patchsetversion=1.1


  header=0

      enabled=1
      name=Version
      description=Writes the version of the Flexible Patcher data file.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,0
      datadefault=0,SetFileLength,0
      datamodified=0,SetFileLength,0
      datacondbehave=0,0

      dataoffset=1,0
      datadefault=1,Fill,00,1387
      datamodified=1,Fill,00,1387
      datacondbehave=1,0

      dataoffset=2,0
      datadefault=2,0F00
      datamodified=2,0F00
      datacondbehave=2,0

  footer=0


  header=1

      enabled=1
      name=Font Customizer
      description=Note: The options that are not present weren't compatible with TRNG or they are already contained in it.//////Using this you can change the interval for the blinking effect used for texts or critical bars.////But the main feature of this Font Customizer is the change of fonts' colours.//Unlike TRNG you cannot customize every type of text but only 4 groups of them: Main Font, Option Title Font, Inventory Title Font and Inventory Item Font.//The advantage is that you can choose both main and fade colours, so you can also get a bicoloured text.//This patch don't overwrite the TRNG - CUST_SET_TEXT_COLOR script command, you can use both.////Also you can change legend (this short «The year 2000, somewhere in Egypt…» text) title timeout, but you can't set it more than 255.////////Patch ported from TREP by Delta.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,2
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Texts/Critical Bars Blinking Interval
      paroffset=0,154
      parvalue=0,5
      partype=0,3
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Main Font - Main Colour (RGB)
      paroffset=1,155
      parvalue=1,128,128,128
      partype=1,9
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Main Font - Fade Colour (RGB)
      paroffset=2,158
      parvalue=2,128,128,128
      partype=2,9
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Option Title Font - Main Colour (RGB)
      paroffset=3,15B
      parvalue=3,192,128,64
      partype=3,9
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Option Title Font - Fade Colour (RGB)
      paroffset=4,15E
      parvalue=4,64,16,0
      partype=4,9
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Inventory Title Font - Main Colour (RGB)
      paroffset=5,161
      parvalue=5,224,192,0
      partype=5,9
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Inventory Title Font - Fade Colour (RGB)
      paroffset=6,164
      parvalue=6,64,32,0
      partype=6,9
      parcondbehave=6,1

      parenabled=7,1
      parname=7,Inventory Item Font - Main Colour (RGB)
      paroffset=7,167
      parvalue=7,128,128,128
      partype=7,9
      parcondbehave=7,1

      parenabled=8,1
      parname=8,Inventory Item Font - Fade Colour (RGB)
      paroffset=8,16A
      parvalue=8,16,16,16
      partype=8,9
      parcondbehave=8,1

      parenabled=9,1
      parname=9,Legend Displaying Time
      paroffset=9,16D
      parvalue=9,150
      partype=9,3
      parcondbehave=9,1

  footer=1


  header=2

      enabled=1
      name=GFX1 Customizer
      description=Notes: Some TREP options asked for the insertion of a hexadecimal value, for example the Lightning Colours or the Raw Sky Scroll Direction, with FLEP you need to insert the equivalent decimal value.//Also, with TREP you could only enable some options putting a check. Now you must insert a specific value for them. Look at the 'SPECIAL VALUES' section of this description.//////GFX1 Customizer changes various graphical FX and particle effects constants.////- LIGHTING: Here you can modify lightning parameters. There are few types of lightning in TR4 engine (vertical and some horizontal). You can only modify parameters for horizontal lightning (Flame Emitter 3 OCB 2 and 3) and lightning conductor object.////- SMOKE: There are two options for changing smoke durations for pistols/uzis and revolver.////- COLOURS: You can change some hardcoded colours for some effects like Gunflash, Wallpapers, Sparkles, Waterdrops, Shadow and Fadeouts.////- MISC: An option for hardcoded sky scroll direction. You may need to test this over and over again to gain necessary results.////- BLOOD: With this you can customize size, intensity, lifetime and spread parameters. You can also choose the render type for blood, so you can make it opaque or what you want. If you'd like to use the new blending modes for it, you need to enable the FLEP patches "Extend Tomb4.exe size" and "New blending modes".////////SPECIAL VALUES////- WALLPAPERS FADE TOP / BOTTOM: To enable the black fades like in TREP you need to insert the value 0, but you can use other values, between 0 and 255, to get fades of different colours.////////Patch ported from TREP by Delta.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,3
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Lightning - Colour
      paroffset=0,16E
      parvalue=0,0
      partype=0,3
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Lightning - Rate
      paroffset=1,16F
      parvalue=1,24
      partype=1,3
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Lightning - Colour 2 (1)
      paroffset=2,170
      parvalue=2,192
      partype=2,3
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Lightning - Colour 2 (2)
      paroffset=3,171
      parvalue=3,0
      partype=3,3
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Lightning - Colour 3 (1)
      paroffset=4,172
      parvalue=4,192
      partype=4,3
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Lightning - Colour 3 (2)
      paroffset=5,173
      parvalue=5,0
      partype=5,3
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Lightning - Core Colour (RGB)
      paroffset=6,174
      parvalue=6,0,0,0
      partype=6,9
      parcondbehave=6,1

      parenabled=7,1
      parname=7,Lightning - Core Transparency
      paroffset=7,177
      parvalue=7,255
      partype=7,3
      parcondbehave=7,1

      parenabled=8,1
      parname=8,Lightning - Dispersion Time
      paroffset=8,178
      parvalue=8,32
      partype=8,3
      parcondbehave=8,1

      parenabled=9,1
      parname=9,Lightning - Dispersion Range
      paroffset=9,179
      parvalue=9,96
      partype=9,3
      parcondbehave=9,1

      parenabled=10,1
      parname=10,Lightning - Corona Size
      paroffset=10,17A
      parvalue=10,32
      partype=10,3
      parcondbehave=10,1

      parenabled=11,1
      parname=11,Lightning - Conductor Dispersion
      paroffset=11,17B
      parvalue=11,16
      partype=11,3
      parcondbehave=11,1

      parenabled=12,1
      parname=12,Lightning - Conductor Corona Size
      paroffset=12,17C
      parvalue=12,48
      partype=12,3
      parcondbehave=12,1

      parenabled=13,1
      parname=13,Smoke - Pistols \ Uzis Smoke Duration
      paroffset=13,17D
      parvalue=13,28
      partype=13,3
      parcondbehave=13,1

      parenabled=14,1
      parname=14,Smoke - Revolver Smoke Duration
      paroffset=14,17E
      parvalue=14,28
      partype=14,3
      parcondbehave=14,1

      parenabled=15,1
      parname=15,Colours - Gunflash Blend Colour (RGB)
      paroffset=15,17F
      parvalue=15,47,47,0
      partype=15,9
      parcondbehave=15,1

      parenabled=16,1
      parname=16,Colours - Wallpapers Blend Colour (RGB)
      paroffset=16,182
      parvalue=16,0,0,0
      partype=16,9
      parcondbehave=16,1

      parenabled=17,1
      parname=17,Colours - Wallpapers Fade Top
      paroffset=17,185
      parvalue=17,255
      partype=17,3
      parcondbehave=17,1

      parenabled=18,1
      parname=18,Colours - Wallpapers Fade Bottom
      paroffset=18,186
      parvalue=18,255
      partype=18,3
      parcondbehave=18,1

      parenabled=19,1
      parname=19,Colours - Sparkles Blend Colour (RGB)
      paroffset=19,187
      parvalue=19,0,0,0
      partype=19,9
      parcondbehave=19,1

      parenabled=20,1
      parname=20,Colours - Waterdrops Colour (RGB)
      paroffset=20,18A
      parvalue=20,0,0,0
      partype=20,9
      parcondbehave=20,1

      parenabled=21,1
      parname=21,Colours - Shadow Blend Colour (RGB)
      paroffset=21,18D
      parvalue=21,0,0,0
      partype=21,9
      parcondbehave=21,1

      parenabled=22,1
      parname=22,Colour - Shadow Transparency
      paroffset=22,190
      parvalue=22,79
      partype=22,3
      parcondbehave=22,1

      parenabled=23,1
      parname=23,Colours - Fadeouts Colour (RGB)
      paroffset=23,191
      parvalue=23,0,0,0
      partype=23,9
      parcondbehave=23,1

      parenabled=24,1
      parname=24,Misc - Raw Sky Scroll Direction
      paroffset=24,194
      parvalue=24,32760
      partype=24,4
      parcondbehave=24,1

      parenabled=25,1
      parname=25,Blood - Size
      paroffset=25,196
      parvalue=25,8
      partype=25,3
      parcondbehave=25,1

      parenabled=26,1
      parname=26,Blood - Intensity
      paroffset=26,197
      parvalue=26,48
      partype=26,3
      parcondbehave=26,1

      parenabled=27,1
      parname=27,Blood - Speed
      paroffset=27,198
      parvalue=27,5
      partype=27,3
      parcondbehave=27,1

      parenabled=28,1
      parname=28,Blood - Lifetime
      paroffset=28,199
      parvalue=28,24
      partype=28,3
      parcondbehave=28,1

      parenabled=29,1
      parname=29,Blood - Spread Factor X
      paroffset=29,19A
      parvalue=29,7
      partype=29,3
      parcondbehave=29,1

      parenabled=30,1
      parname=30,Blood - Spread Factor Y
      paroffset=30,19B
      parvalue=30,7
      partype=30,3
      parcondbehave=30,1

      parenabled=31,1
      parname=31,Blood - Render Type
      paroffset=31,19C
      parvalue=31,2
      partype=31,3
      parcondbehave=31,1

      parenabled=32,1
      parname=32,Blood - Colour (RGB)
      paroffset=32,19D
      parvalue=32,0,0,0
      partype=32,9
      parcondbehave=32,1

  footer=2


  header=3

      enabled=1
      name=GFX2 Customizer
      description=Notes: The options that are not present weren't compatible with TRNG or they are already contained in it.//Some TREP options asked for the insertion of a hexadecimal value, for example the Raw Blast Timeout, with FLEP you need to insert the equivalent decimal value.//Also, with TREP you could only enable some options putting a check. Now you must insert a specific value for them. Look at the 'SPECIAL VALUES' section of this description.//////Like GFX1 Customizer, this one changes some particle and sprite constants.////RICOCHETS: A bunch of sparkle effects. Try to increase «fall-off delay» parameter to get wonderful slowly-falling sparkles effect. Also you can increase add-on sprite initial size or change its ID, so it will be seen more clearly.////EXPLOSION: This will modify explosion effect only for crossbow explosive ammo.////UNDERWATER DUST: Maximum amount value will set max. amount of particles in scene, and density will change speed of UW dust disappearing. Size and sprite ID values control how large sprites are and which sprite is used to draw dust. X/Y flow can be used to force dust move to a specific direction.////ANIM TEXTURES: By default, TR4's animated textures look like slide-show (only 6 FPS), but if you will decrease this value, texture animations will be operated faster! In combination with large animated texture sequences you can create much more realistic (smooth) water, lava and many other effects.////WATER DISTORSION / LIGHTING: Specifies speed of waving water effect and lighting. You can use it to create more smooth and fast water animations.////FLYBY WIDESCREEN BARS: These two parameters will modify widescreen cutscene bars. You can increase its size to gain more cinematographic effect (like aspect ratio 2.35:1, Cinemascope and so on) or set it to 0 to disable it.////FADEOUTS: These options are for loading fadeouts. The formula is Speed/Time, so you can set time to 0 and increase level loading time by that. Also you can increase both speed and time to gain more cinematographic fadeouts, but you must test it a lot, because incorrectly modified values can produce funny bugs, like twin or quad fadeout and such. For example, 5/20 values work good.////WATERFALL MIST: It is a hardcoded mist used for waterfall effects, but actually this effect can be used for various purposes. By decreasing amount and increasing density parameters and changing colours, you can create different particle objects.////SPRINKLER: You can modify spread, amount, arch, colour and also length (gravity) of particles. Most interesting in Sprinkler object is that you can create realistic fountains with it! Just enable «Loop forever» option, and sprinkler will work as long as it's activated! Note that by increasing arch value you can create actual fountain physics.////////SPECIAL VALUES////- UNIFY FOR VARIOUS SURFACES: Put the value 8 to enable it.////- LOOP FOREVER: Put the value 144 to enable it.////////Patch ported from TREP by Delta.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,4
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Ricochets - Amount of Sparkles
      paroffset=0,1A0
      parvalue=0,8
      partype=0,3
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Ricochets - Unify for various surfaces
      paroffset=1,1A1
      parvalue=1,3
      partype=1,3
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Ricochets - Sparkles Fall-off Delay
      paroffset=2,1A2
      parvalue=2,9
      partype=2,3
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Ricochets - Sprite Size
      paroffset=3,1A3
      parvalue=3,8
      partype=3,3
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Ricochets - Sprite ID
      paroffset=4,1A4
      parvalue=4,4
      partype=4,3
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Ricochets - Core Intensity
      paroffset=5,1A5
      parvalue=5,16
      partype=5,3
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Ricochets - Colour (RGB)
      paroffset=6,1A6
      parvalue=6,96,48,0
      partype=6,9
      parcondbehave=6,1

      parenabled=7,1
      parname=7,Underwater Dust - Amount
      paroffset=7,1A9
      parvalue=7,16
      partype=7,3
      parcondbehave=7,1

      parenabled=8,1
      parname=8,Underwater Dust - Density
      paroffset=8,1AA
      parvalue=8,16
      partype=8,3
      parcondbehave=8,1

      parenabled=9,1
      parname=9,Underwater Dust - Size
      paroffset=9,1AB
      parvalue=9,12
      partype=9,3
      parcondbehave=9,1

      parenabled=10,1
      parname=10,Underwater Dust - Sprite ID
      paroffset=10,1AC
      parvalue=10,10
      partype=10,3
      parcondbehave=10,1

      parenabled=11,1
      parname=11,Underwater Dust - X Flow
      paroffset=11,1AD
      parvalue=11,-1
      partype=11,5
      parcondbehave=11,1

      parenabled=12,1
      parname=12,Underwater Dust - Y Flow
      paroffset=12,1AE
      parvalue=12,-1
      partype=12,5
      parcondbehave=12,1

      parenabled=13,1
      parname=13,Explosions - Fireball Sprite Size
      paroffset=13,1AF
      parvalue=13,40
      partype=13,3
      parcondbehave=13,1

      parenabled=14,1
      parname=14,Explosions - Fireball Duration
      paroffset=14,1B0
      parvalue=14,24
      partype=14,3
      parcondbehave=14,1

      parenabled=15,1
      parname=15,Explosions - Fireball Dispersion
      paroffset=15,1B1
      parvalue=15,51
      partype=15,3
      parcondbehave=15,1

      parenabled=16,1
      parname=16,Explosions - Blast Radius
      paroffset=16,1B2
      parvalue=16,96
      partype=16,3
      parcondbehave=16,1

      parenabled=17,1
      parname=17,Explosions - Raw Blast Timeout
      paroffset=17,1B3
      parvalue=17,411066368
      partype=17,7
      parcondbehave=17,1

      parenabled=18,1
      parname=18,Explosions - Raw Blast Size
      paroffset=18,1B7
      parvalue=18,19922992
      partype=18,7
      parcondbehave=18,1

      parenabled=19,1
      parname=19,Animation Texture - Frame Change Interval
      paroffset=19,1BB
      parvalue=19,5
      partype=19,3
      parcondbehave=19,1

      parenabled=20,1
      parname=20,Water Distorsion / Lighting - Speed
      paroffset=20,1BC
      parvalue=20,4
      partype=20,3
      parcondbehave=20,1

      parenabled=21,1
      parname=21,Flyby Widescreen Bars - Height
      paroffset=21,1BD
      parvalue=21,16
      partype=21,3
      parcondbehave=21,1

      parenabled=22,1
      parname=22,Flyby Widescreen Bars - Speed
      paroffset=22,1BE
      parvalue=22,1
      partype=22,3
      parcondbehave=22,1

      parenabled=23,1
      parname=23,Fadeouts - Speed
      paroffset=23,1BF
      parvalue=23,3
      partype=23,3
      parcondbehave=23,1

      parenabled=24,1
      parname=24,Fadeouts - Time
      paroffset=24,1C0
      parvalue=24,8
      partype=24,3
      parcondbehave=24,1

      parenabled=25,1
      parname=25,Waterfall Mist - Main Colour (RGB)
      paroffset=25,1C1
      parvalue=25,192,192,192
      partype=25,9
      parcondbehave=25,1

      parenabled=26,1
      parname=26,Waterfall Mist - Core Colour (RGB)
      paroffset=26,1C4
      parvalue=26,128,128,128
      partype=26,9
      parcondbehave=26,1

      parenabled=27,1
      parname=27,Waterfall Mist - Size
      paroffset=27,1C7
      parvalue=27,12
      partype=27,3
      parcondbehave=27,1

      parenabled=28,1
      parname=28,Waterfall Mist - Density
      paroffset=28,1C8
      parvalue=28,6
      partype=28,3
      parcondbehave=28,1

      parenabled=29,1
      parname=29,Waterfall Mist - Amount
      paroffset=29,1C9
      parvalue=29,4
      partype=29,3
      parcondbehave=29,1

      parenabled=30,1
      parname=30,Sprinkler - Amount
      paroffset=30,1CA
      parvalue=30,3
      partype=30,3
      parcondbehave=30,1

      parenabled=31,1
      parname=31,Sprinkler - Height
      paroffset=31,1CB
      parvalue=31,64
      partype=31,3
      parcondbehave=31,1

      parenabled=32,1
      parname=32,Sprinkler - Arch
      paroffset=32,1CC
      parvalue=32,224
      partype=32,3
      parcondbehave=32,1

      parenabled=33,1
      parname=33,Sprinkler - Spread
      paroffset=33,1CD
      parvalue=33,4
      partype=33,3
      parcondbehave=33,1

      parenabled=34,1
      parname=34,Sprinkler - Colour (RGB)
      paroffset=34,1CE
      parvalue=34,112,128,128
      partype=34,9
      parcondbehave=34,1

      parenabled=35,1
      parname=35,Sprinkler - Loop Forever
      paroffset=35,1D1
      parvalue=35,64
      partype=35,3
      parcondbehave=35,1

  footer=3


  header=4

      enabled=1
      name=Light Customizer
      description=Notes: The options that are not present weren't compatible with TRNG or they are already contained in it.//Also, with TREP you could only enable some options putting a check. Now you must insert a specific value for them. Look at the 'SPECIAL VALUES' section of this description.//////First of all, Light Customizer allows you to change overall light intensity. This option can be useful if you want to create more saturated lighting in level. Also you can turn off lights completely by setting this parameter to zero.////- COMMON EFFECTIVE AREAS: For some dynamic lights, you can modify effective area. For example, if you're creating new guns with more firepower, you can also increase gunflash effective area.//It allow you to modify also the binocular light range. Binocular range format is completely similar to DD/DF range format. Just remember, that you can decrease binocular range to zero and thus turn off binocular light. Also, if you've increased DD/DF range, you can also increase binocular light range in a corresponding manner.////- BLINKING LIGHT: Some options for BLINKING_LIGHT light object.////////SPECIAL VALUES////- BINOCULARS LIGHT RANGE: To make it works correctly choose and insert the value of the option you want.//(Option   -    Value)//    00      -       0//    05      -    17821//    10      -    17949//    20      -    18080       (DEFAULT)//    25      -    18108//    30      -    18155//    40      -    18205//    50      -    18244//    60      -    18283//    70      -    18313//    80      -    18333//    90      -    18352////- BLEND INTENSITY: To make it works correctly choose and insert the value of the option you want.//(Option     -       Value)//      0        -          0// 0.0009...  -   980522355// 0.0019...  -   989584680// 0.0029...  -   994015179// 0.0039...  -   998277249       (DEFAULT)// 0.0049...  -   1000424733// 0.0059...  -   1002572217// 0.0069...  -   1004719700// 0.0079...  -   1006750072// 0.0089...  -   1007823814// 0.0099...  -   1008897556////- BLINKING LIGHT SHOW MESH: Put the value 1 to enable it.//////////Patch ported from TREP by Delta.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,5
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Common Effective Areas - Pistols / Uzis Flash
      paroffset=0,1D2
      parvalue=0,10
      partype=0,3
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Common Effective Areas - Revolver Flash
      paroffset=1,1D3
      parvalue=1,12
      partype=1,3
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Common Effective Areas - Shotgun Flash
      paroffset=2,1D4
      parvalue=2,12
      partype=2,3
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Common Effective Areas - Flame Emitter 1
      paroffset=3,1D5
      parvalue=3,16
      partype=3,3
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Common Effective Areas - Binoculars Light Range
      paroffset=4,1D6
      parvalue=4,18080
      partype=4,4
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Misc - Blend Intensity
      paroffset=5,1D8
      parvalue=5,998277249
      partype=5,7
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Blinking Light - Duration
      paroffset=6,1DC
      parvalue=6,3
      partype=6,3
      parcondbehave=6,1

      parenabled=7,1
      parname=7,Blinking Light - Effective Area
      paroffset=7,1DD
      parvalue=7,16
      partype=7,3
      parcondbehave=7,1

      parenabled=8,1
      parname=8,Blinking Light - Show Mesh
      paroffset=8,1DE
      parvalue=8,2
      partype=8,3
      parcondbehave=8,1

      parenabled=9,1
      parname=9,Blinking Light - Coordinate 1
      paroffset=9,1DF
      parvalue=9,0
      partype=9,4
      parcondbehave=9,1

      parenabled=10,1
      parname=10,Blinking Light - Coordinate 2
      paroffset=10,1E1
      parvalue=10,0
      partype=10,4
      parcondbehave=10,1

      parenabled=11,1
      parname=11,Blinking Light - Coordinate 3
      paroffset=11,1E3
      parvalue=11,0
      partype=11,4
      parcondbehave=11,1

  footer=4


  header=5

      enabled=1
      name=Light Customizer - Turn Off Motorbike Headlights
      description=Disables the motorbike headlight. You can use it if you're using motorbike in day levels.//////////////////////////////////////Patch ported from TREP by Delta.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,6
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=5


  header=6

      enabled=1
      name=Light Customizer - Blinking Light as Alarm Light
      description=This option will allow you to use both BLINKING_LIGHT and ALARM_LIGHT objects in the same slot!//////To turn blinking light into alarm light in game, just set OCB to -100 for desired BLINKING_LIGHT object. To modify alarm light radius, you can use Coordinate options (in 'Light Customize' patch), but note that it will also affect ALL BLINKING_LIGHT objects, so you must re-adjust their actual nullmesh position, or light will appear in wrong places.//(Thanks to Harly Wuson for providing information about this modification!)////////////////Patch ported from TREP by Delta.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,7
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Alarmlight Speed
      paroffset=0,1E5
      parvalue=0,2560
      partype=0,4
      parcondbehave=0,1

  footer=6


  header=7

      enabled=1
      name=Audio Customizer
      description=Notes: The options that are not present weren't compatible with TRNG or they are already contained in it.//Also, with TREP you could only enable some options putting a check. Now you must insert a specific value for them. Look at the 'SPECIAL VALUES' section of this description.//////This Audio Customizer allow you to change the settings for sound, music and their option bars.////- SOUND VOLUME BAR: You can change the main and fade colours of the Sound Volume Bar, and also the Active Bar Overlay colour.//The Active Bar Overlay is a parameters responsible for active (highlighted) additional colour.////- MUSIC VOLUME BAR: Same as before but for the Music Volume Bar.////- PASSIVE BAR OVERLAY: This is applied to both bars. This parameters changes the colour for the non-highlighted bar.////- SOUND OPTIONS: These commands change a pair of sound ID (this fix the «underwater_door» bug), the SFX Sample Rate to to increase sound quality of samples, and increase the sample memory permitting to use any sound sample larger than 256 kbytes.////- MUSIC OPTIONS: Changes the hardcoded Inside/Outside Jeep  and Secret Audiotracks////////SPECIAL VALUES////- OVERALL SFX SAMPLE RATE: To make it works correctly choose and insert the value of the option you want.//(Option      -       Value)//11025 Hz   -    4598852//22050 Hz   -    4631620       (DEFAULT)//44100 Hz   -    4664388//48000 Hz   -    4668288////- EXTEND SAMPLE MEMORY FROM 256KB TO 1024KB: Put the value 16 to enable it.////////Patch ported from TREP by Delta.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,8
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Sound Volume Bar - Main Colour (RGB)
      paroffset=0,1E7
      parvalue=0,63,63,255
      partype=0,9
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Sound Volume Bar - Fade Colour (RGB)
      paroffset=1,1EA
      parvalue=1,31,31,31
      partype=1,9
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Sound Volume Bar - Active Bar Overlay (RGB)
      paroffset=2,1ED
      parvalue=2,127,127,127
      partype=2,9
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Music Volume Bar - Main Colour (RGB)
      paroffset=3,1F0
      parvalue=3,63,63,255
      partype=3,9
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Music Volume Bar - Fade Colour (RGB)
      paroffset=4,1F3
      parvalue=4,31,31,31
      partype=4,9
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Music Volume Bar - Active Bar Overlay (RGB)
      paroffset=5,1F6
      parvalue=5,127,127,127
      partype=5,9
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Sound / Music Volume Bar - Passive Bar Overlay (RGB)
      paroffset=6,1F9
      parvalue=6,63,63,63
      partype=6,9
      parcondbehave=6,1

      parenabled=7,1
      parname=7,Sound Options - Overall SFX sample rate
      paroffset=7,1FC
      parvalue=7,4631620
      partype=7,7
      parcondbehave=7,1

      parenabled=8,1
      parname=8,Sound Options - [Lara Being Hit] Sound ID
      paroffset=8,200
      parvalue=8,50
      partype=8,3
      parcondbehave=8,1

      parenabled=9,1
      parname=9,Sound Options - [No Ammo] Sound ID
      paroffset=9,201
      parvalue=9,48
      partype=9,3
      parcondbehave=9,1

      parenabled=10,1
      parname=10,Sound Options - Extend Sample Memory from 256kb to 1024kb
      paroffset=10,202
      parvalue=10,4
      partype=10,3
      parcondbehave=10,1

      parenabled=11,1
      parname=11,Music Options - Inside Jeep Audiotrack
      paroffset=11,203
      parvalue=11,98
      partype=11,3
      parcondbehave=11,1

      parenabled=12,1
      parname=12,Music Options - Outside Jeep Audiotrack
      paroffset=12,204
      parvalue=12,110
      partype=12,3
      parcondbehave=12,1

      parenabled=13,1
      parname=13,Music Options - Secret Audiotrack
      paroffset=13,205
      parvalue=13,5
      partype=13,3
      parcondbehave=13,1

  footer=7


  header=8

      enabled=1
      name=Damage Customizer
      description=This customizer has very few parameters since TRNG allows you to change the damage inflicted by most of the enemies and traps, except for these.//////- LITTLE BEETLE (DISPERSION): If you'll decrease this value, little beetles will be more «concentrated» when biting Lara, so her health will decrease quickly. But don't set this parameter too low, because then little beetles will go insane and run around Lara with a speed of a sport-car.////- MAGIC ATTACK (DIVIDER): Here is divider for ALL magical attack in TR4 game: i. e. for demigod attacks, Set's energy attacks, Mutant fire attack, etc. To increase magic attack damage, DECREASE this parameter.////- HP DRAIN NO AIR: When Lara out of air, she drowns. I. e., her HP will decrease until she will die. Here you can change this decrease factor.////- HP DRAIN IN JOBY SPIKES: HP drain value for spikes created by (or for) our dearest level designer named Joby Wood.////////Patch ported from TREP by Delta.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,9
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Enemy Behaviour - Little Beetle (Dispersion)
      paroffset=0,206
      parvalue=0,1024
      partype=0,4
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Enemy Damage - Magic Attack (Divider)
      paroffset=1,208
      parvalue=1,2
      partype=1,3
      parcondbehave=1,1

      parenabled=2,1
      parname=2,HP Drain - No Air
      paroffset=2,209
      parvalue=2,-5
      partype=2,5
      parcondbehave=2,1

      parenabled=3,1
      parname=3,HP Drain - In Joby Spikes
      paroffset=3,20A
      parvalue=3,-8
      partype=3,5
      parcondbehave=3,1

  footer=8


  header=9

      enabled=1
      name=Inventory Customizer
      description=Notes: The options that are not present weren't compatible with TRNG or they are already contained in it.//Some TREP options asked for the insertion of a hexadecimal value (Item and Ammo Rotate Speeds) with FLEP you need to insert the equivalent decimal value.//////- STARTUP PARAMETERS: Here you can modify start-up Air and Sprint Energy. But this option will not modify MAXIMUM points.////- FLYCHEAT MAGIC WORD: These 4 commands allow you to change the keys that enable the 'DOZY' flycheat.//Here are the corrisponding value for each letter://A (126) - B (144) - C (142) - D (128) - E (114) - F (129) - G (130)//H (131) - I (119)  - J (132)  - K (133) - L (134) - M (146) - N (145)//O (120) - P (121) - Q (112) - R (115) - S (127) - T (116) - U (118)//V (143) - W (113) - X (141) - Y (117) - Z (140)////- SMALL MEDIKIT EFFECT: Changes the number of Health Points recovered when the Small Medikit is used.////- INVENTORY: Just for fun. You can independently change item/ammo rotation speeds in inventory and the duration of pick-up rotate animation (you can set it to 0 to disable pick-up showing completely).////////Patch ported from TREP by Delta.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,A
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Startup Parameters - Air at Startup
      paroffset=0,20B
      parvalue=0,1800
      partype=0,4
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Startup Parameters - Sprint Energy at Startup
      paroffset=1,20D
      parvalue=1,120
      partype=1,3
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Misc - FlyCheat Magic Word - Letter 1 (D)
      paroffset=2,20E
      parvalue=2,128
      partype=2,3
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Misc - FlyCheat Magic Word - Letter 2 (O)
      paroffset=3,20F
      parvalue=3,120
      partype=3,3
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Misc - FlyCheat Magic Word - Letter 3 (Z)
      paroffset=4,210
      parvalue=4,140
      partype=4,3
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Misc - FlyCheat Magic Word - Letter 4 (Y)
      paroffset=5,211
      parvalue=5,117
      partype=5,3
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Item Effect - Small Medikit Effect
      paroffset=6,212
      parvalue=6,500
      partype=6,4
      parcondbehave=6,1

      parenabled=7,1
      parname=7,Inventory - Item Rotate Speed
      paroffset=7,214
      parvalue=7,1022
      partype=7,4
      parcondbehave=7,1

