The Temple of Ramses
Level by Michele Flena
(Mikki) (June, 2003)
Walkthrough by Harry
Laudie
You
start standing in front of a closed gate. Go west and enter an open area and
face a large building with two large close doors. Go to the south wall. There
is a closed gate that needs an item. The wall under the upper south wall
opening is climbable. Climb up here and pick up a laser
sight and beetles appear. Exit this room and go north and drop into the
water. There is a large pool for many beetles. Enter the tunnel in the
north-east corner and follow it to a large pool. Pull up to the west
ledge for revolver ammo and the revolver. Notice a closed gate in the north-west
corner. Swim back to the open area and stand near the entrance tunnel. Look up
to the top of the building. Shoot the four blue balls and the large doors open.
You enter a room to see a chessboard design on the floor. Some of the tiles
have a design. There are three closed doors, each with a design beside them.
Start with the west door. The design is a beetle
with a black spot. Start in the south-east corner and jump the four same
designs on the chessboard and the west door opens. If you step on any other tile, the door will close. You may have
to jump over the last row of tiles to keep the door open. Enter the doorway and
kill two scorpions. You see four movable statues
and a large platform. Climb the ladder and when the wall texture changes shimmy
to the left as far as possible. Then back flip and you should land on a
floating platform. Turn and jump onto the very large platform. Notice that some
tile designs are incomplete. Climb back down the ladder and kill two scorpions. Move the four statues onto the four
tiles that you saw on the upper platform. Assume that each statue is on the
corner of a 3x3 square. Move the statue to the opposite corner of that 3x3
square. When the four statues have been move, the gate at the west wall opens.
Enter and pick up Cartouche Piece 2 from the
non-burning block. Then return to the room with the chessboard.
The design near the south door is a plain face
picture. Jump the plain face tiles and the south door will open. Go to the
south door and enter the room. Go west and climb onto the north ledge. Jump
south to grab the edge of a slope. Shimmy to the left and pull up. Slide and
jump with a right curve so that you land on the next slope and slide backwards.
Grab the edge and shimmy to the left. Pull up, back flip, slide and jump to
grab a ledge. Kill the Shiva that appears from
the safety of the ledge. Jump south to the next ledge and use the floor lever.
Drop to the floor and enter the open gate. Hop onto the south ledge for Cartouche Piece 1. Go to the north-east and pull up
to a column. Then jump north over the deadly floor. Then return to the room
with the chessboard.
The design near the north door is a painted face
picture. Jump the painted face tiles and the north door will open. I did this
as three tiles and then ran around the platform to step onto the fourth tile.
Go to the north door and enter the room.
Continue north and the wall torches ignite. There are also wall darts to
bother you. Make the Ba Cartouche and use it to open the door in the north
wall.
Go up the stairs and up the ramp. Turn and run back
to avoid the spike balls. I rolled and hit crouch instead of sprint and a spike
ball bounced over Lara's head. Just lucky, I guess. Go up the next ramp and
stay left of center. When the right spike ball rolls past, go to the right to
avoid the left spike ball. Go to the top of the ramp and kill a Shiva. Continue up the ramp and run down a corridor to
stop on a ledge. Below you is a pool. Dive into the pool using the SHIFT and
END (roll) keys for an impressive dive.
Swim into the underwater tunnel in the east wall.
Go left, right, left, and swim to the surface. Pull up into a room and use the
floor lever. Swim back to the pool and pull up on the east ledge. Go to the
north-west corner and climb the green part on the north wall. Ignore the first
ledge and climb to the second ledge. Climb above the door and shimmy to the
left. Release to drop onto the ledge and immediately side flip to the left to
avoid a rolling spike ball. Enter the room and kill two
Shivas. You can stay behind the ramp and shoot them as they enter that
side of the room. Go to the east wall and pull up to a slope. Back flip onto
another slope where you can stand. Jump the next two slopes and grab the west
ledge. The floor spikes will take some health. Jump down the other side and
enter the open gate.
Pick up the Hand of Sirius
from the platform and an earthquake happens. Exit and see that the floor is
deadly except for a few areas. Go north-east to a safe platform and pull up to
a block. Jump south over the deadly floor to another safe platform by the
entrance door. Dive into the water and pull up the east side. This time go to
the south-east corner to climb the green part of the south wall. Pull into the
opening and sprint down into the corridor. I came here before I got the Hand of
Sirius and the floor was on fire. I guess picking up the Hand of Sirius stops
the fires.
Pull out the blocks from the west alcove and push
them down into the corridor so that they are out of the way. Go to the end of
the west alcove and step on a fancy tile to open the door at the south end of
the corridor. Pull out the blocks from the east alcove and push them down into
the corridor so that they are out of the way. Go into the east alcove and use
the floor lever. Go to the open south door and slide down the slope. Jump up to
grab the rope while the spike balls fall into the hole. Then swing and jump to
a safe part of the floor. Go to the north-east section and kill a Shiva. Enter the room to the west and kill two scorpions.
Go up the ramp and sprint back down to avoid a
spike ball. Go back up the ramp and be careful of the floor spikes at the top.
Go west to enter a large room. To the north is a block. To the west are three
fancy tiles and three openings. To the south are two openings. Enter the lower
opening and kill a Shiva. Enter the room and
look to the north wall for a crossbow. The
floor is not deadly. Save the game at this point. Notice that four beetle tiles
have the spot close to the east wall. The other two have the spot close to the
room side. Step on the four tiles and a pillar is raised in the previous room.
The other two tiles are fire traps. If you die after this, the reload does not
work properly and the pillar is lost. You have to exit the game and then
restart the game and reload to step on the tiles again.
Go to the north block and jump to the first column.
Jump west and pull up into the room. Pick up a revolver
and go to the north wall. This time step on the four tiles that have the
spot close to the room. The tile with the spot close to the wall is a fire
trap. Exit and jump to the second pillar and into the second room. Kill two scorpions and pick up the laser
sight and crossbow normal ammo. Step
onto the right three tiles with the spot against the wall and the third column
rises. Exit and jump to the third pillar and into the third room. Pick up revolver ammo and use the floor lever. Exit and use
the third column to jump into the upper north corridor. Go to the end and enter
a room with a closed gate.
Go east and shoot the blue ball to open the gate.
Enter the gate to follow the tunnel and jump over the floor spikes. You enter
the room you saw from the high ledge. Stand on the platform near the entrance
and grab the crevice on the east wall. Shimmy to the right until you can pull
up. Run and jump to the north to pull down a jump switch. Then go east to the
open gate and enter.
You face four platforms, with different designs and
colors, floating over another room. Make a note of the colors and climb down a
ladder to the floor below. On each of the four lower platforms, step on the
tile that has the same design as the large platform above. On the south-west
platform, step on the dark blue tile. On the north-west platform, step on the
dark brown tile near the wall. On the north-east platform, step on the light
brown tile at the inside corner. On the south-east platform, step on the white
tile beside the door. When done correctly, the east door should open. Save the
game after you enter the room. If you reload outside the door you cannot enter,
even though it looks open.
Enter the room and use the floor lever. Run down
the east tunnel and the door opens for you. Dive into the water and swim into
the east tunnel. You pull back up into the starting area. Go to the south all
and use the Hand of Sirius to open the gate. Enter the tunnel and run to the
Cartouche and the level ends.
30-jun-2006