PASSAGE TO MU 3 – ARRIVAL

Levels by Michael Bender (Tony Tomb)

Authorized walkthrough by Gerty

There are five secrets to find.

The Arrival

There are green lizards on the loose, so be aware. In the NW corner you can find some flares. Behind a pillar W is some shotgun ammo.

Left of the Stargate (S) is a building nasty stinging mosquito’s are flying here. On the right are two receptacles for a Star. In the far end right is a crawlspace with a lever in it. Use the lever and see a door opening. On the other side is a small medipack in an alcove. Go back to the Stargate and enter the opening W, the door you just opened is straight ahead. Climb the ladder and use the lever up top. Grab the Crowbar in the SW corner and climb down and jump out.

Go back to the room for the Stars and immediately go right and right and enter the now open door. There are two levers in here. The left one opens an underwater door and the right one another door. Leave this room and go to the pool NW. In the SE is the opening to swim through and you arrive at the next level Old Ruins.

OR do safety drop down and go E, right and left and you end up in the next level. Mu Works

Old Ruins

Swim up and climb out. Jump on the Island and a running jump with grab to the W. Pick a small medipack and kill that nasty mosquito. In the water are a nasty sea snakes and if you go into the water, don’t go into the opening S because that is a sure death for Lara at the moment. After getting the medipack go to S and enter a smaller area above the water. Take a running jump to the opposite side and from there, another one with grab and shimmy to the left. Pull up and back flip with roll, grab the rock and shimmy right, till you can pull up safely. Next is a jump S, there is a safe place and from there take a running jump to the NW. Enter the passage there.

Be careful as there are spike traps in there, so go to the left and jump on the block, turn around and take a running jump with grab to the ladder and pull up. Pull up to the right. Hop down N and take a running jump to W, jump again to the next block. From there to the slanted block N and shimmy right and at the end back flip and grab the ladder. Climb up a bit and around the corner left you’ll find a lever. This retracts the nasty spikes in the water.

To get back, take a running curved jump to the SW as most blocks are riddled with spikes OR jump down and slide and jump again to get on top of the first ladder.

Back flip from the top of the ladder and make your way to the water. Jump in and keep swimming and pull out in the W. Kill the sea snakes and make your way to the grass behind the banana tree to pick up the Shotgun.

Climb the steps and pull up in the opening in the ceiling. Get the flares on the left and climb the stairs and shoot that mosquito. Take a running jump (no grab) to the ledge N. Safety drop down and crawl in. Jump to the crystals, shoot the biggest crystal for a small medipack and make your way down. Keep your eye open for green lizards though. Shoot another big crystal and get the shotgun ammo. Climb up some blocks N and take a running jump with grab and shoot another crystal, which opens the door outside on the bridge. Pry your first Golden Star from the wall.

Get back out and climb up SW, the exit is SE. Jump into the building, through the opening in the ceiling and go right now over the wooden bridge. You are in a hall and watch out for the green lizards. Go N and follow through and crawl into that crawlspace on the left (N). Jump down to get the flares. Stand to the right and jump with grab to end up on a ledge on the opposite side. Climb down the ladder all the way to the ground. Go into a passage in the NE and use the lever. Cut scene shows spikes retracting in upper room of the main hall area. Go back to the ladder, climb it and shimmy all the way to the right. Climb down but Lara’s feet still have to be on the ladder. Back flip with a twist gets you there. Get the shotgun ammo.

Now we go for the secret, face NW and take a running jump to the ledge against the wall and from there do a curved running jump to the S.
Take Secret # 1, shotgun ammo, flares and a medipack.
Jump back and stand as far as you can, looking NE and a standing jump with grab gets you on the ledge with some crystals and some more shotgun ammo.

Take a safety drop on the block below and from there to the ground floor.
Back to the ladder and climb to the top and shimmy left and pull up. Take a standing jump to the other side and pull up and up again and crawl through.

Go back into the hallway climb the left pillar and one more up and take a running jump S. Kill the nasty insect and use the lever. The door in the corner opens and pick up the small medipack lying there. In the E wall is an opening and pick up the Torch. Take the Torch and throw it down on the floor of the hall. You can jump back to the pillar with the torch. Drop down to the ground floor. Pick up the Torch if thrown, and leave SW. Go over the wooden bridge and light it on the wall torch there.
Back again to the hall and go to the room behind it (N) and light the two wall torches. Leave the Torch and the door next to the crawlspace is open (go NE)

Pry the Muka Bih from the W wall and use the lever, which opens the door at the top of the hall. Go back to the hall and climb back to the pillar but now take two running jumps with grab to the E and then to the opening in the S wall. Stand on the corner of the emitter and time your jumps. At the end of this passage you can see familiar ground, the quickest way with some health loss is to take a running jump straight ahead, but you can also turn around hop down, shimmy and so on, You have done it before.