      parenabled=8,1
      parname=8,Inventory - Ammo Rotate Speed
      paroffset=8,216
      parvalue=8,1022
      partype=8,4
      parcondbehave=8,1

      parenabled=9,1
      parname=9,Inventory - Pick-Up Showing Duration
      paroffset=9,218
      parvalue=9,45
      partype=9,3
      parcondbehave=9,1

  footer=9


  header=10

      enabled=1
      name=Inventory Customizer - Fix Compass Bug
      description=Unlike TR1, TR4's compass shows non-actual compass direction, but Lara's direction. This is so unrealistic… But this patch will fix direction bug, and compass will show actual compass direction. BUT YOU MUST INVERT COMPASS NEEDLE then, or else needle will point to south instead of north. If you have standard TR4 compass in your level, you only need to retexture it, but if you have created custom compass needle, then you must «reverse» it with your 3D modelling program.////////////////////////////Patch ported from TREP by Delta.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,B
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=10


  header=11

      enabled=1
      name=Inventory Customizer - 24 Savegame Slots
      description=TRNG Savegame Panels don't work on every system, in that case the player needs to delete the savegame panel image from pix folder to go back to the default savegame screen.//So if you want to increase also the default savegame slots or you just don't want to use the TRNG Savegame Panels but you want more savegames slots, this is for you.////Savegame slots are increased to 24. It could have been increased more, but then load/save dialog text strings just won't fit the screen (it was already compressed at maximum).////NOTE: this option will also squash text in Control Configuration menu, but since you don't have to go to Control Configuration frequently, this bug can be considered as minor and non-critical. Also, this option WILL NOT WORK IN SOFTWARE MODE.////////////Patch ported from TREP by Delta.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,C
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=11


  header=12

      enabled=1
      name=Inventory Customizer -  Shotgun 6x Divider OFF
      description=As you probably know, shotgun's gunfire consists of 6 shots. Thus, ACTUAL SHOTGUN AMMO is not the ammo which you can see in Inventory screen. Inventory screen's ammo is nothing else than ACTUAL ammo divided by 6. So, you now can disable this divider to see ACTUAL ammo amount instead of divided.////WARNING: This patch doesn't affect the TRNG Ammo Counter in which you still will see the ammo divided by 6.//////////////////////////Patch ported from TREP by Delta.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,D
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=12


  header=13

      enabled=1
      name=Weapon Customizer
      description=Notes: The options that are not present weren't compatible with TRNG or they are already contained in it.//Also, with TREP you could only enable some options putting a check. Now you must insert a specific value for them. Look at the 'SPECIAL VALUES' section of this description.////You can already customize your weapons using the CUST_WEAPON and CUST_AMMO TRNG Script commands, but some gun effects are still missing without this patch.//////- COMPLEX WEAPON MODIFIERS: These commands change the bullet dispersion for pistols, uzis and revolver. Useful when creating powerful weapons with low accuracy.////- COMMON: You can change the behaviour of each Crossbow and Grenade Gun ammo types. //For example, you can set all crossbow ammo flags to 3 (Explosive), then create rocket launcher in crossbow slot and enjoy REAL rockets in DEFAULT crossbow ammo slot.//Grenade Gun actually has two hidden new ammo types! It's Ultra Ammo (flaming grenade with cool red tail, which will explode immediately after touching anything) and Frag Ammo (kind of Super Ammo, but with increased number of fragments).//You can also change Grenade timer (You can simply increase timeout - up to 65535/24=2730 sec=45 min - or DISABLE IT COMPLETELY by setting this value to zero. Still, grenades will explode if any enemy or Lara will touch them.), grenade weight, disable grenade rotation and force the explosion when the grenades collide with any object/surface.//Combining these last 3 options (grenade weight to 0) you can emulate Rocket Launcher or TR2 grenades.////- TARGETING: We may suppose that Lara Croft is a perfect shooter. She can fire from 2 pistols, 2 uzis and other powerful weapons from any distance she wants at anyone she wants. But what if her skills with uzis are less than with pistols? Here we go. DECREASE or INCREASE targeting distance for ANY weapon, and Lara will use autotargeting at different distance.////////SPECIAL VALUES////- CROSSBOW AMMO FLAGS: Choose and insert the value of the ammo flag you want to use for a specific crossbow ammo type.//(Ammo Type      -   Value)//Normal Ammo    -      1//Poisoned Ammo  -      2//Explosive Ammo  -      3////- DISABLE GRENADE ROTATION: Put the value 1711276216 to enable it.////- FORCE ONE-TOUCH FOR ALL GRENADE AMMO TYPES: Put the value 37008 to enable it.////- GRENADE GUN AMMO FLAGS: Choose and insert the value of the ammo flag you want to use for a specific grenade gun ammo type.//(Ammo Type      -   Value)//Normal Ammo    -      1//Super Ammo      -      2//Flash Ammo       -      3//Ultra Ammo        -      4//Frag Ammo        -      5////////Patch ported from TREP by Delta.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,E
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Complex Weapon Modifiers - Pistols Dispersion
      paroffset=0,219
      parvalue=0,5
      partype=0,3
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Complex Weapon Modifiers - Uzis Dispersion
      paroffset=1,21A
      parvalue=1,5
      partype=1,3
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Complex Weapon Modifiers - Revolver Dispersion
      paroffset=2,21B
      parvalue=2,2
      partype=2,3
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Common - Crossbow Ammo Flags - Normal Ammo
      paroffset=3,21C
      parvalue=3,1
      partype=3,3
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Common - Crossbow Ammo Flags - Poisoned Ammo
      paroffset=4,21D
      parvalue=4,2
      partype=4,3
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Common - Crossbow Ammo Flags - Explosive Ammo
      paroffset=5,21E
      parvalue=5,3
      partype=5,3
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Common - Grenade Timer (1/24)
      paroffset=6,21F
      parvalue=6,120
      partype=6,3
      parcondbehave=6,1

      parenabled=7,1
      parname=7,Common - Grenade Weight
      paroffset=7,220
      parvalue=7,3
      partype=7,3
      parcondbehave=7,1

      parenabled=8,1
      parname=8,Common - Disable Grenade Rotation
      paroffset=8,221
      parvalue=8,1713260427
      partype=8,7
      parcondbehave=8,1

      parenabled=9,1
      parname=9,Common - Force One-Touch for All Grenade Ammo Types
      paroffset=9,225
      parvalue=9,23669
      partype=9,4
      parcondbehave=9,1

      parenabled=10,1
      parname=10,Common - Grenade Gun Ammo Flags - Normal Ammo
      paroffset=10,227
      parvalue=10,1
      partype=10,3
      parcondbehave=10,1

      parenabled=11,1
      parname=11,Common - Grenade Gun Ammo Flags - Super Ammo
      paroffset=11,228
      parvalue=11,2
      partype=11,3
      parcondbehave=11,1

      parenabled=12,1
      parname=12,Common - Grenade Gun Ammo Flags - Flash Ammo
      paroffset=12,229
      parvalue=12,3
      partype=12,3
      parcondbehave=12,1

      parenabled=13,1
      parname=13,Shotgun Smoke Puff Y Position
      paroffset=13,22A
      parvalue=13,11
      partype=13,3
      parcondbehave=13,1

      parenabled=14,1
      parname=14,Targeting - Pistols Targeting Distance
      paroffset=14,22B
      parvalue=14,8192
      partype=14,4
      parcondbehave=14,1

      parenabled=15,1
      parname=15,Targeting - Uzis Targeting Distance
      paroffset=15,22D
      parvalue=15,8192
      partype=15,4
      parcondbehave=15,1

      parenabled=16,1
      parname=16,Targeting - Revolver Targeting Distance
      paroffset=16,22F
      parvalue=16,8192
      partype=16,4
      parcondbehave=16,1

      parenabled=17,1
      parname=17,Targeting - Shotgun Targeting Distance
      paroffset=17,231
      parvalue=17,8192
      partype=17,4
      parcondbehave=17,1

      parenabled=18,1
      parname=18,Targeting - Grenade Gun Targeting Distance
      paroffset=18,233
      parvalue=18,8192
      partype=18,4
      parcondbehave=18,1

      parenabled=19,1
      parname=19,Targeting - Crossbow Targeting Distance
      paroffset=19,235
      parvalue=19,8192
      partype=19,4
      parcondbehave=19,1

  footer=13


  header=14

      enabled=1
      name=Weapon Customizer - Enable Shotgun Gunflash
      description=Actually, shotgun gun flash uses the same procedure as pistols/uzis/flare flash, but it will just bypass gunflash mesh draw. It's not good if you are going to create MP5, M16 or gatling gun in a shotgun slot. MP5 or gatling gun will look so silly with a lot of smoke coming from it and no any gun flashes… But if you will turn on gunflash mesh for shotgun, these weapons will look much more realistic and funny. Also, you can customize gunflash position, so it will fit your gun animation (by default, position is set for South Pacific Remake outfit created by PoYu), and customize vertical smoke puff position (you can hide it under floor, if you'll set it to 255).//////////////////Patch ported from TREP by Delta.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,F
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,X Position
      paroffset=0,237
      parvalue=0,308
      partype=0,4
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Y Position
      paroffset=1,239
      parvalue=1,85
      partype=1,4
      parcondbehave=1,1

  footer=14


  header=15

      enabled=1
      name=Physics Customizer
      description=Notes: The options that are not present weren't compatible with TRNG or they are already contained in it.//Most of these TREP options asked for the insertion of a hexadecimal value, with FLEP you need to insert the equivalent decimal value.//Also, with TREP you could only enable some options putting a check. Now you must insert a specific value for them. Look at the 'SPECIAL VALUES' section of this description.//////- SPEEDS: Physics Customizer allows you to change majority of rotation factors (thanks to Harly Wuson for discovering most of them), swim speed and some other options. For Swim Speed, you must set it LOWER to get HIGHER swim speed, and so on. Jump gravity modifies REAL GRAVITY for jumps. In combination with shell casing gravity, it's useful for space and alien levels.//All these values are RAW values, so you have to test it again and again to gain necessary results.//You can use TREP rounded sliders to define rotation factors and get the hex values. Then convert them in decimal format and put the resulting values here in FLEP.////MISC: It modifies parameters like the gravity for shell casings (Higher value will set higher gravity, and zero gravity will send shells fly in the sky. Useful when creating illusion of low-gravity) and the falling damage (if you've decreased gravity, you can also increase - yes, increase, cause it's divider - this value to reduce falling damage from higher ledges)//You can also disable the explosion in water for Jeep and Motorbike.////////SPECIAL VALUES////- DISABLE BIKE/JEEP WATER EXPLOSION: Put the value 235 to enable it.////////Patch ported from TREP by Delta.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,10
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Speeds - Run Turn - Left Value (1)
      paroffset=0,23B
      parvalue=0,64080
      partype=0,4
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Speeds - Run Turn - Left Value (2)
      paroffset=1,23D
      parvalue=1,1092
      partype=1,4
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Speeds - Run Turn - Right Value (1)
      paroffset=2,23F
      parvalue=2,1456
      partype=2,4
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Speeds - Run Turn - Right Value (2)
      paroffset=3,241
      parvalue=3,64444
      partype=3,4
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Speeds - Jump Turn - Left Value
      paroffset=4,243
      parvalue=4,64990
      partype=4,4
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Speeds - Jump Turn - Right Value
      paroffset=5,245
      parvalue=5,546
      partype=5,4
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Speeds - Jump Gravity
      paroffset=6,247
      parvalue=6,5
      partype=6,3
      parcondbehave=6,1

      parenabled=7,1
      parname=7,Speeds - Swim Turn - Left Value
      paroffset=7,248
      parvalue=7,64444
      partype=7,4
      parcondbehave=7,1

      parenabled=8,1
      parname=8,Speeds - Swim Turn - Right Value
      paroffset=8,24A
      parvalue=8,200
      partype=8,4
      parcondbehave=8,1

      parenabled=9,1
      parname=9,Speeds - Swim Speed
      paroffset=9,24C
      parvalue=9,1092
      partype=9,4
      parcondbehave=9,1

      parenabled=10,1
      parname=10,Speeds - Stand Turn - Left Value
      paroffset=10,24E
      parvalue=10,65127
      partype=10,4
      parcondbehave=10,1

      parenabled=11,1
      parname=11,Speeds - Stand Turn - Right Value
      paroffset=11,250
      parvalue=11,409
      partype=11,4
      parcondbehave=11,1

      parenabled=12,1
      parname=12,Speeds - MonkeySwing Turn - Left Value (1)
      paroffset=12,252
      parvalue=12,65263
      partype=12,4
      parcondbehave=12,1

      parenabled=13,1
      parname=13,Speeds - MonkeySwing Turn - Left Value (2)
      paroffset=13,254
      parvalue=13,64990
      partype=13,4
      parcondbehave=13,1

      parenabled=14,1
      parname=14,Speeds - MonkeySwing Turn - Right Value (1)
      paroffset=14,256
      parvalue=14,273
      partype=14,4
      parcondbehave=14,1

      parenabled=15,1
      parname=15,Speeds - MonkeySwing Turn - Right Value (2)
      paroffset=15,258
      parvalue=15,546
      partype=15,4
      parcondbehave=15,1

      parenabled=16,1
      parname=16,Speeds - Duck Move Turn - Left Value (1)
      paroffset=16,25A
      parvalue=16,64990
      partype=16,4
      parcondbehave=16,1

      parenabled=17,1
      parname=17,Speeds - Duck Move Turn - Left Value (2)
      paroffset=17,25C
      parvalue=17,64990
      partype=17,4
      parcondbehave=17,1

      parenabled=18,1
      parname=18,Speeds - Duck Move Turn - Right Value (1)
      paroffset=18,25E
      parvalue=18,546
      partype=18,4
      parcondbehave=18,1

      parenabled=19,1
      parname=19,Speeds - Duck Move Turn - Right Value (2)
      paroffset=19,260
      parvalue=19,546
      partype=19,4
      parcondbehave=19,1

      parenabled=20,1
      parname=20,Speeds - Duck Stand Turn - Left Value (1)
      paroffset=20,262
      parvalue=20,65263
      partype=20,4
      parcondbehave=20,1

      parenabled=21,1
      parname=21,Speeds - Duck Stand Turn - Left Value (2)
      paroffset=21,264
      parvalue=21,65263
      partype=21,4
      parcondbehave=21,1

      parenabled=22,1
      parname=22,Speeds - Duck Stand Turn - Right Value (1)
      paroffset=22,266
      parvalue=22,273
      partype=22,4
      parcondbehave=22,1

      parenabled=23,1
      parname=23,Speeds - Duck Stand Turn - Right Value (2)
      paroffset=23,268
      parvalue=23,273
      partype=23,4
      parcondbehave=23,1

      parenabled=24,1
      parname=24,Speeds - Rope / Pole Turn - Left Value (1)
      paroffset=24,26A
      parvalue=24,65280
      partype=24,4
      parcondbehave=24,1

      parenabled=25,1
      parname=25,Speeds - Rope / Pole Turn - Left Value (2)
      paroffset=25,26C
      parvalue=25,65280
      partype=25,4
      parcondbehave=25,1

      parenabled=26,1
      parname=26,Speeds - Rope / Pole Turn - Right Value (1)
      paroffset=26,26E
      parvalue=26,256
      partype=26,4
      parcondbehave=26,1

      parenabled=27,1
      parname=27,Speeds - Rope / Pole Turn - Right Value (2)
      paroffset=27,270
      parvalue=27,256
      partype=27,4
      parcondbehave=27,1

      parenabled=28,1
      parname=28,Misc - Shell Gravity
      paroffset=28,272
      parvalue=28,6
      partype=28,3
      parcondbehave=28,1

      parenabled=29,1
      parname=29,Misc - Falling Damage
      paroffset=29,273
      parvalue=29,6
      partype=29,3
      parcondbehave=29,1

      parenabled=30,1
      parname=30,Misc - Disable Bike Water Explosion
      paroffset=30,274
      parvalue=30,116
      partype=30,3
      parcondbehave=30,1

      parenabled=31,1
      parname=31,Misc - Disable Jeep Water Explosion
      paroffset=31,275
      parvalue=31,116
      partype=31,3
      parcondbehave=31,1

  footer=15


  header=16

      enabled=1
      name=Objects Customizer
      description=Some TR objects had hardcoded parameters that couldn't be modified. For example, spikes, which retract and extract with fixed (hardcoded) intervals. Or it's boulder gravity, or raising block height… Objects Customizer allows you to modify some of these hardcoded values, and this way you can drastically change your game's feeling by creating completely new traps with modified parameters!//////////////////////////Patch ported from TREP by Delta.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,11
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Two-Block Platform OCB 0 - Depression Distance
      paroffset=0,276
      parvalue=0,128
      partype=0,3
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Two-Block Platform OCB 0 - Despression Speed
      paroffset=1,277
      parvalue=1,4
      partype=1,3
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Two-Block Platform OCB 0 - Repression Speed
      paroffset=2,278
      parvalue=2,-4
      partype=2,5
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Raising / Expanding Block - Block Height (in Clicks)
      paroffset=3,279
      parvalue=3,4
      partype=3,3
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Raising / Expanding Block - Raise Anim Speed
      paroffset=4,27A
      parvalue=4,64
      partype=4,3
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Falling Block - Timer
      paroffset=5,27B
      parvalue=5,60
      partype=5,3
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Falling Block - Tremble
      paroffset=6,27C
      parvalue=6,1023
      partype=6,3
      parcondbehave=6,1

      parenabled=7,1
      parname=7,Squishy Block 2 - Timer
      paroffset=7,27D
      parvalue=7,60
      partype=7,3
      parcondbehave=7,1

      parenabled=8,1
      parname=8,Squishy Block 2 - Tremble
      paroffset=8,27E
      parvalue=8,160
      partype=8,3
      parcondbehave=8,1

      parenabled=9,1
      parname=9,Spikes - Joby Stretch Speed
      paroffset=9,27F
      parvalue=9,3
      partype=9,3
      parcondbehave=9,1

      parenabled=10,1
      parname=10,Spikes - Normal Spikes Timer
      paroffset=10,280
      parvalue=10,64
      partype=10,4
      parcondbehave=10,1

      parenabled=11,1
      parname=11,Spikes - Normal Spikes Retraction Speed
      paroffset=11,282
      parvalue=11,128
      partype=11,4
      parcondbehave=11,1

      parenabled=12,1
      parname=12,Other Objects - Boulder Gravity
      paroffset=12,284
      parvalue=12,6
      partype=12,3
      parcondbehave=12,1

      parenabled=13,1
      parname=13,Other Objects - Slicer-Dicer Speed
      paroffset=13,285
      parvalue=13,170
      partype=13,4
      parcondbehave=13,1

      parenabled=14,1
      parname=14,Other Objects - Slicer-Dicer Radius
      paroffset=14,287
      parvalue=14,14
      partype=14,3
      parcondbehave=14,1

      parenabled=15,1
      parname=15,Other Objects - Conductor Interval
      paroffset=15,288
      parvalue=15,63
      partype=15,3
      parcondbehave=15,1

  footer=16


  header=17

      enabled=1
      name=Objects Customizer - Inverse 2-Block Plat.
      description=The Two-Block Platforms, without any particular TRNG command, can only raise, not lower. With this patch you can invert Two-Block Platform movement direction and create elevators that will not go up, but go down instead.//////////////////////////////////Patch ported from TREP by Delta.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,12
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=17


  header=18

      enabled=1
      name=Objects Customizer - Inverse 2-Block Plat. (OCB 0)
      description=If you leave the value 0 and press 1-5 in the OCB, the Two-Block Platform will go slowly down for 1/2 click when Lara stands on it.//This patch inverts that movement.////////////////////////////////////Patch ported from TREP by Delta.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,13
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=18


  header=19

      enabled=1
      name=Objects Customizer - Squishy Block 2 Inc. Timer
      description=This patch will reorganize code a bit, so you will be able to use bigger timer values for Squishy Block 2 (by default, TR4 engine allows you to use values only up to 127).////////////////////////////////Patch ported from TREP by Delta.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,14
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Squishy Block 2 - Timer (Increased)
      paroffset=0,289
      parvalue=0,32060
      partype=0,4
      parcondbehave=0,1

  footer=19


  header=20

      enabled=1
      name=Objects Customizer - Squishy Block 2 No Tremble
      description=This patch WILL NOT turn off «final tremble» which happens when squishy block falls down, but will turn off «squishy block in the process» tremble.////////////////////////////////////Patch ported from TREP by Delta.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,15
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=20


  header=21

      enabled=1
      name=New blending modes
      description=Adds 7 new blending types to renderer:////5 - Source inversion (bright zones become dark, perfect for shadows)//8 - Destination inversion (bright zones invert anything behind)//9 - Screen (darkened transitions)//10 - Screen (clear transitions)//11-13 - Custom modes.////Also this patch enables all extra blending modes for room geometry. To apply them to textures you may use Meta2TR or TRTextur programs.////To understand source / dest blending operations, search for D3DBLEND enumeration page on MSDN.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,16
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Custom mode 11 source operation
      paroffset=0,28B
      parvalue=0,0
      partype=0,3
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Custom mode 11 dest operation
      paroffset=1,28C
      parvalue=1,0
      partype=1,3
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Custom mode 12 source operation
      paroffset=2,28D
      parvalue=2,0
      partype=2,3
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Custom mode 12 dest operation
      paroffset=3,28E
      parvalue=3,0
      partype=3,3
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Custom mode 13 source operation
      paroffset=4,28F
      parvalue=4,0
      partype=4,3
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Custom mode 13 dest operation
      paroffset=5,290
      parvalue=5,0
      partype=5,3
      parcondbehave=5,1

  footer=21


  header=22

      enabled=1
      name=Enable new blending modes for particles
      description=Fixes various bugs with black smoke (including SMOKE_EMITTER_BLACK object, so it actually produces black smoke, and grenade / crossbow explosion smoke effect).
      category=
      dependencies=New blending modes
      filename=patches.fpd

      dataoffset=0,17
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=22


  header=23

      enabled=1
      name=Smooth shadows
      description=Turns on smooth textured shadows instead of old octagonal shadows used in almost all PC versions of old-school TR games.
      category=
      dependencies=New blending modes
      filename=patches.fpd

      dataoffset=0,18
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Shadow sprite ID
      paroffset=0,291
      parvalue=0,14
      partype=0,3
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Shadow elevation
      paroffset=1,292
      parvalue=1,-16
      partype=1,5
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Shadow darkness
      paroffset=2,293
      parvalue=2,200
      partype=2,3
      parcondbehave=2,1

  footer=23


  header=24

      enabled=1
      name=Stylish static bars
      description=Replaces old health, air and sprint bars with stylish and highly customizable translucent and gradient bars.////Also this patch should replace any custom bar scripted in TRNG.
      category=
      dependencies=New blending modes
      filename=patches.fpd

      dataoffset=0,19
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Border size
      paroffset=0,294
      parvalue=0,5
      partype=0,0
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Border render type
      paroffset=1,298
      parvalue=1,0
      partype=1,3
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Border upper left tint (RGB)
      paroffset=2,299
      parvalue=2,190,190,190
      partype=2,9
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Border upper right tint (RGB)
      paroffset=3,29C
      parvalue=3,220,220,220
      partype=3,9
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Border lower left tint (RGB)
      paroffset=4,29F
      parvalue=4,100,100,100
      partype=4,9
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Border lower right tint (RGB)
      paroffset=5,2A2
      parvalue=5,60,60,60
      partype=5,9
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Background render type
      paroffset=6,2A5
      parvalue=6,0
      partype=6,3
      parcondbehave=6,1

      parenabled=7,1
      parname=7,Background upper left tint (RGB)
      paroffset=7,2A6
      parvalue=7,30,30,30
      partype=7,9
      parcondbehave=7,1

      parenabled=8,1
      parname=8,Background upper right tint (RGB)
      paroffset=8,2A9
      parvalue=8,30,30,30
      partype=8,9
      parcondbehave=8,1

      parenabled=9,1
      parname=9,Background lower left tint (RGB)
      paroffset=9,2AC
      parvalue=9,140,140,140
      partype=9,9
      parcondbehave=9,1

      parenabled=10,1
      parname=10,Background lower right tint (RGB)
      paroffset=10,2AF
      parvalue=10,100,100,100
      partype=10,9
      parcondbehave=10,1

      parenabled=11,1
      parname=11,Active bar render type
      paroffset=11,2B2
      parvalue=11,10
      partype=11,3
      parcondbehave=11,1

  footer=24


  header=25

      enabled=1
      name=Disable sentry gun flame attack
      description=Disables sentry gun flamethrower attack and sets it to gunfire mode only.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,1A
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=25


  header=26

      enabled=1
      name=Enable GAME OVER
      description=Turns on blinking GAME OVER label when Lara dies.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,1B
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=26


  header=27

      enabled=1
      name=Add [Hits] to statistics
      description=Show hits sub-entry in [Ammo used] statistic entry.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,1C
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Text mask
      paroffset=0,2B3
      parvalue=0,%d (%d hits)
      partype=0,1508
      parcondbehave=0,1

  footer=27


  header=28

      enabled=1
      name=Disable add-on gun sound
      description=Disables add-on EXPLOSION_1 sound for uzis, pistols, shotgun and revolver.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,1D
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=28


  header=29

      enabled=1
      name=Enable ricochet sound effect
      description=Enables ricochet sounds for Lara's guns, just like in TR1-3.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,1E
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=29


  header=30

      enabled=1
      name=Old-skool teeth spikes
      description=When Lara will jump onto teeth spikes, she will die like in TR1-3 (with spit animation and sound).////Does not require additional TRNG scripting.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,1F
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=30


  header=31

      enabled=1
      name=Disable ledge climb delay
      description=This option allows you to disable ledge hanging delay before climbing.////Does not require additional TRNG scripting.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,20
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=31


  header=32

      enabled=1
      name=Disable dive delay
      description=This option allows you to disable delay before diving.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,21
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=32


  header=33

      enabled=1
      name=Quick crawlspace climb
      description=Enables easy TR5-like crawlspace climb without necessity to press "duck" button.////Does not require additional TRNG scripting.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,22
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=33


  header=34

      enabled=1
      name=Enable crawlspace jump
      description=Unlocks out-of-crawlspace jump, like in TR5.////Does not require additional TRNG scripting.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,23
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Crawlspace jump animation #
      paroffset=0,2C3
      parvalue=0,421
      partype=0,6
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Pit deepness threshold
      paroffset=1,2C5
      parvalue=1,768
      partype=1,6
      parcondbehave=1,1

  footer=34


  header=35

      enabled=1
      name=Enable crawlspace pickup
      description=Unlocks crawlspace pickup on all fours (animation #292).//Revised wads needed.////Does not require additional TRNG scripting.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,24
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Pickup on all fours animation #
      paroffset=0,2C7
      parvalue=0,292
      partype=0,3
      parcondbehave=0,1

  footer=35


  header=36

      enabled=1
      name=Monkeyswing: 180° turn (stop)
      description=Enables 180° turn while Lara is hanging still on monkeyswing.//To activate it, you must press ROLL button.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,25
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Turn animation #
      paroffset=0,2C8
      parvalue=0,447
      partype=0,6
      parcondbehave=0,1

  footer=36


  header=37

      enabled=1
      name=Monkeyswing: 180° turn (move)
      description=Enables 180° turn while Lara is moving on monkeyswing.//To activate it, you must press ROLL button.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,26
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Turn animation #
      paroffset=0,2CA
      parvalue=0,448
      partype=0,6
      parcondbehave=0,1

  footer=37


  header=38

      enabled=1
      name=Roll key setting
      description=You can set your animations like turn around or something to roll keys.////Patch developed by Harly Wuson.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,27
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,(Roll key) Animation #
      paroffset=0,2CC
      parvalue=0,146
      partype=0,6
      parcondbehave=0,1

      parenabled=1,1
      parname=1,(Up+Down key) Animation #
      paroffset=1,2CE
      parvalue=1,146
      partype=1,6
      parcondbehave=1,1

  footer=38


  header=39

      enabled=1
      name=Add Lara's Home entry to title menu
      description=Adds new menu entry to title screen which allows to load specified level number. This way you can create Lara's Home or additional episode within one game.////Does not require additional TRNG scripting.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,28
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Menu entry text
      paroffset=0,2D0
      parvalue=0,Lara's Home
      partype=0,3108
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Lara's Home level #
      paroffset=1,2F0
      parvalue=1,2
      partype=1,5
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Original game level #
      paroffset=2,2F1
      parvalue=2,1
      partype=2,5
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Active entry font effect ID
      paroffset=3,2F2
      parvalue=3,1
      partype=3,5
      parcondbehave=3,1

  footer=39


  header=40

      enabled=1
      name=Save Folder
      description=Allows you to store savegames inside a separate "save" folder. The folder needs to be created in the root folder or the game won't save.////Patch ported by AoDfan.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,29
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=40


  header=41

      enabled=1
      name=Lara's Ponytail Position Changer
      description=Created by GeckoKid but discovered and provided by Harly Wuson, this this little patch lets you change your Lara's ponytail/braid/whatever you call that piece of hair's position.////If you look from the back of lara's head...//X is left - to right +//Y is top - to bottom +//Z is far + to near -////Patch ported by AoDfan.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,2A
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Adult Lara's X Position
      paroffset=0,2F3
      parvalue=0,-4
      partype=0,5
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Adult Lara's Y Position
      paroffset=1,2F4
      parvalue=1,-4
      partype=1,5
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Adult Lara's Z Position
      paroffset=2,2F5
      parvalue=2,-48
      partype=2,5
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Young Lara's (left) X position
      paroffset=3,2F6
      parvalue=3,-52
      partype=3,5
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Young Lara's (left) Y position
      paroffset=4,2F7
      parvalue=4,-48
      partype=4,5
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Young Lara's (left) Z position
      paroffset=5,2F8
      parvalue=5,-50
      partype=5,5
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Young Lara's (right) X position
      paroffset=6,2F9
      parvalue=6,44
      partype=6,5
      parcondbehave=6,1

      parenabled=7,1
      parname=7,Young Lara's (right) Y position
      paroffset=7,2FA
      parvalue=7,-48
      partype=7,5
      parcondbehave=7,1

      parenabled=8,1
      parname=8,Young Lara's (right) Z position
      paroffset=8,2FB
      parvalue=8,-50
      partype=8,5
      parcondbehave=8,1

  footer=41


  header=42

      enabled=1
      name=Wall climbing mid-point adjuster
      description=Change the hardcoded mid-point for the ladder climbing animations.////Patch developed by Harly Wuson.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,2B
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Low frame for climbing up
      paroffset=0,2FC
      parvalue=0,28
      partype=0,5
      parcondbehave=0,1

