Tomb
Raider A - The Techno Egyptians and the Hidden Empire at the Centre of the
World
Levels by Psiko
Walkthrough by Dutchy
Video Walkthrough by JoeTheCrazyGamer
available
here.
And another very elaborate one by Killer Gameplayz
here
CS=crawlspace, MS= monkeyswing, MP= med-pack, Jmp= jump, UW= underwater.
Take a look at your inventory,
great detail, I like the Compass (in 2nd level) and the save disks, watch
closely when the flybys come between the levels, they are really terrific. I
don’t know if I have the level names and such correct, I just name them as they
appear in the load screen.
TRA Part 1 - The Mother
Jerusalem 2002, before the Empire
came to surface.
Level 1: THE MIGHTY
Go forward to the 1st square
we will come back to later, spot the big doors N with the overhead text “The end
of the pain is near”, you’ll be back here after you’re done in another area, go
L/L and R up some small steps leading to the back of a house. Follow the alley
to a lever on the L, throw it to open a trapdoor some where
at a ladder, follow the rest of the alley and come out to a huge area, with a
Church on your R hand, follow the Church wall and go R around the front where
the entrance is, go straight S and look for the pole at the yellow building,
climb up, back to the building and backflip from just above the flowerbed to a
ledge, go W and climb the wall L, where you opened the trapdoor before.
Go E and runjmp/grab
to a ledge over the pole you climbed and get a ½ MP, jmp
back and head W along the balcony, jmp over the
flowerbed in the end to land on a roof, go SW and jmp
to a ledge in the corner, get the ½ MP and use the Jmpswitch,
you’ll see a lever on the roof of the Church, under which you just extinguished
some flames. Jmp back to the last roof and go N, from
here you can runjmp/grab to the low part of the
Church roof between the sloped parts, go up and hop onto one of the pointed
roofs, so you can grab up to the higher roof. The lever is in the E, throw it
to lower a block W, go down the N side of the roof and go NW, go over the ledge
W to the block at a MS.
Grab it and go around the L corner,
drop in the end and go N over the roofs of the houses, throw the lever in the
end (another pole appeared) and jmp to the ledge W,
go S and there you can jmp down to a brown wall in
the alley at the 1st lever. Go out to the Church area again and look out E and
to the L of the Church, you’ll see a Children’s play garden with a slide, go
there and look on N wall for the pole, face NW and climb it till you are over a
sloped grey ledge L, backflip to a SE ledge and follow this to the E, get a ½
MP in a corner, follow the L wall and jmp to a
ledge with another ½ MP runjmp/grab the ladder
on the E wall and go up. Follow to the end and look down R, drop to the higher
wall below and go S till the wall goes up, jmp into the
L passage along the wall and go to the end to climb a ladder R, grab the MS up
there and follow to the end, Go L to the wall and drop down on a ledge with a
lever. Throw it to open the big doors in the 1st square at the beginning of the
level.
Grab the ½ MP and go to the
E end of the ledge, look down L and spot a grey wall with a flowerbed below, runjmp down to it and take some medicine if you need it,
drop at the tree below and go NW, out to the 1st square at the houses. Enter
the Auditorium and go down to the lower W side, look for a Jmpswitch
there and see a trapdoor opening up in the Church, so head back to the Church,
enter and go along the R hand wall to the back, look for a block to climb L and
hop over to get down into that trapdoor, follow the passage in the Crypt to a
CS in the SE corner, get in and go R/R, drop into a hole and slide down to a
cave, go past the Mural and hop over the L hand slope, a flyby takes over with
Lara standing in a room with big Anubis Statues.
Level 2: THE SUBDUED
Techno Egyptians rule
the Surface.
New outfit for Lara and a Techno
Egyptian (TE) shot another guy.
Slide down the slope and shoot the TE
(as I will call them for short), there’s a strange Machine standing in
the square, activate it by pulling the handle on the back and it will blow out
a wall. Spot the big door with the text “The End is near” before you head into
the new area. Go all the way into the SE corner where a set of stairs lead up
to the next level, a Demigod will come up behind you, take him out and
once up on the Yellow Square at the end of the stairs, spot the ladder
on the E wall, runjmp/grab and go up and L on the
duct, go for the lever (looks different) to open a gate below. Drop down and go
W where you will find that opened gate (you will hear a Harpy somewhere) Go to
the crossing and R, the doors L are closed, come out at a huge Grinder.
The Prison.
Go sharp L and jmp
to the SE passage when the grinders passed, go over some trenches and shoot a TE
in far corner, he will drop a TE Gun Ammo, a gate opens in the SE
corner, get over there and go straight, follow through the showers to the lest
L one, shoot the grating on the duct and get in, go R and follow to the end L,
shoot the grating, climb in and go L/R at crossings, follow the water to the E,
shoot another grating on an alcove and throw the lever inside (block lowers),
go out the new hole in front ( a gate opens somewhere) and straight to the
corner with a pit where you saw the block lower, get in and R, into lower
passage.
The Factory area.
Follow to another factory area,
where the gate will drop shut behind you, look in a R hand passage and shoot some
vegetable balls on the 3 cores, the Balls inside will die and drop to the
floor, go to the SE corner of the big area and Lara will look into the corner,
there’s a ladder L of you on a pillar, the floor is burning hot, do a runjmp/grab with a L curve (from a triangular dark ledge in
the corner) go up the ladder to one square from the top and backflip/roll/grab
the pillar behind, get the Ammo and climb down the other side, backflip
to a ledge under the Jmpswitch, use it to lower a
block in another big area (making a shimmy possible).
Go back over the pillar and runjmp to the R side of the ladder, go to where you shot
the vegetables, and L up the ledges, just on the L corner you can climb the
surface that looks like the floor and slide/jmp/grab
the pillar in front, go into the L CS and follow this passage to a walkway
going over to a machine with a handle to pull, 4 ropes will grow from the
floor. Drop down into the garden and go back to the factory area, climb the
ropes to get 2 MP’s and throw the levers to release the Harpies
you heard for a while now.
The Harpy cage.
Go back to the SW passage you
entered this area from, the gate reopened. Go back up in the higher passage and
up R in the end. Here’s the Harpy cage, mine where
hanging from the ceiling, quite inactive so I could take them out from the
entrance (Hope you are lucky too, cause the pool is poisonous and I really
wouldn’t like to have a gunfight in here.) Run into the R hand small ledge and
turn W, standjmp/grab the brick wall and get up. Get
the MP and go R, jmp to the pinkish pipe and
drop from it onto a metal ledge, standjmp/grab into
the Bird cage and throw the lever, 2 Spiked Spirits will appear (that’s
what all those MP’s were for!)
Hop back and do a runjmp to the ledge L of the pinkish pipe and run around L
to a raised block, climb the ledge up R and from the point of the yellow ledge,
a standjmp/grab to the Jmpswitch
on the wall, climb the ledge up R again and jmp to
the top of the cage, run over the hole to the E exit and jmp
down into the window alcove from which you jmped to
the brick wall before, run into the exit and go back to the factory area, go L
when you get there and run into the blue structure with the upside down black
pear, grab the Kernel of Rhatech and stay
close to the pear, the Spirits will kill themselves in it. Now head back to the
Prison and find the entrance open again, go past the
Grinders to the passage leading to the Yellow Square, notice a trench in the
floor with a closed trapdoor in it, go L around the corner to the Yellow Square
and go L/L outside, Lara will look up R to the ledge shown in an earlier
cutscene (Jmpswitch with the burning floor).
Go to the SW and climb up in the
corner, up the metal ledge L and turn to the N. You’ll see a structure with
streetlights and L of it a ladder in the distance, jmp
to the structure and go down the ladder to a white ledge, drop/hang from it and
shimmy R to the crack, go R around the corner and get some Ammo in an
alcove, go on shimmying around the R hand corner and climb up at the white
floor, go for a lever in the end to open the trapdoor near the Grinders. Drop
down to one of the walkways and go into the Gate again, to the trench with the
trapdoor and down and E, find the Jmpswitch in the
end and use it to lower a block. Go back up to the passage and past the
Grinders to the Prison entrance, climb down the trench in front of it and go
for the lever you uncovered. Throw it and get into the CS L of you, shoot the
grating and get in, follow around the R to a ladder down into a blue glass
structure, throw the switch to lower a block.
Go up the ladder again,
backflip/roll off and go R, you’re on the other end of the Grinders, run into
the NW corner and get the TE Gun. Go back and into R hand room, climb up
to 1st floor and shoot the TE, grab the MP and head E and up to
the higher room, shoot the Demigod R and find the alcove where you
lowered the block in the S wall at the end of the dark ledge, get up and grab
the Brick MS. Follow E and drop in the end, go L and over a walkway leading to
the top of the Grinder room.
The Grinder room.
More ways to do this I’m sure, but
this is how I did it:
There are 2 levers on top of the
axle the Grinders turn around on, there are 2 sets of grinders. Runjmp/grab to the ledge opposite the entrance and go up to
the axle quick, climb up after the Grinders passed, now go forward in this
ledge and duck, look up so you can see that one of the grinders doesn’t hit
this ledge, stand up after the first passed and run for the S lever, Lara looks
L, throw the lever quick and hop back turning L, so you will hop back into a
ledge opposite the one you just left. Duck and wait to get a chance to run to a
ledge in the SE, from here you can do the second lever and a trapdoor will
open, run into the SW ledge and duck, now go back over to the SE side and to
the lower ledge, run of to a lower floor S and climb the ladder.
Drop in the open trapdoor and shoot
the TE, get his MP and head over to the N side and grab the Crust
of the earth and Four Pylons. A wall lowers.
Go to the SW “window” and runjmp out in a SW direction, to land on a dark ledge, go
to the round blue room and down the SE hole to the prisoners cell, climb back
up to the prison entrance, runjmp past the Grinders
and go through the passage to the Yellow square, down the stairs to the Ground
floor of the level. Head W and L into the wall you just opened.
The Garden.
Follow the passage down to a
Garden, shoot the Demigod and head E, look for the Tree-like thing and
climb up to the ledge on E side, walk R and stand on the lowest point of the
ledge around the corner, face E and a bit S and do a sidejmp
R, so you land on the sloped W side of the tree, grab the edge as you slide
off, pull up and backflip/roll/grab the structure behind you, go R and pull up,
from this ledge you can do a diagonal runjmp with a R
curve to grab a ledge in the NW corner, pull up, go R and runjmp
to the top of the tree, go S and shoot a TE in the room with the Machine. Pull
the handle and see another wall go down. Jmp back to
the tree and run off the W side to land on the lower stone structure, slide off
to ground floor, go back to the Ground floor of the level. Follow the S wall
and jmp to the terrace at the Poison pool, in the SW
corner is the next open wall.
The Ice room.
In the room is a Harpy to
shoot, behind The E slope, get behind the slope by jmping
around it in the SE corner go into the NE corner over a trapdoor and fall
through the Ice, swim S and R in the end, L/R and up in a shaft and climb out
to use the Jmpswitch in the other end of the passage.
See a block lower in the Ice room, swim back to the trapdoor and climb out. Go
over the sloped wall to the room again and NW, find the brick wall to climb, jmp up and grab, backflip/roll/grab the crack in the wall
behind you, go L. Drop at the block you lowered and turn, jmp
up to the bridge and go E, runjmp/grab the ledge E.
Turn around and runjmp/grab the wall L of the bridge,
runjmp/grab up to the opening in S wall, use the
handle on the machine to activate another one of the contraptions on the Ground
floor of the level. Jmp down to the white wall, go R
and drop on the sloped wall below, jmp to the green
ridge and over to the exit N, get back to the Ground Floor. Go L when stepping
out and L is the next entrance on your quest Climb down, grab a MP and
follow the passage to the Steam room.
The Steam room.
There are 2 ways to do this, the
intended hard way and the easy way I found.
Hard:
Jmp from the yellow alcove past the very first steam
blower and go L into a small square, jmp to a MP
N and further up the slope to N wall, drop into L lower passage. Around the
corner you’ll have to endure the steam while crawling
L past the Gate under the low grating. Then climb the brick wall and go up with
your head near the ceiling of the L alcove, go L around the corner and drop,
turn and grab the MS, go forward till you can go L to a steam blower, drop/grab
and pull up in the L corner, runjmp from this ledge
to the wall in the S with the MP, grab it and jmp
up to the room with the machine, use the handle to activate the 3rd
Contraption.
Easy:
Go get the MP inside the L square and go back to the main passage and S, jmp/grab/hang on the low part of the L hand wall, go all
the way R and pull up, immediately jmp with a R curve
to land at the MP on the wall from where you can jmp
to the machine. Go back to the Ground Floor and L again as you may have already
guessed.
The Poison pool.
At the next pool is the last
entrance, go jmp over a pit and drop into a shaft,
shoot the TE and follow the passage to the other end, climb the brick wall in
the shaft and go over to a pit, jmp over and go L for
a MP, then to the room with the Poison pool. Runjmp/grab
around the L corner to a dark pillar, from the highest point, you can do a runjmp to the light grey ledge sticking out into the pool,
throw the lever and a gate opened in the SW, runjmp
back to the pillar and climb it on the R side, only using “Ctrl” (no jmp) and runjmp/grab into the
gate. Throw the lever to raise a trapdoor in front of a pillar on the other
side of the room, jmp back over the pillar, the
centre ledge with the 1st lever and from the lever to the trapdoor at the other
pillar, climb and jmp to the corner passage, throw
the lever to lower a wall in the wall, jmp back to
the pillar and from the highest point a long runjmp
to the low ledge under the opening.
