==TOMB RAIDER MODIFIED WAD======================================

Title                   : "The City of Vilcabamba" WAD
File Name               : L02-V2W.ZIP
File Size               : 1,438 KB
Date of Release         : April 11th 2002

Author                  : KingSpyder (Artimus)
E-Mail Address          : KingSpyder@thefreesite.com
Web Site		: http://kingspyder.topcities.com/
Or			: http://home.bwave.com/kingspyder/
Misc. Author Info       : --

Description/Story       : This is a modified wad containing object simular to those found
                          in the original Tomb Raider's second level. Textures were edited
                          to make some of the objects more like the original. This zip
                          file is the companion to "The City of Vilcabamba" version 2 and
			  IS REQUIRED if you wish to play that level.

Additional Credits to   : The EIDOS Level Editor forum, and everyone on that forums.
			  Stefan Schneider's (author of Jack!).
                          Turbo Pascal (author of Room Viewer and StrPix3).
			  Michael (author of WADMerger, TR2WAD & AIEdit).
		          Mike (author of TRwest).
			  Roy (author of TRItem).
			  E. Popov (author of TRViewer).
			  The Vagrant for hosting and listing UnOfficial Editor Tools.
			  Aktreeker (Author of TRFix & TR2Prj).
			  Helena for supplying the working prj for this level.
			  CORE for making Tomb Raider so great in the first place!
			  Special thanks to Trebble for talking me through the "hard times":)

Beta Testers            : Several members of the EIDOS Level Editor Forum.

Development machine     : 500mhz AMD K-6 3D Processor w/88MB RAM
                          (At least, that's what Win98 tells me)

Machine(s) tested on    : Err.... The same one, of course :)

================================================================

* Play Information *

Level Name		: "The City of Vilcabamba" for TR4.

Level Replaced		: N/A

* Construction *

Base                    : New level from scratch (based on "The City of Vilcabamba" level
			  from TR1)

Editors used            : Core's Level Editor, Stefan Schneider's Jack!, Turbo Pascal's
                          Room Viewer and StrPix3, Mike's TRwest, Michaels TR2WAD
                          and WadMerger, Roy's TRItem, E. Popov's TRViewer, Paint Shop Pro
			  Version 6.

Known Bugs              : The only one I can see is with the swinging blade. It just won't
			  center on a block and will apear to swing into the wall. Unknown
			  if I can fix this or not. 

New Textures		: Yes/No/Both (Original textures modified a bit to work)

New Sounds		: No

================================================================

* Installation For "The City of Vilcabamba"*

You must follow everything exactly or it won't work.

You may want to download an install my version of "The Caves" to get the full experience :)

Start Windows Explorer
Goto your trle folder (C:\Program Files\Core Design\trle.
Make a folder called TRIConvert.
Goto the TRIConvert folder.
Make a folder called Level02.

Make sure you have downloaded all three files from my site.
		(L02-V2.ZIP, L02-V2W.ZIP and SCR-V03.ZIP)
Unzip the contents of all three zip files into the Level02 folder.

Start tom2pc.exe (Level Convertor).
Add level02.tom with the Add button under Edit Script
		(you'll have to browse to the Level02 folder for it).
Click the Build All button.

When finished, goto your trle folder.
Make a backup of SCRIPT.DAT, ENGLISH.DAT, STRINGS.H and LOAD.BMP
Move/Copy SCRIPT.DAT, ENGLISH.DAT, STRINGS.H and LOAD.BMP from the TRIConvert/Level02 folder to the trle folder.

Goto the data folder and make a backup of UKLOGO.PAK.
Move/Copy UKLOGO.PAK from the the TRIConvert/Level02 folder to the data folder.

Now you're set to play the level.
Start tomb4.exe and select "New Game".
Choose "The City of Vilcabamba" to play. Any other choice will cause the game to crash to the desktop (unless you have "The Caves").

Comments are welcome and encouraged! Please!

================================================================

* History of ""The City of Vilcabamba"" *

Version 1 - Very incomplete and intended as a public beta to find bugs. All
	    room geometry is correct as well as texture placement. Some objects are incorrect
	    and some are missing.
Version 2 - All objects are now correct and correctly placed. All cameras are placed with
	    the correct triggering. All secrets are now included. The most important thing
	    is, I managed to work out a way to climb the block! The only problem is, once
	    you move it into place, it can't be moved again.

* History of ""The City of Vilcabamba"" WAD *

Version 1 - Some objects are missing due to them either a) being sprites in TR1 or b) a
	    movable. Extracted statics with TR2WAD and imported them with TRWest. Some
	    objects from "The Caves" were also used. The block object I don't remember where
	    I got and may not have permission to include it. If you recognize it as yours,
	    please let me know.
Version 2 - Some of the missing objects are now included thanks to improvements in TR2WAD
	    and WadMerger. The Underwater switch and animation was provided by TRWad. All
	    objects (except the swinging blade) are now correct and textured correctly.

================================================================

* Copyright / Permissions *

Authors may use this level as a base to build additional levels.  

You MAY NOT distribute this level in any format unless you ask me first!

If you did not download this from my site, please goto http://kingspyder.topcities.com/
or http://home.bwave.com/kingspyder/ and make sure you have the current version!

The following files should be included in this zip file:

level02.sam
level02.sfx
level02.swd
level02.wad
level02.was
readme.txt

This level is Copyright KingSpyder Prod. Tomb Raider is Copyright Core/Eidos.