      parenabled=1,1
      parname=1,High frame for climbing up
      paroffset=1,2FD
      parvalue=1,29
      partype=1,5
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Low frame for climbing down
      paroffset=2,2FE
      parvalue=2,28
      partype=2,5
      parcondbehave=2,1

      parenabled=3,1
      parname=3,High frame for climbing down
      paroffset=3,2FF
      parvalue=3,29
      partype=3,5
      parcondbehave=3,1

  footer=42


  header=43

      enabled=1
      name=Grab frame set for standing jump
      description=Patch developed by Harly Wuson.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,2C
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Animation 96 frame#
      paroffset=0,300
      parvalue=0,12
      partype=0,6
      parcondbehave=0,1

  footer=43


  header=44

      enabled=1
      name=Change shiny sprite
      description=You can change shiny sprite independently for inventory and in-game modes.////Patch developed by Harly Wuson.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,2D
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Inventory Shiny Sprite ID
      paroffset=0,302
      parvalue=0,11
      partype=0,5
      parcondbehave=0,1

      parenabled=1,1
      parname=1,In-game Shiny Sprite ID
      paroffset=1,303
      parvalue=1,11
      partype=1,5
      parcondbehave=1,1

  footer=44


  header=45

      enabled=1
      name=Completely disable load and save items
      description=This patch completely disables load and save items, overriding LoadSave script entry and TRNG alternate inventory call method bug.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,2E
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=45


  header=46

      enabled=1
      name=Fog colour table editor
      description=Allows you to change hardcoded fog colour table that is used for setting volumetric FX colour via flipeffect.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,2F
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Fog colour #00
      paroffset=0,304
      parvalue=0,0,0,0
      partype=0,9
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Fog colour #01
      paroffset=1,307
      parvalue=1,245,200,60
      partype=1,9
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Fog colour #02
      paroffset=2,30A
      parvalue=2,120,196,112
      partype=2,9
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Fog colour #03
      paroffset=3,30D
      parvalue=3,202,204,230
      partype=3,9
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Fog colour #04
      paroffset=4,310
      parvalue=4,128,64,0
      partype=4,9
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Fog colour #05
      paroffset=5,313
      parvalue=5,64,64,64
      partype=5,9
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Fog colour #06
      paroffset=6,316
      parvalue=6,243,232,236
      partype=6,9
      parcondbehave=6,1

      parenabled=7,1
      parname=7,Fog colour #07
      paroffset=7,319
      parvalue=7,0,64,192
      partype=7,9
      parcondbehave=7,1

      parenabled=8,1
      parname=8,Fog colour #08
      paroffset=8,31C
      parvalue=8,0,128,0
      partype=8,9
      parcondbehave=8,1

      parenabled=9,1
      parname=9,Fog colour #09
      paroffset=9,31F
      parvalue=9,150,172,157
      partype=9,9
      parcondbehave=9,1

      parenabled=10,1
      parname=10,Fog colour #10
      paroffset=10,322
      parvalue=10,128,128,128
      partype=10,9
      parcondbehave=10,1

      parenabled=11,1
      parname=11,Fog colour #11
      paroffset=11,325
      parvalue=11,204,163,123
      partype=11,9
      parcondbehave=11,1

      parenabled=12,1
      parname=12,Fog colour #12
      paroffset=12,328
      parvalue=12,177,162,140
      partype=12,9
      parcondbehave=12,1

      parenabled=13,1
      parname=13,Fog colour #13
      paroffset=13,32B
      parvalue=13,0,223,191
      partype=13,9
      parcondbehave=13,1

      parenabled=14,1
      parname=14,Fog colour #14
      paroffset=14,32E
      parvalue=14,111,255,223
      partype=14,9
      parcondbehave=14,1

      parenabled=15,1
      parname=15,Fog colour #15
      paroffset=15,331
      parvalue=15,244,216,152
      partype=15,9
      parcondbehave=15,1

      parenabled=16,1
      parname=16,Fog colour #16
      paroffset=16,334
      parvalue=16,248,192,60
      partype=16,9
      parcondbehave=16,1

      parenabled=17,1
      parname=17,Fog colour #17
      paroffset=17,337
      parvalue=17,252,0,0
      partype=17,9
      parcondbehave=17,1

      parenabled=18,1
      parname=18,Fog colour #18
      paroffset=18,33A
      parvalue=18,198,95,87
      partype=18,9
      parcondbehave=18,1

      parenabled=19,1
      parname=19,Fog colour #19
      paroffset=19,33D
      parvalue=19,226,151,118
      partype=19,9
      parcondbehave=19,1

      parenabled=20,1
      parname=20,Fog colour #20
      paroffset=20,340
      parvalue=20,248,235,206
      partype=20,9
      parcondbehave=20,1

      parenabled=21,1
      parname=21,Fog colour #21
      paroffset=21,343
      parvalue=21,0,30,016
      partype=21,9
      parcondbehave=21,1

      parenabled=22,1
      parname=22,Fog colour #22
      paroffset=22,346
      parvalue=22,250,222,167
      partype=22,9
      parcondbehave=22,1

      parenabled=23,1
      parname=23,Fog colour #23
      paroffset=23,349
      parvalue=23,218,175,117
      partype=23,9
      parcondbehave=23,1

      parenabled=24,1
      parname=24,Fog colour #24
      paroffset=24,34C
      parvalue=24,225,191,78
      partype=24,9
      parcondbehave=24,1

      parenabled=25,1
      parname=25,Fog colour #25
      paroffset=25,34F
      parvalue=25,77,140,141
      partype=25,9
      parcondbehave=25,1

      parenabled=26,1
      parname=26,Fog colour #26
      paroffset=26,352
      parvalue=26,4,181,154
      partype=26,9
      parcondbehave=26,1

      parenabled=27,1
      parname=27,Fog colour #27
      paroffset=27,355
      parvalue=27,255,174,0
      partype=27,9
      parcondbehave=27,1

  footer=46


  header=47

      enabled=1
      name=Enable DOT3 bump mapping
      description=Enables true DOT3 (dot product) bump mapping instead of fake additive bump-mapping.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,30
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=47


  header=48

      enabled=1
      name=Clear menu backgrounds
      description=Renders high-resolution, clear, transparent backgrounds for all game menus (including inventory).////Additionally it eliminates slow menu loading times and striped background corruption at 32-bit resolutions.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,31
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Background render mode
      paroffset=0,358
      parvalue=0,4
      partype=0,3
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Background colour
      paroffset=1,359
      parvalue=1,0,0,0
      partype=1,9
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Background transparency
      paroffset=2,35C
      parvalue=2,200
      partype=2,3
      parcondbehave=2,1

  footer=48


  header=49

      enabled=1
      name=Remove green flare tint
      description=Removes annoying green tint on flare's ignition and depletion.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,32
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=49


  header=50

      enabled=1
      name=Fix Lara visibility bug in binocular view
      description=Removes Lara's model from binocular camera mode.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,33
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=50


  header=51

      enabled=1
      name=Single gun with PULSE (left)
      description=Disables LEFT gun, if SCRIPT.TXT contains line "PULSE=ENABLED" for certain level. It can be useful if you want to disable twin guns in some level (for ex., one of your heroes is using single gun).////////////////////////////////////Patch ported from TREP by Delta.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,34
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=51


  header=52

      enabled=1
      name=Turn on underwater waves
      description=When this patch is active and Lara is standing above water room, you will be able to see not only underwater lighting, but also underwater waves (like in TR3 or TR2).////////////////////////////////////Patch ported from TREP by Delta.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,35
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=52


  header=53

      enabled=1
      name=Extended steam / smoke emitter OCBs
      description=Allows to use OCB 0-15 for both white and black smoke emitter objects. Properties for each OCB can be configured via corresponding custom patches.////Also this patch allows idle state customization for steam emitter object.
      category=
      dependencies=New blending modes,Enable new blending modes for particles
      filename=patches.fpd

      dataoffset=0,36
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Steam emitter idle start colour
      paroffset=0,35D
      parvalue=0,0,0,0
      partype=0,9
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Steam emitter idle start time
      paroffset=1,360
      parvalue=1,8
      partype=1,5
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Steam emitter idle end colour
      paroffset=2,361
      parvalue=2,64,64,64
      partype=2,9
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Steam emitter idle end time
      paroffset=3,364
      parvalue=3,10
      partype=3,5
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Steam emitter idle blending mode
      paroffset=4,365
      parvalue=4,2
      partype=4,5
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Steam emitter idle lifetime
      paroffset=5,366
      parvalue=5,28
      partype=5,5
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Steam emitter idle size variation lower byte
      paroffset=6,367
      parvalue=6,128
      partype=6,3
      parcondbehave=6,1

      parenabled=7,1
      parname=7,Steam emitter idle size variation higher byte
      paroffset=7,368
      parvalue=7,0
      partype=7,3
      parcondbehave=7,1

      parenabled=8,1
      parname=8,Steam emitter idle size multiplier
      paroffset=8,369
      parvalue=8,2
      partype=8,3
      parcondbehave=8,1

      parenabled=9,1
      parname=9,Steam emitter idle rotation
      paroffset=9,36A
      parvalue=9,8
      partype=9,3
      parcondbehave=9,1

      parenabled=10,1
      parname=10,Steam emitter idle flags
      paroffset=10,36B
      parvalue=10,538
      partype=10,2
      parcondbehave=10,1

      parenabled=11,1
      parname=11,Steam emitter idle horizontal speed
      paroffset=11,36D
      parvalue=11,2
      partype=11,5
      parcondbehave=11,1

      parenabled=12,1
      parname=12,Steam emitter idle horizontal curve
      paroffset=12,36E
      parvalue=12,3
      partype=12,5
      parcondbehave=12,1

      parenabled=13,1
      parname=13,Steam emitter idle vertical speed 1
      paroffset=13,36F
      parvalue=13,-8
      partype=13,7
      parcondbehave=13,1

      parenabled=14,1
      parname=14,Steam emitter idle vertical speed 2
      paroffset=14,373
      parvalue=14,-8
      partype=14,5
      parcondbehave=14,1

      parenabled=15,1
      parname=15,Steam emitter particle spawn interval
      paroffset=15,374
      parvalue=15,15
      partype=15,5
      parcondbehave=15,1

      parenabled=16,1
      parname=16,Steam emitter particle sprite ID
      paroffset=16,375
      parvalue=16,0
      partype=16,3
      parcondbehave=16,1

  footer=53


  header=54

      enabled=1
      name=Enable extra smoke emitter flags
      description=Activates two additional smoke emitter particle flags:////11 — Affect horizontal direction on Lara collision,//12 — Affect vertical direction on Lara collision.
      category=
      dependencies=New blending modes,Enable new blending modes for particles
      filename=patches.fpd

      dataoffset=0,37
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Horizontal speed slowdown factor
      paroffset=0,376
      parvalue=0,2
      partype=0,3
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Vertical speed slowdown factor
      paroffset=1,377
      parvalue=1,2
      partype=1,3
      parcondbehave=1,1

  footer=54


  header=55

      enabled=1
      name=Smoke emitter white OCB 00 settings
      description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision.
      category=
      dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs
      filename=patches.fpd

      dataoffset=0,38
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Emitter start colour
      paroffset=0,378
      parvalue=0,0,0,0
      partype=0,9
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Emitter start time
      paroffset=1,37B
      parvalue=1,8
      partype=1,5
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Emitter end colour
      paroffset=2,37C
      parvalue=2,64,64,64
      partype=2,9
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Emitter end time
      paroffset=3,37F
      parvalue=3,10
      partype=3,5
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Emitter blending mode
      paroffset=4,380
      parvalue=4,2
      partype=4,5
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Emitter lifetime
      paroffset=5,381
      parvalue=5,28
      partype=5,5
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Emitter size variation lower byte
      paroffset=6,382
      parvalue=6,128
      partype=6,3
      parcondbehave=6,1

      parenabled=7,1
      parname=7,Emitter size variation higher byte
      paroffset=7,383
      parvalue=7,0
      partype=7,3
      parcondbehave=7,1

      parenabled=8,1
      parname=8,Emitter size multiplier
      paroffset=8,384
      parvalue=8,2
      partype=8,3
      parcondbehave=8,1

      parenabled=9,1
      parname=9,Emitter rotation
      paroffset=9,385
      parvalue=9,8
      partype=9,3
      parcondbehave=9,1

      parenabled=10,1
      parname=10,Emitter flags
      paroffset=10,386
      parvalue=10,538
      partype=10,2
      parcondbehave=10,1

      parenabled=11,1
      parname=11,Emitter horizontal speed
      paroffset=11,388
      parvalue=11,2
      partype=11,5
      parcondbehave=11,1

      parenabled=12,1
      parname=12,Emitter horizontal curve
      paroffset=12,389
      parvalue=12,3
      partype=12,5
      parcondbehave=12,1

      parenabled=13,1
      parname=13,Emitter vertical speed 1
      paroffset=13,38A
      parvalue=13,-8
      partype=13,7
      parcondbehave=13,1

      parenabled=14,1
      parname=14,Emitter vertical speed 2
      paroffset=14,38E
      parvalue=14,-8
      partype=14,5
      parcondbehave=14,1

      parenabled=15,1
      parname=15,Emitter spawn interval
      paroffset=15,38F
      parvalue=15,15
      partype=15,3
      parcondbehave=15,1

      parenabled=16,1
      parname=16,Emitter sprite ID
      paroffset=16,390
      parvalue=16,0
      partype=16,3
      parcondbehave=16,1

  footer=55


  header=56

      enabled=1
      name=Smoke emitter white OCB 01 settings
      description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision.
      category=
      dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs
      filename=patches.fpd

      dataoffset=0,39
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Emitter start colour
      paroffset=0,391
      parvalue=0,0,0,0
      partype=0,9
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Emitter start time
      paroffset=1,394
      parvalue=1,8
      partype=1,5
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Emitter end colour
      paroffset=2,395
      parvalue=2,64,64,64
      partype=2,9
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Emitter end time
      paroffset=3,398
      parvalue=3,10
      partype=3,5
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Emitter blending mode
      paroffset=4,399
      parvalue=4,2
      partype=4,5
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Emitter lifetime
      paroffset=5,39A
      parvalue=5,28
      partype=5,5
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Emitter size variation lower byte
      paroffset=6,39B
      parvalue=6,128
      partype=6,3
      parcondbehave=6,1

      parenabled=7,1
      parname=7,Emitter size variation higher byte
      paroffset=7,39C
      parvalue=7,0
      partype=7,3
      parcondbehave=7,1

      parenabled=8,1
      parname=8,Emitter size multiplier
      paroffset=8,39D
      parvalue=8,2
      partype=8,3
      parcondbehave=8,1

      parenabled=9,1
      parname=9,Emitter rotation
      paroffset=9,39E
      parvalue=9,8
      partype=9,3
      parcondbehave=9,1

      parenabled=10,1
      parname=10,Emitter flags
      paroffset=10,39F
      parvalue=10,538
      partype=10,2
      parcondbehave=10,1

      parenabled=11,1
      parname=11,Emitter horizontal speed
      paroffset=11,3A1
      parvalue=11,2
      partype=11,5
      parcondbehave=11,1

      parenabled=12,1
      parname=12,Emitter horizontal curve
      paroffset=12,3A2
      parvalue=12,3
      partype=12,5
      parcondbehave=12,1

      parenabled=13,1
      parname=13,Emitter vertical speed 1
      paroffset=13,3A3
      parvalue=13,-8
      partype=13,7
      parcondbehave=13,1

      parenabled=14,1
      parname=14,Emitter vertical speed 2
      paroffset=14,3A7
      parvalue=14,-8
      partype=14,5
      parcondbehave=14,1

      parenabled=15,1
      parname=15,Emitter spawn interval
      paroffset=15,3A8
      parvalue=15,15
      partype=15,3
      parcondbehave=15,1

      parenabled=16,1
      parname=16,Emitter sprite ID
      paroffset=16,3A9
      parvalue=16,0
      partype=16,3
      parcondbehave=16,1

  footer=56


  header=57

      enabled=1
      name=Smoke emitter white OCB 02 settings
      description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision.
      category=
      dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs
      filename=patches.fpd

      dataoffset=0,3A
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Emitter start colour
      paroffset=0,3AA
      parvalue=0,0,0,0
      partype=0,9
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Emitter start time
      paroffset=1,3AD
      parvalue=1,8
      partype=1,5
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Emitter end colour
      paroffset=2,3AE
      parvalue=2,64,64,64
      partype=2,9
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Emitter end time
      paroffset=3,3B1
      parvalue=3,10
      partype=3,5
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Emitter blending mode
      paroffset=4,3B2
      parvalue=4,2
      partype=4,5
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Emitter lifetime
      paroffset=5,3B3
      parvalue=5,28
      partype=5,5
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Emitter size variation lower byte
      paroffset=6,3B4
      parvalue=6,128
      partype=6,3
      parcondbehave=6,1

      parenabled=7,1
      parname=7,Emitter size variation higher byte
      paroffset=7,3B5
      parvalue=7,0
      partype=7,3
      parcondbehave=7,1

      parenabled=8,1
      parname=8,Emitter size multiplier
      paroffset=8,3B6
      parvalue=8,2
      partype=8,3
      parcondbehave=8,1

      parenabled=9,1
      parname=9,Emitter rotation
      paroffset=9,3B7
      parvalue=9,8
      partype=9,3
      parcondbehave=9,1

      parenabled=10,1
      parname=10,Emitter flags
      paroffset=10,3B8
      parvalue=10,538
      partype=10,2
      parcondbehave=10,1

      parenabled=11,1
      parname=11,Emitter horizontal speed
      paroffset=11,3BA
      parvalue=11,2
      partype=11,5
      parcondbehave=11,1

      parenabled=12,1
      parname=12,Emitter horizontal curve
      paroffset=12,3BB
      parvalue=12,3
      partype=12,5
      parcondbehave=12,1

      parenabled=13,1
      parname=13,Emitter vertical speed 1
      paroffset=13,3BC
      parvalue=13,-8
      partype=13,7
      parcondbehave=13,1

      parenabled=14,1
      parname=14,Emitter vertical speed 2
      paroffset=14,3C0
      parvalue=14,-8
      partype=14,5
      parcondbehave=14,1

      parenabled=15,1
      parname=15,Emitter spawn interval
      paroffset=15,3C1
      parvalue=15,15
      partype=15,3
      parcondbehave=15,1

      parenabled=16,1
      parname=16,Emitter sprite ID
      paroffset=16,3C2
      parvalue=16,0
      partype=16,3
      parcondbehave=16,1

  footer=57


  header=58

      enabled=1
      name=Smoke emitter white OCB 03 settings
      description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision.
      category=
      dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs
      filename=patches.fpd

      dataoffset=0,3B
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Emitter start colour
      paroffset=0,3C3
      parvalue=0,0,0,0
      partype=0,9
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Emitter start time
      paroffset=1,3C6
      parvalue=1,8
      partype=1,5
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Emitter end colour
      paroffset=2,3C7
      parvalue=2,64,64,64
      partype=2,9
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Emitter end time
      paroffset=3,3CA
      parvalue=3,10
      partype=3,5
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Emitter blending mode
      paroffset=4,3CB
      parvalue=4,2
      partype=4,5
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Emitter lifetime
      paroffset=5,3CC
      parvalue=5,28
      partype=5,5
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Emitter size variation lower byte
      paroffset=6,3CD
      parvalue=6,128
      partype=6,3
      parcondbehave=6,1

      parenabled=7,1
      parname=7,Emitter size variation higher byte
      paroffset=7,3CE
      parvalue=7,0
      partype=7,3
      parcondbehave=7,1

      parenabled=8,1
      parname=8,Emitter size multiplier
      paroffset=8,3CF
      parvalue=8,2
      partype=8,3
      parcondbehave=8,1

      parenabled=9,1
      parname=9,Emitter rotation
      paroffset=9,3D0
      parvalue=9,8
      partype=9,3
      parcondbehave=9,1

      parenabled=10,1
      parname=10,Emitter flags
      paroffset=10,3D1
      parvalue=10,538
      partype=10,2
      parcondbehave=10,1

      parenabled=11,1
      parname=11,Emitter horizontal speed
      paroffset=11,3D3
      parvalue=11,2
      partype=11,5
      parcondbehave=11,1

      parenabled=12,1
      parname=12,Emitter horizontal curve
      paroffset=12,3D4
      parvalue=12,3
      partype=12,5
      parcondbehave=12,1

      parenabled=13,1
      parname=13,Emitter vertical speed 1
      paroffset=13,3D5
      parvalue=13,-8
      partype=13,7
      parcondbehave=13,1

      parenabled=14,1
      parname=14,Emitter vertical speed 2
      paroffset=14,3D9
      parvalue=14,-8
      partype=14,5
      parcondbehave=14,1

      parenabled=15,1
      parname=15,Emitter spawn interval
      paroffset=15,3DA
      parvalue=15,15
      partype=15,3
      parcondbehave=15,1

      parenabled=16,1
      parname=16,Emitter sprite ID
      paroffset=16,3DB
      parvalue=16,0
      partype=16,3
      parcondbehave=16,1

  footer=58


  header=59

      enabled=1
      name=Smoke emitter white OCB 04 settings
      description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision.
      category=
      dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs
      filename=patches.fpd

      dataoffset=0,3C
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Emitter start colour
      paroffset=0,3DC
      parvalue=0,0,0,0
      partype=0,9
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Emitter start time
      paroffset=1,3DF
      parvalue=1,8
      partype=1,5
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Emitter end colour
      paroffset=2,3E0
      parvalue=2,64,64,64
      partype=2,9
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Emitter end time
      paroffset=3,3E3
      parvalue=3,10
      partype=3,5
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Emitter blending mode
      paroffset=4,3E4
      parvalue=4,2
      partype=4,5
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Emitter lifetime
      paroffset=5,3E5
      parvalue=5,28
      partype=5,5
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Emitter size variation lower byte
      paroffset=6,3E6
      parvalue=6,128
      partype=6,3
      parcondbehave=6,1

      parenabled=7,1
      parname=7,Emitter size variation higher byte
      paroffset=7,3E7
      parvalue=7,0
      partype=7,3
      parcondbehave=7,1

      parenabled=8,1
      parname=8,Emitter size multiplier
      paroffset=8,3E8
      parvalue=8,2
      partype=8,3
      parcondbehave=8,1

      parenabled=9,1
      parname=9,Emitter rotation
      paroffset=9,3E9
      parvalue=9,8
      partype=9,3
      parcondbehave=9,1

      parenabled=10,1
      parname=10,Emitter flags
      paroffset=10,3EA
      parvalue=10,538
      partype=10,2
      parcondbehave=10,1

      parenabled=11,1
      parname=11,Emitter horizontal speed
      paroffset=11,3EC
      parvalue=11,2
      partype=11,5
      parcondbehave=11,1

      parenabled=12,1
      parname=12,Emitter horizontal curve
      paroffset=12,3ED
      parvalue=12,3
      partype=12,5
      parcondbehave=12,1

      parenabled=13,1
      parname=13,Emitter vertical speed 1
      paroffset=13,3EE
      parvalue=13,-8
      partype=13,7
      parcondbehave=13,1

      parenabled=14,1
      parname=14,Emitter vertical speed 2
      paroffset=14,3F2
      parvalue=14,-8
      partype=14,5
      parcondbehave=14,1

      parenabled=15,1
      parname=15,Emitter spawn interval
      paroffset=15,3F3
      parvalue=15,15
      partype=15,3
      parcondbehave=15,1

      parenabled=16,1
      parname=16,Emitter sprite ID
      paroffset=16,3F4
      parvalue=16,0
      partype=16,3
      parcondbehave=16,1

  footer=59


  header=60

      enabled=1
      name=Smoke emitter white OCB 05 settings
      description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision.
      category=
      dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs
      filename=patches.fpd

      dataoffset=0,3D
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Emitter start colour
      paroffset=0,3F5
      parvalue=0,0,0,0
      partype=0,9
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Emitter start time
      paroffset=1,3F8
      parvalue=1,8
      partype=1,5
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Emitter end colour
      paroffset=2,3F9
      parvalue=2,64,64,64
      partype=2,9
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Emitter end time
      paroffset=3,3FC
      parvalue=3,10
      partype=3,5
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Emitter blending mode
      paroffset=4,3FD
      parvalue=4,2
      partype=4,5
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Emitter lifetime
      paroffset=5,3FE
      parvalue=5,28
      partype=5,5
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Emitter size variation lower byte
      paroffset=6,3FF
      parvalue=6,128
      partype=6,3
      parcondbehave=6,1

      parenabled=7,1
      parname=7,Emitter size variation higher byte
      paroffset=7,400
      parvalue=7,0
      partype=7,3
      parcondbehave=7,1

      parenabled=8,1
      parname=8,Emitter size multiplier
      paroffset=8,401
      parvalue=8,2
      partype=8,3
      parcondbehave=8,1

      parenabled=9,1
      parname=9,Emitter rotation
      paroffset=9,402
      parvalue=9,8
      partype=9,3
      parcondbehave=9,1

      parenabled=10,1
      parname=10,Emitter flags
      paroffset=10,403
      parvalue=10,538
      partype=10,2
      parcondbehave=10,1

      parenabled=11,1
      parname=11,Emitter horizontal speed
      paroffset=11,405
      parvalue=11,2
      partype=11,5
      parcondbehave=11,1

      parenabled=12,1
      parname=12,Emitter horizontal curve
      paroffset=12,406
      parvalue=12,3
      partype=12,5
      parcondbehave=12,1

      parenabled=13,1
      parname=13,Emitter vertical speed 1
      paroffset=13,407
      parvalue=13,-8
      partype=13,7
      parcondbehave=13,1

      parenabled=14,1
      parname=14,Emitter vertical speed 2
      paroffset=14,40B
      parvalue=14,-8
      partype=14,5
      parcondbehave=14,1

      parenabled=15,1
      parname=15,Emitter spawn interval
      paroffset=15,40C
      parvalue=15,15
      partype=15,3
      parcondbehave=15,1

      parenabled=16,1
      parname=16,Emitter sprite ID
      paroffset=16,40D
      parvalue=16,0
      partype=16,3
      parcondbehave=16,1

  footer=60


  header=61

      enabled=1
      name=Smoke emitter white OCB 06 settings
      description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision.
      category=
      dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs
      filename=patches.fpd

      dataoffset=0,3E
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Emitter start colour
      paroffset=0,40E
      parvalue=0,0,0,0
      partype=0,9
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Emitter start time
      paroffset=1,411
      parvalue=1,8
      partype=1,5
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Emitter end colour
      paroffset=2,412
      parvalue=2,64,64,64
      partype=2,9
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Emitter end time
      paroffset=3,415
      parvalue=3,10
      partype=3,5
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Emitter blending mode
      paroffset=4,416
      parvalue=4,2
      partype=4,5
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Emitter lifetime
      paroffset=5,417
      parvalue=5,28
      partype=5,5
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Emitter size variation lower byte
      paroffset=6,418
      parvalue=6,128
      partype=6,3
      parcondbehave=6,1

      parenabled=7,1
      parname=7,Emitter size variation higher byte
      paroffset=7,419
      parvalue=7,0
      partype=7,3
      parcondbehave=7,1

      parenabled=8,1
      parname=8,Emitter size multiplier
      paroffset=8,41A
      parvalue=8,2
      partype=8,3
      parcondbehave=8,1

      parenabled=9,1
      parname=9,Emitter rotation
      paroffset=9,41B
      parvalue=9,8
      partype=9,3
      parcondbehave=9,1

      parenabled=10,1
      parname=10,Emitter flags
      paroffset=10,41C
      parvalue=10,538
      partype=10,2
      parcondbehave=10,1

      parenabled=11,1
      parname=11,Emitter horizontal speed
      paroffset=11,41E
      parvalue=11,2
      partype=11,5
      parcondbehave=11,1

      parenabled=12,1
      parname=12,Emitter horizontal curve
      paroffset=12,41F
      parvalue=12,3
      partype=12,5
      parcondbehave=12,1

      parenabled=13,1
      parname=13,Emitter vertical speed 1
      paroffset=13,420
      parvalue=13,-8
      partype=13,7
      parcondbehave=13,1

      parenabled=14,1
      parname=14,Emitter vertical speed 2
      paroffset=14,424
      parvalue=14,-8
      partype=14,5
      parcondbehave=14,1

      parenabled=15,1
      parname=15,Emitter spawn interval
      paroffset=15,425
      parvalue=15,15
      partype=15,3
      parcondbehave=15,1

      parenabled=16,1
      parname=16,Emitter sprite ID
      paroffset=16,426
      parvalue=16,0
      partype=16,3
      parcondbehave=16,1

  footer=61


  header=62

      enabled=1
      name=Smoke emitter white OCB 07 settings
      description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision.
      category=
      dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs
      filename=patches.fpd

      dataoffset=0,3F
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Emitter start colour
      paroffset=0,427
      parvalue=0,0,0,0
      partype=0,9
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Emitter start time
      paroffset=1,42A
      parvalue=1,8
      partype=1,5
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Emitter end colour
      paroffset=2,42B
      parvalue=2,64,64,64
      partype=2,9
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Emitter end time
      paroffset=3,42E
      parvalue=3,10
      partype=3,5
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Emitter blending mode
      paroffset=4,42F
      parvalue=4,2
      partype=4,5
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Emitter lifetime
      paroffset=5,430
      parvalue=5,28
      partype=5,5
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Emitter size variation lower byte
      paroffset=6,431
      parvalue=6,128
      partype=6,3
      parcondbehave=6,1

      parenabled=7,1
      parname=7,Emitter size variation higher byte
      paroffset=7,432
      parvalue=7,0
      partype=7,3
      parcondbehave=7,1

      parenabled=8,1
      parname=8,Emitter size multiplier
      paroffset=8,433
      parvalue=8,2
      partype=8,3
      parcondbehave=8,1

      parenabled=9,1
      parname=9,Emitter rotation
      paroffset=9,434
      parvalue=9,8
      partype=9,3
      parcondbehave=9,1

      parenabled=10,1
      parname=10,Emitter flags
      paroffset=10,435
      parvalue=10,538
      partype=10,2
      parcondbehave=10,1

      parenabled=11,1
      parname=11,Emitter horizontal speed
      paroffset=11,437
      parvalue=11,2
      partype=11,5
      parcondbehave=11,1

      parenabled=12,1
      parname=12,Emitter horizontal curve
      paroffset=12,438
      parvalue=12,3
      partype=12,5
      parcondbehave=12,1