Use the Jmpswitch
to lower a block in the centre of the room. Runjmp
around the R corner to the trapdoor when the burner is down and get up the
pillar, runjmp to the centre
ledge and up the pillar to first floor, use the handle to activate the last
machine, a terrific flyby will show all the elements of the big machine shift
into place, a machine in a room up in the Factory area will be activated (maybe
you already explored there, if not, go out of the Poison pool through the N
passage at the Jmpswitch and R all the way past all
the pools and up the stairs to the Yellow Square, into the gate and past the
Grinders to the Prison, L and down into the passage to the factory area, but now
climb the wall in the end of this passage, just before you go L into the
Factory. Go around the Bowl and inside you can place the combined
Crust of the earth and Four Pylons and Kernel of Rhatech
between the four Element Symbols, the Strange Building in the of the Ground
Floor opens. Go back there and go in, throw the lever and the level ends, again
a great flyby of a Huge machine (a drilling device?) in a tunnel.
Level 3: UNDERGROUND
PASSAGE BELOW JERUSALEM
The Tunneling Machine.
Go into the L compartment and shoot
the TE, get the Ammo and MP and shoot another TE
coming from the opposite compartment, get his Ammo and go get the MP,
go on down the tunnel and go on like this till you shot all TE guys, got
all the Goodies and the Cockpit Key, use that one at the Lock L
in the end and go in, shoot the TEs and go to the front, shoot the
controls in front of the Cockpit seat and the Machine starts burning, look for
the block you just raised and climb it, use the Jmpswitch
on the hanging console and the Sprinklers hit in get down, throw the switch
where you shot the Ctrl panel and open the trapdoor next to it, go down and
drop to the track to escape the appending Crash. The Flyby will show the
devastation. Boy, Lara, this time you hit it big.
Level 4: ACCESS TO THE
PORTAL
Head down and at a sandy part of
the floor, you can go over to the R side of the tunnel, go down and shoot a
couple of TE’s, go all the way down to the dark wall and hop on the
yellow track L, follow it down along the wall and shoot the TE, down at
the end of the track. Go L and R around the pink corner pillar, inside you can
shoot some more Control panels to lower a part of a ladder behind you, go back
out and get to the ladder to grab a MP on top.
Now grab the MS and go to the other
corner, drop to a safe block in a burner floor, drop down into a shaft with
water, with a Shark that looks a bit out of place, swim to the NW
passage and get up into the room with the TE you saw before, shoot him
and grab his Gun. Go up the steps in the other corner and grab the Portal
Eye Piece, a Demigod is released and the exit gate opens. Go out to
shoot the Demigod and enter the passage he came out of. Slide into the
darkness (my flares are out).
Level 5: TECHNO
EGYPTIANS PORTAL
“Abandon your Hope”… well, that
sounds promising.
Main Hall.
In the centre of the Hall is a huge
Egg like thing, space ship? I’ll call it Egg.
Runjmp to the Techno tree S of the ledge to land on the sloped base of it, run
past the Techno Skeletons to the NE side of the room, up some blocks to
pull the switch, a trapdoor opens over a ladder nearby, run along the E wall to
the S and get up on the caged off ladder, safety drop down into the elevator
shaft W and throw the switch, to open a trapdoor in the floor near the ladder
and hop on the elevator that will take you back up, climb down and get into the
trapdoor, go L around the triangular door and pull up on the elevator floor W.
Throw the switch and get up on the elevator to bring you up to the Portal
floor, head E and another Skeleton appears, go over the Shark pit
and find the Portal door in the E end, go L and into a deeper part along
the N wall.
Shark Pit.
Go down the steps to the Shark pit. Get the Ammo and throw the switch to
open a trapdoor and an opening in the SW of the pit. Go back up to the portal
floor and head W where the Skeleton is waiting, on the Shark pit is a yellow
beam, at the end you can dive down into the pit with the Shark, you can
try to shoot it first or just get in, grab the MP and swim SW, through a
room with a Jmpswitch, so we will have to drain it
somewhere.
To Upper Level.
Climb out SW and shoot a TE,
go W and on the block near a pole is a switch to drain the room back there,
climb down into the room and stand at the edge of the pit, drop/hang over the
switch (which will raise a block in the upper room) and grab it on your way
down, get out on the N side and climb back up to the upper room, on the block
you can grab up to a ladder, shoot the TE and go L to a walkway into the
Main Hall, L at the beginning of the walkway is a brick wall you can pull up to
get some Ammo and now look down the N side of the walkway, spot the
yellow beam below almost opposite where you got the Ammo, drop to it and grab
the MS under the walkway, go past the Chains and turn L in the end, drop
to a pipe below and shimmy R to a flat part.
Burning Pink Hill.
Climb up the S side and slide jmp to the wall below, a block lowers as you land, turn
around and spot it under the pipe, jmp/grab the green
part of the pipe and go R, drop/grab the pillar and get the MP, jmp back to the wall and go R, in the SW corner you can jmp to a pink structure, go R around the corner to get a MP
and return to the E side to get Ammo. From the Ammo, look N and see the
pink slope, in the centre of the slope is a part you can stand on, turn facing
S and stand a bit L of centre, backflip to the higher
slope and jmp with a L curve to land on the higher
ledge, go W to get the Ammo and then E to go up a high slope at the wall there,
turn around and runjmp/grab up to the ledge on S
wall, shimmy around the hole in it and jmp to a
pillar with a burner in the end. Careful, stand R and walk up to the edge as
the burner is down, hop back quick and do a runjmp/grab
when the burner is down.
Room with the Jmpswitches.
Climb down and run off to the
yellow ledge on S wall, then standjmp to a beam N of
it and drop to a ledge on the N side of this beam (spot the Jmpswitch
on N wall), drop from the W side to ground floor and go R, into a passage with
a Scissor trap, in the end is a switch. You have to
jmp through the Scissors as the floor below is
burning hot, pulling the switch kills the flames on the top Jmpswitch.
So we are going up first. Go out and R around the passage, up the hole R and up
the ladder on W wall, to one square under the top, backflip/roll/grab the
hanging block and go around 2 R corners, go down to lowest point with Lara’s
feet still on the block and backflip/roll/grab to a block, get a MP L on
the ledge and hop back on the block, standjmp/grab
the 1st Jmpswitch (Blades deactivate)
and drop on a lower slope, jmp/grab back to the
hanging block, safest way is to go back to the ladder and down to the yellow
beam, onto the ledge N of it and runjmp/grab to the 2nd
Jmpswitch, (a gate opens in N wall, the top one
of course) slide into the corner with the now safe Blades and get a MP, sidejmp out through the Blades go around the Scissor
passage and climb up to go to the ladder, go to the block from which you used
the 1st Jmpswitch and runjmp/grab
to a roof N, pull up and run around the R hand corner W, shoot the TE,
pull the switch and go out, drop to the lower gate, do the same and then drop
to the last gate, shoot the TE and get some Ammo, inside are 2
holes in the floor, leading down to levers, which will activate the Spiral
machine. Climb back up and leave N, drop down the hole quick, you can’t
shoot the TE, go N when you reach the Main Hall.
The Spiral Machine.
Drop into the hole in the NW, throw
the lever to open a gate, up in the wall go back to the spiral machine and
climb the ladder in the NW corner on N wall, into the gate and runjmp when the chain is L to the grey pillar, standjmp to the next and a runjmp/grab
will take you into the SW opening. Follow to a big empty room, go to the S hole
and spot the fool that shot you before, take him out before you go down the
ladder, get into the passage he was in and throw the lever to get a pole up
somewhere on N side of Main Hall. Go down this passage and drop from the ledge
at the ladder to the ground floor, turn and go L to the Spiral machine and R to
find that pole, climb it and backflip to a ledge on N wall, go up the steps and
into the alley behind the pinkish structure, throw the switch to open the gate
at the steps and return there. Follow the passage up to a pillar like thing, standjmp to the ledge and go runjmp
to a ledge on W wall, climb up to the top of it and up the ladder. Go R and runjmp to the ledge on N wall E of the ledge you’re on and
get the Secret, the Master.
Top of the Egg.
Face N and backflip to the sloped
surface behind you, slide and jmp/grab into the
passage where you came out of before. Follow the route back up to the W wall
and go L from the ladder this time, runjmp/grab to
the metal bridge, grabbing in the triangular hole, shimmy L to the bridge and
pull up, look for a Jmpswitch up W, use it and find
the other 3 around the Main Hall, a trapdoor opens near the pole N.
2nd Portal Eye Piece.
Go to the N side of this roof and
drop down backwards next to the bridge, holding “Ctrl” and land on a pointy
ledge, from here you can runjmp/grab the pink
structure at the pole. Jmp to the steps from the
ledge over the pole and go down the trapdoor. In the room below you can get the
2nd half of the Portal Eye.
The Portal door.
Go up and runjmp
to the sloped base of the pillar R of the Anubis statue or go down the
pole, head E and R to the 2nd ladder, climb to the portal floor and run for the
door, combine both parts of the Eye and open the door. A rumble rocks the room
as the Egg will now be activated. Return to the Main Room and go down to ground
floor, from the ladder to the N and L to find a pole up on a brick pillar NE of
the Egg.
Inside The Egg.
Climb the pole and backflip to a
yellow ledge on E wall, with a Jmpswitch behind
glass, runjmp to the entrance of the Egg and see a
bunch of coloured lines and pillars inside, this is a
puzzle. Follow each line exactly, don’t step on other colours except for the ones you cross.
The Yellow line starts here
so lets start with that: follow straight, L and to
the block, climb up where the line goes up the block and turn R, jmp/grab the upper floor and follow the line with a U-turn
and finally onto a Tile with Symbols, turn back and follow the line exactly the
same route back, when you reach the E entrance, you’ll find the glass cover in
front of the Jmpswitch gone, so jmp
over and use it to lower 4 glass cages with Tablets inside.
Jmp back to the Egg and go to the N opening, the Red line starts
here, facing into the room it’s L in the corner, go L to the block, get up and
turn around, jmp/grab up, follow the line to the Tile
R of the symbol Tile, get up and return the same way, jmp
to the Jmpswitch N of the Egg. Scissor traps
at 4 levers, one set gone (stopped), one to go.
Get back inside and to the opposite
side, here is the nasty Blue line, follow to where you can go L to the
hole in the floor, drop down and grab the ladder on the block, climb around the
R corners to the ledge on the other side, climb the E side of the floor and
following the line, go over to the pillar where the line goes up, walk forward
and jmp/grab up to 1st floor, follow the line to the
Tile L of the symbol Tile and return the way you came, the Jmpswitch
is now available, it will end the actions of the 2nd Scissor. (there are more blue lines than you need, don’t mind that) Jmp back inside and go out the E opening to jmp/grab the pole, go to the ladders E to climb back up to
the Portal floor.
The Element Tablets.
Go in the Portal door and along the
L wall jmp to a ledge. Shoot any Skeleton that
dares following you while he is in mid air, ignore the rest. Jmp to the pointy thin ledge over the pool and walk into
the SE corner jmp to a ledge down R at the E wall.
Climb the N block and backflip/roll/grab the brick pillar, go around the R
corner and backflip into alcove, stand facing N and backup to the edge, turn R
a bit and backflip to a sloped metal block, jmp when
you land and grab the ladder next to the alcove. Go up to where you can see a
crack in a grey wall L of you and a bit higher than the crack, go around L
corner and backflip/roll/grab, hang over a sloped block below and drop on the
highest side (R), slide and don’t jmp, only hit
“Ctrl” and you will grab a crack in the block below, go R and up on a ledge,
climb the ladder to one square from the top and backflip/roll/grab, use the
lever and see a trapdoor opening up. Jmp back to the
ladder and from about where the crack is to your R, backflip to a ledge, slide
backwards off the slope and drop into the water below, swim E and L, go to the
NW corner and climb out.
Grab up to the ledge above and runjmp/grab to the brick pillar on N wall, up the pole and
to one square from the top, face the wall and backflip to a ledge, go get the 4
Element Tablets and climb back on the ledge at the pole, use the pole to go
down or go to the W side of the ledge and drop from the S side into the pool
below climb back to the floor and go over to the Main Hall.
The 4 Levers.
Go to the N side of the Egg, where
you climbed the pole to get up to the top of the Egg and go up to the floor
where you can go up the steps and into the gate to the pillar in the NW corner,
jmp to the ledge on the pillar, runjmp
to the blocks on the wall and from the 2nd block, you can runjmp
down to a bridge into the Egg where the levers are. Use them to get receptacles
up under the Egg and go back up the bridge, jmp to a
yellow ledge SW of the bridge and to the sloped base of a tree S.
Placing the Tablets.
Go to the W side of the receptacle
floor under the Egg, there’s a brown metal, roof shaped part of floor, from
which you can runjmp into that place, aim a bit L of
the receptacle there.
Place the Tablets and runjmp out in the NW corner, you will fall into the next
level.
Level 6: BEEHIVES OF
THE WORLD
Don’t dive or you will be lost
forever, just swim up and to E shore, climb out and go up the E passage. A flyby
will show you another very complicated area with all
kinds of machines, the noises don’t predict much good.
1st Square.
On E wall you’ll see a ladder,
climb it to the top and throw the switch, runjmp/grabbing
into the R hand alcove for switch #2, then to the 3rd switch and a trapdoor
opens below. Now jmp to the 2nd Square in a NE
direction and go N, find the 3 Jmpswitches in cages
and go on N, notice the fire-traps in front of the cages and look for the 3
switches on W wall behind some fences, there’s a TE roaming around here,
better go take him out first.
