Deck 16
A level by Lukas Liban (Sakul)
Walkthrough by Jose Boo
N, S, E, W -> Cardinal points. CS -> Crawlspace. RJ -> Running
Jump. MP -> Medipack. Have fun!
NOTE: This level is no-lineal so, most of the tasks in this game you
can do in any order. This is only how I did it.
FIRST GUARDIAN KEY & FIRST SECRET
Slide down the ramp, jump and grab the ladder. Climb to the top, slide
again, jump and grab the next ladder, climb and move yourself left around the
corner to the E ladder, climb a little till you can backflip into an alcove in
N side to get SECRET#1: the uzis and ?MP.
Climb down the ladder and shoot the guard who's waiting for you. Pick
up the ammo in the S behind the dead soldier and take a look E, I'll call this
big room the "main room". Go to the N ledge, push the left moveable
crate and pick up the first GUARDIAN KEY. At the end of the ledge there is a
Golden Vraeus, but it's protected by a machine gun, so go down the ramp to the
lower level.
FIRST GOLDEN VRAEUS
Shoot the wooden box at the SW corner and pull the left moveable crate
to get the LASERSIGHT. There is another box near behind a crate with uzi clips.
Go S into the corridor and turn right (W). Pass the door with the keyhole and
enter into a dark area. Move the dead soldier to get some ammo, pick up the ?MP
over the nearby crates before the ninja do it for you. Go N into the room with
the crates. If you go to the very S side of this room, you'll trigger an ahmet
and a giant wasp, so climb the first of the three crates where the dead soldier
is and face N, do a RJ and grab the high crates in the dark. Light a flare to
pick up the ammo and discover an opening in the ceiling. Jump there and go
through the CS to get the first GOLDEN VRAEUS and some ammo in the next room. Go
back to the crates.
SECOND SECRET
Go down and S to the area with water and pick up the shotgun over the
metallic tiles (this wakes up an skelleton). This time the water isn't
poisonous. Jump and swim into the opening in W wall, dive till the end picking
up some ammo on your way and go right through the circle blades. In the next
room is SECRET#2: some goodies behind the crates and some enemies: bats, dogs
and an ahmet. You can avoid the dogs if you don't touch the tiles behind the SW
crates and the ahmet too if you don't touch the tile near the spider texture. Jump
into the water, pass the circle blades again and dive straight ahead to the air
hole, go into the CS, grab the left ladder and shimmy all the way right, around
the NW corner and up into another CS, crawl all the way to the end and drop in
the same place you've pick up the shotgun.
CROWBAR & THIRD SECRET
Shoot the skelleton into the water and go back to the main room. Go
over the central ledge with grey hexagonal texture, drop and grab the N edge
and down over a half-transparent tile. Beware, some tiles are mortal. Go
jumping over the safe tiles under the ledge to the E side and from the last,
grab the ammo and a RJ to the CS. Pick up flares to the left and use the right
ladder to go down and grab the crowbar. Return to the CS grab the edge and
shimmy left along the crack to land over a sloped tile which takes you over a
safe position. Turn left and light a flare to see a different block near in the
right wall. Push it two times and push another block left one time. Pick up
SECRET#3: some ammo over the pedestal.
DECK KEY & SECOND GUARDIAN KEY
Go out of this small room and right into the darkness. Dispatch the
ahmet who appears and use flares in this dark place. To your left (N wall) is a
switch, pull it to take up the NE elevator and pick up ammo at the bottom of
it. Pick up the flares between the crates and the ammo in the W alcove in front
of the machine shooting some bats. Pull the switch in S wall to take up another
elevator and pick up the DECK KEY in the hole. Climb the nearby ladder, at the
top is the place where you will put the Golden Vraeus. Turn 180º and spot the
CS in the corner. Do an angled RJ with a curve to the left to grab the edge of
the CS. Go in and pick up the second GUARDIAN KEY. Jump to the upper opening
and safety drop from the other side in front of the yellow receptacles.
REVOLVER & MACHINE GUN
Go to the NW corner and look for the jumpswitch near the right window
(you can access it from the lower floor too). Pull it to open a nearby door
behind the ramp in the right (N) but it's for later. Go up this ramp and then
left through the long corridor till the end (a dog and a ninja-woman will
attack); use the crowbar to open the door and the switch to raise a block in
the main room. Go to the main room and find the raised block in the SE corner. Use
it to climb the crates and pick up the revolver into the hole (a ninja appears
in the N corridor). Go out and down the crates. Go up the nearby ramp so the
machine gun "see" you and begin to shoot you; at half way turn right
and go down over the lower platform, run quickly through the right side of the
door with the spiders texture above so the machine gun turns and be prepared so
you can shoot it later from the other side.
