[2025-Dec-29 21:47:28] [info] Starting TombEngine version 1.10.1.1 (64-bit)
[2025-Dec-29 21:47:28] [info] Loading gameflow script, strings, and settings...
[2025-Dec-29 21:47:28] [info] Level count: 7
[2025-Dec-29 21:47:28] [info] Creating DX11 renderer device...
[2025-Dec-29 21:47:28] [info] Initializing BASS sound device: Success
[2025-Dec-29 21:47:28] [info] Initializing FX plugin: Success
[2025-Dec-29 21:47:28] [info] Starting 3D mixdown: Success
[2025-Dec-29 21:47:28] [info] Attaching environmental FX: Success
[2025-Dec-29 21:47:28] [info] Attaching compressor: Success
[2025-Dec-29 21:47:28] [info] Initializing DX11...
[2025-Dec-29 21:47:28] [info] Loading shaders...
[2025-Dec-29 21:47:29] [info] Initializing video player...
[2025-Dec-29 21:47:29] [info] Initializing input system...
[2025-Dec-29 21:47:29] [info] Starting GameMain()...
[2025-Dec-29 21:47:29] [info] DoTitle
[2025-Dec-29 21:47:29] [info] Loading level file: ../../Data\NYE_2025.ten
[2025-Dec-29 21:47:29] [info] Level compiler version: 1.10.1
[2025-Dec-29 21:47:29] [info] Loading textures... 
[2025-Dec-29 21:47:29] [info] Room texture count: 1
[2025-Dec-29 21:47:29] [info] Object texture count: 1
[2025-Dec-29 21:47:29] [info] Static texture count: 1
[2025-Dec-29 21:47:29] [info] Anim texture count: 44
[2025-Dec-29 21:47:29] [info] Sprite texture count: 1
[2025-Dec-29 21:47:29] [info] Loading samples... 
[2025-Dec-29 21:47:29] [info] Sound map size: 4096
[2025-Dec-29 21:47:29] [info] Sample info count: 1135
[2025-Dec-29 21:47:29] [info] Sample count: 1385
[2025-Dec-29 21:47:29] [info] Loading rooms... 
[2025-Dec-29 21:47:29] [info] Room count: 125
[2025-Dec-29 21:47:29] [info] Mesh count: 1666
[2025-Dec-29 21:47:30] [info] Animation count: 2769
[2025-Dec-29 21:47:30] [info] Model count: 263
[2025-Dec-29 21:47:30] [info] Initializing objects...
[2025-Dec-29 21:47:30] [warning] Slot ID_MESHSWAP_BADDY2 not loaded. Meshswap issues with ID_BADDY2 may result in incorrect behaviour.
[2025-Dec-29 21:47:30] [info] Statics: 123
[2025-Dec-29 21:47:30] [info] Sprite count: 249
[2025-Dec-29 21:47:30] [info] Sprite sequence count: 27
[2025-Dec-29 21:47:30] [info] Box count: 2330
[2025-Dec-29 21:47:30] [info] Overlap count: 12475
[2025-Dec-29 21:47:30] [info] Zone group count: 5
[2025-Dec-29 21:47:30] [info] Mirror count: 0
[2025-Dec-29 21:47:30] [info] Anim texture count: 44
[2025-Dec-29 21:47:30] [info] Materials count: 38
[2025-Dec-29 21:47:30] [info] Moveables: 469
[2025-Dec-29 21:47:30] [info] AI object count: 0
[2025-Dec-29 21:47:30] [info] Camera count: 16
[2025-Dec-29 21:47:30] [info] Sink count: 0
[2025-Dec-29 21:47:30] [info] Sound source count: 45
[2025-Dec-29 21:47:30] [info] Global event set count: 0
[2025-Dec-29 21:47:30] [info] Volume event set count: 11
[2025-Dec-29 21:47:30] [info] Initializing level...
[2025-Dec-29 21:47:30] [info] Preparing renderer...