The Timed Switches.
Then go for the switches, the R
hand one opens the L cage, run there, (sprint isn’t really necessary) jmp with a grab over the flames and use the Jmpswitch, hop back over the flames and go for the next
one.
The Sentry-gun.
After the last one a door opens at
a Sentry-gun, near the trapdoor you opened. Go back past the cages to
the 1st ladder you climbed and climb the brick wall N of it, runjmp/grab back to the 1st switch ledge and go down the
ladder, facing the ladder, turn R and see the hole of the trapdoor just in
front of the glass wall, sprint in as the Sentry-gun starts shooting, grab a MP
and follow the passage to where you can climb up, but don’t yet, stand under
the ceiling of the passage and shoot the Demigod and a TE from
here (just pistols will do, saves Ammo, takes a bit longer though.) Climb up,
grab another MP and head W, L in the end and get the TE gun in
the CS, go E again and look NE, see the Canopener
in a passage, under shooting range of the Sentry-gun. From standing next to the
tunnel you came from, look at the Canopener and
sprint there, jmp with “shift” to dive through and
hop in the next alcove, jmp to the grey floor and
turn R, sprint past the gun to the SW and find the Lasersight
there. Turn around and look at the blue wall N, see the opening? Sprint to the
corner of the blue wall and the glass wall R, pull up, face N and hop back, jmp/grab up to the opening and head NW over the ledges, you
can jmp/grab to a roof with some Ammo and look
down E to take out the Sentry-gun.
The Blades.
Go back inside and to the N side of
the room where you hear the sound of Blades, stand on the low ledge at N
wall and drop/hang back, go R to the wall and drop in the corner, crawl into
the room and get the MP’s, at the 2nd is a brick wall R of you, wait in
front of it till you have some time and stand quick, jmp
up and grab the wall, go up and take a MP while climbing to a safe spot over
the Blades, go L as far as possible and backflip to a switch ledge, get the MP
and use the switch to open a gate below, S of the ledge, just run off when the
Blades went by, holding “Ctrl” and land inside. Take a step forward fast and
get the MP, go on to the next challenge.
The Moving Pillars.
In the passage you’ll see a Spiked-trap
hanging from the ceiling, they’re deadly. Sprint to the wall R of the opening
to the pillars, so you will not go too far. Standjmps
will get you over the bars and past the pillars, throw the lever and see a
block shift in the first pool, where you started the level. Head back through
the pillars and at the Spike-trap you can shimmy along the windows ledge to the
burner that’s gone down, go out where the Gun was and don’t go down the tunnel
to the pool, but up the ramp L of it.
Top of the Pool.
Go R at the pool and up a ledge
along the W wall, up to where you can runjmp to a
thin ledge in the NE corner, go over to the rope and jump grab to it, see the
grated ledge with the lever SW, swing there and use the lever to get a pole up
R of you, turn around and climb the sloped block, runjmp
to the pole and see a safe ledge L of you, go one step up and turn till you
face between the rope and a grey block at the SE lever and backflip, you should
land on a sloped ledge and slide to the safe one, jmp
to the ledge SW and from there a runjmp with a sharp
L curve to the walkway going W.
Be careful, there’s
a burner tile close by, use the switch on the L block to raise a block behind
you, standjmp/grab over the burner tile and jmp/grab up to the MS. Go to the switch on W wall over the
big block, drop/grab that block and go for the switch, this switch will lower
the grey block at the SE lever and drop a rope, go back to the MS and jmp from the raised block down to the switch there, from
this ledge you can runjmp/grab the rope and swing to
the pink plateau S, go to the E plateau and stand on the NE point, see the
hanging burner blocks N, a sloped side on the E of it, that’s where you have to
jmp to. Runjmp aiming for
the slope and roll in mid air, slide and grab, go R to the lever and open a set
of doors below with it. Turn W at the lever and look down to see a sharp
pointed block in the corner of the pool, take a step back from the edge and standjmp down, slide and backflip to the side of the pool,
go over to the W side, grab some Ammo and find that open door in the SW
corner.
Get the Machine started.
Go up the passage and L, to reach a
room with Ammo. Grab it and climb the pillar it was under, go up to the
crack and backflip, jmp and grab the pillar over the
crack. Hang with your feet on the crack and backflip, jmp
with a R curve from the slope, you’ll probably will bounce off the ceiling
above, no problem, just jmp one more time and land on
the sloped block R of the ladder, slide to a ledge and turn, jmp to the Ammo and to the pole around the corner,
go up till you see a Jmpswitch, turn to face a bit L
of it and backflip to a niche, get over to the switch to open the gate one
floor down, get back on the pole and go there.
A Skeleton is guarding the
place. Jmp in and shoot him out, stand in front of
the SE opening, L side and standjmp to the brown
block around R corner, I jmped to the last block in
the block first to shoot theHarpy from
standing in the corner. Jmp/grab up to the grated
floor E and go in, inside is a brick pillar with a sloped block R of it, standjmp to the sloped block and slidejmp/grab
to the ledge in the corner, get the Ammo and jmp
into the E niche, from here a runjmp/grab to the Jmpswitch on the pillar and jmp
from the slope back to the niche, run out on the Ammo ledge and run off onto
the slope below. Jmp into the E niche and safety drop
down to the floor, go to the open trapdoor at the pillar. Grab the pillar and
climb down, follow to where you can climb up again and backflip into the
passage, climb up and go to the NW corner, stand in the N window and grab up to
the wall, go to the chain and jmp up to the sloped
block, on the edge of course, climb up to the next block and climb the brick
wall, to the top, 3 steps down and backflip/roll/grab the wall behind, go over
the Jmpswitch and drop/grab, the flyby will show you
the apparatus on 1st square started, and opens 3 doors at the ladders. From the
ledge you landed on, runjmp to the N window and down
to the wall, drop to the floor and go into the hole you came from, a new
passage opened and brings you out to the Machine area. Head N and come out to
the 1st square.
The Bike.
Climb the ladder E and go in the
door, throw the lever to kill a burner at the Bike. Now you can climb down the
ladder and go to the next. It will raise a platform near the bike, then the
3rd, which will open a set of doors there. Go down to the ground floor and head
up the brown slope to the top of the pool, R and up the big slope, R of the
platform is the Bike.
Drive it up the slope at the door
and go down, R and keep on the R hand slope. Into a room there, you’ll see a
gate opening up. Climb up the E grey wall and walk N. Runjmp
around the pillar and over the slope to the big room, go to the doors and down
the ramp to the 1st Square, climb a ladder to the door of the room with the
lever and go up through the trapdoor to the 2nd Square, past the switch puzzle
and find the open gate N, go L and find the 2 handles on the Honey pots, the
cover on a Jmpswitch retracts. (Look for a hole in
the floor W, to get back to the Bike later.) Get back to the ground floor of
1st Square, past the switch puzzle is an open trapdoor to the room at the
ladder, drop in and down the ladder. Go into the Sentry-gun door L of the
ladder and go R, in the SW corner next to where you found the Lasersight is a room with the opened Jmpswitch.
Pull it to lower a block at a pool on Machine square.
Bring the Place down.
Go back to 1st square and S to the
pools, go around the W pool and stand on the ledge close to the opening, get in
and be careful, the lest tile is hot, shoot the fuse-box. (Sometimes it
takes a few shots, next time only one, so save before shooting.) When it
breaks, cables drop into the pool and the hole place comes down, a block lowers
at the Bike. Go back over the ledge and to 1st Square, up the ladder up the
trapdoor, to the Honey-pot room and down the hole. Climb into the small room
with the pedestal and grab some cool looking sun-glasses. The level ends.
TRA Part 2 - The Father
Level 7: RHATECH, THE
OPPRESSOR
Drive the Bike around the E wall
and into the next hall, go R and wait for 2 TE’s to team up so you can
run ‘em over, race through the centre of the 2
Sentry-guns and to the end L side, hop off the Bike and jmp
on the wall, jmp to a slope below and slide down.
You’ll find a big Garden SW, go N from the garden and see the Huge Wheel,
drop into the trench and go L to a pool.
Cutters, Burners and
the New RHA Shining Star.
Walk the ledge N and dive in
forward, swim inside and look L for a MP, go on to the end and R, pick
up another MP and swim into the L hole with the Presses. Sharp L
and down to get under the Cutters and get a MP on the bottom, you
can always go up for air between the Cutters or along walls. Find the 1st
Eye-scanner on wall and let Lara’s eyes be scanned, a gate opens and a Croc
is released, swim up and between the Cutters, get air and then go along the E
wall on the surface, sharp around L corner and see the Croc coming, dive and
swim into the E tunnel, R and to the end to use the 2nd Scanner, turn
back and swim under the gate, L down for a MP, turn S and swim through
the Press in the wall, up L and get out on a ledge, look L and get the MP’s,
return to the low ledge and see a Jmpswitch on S wall
in this room, you have to runjmp to the burning
ledge, (be sure to have full health before you start) land on the most R hand
side, turn L quick, hit “9” to take a MP and then a runjmp/grab
to the Jmpswitch, hit “9” again while hanging, or you
will not make it. Swim around a bit to find Flares (SE) and a MP,
then go W, into the small passage, stay on the surface and along the R hand
wall, no harm will get to you then, swim to the low ledge past the 2nd Cutter
and get out, find the lowered block in the N wall and grab the New RHA
Shining Star (a block raises in the pool) and get back out.
The Wheels.
Swim back to the pool and go all
the way around N to climb the block, up the brick wall and to the Wheels, go
past the wheels to the alley between the last wheels and throw the switch, go
back and around the wheel to the L, into the passage where a gate opened,
follow to a passage L to the top of the pool, jmp to
the rock R and climb the rocks to the top, there’s a cable ride. With a burner
in the end, count the time it’s burning, for me about 6 counts and I went down
at count 2, and the flame was down when I got there. A platform raises in front
of you, walk on it and see the bridge in front. Turn R on the platform and
climb the brick wall, backflip to a dark ledge and grab the Ammo, Lara
looks at some cables on the bridge.
The Bridge.
Runjmp/grab over to the cables and go L all the way to where you get shot by
the Guns, go on L and along the burner ledges to a flat one at the wall, slide
down the other side and pull the switches, a block raises at the Pyramid, runjmp down to the sloped side of it and go S, climb the
backside of the pillar and runjmp to the Jmpswitch, the block goes up one more time, then climb up
again and jmp/grab the wall on the bridge, go slow
and careful up there and you can take out the Guns from here. Go get
your Bike and run it into the trench S, the gate will open for you.
Burner jmp.
Go have a look around the corner to
see what awaits you, from the corner of the passage you have to go in a
straight SE direction and try to land on the most L side of the burner block,
just passed the burner and into the spot at the grey blocks, get off and hop
into the water if you happen to burn like a candle. Get into the water anyway
because there are 3 levers to throw, a block rises in a room under this pool,
go back to the Bike and get up on the ledge with the grey blocks, go S and down
the ramp on other side, into the SE pit, get the Ammo and go NW, find that
block inside the structure in the centre of the room and hop on, jmp up and you swim again, use the Scanner to open a gate
and the exit from here to the pool, go to the Bike again and see the gate N of
it. Runjmp/grabbing into the gate and go down, follow
to the Pyramid.
The Mirror room inside
the Pyramid.
Climb the ledge L of the entrance,
where the pole with the burning pedestal is, next to it in the corner you can
pull a pillar to the brown Tile, go around to push it on and you will be taken
up, side step L to the corner of the ledge and look above the pole, see the Jmpswitch on the block, turn facing NNW and backflip/jmp/grab the switch, drop down to the floor while the pole
in the N end of the room appears. Go over there and see Lara being cloned.
Stand on the SE corner of the lever ledge at the pole, face the pole and take
one step to it. Now standjmp/grab and if you were in
the right position, you will not get burnt, go up and backflip to the pillar,
do the same as on the other side and a block goes up at the S lever. Go there
and throw it to open the trapdoor on top of the ladder between the 2 levers, go
up the N side and the clone comes up with you, hey where did she go? Throw the
lever in the top room to lower the blocks at the Bike.
Back on the Bike.
Go back there and drive it down the
ramps after you took the MP’s. Pick up another MP at the bottom
of the ramp and go to a passage in N wall, the gate will open on approach,
leave the Bike at the 2nd passage R and go on foot to the third passage, over
the blocks and into the Cutter room. Sidestep into the alcove with the Cutter
and stand in the corner, hop back and turn to the Jmpswitch,
standjmp/grab and duck, crawl out and go into the
next alcove for Ammo, go S and over a block to the next Cutter, hug the
wall and sidestep to the Jmpswitch, use it and head
S, over the block and get some Ammo, a TE comes around the
corner, go get a MP at the last Cutter and go to the gate on the ledge
to throw a switch N side, a door opens near the Bike. Go all the way back, you
can pass the Cutter in the big room by going up the slope next of it and slide
down the other side and into that door, a Laser-trap protects the
pickup, shoot the R hand grey Bar and it will shatter. Go get the Luminous
Beams. If you want to play it clever and go around the L to avoid the Laser,
gates close around the pedestal (sneaky!) A set of blocks lowered when you took
the Beams. Go to the Bike and N, the blocks go down on approach, drive straight
into a room and R, go to the centre of the pit under the Spike roller
and drive into the pit, climb out and find an Electric Circuit near the
Gas cylinders E, a block lowered there. (A door opened in the Garden.) Go out
of the room and R up the wall, drop on the other side, next to the gate, roll
and run over to the ladder, Crocs run around here, if they are not close, jus let them be and go W, past the Wheels, L up the grey
wall and to the S side of the Garden.