Go to the water. There is still a strong current in the water and looking NE you see a block on the other side. Walk to the left, face N and take a running jump, slide jump and grab and pull up. You can go into the water facing N and climb out on the island or jump to the other side and through the opening and jump back on the island. From there jump E and into the water and swim back to the previous level.

The Arrival

Climb out and go the S wall and jump to the other side and enter. You are under the place where you have to place the Stars. On the W wall is an opening, go in and left, get the revolver ammo. Now enter the opening E, follow through and you enter another level.

Mu Works

Follow through and take a running jump to the ladder on the left. Climb to the top and turn around and jump to the E. In the passage left is a small medipack. Jump back to the ladder and hop over to the ledge with the emitter on it. Go left and jump on the block. Next jump to the ladder and once up look NE. Take a running jump with a curve to get to the first block. Time your jump to the next and pull the lever, side step to the corner and wait till the flame goes down again to take a running jump to the ledge N (cut scene of an opening). Pass that pillar and a safety drop facing N. Time your jump over the emitter and drop down between the emitters.

Face SW and take a running jump on the striped surface on the side. Next is a running jump to the opening and watch out as there is another emitter in here. Pick up the Cog Wheel and jump back to the striped surface. Jump to the N and climb up and continue walking N. On the left is the place for the Cog Wheel. Take a hop to the left corner (on the grey surface) and slide. Climb up and place the Cog Wheel.

Climb the ladder S and make your way S and climb the ladder again and now jump to the NW. The door is open now. Into the corridor and you enter a room with some steaming vents. A ladder to climb down is immediately on your right. Go N and pull up. Use the monkey climb, go left around a corner and take another left. Use the lever. Back on the monkey climb and return. Climb the ladder and the door on the S wall has been opened. Save, as the tile is for a timed run and the door is all the way on the other end. Sprint as much as you can and at the end a running jump into the open door. The door will close but walking to the pillar will open it again. Watch out for tin-men.

Squishy blocks.

Go to the NE corner and on the right, climb up to find some flares.
Go back down and now climb the pole and back flip. Go through the opening S and make a running jump with grab to the other side. Follow the ledge and time your jump to pass the first squishy block. Behind the second to the right is a lever. Stand Lara with her right shoulder against the wall while facing the squishy block, side step once, turn toward the block with the lever on it and time your (running) jump (it might help to hold the forward cursor down). Pull the lever and turn around and climb up S. Drop down at the other end (you are behind the squishy blocks) and go W around the corner climb up and there is a different squishy block. The opening to jump is on the left, just take a simple jump to it and watch out, as there is an emitter in the corner. Pass it and climb up, and again a squishy blocks, three of them. (You can avoid the emitter to take a running jump behind the squishy block).

Behind the third on the right is a block so now you know the drill, stand Lara with her right shoulder against the wall, side step once, angle toward the block and jump at the right time. Climb up and use the lever right around the corner (cut scene of a burner). Jump down E and you are back on the ledge (E).

When you have to jump to the other side, make a safety drop down, you loose just a bit of health, take a running jump to the ledge S. Face W and hang of the ledge shimmy a bit and let go when Lara is hanging above the grey surface. Let go and climb up to get the Cog Wheel. Use the monkey climb to go S, it is rather a long travel. Jump down at the end and place the Cog Wheel E. Cut scene shows door opening to room with the Golden Star.

Climb the ladder in the corner, run over the ledge to the end, running jump with grab into the opening and up the pole (NE). Go S, running jump with grab to the other side and on the right is the door with the Star. Pry the Golden Star loose and use the lever. Leave and take a running jump back as the door you are looking for is there on the right.

At the end face the steam blower and take a running jump plus grab. Pull up and walk to the end. Look for that slanted block down and jump on it, slide and jump, jump and grab the ledge. Walk to the end and face E. Take a running jump to the grey surface and at the end climb up. Walk to the opening E and look to the right, save. Stand Lara with her right shoulder to the wall, side step once, aim for the corner, hop back and take a running jump. Climb up and climb the pole and at the end back flip.

