TOMB RAIDER GOLD 2004
LARA AT THE MOVIES
REBECCA
Level by Debbie
Overstreet
Walkthrough by Dutchy
(I like the little
Derringer pistols Lara has in this level.)
The Hall.
Go through the Hall to
the stairs and to the R of you is a Fire place, hop over the logs and push in
the block, pull it aside and enter the passage behind it, into a puzzle room
with a Skeleton waking up.
The Puzzle Room.
Run to the pillar
opposite the entrance and use the Jmpswitch, sidejmp L to the door that opened,
runjmp/grab over to the pedestal with the Lasersight. Runjmp back and
run straight to the entrance passage, jmp/grab the Jmpswitch over it and go
into the entrance passage, turn around to see the door R of the 1st Jmpswitch
opened. Now for me something happened that’s not supposed to, I think, but I
tried and it happened twice. Wait in the entrance a bit and the Skeleton can
run into the deadly water in the new passage, if so you’re lucky. If not, just
run in and jmp/grab to a breakable platform, hang and shimmy L to the wall,
pull up and turn L, jmp/grab up to a crack in the wall and go to the other end,
drop on the far side of the next platform and sidejmp R.
Get the Revolver
and use the Jmpswitch behind the pedestal to open the exit. Jmp up to the
passage R and follow back through the burner-traps to the start of the deadly
water room, if the Skeleton happens to still be here, run to the entrance
passage and shoot him in the head from there. Pull/push the Lanterns on the
light coloured circles and the SE gate opens, go up to a MP and the nice
Blade-trap behind it, turn L from the MP and stand to the wall, close to the higher
floor part, sidejmp R over the 1st Blade, jmp onto the block next to the
railing and runjmp to the NW corner where you can get another MP. Now
here are 2 ways to do the next part, the easy one and the harder one.
Easy: Don’t use the switch,
just go up into the opening above and runjmp from this passage over the 1st
Blade, hop on the block again, runjmp/grab to the CS in the wall, get in and
use the switch there to raise a block back in the Hall. I just dropped from the
bottom of the ladder to the puzzle room and went back upstairs and onto the
block, stand far back from the burner on the next block, on the R hand side,
standjmp/grab the edge of the burner block, go around the R hand corner and
pull up in the next, turn SW and standjmp to the lower corner ledge, pull up to
the window ledge above for some Goodies and drop back down, jmp into the
alcove in S wall and get a ½ MP, pull the switch to open a door in the
Hall. Jmp around the corner to the R hand corner ledge and climb up for some Ammo,
get down and drop to the floor below.
Hard route: Use the switch to
raise a block at the Blades, go up in the higher passage to shoot the Crystal
ball, which will retract Spikes on a sloped ledge in the room, runjmp out over
the 1st Blade and climb the ladder on the L wall, backflip from the ladder onto
the raised block and grab the MS above, go to the burner, but don't get fried,
drop to the slope where the Spikes retracted and slide/jmp into the alcove in
front, pull the switch to open a door in the Hall. Jmp around the corner to the
R hand corner ledge and climb up for some Ammo, jmp to the other corner
ledge to pull up to the window ledge above for some Goodies and drop
back down and to the Puzzle floor below.
Ms. Danver’s Key.
Shoot the 2 lamps in
the alcoves L and R of the entrance passage and the last gate opens in this
room, get Ms. Danver’s Key from inside and go out to the Hall.
Go R and notice the
raised block under the closed gate, go on to the opened door on the L side,
nothing much to do here except for the Secret, a ½ MP in the CS
up in the back wall behind the plant. Go back to the Hall and climb the block
at the closed gate, look around for the nearby lamp behind you, shoot it and
the gate will open. Crawl past the steam blowers and drop to the Fountain room,
shoot the Guard dog (pick up the Ammo it leaves behind) and go up
the steps, look over to the fountain to spot the dark Crystal ball on L
side of the fountain, shoot it with the pistols from here and an UW gate in the
pool opens, Swim in and go 2nd R/L down past a closed gate and up to a hallway,
climb out and go on to a deep pit.
1st Rebecca’s Gem.
Run off to the lower
ledge on E wall, get the MP on it and jmp to the S and N passages to
pick up the Ammo, from the N passage down to the lower ledge and on to
the breakledge in front of the W passage, run in fast and get Rebecca’s Gem
from the pedestal, jmp over the pit behind it and climb up to a tunnel R, great
place for some Boulders. Jmp onto a flatter part on the sloped W side and walk
up to the tunnel entrance, the Boulders crash by, go up the slope and
jmp the deep pit to get the Goodies, drop down into the pit and swim to
an UW lever, pull and swim on, out of the now opened gate L and back to the
Fountain Room, go back to the Hall. R up the stairs and there is Ms Danver
watching your every move, go R into a passage and use the Gem in the
receptacle.