[2025-Dec-29 21:47:30] [info] Allocated renderer object memory.
[2025-Dec-29 21:47:30] [info] Generated 44 animated texture sets.
[2025-Dec-29 21:47:30] [info] Generated 1 room texture atlases.
[2025-Dec-29 21:47:30] [info] Generated 1 moveable texture atlases.
[2025-Dec-29 21:47:30] [info] Generated 1 static mesh texture atlases.
[2025-Dec-29 21:47:30] [info] Generated 1 sprite atlases.
[2025-Dec-29 21:47:30] [info] Loaded sky texture.
[2025-Dec-29 21:47:30] [info] Loaded total 117895 room vertices.
[2025-Dec-29 21:47:30] [info] Preparing room data...
[2025-Dec-29 21:47:30] [info] Preparing object data...
[2025-Dec-29 21:47:30] [info] Preparing static mesh data...
[2025-Dec-29 21:47:30] [info] Preparing sprite data...
[2025-Dec-29 21:47:31] [info] Level loading complete.
[2025-Dec-29 21:47:31] [info] Loading level script...
[2025-Dec-29 21:47:31] [info] Playing soundtrack '050_alicia.ogg': Success
[2025-Dec-29 21:47:31] [info] Loading node scripts...
[2025-Dec-29 21:47:31] [info] 27 node catalogs were found and loaded.
[2025-Dec-29 21:47:31] [info] 12 volume events were found and loaded.
[2025-Dec-29 21:47:31] [info] Starting new level.
[2025-Dec-29 21:47:37] [info] Loading gameflow script, strings, and settings...
[2025-Dec-29 21:47:37] [info] Level count: 7
[2025-Dec-29 21:47:37] [info] DoLevel
[2025-Dec-29 21:47:37] [info] Loading level file: ../../Data\NYE_2025.ten
[2025-Dec-29 21:47:37] [info] Level compiler version: 1.10.1
[2025-Dec-29 21:47:37] [info] Loading same level. Skipping media and geometry data.
[2025-Dec-29 21:47:37] [info] Moveables: 469
[2025-Dec-29 21:47:37] [info] AI object count: 0
[2025-Dec-29 21:47:37] [info] Camera count: 16
[2025-Dec-29 21:47:37] [info] Sink count: 0
[2025-Dec-29 21:47:37] [info] Sound source count: 45
[2025-Dec-29 21:47:37] [info] Global event set count: 0
[2025-Dec-29 21:47:37] [info] Volume event set count: 11
[2025-Dec-29 21:47:37] [info] Initializing level...
[2025-Dec-29 21:47:37] [info] Level loading complete.
[2025-Dec-29 21:47:37] [info] Loading level script...
[2025-Dec-29 21:47:37] [info] Playing soundtrack '110.ogg': Success
[2025-Dec-29 21:47:37] [info] Loading node scripts...
[2025-Dec-29 21:47:37] [info] 27 node catalogs were found and loaded.
[2025-Dec-29 21:47:37] [info] 12 volume events were found and loaded.
[2025-Dec-29 21:47:37] [info] Starting new game.
[2025-Dec-29 21:47:37] [info] Playing soundtrack '052_lower.ogg': Success
[2025-Dec-29 21:47:48] [info] Playing soundtrack '027_Sorrytobutleryou.wav': Success
[2025-Dec-29 21:47:56] [info] Playing soundtrack '030_STARS.wav': Success
[2025-Dec-29 21:48:00] [info] Playing soundtrack '028_WINSTON_PLEASE.wav': Success
[2025-Dec-29 21:48:52] [info] Playing soundtrack '050_alicia.ogg': Success
[2025-Dec-29 21:49:07] [warning] Missing sound effect 37
[2025-Dec-29 21:49:16] [info] Bartender: Happy New Year, what can I get you?	
