== TOMB RAIDER ADD-ON LEVEL====================================

Title                         : Alien Cave

File Name              : alien.zip

Date of Release   : 01.01.03

Author(s)               : Horst Kolodziejczyk
E-Mail Address    : Hokolo@aol.com
Web Site                : Hokolo3d.de
Misc. Author Info   : Graphic Artist, 3D-Illustrator

Description/Story       : 

This level has been planned as a sequel of my "jungle level", published last year.
At  the end of the second part, when Lara reaches daylight again, the finds a new,
huge system of strange caves. Mysterious noises, malicious traps and permanent
sudden attacks of sinister, nearly unvisible creatures transform Laras way out of 
these caves to a nightmare, especially, when finally the ammo is on decline, the
last medipack is used and no way out  is in sight....

Hints:

1. In this level are enough ammo and medipacks to find, 
nevertheless you should use them sparingly.

2. Be sure to pick up the laser sight in one of the first big caves (some goodies are placed
    "middle of the road", but nevertheless it is easy to overlook them.

3. Frequently you have to let hang down lara from any edges and then shimmy sideways.
    Sometimes it may happen, that Lara won't shimmy, so pull her up once again, let her
    hang done once more, and now it will work!

4. When there is no switch and no lever in sight to open a door to proceed, you should use
   the binocular or the laser sight to examine your environs for small hidden niches (mostly
   marked by some colored lights). Maybe there are interesting  things to find...

5. At the beginning of the game you may see  pickups, but cannot reach them alive.
   Don't worry, later in the game you will reach them without trouble, so don't forget them!
   And, from any part of the level, you can go back  to areas you have visited previously to pick up 
  something, you have overseen.

6. There are 4 secrets in the game. They are not necessary to finish the level, but if you miss them,
   you may have less ammo or medipacks at the end.
    



Beta Tester             : Palopique a big thank you for your patience

                          

Development machine     : PIII/500

================================================================

* Play Information *

Level Name              : Alien Cave
Level Replaced          : no level replaced

* Construction *

Base                    : New level from scratch
Editor(s) used          : official TR level editor
Known Bugs              : i hope none

New Textures            : Yes, and a self composed WAD, 
New Sounds              : 1 new athmospheric sound

================================================================
                         
* Installation *         

1. Unzip alien.zip       

2. replace English.dat, Script.dat, Strings.h in your 
    trle-directory (don't forget to copy your own files to a safe  place)

3. Copy all 10 "alien-files" (this is my modified WAD)  to your graphics/wads-directory

4. Copy the new WAV-file (037.wav) to your trle/audio-directory

5. Start your Level Converter, open alien.TOM  and click "Build all".
    Don't worry, if the converter seems to "freeze" after a few seconds, 
    it seems to be "normal" with more complex projects.
    Wait a minute or so, watch your Harddisk-LED stop shining,
    and  when you can "move" the window of the level-converter with
    the mouse, the alien.TR4-file (about 9.7 MB) is written to your data-directory.                     

6. Open your TR-game and click "New Game".

                             Hope you enjoy it!
                           



================================================================

* Copyright / Permissions *

Authors MAY use this level as a base to build additional levels.  

(One of the following)

You MAY distribute this level, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact, with NO charge (other than incidental charges for time spent on-line).