      parenabled=13,1
      parname=13,Emitter vertical speed 1
      paroffset=13,439
      parvalue=13,-8
      partype=13,7
      parcondbehave=13,1

      parenabled=14,1
      parname=14,Emitter vertical speed 2
      paroffset=14,43D
      parvalue=14,-8
      partype=14,5
      parcondbehave=14,1

      parenabled=15,1
      parname=15,Emitter spawn interval
      paroffset=15,43E
      parvalue=15,15
      partype=15,3
      parcondbehave=15,1

      parenabled=16,1
      parname=16,Emitter sprite ID
      paroffset=16,43F
      parvalue=16,0
      partype=16,3
      parcondbehave=16,1

  footer=62


  header=63

      enabled=1
      name=Smoke emitter white OCB 08 settings
      description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision.
      category=
      dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs
      filename=patches.fpd

      dataoffset=0,40
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Emitter start colour
      paroffset=0,440
      parvalue=0,0,0,0
      partype=0,9
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Emitter start time
      paroffset=1,443
      parvalue=1,8
      partype=1,5
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Emitter end colour
      paroffset=2,444
      parvalue=2,64,64,64
      partype=2,9
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Emitter end time
      paroffset=3,447
      parvalue=3,10
      partype=3,5
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Emitter blending mode
      paroffset=4,448
      parvalue=4,2
      partype=4,5
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Emitter lifetime
      paroffset=5,449
      parvalue=5,28
      partype=5,5
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Emitter size variation lower byte
      paroffset=6,44A
      parvalue=6,128
      partype=6,3
      parcondbehave=6,1

      parenabled=7,1
      parname=7,Emitter size variation higher byte
      paroffset=7,44B
      parvalue=7,0
      partype=7,3
      parcondbehave=7,1

      parenabled=8,1
      parname=8,Emitter size multiplier
      paroffset=8,44C
      parvalue=8,2
      partype=8,3
      parcondbehave=8,1

      parenabled=9,1
      parname=9,Emitter rotation
      paroffset=9,44D
      parvalue=9,8
      partype=9,3
      parcondbehave=9,1

      parenabled=10,1
      parname=10,Emitter flags
      paroffset=10,44E
      parvalue=10,538
      partype=10,2
      parcondbehave=10,1

      parenabled=11,1
      parname=11,Emitter horizontal speed
      paroffset=11,450
      parvalue=11,2
      partype=11,5
      parcondbehave=11,1

      parenabled=12,1
      parname=12,Emitter horizontal curve
      paroffset=12,451
      parvalue=12,3
      partype=12,5
      parcondbehave=12,1

      parenabled=13,1
      parname=13,Emitter vertical speed 1
      paroffset=13,452
      parvalue=13,-8
      partype=13,7
      parcondbehave=13,1

      parenabled=14,1
      parname=14,Emitter vertical speed 2
      paroffset=14,456
      parvalue=14,-8
      partype=14,5
      parcondbehave=14,1

      parenabled=15,1
      parname=15,Emitter spawn interval
      paroffset=15,457
      parvalue=15,15
      partype=15,3
      parcondbehave=15,1

      parenabled=16,1
      parname=16,Emitter sprite ID
      paroffset=16,458
      parvalue=16,0
      partype=16,3
      parcondbehave=16,1

  footer=63


  header=64

      enabled=1
      name=Smoke emitter white OCB 09 settings
      description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision.
      category=
      dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs
      filename=patches.fpd

      dataoffset=0,41
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Emitter start colour
      paroffset=0,459
      parvalue=0,0,0,0
      partype=0,9
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Emitter start time
      paroffset=1,45C
      parvalue=1,8
      partype=1,5
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Emitter end colour
      paroffset=2,45D
      parvalue=2,64,64,64
      partype=2,9
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Emitter end time
      paroffset=3,460
      parvalue=3,10
      partype=3,5
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Emitter blending mode
      paroffset=4,461
      parvalue=4,2
      partype=4,5
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Emitter lifetime
      paroffset=5,462
      parvalue=5,28
      partype=5,5
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Emitter size variation lower byte
      paroffset=6,463
      parvalue=6,128
      partype=6,3
      parcondbehave=6,1

      parenabled=7,1
      parname=7,Emitter size variation higher byte
      paroffset=7,464
      parvalue=7,0
      partype=7,3
      parcondbehave=7,1

      parenabled=8,1
      parname=8,Emitter size multiplier
      paroffset=8,465
      parvalue=8,2
      partype=8,3
      parcondbehave=8,1

      parenabled=9,1
      parname=9,Emitter rotation
      paroffset=9,466
      parvalue=9,8
      partype=9,3
      parcondbehave=9,1

      parenabled=10,1
      parname=10,Emitter flags
      paroffset=10,467
      parvalue=10,538
      partype=10,2
      parcondbehave=10,1

      parenabled=11,1
      parname=11,Emitter horizontal speed
      paroffset=11,469
      parvalue=11,2
      partype=11,5
      parcondbehave=11,1

      parenabled=12,1
      parname=12,Emitter horizontal curve
      paroffset=12,46A
      parvalue=12,3
      partype=12,5
      parcondbehave=12,1

      parenabled=13,1
      parname=13,Emitter vertical speed 1
      paroffset=13,46B
      parvalue=13,-8
      partype=13,7
      parcondbehave=13,1

      parenabled=14,1
      parname=14,Emitter vertical speed 2
      paroffset=14,46F
      parvalue=14,-8
      partype=14,5
      parcondbehave=14,1

      parenabled=15,1
      parname=15,Emitter spawn interval
      paroffset=15,470
      parvalue=15,15
      partype=15,3
      parcondbehave=15,1

      parenabled=16,1
      parname=16,Emitter sprite ID
      paroffset=16,471
      parvalue=16,0
      partype=16,3
      parcondbehave=16,1

  footer=64


  header=65

      enabled=1
      name=Smoke emitter white OCB 10 settings
      description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision.
      category=
      dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs
      filename=patches.fpd

      dataoffset=0,42
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Emitter start colour
      paroffset=0,472
      parvalue=0,0,0,0
      partype=0,9
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Emitter start time
      paroffset=1,475
      parvalue=1,8
      partype=1,5
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Emitter end colour
      paroffset=2,476
      parvalue=2,64,64,64
      partype=2,9
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Emitter end time
      paroffset=3,479
      parvalue=3,10
      partype=3,5
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Emitter blending mode
      paroffset=4,47A
      parvalue=4,2
      partype=4,5
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Emitter lifetime
      paroffset=5,47B
      parvalue=5,28
      partype=5,5
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Emitter size variation lower byte
      paroffset=6,47C
      parvalue=6,128
      partype=6,3
      parcondbehave=6,1

      parenabled=7,1
      parname=7,Emitter size variation higher byte
      paroffset=7,47D
      parvalue=7,0
      partype=7,3
      parcondbehave=7,1

      parenabled=8,1
      parname=8,Emitter size multiplier
      paroffset=8,47E
      parvalue=8,2
      partype=8,3
      parcondbehave=8,1

      parenabled=9,1
      parname=9,Emitter rotation
      paroffset=9,47F
      parvalue=9,8
      partype=9,3
      parcondbehave=9,1

      parenabled=10,1
      parname=10,Emitter flags
      paroffset=10,480
      parvalue=10,538
      partype=10,2
      parcondbehave=10,1

      parenabled=11,1
      parname=11,Emitter horizontal speed
      paroffset=11,482
      parvalue=11,2
      partype=11,5
      parcondbehave=11,1

      parenabled=12,1
      parname=12,Emitter horizontal curve
      paroffset=12,483
      parvalue=12,3
      partype=12,5
      parcondbehave=12,1

      parenabled=13,1
      parname=13,Emitter vertical speed 1
      paroffset=13,484
      parvalue=13,-8
      partype=13,7
      parcondbehave=13,1

      parenabled=14,1
      parname=14,Emitter vertical speed 2
      paroffset=14,488
      parvalue=14,-8
      partype=14,5
      parcondbehave=14,1

      parenabled=15,1
      parname=15,Emitter spawn interval
      paroffset=15,489
      parvalue=15,15
      partype=15,3
      parcondbehave=15,1

      parenabled=16,1
      parname=16,Emitter sprite ID
      paroffset=16,48A
      parvalue=16,0
      partype=16,3
      parcondbehave=16,1

  footer=65


  header=66

      enabled=1
      name=Smoke emitter white OCB 11 settings
      description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision.
      category=
      dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs
      filename=patches.fpd

      dataoffset=0,43
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Emitter start colour
      paroffset=0,48B
      parvalue=0,0,0,0
      partype=0,9
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Emitter start time
      paroffset=1,48E
      parvalue=1,8
      partype=1,5
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Emitter end colour
      paroffset=2,48F
      parvalue=2,64,64,64
      partype=2,9
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Emitter end time
      paroffset=3,492
      parvalue=3,10
      partype=3,5
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Emitter blending mode
      paroffset=4,493
      parvalue=4,2
      partype=4,5
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Emitter lifetime
      paroffset=5,494
      parvalue=5,28
      partype=5,5
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Emitter size variation lower byte
      paroffset=6,495
      parvalue=6,128
      partype=6,3
      parcondbehave=6,1

      parenabled=7,1
      parname=7,Emitter size variation higher byte
      paroffset=7,496
      parvalue=7,0
      partype=7,3
      parcondbehave=7,1

      parenabled=8,1
      parname=8,Emitter size multiplier
      paroffset=8,497
      parvalue=8,2
      partype=8,3
      parcondbehave=8,1

      parenabled=9,1
      parname=9,Emitter rotation
      paroffset=9,498
      parvalue=9,8
      partype=9,3
      parcondbehave=9,1

      parenabled=10,1
      parname=10,Emitter flags
      paroffset=10,499
      parvalue=10,538
      partype=10,2
      parcondbehave=10,1

      parenabled=11,1
      parname=11,Emitter horizontal speed
      paroffset=11,49B
      parvalue=11,2
      partype=11,5
      parcondbehave=11,1

      parenabled=12,1
      parname=12,Emitter horizontal curve
      paroffset=12,49C
      parvalue=12,3
      partype=12,5
      parcondbehave=12,1

      parenabled=13,1
      parname=13,Emitter vertical speed 1
      paroffset=13,49D
      parvalue=13,-8
      partype=13,7
      parcondbehave=13,1

      parenabled=14,1
      parname=14,Emitter vertical speed 2
      paroffset=14,4A1
      parvalue=14,-8
      partype=14,5
      parcondbehave=14,1

      parenabled=15,1
      parname=15,Emitter spawn interval
      paroffset=15,4A2
      parvalue=15,15
      partype=15,3
      parcondbehave=15,1

      parenabled=16,1
      parname=16,Emitter sprite ID
      paroffset=16,4A3
      parvalue=16,0
      partype=16,3
      parcondbehave=16,1

  footer=66


  header=67

      enabled=1
      name=Smoke emitter white OCB 12 settings
      description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision.
      category=
      dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs
      filename=patches.fpd

      dataoffset=0,44
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Emitter start colour
      paroffset=0,4A4
      parvalue=0,0,0,0
      partype=0,9
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Emitter start time
      paroffset=1,4A7
      parvalue=1,8
      partype=1,5
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Emitter end colour
      paroffset=2,4A8
      parvalue=2,64,64,64
      partype=2,9
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Emitter end time
      paroffset=3,4AB
      parvalue=3,10
      partype=3,5
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Emitter blending mode
      paroffset=4,4AC
      parvalue=4,2
      partype=4,5
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Emitter lifetime
      paroffset=5,4AD
      parvalue=5,28
      partype=5,5
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Emitter size variation lower byte
      paroffset=6,4AE
      parvalue=6,128
      partype=6,3
      parcondbehave=6,1

      parenabled=7,1
      parname=7,Emitter size variation higher byte
      paroffset=7,4AF
      parvalue=7,0
      partype=7,3
      parcondbehave=7,1

      parenabled=8,1
      parname=8,Emitter size multiplier
      paroffset=8,4B0
      parvalue=8,2
      partype=8,3
      parcondbehave=8,1

      parenabled=9,1
      parname=9,Emitter rotation
      paroffset=9,4B1
      parvalue=9,8
      partype=9,3
      parcondbehave=9,1

      parenabled=10,1
      parname=10,Emitter flags
      paroffset=10,4B2
      parvalue=10,538
      partype=10,2
      parcondbehave=10,1

      parenabled=11,1
      parname=11,Emitter horizontal speed
      paroffset=11,4B4
      parvalue=11,2
      partype=11,5
      parcondbehave=11,1

      parenabled=12,1
      parname=12,Emitter horizontal curve
      paroffset=12,4B5
      parvalue=12,3
      partype=12,5
      parcondbehave=12,1

      parenabled=13,1
      parname=13,Emitter vertical speed 1
      paroffset=13,4B6
      parvalue=13,-8
      partype=13,7
      parcondbehave=13,1

      parenabled=14,1
      parname=14,Emitter vertical speed 2
      paroffset=14,4BA
      parvalue=14,-8
      partype=14,5
      parcondbehave=14,1

      parenabled=15,1
      parname=15,Emitter spawn interval
      paroffset=15,4BB
      parvalue=15,15
      partype=15,3
      parcondbehave=15,1

      parenabled=16,1
      parname=16,Emitter sprite ID
      paroffset=16,4BC
      parvalue=16,0
      partype=16,3
      parcondbehave=16,1

  footer=67


  header=68

      enabled=1
      name=Smoke emitter white OCB 13 settings
      description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision.
      category=
      dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs
      filename=patches.fpd

      dataoffset=0,45
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Emitter start colour
      paroffset=0,4BD
      parvalue=0,0,0,0
      partype=0,9
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Emitter start time
      paroffset=1,4C0
      parvalue=1,8
      partype=1,5
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Emitter end colour
      paroffset=2,4C1
      parvalue=2,64,64,64
      partype=2,9
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Emitter end time
      paroffset=3,4C4
      parvalue=3,10
      partype=3,5
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Emitter blending mode
      paroffset=4,4C5
      parvalue=4,2
      partype=4,5
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Emitter lifetime
      paroffset=5,4C6
      parvalue=5,28
      partype=5,5
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Emitter size variation lower byte
      paroffset=6,4C7
      parvalue=6,128
      partype=6,3
      parcondbehave=6,1

      parenabled=7,1
      parname=7,Emitter size variation higher byte
      paroffset=7,4C8
      parvalue=7,0
      partype=7,3
      parcondbehave=7,1

      parenabled=8,1
      parname=8,Emitter size multiplier
      paroffset=8,4C9
      parvalue=8,2
      partype=8,3
      parcondbehave=8,1

      parenabled=9,1
      parname=9,Emitter rotation
      paroffset=9,4CA
      parvalue=9,8
      partype=9,3
      parcondbehave=9,1

      parenabled=10,1
      parname=10,Emitter flags
      paroffset=10,4CB
      parvalue=10,538
      partype=10,2
      parcondbehave=10,1

      parenabled=11,1
      parname=11,Emitter horizontal speed
      paroffset=11,4CD
      parvalue=11,2
      partype=11,5
      parcondbehave=11,1

      parenabled=12,1
      parname=12,Emitter horizontal curve
      paroffset=12,4CE
      parvalue=12,3
      partype=12,5
      parcondbehave=12,1

      parenabled=13,1
      parname=13,Emitter vertical speed 1
      paroffset=13,4CF
      parvalue=13,-8
      partype=13,7
      parcondbehave=13,1

      parenabled=14,1
      parname=14,Emitter vertical speed 2
      paroffset=14,4D3
      parvalue=14,-8
      partype=14,5
      parcondbehave=14,1

      parenabled=15,1
      parname=15,Emitter spawn interval
      paroffset=15,4D4
      parvalue=15,15
      partype=15,3
      parcondbehave=15,1

      parenabled=16,1
      parname=16,Emitter sprite ID
      paroffset=16,4D5
      parvalue=16,0
      partype=16,3
      parcondbehave=16,1

  footer=68


  header=69

      enabled=1
      name=Smoke emitter white OCB 14 settings
      description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision.
      category=
      dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs
      filename=patches.fpd

      dataoffset=0,46
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Emitter start colour
      paroffset=0,4D6
      parvalue=0,0,0,0
      partype=0,9
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Emitter start time
      paroffset=1,4D9
      parvalue=1,8
      partype=1,5
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Emitter end colour
      paroffset=2,4DA
      parvalue=2,64,64,64
      partype=2,9
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Emitter end time
      paroffset=3,4DD
      parvalue=3,10
      partype=3,5
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Emitter blending mode
      paroffset=4,4DE
      parvalue=4,2
      partype=4,5
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Emitter lifetime
      paroffset=5,4DF
      parvalue=5,28
      partype=5,5
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Emitter size variation lower byte
      paroffset=6,4E0
      parvalue=6,128
      partype=6,3
      parcondbehave=6,1

      parenabled=7,1
      parname=7,Emitter size variation higher byte
      paroffset=7,4E1
      parvalue=7,0
      partype=7,3
      parcondbehave=7,1

      parenabled=8,1
      parname=8,Emitter size multiplier
      paroffset=8,4E2
      parvalue=8,2
      partype=8,3
      parcondbehave=8,1

      parenabled=9,1
      parname=9,Emitter rotation
      paroffset=9,4E3
      parvalue=9,8
      partype=9,3
      parcondbehave=9,1

      parenabled=10,1
      parname=10,Emitter flags
      paroffset=10,4E4
      parvalue=10,538
      partype=10,2
      parcondbehave=10,1

      parenabled=11,1
      parname=11,Emitter horizontal speed
      paroffset=11,4E6
      parvalue=11,2
      partype=11,5
      parcondbehave=11,1

      parenabled=12,1
      parname=12,Emitter horizontal curve
      paroffset=12,4E7
      parvalue=12,3
      partype=12,5
      parcondbehave=12,1

      parenabled=13,1
      parname=13,Emitter vertical speed 1
      paroffset=13,4E8
      parvalue=13,-8
      partype=13,7
      parcondbehave=13,1

      parenabled=14,1
      parname=14,Emitter vertical speed 2
      paroffset=14,4EC
      parvalue=14,-8
      partype=14,5
      parcondbehave=14,1

      parenabled=15,1
      parname=15,Emitter spawn interval
      paroffset=15,4ED
      parvalue=15,15
      partype=15,3
      parcondbehave=15,1

      parenabled=16,1
      parname=16,Emitter sprite ID
      paroffset=16,4EE
      parvalue=16,0
      partype=16,3
      parcondbehave=16,1

  footer=69


  header=70

      enabled=1
      name=Smoke emitter white OCB 15 settings
      description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision.
      category=
      dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs
      filename=patches.fpd

      dataoffset=0,47
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Emitter start colour
      paroffset=0,4EF
      parvalue=0,0,0,0
      partype=0,9
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Emitter start time
      paroffset=1,4F2
      parvalue=1,8
      partype=1,5
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Emitter end colour
      paroffset=2,4F3
      parvalue=2,64,64,64
      partype=2,9
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Emitter end time
      paroffset=3,4F6
      parvalue=3,10
      partype=3,5
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Emitter blending mode
      paroffset=4,4F7
      parvalue=4,2
      partype=4,5
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Emitter lifetime
      paroffset=5,4F8
      parvalue=5,28
      partype=5,5
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Emitter size variation lower byte
      paroffset=6,4F9
      parvalue=6,128
      partype=6,3
      parcondbehave=6,1

      parenabled=7,1
      parname=7,Emitter size variation higher byte
      paroffset=7,4FA
      parvalue=7,0
      partype=7,3
      parcondbehave=7,1

      parenabled=8,1
      parname=8,Emitter size multiplier
      paroffset=8,4FB
      parvalue=8,2
      partype=8,3
      parcondbehave=8,1

      parenabled=9,1
      parname=9,Emitter rotation
      paroffset=9,4FC
      parvalue=9,8
      partype=9,3
      parcondbehave=9,1

      parenabled=10,1
      parname=10,Emitter flags
      paroffset=10,4FD
      parvalue=10,538
      partype=10,2
      parcondbehave=10,1

      parenabled=11,1
      parname=11,Emitter horizontal speed
      paroffset=11,4FF
      parvalue=11,2
      partype=11,5
      parcondbehave=11,1

      parenabled=12,1
      parname=12,Emitter horizontal curve
      paroffset=12,500
      parvalue=12,3
      partype=12,5
      parcondbehave=12,1

      parenabled=13,1
      parname=13,Emitter vertical speed 1
      paroffset=13,501
      parvalue=13,-8
      partype=13,7
      parcondbehave=13,1

      parenabled=14,1
      parname=14,Emitter vertical speed 2
      paroffset=14,505
      parvalue=14,-8
      partype=14,5
      parcondbehave=14,1

      parenabled=15,1
      parname=15,Emitter spawn interval
      paroffset=15,506
      parvalue=15,15
      partype=15,3
      parcondbehave=15,1

      parenabled=16,1
      parname=16,Emitter sprite ID
      paroffset=16,507
      parvalue=16,0
      partype=16,3
      parcondbehave=16,1

  footer=70


  header=71

      enabled=1
      name=Smoke emitter black OCB 00 settings
      description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision.
      category=
      dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs
      filename=patches.fpd

      dataoffset=0,48
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Emitter start colour
      paroffset=0,508
      parvalue=0,0,0,0
      partype=0,9
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Emitter start time
      paroffset=1,50B
      parvalue=1,8
      partype=1,5
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Emitter end colour
      paroffset=2,50C
      parvalue=2,64,64,64
      partype=2,9
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Emitter end time
      paroffset=3,50F
      parvalue=3,10
      partype=3,5
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Emitter blending mode
      paroffset=4,510
      parvalue=4,2
      partype=4,5
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Emitter lifetime
      paroffset=5,511
      parvalue=5,28
      partype=5,5
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Emitter size variation lower byte
      paroffset=6,512
      parvalue=6,128
      partype=6,3
      parcondbehave=6,1

      parenabled=7,1
      parname=7,Emitter size variation higher byte
      paroffset=7,513
      parvalue=7,0
      partype=7,3
      parcondbehave=7,1

      parenabled=8,1
      parname=8,Emitter size multiplier
      paroffset=8,514
      parvalue=8,2
      partype=8,3
      parcondbehave=8,1

      parenabled=9,1
      parname=9,Emitter rotation
      paroffset=9,515
      parvalue=9,8
      partype=9,3
      parcondbehave=9,1

      parenabled=10,1
      parname=10,Emitter flags
      paroffset=10,516
      parvalue=10,538
      partype=10,2
      parcondbehave=10,1

      parenabled=11,1
      parname=11,Emitter horizontal speed
      paroffset=11,518
      parvalue=11,2
      partype=11,5
      parcondbehave=11,1

      parenabled=12,1
      parname=12,Emitter horizontal curve
      paroffset=12,519
      parvalue=12,3
      partype=12,5
      parcondbehave=12,1

      parenabled=13,1
      parname=13,Emitter vertical speed 1
      paroffset=13,51A
      parvalue=13,-8
      partype=13,7
      parcondbehave=13,1

      parenabled=14,1
      parname=14,Emitter vertical speed 2
      paroffset=14,51E
      parvalue=14,-8
      partype=14,5
      parcondbehave=14,1

      parenabled=15,1
      parname=15,Emitter spawn interval
      paroffset=15,51F
      parvalue=15,15
      partype=15,3
      parcondbehave=15,1

      parenabled=16,1
      parname=16,Emitter sprite ID
      paroffset=16,520
      parvalue=16,0
      partype=16,3
      parcondbehave=16,1

  footer=71


  header=72

      enabled=1
      name=Smoke emitter black OCB 01 settings
      description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision.
      category=
      dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs
      filename=patches.fpd

      dataoffset=0,49
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Emitter start colour
      paroffset=0,521
      parvalue=0,0,0,0
      partype=0,9
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Emitter start time
      paroffset=1,524
      parvalue=1,8
      partype=1,5
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Emitter end colour
      paroffset=2,525
      parvalue=2,64,64,64
      partype=2,9
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Emitter end time
      paroffset=3,528
      parvalue=3,10
      partype=3,5
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Emitter blending mode
      paroffset=4,529
      parvalue=4,2
      partype=4,5
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Emitter lifetime
      paroffset=5,52A
      parvalue=5,28
      partype=5,5
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Emitter size variation lower byte
      paroffset=6,52B
      parvalue=6,128
      partype=6,3
      parcondbehave=6,1

      parenabled=7,1
      parname=7,Emitter size variation higher byte
      paroffset=7,52C
      parvalue=7,0
      partype=7,3
      parcondbehave=7,1

      parenabled=8,1
      parname=8,Emitter size multiplier
      paroffset=8,52D
      parvalue=8,2
      partype=8,3
      parcondbehave=8,1

      parenabled=9,1
      parname=9,Emitter rotation
      paroffset=9,52E
      parvalue=9,8
      partype=9,3
      parcondbehave=9,1

      parenabled=10,1
      parname=10,Emitter flags
      paroffset=10,52F
      parvalue=10,538
      partype=10,2
      parcondbehave=10,1

      parenabled=11,1
      parname=11,Emitter horizontal speed
      paroffset=11,531
      parvalue=11,2
      partype=11,5
      parcondbehave=11,1

      parenabled=12,1
      parname=12,Emitter horizontal curve
      paroffset=12,532
      parvalue=12,3
      partype=12,5
      parcondbehave=12,1

      parenabled=13,1
      parname=13,Emitter vertical speed 1
      paroffset=13,533
      parvalue=13,-8
      partype=13,7
      parcondbehave=13,1

      parenabled=14,1
      parname=14,Emitter vertical speed 2
      paroffset=14,537
      parvalue=14,-8
      partype=14,5
      parcondbehave=14,1

      parenabled=15,1
      parname=15,Emitter spawn interval
      paroffset=15,538
      parvalue=15,15
      partype=15,3
      parcondbehave=15,1

      parenabled=16,1
      parname=16,Emitter sprite ID
      paroffset=16,539
      parvalue=16,0
      partype=16,3
      parcondbehave=16,1

  footer=72


  header=73

      enabled=1
      name=Smoke emitter black OCB 02 settings
      description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision.
      category=
      dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs
      filename=patches.fpd

      dataoffset=0,4A
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Emitter start colour
      paroffset=0,53A
      parvalue=0,0,0,0
      partype=0,9
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Emitter start time
      paroffset=1,53D
      parvalue=1,8
      partype=1,5
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Emitter end colour
      paroffset=2,53E
      parvalue=2,64,64,64
      partype=2,9
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Emitter end time
      paroffset=3,541
      parvalue=3,10
      partype=3,5
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Emitter blending mode
      paroffset=4,542
      parvalue=4,2
      partype=4,5
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Emitter lifetime
      paroffset=5,543
      parvalue=5,28
      partype=5,5
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Emitter size variation lower byte
      paroffset=6,544
      parvalue=6,128
      partype=6,3
      parcondbehave=6,1

      parenabled=7,1
      parname=7,Emitter size variation higher byte
      paroffset=7,545
      parvalue=7,0
      partype=7,3
      parcondbehave=7,1

      parenabled=8,1
      parname=8,Emitter size multiplier
      paroffset=8,546
      parvalue=8,2
      partype=8,3
      parcondbehave=8,1

      parenabled=9,1
      parname=9,Emitter rotation
      paroffset=9,547
      parvalue=9,8
      partype=9,3
      parcondbehave=9,1

      parenabled=10,1
      parname=10,Emitter flags
      paroffset=10,548
      parvalue=10,538
      partype=10,2
      parcondbehave=10,1

      parenabled=11,1
      parname=11,Emitter horizontal speed
      paroffset=11,54A
      parvalue=11,2
      partype=11,5
      parcondbehave=11,1

      parenabled=12,1
      parname=12,Emitter horizontal curve
      paroffset=12,54B
      parvalue=12,3
      partype=12,5
      parcondbehave=12,1

      parenabled=13,1
      parname=13,Emitter vertical speed 1
      paroffset=13,54C
      parvalue=13,-8
      partype=13,7
      parcondbehave=13,1

      parenabled=14,1
      parname=14,Emitter vertical speed 2
      paroffset=14,550
      parvalue=14,-8
      partype=14,5
      parcondbehave=14,1

      parenabled=15,1
      parname=15,Emitter spawn interval
      paroffset=15,551
      parvalue=15,15
      partype=15,3
      parcondbehave=15,1

      parenabled=16,1
      parname=16,Emitter sprite ID
      paroffset=16,552
      parvalue=16,0
      partype=16,3
      parcondbehave=16,1

  footer=73


  header=74

      enabled=1
      name=Smoke emitter black OCB 03 settings
      description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision.
      category=
      dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs
      filename=patches.fpd

      dataoffset=0,4B
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Emitter start colour
      paroffset=0,553
      parvalue=0,0,0,0
      partype=0,9
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Emitter start time
      paroffset=1,556
      parvalue=1,8
      partype=1,5
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Emitter end colour
      paroffset=2,557
      parvalue=2,64,64,64
      partype=2,9
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Emitter end time
      paroffset=3,55A
      parvalue=3,10
      partype=3,5
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Emitter blending mode
      paroffset=4,55B
      parvalue=4,2
      partype=4,5
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Emitter lifetime
      paroffset=5,55C
      parvalue=5,28
      partype=5,5
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Emitter size variation lower byte
      paroffset=6,55D
      parvalue=6,128
      partype=6,3
      parcondbehave=6,1

      parenabled=7,1
      parname=7,Emitter size variation higher byte
      paroffset=7,55E
      parvalue=7,0
      partype=7,3
      parcondbehave=7,1

      parenabled=8,1
      parname=8,Emitter size multiplier
      paroffset=8,55F
      parvalue=8,2
      partype=8,3
      parcondbehave=8,1

      parenabled=9,1
      parname=9,Emitter rotation
      paroffset=9,560
      parvalue=9,8
      partype=9,3
      parcondbehave=9,1

      parenabled=10,1
      parname=10,Emitter flags
      paroffset=10,561
      parvalue=10,538
      partype=10,2
      parcondbehave=10,1

      parenabled=11,1
      parname=11,Emitter horizontal speed
      paroffset=11,563
      parvalue=11,2
      partype=11,5
      parcondbehave=11,1

      parenabled=12,1
      parname=12,Emitter horizontal curve
      paroffset=12,564
      parvalue=12,3
      partype=12,5
      parcondbehave=12,1

      parenabled=13,1
      parname=13,Emitter vertical speed 1
      paroffset=13,565
      parvalue=13,-8
      partype=13,7
      parcondbehave=13,1

      parenabled=14,1
      parname=14,Emitter vertical speed 2
      paroffset=14,569
      parvalue=14,-8
      partype=14,5
      parcondbehave=14,1

