                     GOLDEN RAIDER : BUNKER II
                 by TREEBLE (treeble@terra.com.br)
               	             APR 21/02

README FILE
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INDEX 
	- Story/Background
	- Mission Briefing
	- Installation
	- Author's notes
	- Thanks/Credits
	- Disclaimer And Permissions
	- Contact And Links
	- Walkthrough 

Golden Radier: Bunker 2
	version 1.0

*You don't have to read this file. You don't need to read this file.*
This file was wrote with WORDWRAP ON, font COURIER NEW size 9, 1024x768.

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STORY/BACKGROUND

	Lara Croft is a secret agent. In the previous mission, she was caught while trying to enter the bunker to recover the GoldenRaider operations manual. Now she must escape! More details are on the Mission Briefing section (right below). It contains helpful info :) I hope you will read it so I didn't waste my time writing it.

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MISSION BRIEFING

      Secret Agent: Lara Croft
      Mission: Severnaya Bunker


PRIMARY OBJECTIVES
a. Steal the names list
b. Get the capture record
c. Recover GoldenRaider operations manual
d. Escape alive


W BRIEFING
Lara, I can't believe you were caught by those men! You must get out of there right away. As these guards relied on you and didn't take out your guns, you have a chance to get through them all! If you show them a menace, they will come and try to get you! After completing your objectives, a helicopter will be awaiting you outside.


ZIP BRANCH
Lara, you better try to find the special discman I gave to you before anyone else discover it is a bomb -- well, it wouldn't be that bad to explode these bastards, BUT you can't do this now. Escape from the cell and come back with it!

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INSTALLATION

	To install this level, all you need is this zipfile. Inside it are all needed files. Firstly, extract to a temporary folder (WinZip will create a folder called BUNKER2/ if the option box is checked).

	Inside it you should have these files:
bunker2.sam bunker2.sfx bunker2.swd bunker2.was bunker2.wad bunker2.tom
_bunker2.txt english.dat script.dat t_magnum.wav

	Installation is as simple as other custom levels. Just put the WAD and level files in the GRAPHICS\WADS directory and the *.dat in the root folder. Put t_magnum.wav into your SOUND/SAMPLES folder, so your magnum will have magnum sound. 
	Start the program tom2pc.exe, click Add and then choose the bunker2.tom file. Click Build All and then wait the program to finish the process. Now start tomb4.exe, select New Game and play the level under GoldenRaider Bunker.
	The level will look for an audio file number 106 in the Audio Folder. It is the same background sound of the level in GoldenEye 007. I didn't include it because it was too big (2.22MB zipped). You can play the level without it, but the level will be very quiet. I suggest you to copy 107 file and rename it to 106. Also, including such a big file would make the download bigger and the level would be still short as it is.

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AUTHOR'S NOTES

	* This level was based on the game Golden Eye 007 (©RARE), only for Nintendo 64 (©Nintendo).
	* Now I finished it, there is more time for my other projects (Revenge, Tomb Of Qualopec, Cold Reception and Wolves Lair), and some other small projects. I can't say when they will be ready and in which order, but I guess someday all of them will be ready.
	* This level is part of a conversion project started a long time ago. The project was killed after all, but I still like this level and wanted to build it. I might do other levels, if they fit fine with TR atmosphere. The project would be called GoldenRaider, and it would be made by me and Leandro Dubost.
	* There is another level based on GoldenEye 007. It is TRAIN, by Leandro Dubost. I think it is worth checking. The level TRAIN V2, also by Leandro, contains a lot more rooms, that were not in GoldenEye 007.
	* This level is also my first experience with combat triggering and AI stuff, so it can't go as I planned, but it's still fun :) 
	* The stairs after the glass door were clean from those doors in the original level (on Golden Eye game). I added them so you MUST complete all the objectives before completing the level.
	* Ok, I'm sorry for making another short level that needed more time to download and install than to play it. :( But, I really really hope you will enjoy it and give positive feedback :)
	* The radar object does not have collision. I know it's possible to fix this, but I don't know how. Actually, I just discovered it in my last beta-test, and it was there since the beggining!