Enter the room next to the L Pump
and place the Missing Circuit in the Circuit board, the Pumps start and you’ll
see blocks raise under a receptacle in the Pyramid. Go out and to the Pillar at
the base of the Pyramid, you climbed before, get up on the bridge and turn R,
into the opening you went in with the Bike, jmp in
the pool and swim to the gate NE to reach the Mirror room, climb the ledge W
and place the combined New RHA Shining Star and Luminous Beams. A
flyby will eventually take you to the hill in the Cutter room and a trapdoor
opens up in the wall. So go back out to the pool, jmp
over to where the ramps are and follow the passage you went before with the
Bike, go into the 3rd passage R and past 2 Cutters and up the slope you used to
go past the Cutter before, turn around in the end and jmp
on the higher E slope. Into the niche in the wall and climb up to the shown
passage, L and R are 2 walkways to the pyramid. Climb down the brick walls on
each side to use both Jmpswitches. The Statues in the
Mirror room will be activated and drop Spiked balls on a kind of windows.
Go back to the Cutter room and to
the passage you drove with the Bike, go S and find the 2 spots where the
Spike-balls hit the floor above, under the vegetation are the Reconciliation
and Confrontation, go S and back over the ramps to the pool, NE gate into
the Mirror room, up the W ledge and 2 blocks lowered, revealing the receptacles
for the 2 artefacts, place them and see the Bike being shredded. Head back to
the pool, dive in, swim SW and climb on the brown slope up to the bridge, jmp down to the pyramid from the R hand side of the brown
ledge just before you reach the bridge, go N and past the Wheels to the
trenches with the Crocs. Shoot them and swim into the S trench, L into the room
where the Bike was shredded and find the room destroyed, only luck you have is
that the lever, which was on a burner floor, is now accessible. Throw it to
open a trapdoor in the other trench, swim to the Croc trench and R into the
next red fence, the trapdoor is a bit further on, go down in and the current
will take you to the next level…
Level 8: Site A - NEW
RHA SHINING STAR
The Egg Room.
Stay high up in the tunnel and see
a closed golden trapdoor, try to get into it (you can swim upstream, although
slowly) and break the surface to get air. Save here and swim forward to end of
tunnel, around the cage and find the Scanner on the L wall around the
3rd R turn, swim into the wall and upstream till you are about in front. Hit
“Ctrl” and be scanned, go back to the trapdoor and swim up. Follow the next
passage to another tunnel and reach an enormous water room (Egg room), with a
huge Egg like thing in the centre, swim R along the N wall and find the Scanner
NW, use it and swim R and up a bit to find an open trapdoor in the end of the
tunnel.
The Big Hall.
Get out and follow to a Big Hall,
on top of the Egg room there’s a gate in N wall, next to it on a yellow pillar
is a MP, go S and see the 2 huge machines in the workshops E and W climb
over the ledge with the white eyes S and come out to the Ramps.
The Ramps.
Big slopes going E and W, go down W
and follow past a blue circle room to a room with a Crossbow behind glass, go
on W and come out in the lower part of the Big Garden, E is a pink
walkway, get on it and go to the Statue room.
The Statue room.
There are 4 Jmpswitches
here, 2 of them out of reach, look on the highest part (N side) of the machines
in the centre of the room and go up to use those 2 Jmpswitches,
a gate opens back in the Garden, W side. Head back and jmp
around the L side of the tree from the pink walkway and go over to the room W,
shoot the grey part of the covers on the switches to use them. A gate opens up
SW in the Garden. So get down to ground floor of the garden and up the NE
passage follow back up to the Ramps and up the slopes to the E, find the ladder
R, climb it and up the L block, make a U-turn to the W and go up the slope
(remember this spot, S of here are the Animal cages), over the greenish
ledge and down the wide passage to the top of the Garden, drop to the metal
ledge below (look up E and here is another entrance to the Animal cages) look
for a dark yellow ledge W, sticking out into the room and jmp
over to it, run down the L side and slide, jmp with a
L curve to hit the top of the tree, backflip and land on a small ledge next to
the slope you came down from, runjmp to the MP and
grab it, go over the top to the W, slide to a ledge and jmp
over to the roof of the Jmpswitch room. Go L and get
some Flares (the first?), runjmp/grab into the
open gate S. Slide down the slope, don’t use a flare, not necessary and land
in…
Level 9: Site B: THE CATHEDRAL OF THE NEW RHA
Slide down the next slope to the
Cathedral area, a Demigod awaits you, take him out and go around the
cathedral L to the white Face (it announces the coming of New RHA the
Mighty), go behind (S) the Shining Statue E of the Face and climb the
blocks, there’s a gate in the S wall which will open on approach.
The Pool room.
Inside you can go over to a pool in
the NW, watch out for burner tiles and dive in, into the centre hole and E side,
to get the Ammo. Climb back out on the brick pillar over the water and jmp to the sloped part W, grab the edge and shimmy to W
ledge, go back to the entrance and look for a hole in the grated floor over the
Red pool. Drop in and slidejmp to a ledge going E.
Get safely past the Presses (run through and jmp
over the corner to avoid the burner tile) and spot the Jmpswitch
on S wall, runjmp/grab and hold jmp
while you get a screenshot of the trapdoor opening, to get back on the ledge.
Turn W and runjmp over the sloped burner tile, hop in
the pool and find the hole up in SE corner, throw a lever inside and dive back
in, swim out, R/R and back to the first pool, a brick wall goes up where you
got the Ammo before, climb back up the pillar and head for the exit to the
Face.
The Sphinx.
Head to the Sphinx area N and
around the L side of the pillar with the ladder to the NE corner, climb up to a
ledge with a MP and runjmp into the ledge
between the N ladder and the brick pillar, turn around and jmp
to the S ladder, go down to the lowest point from where you can
backflip/roll/grab the N ladder, go up and get a MP before going S. In
the end of the walkway is a lower ledge sticking out E, from here, jump/grab
the ledge E and follow the passage to a hole in the floor, get a screen of a
block below in S wall.
Top of the Pool room.
Go over the hole and backwards out
of the W opening, grab the slope and go R, to the centre of the window over the
slope, backflip/roll/grab the ledge behind and go L, and up on the brown wall R
on the lower part. Follow the Ramp down and gat up the L brown ledge,
there’s an opening in the N wall, jmp around the
corner and up to the hole, get through the small gap and get a MP, throw
the lever and see a gate open up, also the block in the wall near the entrance
of the Pool room opens. Jmp back to the Ramp and to
go to the N, drop from the NE corner to the ledge below, runjmp
to the opening, you won’t make it, just slide and grab the edge, drop onto the
grey slope below and head for the exit of the Pool room, go R and into the open
brick wall, up the wall in the end and go R when you got up to the top.
The Egg room.
In the end is the room you opened,
go in and shoot the 3 Eggs N and shoot the Harpies.
A wall opened in the SW. get into the dark pit and find the Jmpswitch,
climb the E wall and backflip/roll/grab to use it. (A block goes up at the pole
on the Ramp.)
Up the Pole.
Go back to the hole in the floor N
and shoot the Demigod, get the MP and go over to the Ramp again,
down to the low part and jmp/grab the pole go up and
from one square from the top, face the corner of the brown metal ledges NE and
one square L of the corner, then backflip(no roll) to
a thin ledge in the SW corner. Go up the block you raised, grab the MS over it
and go E to use the Jmpswitch there, a block lowers
in the Blade pillar, go to the N and stand on the low grated floor E of
the Blade pillar.
The Blade pillar.
Runjmp/grab and land on the pillar at the pedestal with the MP, duck as soon
as you land an stand up to get the MP in a safe moment, duck and climb
back off the pillar, hang and go around the L corner the wall is climbable
here. What I did was hang on the L side and wait till one of the blades went by
and count 2, then pull up and runjmp/grab to the
pillar on N wall, go up and L into the window, go W and Lara will look down at aMP. Standjmp there from
standing against the W pillar and curve R, stand facing NW so your feet are on
the flat part before picking up the MP, then spot the shining Break ledges out
in the main area.
Break ledges, Buggy Car
Key.
Stand facing out and sidestep R as
far as possible, then turn L to face along the edge in the cracked ledge, runjmp with a R curve to the 1st ledge (if you happen to
fall short, turn L a bit before the jmp so you really
jmp from the flat part of the ledge), sidejmp L twice, standjmp forward
to the next, a running jmp to the one after that and
a runjmp/grab to the dark one, pull up and a runjmp/grab to the last ledge, hang L and pull up, runjmp/grab the Pillar a bit L and go down as a gate opened
there. Go to the end of the passage to get the Buggy Car Key.
Get the Garage open.
Return out and climb back up the
wall you came from, go R at the crack (only possible when hanging) and pull up
in the CS, drop on other side and here’s another ramp, go W and R till Lara
looks up at E wall, climb in the opening, R around the corner is a Jmpswitch, stand on R side and run off onto the slope
below, slide and jmp to the R to land on an opposite
slope, slide back and jmp/roll/grab the wall. Are you
over the crack, just go up, are you under it, L and up to the switch, drop/grab
and immediately jmp/roll/grab to land in the water
below, find a ledge SW to climb out, jmp/grab the
wall at the steam blower, go up over the sloped dark ledge L and
drop/slide/grab, go L and pull up on the flat part. From here you can runjmp/grab to the block with the MP. Shimmy R and pull up
around the corner, take the MP and jmp back
down in the water, over to the SW ledge again and up the ladder, this time all
the way into an open trapdoor, go up to the burner and hang L over the sloped
floor, drop and jmp, then grab the opposite crack, go
R and drop past the burner tile, go up the grey ridge E and along the S wall,
drop to a yellow ledge below, go up on the walkway roof and over to the E, up
the L side to find a Jmpswitch, this one will open
the Garage. Head back to the yellow ledge on the W side and drop/hang from the
E side of it, climb down the ladder to the passage where you got the Key.
The 1st Buggy Car.
From the climb wall, go E and to
the R are the garages, the 2nd one is open start up the Buggy and take it out,
straight to the Cathedral and L, past the place where you shot your first
Demigod and R down the slope, up to the dark ramp in the end and back to site
A.
Site A - Part 2
Drive on to the crossing and get
out of the buggy, go over the ridge and through the tunnel in the 1st water
room, get the MP and use the switch to lower a wall further up the
ramps. Drive the Buggy up to the jmp down to the
Ramps. Make a U-turn and head down the passage to the Garden.
The Statue room.
Go L and into the tunnel in the
corner go L into the Statue room and around the last machine, look for a ledge
where you can ride the buggy to the S wall and up the steep slope to a Jmpswitch. (Hard but possible, speed is the thing!) Stop
immediately when you are up, get the Lasersight
and standjmp/grab the Jmpswitch.
Slide down and with a far away camera, jmp/grab back to the ledge the Lasersight
was on. Get in the Buggy and backup off the slope. Stop to get some Ammo
there and drive the Buggy over the long bridge to the other side of the room,
up the slope and a bit R so you can get out, Jmpswitch
and a gate opens past the Ramps. Get down the block and go through the Garden
and up to the Ramps and up E, leave the Buggy there and go S, here you’ll find
the open gate on the L, go in to throw a lever that opens yellow doors to
another Ramp.
Go back to the Buggy and look up E
to spot that Ramp. Go up the N slope and R up the ramps to the yellow floor,
get out and over some yellow beams to an area with a pole. Go past that for now
and down into a SW room with many burners.
The Burner room.
Climb the wall in the SW corner and
when you go over the top, immediately jmp/roll and
grab the end of the slope, hang and climb L around the corner, go down to the
burner and backflip to a ledge. Climb the wall here and around to the opposite
side, up and slidejmp/grab the MS, go R and to the
very end R, turn face R and drop to grab the side of the burner pillar, go L
and pull up, slide to a safe pillar and go take out that Demigod that
was shooting you all the time. Climb back up the last pillar and turn facing N,
backflip onto the sloped one behind, jmp/grab forward
to the MS, go over to the R to the Jmpswitch, use it
to kill the burner at a ladder in the entrance of this room. Before you move
on, notice the gate in S wall with the Statues behind it. From the ledge on the
S side of the gate you can runjmp around to the
beginning of the Burner room, and where you land is the ladder you saw when you
pulled the Jmpswitch, climb up and throw a lever at
the gates E. (screenshot of burners) Go back down and to the pole on the ledges
near the Buggy. Climb it and see a MP on a small ledge, now backflip into the
window ledge of the bridge building and do a long runjmp
(R curve) past the pole to the MP ledge, get the MP and runjmp/grab to the N bridge, go L and here is the 2nd lever
for those burners, a block goes up in front. Go back down and to the Buggy.
The Statue room.
Drive it up the sloped block SW at
the burners where you put the block up, go sharp around R corner and along the
wall down into the Burner room, up a slope R to break the glass and get out
inside the Statue room. There are 3 Statues to push in front of the
control panels, facing the panel and if you don’t get a screenshot of the gate
at the poison pool, it’s in the wrong place. The gate will open when all 3 are
in place, go out W and R, up the ridge at the poison pool, go along the N wall
behind the machines and up in the open gate, follow to a passage on top of the
Big Hall. Shoot a Demigod and enter the L hand room with 4 switches and
4 levers.
Room with 4 switches
and 4 levers.
Not too hard really, I numbered
them L to R = 1-2-3-4, throw 3-4-2-1 and go into the S side for 2 levers to
open 2 Animal cages. Go back to switch 3 and pull it back up, go to the N Side
for the last 2 levers. All cages are open now. Go back to the Burner room and jmp from the open gate back to where the ladder is, go to
the pole area and over to the Ramp and down to the Ramps below.