      parenabled=15,1
      parname=15,Emitter spawn interval
      paroffset=15,56A
      parvalue=15,15
      partype=15,3
      parcondbehave=15,1

      parenabled=16,1
      parname=16,Emitter sprite ID
      paroffset=16,56B
      parvalue=16,0
      partype=16,3
      parcondbehave=16,1

  footer=74


  header=75

      enabled=1
      name=Smoke emitter black OCB 04 settings
      description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision.
      category=
      dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs
      filename=patches.fpd

      dataoffset=0,4C
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Emitter start colour
      paroffset=0,56C
      parvalue=0,0,0,0
      partype=0,9
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Emitter start time
      paroffset=1,56F
      parvalue=1,8
      partype=1,5
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Emitter end colour
      paroffset=2,570
      parvalue=2,64,64,64
      partype=2,9
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Emitter end time
      paroffset=3,573
      parvalue=3,10
      partype=3,5
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Emitter blending mode
      paroffset=4,574
      parvalue=4,2
      partype=4,5
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Emitter lifetime
      paroffset=5,575
      parvalue=5,28
      partype=5,5
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Emitter size variation lower byte
      paroffset=6,576
      parvalue=6,128
      partype=6,3
      parcondbehave=6,1

      parenabled=7,1
      parname=7,Emitter size variation higher byte
      paroffset=7,577
      parvalue=7,0
      partype=7,3
      parcondbehave=7,1

      parenabled=8,1
      parname=8,Emitter size multiplier
      paroffset=8,578
      parvalue=8,2
      partype=8,3
      parcondbehave=8,1

      parenabled=9,1
      parname=9,Emitter rotation
      paroffset=9,579
      parvalue=9,8
      partype=9,3
      parcondbehave=9,1

      parenabled=10,1
      parname=10,Emitter flags
      paroffset=10,57A
      parvalue=10,538
      partype=10,2
      parcondbehave=10,1

      parenabled=11,1
      parname=11,Emitter horizontal speed
      paroffset=11,57C
      parvalue=11,2
      partype=11,5
      parcondbehave=11,1

      parenabled=12,1
      parname=12,Emitter horizontal curve
      paroffset=12,57D
      parvalue=12,3
      partype=12,5
      parcondbehave=12,1

      parenabled=13,1
      parname=13,Emitter vertical speed 1
      paroffset=13,57E
      parvalue=13,-8
      partype=13,7
      parcondbehave=13,1

      parenabled=14,1
      parname=14,Emitter vertical speed 2
      paroffset=14,582
      parvalue=14,-8
      partype=14,5
      parcondbehave=14,1

      parenabled=15,1
      parname=15,Emitter spawn interval
      paroffset=15,583
      parvalue=15,15
      partype=15,3
      parcondbehave=15,1

      parenabled=16,1
      parname=16,Emitter sprite ID
      paroffset=16,584
      parvalue=16,0
      partype=16,3
      parcondbehave=16,1

  footer=75


  header=76

      enabled=1
      name=Smoke emitter black OCB 05 settings
      description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision.
      category=
      dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs
      filename=patches.fpd

      dataoffset=0,4D
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Emitter start colour
      paroffset=0,585
      parvalue=0,0,0,0
      partype=0,9
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Emitter start time
      paroffset=1,588
      parvalue=1,8
      partype=1,5
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Emitter end colour
      paroffset=2,589
      parvalue=2,64,64,64
      partype=2,9
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Emitter end time
      paroffset=3,58C
      parvalue=3,10
      partype=3,5
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Emitter blending mode
      paroffset=4,58D
      parvalue=4,2
      partype=4,5
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Emitter lifetime
      paroffset=5,58E
      parvalue=5,28
      partype=5,5
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Emitter size variation lower byte
      paroffset=6,58F
      parvalue=6,128
      partype=6,3
      parcondbehave=6,1

      parenabled=7,1
      parname=7,Emitter size variation higher byte
      paroffset=7,590
      parvalue=7,0
      partype=7,3
      parcondbehave=7,1

      parenabled=8,1
      parname=8,Emitter size multiplier
      paroffset=8,591
      parvalue=8,2
      partype=8,3
      parcondbehave=8,1

      parenabled=9,1
      parname=9,Emitter rotation
      paroffset=9,592
      parvalue=9,8
      partype=9,3
      parcondbehave=9,1

      parenabled=10,1
      parname=10,Emitter flags
      paroffset=10,593
      parvalue=10,538
      partype=10,2
      parcondbehave=10,1

      parenabled=11,1
      parname=11,Emitter horizontal speed
      paroffset=11,595
      parvalue=11,2
      partype=11,5
      parcondbehave=11,1

      parenabled=12,1
      parname=12,Emitter horizontal curve
      paroffset=12,596
      parvalue=12,3
      partype=12,5
      parcondbehave=12,1

      parenabled=13,1
      parname=13,Emitter vertical speed 1
      paroffset=13,597
      parvalue=13,-8
      partype=13,7
      parcondbehave=13,1

      parenabled=14,1
      parname=14,Emitter vertical speed 2
      paroffset=14,59B
      parvalue=14,-8
      partype=14,5
      parcondbehave=14,1

      parenabled=15,1
      parname=15,Emitter spawn interval
      paroffset=15,59C
      parvalue=15,15
      partype=15,3
      parcondbehave=15,1

      parenabled=16,1
      parname=16,Emitter sprite ID
      paroffset=16,59D
      parvalue=16,0
      partype=16,3
      parcondbehave=16,1

  footer=76


  header=77

      enabled=1
      name=Smoke emitter black OCB 06 settings
      description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision.
      category=
      dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs
      filename=patches.fpd

      dataoffset=0,4E
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Emitter start colour
      paroffset=0,59E
      parvalue=0,0,0,0
      partype=0,9
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Emitter start time
      paroffset=1,5A1
      parvalue=1,8
      partype=1,5
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Emitter end colour
      paroffset=2,5A2
      parvalue=2,64,64,64
      partype=2,9
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Emitter end time
      paroffset=3,5A5
      parvalue=3,10
      partype=3,5
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Emitter blending mode
      paroffset=4,5A6
      parvalue=4,2
      partype=4,5
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Emitter lifetime
      paroffset=5,5A7
      parvalue=5,28
      partype=5,5
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Emitter size variation lower byte
      paroffset=6,5A8
      parvalue=6,128
      partype=6,3
      parcondbehave=6,1

      parenabled=7,1
      parname=7,Emitter size variation higher byte
      paroffset=7,5A9
      parvalue=7,0
      partype=7,3
      parcondbehave=7,1

      parenabled=8,1
      parname=8,Emitter size multiplier
      paroffset=8,5AA
      parvalue=8,2
      partype=8,3
      parcondbehave=8,1

      parenabled=9,1
      parname=9,Emitter rotation
      paroffset=9,5AB
      parvalue=9,8
      partype=9,3
      parcondbehave=9,1

      parenabled=10,1
      parname=10,Emitter flags
      paroffset=10,5AC
      parvalue=10,538
      partype=10,2
      parcondbehave=10,1

      parenabled=11,1
      parname=11,Emitter horizontal speed
      paroffset=11,5AE
      parvalue=11,2
      partype=11,5
      parcondbehave=11,1

      parenabled=12,1
      parname=12,Emitter horizontal curve
      paroffset=12,5AF
      parvalue=12,3
      partype=12,5
      parcondbehave=12,1

      parenabled=13,1
      parname=13,Emitter vertical speed 1
      paroffset=13,5B0
      parvalue=13,-8
      partype=13,7
      parcondbehave=13,1

      parenabled=14,1
      parname=14,Emitter vertical speed 2
      paroffset=14,5B4
      parvalue=14,-8
      partype=14,5
      parcondbehave=14,1

      parenabled=15,1
      parname=15,Emitter spawn interval
      paroffset=15,5B5
      parvalue=15,15
      partype=15,3
      parcondbehave=15,1

      parenabled=16,1
      parname=16,Emitter sprite ID
      paroffset=16,5B6
      parvalue=16,0
      partype=16,3
      parcondbehave=16,1

  footer=77


  header=78

      enabled=1
      name=Smoke emitter black OCB 07 settings
      description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision.
      category=
      dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs
      filename=patches.fpd

      dataoffset=0,4F
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Emitter start colour
      paroffset=0,5B7
      parvalue=0,0,0,0
      partype=0,9
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Emitter start time
      paroffset=1,5BA
      parvalue=1,8
      partype=1,5
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Emitter end colour
      paroffset=2,5BB
      parvalue=2,64,64,64
      partype=2,9
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Emitter end time
      paroffset=3,5BE
      parvalue=3,10
      partype=3,5
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Emitter blending mode
      paroffset=4,5BF
      parvalue=4,2
      partype=4,5
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Emitter lifetime
      paroffset=5,5C0
      parvalue=5,28
      partype=5,5
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Emitter size variation lower byte
      paroffset=6,5C1
      parvalue=6,128
      partype=6,3
      parcondbehave=6,1

      parenabled=7,1
      parname=7,Emitter size variation higher byte
      paroffset=7,5C2
      parvalue=7,0
      partype=7,3
      parcondbehave=7,1

      parenabled=8,1
      parname=8,Emitter size multiplier
      paroffset=8,5C3
      parvalue=8,2
      partype=8,3
      parcondbehave=8,1

      parenabled=9,1
      parname=9,Emitter rotation
      paroffset=9,5C4
      parvalue=9,8
      partype=9,3
      parcondbehave=9,1

      parenabled=10,1
      parname=10,Emitter flags
      paroffset=10,5C5
      parvalue=10,538
      partype=10,2
      parcondbehave=10,1

      parenabled=11,1
      parname=11,Emitter horizontal speed
      paroffset=11,5C7
      parvalue=11,2
      partype=11,5
      parcondbehave=11,1

      parenabled=12,1
      parname=12,Emitter horizontal curve
      paroffset=12,5C8
      parvalue=12,3
      partype=12,5
      parcondbehave=12,1

      parenabled=13,1
      parname=13,Emitter vertical speed 1
      paroffset=13,5C9
      parvalue=13,-8
      partype=13,7
      parcondbehave=13,1

      parenabled=14,1
      parname=14,Emitter vertical speed 2
      paroffset=14,5CD
      parvalue=14,-8
      partype=14,5
      parcondbehave=14,1

      parenabled=15,1
      parname=15,Emitter spawn interval
      paroffset=15,5CE
      parvalue=15,15
      partype=15,3
      parcondbehave=15,1

      parenabled=16,1
      parname=16,Emitter sprite ID
      paroffset=16,5CF
      parvalue=16,0
      partype=16,3
      parcondbehave=16,1

  footer=78


  header=79

      enabled=1
      name=Smoke emitter black OCB 08 settings
      description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision.
      category=
      dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs
      filename=patches.fpd

      dataoffset=0,50
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Emitter start colour
      paroffset=0,5D0
      parvalue=0,0,0,0
      partype=0,9
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Emitter start time
      paroffset=1,5D3
      parvalue=1,8
      partype=1,5
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Emitter end colour
      paroffset=2,5D4
      parvalue=2,64,64,64
      partype=2,9
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Emitter end time
      paroffset=3,5D7
      parvalue=3,10
      partype=3,5
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Emitter blending mode
      paroffset=4,5D8
      parvalue=4,2
      partype=4,5
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Emitter lifetime
      paroffset=5,5D9
      parvalue=5,28
      partype=5,5
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Emitter size variation lower byte
      paroffset=6,5DA
      parvalue=6,128
      partype=6,3
      parcondbehave=6,1

      parenabled=7,1
      parname=7,Emitter size variation higher byte
      paroffset=7,5DB
      parvalue=7,0
      partype=7,3
      parcondbehave=7,1

      parenabled=8,1
      parname=8,Emitter size multiplier
      paroffset=8,5DC
      parvalue=8,2
      partype=8,3
      parcondbehave=8,1

      parenabled=9,1
      parname=9,Emitter rotation
      paroffset=9,5DD
      parvalue=9,8
      partype=9,3
      parcondbehave=9,1

      parenabled=10,1
      parname=10,Emitter flags
      paroffset=10,5DE
      parvalue=10,538
      partype=10,2
      parcondbehave=10,1

      parenabled=11,1
      parname=11,Emitter horizontal speed
      paroffset=11,5E0
      parvalue=11,2
      partype=11,5
      parcondbehave=11,1

      parenabled=12,1
      parname=12,Emitter horizontal curve
      paroffset=12,5E1
      parvalue=12,3
      partype=12,5
      parcondbehave=12,1

      parenabled=13,1
      parname=13,Emitter vertical speed 1
      paroffset=13,5E2
      parvalue=13,-8
      partype=13,7
      parcondbehave=13,1

      parenabled=14,1
      parname=14,Emitter vertical speed 2
      paroffset=14,5E6
      parvalue=14,-8
      partype=14,5
      parcondbehave=14,1

      parenabled=15,1
      parname=15,Emitter spawn interval
      paroffset=15,5E7
      parvalue=15,15
      partype=15,3
      parcondbehave=15,1

      parenabled=16,1
      parname=16,Emitter sprite ID
      paroffset=16,5E8
      parvalue=16,0
      partype=16,3
      parcondbehave=16,1

  footer=79


  header=80

      enabled=1
      name=Smoke emitter black OCB 09 settings
      description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision.
      category=
      dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs
      filename=patches.fpd

      dataoffset=0,51
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Emitter start colour
      paroffset=0,5E9
      parvalue=0,0,0,0
      partype=0,9
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Emitter start time
      paroffset=1,5EC
      parvalue=1,8
      partype=1,5
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Emitter end colour
      paroffset=2,5ED
      parvalue=2,64,64,64
      partype=2,9
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Emitter end time
      paroffset=3,5F0
      parvalue=3,10
      partype=3,5
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Emitter blending mode
      paroffset=4,5F1
      parvalue=4,2
      partype=4,5
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Emitter lifetime
      paroffset=5,5F2
      parvalue=5,28
      partype=5,5
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Emitter size variation lower byte
      paroffset=6,5F3
      parvalue=6,128
      partype=6,3
      parcondbehave=6,1

      parenabled=7,1
      parname=7,Emitter size variation higher byte
      paroffset=7,5F4
      parvalue=7,0
      partype=7,3
      parcondbehave=7,1

      parenabled=8,1
      parname=8,Emitter size multiplier
      paroffset=8,5F5
      parvalue=8,2
      partype=8,3
      parcondbehave=8,1

      parenabled=9,1
      parname=9,Emitter rotation
      paroffset=9,5F6
      parvalue=9,8
      partype=9,3
      parcondbehave=9,1

      parenabled=10,1
      parname=10,Emitter flags
      paroffset=10,5F7
      parvalue=10,538
      partype=10,2
      parcondbehave=10,1

      parenabled=11,1
      parname=11,Emitter horizontal speed
      paroffset=11,5F9
      parvalue=11,2
      partype=11,5
      parcondbehave=11,1

      parenabled=12,1
      parname=12,Emitter horizontal curve
      paroffset=12,5FA
      parvalue=12,3
      partype=12,5
      parcondbehave=12,1

      parenabled=13,1
      parname=13,Emitter vertical speed 1
      paroffset=13,5FB
      parvalue=13,-8
      partype=13,7
      parcondbehave=13,1

      parenabled=14,1
      parname=14,Emitter vertical speed 2
      paroffset=14,5FF
      parvalue=14,-8
      partype=14,5
      parcondbehave=14,1

      parenabled=15,1
      parname=15,Emitter spawn interval
      paroffset=15,600
      parvalue=15,15
      partype=15,3
      parcondbehave=15,1

      parenabled=16,1
      parname=16,Emitter sprite ID
      paroffset=16,601
      parvalue=16,0
      partype=16,3
      parcondbehave=16,1

  footer=80


  header=81

      enabled=1
      name=Smoke emitter black OCB 10 settings
      description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision.
      category=
      dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs
      filename=patches.fpd

      dataoffset=0,52
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Emitter start colour
      paroffset=0,602
      parvalue=0,0,0,0
      partype=0,9
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Emitter start time
      paroffset=1,605
      parvalue=1,8
      partype=1,5
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Emitter end colour
      paroffset=2,606
      parvalue=2,64,64,64
      partype=2,9
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Emitter end time
      paroffset=3,609
      parvalue=3,10
      partype=3,5
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Emitter blending mode
      paroffset=4,60A
      parvalue=4,2
      partype=4,5
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Emitter lifetime
      paroffset=5,60B
      parvalue=5,28
      partype=5,5
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Emitter size variation lower byte
      paroffset=6,60C
      parvalue=6,128
      partype=6,3
      parcondbehave=6,1

      parenabled=7,1
      parname=7,Emitter size variation higher byte
      paroffset=7,60D
      parvalue=7,0
      partype=7,3
      parcondbehave=7,1

      parenabled=8,1
      parname=8,Emitter size multiplier
      paroffset=8,60E
      parvalue=8,2
      partype=8,3
      parcondbehave=8,1

      parenabled=9,1
      parname=9,Emitter rotation
      paroffset=9,60F
      parvalue=9,8
      partype=9,3
      parcondbehave=9,1

      parenabled=10,1
      parname=10,Emitter flags
      paroffset=10,610
      parvalue=10,538
      partype=10,2
      parcondbehave=10,1

      parenabled=11,1
      parname=11,Emitter horizontal speed
      paroffset=11,612
      parvalue=11,2
      partype=11,5
      parcondbehave=11,1

      parenabled=12,1
      parname=12,Emitter horizontal curve
      paroffset=12,613
      parvalue=12,3
      partype=12,5
      parcondbehave=12,1

      parenabled=13,1
      parname=13,Emitter vertical speed 1
      paroffset=13,614
      parvalue=13,-8
      partype=13,7
      parcondbehave=13,1

      parenabled=14,1
      parname=14,Emitter vertical speed 2
      paroffset=14,618
      parvalue=14,-8
      partype=14,5
      parcondbehave=14,1

      parenabled=15,1
      parname=15,Emitter spawn interval
      paroffset=15,619
      parvalue=15,15
      partype=15,3
      parcondbehave=15,1

      parenabled=16,1
      parname=16,Emitter sprite ID
      paroffset=16,61A
      parvalue=16,0
      partype=16,3
      parcondbehave=16,1

  footer=81


  header=82

      enabled=1
      name=Smoke emitter black OCB 11 settings
      description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision.
      category=
      dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs
      filename=patches.fpd

      dataoffset=0,53
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Emitter start colour
      paroffset=0,61B
      parvalue=0,0,0,0
      partype=0,9
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Emitter start time
      paroffset=1,61E
      parvalue=1,8
      partype=1,5
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Emitter end colour
      paroffset=2,61F
      parvalue=2,64,64,64
      partype=2,9
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Emitter end time
      paroffset=3,622
      parvalue=3,10
      partype=3,5
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Emitter blending mode
      paroffset=4,623
      parvalue=4,2
      partype=4,5
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Emitter lifetime
      paroffset=5,624
      parvalue=5,28
      partype=5,5
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Emitter size variation lower byte
      paroffset=6,625
      parvalue=6,128
      partype=6,3
      parcondbehave=6,1

      parenabled=7,1
      parname=7,Emitter size variation higher byte
      paroffset=7,626
      parvalue=7,0
      partype=7,3
      parcondbehave=7,1

      parenabled=8,1
      parname=8,Emitter size multiplier
      paroffset=8,627
      parvalue=8,2
      partype=8,3
      parcondbehave=8,1

      parenabled=9,1
      parname=9,Emitter rotation
      paroffset=9,628
      parvalue=9,8
      partype=9,3
      parcondbehave=9,1

      parenabled=10,1
      parname=10,Emitter flags
      paroffset=10,629
      parvalue=10,538
      partype=10,2
      parcondbehave=10,1

      parenabled=11,1
      parname=11,Emitter horizontal speed
      paroffset=11,62B
      parvalue=11,2
      partype=11,5
      parcondbehave=11,1

      parenabled=12,1
      parname=12,Emitter horizontal curve
      paroffset=12,62C
      parvalue=12,3
      partype=12,5
      parcondbehave=12,1

      parenabled=13,1
      parname=13,Emitter vertical speed 1
      paroffset=13,62D
      parvalue=13,-8
      partype=13,7
      parcondbehave=13,1

      parenabled=14,1
      parname=14,Emitter vertical speed 2
      paroffset=14,631
      parvalue=14,-8
      partype=14,5
      parcondbehave=14,1

      parenabled=15,1
      parname=15,Emitter spawn interval
      paroffset=15,632
      parvalue=15,15
      partype=15,3
      parcondbehave=15,1

      parenabled=16,1
      parname=16,Emitter sprite ID
      paroffset=16,633
      parvalue=16,0
      partype=16,3
      parcondbehave=16,1

  footer=82


  header=83

      enabled=1
      name=Smoke emitter black OCB 12 settings
      description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision.
      category=
      dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs
      filename=patches.fpd

      dataoffset=0,54
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Emitter start colour
      paroffset=0,634
      parvalue=0,0,0,0
      partype=0,9
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Emitter start time
      paroffset=1,637
      parvalue=1,8
      partype=1,5
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Emitter end colour
      paroffset=2,638
      parvalue=2,64,64,64
      partype=2,9
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Emitter end time
      paroffset=3,63B
      parvalue=3,10
      partype=3,5
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Emitter blending mode
      paroffset=4,63C
      parvalue=4,2
      partype=4,5
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Emitter lifetime
      paroffset=5,63D
      parvalue=5,28
      partype=5,5
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Emitter size variation lower byte
      paroffset=6,63E
      parvalue=6,128
      partype=6,3
      parcondbehave=6,1

      parenabled=7,1
      parname=7,Emitter size variation higher byte
      paroffset=7,63F
      parvalue=7,0
      partype=7,3
      parcondbehave=7,1

      parenabled=8,1
      parname=8,Emitter size multiplier
      paroffset=8,640
      parvalue=8,2
      partype=8,3
      parcondbehave=8,1

      parenabled=9,1
      parname=9,Emitter rotation
      paroffset=9,641
      parvalue=9,8
      partype=9,3
      parcondbehave=9,1

      parenabled=10,1
      parname=10,Emitter flags
      paroffset=10,642
      parvalue=10,538
      partype=10,2
      parcondbehave=10,1

      parenabled=11,1
      parname=11,Emitter horizontal speed
      paroffset=11,644
      parvalue=11,2
      partype=11,5
      parcondbehave=11,1

      parenabled=12,1
      parname=12,Emitter horizontal curve
      paroffset=12,645
      parvalue=12,3
      partype=12,5
      parcondbehave=12,1

      parenabled=13,1
      parname=13,Emitter vertical speed 1
      paroffset=13,646
      parvalue=13,-8
      partype=13,7
      parcondbehave=13,1

      parenabled=14,1
      parname=14,Emitter vertical speed 2
      paroffset=14,64A
      parvalue=14,-8
      partype=14,5
      parcondbehave=14,1

      parenabled=15,1
      parname=15,Emitter spawn interval
      paroffset=15,64B
      parvalue=15,15
      partype=15,3
      parcondbehave=15,1

      parenabled=16,1
      parname=16,Emitter sprite ID
      paroffset=16,64C
      parvalue=16,0
      partype=16,3
      parcondbehave=16,1

  footer=83


  header=84

      enabled=1
      name=Smoke emitter black OCB 13 settings
      description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision.
      category=
      dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs
      filename=patches.fpd

      dataoffset=0,55
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Emitter start colour
      paroffset=0,64D
      parvalue=0,0,0,0
      partype=0,9
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Emitter start time
      paroffset=1,650
      parvalue=1,8
      partype=1,5
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Emitter end colour
      paroffset=2,651
      parvalue=2,64,64,64
      partype=2,9
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Emitter end time
      paroffset=3,654
      parvalue=3,10
      partype=3,5
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Emitter blending mode
      paroffset=4,655
      parvalue=4,2
      partype=4,5
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Emitter lifetime
      paroffset=5,656
      parvalue=5,28
      partype=5,5
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Emitter size variation lower byte
      paroffset=6,657
      parvalue=6,128
      partype=6,3
      parcondbehave=6,1

      parenabled=7,1
      parname=7,Emitter size variation higher byte
      paroffset=7,658
      parvalue=7,0
      partype=7,3
      parcondbehave=7,1

      parenabled=8,1
      parname=8,Emitter size multiplier
      paroffset=8,659
      parvalue=8,2
      partype=8,3
      parcondbehave=8,1

      parenabled=9,1
      parname=9,Emitter rotation
      paroffset=9,65A
      parvalue=9,8
      partype=9,3
      parcondbehave=9,1

      parenabled=10,1
      parname=10,Emitter flags
      paroffset=10,65B
      parvalue=10,538
      partype=10,2
      parcondbehave=10,1

      parenabled=11,1
      parname=11,Emitter horizontal speed
      paroffset=11,65D
      parvalue=11,2
      partype=11,5
      parcondbehave=11,1

      parenabled=12,1
      parname=12,Emitter horizontal curve
      paroffset=12,65E
      parvalue=12,3
      partype=12,5
      parcondbehave=12,1

      parenabled=13,1
      parname=13,Emitter vertical speed 1
      paroffset=13,65F
      parvalue=13,-8
      partype=13,7
      parcondbehave=13,1

      parenabled=14,1
      parname=14,Emitter vertical speed 2
      paroffset=14,663
      parvalue=14,-8
      partype=14,5
      parcondbehave=14,1

      parenabled=15,1
      parname=15,Emitter spawn interval
      paroffset=15,664
      parvalue=15,15
      partype=15,3
      parcondbehave=15,1

      parenabled=16,1
      parname=16,Emitter sprite ID
      paroffset=16,665
      parvalue=16,0
      partype=16,3
      parcondbehave=16,1

  footer=84


  header=85

      enabled=1
      name=Smoke emitter black OCB 14 settings
      description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision.
      category=
      dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs
      filename=patches.fpd

      dataoffset=0,56
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Emitter start colour
      paroffset=0,666
      parvalue=0,0,0,0
      partype=0,9
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Emitter start time
      paroffset=1,669
      parvalue=1,8
      partype=1,5
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Emitter end colour
      paroffset=2,66A
      parvalue=2,64,64,64
      partype=2,9
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Emitter end time
      paroffset=3,66D
      parvalue=3,10
      partype=3,5
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Emitter blending mode
      paroffset=4,66E
      parvalue=4,2
      partype=4,5
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Emitter lifetime
      paroffset=5,66F
      parvalue=5,28
      partype=5,5
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Emitter size variation lower byte
      paroffset=6,670
      parvalue=6,128
      partype=6,3
      parcondbehave=6,1

      parenabled=7,1
      parname=7,Emitter size variation higher byte
      paroffset=7,671
      parvalue=7,0
      partype=7,3
      parcondbehave=7,1

      parenabled=8,1
      parname=8,Emitter size multiplier
      paroffset=8,672
      parvalue=8,2
      partype=8,3
      parcondbehave=8,1

      parenabled=9,1
      parname=9,Emitter rotation
      paroffset=9,673
      parvalue=9,8
      partype=9,3
      parcondbehave=9,1

      parenabled=10,1
      parname=10,Emitter flags
      paroffset=10,674
      parvalue=10,538
      partype=10,2
      parcondbehave=10,1

      parenabled=11,1
      parname=11,Emitter horizontal speed
      paroffset=11,676
      parvalue=11,2
      partype=11,5
      parcondbehave=11,1

      parenabled=12,1
      parname=12,Emitter horizontal curve
      paroffset=12,677
      parvalue=12,3
      partype=12,5
      parcondbehave=12,1

      parenabled=13,1
      parname=13,Emitter vertical speed 1
      paroffset=13,678
      parvalue=13,-8
      partype=13,7
      parcondbehave=13,1

      parenabled=14,1
      parname=14,Emitter vertical speed 2
      paroffset=14,67C
      parvalue=14,-8
      partype=14,5
      parcondbehave=14,1

      parenabled=15,1
      parname=15,Emitter spawn interval
      paroffset=15,67D
      parvalue=15,15
      partype=15,3
      parcondbehave=15,1

      parenabled=16,1
      parname=16,Emitter sprite ID
      paroffset=16,67E
      parvalue=16,0
      partype=16,3
      parcondbehave=16,1

  footer=85


  header=86

      enabled=1
      name=Smoke emitter black OCB 15 settings
      description=To prevent artifacts, use formula: Lifetime >= (StartTime + EndTime).////Overall size multiplies lower and higher byte variation values, so don't set it too high. Lower variation value provides better results within a range of (-1 — 127), and higher variation value is useful only with values of 0, 1, 2 and 3.////Horizontal speed value sets overall particle velocity, while curve value defines trajectory curvature. Also note that horizontal particle direction is defined by nullmesh cone direction in level editor.////Vertical speed 1 defines overall velocity, while vertical speed 2 specifies particle speed-up that happens with the lapse of time.////Flags bit reference: 0 - set Lara on fire, 1 - perspective correction, 3 - line or sprite, 4 - rotates or not, 7 - visible or not, 8 - reacts to wind, 10 - causes damage, 11 - horizontal Lara collision, 12 - vertical Lara collision.
      category=
      dependencies=New blending modes,Enable new blending modes for particles,Extended steam / smoke emitter OCBs
      filename=patches.fpd

      dataoffset=0,57
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Emitter start colour
      paroffset=0,67F
      parvalue=0,0,0,0
      partype=0,9
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Emitter start time
      paroffset=1,682
      parvalue=1,8
      partype=1,5
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Emitter end colour
      paroffset=2,683
      parvalue=2,64,64,64
      partype=2,9
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Emitter end time
      paroffset=3,686
      parvalue=3,10
      partype=3,5
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Emitter blending mode
      paroffset=4,687
      parvalue=4,2
      partype=4,5
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Emitter lifetime
      paroffset=5,688
      parvalue=5,28
      partype=5,5
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Emitter size variation lower byte
      paroffset=6,689
      parvalue=6,128
      partype=6,3
      parcondbehave=6,1

      parenabled=7,1
      parname=7,Emitter size variation higher byte
      paroffset=7,68A
      parvalue=7,0
      partype=7,3
      parcondbehave=7,1

      parenabled=8,1
      parname=8,Emitter size multiplier
      paroffset=8,68B
      parvalue=8,2
      partype=8,3
      parcondbehave=8,1

      parenabled=9,1
      parname=9,Emitter rotation
      paroffset=9,68C
      parvalue=9,8
      partype=9,3
      parcondbehave=9,1

      parenabled=10,1
      parname=10,Emitter flags
      paroffset=10,68D
      parvalue=10,538
      partype=10,2
      parcondbehave=10,1

      parenabled=11,1
      parname=11,Emitter horizontal speed
      paroffset=11,68F
      parvalue=11,2
      partype=11,5
      parcondbehave=11,1

      parenabled=12,1
      parname=12,Emitter horizontal curve
      paroffset=12,690
      parvalue=12,3
      partype=12,5
      parcondbehave=12,1