[2025-Dec-29 21:49:16] [info] Playing soundtrack '031_Hey_Bartender.wav': Success
[2025-Dec-29 21:49:19] [info] Bartender: Whipped up a [INSERT DRINK] for you, miss! Enjoy!	
[2025-Dec-29 21:49:19] [info] Playing soundtrack '032_here_you_go_miss.wav': Success
[2025-Dec-29 21:49:23] [warning] Warning in EventSequence.Create(): an EventSequence with name 'hey_bartender_org' already exists; overwriting it with a new one...
[2025-Dec-29 21:49:23] [warning] Warning in Timer.Create(): a timer with name '__TEN_eventSequence_hey_bartender_org_timer1' already exists; overwriting it with a new one...
[2025-Dec-29 21:49:23] [warning] Warning in Timer.Create(): a timer with name '__TEN_eventSequence_hey_bartender_org_timer2' already exists; overwriting it with a new one...
[2025-Dec-29 21:49:23] [info] Bartender: Happy New Year, what can I get you?	
[2025-Dec-29 21:49:23] [info] Playing soundtrack '031_Hey_Bartender.wav': Success
[2025-Dec-29 21:49:26] [warning] Warning in EventSequence.Create(): an EventSequence with name 'bartender_order_org' already exists; overwriting it with a new one...
[2025-Dec-29 21:49:26] [warning] Warning in Timer.Create(): a timer with name '__TEN_eventSequence_bartender_order_org_timer1' already exists; overwriting it with a new one...
[2025-Dec-29 21:49:26] [warning] Warning in Timer.Create(): a timer with name '__TEN_eventSequence_bartender_order_org_timer2' already exists; overwriting it with a new one...
[2025-Dec-29 21:49:26] [info] Bartender: Whipped up a [INSERT DRINK] for you, miss! Enjoy!	
[2025-Dec-29 21:49:26] [info] Playing soundtrack '032_here_you_go_miss.wav': Success
[2025-Dec-29 21:49:30] [warning] Warning in EventSequence.Create(): an EventSequence with name 'hey_bartender_org' already exists; overwriting it with a new one...
[2025-Dec-29 21:49:30] [warning] Warning in Timer.Create(): a timer with name '__TEN_eventSequence_hey_bartender_org_timer1' already exists; overwriting it with a new one...
[2025-Dec-29 21:49:30] [warning] Warning in Timer.Create(): a timer with name '__TEN_eventSequence_hey_bartender_org_timer2' already exists; overwriting it with a new one...
[2025-Dec-29 21:49:30] [info] Bartender: Happy New Year, what can I get you?	
[2025-Dec-29 21:49:30] [info] Playing soundtrack '031_Hey_Bartender.wav': Success
[2025-Dec-29 21:49:34] [warning] Warning in EventSequence.Create(): an EventSequence with name 'bartender_order_org' already exists; overwriting it with a new one...
[2025-Dec-29 21:49:34] [warning] Warning in Timer.Create(): a timer with name '__TEN_eventSequence_bartender_order_org_timer1' already exists; overwriting it with a new one...
[2025-Dec-29 21:49:34] [warning] Warning in Timer.Create(): a timer with name '__TEN_eventSequence_bartender_order_org_timer2' already exists; overwriting it with a new one...
[2025-Dec-29 21:49:34] [info] Bartender: Whipped up a [INSERT DRINK] for you, miss! Enjoy!	
[2025-Dec-29 21:49:34] [info] Playing soundtrack '032_here_you_go_miss.wav': Success
[2025-Dec-29 21:49:40] [warning] Warning in EventSequence.Create(): an EventSequence with name 'hey_bartender_org' already exists; overwriting it with a new one...
[2025-Dec-29 21:49:40] [warning] Warning in Timer.Create(): a timer with name '__TEN_eventSequence_hey_bartender_org_timer1' already exists; overwriting it with a new one...