The 4 Scions.
Climb the ladder up to the Animal
cages S, be careful, the Fire Dragons are roaming around here. Shoot
them from the ledge at the passage to the garden or keep back flipping. Get
into the cages and throw the switches that will open the displays, get the 2
Scions on this side and take a shot at the Fire Dragons in the other cages
from the gap in the wall. Go out and L, L up the ridge and over to the top of
the garden. Drop to the ledge and climb up E, get onto the blue striped floor
in the centre and runjmp/grab
over the burners to the yellow pillars in the corners, shoot (with pistols) the
Fire dragons from the yellow pillars by hopping up and down, no place to hide!!
to get into the cages. Go get the next 2 Scions. Go in the corner behind
the last pedestal as a trapdoor opened in the hole between the cages, just runjmp forward in with a grab (maybe turn L and R a bit)
and you should land in the hole, light a Flare and get into the CS, turn L in
the end and backup out of the R hole, drop and watch the great Flyby. You are
back in Site B with the Cathedral doors open.
Site B - Part 2
The Cathedral.
Go slide down and land in the
Sphinx area, go S and shoot the 2 Demigods, go around to the front of
the Cathedral, enter and walk the central floor to find 2 switches in
closed pits, L and R of the brick floor, go to the N and stay on the R side of
the path, just past a flashing object R is a kind of arch with a tree on top R,
go to the R hand wall here and there are 2 grey pillars, use the ledges behind
them to climb up the E wall, find a spot where you can stand in a lower part of
the high wall and do a runjmp/grab to a ledge W, get Flares
and look E to spot some Ammo you may have seen already when standing at
the start of this level. Jmp to it and follow the
wall R, R in the end and look L when around the R corner, there are some
platforms sticking out of the roof, jmp there and
follow the side of the roof to the S and on the corner, you can jmp over the roof to land in a deeper grated part of the
roof, get the Ammo E and climb up N side. Jmp
over the multi-coloured part of the roof to get to
the flat roof with the golden Skylight. Get some Flares NE and go to the
NW corner, overlooking the inside of the cathedral, look down here to spot the blue-grey
sloped ledge below. This is where you have to go, face SE and hop back around
the corner, turning L a bit, hit “Ctrl” only after landing or you’ll
come short of the ledge, go R and pull up. From here you can see a lever and
some Ammo S on the ledges.
(Moonpooka
has provided this alternative means of getting to the blue ledge: Turn around
and go to the SW corner of this floor so that the red/green spiky walls are to
your right and the brown spiky walls to your left. Nip onto the red/green
sloped wall/path, then go West and slide down the pink sides of the structure.
You can see some greenish ledges jutting out off the pink structure, so go
North and at the end jump to the last greenish ledge jutting out. Now face NE
and jump up into the little alcove between the pink and brown walls. Walk to
the edge of the alcove and look around the corner to the East; you will see
some blue slopes and you need to take a run and jump over to the one on the
left so you slide down. Grab the edge and shimmy right to a small blue ledge;
pull up, look South and you can see a lever on a ledge. From the small blue
ledge you do a side flip onto the slope to your left (which has a wall texture
on your side), then jump and grab a ceiling ladder to get over to the lever.)
Stand facing S and R on the ledge
about centre. So you can sidejmp L onto the sloped
block, jmp and grab the MS over to the ledge with the
lever. A Demigod will start shooting from below (Coward), nothing to do
about it now, just check your health, go to the end and L, you’ll drop on the
ledge at the lever, throw it to open the 2nd Garage and go to the grey tile SE,
drop from the N side and grab the lower sloped ledge, go R and pull up for some
Ammo. Now you can go safely down over the grey slope beam SE and the brown
ledge L on S wall, turn and jmp to a grated structure
on E wall, drop to the pink floor from here, (my Demigod was on the opposite
side of the Cathedral, on the pink floor, just walking around in circles, so I
stood on E side, just keep firing (pistols) at him and you kill him unharmed.
Go out to get your 2nd Buggy.
Go out of the Cathedral and S, take
the Buggy and go L again, to the same ramp back to level 1.
Site A - Part 3
On the Ramps, go to the E Square where
you got up to the Burner room before and this time take the L sloped block to
go up the 2nd Ramp.
Site B - Part 3
1st Lens.
Drop into a Hall, leave the Buggy
here and go S, past a trapdoor that opens (leading down to the Sphinx area) to
a Jmpswitch on the S wall, one of the Lenses
in the cathedral shifts into place. Climb into the opening in W wall and
drop/grab off the S side, go shimmy all the way to a blue ledge L and go over
the trench to the W. Here you can see another Breakledge
challenge.
Break ledges and
Crossbow.
Stand opposite the 1st ledge and
notice the floor is cracked, so stand L of the cracked square, just on the flat
part and do a runjmp to the 1st, a running jmp/grab to the 2nd, shimmy R to the corner and save, pull
up. Turn R and standjmp/grab the 3rd , go around L to
the corner close to 4th ledge, pull up, turn L and standjmp/grab,
go L around to face the 5th ledge, a runjmp/grab will
take you to it, pull up and runjmp/grab the brick
wall, go up and a block lowers in the trench in front, but before you go down,
look R and see the Crossbow in a window far away, just next to the blue roof.
Get the Ammo in the trench R and follow to the end, climb R and find 2
brick pillars, facing each other, climb the N one to the bottom of the yellow
beams and backflip/roll/grab the S pillar, go R and drop, slide and grab the
edge, go R and pull up to get the cool Crossbow. Runjmp
with a R curve back to the pillars and go into the trench, go N all the way to
an opening up in the wall, climb up to the top, slide a bit and jmp/grab the MS and spot the Jmpswitch
on the N wall. Drop to it and hold grab while a flyby shows the gate where you
got the Crossbow and one at the Blade pillar opening up, go L and drop onto the
blue floor, now we have to get the Buggy in here. Look E for a ladder over a
burner tile and runjmp/grab to it, go up all the way
and slide to the Hall with the Buggy, Fire it up and drive it down the hole at
the Jmpswitch W, onto the blue floor and down the big
tunnel S, past the burners to the Ramp at the pole and the Blade pillar. Leave
the Buggy here for now. Get up the pole and backflip to the ledge when you are
facing the Jmpswitch you pulled before, the block is
down, so it is possible now and you are going to need this easier way in a
moment.
The Timed Run.
Runjmp around the N wall to the top of a sloped ledge, and look L. Here is the
gate you opened before, go through the gate N and to the lever W. To get
familiar with the route, here is what you have to do: When you throw it, hit
look to get out of the cutscene and run E, turn R at the E wall and hop back
through the hole N, drop down onto the Ramp, go run down the brown ledge of
Ramp, jmp the corner to gain time and jmp/grab to the pole, climb up and turn around to face the Jmpswitch E, backflip to the ledge and hop back turn L and runjmp around the N wall, turn L a bit and sidejmp into the gate, turn L and run to the end of this
passage, runjmp (a bit L) to the 1st beam and do
running jmps from beam to beam and go L a bit to end
up in front of the gate opposite side. Now you know the route, go back inside
to the lever. (With me, something strange happened, I throw the lever and get a
cutscene with a closed gate, then I go to the other side of the lever and it
works, I don’t know if it’s intended that way or that I did something wrong.)
2nd Lens.
Inside the room is a Harpy
you have to shoot, no probs now you have the Crossbow (heh, heh). Look
for the 2 Jmpswitches on W wall to shift the 2nd
Lens in place.
Making Things Happen.
Go back to the Buggy and drive it
straight to the W, around R corner and Lara looks up to the hole where you
climbed before, go on a bit more to a lower part of the Ramp, where a block
lowered R, go in there and stay R, go straight over the narrow slope and jmp into a lower roof on the Cathedral. The floor is
pressed down by the weight of the Buggy, get out and say goodbye to the Buggy
here. Climb out W and slidejmp/grab the slope you jmped the Buggy from. Go to the Ramp and R, follow all the
way past a double trapdoor to the place you’ve visited
before, go up the ladder over the burner and to the trapdoor, climb down the
wall to the Sphinx area, backflip from above the burner and go S to the
Cathedral.
The Cathedral.
Go to the Arch with the Lenses
past the waterfall thing and see the pool under it, dive in, go S and swim a
long tunnel to the end, L and R are 2 rooms where you can pick up the 2 New
RHA Embryo Activators.
Roll after Lara picks them up, swim
to the other and get back to the N side fast, you probably will have to take a
MP or 2, get some air and swim into the newly opened room N, here you can climb
up L and R to go past some Burner tiles (sidestepping along the wall,
nose in the wall will do fine) and throw the 2 Jmpswitches.
Back to the water and N, the current will take you to a shaft back up to…
Site A - Part 4
The Poison Pool.
Climb out and be careful, only one
safe ledge here, there are 2 Harpies in the next Poison pool. Take out
the Crossbow with the Explosive Ammo and be sure to safe before going in.
Runjmp with a R curve from standing in the corner and land on the slope going
down into the room, from the ledge, take out the Harpies and look into the
room, the ledges are trapped and only some are safe, jmp
to 1st row R, runjmp across to 2nd row most L, runjmp 3rd row most R, standjmp
to one just in front of the opening in the wall and jmp/grab
in, climb down the CS in the back to go back to…
Site B - Part 4
The Cathedral.
Climb down the long ladder again
and go inside the Cathedral once more, to the back end
corners, there are 2 Gold plated receptacles for the New RHA Embryo
Activators, now the pieces fall together. The double trapdoor we saw before
when driving the Buggy in the top of the level opens. Shoot the 2 Demigods
first. Go over there, you can climb the first route to the top of the cathedral
again, up the E wall, to the S, over the roof to the Golden Skylight and the
back hop onto the lower grey ledge, this time jmp/grab
a higher ledge W and pull up over to slide to a ledge along S wall, go to where
you can see a blue ladder in the far N and go over there. Runjmp/grab
over from the sloped block next to the ladder, to go up the ladder to the high
Ramp. Go R and to the trapdoor, run in from the trapdoor and go back to..
Site A - Part 5
Access to the Steel
tower.
When you drop into the tunnel you
were before, a flyby will show yellow beams of light and a Shuttle? taking off from
a platform with a lever, the 2 Demigods you saw before are coming out to
greet you, so shoot them fast and head down the tunnel and see the Egg
raised from the Egg room. Now you know what those big Machines were for,
they lifted the Egg into the beams.
Into the Egg.
Jmp around the L corner to the ledges there and climb down to the path that
leads past the room with the 4 switches and go to the end, shoot the TE
and climb down the metal grated structure between the Egg and the platform with
the burners and the lever, use the E ladder. Drop to the yellow sloped beam and
turn around, climb up the NE corner of the Egg tower and up the block R, (only
grab, no jmp) go into the structure and up the pole
all the way into the Egg, throw a lever there to open a trapdoor up at the
platform with the burners.
Up to the Platform.
Go down again and out of the Egg,
down the NE corner and go under the ladder you came down from before, you can
get behind the grated structure there, climb a yellow pillar R to get a MP
and jmp/grab to the inside L ladder. Climb up to a
window behind you. Backflip there and stand on the E side of this too small
ledge, you have to run along the window and jmp out L
a bit and then turn sharp R in mid air. Phew! Grab the MP and go around
over the ledge to climb the brick wall inside. Climb L and drop, jmp over the hole and go L up to the lever, which will
raise a block at another set of 4 levers.
The Lever room.
That room is W of here (you may
have spotted them already) runjmp from the lower
ledges of the platform to the W floor and go into the SW corner of the Lever
room. Stand on the safe tile closet to the lever block and runjmp
grab to the dark green sloped side of the block, next to the raised block at
the lever, Go L a bit, and stop on the highest part, if you go too far you will
not be high enough to do the next jmp. Pull up and
backflip/Roll and curve R in mid air, grab the alcove's edge, now jmp to the 1st lever.
Phil found an easier way
to get there. When you go into the SW opening, hug the left wall and go past
the machines to the other side of the lever room. From here you can take a
running jump with a curve to the left in mid-air to reach the W alcove ledge.
The trick here is that you start from the floor, not the raised tile (which
doesn't give you enough running room).
Throw it and throw them all to
activate the Lasers which will hit the 4 Element Tiles. Finally you have opened
the N Gate in the Egg room. (On the ground floor N, remember?) Jmp from the lever block and head to the grated wall with
the ladders to get down to ground floor. Go N under the grated wall and into
the Gate, the level ends…
TRA Part 3 - The
Missing Son
Level 10: STEEL TOWER OF
FOUR ELEMENTS
There’s only one route here, so go
up to a huge room (what else?) and see the Element Tower W, around it are 4
directions, NE of it a big pit with wind ledges “Air section” SE a big pillar
with burners, trapdoors and such, the “Earth section”, NW Lavarooms,
“Fire section” (of course) and the “Water section” is located SW.
Water: Go to the SW and dive in the pool after the flyby of a Shuttle
landing. Get the MP and some Ammo between the grey beams W on the
bottom go to the yellow Ice cube N and climb it, jmp
to the ledge N and come to the…
Fire: Jmp over the ledges to the N side, where a
lever waits to be thrown. Go to the 2nd pool E of here and along the N side to
the end of the pink ledge , jmp to the brick sloped
floor and follow up to a switch inside the room SE, use it to raise a block at
the 2nd lever. Go pull it and return to the 2nd pool again. Go past the switch
there to the machines at the Jmpswitch, line yourself
up, facing away from the switch (there’s a thin line on the floor) and hop
back, grab the Jmpswitch and drop to the slope, slide
(and time this right) jmp/roll and grab the pole,
(spot the trapdoor raised at a switch L of the wall) go up and turn facing the Jmpswitch, go up to one square from the top and backflip to
the wall behind. Run of to the pink ledge and hop on the trapdoor, the switch
will melt some Ice in the Water section. Get back there.