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  header=87

      enabled=1
      name=Change healing system
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      dependencies=
      filename=patches.fpd

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      parname=0,Healing value (Small Medipack)
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      parvalue=3,1000
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  footer=87


  header=88

      enabled=1
      name=Fix Medipack Hotkeys bug
      description=Fixes bug in which sometimes Health Packs Used counter is not incremented and Lara's healing sound not played after using Hotkeys 0 or 9.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,59
      datadefault=0,
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  footer=88


  header=89

      enabled=1
      name=Disable Medipack Hotkeys
      description=Completely disables Hotkeys 0 and 9.
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      dependencies=
      filename=patches.fpd

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      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=89


  header=90

      enabled=1
      name=Vertex shader base
      description=Read the User Manual.
      category=
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      filename=patches.fpd

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      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=90


  header=91

      enabled=1
      name=Vertex shader rule 1
      description=Read the User Manual.
      category=
      dependencies=Vertex shader base
      filename=patches.fpd

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      datadefault=0,
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      datacondbehave=0,1

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      parname=0,Level
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  footer=91


  header=92

      enabled=1
      name=Vertex shader rule 2
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      category=
      dependencies=Vertex shader base
      filename=patches.fpd

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      datadefault=0,
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      parname=7,Blend mode 2
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  footer=92


  header=93

      enabled=1
      name=Vertex shader rule 3
      description=Read the User Manual.
      category=
      dependencies=Vertex shader base
      filename=patches.fpd

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      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Level
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      parname=7,Blend mode 2
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  footer=93


  header=94

      enabled=1
      name=Vertex shader rule 4
      description=Read the User Manual.
      category=
      dependencies=Vertex shader base
      filename=patches.fpd

      dataoffset=0,5F
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Level
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      parname=3,Subject description 1
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      parname=4,Subject description 2
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      parvalue=4,0
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      parcondbehave=4,1

      parenabled=5,1
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      parvalue=5,0
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      parenabled=6,1
      parname=6,Colour 1
      paroffset=6,6DC
      parvalue=6,0,0,0
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      parcondbehave=6,1

      parenabled=7,1
      parname=7,Blend mode 2
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      partype=7,5
      parcondbehave=7,1

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      parname=8,Colour 2
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      paroffset=9,6E3
      parvalue=9,0
      partype=9,5
      parcondbehave=9,1

  footer=94


  header=95

      enabled=1
      name=Vertex shader rule 5
      description=Read the User Manual.
      category=
      dependencies=Vertex shader base
      filename=patches.fpd

      dataoffset=0,60
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Level
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      parname=1,Condition
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      parenabled=6,1
      parname=6,Colour 1
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      parenabled=7,1
      parname=7,Blend mode 2
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      parvalue=7,0
      partype=7,5
      parcondbehave=7,1

      parenabled=8,1
      parname=8,Colour 2
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      paroffset=9,6F4
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      partype=9,5
      parcondbehave=9,1

  footer=95


  header=96

      enabled=1
      name=Vertex shader rule 6
      description=Read the User Manual.
      category=
      dependencies=Vertex shader base
      filename=patches.fpd

      dataoffset=0,61
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Level
      paroffset=0,6F5
      parvalue=0,0
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      parenabled=1,1
      parname=1,Condition
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      partype=1,6
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      parenabled=2,1
      parname=2,Subject type
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      parname=3,Subject description 1
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      parname=4,Subject description 2
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      parname=5,Blend mode 1
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      parenabled=6,1
      parname=6,Colour 1
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      parenabled=7,1
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      parenabled=8,1
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  footer=96


  header=97

      enabled=1
      name=Vertex shader rule 7
      description=Read the User Manual.
      category=
      dependencies=Vertex shader base
      filename=patches.fpd

      dataoffset=0,62
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Level
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  footer=97


  header=98

      enabled=1
      name=Vertex shader rule 8
      description=Read the User Manual.
      category=
      dependencies=Vertex shader base
      filename=patches.fpd

      dataoffset=0,63
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Level
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  footer=98


  header=99

      enabled=1
      name=Vertex shader rule 9
      description=Read the User Manual.
      category=
      dependencies=Vertex shader base
      filename=patches.fpd

      dataoffset=0,64
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Level
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      parenabled=1,1
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  footer=99


  header=100

      enabled=1
      name=Vertex shader rule 10
      description=Read the User Manual.
      category=
      dependencies=Vertex shader base
      filename=patches.fpd

      dataoffset=0,65
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Level
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  footer=100


  header=101

      enabled=1
      name=Vertex shader rule 11
      description=Read the User Manual.
      category=
      dependencies=Vertex shader base
      filename=patches.fpd

      dataoffset=0,66
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Level
      paroffset=0,74A
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      enabled=1
      name=Vertex shader rule 15
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  header=106

      enabled=1
      name=Vertex shader rule 16
      description=Read the User Manual.
      category=
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  header=107

      enabled=1
      name=Vertex shader rule 17
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      category=
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  header=108

      enabled=1
      name=Vertex shader rule 18
      description=Read the User Manual.
      category=
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  header=109

      enabled=1
      name=Vertex shader rule 19
      description=Read the User Manual.
      category=
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  header=110

      enabled=1
      name=Vertex shader rule 20
      description=Read the User Manual.
      category=
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      filename=patches.fpd

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  header=111

      enabled=1
      name=Vertex shader rule 21
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      category=
      dependencies=Vertex shader base
      filename=patches.fpd

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  header=112

      enabled=1
      name=Vertex shader rule 22
      description=Read the User Manual.
      category=
      dependencies=Vertex shader base
      filename=patches.fpd

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  header=115

      enabled=1
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  header=116

      enabled=1
      name=Vertex shader rule 26
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      category=
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  header=117

      enabled=1
      name=Vertex shader rule 27
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      category=
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  header=118

      enabled=1
      name=Vertex shader rule 28
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      category=
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  header=119

      enabled=1
      name=Vertex shader rule 29
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      category=
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  header=120

      enabled=1
      name=Vertex shader rule 30
      description=Read the User Manual.
      category=
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  header=121

      enabled=1
      name=Vertex shader rule 31
      description=Read the User Manual.
      category=
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      filename=patches.fpd

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  header=122

      enabled=1
      name=Vertex shader rule 32
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      category=
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      filename=patches.fpd

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  header=123

      enabled=1
      name=Vertex shader rule 33
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      category=
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  header=124

      enabled=1
      name=Vertex shader rule 34
      description=Read the User Manual.
      category=
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  header=127

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      enabled=1
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  header=130

      enabled=1
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      category=
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  header=131

      enabled=1
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      category=
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  header=132

      enabled=1
      name=Vertex shader rule 42
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      category=
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      enabled=1
      name=Vertex shader rule 43
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      category=
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      enabled=1
      name=Vertex shader rule 44
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      category=
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  header=135

      enabled=1
      name=Vertex shader rule 45
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      category=
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  header=139

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  header=140

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  header=141

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  header=142

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  header=143

      enabled=1
      name=Vertex shader rule 53
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  header=144

      enabled=1
      name=Vertex shader rule 54
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      category=
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  header=145

      enabled=1
      name=Vertex shader rule 55
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      category=
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      name=Vertex shader rule 56
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      category=
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  header=147

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      name=Vertex shader rule 57
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  footer=147


  header=148

      enabled=1
      name=Vertex shader rule 58
      description=Read the User Manual.
      category=
      dependencies=Vertex shader base
      filename=patches.fpd

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      datadefault=0,
      datamodified=0,01
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      paroffset=9,A79
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  footer=148


  header=149

      enabled=1
      name=Vertex shader rule 59
      description=Read the User Manual.
      category=
      dependencies=Vertex shader base
      filename=patches.fpd

      dataoffset=0,96
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Level
      paroffset=0,A7A
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      parcondbehave=0,1

      parenabled=1,1
      parname=1,Condition
      paroffset=1,A7B
      parvalue=1,0
      partype=1,6
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Subject type
      paroffset=2,A7D
      parvalue=2,0
      partype=2,5
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Subject description 1
      paroffset=3,A7E
      parvalue=3,0
      partype=3,6
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Subject description 2
      paroffset=4,A80
      parvalue=4,0
      partype=4,6
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Blend mode 1
      paroffset=5,A82
      parvalue=5,0
      partype=5,5
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Colour 1
      paroffset=6,A83
      parvalue=6,0,0,0
      partype=6,9
      parcondbehave=6,1

      parenabled=7,1
      parname=7,Blend mode 2
      paroffset=7,A86
      parvalue=7,0
      partype=7,5
      parcondbehave=7,1

      parenabled=8,1
      parname=8,Colour 2
      paroffset=8,A87
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      parcondbehave=8,1

      parenabled=9,1
      parname=9,Operation
      paroffset=9,A8A
      parvalue=9,0
      partype=9,5
      parcondbehave=9,1

  footer=149


  header=150

      enabled=1
      name=Vertex shader rule 60
      description=Read the User Manual.
      category=
      dependencies=Vertex shader base
      filename=patches.fpd

      dataoffset=0,97
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Level
      paroffset=0,A8B
      parvalue=0,0
      partype=0,5
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Condition
      paroffset=1,A8C
      parvalue=1,0
      partype=1,6
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Subject type
      paroffset=2,A8E
      parvalue=2,0
      partype=2,5
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Subject description 1
      paroffset=3,A8F
      parvalue=3,0
      partype=3,6
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Subject description 2
      paroffset=4,A91
      parvalue=4,0
      partype=4,6
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Blend mode 1
      paroffset=5,A93
      parvalue=5,0
      partype=5,5
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Colour 1
      paroffset=6,A94
      parvalue=6,0,0,0
      partype=6,9
      parcondbehave=6,1

      parenabled=7,1
      parname=7,Blend mode 2
      paroffset=7,A97
      parvalue=7,0
      partype=7,5
      parcondbehave=7,1

      parenabled=8,1
      parname=8,Colour 2
      paroffset=8,A98
      parvalue=8,0,0,0
      partype=8,9
      parcondbehave=8,1

      parenabled=9,1
      parname=9,Operation
      paroffset=9,A9B
      parvalue=9,0
      partype=9,5
      parcondbehave=9,1

  footer=150


  header=151

      enabled=1
      name=Vertex shader rule 61
      description=Read the User Manual.
      category=
      dependencies=Vertex shader base
      filename=patches.fpd

      dataoffset=0,98
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Level
      paroffset=0,A9C
      parvalue=0,0
      partype=0,5
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Condition
      paroffset=1,A9D
      parvalue=1,0
      partype=1,6
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Subject type
      paroffset=2,A9F
      parvalue=2,0
      partype=2,5
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Subject description 1
      paroffset=3,AA0
      parvalue=3,0
      partype=3,6
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Subject description 2
      paroffset=4,AA2
      parvalue=4,0
      partype=4,6
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Blend mode 1
      paroffset=5,AA4
      parvalue=5,0
      partype=5,5
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Colour 1
      paroffset=6,AA5
      parvalue=6,0,0,0
      partype=6,9
      parcondbehave=6,1

      parenabled=7,1
      parname=7,Blend mode 2
      paroffset=7,AA8
      parvalue=7,0
      partype=7,5
      parcondbehave=7,1

      parenabled=8,1
      parname=8,Colour 2
      paroffset=8,AA9
      parvalue=8,0,0,0
      partype=8,9
      parcondbehave=8,1

      parenabled=9,1
      parname=9,Operation
      paroffset=9,AAC
      parvalue=9,0
      partype=9,5
      parcondbehave=9,1

  footer=151


  header=152

      enabled=1
      name=Vertex shader rule 62
      description=Read the User Manual.
      category=
      dependencies=Vertex shader base
      filename=patches.fpd

      dataoffset=0,99
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Level
      paroffset=0,AAD
      parvalue=0,0
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      parenabled=1,1
      parname=1,Condition
      paroffset=1,AAE
      parvalue=1,0
      partype=1,6
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Subject type
      paroffset=2,AB0
      parvalue=2,0
      partype=2,5
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Subject description 1
      paroffset=3,AB1
      parvalue=3,0
      partype=3,6
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Subject description 2
      paroffset=4,AB3
      parvalue=4,0
      partype=4,6
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Blend mode 1
      paroffset=5,AB5
      parvalue=5,0
      partype=5,5
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Colour 1
      paroffset=6,AB6
      parvalue=6,0,0,0
      partype=6,9
      parcondbehave=6,1

      parenabled=7,1
      parname=7,Blend mode 2
      paroffset=7,AB9
      parvalue=7,0
      partype=7,5
      parcondbehave=7,1

      parenabled=8,1
      parname=8,Colour 2
      paroffset=8,ABA
      parvalue=8,0,0,0
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      parenabled=9,1
      parname=9,Operation
      paroffset=9,ABD
      parvalue=9,0
      partype=9,5
      parcondbehave=9,1

  footer=152


  header=153

      enabled=1
      name=Vertex shader rule 63
      description=Read the User Manual.
      category=
      dependencies=Vertex shader base
      filename=patches.fpd

      dataoffset=0,9A
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Level
      paroffset=0,ABE
      parvalue=0,0
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      parenabled=1,1
      parname=1,Condition
      paroffset=1,ABF
      parvalue=1,0
      partype=1,6
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Subject type
      paroffset=2,AC1
      parvalue=2,0
      partype=2,5
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      parenabled=3,1
      parname=3,Subject description 1
      paroffset=3,AC2
      parvalue=3,0
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      parcondbehave=3,1

      parenabled=4,1
      parname=4,Subject description 2
      paroffset=4,AC4
      parvalue=4,0
      partype=4,6
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Blend mode 1
      paroffset=5,AC6
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      partype=5,5
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      parname=6,Colour 1
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      parname=7,Blend mode 2
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      parenabled=9,1
      parname=9,Operation
      paroffset=9,ACE
      parvalue=9,0
      partype=9,5
      parcondbehave=9,1

  footer=153


  header=154

      enabled=1
      name=Vertex shader rule 64
      description=Read the User Manual.
      category=
      dependencies=Vertex shader base
      filename=patches.fpd

      dataoffset=0,9B
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Level
      paroffset=0,ACF
      parvalue=0,0
      partype=0,5
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Condition
      paroffset=1,AD0
      parvalue=1,0
      partype=1,6
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Subject type
      paroffset=2,AD2
      parvalue=2,0
      partype=2,5
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Subject description 1
      paroffset=3,AD3
      parvalue=3,0
      partype=3,6
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Subject description 2
      paroffset=4,AD5
      parvalue=4,0
      partype=4,6
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Blend mode 1
      paroffset=5,AD7
      parvalue=5,0
      partype=5,5
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Colour 1
      paroffset=6,AD8
      parvalue=6,0,0,0
      partype=6,9
      parcondbehave=6,1

      parenabled=7,1
      parname=7,Blend mode 2
      paroffset=7,ADB
      parvalue=7,0
      partype=7,5
      parcondbehave=7,1

      parenabled=8,1
      parname=8,Colour 2
      paroffset=8,ADC
      parvalue=8,0,0,0
      partype=8,9
      parcondbehave=8,1

      parenabled=9,1
      parname=9,Operation
      paroffset=9,ADF
      parvalue=9,0
      partype=9,5
      parcondbehave=9,1

  footer=154


  header=155

      enabled=1
      name=Remap bubble array
      description=Increases the bubble array size to 200 bubbles (by default, there is room for 40 bubbles only).
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,9C
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=155


  header=156

      enabled=1
      name=Single gun with PULSE (bugfixed)
      description=Disables LEFT gun, if SCRIPT.TXT contains line "PULSE=ENABLED" for certain level. It can be useful if you want to disable twin guns in some level (for ex., one of your heroes is using single gun).////////////////////////////////////Patch ported from TREP by Delta.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,9D
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=156


  header=157

      enabled=1
      name=Pigtail: gravity
      description=Sets gravity value for pigtail.////You also can use negative numbers to get negative pigtail gravity.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,9E
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Gravity
      paroffset=0,AE0
      parvalue=0,10
      partype=0,5
      parcondbehave=0,1

  footer=157


  header=158

      enabled=1
      name=Flat shading mode
      description=Selects flat shading mode instead of Gouraud shading mode.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,9F
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=158


  header=159

      enabled=1
      name=Disable all dynamic lights
      description=Turns all dynamic lights off (headlight beams and the binocular light are not dynamic lights).
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,A0
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=159


  header=160

      enabled=1
      name=Remove hardcoded sound when Lara surfaces
      description=Removes LARA_BREATH sound effect from the executable, so that it is played only by the corresponding animation.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,A1
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=160


  header=161

      enabled=1
      name=Fix hysteresis in one click deep water
      description=Allows the state ID transition from wading to running in one click deep water.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,A2
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=161


  header=162

      enabled=1
      name=Add [Kills] to statistics
      description=Returns TR1-TR3-like statistics entry, which tells how many enemies were killed by Lara throughout the level.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,A3
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,String
      paroffset=0,AE1
      parvalue=0,Kills (level)
      partype=0,2008
      parcondbehave=0,1

  footer=162


  header=163

      enabled=1
      name=Global [Kills] Statistics entry
      description=Prevents the entry value from being reset between levels.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,A4
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=163


  header=164

      enabled=1
      name=Fast alignment
      description=Makes Lara align herself instantly, as she does in TR2.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,A5
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=164


  header=165

      enabled=1
      name=Violent bats
      description=Changes the behaviour of bats with OCB 1 so that they can attack immediately.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,A6
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=165


  header=166

      enabled=1
      name=Ladder to crawlspace
      description=Enables ladder to crawlspace transition. At least one animation with state IDs 56 or 57 has to provide a state change for state ID 71. In TR5, this state change (for state ID 138, which does not exist in TR4) was registered in animation 164. The ladder to crawlspace animation must have state ID 19.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,A7
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=166


  header=167

      enabled=1
      name=Motorbike and Jeep explosion in water
      description=Skips the explosion if the water depth is below or equal to the maximum value.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,A8
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Motorbike maximum water depth
      paroffset=0,AF6
      parvalue=0,256
      partype=0,7
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Jeep maximum water depth
      paroffset=1,AFA
      parvalue=1,256
      partype=1,7
      parcondbehave=1,1

  footer=167


  header=168

      enabled=1
      name=Remove hardcoded Jeep audio
      description=Prevents hardcoded changes of the background track when getting in and out of the Jeep.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,A9
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=168


  header=169

      enabled=1
      name=Shotgun ammo parameters
      description=Changes shotgun ammo spreading and amount of shots.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,AA
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Spreading (normal)
      paroffset=0,AFE
      parvalue=0,1820
      partype=0,4
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Shots (normal)
      paroffset=1,B00
      parvalue=1,6
      partype=1,3
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Spreading (wideshot)
      paroffset=2,B01
      parvalue=2,5460
      partype=2,4
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Shots (wideshot)
      paroffset=3,B03
      parvalue=3,6
      partype=3,3
      parcondbehave=3,1

  footer=169


  header=170

      enabled=1
      name=Disable manual aiming
      description=Removes Shotgun, Grenade Gun and Crossbow manual aiming with the Look key.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,AB
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=170


  header=171

      enabled=1
      name=Enhance torch flame
      description=Improves torch flame appearance and fix the stuttering when playing LOOP_FOR_SMALL_FIRES sound.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,AC
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=171


  header=172

      enabled=1
      name=Fix cogwheel animation skip
      description=Fixes the skipping of the cogwheel release animation (anim# 323)
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,AD
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=172


  header=173

      enabled=1
      name=Allow crouching while holding any weapon
      description=Does not prevent Lara from crouching if she is holding Shotgun, Grenade Gun or Crossbow.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,AE
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=173


  header=174

      enabled=1
      name=Fix sprite bug
      description=Solves errors in the sprite drawing code and auxiliary functions.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,AF
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=174


  header=175

      enabled=1
      name=Footstep Sound Customizer
      description=Changes the special footstep sound IDs. All sound effects are relative to "First Sound ID" (288: FOOTSTEPS_MUD by default).//For example: Gravel = 288 + 2 = 290 (FOOTSTEPS_GRAVEL)////Footstep sounds should be grouped together. The maximum distance between First Sound ID and the footstep sounds is 255.////(Note: Unknown14 and Unknown15 can only be accessed with Tomb Editor)
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,B0
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Mud
      paroffset=0,B04
      parvalue=0,0
      partype=0,3
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Snow
      paroffset=1,B05
      parvalue=1,5
      partype=1,3
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Sand
      paroffset=2,B06
      parvalue=2,3
      partype=2,3
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Gravel
      paroffset=3,B07
      parvalue=3,2
      partype=3,3
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Ice
      paroffset=4,B08
      parvalue=4,1
      partype=4,3
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Water
      paroffset=5,B09
      parvalue=5,9
      partype=5,3
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Stone
      paroffset=6,B0A
      parvalue=6,9
      partype=6,3
      parcondbehave=6,1

      parenabled=7,1
      parname=7,Wood
      paroffset=7,B0B
      parvalue=7,4
      partype=7,3
      parcondbehave=7,1

      parenabled=8,1
      parname=8,Metal
      paroffset=8,B0C
      parvalue=8,6
      partype=8,3
      parcondbehave=8,1

      parenabled=9,1
      parname=9,Marble
      paroffset=9,B0D
      parvalue=9,5
      partype=9,3
      parcondbehave=9,1

      parenabled=10,1
      parname=10,Grass
      paroffset=10,B0E
      parvalue=10,3
      partype=10,3
      parcondbehave=10,1

      parenabled=11,1
      parname=11,Concrete
      paroffset=11,B0F
      parvalue=11,9
      partype=11,3
      parcondbehave=11,1

      parenabled=12,1
      parname=12,Old Wood
      paroffset=12,B10
      parvalue=12,4
      partype=12,3
      parcondbehave=12,1

      parenabled=13,1
      parname=13,Old Metal
      paroffset=13,B11
      parvalue=13,6
      partype=13,3
      parcondbehave=13,1

      parenabled=14,1
      parname=14,Unknown14
      paroffset=14,B12
      parvalue=14,0
      partype=14,3
      parcondbehave=14,1

      parenabled=15,1
      parname=15,Unknown15
      paroffset=15,B13
      parvalue=15,0
      partype=15,3
      parcondbehave=15,1

      parenabled=16,1
      parname=16,First Sound ID
      paroffset=16,B14
      parvalue=16,288
      partype=16,4
      parcondbehave=16,1

  footer=175


  header=176

      enabled=1
      name=Enable all footstep sound effects
      description=Enables the Stone, Water, and Concrete Footstep Sounds.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,B1
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=176


  header=177

      enabled=1
      name=Change shockwave damage
      description=Scales up or down the damage that is inflicted by shockwaves.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,B2
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Scale
      paroffset=0,B16
      parvalue=0,1.0
      partype=0,0
      parcondbehave=0,1

  footer=177


  header=178

      enabled=1
      name=Wireframe mode
      description=This patch will set almost all game graphics to wireframe mode.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,B3
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=178


  header=179

      enabled=1
      name=Free camera: Lock
      description=This option allows you to turn off camera following (when weapons are not drawn). You can freely position camera with Look button and then run off somewhere, so Lara will be not in camera's field of view. This can be useful when creating screenshots.//NOTE: when you are starting new game, you should press Look button, or else you will see only darkness. Also, when you will pick something up in game, you will be not able to see anything for a few seconds. And don't try to use vehicles with this option active — because you can't use Look button in these cases!
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,B4
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=179


  header=180

      enabled=1
      name=Sample file size
      description=Overrides the maximum file size allowed for sound samples.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,B5
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Size (in bytes)
      paroffset=0,B1A
      parvalue=0,262234
      partype=0,7
      parcondbehave=0,1

  footer=180


  header=181

      enabled=1
      name=Sample rate
      description=Changes the sample rate used by sound samples.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,B6
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Sample rate (in hertz)
      paroffset=0,B1E
      parvalue=0,22050
      partype=0,7
      parcondbehave=0,1

  footer=181


  header=182

      enabled=1
      name=Sample buffer array
      description=Expands the sample buffer array size to 768 samples (default size is 256 samples).
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,B7
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=182


  header=183

      enabled=1
      name=Reverb base
      description=Read the User Manual.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,B8
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=183


  header=184

      enabled=1
      name=Reverb classic mode
      description=Read the User Manual.
      category=
      dependencies=Reverb base
      filename=patches.fpd

      dataoffset=0,B9
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Preset for Outside
      paroffset=0,B22
      parvalue=0,0
      partype=0,5
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Preset for Small Room
      paroffset=1,B23
      parvalue=1,0
      partype=1,5
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Preset for Medium Room
      paroffset=2,B24
      parvalue=2,0
      partype=2,5
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Preset for Large Room
      paroffset=3,B25
      parvalue=3,0
      partype=3,5
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Preset for Pipe
      paroffset=4,B26
      parvalue=4,0
      partype=4,5
      parcondbehave=4,1

  footer=184


  header=185

      enabled=1
      name=Reverb advanced mode
      description=Read the User Manual.
      category=
      dependencies=Reverb base
      filename=patches.fpd

      dataoffset=0,BA
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=185


  header=186

      enabled=1
      name=Custom 1
      description=Read the User Manual.
      category=
      dependencies=Reverb base
      filename=patches.fpd

      dataoffset=0,BB
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Room
      paroffset=0,B27
      parvalue=0,0
      partype=0,7
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Room high-frequency
      paroffset=1,B2B
      parvalue=1,0
      partype=1,7
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Room rolloff factor
      paroffset=2,B2F
      parvalue=2,0.0
      partype=2,0
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Decay time
      paroffset=3,B33
      parvalue=3,0.0
      partype=3,0
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Decay high-frequency ratio
      paroffset=4,B37
      parvalue=4,0.0
      partype=4,0
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Reflections
      paroffset=5,B3B
      parvalue=5,0
      partype=5,7
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Reflections delay
      paroffset=6,B3F
      parvalue=6,0.0
      partype=6,0
      parcondbehave=6,1

      parenabled=7,1
      parname=7,Reverb
      paroffset=7,B43
      parvalue=7,0
      partype=7,7
      parcondbehave=7,1

      parenabled=8,1
      parname=8,Reverb delay
      paroffset=8,B47
      parvalue=8,0.0
      partype=8,0
      parcondbehave=8,1

      parenabled=9,1
      parname=9,Diffusion
      paroffset=9,B4B
      parvalue=9,0.0
      partype=9,0
      parcondbehave=9,1

      parenabled=10,1
      parname=10,Density
      paroffset=10,B4F
      parvalue=10,0.0
      partype=10,0
      parcondbehave=10,1

      parenabled=11,1
      parname=11,High-frequency reference
      paroffset=11,B53
      parvalue=11,0.0
      partype=11,0
      parcondbehave=11,1

  footer=186


  header=187

      enabled=1
      name=Custom 2
      description=Read the User Manual.
      category=
      dependencies=Reverb base
      filename=patches.fpd

      dataoffset=0,BC
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Room
      paroffset=0,B57
      parvalue=0,0
      partype=0,7
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Room high-frequency
      paroffset=1,B5B
      parvalue=1,0
      partype=1,7
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Room rolloff factor
      paroffset=2,B5F
      parvalue=2,0.0
      partype=2,0
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Decay time
      paroffset=3,B63
      parvalue=3,0.0
      partype=3,0
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Decay high-frequency ratio
      paroffset=4,B67
      parvalue=4,0.0
      partype=4,0
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Reflections
      paroffset=5,B6B
      parvalue=5,0
      partype=5,7
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Reflections delay
      paroffset=6,B6F
      parvalue=6,0.0
      partype=6,0
      parcondbehave=6,1

      parenabled=7,1
      parname=7,Reverb
      paroffset=7,B73
      parvalue=7,0
      partype=7,7
      parcondbehave=7,1

      parenabled=8,1
      parname=8,Reverb delay
      paroffset=8,B77
      parvalue=8,0.0
      partype=8,0
      parcondbehave=8,1

      parenabled=9,1
      parname=9,Diffusion
      paroffset=9,B7B
      parvalue=9,0.0
      partype=9,0
      parcondbehave=9,1

      parenabled=10,1
      parname=10,Density
      paroffset=10,B7F
      parvalue=10,0.0
      partype=10,0
      parcondbehave=10,1

      parenabled=11,1
      parname=11,High-frequency reference
      paroffset=11,B83
      parvalue=11,0.0
      partype=11,0
      parcondbehave=11,1

  footer=187


  header=188

      enabled=1
      name=Custom 3
      description=Read the User Manual.
      category=
      dependencies=Reverb base
      filename=patches.fpd

      dataoffset=0,BD
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Room
      paroffset=0,B87
      parvalue=0,0
      partype=0,7
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Room high-frequency
      paroffset=1,B8B
      parvalue=1,0
      partype=1,7
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Room rolloff factor
      paroffset=2,B8F
      parvalue=2,0.0
      partype=2,0
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Decay time
      paroffset=3,B93
      parvalue=3,0.0
      partype=3,0
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Decay high-frequency ratio
      paroffset=4,B97
      parvalue=4,0.0
      partype=4,0
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Reflections
      paroffset=5,B9B
      parvalue=5,0
      partype=5,7
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Reflections delay
      paroffset=6,B9F
      parvalue=6,0.0
      partype=6,0
      parcondbehave=6,1

      parenabled=7,1
      parname=7,Reverb
      paroffset=7,BA3
      parvalue=7,0
      partype=7,7
      parcondbehave=7,1

      parenabled=8,1
      parname=8,Reverb delay
      paroffset=8,BA7
      parvalue=8,0.0
      partype=8,0
      parcondbehave=8,1

      parenabled=9,1
      parname=9,Diffusion
      paroffset=9,BAB
      parvalue=9,0.0
      partype=9,0
      parcondbehave=9,1

      parenabled=10,1
      parname=10,Density
      paroffset=10,BAF
      parvalue=10,0.0
      partype=10,0
      parcondbehave=10,1

      parenabled=11,1
      parname=11,High-frequency reference
      paroffset=11,BB3
      parvalue=11,0.0
      partype=11,0
      parcondbehave=11,1

  footer=188


  header=189

      enabled=1
      name=Custom 4
      description=Read the User Manual.
      category=
      dependencies=Reverb base
      filename=patches.fpd

