Story: While visting a friend onboard a cruise ship, Lara discovers that an ancient artifact (The golden arm of sun) is being kept onboard. But before she starts to explore, a band of mercenaries board the ship and take it hostage.
Now Lara must try and get the artifact (and get out of the ship!) while staying alive.

Instructions: Unzip the City.tom into your C:\Program Files\Core Design\trle\graphics\wads folder and convert it. 
Place the two .wav files in your audio folder (Be sure to make backups of the original sounds)
Play and have fun!

Notes: This level is only 97% done. Because my copy of Roomeditor kept crashing when I tried to load the last .prj file of this level, I can only use the third to last save.
There are a couple of textures missing, no flyby when Lara steps out of the ship, and you may have to use the DOZY cheat to get by a few places [1].

This is my first level, and I really do not like it.
Well, I hope to start building some better levels in the future.
Please LMKWYT of it by e-mailing me at noname9990@hotmail.com

[1] The bilge room (The monkey bars did not turn out well so you will have to DOZY over a ledge)
The explosion slope room (When Lara slides down a particular slope near the end of the sequence, she cannot jump and reach the door.)

Stuff: I do not give permission to ANYONE to use this level as a base for their own. But feel free to use the textures and sounds.

PS: The lever to explode the blockage in the explosion room was supposed to have an explosion hooked onto it. And the end of level triggers do not seem to work.
+For and added bit of fun, you can fly around the exterior of the ship if you'd like.
++There are 3 secrets in the whole thing.

Tomb well!
Bullet ridden monkey