[2025-Dec-29 21:49:40] [warning] Warning in Timer.Create(): a timer with name '__TEN_eventSequence_hey_bartender_org_timer2' already exists; overwriting it with a new one...
[2025-Dec-29 21:49:40] [info] Bartender: Happy New Year, what can I get you?	
[2025-Dec-29 21:49:40] [info] Playing soundtrack '031_Hey_Bartender.wav': Success
[2025-Dec-29 21:49:44] [warning] Warning in EventSequence.Create(): an EventSequence with name 'bartender_order_org' already exists; overwriting it with a new one...
[2025-Dec-29 21:49:44] [warning] Warning in Timer.Create(): a timer with name '__TEN_eventSequence_bartender_order_org_timer1' already exists; overwriting it with a new one...
[2025-Dec-29 21:49:44] [warning] Warning in Timer.Create(): a timer with name '__TEN_eventSequence_bartender_order_org_timer2' already exists; overwriting it with a new one...
[2025-Dec-29 21:49:44] [info] Bartender: Whipped up a [INSERT DRINK] for you, miss! Enjoy!	
[2025-Dec-29 21:49:44] [info] Playing soundtrack '032_here_you_go_miss.wav': Success
[2025-Dec-29 21:49:47] [warning] Warning in EventSequence.Create(): an EventSequence with name 'hey_bartender_org' already exists; overwriting it with a new one...
[2025-Dec-29 21:49:47] [warning] Warning in Timer.Create(): a timer with name '__TEN_eventSequence_hey_bartender_org_timer1' already exists; overwriting it with a new one...
[2025-Dec-29 21:49:47] [warning] Warning in Timer.Create(): a timer with name '__TEN_eventSequence_hey_bartender_org_timer2' already exists; overwriting it with a new one...
[2025-Dec-29 21:49:47] [info] Bartender: Happy New Year, what can I get you?	
[2025-Dec-29 21:49:47] [info] Playing soundtrack '031_Hey_Bartender.wav': Success
[2025-Dec-29 21:49:51] [warning] Warning in EventSequence.Create(): an EventSequence with name 'bartender_order_org' already exists; overwriting it with a new one...
[2025-Dec-29 21:49:51] [warning] Warning in Timer.Create(): a timer with name '__TEN_eventSequence_bartender_order_org_timer1' already exists; overwriting it with a new one...
[2025-Dec-29 21:49:51] [warning] Warning in Timer.Create(): a timer with name '__TEN_eventSequence_bartender_order_org_timer2' already exists; overwriting it with a new one...
[2025-Dec-29 21:49:51] [info] Bartender: Whipped up a [INSERT DRINK] for you, miss! Enjoy!	
[2025-Dec-29 21:49:51] [info] Playing soundtrack '032_here_you_go_miss.wav': Success
[2025-Dec-29 21:49:55] [warning] Warning in EventSequence.Create(): an EventSequence with name 'hey_bartender_org' already exists; overwriting it with a new one...
[2025-Dec-29 21:49:55] [warning] Warning in Timer.Create(): a timer with name '__TEN_eventSequence_hey_bartender_org_timer1' already exists; overwriting it with a new one...
[2025-Dec-29 21:49:55] [warning] Warning in Timer.Create(): a timer with name '__TEN_eventSequence_hey_bartender_org_timer2' already exists; overwriting it with a new one...
[2025-Dec-29 21:49:55] [info] Bartender: Happy New Year, what can I get you?	
[2025-Dec-29 21:49:55] [info] Playing soundtrack '031_Hey_Bartender.wav': Success
[2025-Dec-29 21:49:59] [warning] Warning in EventSequence.Create(): an EventSequence with name 'bartender_order_org' already exists; overwriting it with a new one...
[2025-Dec-29 21:49:59] [warning] Warning in Timer.Create(): a timer with name '__TEN_eventSequence_bartender_order_org_timer1' already exists; overwriting it with a new one...
