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                                    MANTUA'S SQUARES 


Finally!!

About 20 months later the released of my first level (Traio's room) I could finished this one. I began it before finishing Traio's room and with a lot of problems, remaking, and every kind of bugs,  I spent on it almost two years!  
In the beginning I started with the idea to make it based in a only one big level but arrived to 75% of job, considered some limits of the editor, I decided to divide it in three levels and therefore I eliminated all and I restarted again to make wads,files, textures etc.
About 5 - 6 months later I had ended the first level, but thinking about another TRLE's limit, that doesn't allow to see completely the great areas,I abandoned the project and the use of the pc, too. After a couple of months I decided to take back the job and to finish it, also to use all the objects I created for it. 
The objects in the levels are almost all completely made by me and/or modified in 3D graphics, as almost all the textures in the file TGA and partly also in the file wad, especially those used for the outside areas,  captured with my digital camera and then worked out in 2D graphic to remove the great deformations caused by the objective, brightness contrast etc., and also to make them particular, or full created  in graphics 2D. 
This level was born as my dedication to Mantua and his beautiful squares, adding some imaginations and trying to personalize it. I hope to have given an example of the beauty of this small city (as most of Italian cities), even if I think there is no comparison with the real beauty, however I hope many people will appreciate the attempt. 
Another dedication, which is directly connected to the plot, is for a heroic character who a lot of people will already heard about: Tazio Nuvolari, and it was a dedication that I would have done to him however, even if I had made a different level. 
The levels are big and sometimes have strange enigmas connected to the objects, so you will have to shoot to things which you would not shoot to, in the reality (or maybe yes? everything is possible....). In this time I have also retouched it in various phases to make it each time easier, also eliminating whole sections, thinking about who, not being hardened players or old Lara's lovers as me, does not like difficult situations (for me the best remain TR1 played with the Playstation, with limited savegames and just in preset points...). However  I have not been able to modify various sections and I think that someone could hate me for this, so in some points I have put some signals that suggest to save or to pay attention, and in other I have put some indicative arrows for the way to follow. (now I would not have denaturalized it contrarily  with these indications). 

Attention therefore, when you see some red exclamation points on white background, and especially if you use some fallings blocks, save often and, other advice: do not shoot to the "friends", especially in the third level. 
The game includes 24 secrets (8 per level).  
From the third level, during the game, you will have to go back to the second level to find something you will need to finish the game.
===============================================================================================

Installation: after having extracted the file Mantua.zip you will find the folder "senza cielo - no sky", the folder "trle", the folder "wads" and these files: uklogo.pak

uklogo.pak
Readme.txt
Leggimi.txt
Italian.dat
================================================================================================
put the whole files that are  in the folder "wads" inside the folder C:\Program Files\Core Design\trle\graphics\wads, then you have to put or to replace (doing before a backup of the original ones) the present files in the folder "trle" : load.bmp, script.dat and English.dat in the folder C:\Programs Files\Core Design\trle, and the file: uklogo.pak (doing before a backup of the original) in the folder C:\Programs Files\Core Design\trle\data. 
 
Then you have to use the Level converter and to press on add to open the file mantova01.tom, and to press on "build all" and to waiting 15-30 second, after close the window and reopen Level converter and open the file mantova02.tom, and to press on "build all" and to waiting 15-30 second, after close the window and reopen Level converter and open the file mantova03.tom, and to press on "build all" and to waiting 15-30 second, after close the window and to start the game, and clic on " New game".

If you activate or disarm in the configuration of the game the bump mapping you can choose the vision that more you like it.

IF YOU WANT TO PLAY WITHOUT THE SKY TO AVOID THE LIMIT LOSS-POLIGON, YOU HAVE TO USE THE OPTIONAL FILE SCRIPT.DAT IN THE FOLDER: "SENZA CIELO - NO SKY"

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Have fun and be patiente for the solution that little by little I will put on-line, after all I have spent on these levels almost 2 years and therefore I suppose it is correct that you are not in a hurry for the solution. :)
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Inventor and creator: Antonio (Traio) - Italy - http://digilander.libero.it/traio / - Email: Traio@iol.it  
  
Ended 12/01/2003
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Possible known bugs: if after getting back the use of weapons you have some problems with the shotgun, use the binoculars of the inventory and everything will return fixed. 
Some illegal slopes I diddn't want to get away because I needed them for the landscape, and however they are not in forced passages.
Some objects disappear for an instant according to the Lara's position, and in the great areas, in distance, the polygons are lost (limit already known of the game), if you want to avoid this limit used the optional file "SCRIPT.DAT" present In the folder "senza cielo - no sky"
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Used software: Tomb Raider Level Editor, Trwest_v200, Ulead Photoimpact 4.2, STRPIX versions from - 3,4 to 3,8 rev.2, MetasequoiaLe, TrueSpace 3.0, TrViewer, PhotoFiltre and  digital camera Kodak DC3200.  
Thanks to Core Design and Eidos Interactive, and special thanks to: Turbo Pascal for STRPIX, L. Michael for Trwest, O. Mizno for Metasequoia, Eugeny Popov for TRViewer, F. Z. and Psiko as inspirers, the first for the city part and the other for a section extra particular city, at the end to Nadia for the translation.
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Permissions and prohibitions    
  
This level cannot be used as base to do other ones.  
This level must be distributed free of charge.  
Objects and textures created for this level can be used only declaring their origin and their belonging to me. 
=================================================================================================
This level was not made and is not supported by Core Design Ltd. and Eidos Interactive.
   
Core Design and Eidos are registereds marks.


