_NO_SMOKE,IGNORE,130,30,5,6,IGNORE
;Customize= CUST_DARTS,2,DRT_NO_POISON+DRT_NO_SMOKE,IGNORE,130,30,7,8,IGNORE
;Customize= CUST_FIX_BUGS, BUGF_DART_NO_POISON_LARA
;Enemy= DARTS,IGNORE,IGNORE,IGNORE,IGNORE,50,IGNORE,IGNORE
;Enemy= TEETH_SPIKES, IGNORE, IGNORE, IGNORE, EXTRA_TEETH_NO_DAMAGE_ON_WALKING, IGNORE, IGNORE, IGNORE
AssignSlot= NEW_SLOT5, OBJ_FLEP_ROLLINGBALL1
AssignSlot= MECH_WARRIOR, OBJ_FALLING_FLOOR
AssignSlot= MECH_WARRIOR_LARA, OBJ_TR1_SPIKES

;Pistols
Customize= CUST_WEAPON,PISTOLS_ITEM,IGNORE,IGNORE,9,3,IGNORE,8,IGNORE,IGNORE,1456,IGNORE,IGNORE,IGNORE,IGNORE,IGNORE,IGNORE,IGNORE,IGNORE,IGNORE
Customize= CUST_AMMO,PISTOLS_AMMO_ITEM,IGNORE,1,IGNORE,IGNORE,IGNORE,31,IGNORE,IGNORE,IGNORE,IGNORE,IGNORE

;---script for magnum damage
TriggerGroup= 31, $5000+TGROUP_USE_FOUND_ITEM_INDEX, 0, $36, $2000, 256, $CFF, $8000, 8, $12B, $8000, 255, $229, $5000+TGROUP_USE_FOUND_ITEM_INDEX, 0, $126

;Machine Guns
Customize= CUST_WEAPON,UZI_ITEM,IGNORE,IGNORE,3,2,IGNORE,8,IGNORE,IGNORE,1456,IGNORE,IGNORE,IGNORE,IGNORE,IGNORE,IGNORE,IGNORE,IGNORE,IGNORE
Customize= CUST_AMMO,UZI_AMMO_ITEM,IGNORE,1,100,100,IGNORE,IGNORE,IGNORE,IGNORE,IGNORE,IGNORE,IGNORE

;---script for playing single Uzi sound
TriggerGroup= 101, $8000, 3, $23, $8000, 105, $55, $8000, 17, $5, $8000, 8, $30D
TriggerGroup= 102, $2000, 72, $69, $2000, 70, $1F11
GlobalTrigger= 101, IGNORE, GT_CONDITION_GROUP, IGNORE, 101, 102, IGNORE

;Magnums
Customize= CUST_WEAPON,SIXSHOOTER_ITEM,IGNORE,178,16,3,IGNORE,8,IGNORE,IGNORE,728,IGNORE,IGNORE,IGNORE,IGNORE,IGNORE,IGNORE,IGNORE,IGNORE,IGNORE
Customize= CUST_AMMO,SIXSHOOTER_AMMO_ITEM,AMMO_ADD_GUN_SHELL,2,50,50,IGNORE,IGNORE,IGNORE,IGNORE,IGNORE,IGNORE,IGNORE

;Shotgun
Customize= CUST_WEAPON,SHOTGUN_ITEM,IGNORE,IGNORE,IGNORE,3,IGNORE,8,10,21,IGNORE,IGNORE,IGNORE,IGNORE,IGNORE,IGNORE,IGNORE,IGNORE,IGNORE,IGNORE
Customize= CUST_AMMO,SHOTGUN_AMMO1_ITEM,IGNORE,4,2,2,IGNORE,IGNORE,IGNORE,IGNORE,IGNORE,IGNORE,IGNORE

;---script for carrying weapons over hub resets and swapping outfit
TriggerGroup= 3, $2000, 55, $0, $2000, 48, $5C, $2000, 254, $7F3D, $2000, 246, $107, $2000, 407, $E, $2000, 246, $E, $2000, 246, $205A, $2000, 374, $3B
GlobalTrigger= 3, fgt_single_shot_resumed, gt_always, ignore, ignore, 3, ignore