DECK KEY ROOM
Go right now and all the way along the S corridor to the door with the
keyhole (ninjas and dogs attack). Use the Deck Key to open the door and shoot
the soldier and the wasp. Situate Lara at the right side of
the door and do a RJ with a left curve to land and slide over the second slope
facing the E wall, jump at last moment and grab the crack in the wall. Shimmy
right around the corners till you have another slope under your feet. Drop
(facing W), slide and jump to grab another crack in S wall. Shimmy left to the
end, drop, slide and backflip to land over a flat ledge. Jump many times to
avoid the locusts and pick up the ammo and ?MP. Use the revolver+lasersight to
shoot two swinging balls through the opening in the N wall; this raise two
blocks in the poisonous pool so you can access the door behind the ramp you
opened before with the jumpswitch. Use the jumpswitch in E wall to raise a
block near the entrance slopes. Now face W ad do a single jump to grab the crack
and shimmy all the way left till you can drop over the raised block near the
entrance slopes. From here a RJ to get out of this room.
SECOND GOLDEN VRAEUS
Now you are prepared to collect the rest of the Golden Vraeus' you
need. Go straigh ahead to the main room and go up over the left ramp to the
upper ledge where you picked up the first Guardian Key. From here put Lara's
left shoulder near the N wall and use revolver+lasersight to shoot the machine
gun. Shoot the boxes to get some ammo on your way and pick up the second GOLDEN
VRAEUS at the end of the ledge. Two selletons appear; you can shoot them with
your shotgun if you want, but if you go down one of the ramps they won't follow
you.
THIRD GOLDEN VRAEUS
Go back to the other side of this ledge (where the two crates are) and
down the ramp you went up minutes ago. At the end of the ramp, face S, grab the
edge and drop down to the lowest level of this area (taking some damage, if you
don't want take damage, go over the central ledge with hexagonal texture and
drop over the half-transparent ledge which you used before to get the crowbar
and from here drop to the lowest level). Go to the W and pick up the ?MP in the
SW corner (ninja and dog attack). You can pick up uzi clips under the grey
structure near the pool. Left are some burning tiles and a metal closed door
behind them. Near this tiles face E, light a flare and look up. There is a
sloped edge. Jump, grab the edge and go up; backflip before you drop to land
over an upper ledge (a skelleton awakes somewhere) where you can pick up flares
and place the Guardian Keys to open the door behind the burning tiles. Go there
(be careful jumping the burning tiles and make a diagonal jump or Lara will
burn if she steps on the borders of this tiles), shoot the soldier and pick up
the third GOLDEN VRAEUS. When you go out another soldier attacks, this will
give you a big MP.
FOURTH GOLDEN VRAEUS
Make your way to go to the door behind the ramp you've open time ago with
the jumpswitch: all the way E, (shoot the skelleton if you want), to the ladder
near the elevators, climb the ladder and right (N) to that ramp. Use the tiles
you raised before shooting the swinging balls in the deck key room to get
through the door in the other side of the mortal pool and get there the fourth
GOLDEN VRAEUS and some goodies. Go back to the place where the three
receptacles are and place three Golden Vraeus to open the nearby S door.
SPIKEBALLS
Go through this door and place the last Golden Vraeus. A trapdoor opens
under your feet and you fall over a ramp and slide with a spikeball behind you.
The way I avoid it was jump before the slope ends to land on a flat ledge
before the opening in the floor and immediately jump over the hole to the other
side. The spikeball will fall into the hole and you'll be safe... at the
moment, 'cause if you look up you can see another spikeball to smash Lara. To
avoid it, drop into the hole at the very left or very right side and at the end
of the slide (camera changes) jump with a curve to the left or right to splash
into the water.
FINAL ROOM
Dive E and at the bottom of the central structure there is an
underwater passage where you can pick up another uzis and some ammo, but if you
do so, you'll trigger three giant wasps waiting for you over the surface, it's
your choice. When you go out of the water two skelletons awake, you can shoot
them if you want and pick up the ammo, if not, shoot the barriers in S wall and
dive through the tunnel wich collapses behind you to finish the level.