      dataoffset=0,BE
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Room
      paroffset=0,BB7
      parvalue=0,0
      partype=0,7
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Room high-frequency
      paroffset=1,BBB
      parvalue=1,0
      partype=1,7
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Room rolloff factor
      paroffset=2,BBF
      parvalue=2,0.0
      partype=2,0
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Decay time
      paroffset=3,BC3
      parvalue=3,0.0
      partype=3,0
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Decay high-frequency ratio
      paroffset=4,BC7
      parvalue=4,0.0
      partype=4,0
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Reflections
      paroffset=5,BCB
      parvalue=5,0
      partype=5,7
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Reflections delay
      paroffset=6,BCF
      parvalue=6,0.0
      partype=6,0
      parcondbehave=6,1

      parenabled=7,1
      parname=7,Reverb
      paroffset=7,BD3
      parvalue=7,0
      partype=7,7
      parcondbehave=7,1

      parenabled=8,1
      parname=8,Reverb delay
      paroffset=8,BD7
      parvalue=8,0.0
      partype=8,0
      parcondbehave=8,1

      parenabled=9,1
      parname=9,Diffusion
      paroffset=9,BDB
      parvalue=9,0.0
      partype=9,0
      parcondbehave=9,1

      parenabled=10,1
      parname=10,Density
      paroffset=10,BDF
      parvalue=10,0.0
      partype=10,0
      parcondbehave=10,1

      parenabled=11,1
      parname=11,High-frequency reference
      paroffset=11,BE3
      parvalue=11,0.0
      partype=11,0
      parcondbehave=11,1

  footer=189


  header=190

      enabled=1
      name=Custom 5
      description=Read the User Manual.
      category=
      dependencies=Reverb base
      filename=patches.fpd

      dataoffset=0,BF
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Room
      paroffset=0,BE7
      parvalue=0,0
      partype=0,7
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Room high-frequency
      paroffset=1,BEB
      parvalue=1,0
      partype=1,7
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Room rolloff factor
      paroffset=2,BEF
      parvalue=2,0.0
      partype=2,0
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Decay time
      paroffset=3,BF3
      parvalue=3,0.0
      partype=3,0
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Decay high-frequency ratio
      paroffset=4,BF7
      parvalue=4,0.0
      partype=4,0
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Reflections
      paroffset=5,BFB
      parvalue=5,0
      partype=5,7
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Reflections delay
      paroffset=6,BFF
      parvalue=6,0.0
      partype=6,0
      parcondbehave=6,1

      parenabled=7,1
      parname=7,Reverb
      paroffset=7,C03
      parvalue=7,0
      partype=7,7
      parcondbehave=7,1

      parenabled=8,1
      parname=8,Reverb delay
      paroffset=8,C07
      parvalue=8,0.0
      partype=8,0
      parcondbehave=8,1

      parenabled=9,1
      parname=9,Diffusion
      paroffset=9,C0B
      parvalue=9,0.0
      partype=9,0
      parcondbehave=9,1

      parenabled=10,1
      parname=10,Density
      paroffset=10,C0F
      parvalue=10,0.0
      partype=10,0
      parcondbehave=10,1

      parenabled=11,1
      parname=11,High-frequency reference
      paroffset=11,C13
      parvalue=11,0.0
      partype=11,0
      parcondbehave=11,1

  footer=190


  header=191

      enabled=1
      name=Custom 6
      description=Read the User Manual.
      category=
      dependencies=Reverb base
      filename=patches.fpd

      dataoffset=0,C0
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Room
      paroffset=0,C17
      parvalue=0,0
      partype=0,7
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Room high-frequency
      paroffset=1,C1B
      parvalue=1,0
      partype=1,7
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Room rolloff factor
      paroffset=2,C1F
      parvalue=2,0.0
      partype=2,0
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Decay time
      paroffset=3,C23
      parvalue=3,0.0
      partype=3,0
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Decay high-frequency ratio
      paroffset=4,C27
      parvalue=4,0.0
      partype=4,0
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Reflections
      paroffset=5,C2B
      parvalue=5,0
      partype=5,7
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Reflections delay
      paroffset=6,C2F
      parvalue=6,0.0
      partype=6,0
      parcondbehave=6,1

      parenabled=7,1
      parname=7,Reverb
      paroffset=7,C33
      parvalue=7,0
      partype=7,7
      parcondbehave=7,1

      parenabled=8,1
      parname=8,Reverb delay
      paroffset=8,C37
      parvalue=8,0.0
      partype=8,0
      parcondbehave=8,1

      parenabled=9,1
      parname=9,Diffusion
      paroffset=9,C3B
      parvalue=9,0.0
      partype=9,0
      parcondbehave=9,1

      parenabled=10,1
      parname=10,Density
      paroffset=10,C3F
      parvalue=10,0.0
      partype=10,0
      parcondbehave=10,1

      parenabled=11,1
      parname=11,High-frequency reference
      paroffset=11,C43
      parvalue=11,0.0
      partype=11,0
      parcondbehave=11,1

  footer=191


  header=192

      enabled=1
      name=Custom 7
      description=Read the User Manual.
      category=
      dependencies=Reverb base
      filename=patches.fpd

      dataoffset=0,C1
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Room
      paroffset=0,C47
      parvalue=0,0
      partype=0,7
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Room high-frequency
      paroffset=1,C4B
      parvalue=1,0
      partype=1,7
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Room rolloff factor
      paroffset=2,C4F
      parvalue=2,0.0
      partype=2,0
      parcondbehave=2,1

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  header=196

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  header=197

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  header=198

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  header=199

      enabled=1
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  header=200

      enabled=1
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  header=201

      enabled=1
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  header=202

      enabled=1
      name=24 Savegame Slots (bugfixed)
      description=TRNG Savegame Panels don't work on every system, in that case the player needs to delete the savegame panel image from pix folder to go back to the default savegame screen.//So if you want to increase also the default savegame slots or you just don't want to use the TRNG Savegame Panels but you want more savegames slots, this is for you.////Savegame slots are increased to 24. It could have been increased more, but then load/save dialog text strings just won't fit the screen (it was already compressed at maximum).////NOTE: this option will also squash text in Control Configuration menu, but since you don't have to go to Control Configuration frequently, this bug can be considered as minor and non-critical. Also, this option WILL NOT WORK IN SOFTWARE MODE.////////////Patch ported from TREP by Delta.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,CB
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=202


  header=203

      enabled=1
      name=Title menu adjustment
      description=Allows to modify some display parameters of the main title menu. Compatible with Add Lara's Home entry patch.////Parameters:////- Displacement from left edge//Value in the range 0-640. It is proportional to the horizontal screen coordinate of main menu entries (New Game, Load Game, Options, Exit), going from the left edge towards the right edge of the game screen. It will get scaled to the actual game resolution. Default value 320 (middle of the screen).////- Displacement from bottom edge//Value in the range 0-480. It is proportional to the distance from the bottom edge of game screen towards the top edge and determines where the first menu entry (New Game) appears. It will get scaled to the actual game resolution. Default value 144 (30% upwards from the bottom edge).//NOTE: if using the Add Lara's Home patch, the New Game entry gets shifted an additional 7.5% upwards, so this parameter will then correspond to where the Lara's Home entry appears.////- Text display flags//This parameter allows to change the flags that will affect how the text strings are displayed. The allowed flags are:////None -  left-align//Bit 4  -  justify / squash//Bit 5  -  blink//Bit 6  -  right-align//Bit 7  -  center-align (default)////The three alignment flags (left, right, center) are mutually exclusive and the one with the highest bit value will be used.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,CC
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Displacement from left edge
      paroffset=0,E27
      parvalue=0,320
      partype=0,4
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Displacement from bottom edge
      paroffset=1,E29
      parvalue=1,144
      partype=1,4
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Text display flags
      paroffset=2,E2B
      parvalue=2,128
      partype=2,1
      parcondbehave=2,1

  footer=203


  header=204

      enabled=1
      name=Remove Ahmet flame death
      description=Removes the hardcoded fire death for AHMET slot, which causes the body to become engulfed in flames. Enabling this patch will make it behave like a conventional enemy upon death (slow vanishing).
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,CD
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=204


  header=205

      enabled=1
      name=Remove Small Scorpion poison hack
      description=Removes the hardcoded hack that prevented small scorpions from poisoning Lara if the level's order number in the script was less than 4. With this patch SMALL_SCORPION can poison Lara in any level.////Additionally, you can set the strength of the poison attack. 512 is default, you can increase it to make it stronger.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,CE
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Poison strength
      paroffset=0,E2C
      parvalue=0,512
      partype=0,4
      parcondbehave=0,1

  footer=205


  header=206

      enabled=1
      name=Remove poison screen effect
      description=This patch removes the screen distortion effect when Lara is poisoned.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,CF
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=206


  header=207

      enabled=1
      name=Show HP bar in inventory
      description=Like in TR1-TR3, shows HP bar when inventory pointer hovers over large or small medkit.////Note: if the Classic Inventory Plugin by JMN is used, this patch will be obsolete. Use the plugin's own method for displaying HP bar in inventory.////Patch ported from TREP.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,D0
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=207


  header=208

      enabled=1
      name=Ammo Counter / Flare Timer
      description=Like in TR1-TR3, shows in-game ammo counter for any weapon, if ammo isn't unlimited. Unlike TR1-TR3, you now can set normal and critical counter modes with different font effects.////Also, if Lara holds a flare, this patch can show remaining flare lifetime. Flare lifetime font effect ID must be set separately. You can choose if the timer is displayed with the "Show flare timer" parameter (1 = yes, 0 = no).////Font Effects//0 = White//1 = Pulsing White//2 = White//3 = Red//4 = Blue//5 = Grey//6 = Bronze//7 = Dark Grey//8 = Yellow//9 = Red////Patch ported from TREP with small modifications.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,D1
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Normal-critical threshold
      paroffset=0,E2E
      parvalue=0,30
      partype=0,5
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Normal font effect ID
      paroffset=1,E2F
      parvalue=1,6
      partype=1,5
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Critical font effect ID
      paroffset=2,E30
      parvalue=2,9
      partype=2,5
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Show flare timer (0 = no)
      paroffset=3,E31
      parvalue=3,1
      partype=3,3
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Flare lifetime font effect ID
      paroffset=4,E32
      parvalue=4,6
      partype=4,5
      parcondbehave=4,1

  footer=208


  header=209

      enabled=1
      name=Ammo Counter -  Shotgun 6x Divider OFF
      description=An optional extra patch for the Ammo Counter, disables the 6x divider for shotgun ammo, as in the patch://Inventory Customizer -  Shotgun 6x Divider OFF
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,D2
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=209


  header=210

      enabled=1
      name=Fix sound radius bug
      description=Rectifies wrong maximum distance definition when updating sound parameters.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,D3
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=210


  header=211

      enabled=1
      name=Upward standing jump ledge grab animation
      description=Changes the animation for grabbing a ledge after upward standing jump and its starting frame. The new animation can have any state ID.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,D4
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Animation
      paroffset=0,E33
      parvalue=0,96
      partype=0,7
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Frame
      paroffset=1,E37
      parvalue=1,12
      partype=1,6
      parcondbehave=1,1

  footer=211


  header=212

      enabled=1
      name=Ledge release animation
      description=Modifies the animation performed after releasing from a ledge and the frame at which it should start. The ledge release animation can have any state ID.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,D5
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Animation
      paroffset=0,E39
      parvalue=0,28
      partype=0,7
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Frame
      paroffset=1,E3D
      parvalue=1,9
      partype=1,6
      parcondbehave=1,1

  footer=212


  header=213

      enabled=1
      name=Pickup flare frames
      description=Sets the frames at which the flare being picked up goes to Lara's hand.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,D6
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Animation 206 (underwater)
      paroffset=0,E3F
      parvalue=0,20
      partype=0,5
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Animation 312 (crouching)
      paroffset=1,E40
      parvalue=1,22
      partype=1,5
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Animation 204 (standing)
      paroffset=2,E41
      parvalue=2,58
      partype=2,5
      parcondbehave=2,1

  footer=213


  header=214

      enabled=1
      name=Pickup item frames
      description=Sets the frames at which the item being picked up is collected.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,D7
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Animation 130 (underwater)
      paroffset=0,E42
      parvalue=0,18
      partype=0,5
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Animation 135 (standing)
      paroffset=1,E43
      parvalue=1,15
      partype=1,5
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Animation 291 (crouching)
      paroffset=2,E44
      parvalue=2,20
      partype=2,5
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Animation 425 (low pedestal)
      paroffset=3,E45
      parvalue=3,29
      partype=3,5
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Animation 424 (high pedestal)
      paroffset=4,E46
      parvalue=4,45
      partype=4,5
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Animation 325 (hole)
      paroffset=5,E47
      parvalue=5,42
      partype=5,5
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Animation 419 (crowbar)
      paroffset=6,E48
      parvalue=6,123
      partype=6,5
      parcondbehave=6,1

  footer=214


  header=215

      enabled=1
      name=Jump delay
      description=Removes the delay of four frames before jumping forward in animation 0 when its preceded by animation 6.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,D8
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=215


  header=216

      enabled=1
      name=Dive delay
      description=Changes the delay before swimming when Lara is treading on the water surface.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,D9
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Delay
      paroffset=0,E49
      parvalue=0,9
      partype=0,5
      parcondbehave=0,1

  footer=216


  header=217

      enabled=1
      name=Crawlspace pickup
      description=Enables picking up items while crawling and sets the frame where they are collected. The pickup animation used must be 292, with state ID 39, and animcommand Set free hands must be present.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,DA
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Frame
      paroffset=0,E4A
      parvalue=0,22
      partype=0,5
      parcondbehave=0,1

  footer=217


  header=218

      enabled=1
      name=Prevent camera position freeze
      description=Forces the camera to always update its position.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,DB
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=218


  header=219

      enabled=1
      name=Customize sas gun
      description=This patch allows you to customize the sas gun properties.//The coordinates are used for the gunflashes.////X: higher numbers push the flash further to the right of the Sas. Negative numbers to its left.////Y: positive numbers move the flash down, negative numbers up.////Z: higher numbers push the flash further in front of the Sas. Negative numbers land the flash behind the Sas.////The mesh # should be the mesh # of the gun.////Same applies for the grenade offsets.//Note: the light emitting when the Sas fires is tied to the grenade offsets.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,DC
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,gunflash X
      paroffset=0,E4B
      parvalue=0,0
      partype=0,7
      parcondbehave=0,1

      parenabled=1,1
      parname=1,gunflash Y
      paroffset=1,E4F
      parvalue=1,-40
      partype=1,4
      parcondbehave=1,1

      parenabled=2,1
      parname=2,gunflash Z
      paroffset=2,E51
      parvalue=2,272
      partype=2,7
      parcondbehave=2,1

      parenabled=3,1
      parname=3,gunflash mesh #
      paroffset=3,E55
      parvalue=3,7
      partype=3,7
      parcondbehave=3,1

      parenabled=4,1
      parname=4,grenade X
      paroffset=4,E59
      parvalue=4,0
      partype=4,7
      parcondbehave=4,1

      parenabled=5,1
      parname=5,grenade Y
      paroffset=5,E5D
      parvalue=5,300
      partype=5,7
      parcondbehave=5,1

      parenabled=6,1
      parname=6,grenade Z
      paroffset=6,E61
      parvalue=6,64
      partype=6,7
      parcondbehave=6,1

      parenabled=7,1
      parname=7,grenade mesh #
      paroffset=7,E65
      parvalue=7,7
      partype=7,7
      parcondbehave=7,1

  footer=219


  header=220

      enabled=1
      name=Fix bottom right corner bug
      description=Fixes the bug where rooms are not rendered if the camera is in the bottom right corner of the map (top right corner in Tomb Editor).////Fix bottom right corner bug and Float matrices patches must not be used together.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,DD
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=220


  header=221

      enabled=1
      name=TR2Main widescreen
      description=Brings to TRLE the widescreen formula used by TR2Main. Vertical FOV is proportional to the scaled height. The default values are 240 on PC and 200 on PS.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,DE
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Scaled height
      paroffset=0,E69
      parvalue=0,240
      partype=0,7
      parcondbehave=0,1

  footer=221


  header=222

      enabled=1
      name=Fix jumping through objects
      description=Fixes the bug where Lara can slowly embed into objects by doing continuous running jumps at it.////NOTE: This causes a 1 frame delay when landing jumps. Unfortunately there is no way to avoid it, but it is barely noticeable.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,DF
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=222


  header=223

      enabled=1
      name=Static collision
      description=Restores hard collisions between Lara and statics.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,E0
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=223


  header=224

      enabled=1
      name=Fix inconsistent camera angle when hanging
      description=Makes the camera look Lara from above when she is hanging at thin ledges and horizontally when she is monkey-swinging.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,E1
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=224


  header=225

      enabled=1
      name=Enable gliding camera
      description=Enables TR1/2 glide camera, using fixed cameras.////Speed when moving to the camera position is determined through the "Glide timer" on fixed cameras (in Tomb Editor, select the camera and press O).//Speed range is 0 to 31. Original fixed camera behavior is speed 0, for the other values, the higher the speed value, the slower the camera is. Meaning 1 is fastest and 31 is slowest.////The "Glide out" option determines how the camera moves back to Lara. If it is unchecked the camera snaps, otherwise the camera glides.////Requires TE 1.4.7 or later.
      category=
      dependencies=Fix camera cutoff
      filename=patches.fpd

      dataoffset=0,E2
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=225


  header=226

      enabled=1
      name=Jeep without Ignition Key
      description=Removes the requirement that Lara has the Ignition Key in order to get into the Jeep.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,E3
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=226


  header=227

      enabled=1
      name=Fix collision when swimming on water surface
      description=Fixes the bug where objects lose collision when Lara is swimming on water surface.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,E4
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=227


  header=228

      enabled=1
      name=Fix hair while wading
      description=Fixes Lara's hair while wading in more shallow water. Also fixes the bug where Lara's hair floats when vaulting out of water in wading status.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,E5
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=228


  header=229

      enabled=1
      name=Multi-pickup
      description=Enables picking up multiple pickup items in one go, as in the first three Tomb Raider games. It will work with floor pickups, underwater pickups, crawlspace pickups and pedestal pickups. Pickup triggers with OCB 64 pickups will still get activated.////The additional pickup items will be searched in proximity of the first detected pickup, according to the Pickup detection range (default value 128 units i.e. 1/2 click, max 255). Pickups positioned any further from the main pickup will not be detected.////Also, pickups with the following OCB numbers will be excluded from multi-pickup, due to potentially buggy behavior://2 - pried off with crowbar//256 - mirror puzzle pickup.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,E6
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Pickup detection range (units)
      paroffset=0,E6D
      parvalue=0,128
      partype=0,3
      parcondbehave=0,1

  footer=229


  header=230

      enabled=1
      name=Fix pedestal pickup bug
      description=Fixes a lesser-known bug of TRLE - when Lara is located in the space directly beneath a pedestal pickup (OCB 3 or 4), she can pick it up when standing below it, even if in a different room.////It does so by introducing a cutoff distance (4 clicks) below the pickup. If the distance is greater, the item won't be picked up.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,E7
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=230


  header=231

      enabled=1
      name=Change puzzle insert frame
      description=Allows to change the frame at which a puzzle item is inserted into the puzzle hole. Useful if you have a custom puzzle inserting animation (#134). Default frame number is 80.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,E8
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Puzzle insert frame
      paroffset=0,E6E
      parvalue=0,80
      partype=0,3
      parcondbehave=0,1

  footer=231


  header=232

      enabled=1
      name=Remove jump to ladder
      description=This patch will always force the slow climb up animation (#160) in front of a climbable wall, replacing the standard jump up animation with tall ladders.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,E9
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=232


  header=233

      enabled=1
      name=Stop Ahmet from activating heavy triggers
      description=Removes Ahmet's ability to activate triggers.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,EA
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=233


  header=234

      enabled=1
      name=Fix body parts persistence
      description=Fixes the removal of body parts when other effects are present.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,EB
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=234


  header=235

      enabled=1
      name=Jeep explosion after falling
      description=Makes the Jeep explode if the fall speed is higher than the limit.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,EC
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Fall speed limit
      paroffset=0,E6F
      parvalue=0,300
      partype=0,6
      parcondbehave=0,1

  footer=235


  header=236

      enabled=1
      name=Fix Lara's crowbar door positioning
      description=Moves Lara's positioning for the crowbar door further back, so she is no longer partially embedded into the door.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,ED
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=236


  header=237

      enabled=1
      name=Customize Hotkeys
      description=Customize weapon, medipack and quick save/load hotkeys. Go outside the mentioned values at your own risk.//// 1 (98)  -  2 (99)  - 3 (100) - 4 (101) - 5 (102)//6 (103) - 7 (104) - 8 (105) - 9 (106) - 0 (107)////F2 (156) - F4 (158) - F5 (159) -  F6 (160)//F7 (161) - F8 (162) - F9 (163) - F10 (164)
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,EE
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Pistols
      paroffset=0,E71
      parvalue=0,98
      partype=0,3
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Shotgun
      paroffset=1,E72
      parvalue=1,99
      partype=1,3
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Uzis
      paroffset=2,E73
      parvalue=2,100
      partype=2,3
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Revolver
      paroffset=3,E74
      parvalue=3,101
      partype=3,3
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Grenade Launcher
      paroffset=4,E75
      parvalue=4,102
      partype=4,3
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Crossbow
      paroffset=5,E76
      parvalue=5,103
      partype=5,3
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Small Medipack
      paroffset=6,E77
      parvalue=6,107
      partype=6,3
      parcondbehave=6,1

      parenabled=7,1
      parname=7,Large Medipack
      paroffset=7,E78
      parvalue=7,106
      partype=7,3
      parcondbehave=7,1

      parenabled=8,1
      parname=8,Save Game
      paroffset=8,E79
      parvalue=8,159
      partype=8,3
      parcondbehave=8,1

      parenabled=9,1
      parname=9,Load Game
      paroffset=9,E7A
      parvalue=9,160
      partype=9,3
      parcondbehave=9,1

  footer=237


  header=238

      enabled=1
      name=Font Colour Customization
      description=This replaces the colour customization of the "Font Customizer" and should not be used together! ////Each font colour consists of a top and bottom part. The game will smoothly fade between the 2 colours. Set both to the same colour if you don't want the fading effect.////Note: 1: Pulsing White uses a special formula. Editing the colours currently has no effect.////0: White, 3: Red, 4: Blue, 7: Dark Grey, and 9: Red aren't used by the game but can be assigned through the TRNG CUST_SET_TEXT_COLOR command.//The colours map to the TRNG flags as follows:////1: Pulsing White = CL_BLINKING_WHITE//2: White = CL_WHITE//3: Red = CL_RED//4: Blue = CL_BLUE//5: Grey = CL_METAL//6: Bronze = CL_GOLD//7: Dark Grey = CL_DARKMETAL//8: Yellow = CL_YELLOW////0: White and 9: Red can be accessed by writing 0 and 9 respectively into the "Text color" field.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,EF
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,0: White - Top
      paroffset=0,E7B
      parvalue=0,128,128,128
      partype=0,9
      parcondbehave=0,1

      parenabled=1,1
      parname=1,0: White - Bottom
      paroffset=1,E7E
      parvalue=1,128,128,128
      partype=1,9
      parcondbehave=1,1

      parenabled=2,1
      parname=2,1: Pulsing White - Top
      paroffset=2,E81
      parvalue=2,128,128,128
      partype=2,9
      parcondbehave=2,1

      parenabled=3,1
      parname=3,1: Pulsing White - Bottom
      paroffset=3,E84
      parvalue=3,128,128,128
      partype=3,9
      parcondbehave=3,1

      parenabled=4,1
      parname=4,2: White - Top
      paroffset=4,E87
      parvalue=4,128,128,128
      partype=4,9
      parcondbehave=4,1

      parenabled=5,1
      parname=5,2: White - Bottom
      paroffset=5,E8A
      parvalue=5,128,128,128
      partype=5,9
      parcondbehave=5,1

      parenabled=6,1
      parname=6,3: Red - Top
      paroffset=6,E8D
      parvalue=6,128,0,0
      partype=6,9
      parcondbehave=6,1

      parenabled=7,1
      parname=7,3: Red - Bottom
      paroffset=7,E90
      parvalue=7,64,0,0
      partype=7,9
      parcondbehave=7,1

      parenabled=8,1
      parname=8,4: Blue - Top
      paroffset=8,E93
      parvalue=8,0,0,160
      partype=8,9
      parcondbehave=8,1

      parenabled=9,1
      parname=9,4: Blue - Bottom
      paroffset=9,E96
      parvalue=9,0,0,80
      partype=9,9
      parcondbehave=9,1

      parenabled=10,1
      parname=10,5: Grey - Top
      paroffset=10,E99
      parvalue=10,128,128,128
      partype=10,9
      parcondbehave=10,1

      parenabled=11,1
      parname=11,5: Grey - Bottom
      paroffset=11,E9C
      parvalue=11,16,16,16
      partype=11,9
      parcondbehave=11,1

      parenabled=12,1
      parname=12,6: Bronze - Top
      paroffset=12,E9F
      parvalue=12,192,128,64
      partype=12,9
      parcondbehave=12,1

      parenabled=13,1
      parname=13,6: Bronze - Bottom
      paroffset=13,EA2
      parvalue=13,64,16,0
      partype=13,9
      parcondbehave=13,1

      parenabled=14,1
      parname=14,7: Dark Grey - Top
      paroffset=14,EA5
      parvalue=14,16,16,16
      partype=14,9
      parcondbehave=14,1

      parenabled=15,1
      parname=15,7: Dark Grey - Bottom
      paroffset=15,EA8
      parvalue=15,128,128,128
      partype=15,9
      parcondbehave=15,1

      parenabled=16,1
      parname=16,8: Yellow - Top
      paroffset=16,EAB
      parvalue=16,224,192,0
      partype=16,9
      parcondbehave=16,1

      parenabled=17,1
      parname=17,8: Yellow - Bottom
      paroffset=17,EAE
      parvalue=17,64,32,0
      partype=17,9
      parcondbehave=17,1

      parenabled=18,1
      parname=18,9: Red - Top
      paroffset=18,EB1
      parvalue=18,128,0,0
      partype=18,9
      parcondbehave=18,1

      parenabled=19,1
      parname=19,9: Red - Bottom
      paroffset=19,EB4
      parvalue=19,64,0,0
      partype=19,9
      parcondbehave=19,1

  footer=238


  header=239

      enabled=1
      name=Ammo type options - Menu Button Show/Hide
      description=Allows you to set the amount of alternative ammo available for the Shotgun, Grenade Gun, and Crossbow. This patch comes in several parts.////In this patch, you can disable or keep the "Choose Ammo" menu option with the following values.////For Shotgun and Crossbow://Disable both = 0//Disable Crossbow but keep Shotgun = 64//Disable Shotgun but keep Crossbow = 128//Keep Shotgun and Crossbow = 192////For Grenade Gun://Disable = 0//Enable = 1
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,F0
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Shotgun and Crossbow
      paroffset=0,EB7
      parvalue=0,192
      partype=0,3
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Grenade Gun
      paroffset=1,EB8
      parvalue=1,1
      partype=1,3
      parcondbehave=1,1

  footer=239


  header=240

      enabled=1
      name=Ammo type options - Shotgun
      description=Removes Shotgun_Ammo2 from the inventory. ////If you use this patch, you must also use the "Ammo type options - Show/Hide Menu Option" patch to hide the "Choose Ammo" menu option for the Shotgun.
      category=
      dependencies=Ammo type options - Menu Button Show/Hide
      filename=patches.fpd

      dataoffset=0,F1
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=240


  header=241

      enabled=1
      name=Ammo type options - Grenade Gun
      description=Set the amount of alternative ammo to 2 or 1.////If you set the ammo amount to 1 in this patch, you must use the "Ammo type options - Show/Hide Menu Option" patch to hide the "Choose Ammo" menu option for the Grenade Gun.
      category=
      dependencies=Ammo type options - Menu Button Show/Hide
      filename=patches.fpd

      dataoffset=0,F2
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Amount of ammo to display
      paroffset=0,EB9
      parvalue=0,2
      partype=0,3
      parcondbehave=0,1

  footer=241


  header=242

      enabled=1
      name=Ammo type options - Crossbow
      description=Set the amount of alternative ammo to 2 or 1.////If you set the ammo amount to 1 in this patch, you must use the "Ammo type options - Show/Hide Menu Option" patch to hide the "Choose Ammo" menu option for the Crossbow.
      category=
      dependencies=Ammo type options - Menu Button Show/Hide
      filename=patches.fpd

      dataoffset=0,F3
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Amount of ammo to display
      paroffset=0,EBA
      parvalue=0,2
      partype=0,3
      parcondbehave=0,1

  footer=242


  header=243

      enabled=1
      name=Disable LoadScreens
      description=Disables loading screens between levels.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,F4
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=243


  header=244

      enabled=1
      name=Remove KNIGHTS_TEMPLAR health regeneration
      description=Removes the health regeneration from the KNIGHTS_TEMPLAR slot. To make him killable, additional TRNG scripting is required.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,F5
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=244


  header=245

      enabled=1
      name=Fix multi-mesh inventory item drawing
      description=Fixes multi-mesh inventory items not being displayed correctly.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,F6
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=245


  header=246

      enabled=1
      name=Disable shotgun smoke sprite
      description=Removes completely the shotgun smoke sprites when you shoot.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,F7
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=246


  header=247

      enabled=1
      name=Remove Knights Templar sparks
      description=Prevents the generation of sparks next to the Knights Templar sword.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,F8
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=247


  header=248

      enabled=1
      name=Fix bridge bug
      description=Fixes the incorrect height function used by bridges.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,F9
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=248


  header=249

      enabled=1
      name=Corner shimmy without pressing Action
      description=Allows shimmying around corners in the same way as TR5, where Action was not required.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,FA
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=249


  header=250

      enabled=1
      name=Fix flashes
      description=Fixes flashes of light that affect objects when they cross the borders of shadow bulbs.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,FB
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=250


  header=251

      enabled=1
      name=Fix flipmap lighting
      description=Fixes the lighting on objects when a flipmap is triggered, so that they can get the new lighting.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,FC
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=251


  header=252

      enabled=1
      name=Fix hardcoded lighting
      description=Fixes hardcoded spot and light parameters for any slot whose number is higher or equal than 108 (GAME_PIECE1).
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,FD
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=252


  header=253

      enabled=1
      name=Remove LARA_NO sound for crowbar
      description=Avoids playing LARA_NO sound when the player has no crowbar and tries to open a door with OCB 2 or use a CROWBAR_SWITCH.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,FE
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=253


