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        -=*>  Aboard the Neptune  <*=-
		Version 1.1

           By Leroy Perkins [LePerk]

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After the introductry camera work the screen goes black, press ACTION you'll know what to do from there...

CHANGES MADE
When building the original release of Neptune I had big sound problems, so I just avoided dealing with them so most objects were silent, this led me to find out alot about sounds I then incorporated this knowledge in my sound tool Screamer (latest version 1.2 is at the website below). Players also complained about the difficulty of the level due to a lack of cameras at the right time, so I fixed this too. I made some other small changes to triggers, objects and stuff like that but nothing anyone will notice.

THE STORY...
Whilst exploring the Alexandreda Aqueduct [Level 1] Lara finds a map to the Twin Towers [Level 2], the rumoured resting place for Alexander's golden armour. Lara eventually finds the armour, which is put on display at the London Museum. It is stolen so lara sets out to get the armour back. She learns that it is being shipped Aboard the Neptune [This level], so Lara stows away in a crate. Her mission is to find the armour and then take control of the Neptune.

INSTRUSTION
-script.dat, english.dat => c:\program flies\core design\trle
-<015,016,096>.wav       => c:\program flies\core design\trle\audio
-neptune.tr4             => c:\program flies\core design\trle\data

FURTHER NOTES
There are three secrets.

The black walls. I had a plan to place large rooms right around the ship, so when Lara looked into the distance it would be water fading into the night. I couldnt get this to work, the rooms were just to big and my computer crashed every time it loaded the level.

	http://www.geocities.com/leroy_perk

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	| email: leroy_perk@yahoo.com.au |
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Feel free to email me with comments, bugs, problems or if you just need help finishing or getting those damn secrets. A walkthrough is avaliable at trle.net

This level was not made and is not supported by Core Design Ltd. and
Eidos Interactive. It's all my fault.