Water: Climb out of the pool in the on the S Ice cube and jmp/grab
the S wall, shimmy L and pull up over the edge, throw the switch inside to
raise the 1st platform in the Air section. Climb the E side of the wall and
spot the Demigod waiting for you go to the floor but stay far away, he
may not notice you yet, so you can take him down with the pistols while he runs
around in circles.
Air: Go around the tower to the NE and drop to the platform, take out the
Binocs and spot the barely visible ledges going to the N, 2 switches at the
dark block on N wall are your goal.
Runjmp/grab to the 1st, straight N, runjmp to the
2nd N, run off to a lower one N, turn W and runjmp/grab
to it, turn N and spot the higher ledge, jmp/grab up
and jmp/grab to the switch, which shows a gate in the
Earth section. Run off to the lower ledge and to the one under it, then runjmp/grab S and turn R, walk to W side and jmp/grab up to ledge above, from here a short runjmp (hold grab) and turn R, runjmp/grab
N and jmp/grab up to the higher ones to get to the
2nd switch which will open the Earth gate. Run off to the 1st lower ledge and
then runjmp to one E and a bit R, runjmp/grab
to the one in the corner and turn R, stand on S edge and jmp/grab
to the next, runjmp/grab to the platform a few times
and head for the gate in the Earth section SE.
Earth: Invite the Demigod to come out and play, then go up the ramp
with the swinging Spikebags and over a block,
shoot the TE guarding the Gate L and get some Ammo in the window,
opposite the gate are moving Cranes with Spikes, look for an opening in the NE
wall and hop on the crane floor, jmp around R corner
to get in, drop to lower ledge and jmp over the
burner floor, get a MP and go around the corner to throw a switch, it
will lower a block behind the Cranes, go back to them and navigate through to
the alcove, drop down and throw the lever to open the Gate, run through the
Cranes again and drop backwards into the Gate, climb down and follow to the
opening overlooking the Earth section.
Drop/hang and shimmy R around to a palmtree, climb up and onto the block behind it, run off to
the sloped thin ledge S. Stand facing NE and sidestep as far L as possible,
Lara will shake a bit and go all the way up in the corner, turn R and do a runjmp to a dark ledge S, then to the grey ledges W and
over to a Jmpswitch on the Tree, use it to close the
trapdoor, Jmp back to the NE ledge and drop to a
pillar below, drop down and go to the base of the tree to pull the Chain, a Boulder
drops and goes through a second open trapdoor, which will close behind it. Now
make your way back up to the Tree and drop to the pillar again, jmp/grab the MS S and go to the tree, drop/grab and go
around L corner to use the 2nd Jmpswitch. Which will
raise an Ice cube in the Water section.
Water: Go back there and go to the Ice cube in the N side of the pool, climb
up the new grown pillar and go over the sloped pillars to the open Gate in W
wall. Upon entering a gate opens L, runjmp down into
that trench to use the lever, (lowers block in previous room) jmp back out and go into the room again, the wall is now
climbable, but first we have to do one another thing, go NW and look for a
climbable pillar opposite the crack in N wall, go up to above the Tanks and
backflip/roll/grab, go R and drop on the brown slope at the Crane, turn and use
the Jmpswitch to lower a block on a pillar S side of
the room. Go over the first block you lowered and find your way up the yellow
pillars. Grab the Ammo and the 1st Bridge Energetic Cell and
throw the switch to move a Crane from the front of a CS at the end of the
crack.
Go up to the crack and R all the
way past the Crane, you’ll get hurt a bit and into the CS, follow to an opening
from where you can runjmp/grab the ladder on the
pillar. Go L around and up to block, see the Jmpswitch.
Grab the MS to go to the E and take the Ammo, runjmp/grab
to the Jmpswitch from between the 2 sloped parts of
the floor and adjust the aiming in mid air, a block lowers to get back up to
the Chain area and a block under the Chain itself, so go back up and pull the
Chain to open the Gate next to the entrance of the room. Go down and get some Ammo
next to the last pillar with ladder and go into the gate.
Placing the Scions.
Up the ladder to the outside, climb
around the blocks to a ledge where a cutscene shows you the Tower, runjmp around the corner up to the higher floor and climb
the yellow wall, this is the level where you can make good use of the 4 Scions
in your backpack, go to each tunnel in the 4 Element Tunnels of the Tower and
place the Scions, which will be taken into the tunnel, do Fire, Water, go
around S side to Earth and get a bonus MP next to the tunnel, Air last
and there is some Ammo and another Crossbow on a ledge, look up
there and spot the Jmpswitch. After the last Scion,
you get a cutscene of an open gate with flames in front, that gate is in the
very top of the level.
Jmp back and go to the Fire tunnel, from the R side you can jmp to a ledge on the N wall, jmp
to the pointy ledge just around the SE corner, walk L a bit to get closer to
the next jmp and jmp grab
the sloped block sticking out to the R, pull up over and slidejmp
L a bit, go over to the Jmpswitch here and use it to
raise the block where the Crossbow was. Runjmp/grabbing
SE from this ledge to a dark yellow ledge sticking out from the Tower and you
will land on a sloped part of a beam, go SE and up a bright yellow beam, up to
the Element Tunnel level. Jmp/grab to the block of
the Crossbow and use the Jmpswitch to open a trapdoor
(to the Shuttle Pad) in the room with the Cranes in the water section. From the
block, look E and slide down the R side of the slope, jmp
to the Tunnel. Go to the W side of the tower and to the Fire Tunnel, drop from
the W side of the tower and land on the bright yellow gutter?,
from here you can runjmp into the pool, next to the
Ice cube you have to climb. In the room, go to the NW corner. Climb the ladder
and all the way up to…
The Shuttle Pad.
Climb the dark wall in front and
get ready to rumble, L of you is are Demigod and 2 TE’s, take
them out and get the 2nd Bridge Energetic Cell, climb a ladder at the
Shuttle near S wall and inside are 2 Machines with missing Batteries, first go
past them and along the S wall, all the way SE to the Earth section, there are
2 switches on a pink ledge. They will raise 2 blocks so you can put the Bridge
Energetic Cells in the Machines.
The Bridge.
Go back and make things happen, a
bridge lowers from the N wall outside, go to the NE and runjmp/grab
to the bridge, go in the N room, get the Ammo and Crossbow, jmp to a ledge outside and E of the bridge, pick up the Lasersight and aMP
a bit further L, and go inside again over the grey beam E from the MP and look
for a Water Main up on N wall, shoot the yellow part and the water fills
the shallow pool, in the NE corner is a small hole you can swim in now and go
up the hole above, climb the ladder to the top level.
The Top.
Go W and find a lever to raise a
platform, up in the Earth section. Walk out on the grey beam and see the gate
of the Scions W and the raised platform SE. Go E and R over the yellow pillars
along the wall to the floating Fan, runjmp there and runjmp/grab to the platform. On S wall you’ll find a Jmpswitch in a hole, check your health and run, grab the Jmpswitch and immediately hit “look” to get out of the
cutscene or you will drop into the Deeeep!!!. Just jmp on hitting the slope below and grab the ledge with the
Machine switches, go back through the Shuttle Pad, over bridge, swim, up ladder
and over the floating Fans to the W, runjmp/grab to
the lower part of the steps and go into the gate to use the switch, it will
lower a block in the Fire section. Go back to the ladder and follow the path
back to the Shuttle Pad, down to the room with the cranes, runjmp
from the entrance over to the ledge near the Tower and go to the big gate ,
just in front of that gate is a pole you can climb to the yellow beams. Backflip
off and go to the N. and L to the ladder on the pillar, look around the pillar
from the W side and spot the grated walkway under the Element tunnel, runjmp in and follow to the block you lowered.
Level 11: THE FIRE
PYLON PASSAGE
Go in and find closed gates at the Fire Symbols, go on down some steps to find
the Techno Egyptian Translator. A gate opens at the symbols, go in and down
to the Fire Pylon Passage, climb the ladder next to you and go to the other
end, down the hole and here comes a spectacular swim to the Fire Level, go up
and into the open gate…
Level 12: FOUNDATION OF
THE FIRST PYLON - FIRE
Stand on the edge of the slope
against R wall and take a step L, now standjmp with a
sharp R curve into the alcove R to get the Ammo, thought it was a
Secret, but no! Slide down and climb the ladder, slide and jmp
over the Spike tile at the bottom of the slope. Up the wall and hop on
the slope and slide down to a Fire Cave.
The Fire Cave.
Go over the white floor to the deep
pit and onto the red ridge, where you’ll see a pillar with a ladder, below are 2
Fire Dragons waiting, take them out from here, then stand on the L side of
the ridge and look behind the white pillar L, runjmp
behind it and follow the path down to a dark area, take the L path first, jmping over lava flows and get a MP before you jmp into the R hand opening, stay in the opening and shoot
the Fire Dragon from there, get the Ammo and throw a switch,
go back the way you came and in the dark passage below, take the other side, to
the R of the lava pillar. Throw the switch in the open gate.
Now go back to the white floored
entrance of the Cave and to the N side up the slope, jmp
into the open gate. Throw the Jmpswitch (a
block lowers at a lever) and get out through the NW hole in the wall, get some Ammo
L before going W and out the gate to the pit, jmp to
a small triangular ledge at the pillar and jmpgrab up
to it, runjmp to the SW corner. Throwing the lever
opens a gate down in the pit. Walk back out on the crooked ridge and turn R at
the corner of the S wall, looking at the entrance of the Cave, when you turn
around and slide backwards down here and grab the edge of the slope, you’ll
land on a slope and slide in the direction of that open gate.
Shoot a Fire Dragon and go
W, in the end is a Jmpswitch around the
corner, you have to runjmp around the corner from the
higher part in the passage you come from. The switch will raise a pole on the
crooked ridge. Do a diagonal run over the floor part you’re on and jmp back, go to the NW corner of the pit for some Ammo.
Head up the brick pillar to runjmp/grab the pole,
climb up to the top and backflip from one square down to a ledge SW, climb the
ladder there and find the Scion of Fire E. A trapdoor opens, drop down
from the trapdoor side and head E, another great flyby will show the next area
where a huge Tower, the Pylon of Fire is surrounded by all kinds of
machinery and piping. When you reach this area, jmp
to the grey ledges R and from there you can climb a ladder down to some Ammo,
go to the ground floor and to a Terminal W.
The 8 Diamonds.
When you shoot the Terminal, it
will explode and leave behind a Diamond for the Engine Circuit (a
trapdoor opens), on the now exposed Tile you can see this was #4 out of
8, so lets go for the next
7. Shoot the strange plant next to the Terminal and watch what happens, they
can harm you, but look great, there’s a ladder on a pillar nearby, climb it and
runjmp to a red ledge NW, go N and get Diamond #1
there. Go on to the most E point of this ledge and runjmp
and grab around to a dark metal pipe, you can already see the next Terminal
from here, jump to the red slope on the grey duct N and grab the edge, go R and
up the ladder, drop other side, getDiamond
# 6, look E and spot the next over in the Mountain area, get Diamond # 3
and return to where you got #6, go L to the Pylon and jmp
on the white Ring of the Pylon.
Go around to the SW corner, off
over the grey ledge which has a ladder down on S side and jmp
to the next Terminal in the corner get Diamond #2. Go to the ladder you
just saw, near the white Ring and down, backflip over the white wall and slide
down, pull out a weapon to shoot the Demigod down in the passage, drop
in and go S, destroy the Terminal to get Diamond # 5, go S and find the
2 trapdoors, with signs of the Diamond numbers, go R and along the W wall to
the N, around the back of the structure, get a MP and climb the ledge
and the ladder there, go down into the Main passage on the other side and go
follow the arrows to the E. Go L/L in the end and into the passage with the
Blue windows in the floor, notice the block with the pole here and go jmp to the ledges in the lava in the end, follow R and to
the terminal, Diamond # 7, go on over the ledges to the main passage and
look on the S side of it for a small passage, it will take you to the last
Terminal. From the grey block in the end you can jmp there, the second trapdoor opens when you destroy the
terminal. Get Diamond # 8. Go back to the Main passage and follow the
arrows back to the trapdoors, get a MP in the SW corner and go in to the
5/8 trapdoor.
Placing The Diamonds-
Trapdoor 5/8.
Little to explain here, just follow
the white line, up the ladder, backflip off to shoot a TE and back on
your way, after you placed the 4 Diamonds, return to the trapdoors, but when
you come to the ladder with the sloped block under it, go to the side of the
gates S, drop/hang from the edge and drop/grab the CS, find a Secret in
there, some Ammo.
Placing The Diamonds-
Trapdoor 1/4.
Same MO. After the 2nd Diamond and
the 2nd ladder, there’s a White block in S wall, remember the place. Go
on along the line (past a short ladder you climb later), place the last
Diamond, a Machine gets activated (and a block goes up between 4
levers). Go up the short ladder and you’ll meet a Demigod and a TE,
take ‘em out and get the Key to the Engine and
some Ammo. L of the machine are 4 levers with a raised block in the
centre so you can use them, 4 Lenses shift into place and a block lowered at
the machine. Place the Engine Key and you’ll see the White block go down.
Return along the white line and find the new opening. Go down into the room.
