The Lost Mountains of Heroic Madness

v1.0

# Story

These two levels form the first part of a set of four, a mini-series loosely based on motifs of the Lovecraft story “At the Mountains of Madness”. These motifs will become more apparent in the second part (levels 3 & 4), in which (among other things) you’ll have to explore a ship and shotgun a Shoggoth. :) In these first two levels, however, your objective is to find your way through a derelict base camp taken over by mercenaries and collect two artifacts (Seals of the Old Ones) along the way. (You will have to find a third one on the ship in the level 3 in order to gain access to the fourth and final level.)

# Installation

Your download includes the following files (with indication of where you should move them):

- Script.dat and English.dat è \trle (root directory)

- Sounds.txt è \trle\sound\LevelSFX Creator

(CREATE BACKUP COPY OF ORIGINAL FIRST)

- uklogo.pak è \trle\data

(optional; CREATE BACKUP COPY OF ORIGINAL FIRST)

- asmg_d2.wav and lara_aha.wav è \trle\sound\samples

- mountains_1 and mountains_2 wad files è \trle\graphics\wads

- 003.wav, 009.wav, 010.wav, 011.wav, 013.wav, 015.wav, 016.wav

è \trle\audio

With the exception of uklogo.pak and Sounds.txt, none of your original files will be overwritten.

When you’ve copied all files into their directories as specified above, open the Level Converter and process the mountains_1.TOM and mountains_2.TOM files as usual.

IT IS OF PARAMOUNT IMPORTANCE that you have replaced the original Sounds.txt with the one included in this download before you process the .TOM files, because if you haven’t, your in-game sound output will be messed up most thoroughly.

# Known Bugs and Caveats

Mac Users beware that your machine is likely to screw up text files, which is harmful to the correct processing of files like Sounds.txt and .SAM. Before extracting the zipped file, you’ll need to uncheck a certain option, although I don't recall exactly which (being on PC myself). If you encounter problems of this sort, ask for help at Michael Prager’s Tomb Raider forum. There's lots of Mac users there. Yours truly is also lurching about there.

I have exterminated a number of bugs that occurred in previous versions of these levels (flare bug, flyby bug, disappearing and reappearing sentry guns, etc.), but proved to be unable to get rid of one of them: You can’t use the Desert Eagle + Lasersight when toward the end of the level you have to shoot a shatter object through a narrow space in a wall. Apparently the angle at which you have to aim is not supported (but the placement of MINE objects also seems to interfere somehow). Chances are, however, that you won't have Desert Eagle and Lasersight at your disposal anyway, since both items are secrets. Use the shotgun instead (for best effect), or else uzis or pistols.

# Hints for Gameplay

Gameplay is non-linear. When you start the game, you find yourself in a large outside area, centred around a deep chasm. You may start on top, in the middle or at the bottom of it. Each approach has its own (dis-)advantages, but no area is optional.

There are nine (9) secrets.

# Contact

E-mail the author: wurstsalon@gmx.de

Homepage: http://emil.rlh.uni-hamburg.de/~rwiegandt/TombRaider.html

# Disclaimer

This level was not made and is not supported by Core Design Ltd. and Eidos Interactive.