  header=254

      enabled=1
      name=Hair collision with floor
      description=Fixes Lara's hair to be above the ground if needed.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,FF
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=254


  header=255

      enabled=1
      name=Force bilinear filtering
      description=Forces bilinear filtering on/off regardless of the settings used by the user.////on 1//off 0////Do NOT use other values.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,100
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,on off
      paroffset=0,EBB
      parvalue=0,0
      partype=0,3
      parcondbehave=0,1

  footer=255


  header=256

      enabled=1
      name=Safe flare throw
      description=Prevents Lara from throwing away a worn out flare while she is jumping or falling.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,101
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=256


  header=257

      enabled=1
      name=Plugin integrity check
      description=Warns the player and closes the game if any of the listed plugins is not loaded. Plugins can be typed with or without filename extension.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,102
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Plugin 1
      paroffset=0,EBC
      parvalue=0,
      partype=0,6308
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Plugin 2
      paroffset=1,EFC
      parvalue=1,
      partype=1,6308
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Plugin 3
      paroffset=2,F3C
      parvalue=2,
      partype=2,6308
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Plugin 4
      paroffset=3,F7C
      parvalue=3,
      partype=3,6308
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Plugin 5
      paroffset=4,FBC
      parvalue=4,
      partype=4,6308
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Plugin 6
      paroffset=5,FFC
      parvalue=5,
      partype=5,6308
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Plugin 7
      paroffset=6,103C
      parvalue=6,
      partype=6,6308
      parcondbehave=6,1

      parenabled=7,1
      parname=7,Plugin 8
      paroffset=7,107C
      parvalue=7,
      partype=7,6308
      parcondbehave=7,1

      parenabled=8,1
      parname=8,Plugin 9
      paroffset=8,10BC
      parvalue=8,
      partype=8,6308
      parcondbehave=8,1

      parenabled=9,1
      parname=9,Plugin 10
      paroffset=9,10FC
      parvalue=9,
      partype=9,6308
      parcondbehave=9,1

      parenabled=10,1
      parname=10,Plugin 11
      paroffset=10,113C
      parvalue=10,
      partype=10,6308
      parcondbehave=10,1

      parenabled=11,1
      parname=11,Plugin 12
      paroffset=11,117C
      parvalue=11,
      partype=11,6308
      parcondbehave=11,1

      parenabled=12,1
      parname=12,Plugin 13
      paroffset=12,11BC
      parvalue=12,
      partype=12,6308
      parcondbehave=12,1

      parenabled=13,1
      parname=13,Plugin 14
      paroffset=13,11FC
      parvalue=13,
      partype=13,6308
      parcondbehave=13,1

      parenabled=14,1
      parname=14,Plugin 15
      paroffset=14,123C
      parvalue=14,
      partype=14,6308
      parcondbehave=14,1

      parenabled=15,1
      parname=15,Plugin 16
      paroffset=15,127C
      parvalue=15,
      partype=15,6308
      parcondbehave=15,1

  footer=257


  header=258

      enabled=1
      name=Keep dead enemies
      description=Prevents the bodies of dead enemies from fading out. If this patch is enabled, CUST_KEEP_DEAD_ENEMIES should not be used.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,103
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=258


  header=259

      enabled=1
      name=Change health and air bar low levels
      description=Sets the low levels for health and air bars, where the full levels are 1000 and 1800, respectively.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,104
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Health bar low level
      paroffset=0,12BC
      parvalue=0,250
      partype=0,7
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Air bar low level
      paroffset=1,12C0
      parvalue=1,450
      partype=1,7
      parcondbehave=1,1

  footer=259


  header=260

      enabled=1
      name=Rope drop
      description=Makes ropes that have OCB set to -1 come from the ceiling when triggered as in TR5.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,105
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=260


  header=261

      enabled=1
      name=Save ropes
      description=Preserves in the savegame the momentum of all ropes.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,106
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=261


  header=262

      enabled=1
      name=Fix rope glitch
      description=Fixes the incorrect numeric type used in the rope velocity calculation.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,107
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=262


  header=263

      enabled=1
      name=Change blood sprite
      description=Set the blood sprite ID. The sprite must be in the DEFAULT_SPRITES slot.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,108
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Sprite ID
      paroffset=0,12C4
      parvalue=0,15
      partype=0,3
      parcondbehave=0,1

  footer=263


  header=264

      enabled=1
      name=FLEP number
      description=Stores a secret number that can be used for integrity check.////To run the check, use condition 1.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,109
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Number
      paroffset=0,12C5
      parvalue=0,144
      partype=0,3
      parcondbehave=0,1

  footer=264


  header=265

      enabled=1
      name=Disable harmless Sentry Gun behaviour
      description=Makes the Sentry Gun attack even if Weapon Code Key is present in inventory.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,10A
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=265


  header=266

      enabled=1
      name=Burning torch customizer
      description=Change the sound effect and flame colour of the burning torch item.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,10B
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Sound Effect
      paroffset=0,12C6
      parvalue=0,150
      partype=0,3
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Flame Start Colour
      paroffset=1,12C7
      parvalue=1,255,48,48
      partype=1,9
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Flame End Colour
      paroffset=2,12CA
      parvalue=2,192,128,32
      partype=2,9
      parcondbehave=2,1

  footer=266


  header=267

      enabled=1
      name=Level secrets counter
      description=Replaces the number of secrets collected in the game by the number of secrets collected in the level. The total number of secrets in the level should be set by CUST_SET_SECRET_NUMBER.////By default, this patch is enabled. To change its state, use flipeffect 1.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,10C
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=267


  header=268

      enabled=1
      name=Disable mummy follow block
      description=Allows mummies to follow Lara over large distances.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,10D
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=268


  header=269

      enabled=1
      name=Fix Lara's elbows
      description=Prevents Lara's elbows from collapsing when drawing weapons or flares.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,10E
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=269


  header=270

      enabled=1
      name=Add dynamic lighting to statics
      description=Makes dynamic lights like flares and gunflashes affect statics. To customize its behaviour the Vertex shader patch should have a rule where Subject type: 5 and Subject description 1: static slot. Operation has the same purpose as Subject type: 2.
      category=
      dependencies=Vertex shader base
      filename=patches.fpd

      dataoffset=0,10F
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=270


  header=271

      enabled=1
      name=Disable "Hang game thread" on lost focus
      description=Debug option. When enabled, tomb4.exe process won't hang if window has lost focus. Useful when debugging engine with OllyDbg (you can modify code and immediately see result without switching back to tomb4.exe window).
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,110
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=271


  header=272

      enabled=1
      name=Save Turn Switch direction
      description=Saves in the savegame the Turn Switch direction.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,111
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=272


  header=273

      enabled=1
      name=Remove MUMMY stun animations
      description=Removes the stunned animations for the MUMMY slot, when shot with weapons.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,112
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=273


  header=274

      enabled=1
      name=HK Gun
      description=Replaces Crossbow with HK Gun from TR5. The Choose Weapon Mode menu in the flat inventory can have a string other than the default 41.////To customize it, use CUST_FLEP_HK.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,113
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Choose Weapon Mode string ID
      paroffset=0,12CD
      parvalue=0,41
      partype=0,6
      parcondbehave=0,1

  footer=274


  header=275

      enabled=1
      name=Enable bike nitro without Puzzle_Item1
      description=Allows Lara to use the bike's nitro without first using Puzzle_Item1 on the bike.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,114
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=275


  header=276

      enabled=1
      name=Change bike nitro item
      description=Change the item that enables the bike's nitro. To get an item's slot number, check the Rerefence Browser in TombIDE or NG Center.//To disable the nitro item entirely, type in 0.////Note: Due to programming limitations, the highest item slot that may be used is Quest_Item4 which has an ID of 255.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,115
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Item Slot
      paroffset=0,12CF
      parvalue=0,175
      partype=0,3
      parcondbehave=0,1

  footer=276


  header=277

      enabled=1
      name=Skedaddler baddies
      description=Forces BADDY_1 and BADDY_2 to avoid Lara instead of attacking her.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,116
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=277


  header=278

      enabled=1
      name=Fix hurt Von Croy bug
      description=Fixes Von Croy losing his path when hurt by Lara, as well as makes him untargetable and his head unshatterable.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,117
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=278


  header=279

      enabled=1
      name=Fix rainbow bug
      description=Fixes loss of precision in room lighting. The option Use 32-bit lighting in Tomb Editor must be enabled.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,118
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=279


  header=280

      enabled=1
      name=Fix dying flare colours
      description=Fixes corrupted colours of dying flares.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,119
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=280


  header=281

      enabled=1
      name=Rotate debris
      description=Rotates debris that are generated after shattering meshes, as it is done in TR5.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,11A
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=281


  header=282

      enabled=1
      name=Pushable Object alignment
      description=Allows pushing or pulling Pushable Objects not only at the middle of the bounding box, but also at the corners. The following values should be added together: 1 for PUSHABLE_OBJECT1, 2 for PUSHABLE_OBJECT2, 4 for PUSHABLE_OBJECT3, 8 for PUSHABLE_OBJECT4 and 16 for PUSHABLE_OBJECT5.
      category=
      dependencies=Fast alignment
      filename=patches.fpd

      dataoffset=0,11B
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Bits
      paroffset=0,12D0
      parvalue=0,0
      partype=0,3
      parcondbehave=0,1

  footer=282


  header=283

      enabled=1
      name=Wibble rooms
      description=Wibbles underwater rooms when the camera is above water, and above water rooms when the camera is underwater.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,11C
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=283


  header=284

      enabled=1
      name=tomb4 circle shadow
      description=Ports to TRLE the circle shadow from tomb4. Divisor inversely scales the shadow, and alpha components are between 0 and 255, where 0 is fully transparent and 255 is fully opaque.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,11D
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Divisor
      paroffset=0,12D1
      parvalue=0,192
      partype=0,3
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Outer colour
      paroffset=1,12D2
      parvalue=1,0,0,0
      partype=1,9
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Outer alpha
      paroffset=2,12D5
      parvalue=2,79
      partype=2,3
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Inner colour
      paroffset=3,12D6
      parvalue=3,0,0,0
      partype=3,9
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Inner alpha
      paroffset=4,12D9
      parvalue=4,79
      partype=4,3
      parcondbehave=4,1

  footer=284


  header=285

      enabled=1
      name=Wibble objects
      description=Wibbles underwater objects when the camera is above water, and above water objects when the camera is underwater.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,11E
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=285


  header=286

      enabled=1
      name=Pushable Object TestPosition
      description=Overrides the XDistanceMin and XDistanceMax of Pushable Objects, unless the new values are zero. The meaning of TestPosition fields is explained in the command reference.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,11F
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Pushable Object 1 XDistanceMin
      paroffset=0,12DA
      parvalue=0,0
      partype=0,6
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Pushable Object 1 XDistanceMax
      paroffset=1,12DC
      parvalue=1,0
      partype=1,6
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Pushable Object 2 XDistanceMin
      paroffset=2,12DE
      parvalue=2,0
      partype=2,6
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Pushable Object 2 XDistanceMax
      paroffset=3,12E0
      parvalue=3,0
      partype=3,6
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Pushable Object 3 XDistanceMin
      paroffset=4,12E2
      parvalue=4,0
      partype=4,6
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Pushable Object 3 XDistanceMax
      paroffset=5,12E4
      parvalue=5,0
      partype=5,6
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Pushable Object 4 XDistanceMin
      paroffset=6,12E6
      parvalue=6,0
      partype=6,6
      parcondbehave=6,1

      parenabled=7,1
      parname=7,Pushable Object 4 XDistanceMax
      paroffset=7,12E8
      parvalue=7,0
      partype=7,6
      parcondbehave=7,1

      parenabled=8,1
      parname=8,Pushable Object 5 XDistanceMin
      paroffset=8,12EA
      parvalue=8,0
      partype=8,6
      parcondbehave=8,1

      parenabled=9,1
      parname=9,Pushable Object 5 XDistanceMax
      paroffset=9,12EC
      parvalue=9,0
      partype=9,6
      parcondbehave=9,1

  footer=286


  header=287

      enabled=1
      name=Disable Hair Skinning
      description=Disables the stretching meshes in Lara's hair to allow for authentic TR2/3 hair.////Use the "Lara's Ponytail Position Changer" patch to adjust the position of her braid.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,120
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=287


  header=288

      enabled=1
      name=Hardware Acceleration preselection
      description=Preselects Hardware Acceleration in the setup window.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,121
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=288


  header=289

      enabled=1
      name=Fix sector boundaries
      description=Fixes floor and ceiling sector definitions in floordata functions.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,122
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=289


  header=290

      enabled=1
      name=Accurate hair mesh collision
      description=Selects the most suitable collision for each hair mesh.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,123
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=290


  header=291

      enabled=1
      name=Fix wade snap
      description=Fixes Lara sinking when doing the transition to surface from wade if she is walking backwards or sidestepping.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,124
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=291


  header=292

      enabled=1
      name=Quake camera
      description=Enables flybys to be affected by earthquakes. Additionally, creates earthquakes through the flipeffects below.////To set an earthquake strength, use flipeffect 2.//Or to set an earthquake strength to Current Value, use flipeffect 3.////Then, to start an earthquake with constant strength, use flipeffect 4.//Or to start an earthquake that weakens over distance, centred at Selected Item (via action 54 from TRNG), use flipeffect 5.////And to stop an earthquake, use flipeffect 6.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,125
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=292


  header=293

      enabled=1
      name=Remove baddies pickup hack
      description=Removes the limitation where BADDY_1 and BADDY_2 are unable to collect items in the fifth level.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,126
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=293


  header=294

      enabled=1
      name=Baddies and small medipacks
      description=Prevents the pickup of small medipacks by BADDY_1 and BADDY_2.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,127
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=294


  header=295

      enabled=1
      name=Decouple baddies animations
      description=Prevents the reuse of BADDY_2 animations for BADDY_1.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,128
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=295


  header=296

      enabled=1
      name=Remap regenerating pickups array
      description=Increases the maximum amount of regenerating pickups from 16 to 256, allows Script/Moveable IDs greater than 255, and implements regenerating Uzi Ammo pickups.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,129
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=296


  header=297

      enabled=1
      name=Change pickup camera angles
      description=Changes the hardcoded camera angles of the State IDs (35) PICKUP and (67) FLARE_PICKUP.////Angle//The camera angle is calculated by multiplying the angle in degrees by 182. Example: -130° * 182 = -23660////Elevation//Determines how high the camera is placed. It is calculated like the camera angle. Negative numbers place the camera higher in relation to Lara.////Distance//Determines how far away the camera is from Lara. 1024 is one square.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,12A
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Pickup - Angle
      paroffset=0,12EE
      parvalue=0,-23660
      partype=0,6
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Pickup - Elevation
      paroffset=1,12F0
      parvalue=1,-2730
      partype=1,6
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Pickup - Distance
      paroffset=2,12F2
      parvalue=2,1024
      partype=2,6
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Flare - Angle
      paroffset=3,12F4
      parvalue=3,23660
      partype=3,6
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Flare - Elevation
      paroffset=4,12F6
      parvalue=4,-2730
      partype=4,6
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Flare - Distance
      paroffset=5,12F8
      parvalue=5,1024
      partype=5,6
      parcondbehave=5,1

  footer=297


  header=298

      enabled=1
      name=Change object interaction camera angles
      description=Changes the hardcoded camera angles of the State IDs (40) SWITCH_DOWN, (41) SWITCH_UP, (42) INSERT_KEY, and (43) INSERT_PUZZLE.////Angle//The camera angle is calculated by multiplying the angle in degrees by 182. Example: 80° * 182 = 14560////Elevation//Determines how high the camera is placed. It is calculated like the camera angle. Negative numbers place the camera higher in relation to Lara.////Distance//Determines how far away the camera is from Lara. 1024 is one square.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,12B
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Switch - Angle
      paroffset=0,12FA
      parvalue=0,14560
      partype=0,6
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Switch - Elevation
      paroffset=1,12FC
      parvalue=1,-4550
      partype=1,6
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Switch - Distance
      paroffset=2,12FE
      parvalue=2,1024
      partype=2,6
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Key - Angle
      paroffset=3,1300
      parvalue=3,-14560
      partype=3,6
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Key - Elevation
      paroffset=4,1302
      parvalue=4,-4550
      partype=4,6
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Key - Distance
      paroffset=5,1304
      parvalue=5,1024
      partype=5,6
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Puzzle - Angle
      paroffset=6,1306
      parvalue=6,-14560
      partype=6,6
      parcondbehave=6,1

      parenabled=7,1
      parname=7,Puzzle - Elevation
      paroffset=7,1308
      parvalue=7,-4550
      partype=7,6
      parcondbehave=7,1

      parenabled=8,1
      parname=8,Puzzle - Distance
      paroffset=8,130A
      parvalue=8,1024
      partype=8,6
      parcondbehave=8,1

  footer=298


  header=299

      enabled=1
      name=Change jump camera angles
      description=Changes the hardcoded camera angles of the State ID (11) REACH.////Angle//The camera angle is calculated by multiplying the angle in degrees by 182. Example: 85° * 182 = 15470////Elevation//Determines how high the camera is placed. It is calculated like the camera angle. Negative numbers place the camera higher in relation to Lara.////Distance//Determines how far away the camera is from Lara. 1024 is one square.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,12C
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Reach - Angle
      paroffset=0,130C
      parvalue=0,15470
      partype=0,6
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Reach - Elevation
      paroffset=1,130E
      parvalue=1,-1820
      partype=1,6
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Reach - Distance
      paroffset=2,1310
      parvalue=2,1536
      partype=2,6
      parcondbehave=2,1

  footer=299


  header=300

      enabled=1
      name=Fix Lara's backstep down animation
      description=Fixes Lara's backstep down animation and makes animation (62) WALK_DOWN_BACK_RIGHT available in addition to the mirrorerd variant.////The Start and End frames determine the range where the animation can be triggered during animation (40) WALK_BACK.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,12D
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Start Frame
      paroffset=0,1312
      parvalue=0,27
      partype=0,3
      parcondbehave=0,1

      parenabled=1,1
      parname=1,End Frame
      paroffset=1,1313
      parvalue=1,56
      partype=1,3
      parcondbehave=1,1

  footer=300


  header=301

      enabled=1
      name=Fix null static collision bounds
      description=Fixes the collision against statics that have no collisional bounds.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,12E
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=301


  header=302

      enabled=1
      name=Fix vertical rotation toward AI objects
      description=Fixes awkward vertical rotations of baddies that may happen in their AI behaviour.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,12F
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=302


  header=303

      enabled=1
      name=Fix Sarcophagus pickups
      description=Fix Sarcophagus taking pickups not only from itself, but also from near Sarcophagi.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,130
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=303


  header=304

      enabled=1
      name=Angkor Wat Von Croy
      description=Makes Von Croy have Angkor Wat behaviour in all levels, instead of only the first level.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,131
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=304


  header=305

      enabled=1
      name=Fix load.bmp stretching
      description=Fixes the corruption of load.bmp when it is shrinked to fit the resolution of the screen.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,132
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=305


  header=306

      enabled=1
      name=Fix ceiling trapdoor bug
      description=Fixes the chance to open any ceiling trapdoor from the room above.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,133
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=306


  header=307

      enabled=1
      name=Change floor trapdoor fixed camera
      description=Fixes the flickering issue and changes the height of the fixed camera for floor trapdoors.//The camera height is measured in units (1 sector is 1024 units).
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,134
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Camera height
      paroffset=0,1314
      parvalue=0,2048
      partype=0,7
      parcondbehave=0,1

  footer=307


  header=308

      enabled=1
      name=Disable floor trapdoor fixed camera
      description=Disables the fixed camera for floor trapdoors.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,135
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=308


  header=309

      enabled=1
      name=Change ceiling trapdoor fixed camera
      description=Fixes the flickering issue and changes the height of the fixed camera for ceiling trapdoors.//The camera height is measured in units (1 sector is 1024 units).
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,136
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Camera height
      paroffset=0,1318
      parvalue=0,1024
      partype=0,7
      parcondbehave=0,1

  footer=309


  header=310

      enabled=1
      name=Disable ceiling trapdoor fixed camera
      description=Disables the fixed camera for ceiling trapdoors.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,137
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=310


  header=311

      enabled=1
      name=Add copyright notice under main menu
      description=Adds extra line of text under main game menu (like in early TR4 demo). You can use this line to insert your copyright information or any other info.////Text effect ID values are:////0: text is white//1: text flashes//3: text is red//4: text is blue//5: text is white with black fade at the bottom//6: text is gold//7: text is white with black fade at the top//8: text is yellow//10: text is black//12: text is faded green to magenta from top to bottom//14: text is faded black to magenta from top to bottom
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,138
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Text effect ID
      paroffset=0,131C
      parvalue=0,7
      partype=0,3
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Text
      paroffset=1,131D
      parvalue=1,(c) & TM 1999 Core Design Ltd. All rights reserved.
      partype=1,6408
      parcondbehave=1,1

  footer=311


  header=312

      enabled=1
      name=Grenadegun ammo and animations
      description=Modifies the Grenadegun to shoot different types of grenades or crossbow bolts, and also its animations. Refer to CUST_FLEP_GRENADEGUN for more information.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,139
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=312


  header=313

      enabled=1
      name=Title logo fade in
      description=Fades in the logo. The waiting and fade times are measured in frames (one second is 30 frames).
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,13A
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Waiting time
      paroffset=0,135E
      parvalue=0,0
      partype=0,4
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Fade time
      paroffset=1,1360
      parvalue=1,0
      partype=1,4
      parcondbehave=1,1

  footer=313


  header=314

      enabled=1
      name=Fix PuzzleCombiner
      description=Combiner will add puzzle items after combining, instead of setting amount to 1 [T4Larson]
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,13B
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=314


  header=315

      enabled=1
      name=Classic vehicles
      description=Allows the usage of classic vehicles, like the Mine Cart.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,13C
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=315


  header=316

      enabled=1
      name=Hit wall frames of run animation
      description=Sets the frame ranges of run animation at which Lara will perform the hit wall animations. Limits are inclusive.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,13D
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Animation 53 (low frame)
      paroffset=0,1362
      parvalue=0,0
      partype=0,6
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Animation 53 (high frame)
      paroffset=1,1364
      parvalue=1,9
      partype=1,6
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Animation 54 (low frame)
      paroffset=2,1366
      parvalue=2,10
      partype=2,6
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Animation 54 (high frame)
      paroffset=3,1368
      parvalue=3,21
      partype=3,6
      parcondbehave=3,1

  footer=316


  header=317

      enabled=1
      name=Waterfallmist status
      description=Fixes the Waterfallmist so that its status is saved in the savegame and changed through the use of triggers and antitriggers.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,13E
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=317


  header=318

      enabled=1
      name=Vault height adjuster
      description=Adjusts the margins within which Lara will perform certain vault animations.//The game will automatically calculate Lara's jump height for walls higher than 3 clicks. For climbable walls, it must be set manually with this patch.////Note: Height values in TRLE are inverted. Please only use negative numbers.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,13F
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,2-click vault max height
      paroffset=0,136A
      parvalue=0,-640
      partype=0,6
      parcondbehave=0,1

      parenabled=1,1
      parname=1,2-click vault min height
      paroffset=1,136C
      parvalue=1,-384
      partype=1,6
      parcondbehave=1,1

      parenabled=2,1
      parname=2,3-click vault max height
      paroffset=2,136E
      parvalue=2,-896
      partype=2,6
      parcondbehave=2,1

      parenabled=3,1
      parname=3,3-click vault min height
      paroffset=3,1370
      parvalue=3,-640
      partype=3,6
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Tall wall max height
      paroffset=4,1372
      parvalue=4,-1920
      partype=4,6
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Tall wall min height
      paroffset=5,1374
      parvalue=5,-896
      partype=5,6
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Climbable wall horizontal velocity
      paroffset=6,1376
      parvalue=6,-116
      partype=6,6
      parcondbehave=6,1

  footer=318


  header=319

      enabled=1
      name=Horizon rotation
      description=Rotates continuously the Horizon. To set the rotation speed, use CUST_FLEP_HORIZON_ROTATE.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,140
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=319


  header=320

      enabled=1
      name=Fix unresponsive flare throw
      description=Fixes the bug where Lara sometimes does not throw the flare she is holding.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,141
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=320


  header=321

      enabled=1
      name=Loose flare hold while running
      description=Allows Lara's left arm to move if she is holding a flare while running, as in TR2 and TR3.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,142
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=321


  header=322

      enabled=1
      name=Enable duckcrawl anim states
      description=Enables "duckcrawl" animation states which replace the classic "on-all-fours" crawling. These animation states behave like a mix between the duck/crouch state (71) and the crawl states (80, 81, 84-86), effectively eliminating the distinction between ducking and crawling.////This allows for more fluid transitions between running, ducking and crawling, additionally permitting Lara to draw and shoot weapons or carry torches while in the duckcrawl anim states.////This patch also enables some extra state changes://- Enables CRAWL_IDLE (80) from LADDER_IDLE (56)//- Enables JUMP_FORWARD (3) from CRAWL_IDLE (80)//- Enables ROLL_FORWARD (45) from CRAWL_IDLE (80)//- Enables SPRINT (73) from CRAWL_IDLE (80)//- Enables RUN_FORWARD (1) from CRAWL_FORWARD (81)////In order to cooperate with the duckcrawl patch, the animations in the LARA object need to be set up in a specific way. Read the Manual that is included in the plugin package for more info.
      category=
      dependencies=Fix unresponsive flare throw
      filename=patches.fpd

      dataoffset=0,143
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

      parenabled=0,1
      parname=0,Crawlspace jump pit depth
      paroffset=0,1378
      parvalue=0,640
      partype=0,6
      parcondbehave=0,1

      parenabled=1,1
      parname=1,Crawlspace roll lookahead distance
      paroffset=1,137A
      parvalue=1,1024
      partype=1,6
      parcondbehave=1,1

      parenabled=2,1
      parname=2,Crawlspace roll max step up
      paroffset=2,137C
      parvalue=2,255
      partype=2,3
      parcondbehave=2,1

      parenabled=3,1
      parname=3,Crawlspace roll max step down
      paroffset=3,137D
      parvalue=3,255
      partype=3,3
      parcondbehave=3,1

      parenabled=4,1
      parname=4,Crawlspace pickup anim
      paroffset=4,137E
      parvalue=4,292
      partype=4,6
      parcondbehave=4,1

      parenabled=5,1
      parname=5,Crawlspace pickup frame
      paroffset=5,1380
      parvalue=5,12
      partype=5,3
      parcondbehave=5,1

      parenabled=6,1
      parname=6,Crawlspace flare pickup anim
      paroffset=6,1381
      parvalue=6,312
      partype=6,6
      parcondbehave=6,1

      parenabled=7,1
      parname=7,Crawlspace flare pickup frame
      paroffset=7,1383
      parvalue=7,12
      partype=7,3
      parcondbehave=7,1

      parenabled=8,1
      parname=8,Crawlspace torch pickup anim
      paroffset=8,1384
      parvalue=8,312
      partype=8,6
      parcondbehave=8,1

      parenabled=9,1
      parname=9,Crawlspace torch pickup frame
      paroffset=9,1386
      parvalue=9,12
      partype=9,3
      parcondbehave=9,1

  footer=322


  header=323

      enabled=1
      name=Decouple baboons animations
      description=Prevents the reuse of BABOON_NORMAL animations for BABOON_INV and BABOON_SILENT.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,144
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=323


  header=324

      enabled=1
      name=Fix bad baboon attack check
      description=Fixes the wrong mesh mask that the baboon uses in its attack animations.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,145
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=324


  header=325

      enabled=1
      name=Remove baboon magic death
      description=Turns the baboon into a common enemy that leaves a body.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,146
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=325


  header=326

      enabled=1
      name=Fix baboon bug
      description=Fix the savegame corruption caused by the presence of Baboon Normal (or Troops).
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,147
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=326


  header=327

      enabled=1
      name=Fix camera cutoff
      description=Fixes the bug where a triggered camera can be cut before its timer expires.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,148
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=327


  header=328

      enabled=1
      name=Fix loading level bug
      description=Fixes random corruptions that happen when loading a level.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,149
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=328


  header=329

      enabled=1
      name=Wibble rooms TREP-style
      description=Wibbles underwater rooms when the camera is above water, and all rooms when the camera is underwater.
      category=
      dependencies=Wibble rooms
      filename=patches.fpd

      dataoffset=0,14A
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=329


  header=330

      enabled=1
      name=Wibble objects TREP-style
      description=Wibbles underwater objects when the camera is above water, and all objects when the camera is underwater.
      category=
      dependencies=Wibble objects
      filename=patches.fpd

      dataoffset=0,14B
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=330


  header=331

      enabled=1
      name=Remove fire smoke
      description=Removes the fire smoke from the slots that have it, like FLAME_EMITTER and FLAME_EMITTER2.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,14C
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=331


  header=332

      enabled=1
      name=Black fire smoke
      description=Makes the fire smoke black (subtractive).
      category=
      dependencies=New blending modes,Enable new blending modes for particles
      filename=patches.fpd

      dataoffset=0,14D
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=332


  header=333

      enabled=1
      name=Crawl tilting
      description=Tilts Lara while she is crawling on sloped surfaces.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,14E
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=333


  header=334

      enabled=1
      name=Fix Spot Light
      description=By default, the Spot Light calculations only take into account the outer cone, resulting in sharp and sudden light transitions, as objects enter the Spot Light. This patch fixes the calculations. Now the inner cone is taken into consideration, which creates a smooth transition.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,14F
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=334


  header=335

      enabled=1
      name=Float matrices
      description=Changes the element type of the matrices to float, which makes animations smoother and prevents gaps between meshes. Also allows the usage of any animation framerate (instead of only 1, 2 or 4), and replaces the interpolation method with SLERP, so that interpolated frames do not get distorted. Furthermore, fixes the bottom right corner bug.////Fix bottom right corner bug and Float matrices patches must not be used together.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,150
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=335


  header=336

      enabled=1
      name=Fix Crossbow firing from LaserSight
      description=Fixes Crossbow not firing from LaserSight if there is only one ammo remaining.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,151
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=336


  header=337

      enabled=1
      name=Synchronize LaserSight with animations
      description=Makes Lara use weapon animations when shooting with LaserSight.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,152
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=337


  header=338

      enabled=1
      name=Fix OldFlip 14 and 15
      description=Fixes OldFlip 14 and 15 to update Lara's holsters instead of meshswapping her legs.
      category=
      dependencies=
      filename=patches.fpd

      dataoffset=0,153
      datadefault=0,
      datamodified=0,01
      datacondbehave=0,1

  footer=338