Go into the passage
with the Knights swinging their swords. Easiest way is to just sprint
through and take a MP afterwards, get aMP in the end and place Ms
Danver’s Key.
Tip from Selene: Just
one little tip on this one: If you would like to get past the Knights with the
swords without losing a single drop of blood, carefully time your run past each
of them. Make sure to stop at the right point, you'll know which one that is
when you stand between two swords without getting slashed.
A block lowers on
opposite side of the landing, first turn L from the key and climb the wall, go
L and get a Secret in the passage up there. Sprint back and enter the
new rooms, there’s a lamp in the middle of the passage, the block R of it is
pushable, throw a lever inside to open a gate in the end of the passage. Go out
and into a room to the R where you can get some Goodies on top of the
stairs. Now enter the room behind the opened gate, Spikes pop up from
the floor, stand one step from the gate in the R hand corner and back to the
wall, look up above the spikes to spot a vase in a hole in the ceiling.
Max’s Money Clip and
2nd Rebecca’s Gem.
Shoot it and the gate
opens, pull the switch to raise a block at the entrance, get up and grab the
MS, go over the Spikes and to the side a bit at the hole, drop just before you
are hit by the Hammer and turn around, slide backwards off the slope and
grab the edge, go to the ladder where you can drop/grab a Jmpswitch, be sure to
have enough health, because it is a long way down. Grab Max’s Money Clip
and climb the ladder to backflip on the pillar, push in the block and get a Secret
MP from a CS, Throw the lever to open the gate at the ladder, jmp in and
turn around in the new passage, take 4 hops back and run back to the pit, just
run in, so you’ll fall down, as the Boulder will go over the gap. Now go up
where it came from and climb the R hand ladder to get another Rebecca’s Gem.
Now jmp over the pit in the passage and up in a CS to the R, throw the switch
to open a trapdoor in the passage to the Spike room, which will be your exit,
backflip from the top and go to the opposite passage at the landing, place
Max’s Money Clip to open the door.
Go up the stairs and
place Rebecca’s Gem next to the gate. Enter a Bedroom, a Dog attacks
from the R, go through the curtains to the bed and stand between the bed and
the Crystal ball, shoot it and watch the wall go down. Go in to a room with
Horse statues.
The Horse Room.
There are Horse statues around the centre pillar each 2 horses are
looking at a Crystal ball and one more is in the centre of the room, push the
Globes around the centre pillar to the according Tiles, White to white, Black
to … you guessed! A block raises near the entrance of the room, get up and
standjmp/grab around to the break able platform, pull up and runjmp to the
alcove with the Globe in W wall. Push it to the Tile and go down, go around the
room, shooting all the lamps and pick up some Ammo in the W pool and
more from a gate in the E wall, then go to the entrance and hop on the lower
block, shoot the last Crystal ball and a pillar goes up under the Timed switch
L of you, it will open the big S Gates. Run off the pillar and sprint into the
next room, where Max is sitting at his desk.
Push in the block in W wall and go L into the passage to a water filled
basement, wade straight to the opposite opening and through the next (the Wraith
will only slightly harm you and he’s very territorial) push a Globe to a Tile
and go out, L and L in the end, to push the 2nd, a block lowers in the Horse
room and reveals Max's Money Clip. Go back to the room with the wraith
and L to the end, climb out of the water and pull the L switch to lower a wall
in the Hall, climb the ladder and grab the Crossbow in the next room. Turn
and slide down the sloped passage to the Horse room, get the Money Clip
and arm with the Crossbow (explosive) when returning through the Bedroom and
down the stairs, team up the Skeletons and blast them with one arrow. Go L past
Ms Danver, down the stairs to the Hall and into the room opposite the
Fireplace.
Go up the long staircases and when you go into the big gates that will
open up for you, Rebecca will be waiting for you, shoot her with the
pistols (why spill the Ammo) and side jmping L and R. She will drop Rebecca’s
Manuscript, go get it and push the 2 Globes over the Spike Tiles in one
continues move or the Spikes will get you. The fire at the lever goes off pull
it to open the final gate. Go back to the Hall and see that your actions had
effect, the whole place is ablaze. It seems you did a poor job re Rebecca,
shoot her up good this time and go to the NE corner of the Hall where that open
gate is, place Rebecca’s Manuscript and the gate opens, run into the blue rays
and you will be transported to the next level (Psycho).