[2025-Dec-29 21:49:59] [warning] Warning in Timer.Create(): a timer with name '__TEN_eventSequence_bartender_order_org_timer2' already exists; overwriting it with a new one...
[2025-Dec-29 21:49:59] [info] Bartender: Whipped up a [INSERT DRINK] for you, miss! Enjoy!	
[2025-Dec-29 21:49:59] [info] Playing soundtrack '032_here_you_go_miss.wav': Success
[2025-Dec-29 21:50:02] [warning] Warning in EventSequence.Create(): an EventSequence with name 'hey_bartender_org' already exists; overwriting it with a new one...
[2025-Dec-29 21:50:02] [warning] Warning in Timer.Create(): a timer with name '__TEN_eventSequence_hey_bartender_org_timer1' already exists; overwriting it with a new one...
[2025-Dec-29 21:50:02] [warning] Warning in Timer.Create(): a timer with name '__TEN_eventSequence_hey_bartender_org_timer2' already exists; overwriting it with a new one...
[2025-Dec-29 21:50:02] [info] Bartender: Happy New Year, what can I get you?	
[2025-Dec-29 21:50:02] [info] Playing soundtrack '031_Hey_Bartender.wav': Success
[2025-Dec-29 21:50:06] [warning] Warning in EventSequence.Create(): an EventSequence with name 'bartender_order_org' already exists; overwriting it with a new one...
[2025-Dec-29 21:50:06] [warning] Warning in Timer.Create(): a timer with name '__TEN_eventSequence_bartender_order_org_timer1' already exists; overwriting it with a new one...
[2025-Dec-29 21:50:06] [warning] Warning in Timer.Create(): a timer with name '__TEN_eventSequence_bartender_order_org_timer2' already exists; overwriting it with a new one...
[2025-Dec-29 21:50:06] [info] Bartender: Whipped up a [INSERT DRINK] for you, miss! Enjoy!	
[2025-Dec-29 21:50:06] [info] Playing soundtrack '032_here_you_go_miss.wav': Success
[2025-Dec-29 21:50:10] [warning] Warning in EventSequence.Create(): an EventSequence with name 'hey_bartender_org' already exists; overwriting it with a new one...
[2025-Dec-29 21:50:10] [warning] Warning in Timer.Create(): a timer with name '__TEN_eventSequence_hey_bartender_org_timer1' already exists; overwriting it with a new one...
[2025-Dec-29 21:50:10] [warning] Warning in Timer.Create(): a timer with name '__TEN_eventSequence_hey_bartender_org_timer2' already exists; overwriting it with a new one...
[2025-Dec-29 21:50:10] [info] Bartender: Happy New Year, what can I get you?	
[2025-Dec-29 21:50:10] [info] Playing soundtrack '031_Hey_Bartender.wav': Success
[2025-Dec-29 21:50:13] [warning] Warning in EventSequence.Create(): an EventSequence with name 'bartender_order_org' already exists; overwriting it with a new one...
[2025-Dec-29 21:50:13] [warning] Warning in Timer.Create(): a timer with name '__TEN_eventSequence_bartender_order_org_timer1' already exists; overwriting it with a new one...
[2025-Dec-29 21:50:13] [warning] Warning in Timer.Create(): a timer with name '__TEN_eventSequence_bartender_order_org_timer2' already exists; overwriting it with a new one...
[2025-Dec-29 21:50:13] [info] Bartender: Let me know if you change your mind! Drinks are on the house tonight!	
[2025-Dec-29 21:50:13] [info] Playing soundtrack '033_drink_on_house.wav': Success
[2025-Dec-29 21:50:22] [info] Saving to savegame: ../../Save//savegame.0
[2025-Dec-29 21:50:28] [info] Shutting down VLC...
[2025-Dec-29 21:50:28] [info] Shutting down BASS...
[2025-Dec-29 21:50:28] [info] Cleaning up and exiting...
[2025-Dec-29 21:50:28] [info] Shutting down OIS...
