                                                                                  MANTUA 2.0 
                                                                              (The Sacred Vessels)

After the first version of Mantua in 2003 with the old Tomb Raider level editor, in 2023, having taken a look at the Tomb Editor TRNG, I decided that sooner or later I would redo Mantua from scratch with the Tomb Editor.
Instead, I got to work intensely and have already managed to finish it. Unfortunately, however, not having 3D UVmap programs, etc. (and not wanting to start using them at my advanced age)..., I had to do everything using the Wadmerge-Strpix-Metasequoia trio in addition to the Tom Editor, so the animations and character constructions/modifications are not perfect. Among other things, the construction of the squares with the whole ensemble is very vast, and some objects are not always visible depending on Lara's viewing position.
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The environments are all made from scratch, except for a few objects taken from the old Mantua. 

The subtitle “The Holy Vessels” refers to real objects containing the blood of Christ kept in the Basilica of Sant'Andrea.

Lara learns from TgMantova that the vessels have been stolen and decides to return to Mantua to try to recover them, but she will have to overcome obstacles and strange situations to succeed in her mission.

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The game includes about 9 levels and a total of 32 secrets, but if you collect them all, you can access the bonus level to get to secret 33.
The game includes some actions from other TRs, such as the super jump trampoline from Tomb Raider 2, the horizontal balance bar, and, in the bonus level, 45-degree climbs.

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Installation: Playable level from download: after extracting the zip file, you will find the “Engine” folder, the Play.exe file, and the files: Readme.txt and Leggimi.txt. Launch the game from the included Play.exe file.
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Designer and creator: Antonio (Traio) - Italy 
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Software used: Tomb Editor, Wadmerger, Tbuilder24, Photoshop Elements, STRPIX, Metasequoia, Sony cameras.
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Thanks to Core Design and Eidos Interactive, and special thanks to: MontyTRC for Tomb Editor, Paolone for TRNG, Turbo Pascal for STRPIX, O. Mizno for Metasequoia, Michiel for WadMErger, IceBerg for Tbuilder, TombRaiderforums.com, TombRaiderVault, Overhill for beta testing, and AspideTR for various support.
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Most textures were created after photographing real locations, while others were created from scratch, some downloaded or from other TRs.
The objects are mine or modified from other TRs.
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The voices come from Narakeet.com and TTSmaker.com, and the music tracks listed at the end of the game in the credits were downloaded royalty-free from:

Lake: Track 113 The Spirit of the Forest By Darren Curtis
Herb Square: Track 26 Taking Out the Garbage By Darren Curtis
Basilica Track 106 Spiritual Cinematic By Pixabay.com
Broletto Square: Track 050 Bohemian Garden by https://www.fiftysounds.com
Sordello Square: Track 052 Illusory Realm By Darren Curtis 
Track 077 Challenge Accepted By Darren Curtis
Il cantiere: Track 064 Sounds of the Deep By Darren Curtis
Castello: Track 074 Transcending Consciousness By Darren Curtis
Strange castle percorso moto: Track 063 They Live in the Mist By Darren Curtis
Track 103 Glory Eternal By Darren Curtis
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Known bugs: some objects disappear and reappear depending on Lara's viewing position.
Very rare: in the ducal palace, among the 5 blocks to be moved, sometimes if you use the action key alone and release it immediately without using the arrow, Lara may no longer be able to use that block.       
The use of cheats may cause various bugs.
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Permissions and prohibitions:    
  
This level cannot be used as base to do other ones.  
This level must be distributed free of charge.  
Objects and textures created for this level can be used only declaring their origin and their belonging to me. 
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This level was not made and is not supported by Core Design Ltd. and Eidos Interactive.
   
Core Design and Eidos are registereds marks.