Jmpswitch room with the Steel Cage.
Notice the big Cage hanging on an
axle in the centre of the room, we’re going to make
use of the cage to reach the numerous Jmpswitches.
Go to the SW and past the ladder on
the pillar and throw the R hand switch in the white pit, the Cage turns
vertical, climb out of the pit and go to the L side of the cage, runjmp/grab a block sticking out and jmp/grab
the R side of the ladder on the Cage, on the top, go R quick as a Knife Ball
drops down, turn around and standjmp/grab to the
ledge under the 1st Jmpswitch. It will raise a
block down by the Cage. Standjmp/grab back and go
down to the switch pit, throw the L one this time and the Cage goes back
horizontal.
Cross the pit under the Cage to the
NW and runjmp/grab to the ledge with the block, get
up, grab the MS and head E to a Jmpswitch
with flames. Flames go off on approach, use the 2nd Jmpswitch
to kill the Spikes on a ledge on the N axle of the cage. Jmp to the N side of the room and cross back over to the S
to use both the position switches, go up the ladder on a SE pillar and runjmp/grab to the Cage, go jmp
on the N axle ledge and climb the ladder, to the top and backflip/roll/grab to
another ladder, up and onto the L block, use the 3rd Jmpswitch
to kill the flames on a pillar near the 2nd Jmpswitch.
Go back down the wall ladder and backflip/roll/grab the Cage, down and to the
position switches. Put the Cage straight up again and go to the NE corner of
the Cage pit, climb the grey ledge sloping up and runjmp/grab
the ladder there, go up and jmp to the block on the
Cage, go up the R side of the ladder and sidestep R again when the Knife
Ball drops, turn around and jmp/grab to the 4th
Jmpswitch.
The Lava Caves.
You created a new opening in the
pit under the cage, drop from the N side of the ledge, go down the ladder on
the pillar and drop to the pit from it. Go into the S tunnel and drop to the
lower level, walk up to the lava in the centre of the tunnel, turn R a little
bit and hop back (maybe you get stuck on the edge, turn a bit and back to get
unhooked) and do a long runjmp with a sharp R turn to
land under the sloped ceiling R side. If you managed the first jmp, the rest is easy, the last jmp
goes along the L wall, get some Ammo and get a Surprise around
the corner. Throw the lever to start things up, another of those great flybys
shows the central core opening up after the lava
melted all.
Climb out of here in the N end of
the cave and up to the place you visited before, it’s near terminal #8, runjmp/grab the pole, go down, not too far! And turn to
backflip to the sloped block, immediately jmp to the
ledge and runjmp to the grey block N, follow the
passage to the Main passage L and go into the passage N of main passage, the
one with the blue floors, where you saw the block and pole before. Go up the
pole, backflip to the S ledge, climb a ladder to a red window and jmp to the grated floor under the core, go over to the
ladder at the blue slope and up to place the Scion of Fire. The Beams of Light
go through the Big Tunnels and a block lowers back in the direction of the Fire
caves, only on the other side of the Big Tunnels. Go back to the trapdoors and
go all the way around the L, past the cages to a set of steps leading up, get Ammo,
follow the path all around the Pylon, through N side, picking up Goodies
here and there and you will finally come out to the #4 Terminal where it all
started, climb the ladders to the mushroom shape pillar and jmp
to the R side of the tunnel to the Fire Cave. Go follow the passage to a Tile
in the corner, step on it and go back through…
Level 11: THE FIRE
PYLON PASSAGE
Just swim to the other side and up,
down the ladder on the end of the passage and into the gate L of it and follow
the slopes back up to…
Level 10: STEEL TOWER
OF FOUR ELEMENTS
Open the gate by using the reach-in
switch in the circle R and go L into the lower part where you found the
Translator, when you walk into the SW corner a block lowers and a flyby will
show you one arm of the Kernel is activated and the entrance to the Tower
opened. Jmp into the lower walkway under the Scion
tunnel and jmp to the Tower, go S and down the ladder
in the hole there. Go S and slide to the entrance of the Tower, notice the
pole.
Go into the Tower on the W side and
go to the Element blocks in the S, the Fire block lowered, so you can use the
reach-in switch in the Air block, the passage opens. Go back out and up the
pole at the entrance, go up to the N brick floor next to the entrance and
backflip off. Go up the ladder and the next L ladder. Now you can take the N
route along the rock wall or go around S side, climb down the corner in the Air
section and jmp into the L walkway under the Element
tunnel. Enter and go into the N passage to…
Level 13: THE WIND
PYLON PASSAGE
Well you know by now, up the ladder
and swim...
Level 14: FOUNDATION OF
THE SECOND PYLON - WIND
Slide down and go L, into the wide
area, R into an alley, climb the grey ledge in the end to pick up the Scion
of the Wind. Well, looks like no way down here, so head back inside to find
another gate opened, follow MP/Ammo alley down to the Pylon area. Jmp to the Fan, the pole ledge and over to the tree L go to
the N end of the ledge and stand on the breakledge,
drop to the lower ledge and get the MP under the tree, go to the end and
jmp/grab the ladder to go down, go N and check the
3rd Pool with Statues for a MP, when you go N you will find out why you
got all the MP’s, a couple of Dragons are kept in the Cages there, and
when they see you, they can send Locusts to you, just run about to shake
‘em off and take MP when needed. Only the Fire
balls can kill really you quick, you could run back for one of the Statue
pools, pumping MP’s or reload and try over.
The Detonator.
Make your way over to the far NW
corner, past the Cages, shooting some Harpies and find a MP under
a ladder R, go up and over to the N side of the Pylon, the NW corner of the
hills there have a path up jmping the sloped blocks,
go up to a Eye window on N wall and inside you can throw the lever to open the
nearby gate in the Pylon. Go over the Ring to the Pylon and shoot the Demigod
greeting you, take the Detonator he drops. Look on the wall R of the
entrance and throw the switch, a trapdoor opens at the cages, between the 2 S
Windmills. This is the room you have to get back to when you can place the
Scion of the Wind, that’s down the ladder here.
Taking care of the
Dragons.
Jmp back to the Ring and head L to the S side of the Pylon, where you can
see the Windmills below, there are MP’s too, but if you have enough, don’t
bother for now, runjmp to the sloped white wall under
the window in the Pylon and slide to the ground, go S and around the R or L
over a yellow ledge to the S Windmills, between them is the trapdoor, shoot all
the Bugs chasing you and keep an eye on the health, go down the ladder
into the Detonator room, shoot more Bugs and find the loose wires
sticking out of the wall, place the Detonator and backflip twice while
the flyby shows you the destruction of the Dragons. Look for a Machine on a
ledge SW, pull up there and use the switch to activate it, a gate opens in a
room we go to later. Hop on the block of the switch and stand on the outmost
point, jmp to the dark yellow ledge NE and from there
runjmp/grab back to the ladder, go get the MP’s in
peace. One of them is burning in a small gap, must be a Secret you had to take
before killing the Dragons, be my guest! Go back into the detonator room and
Look for the hole in the floor near the Detonator and go down, follow up a
ladder to the Blue Bar Puzzle.
The Blue Bar Puzzle.
There are 6 switches in the room,
1-2-3 W and 3-4-5 E of the Bars, you have to use them in a certain order to get
the Bars to open up a path to the gate you opened. The combination is (thank
you documentation): 1-5-6-6-1-6-6-2-3-4. The bars are in place now, go to the
NE corner of the room and enter where you see the arrows on the wall, follow
the arrows on the floor to the gate and throw the lever there, a trapdoor opens
behind you and the flyby shows you the Windmills are operating and generating
the power to activate the Core in the Pylon.
The Rope and Jmps over the Burner floor.
Climb the ladder behind you up to
the room where you got the detonator and go R after shooting the Demigod.
Enter the gate to put the Scion in place, a rope appears S of the windmills,
go up the N ladder and back to the Ring, follow S again and go over to the
windmills, all the way to the SW point, where you can drop to a pillar below, runjmp/grab to the S one and up to the Fan, over to the
ledge with the trees L, stand N of the smallest tree and runjmp/grab
the rope. Don’t get tempted to use the pole, just swing past the L of it to the
far brown ledge (if you can’t make it, go one step up from the bottom of the
rope and swing to the pole, then backflip to the ledge)
There’s a ladder in the SW corner
for later, go over the ledges to the breakledge, a runjmp to it and a runningjmp/grab
to the block in the corner, don’t go up, just go around R and from the ladder,
backflip/roll/grab the next, one more time and stand on the safe corner pillar.
Runjmp/grab to the ledge over the Jmpswitch
pillar and stand on the SW corner of it, look W and backflip to a sloped block
in the burner floor, jmp with a L curve to the ledge
under the Jmpswitch, use it to open the gate
over the ladder you saw on the brown ledges. Now to get out of here somebody
put up convenient ledges on the burner floor. Because I couldn’t find a shorter
path up to the ladder, I went back to the first grey ladder, R along the
windmills and over the rope to the brown ledges.
Up the ladder into the gate, follow
to the Tile in the end of the passage, it will take you back to…
Level 13: THE WIND
PYLON PASSAGE
You know the way…
Level 10: STEEL TOWER
OF FOUR ELEMENTS
Open the gate with the reach-in
switch R and go L, down the stairs to the Wind symbol and the block lowers, jmp into the walkway and go to the Tower entrance using the
ladders or the pole, inside to the S side and use the reach-in switch in the Water
block, the entrance opens, go up the pole, ladder and into the L walkway under
the Water element tunnel.
The gate opens on approach, slide
down to…
Level 15: THE WATER
PYLON PASSAGE
Follow to…
Level 16: FOUNDATION OF
THE THIRD PYLON - WATER
Just slide down when you reach the
Pylon area and get the Scion of Water from the pool and go around the
Pylon to the N, into the Pylon, shoot the 3 Skellies when they are
teamed up together. There’s an Ice pool under the Core, climb the blocks in the
centre to the highest point and face E, so you can sidejmp
to the sloped block L, grab the edge and go over the Jmpswitch.
It will open a trapdoor at a ladder, go out and NW, in the corner near the
Water tanks you’ll find the ladder between the slopes, climb the first on the R
side, backflip from the top, jmp/grab the upper part
and go on up to the top and R to…
The 1st Tank.
Jmp to the island and pick a spot from where you can shoot the Blue Fishgod on the bottom, E side of the Tank. Swim down
the N side and look for the Scanner near the brown metal beams on the bottom W,
a flame goes down near the place you entered this level, go down the ladders
again and along the W side of the Pylon to the S, notice the beautiful white
Ice sculpture of the Sphinx W of the Pylon, go along the pool, over the grey
ridge and find the ladder, go up to use the switch, which opens a gate, up in E
wall.
Blade wall.
Go down and SW, there’s a wall with
a ladder and Blades turning in front, stand back against the grey wall
on the E side and when the Blades are about to go underground, jmp/grab and go up fast, when the Blade comes, backflip and
jmp/grab back from the sloped grey wall, go to the E
gate.
The Submarine Base.
Follow to the Submarine base, go S over to a Helipad and down in the SW, go
around the red fence and down the slope, get the Ammo on it and some
more L under the Helipad. Go out and L around the building, to the W wall up a
ledge for more Ammo. Head over to the pool in the lower part of the
level and follow to the S, shoot a Croc or 2 or 3 and a Fishgod or 2, find a building in the pool S, the one
with the red windows. Swim in and get out on the stairs, climb the E window and
runjmp to the yellow ledge S. Throw the lever there
to open a gate on a higher level and jmp to the brown
SW ledge, get some Ammo and make your way back to the Helipad. Follow
the ramps up to the 1st floor, go E and jmp to a
yellow arch, from which you can go to the bridges leading to the 2 dark brick
buildings. Go down into each to pick up the Ammo and Master and
head out the E opening of the E building.
The 2nd Tank.
Go to the open gate there and
follow the passage up to the 2nd tank. There are 2 Fishgods
here, try to take ‘em out from the top and dive in to
the lowest level of UW huts, to find the Shell of the Sirens, sorry,
there were 3 Fishgods. Climb out of the Tank
and go to the SW corner, hop in the hole and let yourself go down the
waterfalls, go up in the e and climb out near a ladder, go up the ladder for
some Flares and head back down go W and just follow the R hand walls to the
basement of the Submarine workshop.
The Submarine workshop.
Climb the grey ledge you will walk
into and turn E, runjmp/grab up and turn L, find the
receptacle for the Shell on the N wall. Go to the w side of the workshop and
find one of the subs on the bottom of the Launch tube. Dive in and get the Sphinx
Key from under the Sub. (see a block lower in the Sphinx, near the Pylon,
remember?) Go back up to the Helipad and N, down to the Pylon area. You get
there by going up the reddish ramp in the SE corner of the E pool (where the
raised sub is), vault up onto the green ledge and turn left, follow the ledge
around to the right and go to the S side of the far pillar. Climb up to the
higher patio and continue forward (N) across the reddish bridge. Vault up onto
the ledge where there's a see-through grating below. Go across that and vault
up onto the other ledge across the way. Turn left and run along the ledge a
short distance, then turn to the right and go down the snow-covered slope to
ground level. Turn right and run forward to the lamp post. Turn left and dart
into the alley, then follow until you emerge on a ledge with the Plyon off to your right. Jmp into
the pool below and go W, out and R, to the hind leg of the Sphinx, go in and
use the Key in the S lock, a gate opens near Tank #1. Go out and to the NE, in
the corner next to the tank is the gate, go in, R and use the switch to start
the Machine, water flow through the canals, the Core gets activated. Go into
the Pylon and find the receptacle for the Scion in NE corner where a block
lowered. The Power is on, the exit opens and a platform goes up. Go to the
blade wall, to go back up to the gate to the Submarine Base and from here you
can jmp to the Ring, follow it all the way around the
Pylon to the SW, runjmp/grab to the platform and one
more to the exit. Well, you know the drill...
