#include <StdAfx.h>
#include "TRRender.h"
#include "utility.h"

extern TYPE_GetFrames GetFrames;
extern TYPE_S_PrintShadow S_PrintShadow;
extern TYPE_phd_PushMatrix phd_PushMatrix;
extern TYPE_phd_TranslateAbs phd_TranslateAbs;
extern TYPE_phd_RotYXZ phd_RotYXZ;
extern TYPE2_S_GetObjectBounds S_GetObjectBounds_2;
extern TYPE_CalculateObjectLighting CalculateObjectLighting;
extern TYPE_phd_PutPolygons phd_PutPolygons;
extern TYPE_phd_TranslateRel phd_TranslateRel;
extern TYPE_gar_RotYXZsuperpack gar_RotYXZsuperpack;
extern TYPE_InitInterpolate InitInterpolate;
extern TYPE_phd_TranslateRel_ID phd_TranslateRel_ID;
extern TYPE_gar_RotYXZsuperpack_I gar_RotYXZsuperpack_I;
extern TYPE_phd_PutPolygons_I phd_PutPolygons_I;
extern TYPE_phd_PopMatrix_I phd_PopMatrix_I;
extern TYPE_phd_PushMatrix_I phd_PushMatrix_I;
extern TYPE_phd_TranslateRel_I phd_TranslateRel_I;
extern TYPE_phd_RotYXZ_I phd_RotYXZ_I;

#define TRACK_1 (1 * 2)
#define TRACK_2 (7 * 2)
#define GUN_FLASH_Y 0
#define GUN_FLASH_X 0
#define GUN_FLASH_Z 0

void DrawTR2_Skidoo(ITEM_INFO* item)
{

}

void DrawTR2_SkidooArmed(ITEM_INFO* item)
{

}

void DrawTR2_SkidooArmedDeath(ITEM_INFO* item)
{

}