;---for managing meshswaps for pistols/magnums
TriggerGroup= 6, $8000, 8, $12B, $2000, 292, $1AC, $2000, 293, $1FF, $2000, 292, $1, $2000, 294, $1FF, $2000, 292, $1AE, $2000, 293, $1FF, $2000, 292, $E, $2000, 294, $1FF
GlobalTrigger= 6,ignore,gt_condition_group,ignore,ignore,6,ignore

;---disable weapon hotkeys and pause key
TriggerGroup= 9, $2000, 51, $5, $2000, 51, $6, $2000, 51, $11, $2000, 51, $14
GlobalTrigger= 9, ignore, gt_always, ignore, ignore, 9, ignore

;---equip shotgun
TriggerGroup= 11, $8000, 353, $2, $2000, 232, $401, $2000, 246, $406, $2000, 246, $407, $2000, 127, $1, $8000+tgroup_not, 4, $23, $2000, 53, $A

;---organizer for hotkeys
Organizer= 1, fo_tick_time, ignore, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, >
				1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, >
				1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, >
				1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18, 1, 18
TriggerGroup= 18, $8000+tgroup_not, 1, $23, $8000+tgroup_not, 2, $23, $8000+tgroup_not, 3, $23, $8000+tgroup_not, 4, $23, $8000+tgroup_not, 5, $23, $8000+tgroup_not, 6, $23, $2000, 53, $A, >
		$8000+tgroup_else, 1, $23, $8000+tgroup_or, 2, $23, $8000+tgroup_or, 3, $23, $8000+tgroup_or, 4, $23, $8000+tgroup_or, 5, $23, $8000+tgroup_or, 6, $23, $2000, 128, $1

;---equip uzis
TriggerGroup= 54, $8000, 351, $2, $2000, 232, $301, $2000, 246, $306, $2000, 246, $307, $2000, 127, $1, $8000+tgroup_not, 3, $23, $2000, 53, $A

;---script for showing ammo counter
Parameters= param_print_text, 1, cl_white, ft_top_right, ignore, ignore, ignore, ignore
TriggerGroup= 52, $2000, 204, $0, $8000, 1, $23, $2000, 232, $101, $8000, 8, $2B, $2000, 244, $3D12, $8000, 18, $29, $2000, 203, $100, >
$8000+tgroup_else, 1, $23, $2000, 232, $101, $8000, 8, $12B, $2000, 244, $3D12, $8000, 18, $29, $2000, 203, $100, >
$8000+tgroup_else, 3, $23, $2000, 232, $301, $2000, 244, $3E12, $8000, 18, $29, $2000, 203, $100, >
$8000+tgroup_else, 4, $23, $2000, 232, $401, $2000, 244, $4012, $8000, 18, $29, $2000, 253, $612, $2000, 203, $100
GlobalTrigger= 40,ignore,gt_condition_group,ignore,ignore,52,ignore

;---script for replacing pistol sound with magnum sound
TriggerGroup= 34, $8000, 1, $23, $8000, 8, $12B, $8000, 8, $55
TriggerGroup= 35, $2000, 72, $8, $2000, 70, $1F15
GlobalTrigger= 17,ignore,gt_condition_group,ignore,34,35,ignore

;---equip magnums
TriggerGroup= 37, $8000, 366, $2, $2000, 232, $101, $2000, 246, $106, $2000, 246, $107, $2000, 244, $3F11, $2000, 245, $3D11, $2000, 127, $1, $8000+tgroup_not, 1, $23, $2000, 232, $108, $2000, 53, $A, >
		$8000+tgroup_else, 366, $2, $2000, 232, $101, $2000, 246, $106, $2000, 246, $107, $2000, 244, $3F11, $2000, 245, $3D11, $2000, 127, $1, $8000, 1, $23, $8000+tgroup_not, 8, $12B, $2000, 232, $108, $2000, 53, $A