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THANKS/CREDITS

	I want to thank everyone at EIDOS Forums, because they really help you when you need -- and you won't feel rejected! I also want to give special thanks to Leandro Dubost because he always helps me, changing my mind about something, etc... a great friend!

	As for the credits, well, I tried to remember the objects from where/whom I got. Let's see:
* Objects ripped from official TombRaider games (TR1-TR5)
* Magnum weapon, ammo and animation: by TRoosevelt_26
* Lara skin, joints: by Raider of Tombs
* Lara object, dog, sas, rock 1, debris 7: by Tomo
* Puzzle item 1-2, furniture 0-4: by Jliboy64
* Door type 2: by Leandro Dubost
* Rock 0, switch type 1: by Jesseas

	Ok, this worthes nothing to they, so I will make a little ad of their levels... if you're looking for something nice/fun to play, play these levels and you won't regret! I've not listed ALL their levels, just the best levels from the authors.
TRoosevelt_26:		CLIFF TOMB AT AKHETATON (5 levels!)
Raider of Tombs:	TOMB OF THE CAT
Tomo:			THE LAST SAGA (3 levels!)
Jlyboy64:		TERROR SCHOOL
Leandro Dubost:		THE QUEST FOR THE SERAPH (5 levels!)
Jesseas:		LARA'S CLONE? 

	I also would like to thank Michael Prager and Henk Eland for keeping our addict alive always adding new levels to their level listings. Thanks Michael and Henk!

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DISCLAIMER AND PERMISSIONS

	This level was not made and is not supported by Core Design Ltd. or Eidos Interactive. This level must not be solt, rented, leased or exploit commercialy in anyway. This levels may be distributed freely, without changes and this readme file must be included.
	This level was created by Lucas Metz ("Treeble").

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CONTACT AND LINKS

	E-mail me at: treeble@terra.com.br
	Leandro Dubost's TRLE site: www.raidingzone.cjb.net (Portuguese!)


	EIDOS TRLE Forums: http://www.eidosgames.com/cgi-bin/forumdisplay.cgi?action=topics&number=49
	Michael Prager's rate/review TR4 level lists: www.mprager.de
	Henk Eland's TR1-5 level lists: www.laras-mansion.cjb.net

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WALKTHROUGH

	Ok, the level is very easy in "puzzles" terms -- it may be hard due to its hundreds of soldiers. However, if you're stuck you can refer to this walkthrough. But, if you are stuck and can't progress, e-mail me before giving up so I can help you. The level is VERY short, just as all my previous levels. I pointed where to find the objectives ("secrets") and the weapons, but not where to find all the items! So, take this just as a reference guide and good luck. ;)
	PS.: for gameplay reasons, the DOZY cheat was disabled.

   - You start in a cell. Find your way out, kill the guard and get the magnum in his body. Go ahead and turn to the left. Enter to the right and get the "Names list" (objective a accomplished). Go back.

   - Go straight and then left. Crawl through the crawl space and get the uzis to your right. Go back and on. Now, enter on the door to the right, get through the ventilation room and then get the Capture record on the table (objective b accomplished). Go through the door and then to the right.

   - Now you can either go to the left or to the right. In the big room, kill the guards and find a button. Over a table, there's Zip's discman. Get it (Zip's request accomplished). Push the button to open the door in front of the cells room. Go back there.

   - Examine the shelves and find the GoldenRaider op manual (objective c accomplished). Now, go back and then to the main room, with the world map on the wall. On the room by the glass door, there is a button. Push it to open the exit door. Go through it and get the helicopter on the helipad (objective d accomplished).

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END OF THE README FILE
LAST MODIFICATION: 04/21/2002 17:55