Level 15: THE WATER
PYLON PASSAGE
Follow to…
Level 10: STEEL TOWER
OF FOUR ELEMENTS
Open the gate and go straight to
the dark block which will lower for you, jmp into the
walkway and go to the Tower to activate the last reach-in switch in the Earth
block. Go to the earth section and into the L walkway, to the gate L and slide
to…
Level 17: THE EARTH
PYLON PASSAGE
Follow to…
Level 18: FOUNDATION OF
THE FOURTH PYLON - EARTH
Slide down to the Pylon area and
drop to the small ledge, 2 Techno Horsemen are mounting their Horses. Runjmp over to the brown ledge (racetrack as we will find
out later) with the #5 on it and jmp to the R side of
the Pylon, get some Ammo on the grey ledge R, jmp
up to the green ledge with the flowers and spot a passage R, the bluish Rose
bushes are deadly (Spikes). On the ceiling of the passage, L side is a MS, runjmp/grab to it and go to the end, drop to a grassy
block. In front are Scissor ledges, runjmp as
soon as the Scissors go up (they will be down on landing) and jmp/grab up to the MS, drop on the ledge when the Scissors
are snapping and standjmp to the next, jmp/grab up to the MS and go to the last ledge, hang facing
the L corner, so you can drop at the sound of the Scissors and jmp/grab to the ledge in that corner. Go to the grey block
in NE corner and jmp over to the Rock L, hop
backwards up the sloped alley and run back and L as soon as you hear the
Boulder come, go up again and use the Jmpswitch to
raise a block near the grey block NE, go back, runjmp/grab
up to get the Buggy Car Key. Go back and down into the deeper part of
the room, back to the area where the 2 Horsemen are (just try to avoid
them for now) and down the ledge to go R/R and into a down sloped passage in
the corner.
Clearing the track.
Let’s go over the track and clear it
of all obstacles, go R and follow the arrows, (notice checkpoint #3)
over a narrow ledge in a pool. Look R and L in the wall there, just before you
go up the slope and get the Ammo and MP, shoot the cute Mushies. Go up the slope (checkpoint #4) and
watch out for the end, runjmp around the R hand
corner to the racetrack and go L to get the Scion of the Earth on the
sandy part. Turn around and go W, in the wall in the end is a block (you’ll get
to when you have the Buggy) go L and down the slope (checkpoint #1), L/L
and under the slope S, shoot some Mushies and
get the Ammo on the ledge, go back on track and E, just past the bottom
of the slope is a cave R with a green rock, climb it and go S, up the brick
wall, spot the Jmpswitch on S wall, drop to the grey
wall below and go over to the end of it, jmp to the
one R under the switch and use it to lower a block on the track. Drop from the
wall and go E, along S wall, watch out for another Rosebush and get a MP
in the corner.
Go back to climb the brick wall N and
go over the track to the brick wall on the other side of it, look down there
for a lever to lower another block in the track. Turn around and slide, go R/R
into a room with levers and Grinders, jmp on
the ledges to lower blocks with the levers, the Grinders don’t really hurt you
too much, when standing still at the lever. Under the Grinders is checkpoint #2.
Go back to the track S you just left and follow it through a tunnel to
checkpoint #5 and you are back where you got the Scion. Go past the
slope R and runjmp to the area W of the Pylon, where
you’ll find a nice Mushroom valley.
The Buggy.
Go to the Pole W of the pool and up
to a N passage, backflip in and follow around till you come out at a bridge R
and below, jmp to it and go onto the roof S, to the Jmpswitch. The gate to the Garage opens. Runjmp down into the pool and go get it. Now you can have
some fun with those Horsemen (You know what I mean) Go down to the
racetrack NE of the Pylon and start at the #3 checkpoint, go up the slope at #4
checkpoint, turn R after the jmp to the Scion ledge
and to #1 checkpoint. Now you have to follow the track over all the checkpoints
and this time go L on the Scion ledge to hit #5 checkpoint, turn around and
race to the W, where the block is now lowered (timed) If you didn’t make it in
time, just go back to checkpoint #5, (block will lower) and do it again.
The Platform run.
There are 2 sloped grey blocks to
take the Buggy up, start on the W one, raise platforms when you hit the next
blocks, at one point, only a platform in the other route raises, so go back and
over the other route, work like this till you come to the N gate.
Just inside a screenshot shows a
trapdoor opening up, take the Buggy back to the Pylon, the NE corner and leave
it here for now, climb the ledge in the Earth Grinders area, along E
wall is a pole, get some Ammo and climb into the room above, start up
the Machine (lowers a block at the Scion receptacle) with the switch next to
the trapdoor and head out E, L and just around the corner, you can shoot a Sentry-gun
in the back, go on W, notice the gates with the levers L and to a pit L with a
red tiled edge. Hop on the NE corner of the pit, walk S and drop down the w
side to land on a slope, go R to the end and backflip to the red ledge in the pool,
climb the pillar and runjmp to a ladder on E wall and
go up, get the Ammo and use the Jmpswitch to
open the first gate. Drop into the pool below and swim NW, from the passage
there, jmp/grab the pillar in the pool, go R and
slide/backflip into the gap in the pillar behind, go to the S pillar and use
the Jmpswitch for the next gate.
Swim to the NW passage again and
follow down to a room with a burner and climbable pillars, from the S side,
grab the pillar and go R around the corner, backflip/roll/grab to the one
behind, go up all the way and shimmy past the ball L to the corner overlooking
another pool with pillars, jmp around the R corner to
get the Ammo and use the MS to go E, go over the pillars to a gap in one
of the pillars SW and around to a ledge with a Jmpswitch.
So, all gates open, hop in the pool and get some Ammo near the Jmpswitch ledge, swim E and get out between some ledge,
climb the pillars and use the MS to get back to the burner room, shimmy to the
SE corner, past the ladder and climb over the block in the corner, drop and
follow the flower slope up, go L and follow back to the open gates.
Throw the levers to activate the
Earth Grinders, the Core will be activated and the Pylon gate opens, go back to
the Machine room and down the pole, into the Pylon, place the Scion, to direct
the energy to the Steel Tower. Take the Buggy and run it over the track once
more, to the big slope at #4, jmp to the rock where
you got the Scion and leave it here, walk up on the grey ledge S and runjmp/grab the ladder under the exit gate in S wall, go up
and into the corner, where the Tile is.
Level 15: THE WATER
PYLON PASSAGE
Follow to…
Level 10: STEEL TOWER
OF FOUR ELEMENTS
Open the gate with the reach-in
switch R and go to the NW corner where the block will lower, go inside the
Tower and drop into the pool under the Kernel, which is now fully activated.
Climb the centre ledge and the Flyby will take over, to take you inside the
Kernel.
Level 19: THE KERNEL OF
RHATECH
Go R and climb out of the pit, turn
L and go up the ladder on the pillar, jmp to the S
lever and use the new platform to get to the W one, go around like this till
the tower will change shape and you can go back to it. Climb up to go and use
all 4 Jmpswitches there to kill the burners on the
top level. Climb the ladder next to the Jmpswitch and
turn around, climb up and jmp to the centre grated floor, into the centre of the slopes. Watch
what happens next, Lara will be transformed to a Techno Lara. If you need it,
there’s some Ammo and a Lasersight on the side of the
Air element, shoot the 4 Fuse boxes you can see on the wall at every
Element and Lara gets shaken a bit… After you get back control, go climb all
the way down to where the level started (near that pointy structure) and go
back to…
Level 10: STEEL TOWER
OF FOUR ELEMENTS
A Demigod is shooting at you
when you arrive back, take him out and go slide down the sloped passage, back
to the Cathedral…
Level 20: DEFEAT OF THE
EMPIRE
In the cathedral is the Embryo
of the New RHA, that’s what we have to destroy, on the fenced off pedestal
in front of you is the Symbol of the New RHA, go out W and to the
entrance of the cathedral, inside are the 2 pits (L and R of the central path)
with the switches you saw a long time back, go use them and go up to the Embryo,
there are 2 Statues, The Father and The Mother, grab the 2 Genetic codes and
combine them to the Genetic Code of the New RHA, also the fence at the
pedestal lowered. Go back there to grab the Symbol of the New RHA and
return to the cathedral (where’s that Buggy?).
Place the Symbol in the receptacle
near the Father and the Embryo will wither and die. Go to the Sphinx and climb
the brown ledges, so you can runjmp/grab the high
ladder on the E wall, go up all the way and into the opened wall in front.
Slide down the slope…
TRA Epilogue
Level 21: JERUSALEM
MUST BE FREE
Climb down or drop every time to the
endless pit and come out to the gravity pool, hop in and get out in the brick
passage again, take out the big gun and put it away for now. Climb all the way
up and shoot the TE waiting for you at the switch (to open a trapdoor)
way up the next ladder, backflip into the passage to go slide to Jerusalem
again, in the square is a door with the end over it, but that’s for later, go
to the machine with which you opened the wall before and head back in there,
you’ll get a flyby of the route you have to take to open the Prison cells, so
you can free the prisoners. Bad thing happened here, the Alternate Embryo is
ready, you have to destroy that too.
Go to the stairs in the SE and up
to the yellow square, into the gate and follow to the Grinders, jmp to the L to go to the trench in front of the Prison and
climb down, go to the lever you threw before and into the CS to the cell, up
the alcove and climb to the Grinder room, go W, up to 1st floor and E to SE
corner, where you can climb up to the MS you used before, follow it to that
bridge to the top of the Grinder room. Runjmp t the
1st alcove in the axle and go overt to the W side
when safe, jmp into an open gate there and use a
switch to open the next gate.
The Alternate Embryo.
Well, this one is alive and kicking,
keep the Medpacks coming (hit the “9” button often),
slide down the slope and jmp to the pink ledge below,
run over to the SE corner (chased by 4 Wraiths) and jmp/grab
the L side of the ladder over the burner, go up to the alcove and turn R, jmp/grab the crack to the R and go to the end to use the
lever. Drop down and go to the ladder again, up to the top (too slow) and go L,
at the Palm tree, drop/hang from the edge and drop/grab the lower crack, go L
and use the Jmpswitch to lower a block in the Poison
pit NW, run there and use the switch to open the cover on the Scanner in
the SW corner pool, get there and use it to kill the Spikes at the
switch in the W wall alcove, go in to raise a pole in the NE corner, go up
facing E and backflip onto the bridge, use the 3 switches to kill the Embryo.
The Wraiths will soon follow. Go down the pole and shoot a TE, as
if it wasn’t hard enough already and pick up the Prison Keys he dropped,
a trapdoor opens. Look for the hole in the ceiling of this alcove and climb up
to the receptacle for the Genetic Code, insert it from the side of the gate and
shoot it when it’s in, the gate opens.
Free the Prisoners.
Follow the passage to the bridge
and from the pointy ledge, jmp/grab the MS to go back
and to the W, on the yellow floor are the first 4 cells to open. Drop
one floor down and go into the hole next to the blue circle room, go down into
the cell you crawl through and open the 2 cells here, climb the ladder
out of the trench and go to the Prison in the corner there to open the last 6
cells, the Exit doors below at the start of the level, open up. Make your
way back there and enter, walk down the isle to the
podium and the game ends…
What a marvelous game
put together by Psiko. Everything was worked
out in great detail, I noticed the machine we used in the beginning to open the
wall, it’s abandoned now and even a plant grows in it!
Dutchy
*** Additional Secrets in Tomb
Raider A ***
Supplement by Scott Chu @ 2009/10/9
Secret #1:
level: Techno Egyptians Portal (5)
route: On a wall platform near the roof with 4 slopes & 4 JS.
stuff: Master Gun
Secret #2:
level: Techno Egyptians Portal (5)
route: Before the end of this level, on the top ledge of a short pole near the
split central structure (the one with color-line routes on floor), you have to
drop down from the roof with 4 slopes & 4 JS to get it.
stuff: Small medipack
Secret #3:
level: New RHA Shining Star (8)
route: On a 2nd-floor small room with 2 JS in the garden area, drive the car
into the room & the block between 2 JS will lower.
stuff: Ammo
Secret #4:
level: New RHA Shining Star (8)
route: Before the end of this level, go back to the very first beginning pool
area where you pulled into this level. That area is dry now. Find something to
release the bar which resides behind a blue arc wall in the midway of the path
you use to go to the garden area.
stuff: crossbow
Secret #5:
level: Foundation of the First Pylon, Fire (12)
route: In the area where you put diamond 5~8, there's
a ladder with a slope under it. Go to the left area of that ladder. Drop &
grab the gap in the wall below. Crawl into the opening & pick up secret at
end.
stuff: Flares
Secret #6:
level: Foundation of the Second Pylon, Wind (14)
route: When you come to the windmill on south area & first met with dragon
room below. There're many stuffs you can take. One of them resides in between 2
floors under right windmill. Manage your way & avoid fireball to jump into
it. (Managing your way out is also a small challenge.) You must do this before you
use the detonator, or this stuff will be on fire.
stuff: Large medipack
Secret #7:
level: Foundation of the Fourth Pylon, Earth (18)
route: When begin this level, go to the right side of the Pylon. Drop down left
side when you reach 1st pillar & go over the ledge to pick up secret at end
stuff: Ammo