;---equip pistols
TriggerGroup= 39, $8000, 349, $2, $2000, 232, $101, $2000, 246, $106, $2000, 246, $107, $2000, 254, $7F3D, $2000, 127, $1, $8000+tgroup_not, 1, $23, $2000, 232, $8, $2000, 53, $A, >
		$2000, 292, $1, $2000, 232, $1EFF, $2000, 294, $1FF, $2000, 292, $E, $2000, 232, $64FF, $2000, 231, $64FF, $2000, 231, $2CFF, $2000, 294, $1FF, >
		$8000+tgroup_else, 349, $2, $2000, 232, $101, $2000, 246, $106, $2000, 246, $107, $2000, 254, $7F3D, $2000, 127, $1, $8000, 1, $23, $8000+tgroup_not, 8, $2B, $2000, 232, $8, $2000, 53, $A, >
		$2000, 292, $1, $2000, 232, $1EFF, $2000, 294, $1FF, $2000, 292, $E, $2000, 232, $64FF, $2000, 231, $64FF, $2000, 231, $2CFF, $2000, 294, $1FF

;---script for magnums
TriggerGroup= 40, $8000, 8, $12B, $2000, 244, $3F11, $2000, 245, $3D11
TriggerGroup= 41, $8000, 1, $23, $8000, 8, $12B, $2000, 244, $3D11, $2000, 245, $3F11, $8000+tgroup_else+tgroup_not, 1, $23, $2000, 244, $3F11
TriggerGroup= 42, $8000, 8, $12B, $2000, 254, $7F3D
GlobalTrigger= 30,fgt_single_shot_resumed,gt_lara_holds_item,hold_pistols,ignore,40,ignore
GlobalTrigger= 31,ignore,gt_condition_group,ignore,ignore,41,ignore
GlobalTrigger= 32,fgt_single_shot_resumed+fgt_not_true,gt_lara_holds_item,hold_pistols,ignore,42,ignore

;---script to switch back to pistols when out of magnum ammo
TriggerGroup= 48, $8000, 349, $2, $8000, 8, $12B, $8000, 18, $2B, $8000, 8, $30D, $2000, 232, $8, $2000, 254, $7F3D, >
		$2000, 292, $1, $2000, 232, $1EFF, $2000, 294, $1FF, $2000, 292, $E, $2000, 232, $64FF, $2000, 231, $64FF, $2000, 231, $2CFF, $2000, 294, $1FF, $2000, 53, $70A, $2000, 246, $106
GlobalTrigger= 38,ignore,gt_lara_holds_item,hold_pistols,ignore,48,ignore

;---script for playing gun sounds without add-on explos1 (for emulating TR1/2 style)
TriggerGroup= 60, $8000, 105, $55, $8000, 1, $23, $8000+tgroup_or, 2, $23, $8000+tgroup_or, 3, $23, $8000+tgroup_or, 4, $23, $8000+tgroup_or, 5, $23
TriggerGroup= 61, $2000, 72, $69
GlobalTrigger= 48,ignore,gt_condition_group,ignore,60,61,ignore

;---script for loading menu level on dying
TriggerGroup= 74, $2000, 51, $0, $8000+TGROUP_NOT, 464, $1E, $8000+TGROUP_NOT, 465, $1E, $2000, 127, $5, $8000+TGROUP_ELSE, 464, $1E, $2000, 127, $6, $8000+TGROUP_ELSE, 465, $1E, $2000, 127, $6
TriggerGroup= 75, $2000, 246, $B, $2000, 85, $3
Organizer= 5, fo_tick_time, ignore, 30, 75, 75, 1
GlobalTrigger= 60, FGT_SINGLE_SHOT, GT_LARA_HP_LESS_THAN, 1, IGNORE, 74, IGNORE

;---script for removing grenade damage
Enemy= SAS, 50, NEF_HIT_BLOOD, IGNORE, IGNORE, 50, 0, IGNORE

;---scripts for hotkeys
GlobalTrigger= 64,ignore,gt_keyboard_code,2,ignore,39,ignore
GlobalTrigger= 65,ignore,gt_keyboard_code,3,ignore,11,ignore
GlobalTrigger= 66,ignore,gt_keyboard_code,4,ignore,37,ignore
GlobalTrigger= 67,ignore,gt_keyboard_code,5,ignore,54,ignore
#DEFINE @plugins CLEAR