Go N and left get the shotgun ammo and use the lever. The door opens E (near the pole), jump in and climb the ladder. Climb even higher, pass two squishy blocks and at the third you have to jump to the left.
Watch out for more squishy blocks and this one has a fire emitter as well. First jump next to the emitters and from there again to the opposite side, time it, as there is also a fire emitter, so curve a bit to the right. Walk to the end and jump a bit to the left of the next block. Jump down and take another jump to the deadly water you see on the right.
Next is a left curved running jump, and slide backwards, grab and let go. Around the corner right you find shotgun ammo and in the next room (N) some flares in the NE corner. Take a normal jump with grab to the W and right is a ladder, climb down.

Room with burning water and emitters

Jump with a curve to the block in the deadly water (S). Then jump to the left emitter (to the corner) and again a running jump behind the pillar in the middle. Pick up another Cog Wheel, and jump back. Be careful more fires are sprouting. When you are back at the water wheel a tinman is there. Climb back on the ladder and go into the open door on the right (W). Follow through, jump from the blue tiled ledge to the iron one (SW). Jump on that structure W and make a safety drop facing N on the iron ledge. Jump down and place the Cog Wheel (cut scene).

No go the corner NW and jump down, get the Revolver S. Go back up and climb the other side of the Cog Wheels. Take a running jump with grab to the pole and a backflip back on the ledge. Go back to the blue tiles NE, go left and left again and climb another pole and back flip off that one as well. Go S and jump to one of the corners of that roof. Jump to the right corner of the roof and again to the next corner, slide backwards of the roof and shimmy to the corner. From there it is a standing jump to a ledge S. Secret # 2, medipack and revolver ammo. Just jump back to the corner and jump up to another corner and from there into the hole in the middle of the roof. Use the lever there. Climb out N and slide down.

Now go straight (N). Kill the two tin-men; climb up and in the SE corner is revolver ammo. Take a running jump to the other side (N) and use the lever. Cut scene of a portrait, so jump back on the highest block and take a running jump into that face W. Pry loose the Muna Bih and walk further.

The Arrival

Take a safety drop on the floor and go W. Go up the stairs and go to the right of the Stargate and place the two Golden Stars. Go into the door and get the Mupo Bih and use the lever. Go out and enter the now open gate S.

Guardians of Mu.

Go straight and at the end go left and pull the block out straight ahead (S). Push it aside and get in. Drop down and make your way by jumping to the W. At the end go right and by the second jump from the corner look E and see the Laser Sight. Jump to the ledge next to it and pick it up and jump back and continue N as in the NE corner is another push block. Push it as far as it will go and take a running jump with a curve to the left. You can already shoot 4 of the 5 balloons from the ledge. Better save before you start jumping. Stand to the left and take a running jump and slide, jump, slide jump, slide again and jump and roll and grab. Shimmy to the right and climb up.

Here you can shoot the fifth balloon. Save again and take another running jump N, two slides and two jumps. Just hop to the next and shimmy as right as possible, pull up and slide and jump with a curve to the right. Climb up and again up, take a running jump W, slide and jump to the ladder. Climb around the corner right and back flip. Use the lever (cut scene of a gate).

Climb the ladder all the way to the top facing E, a running jump to the pole where a balloon was (E) and turn and back flip on the ledge next to that structure. Be sure Lara’s feet are still on the brown pole. Grab the next one (just let Lara fall and grab) and slide down and back flip with twist into the opening of that structure (Lara’s feet still has to be on the visible pole). Climb the ladder and back flip and pry the Mudu Bih loose from the wall.

Next to the ladder (left) is an opening and at the end of the ledge, drop down. Jump S and then with a curved running jump to the left, and jump to the next one S and another curved running jump to the left and climb up. Be aware that there are aliens prowling around.

First go to the huge room W and then to the left and get that Golden Star S. Go back to the start of the level and climb the stairs. The gate is open now. On the ledge jump up to get to the monkey climb, at the end let go and grab again and shimmy left. Pull up and jump and roll to end under a ladder. Climb up and shoot the mosquito. Take a running jump to that alcove S and from there another one with a curve to the opposite side. The gate in the SW corner opens when you approach. Jump pass that blue corner and save on the trigger tile (cut scene of a door opening).

Run back around the corner and go straight and see an opening on top of those steps. From there take a running jump to the left and part of the wall in that small room has opened up. Get a small medipack and revolver ammo and before using the lever go to the NE corner there is a push block, push it as far as it will go. Right of it is another push block, push that in once, now go back to the first and push that again. Go in the corridor and grab Secret # 3, the Crystal Shard. Get out and now use the lever (cut scene of a gate). Leave this room and take a safety jump to the stairs below. Go to the huge room, the gate in the N is open.
Inside get the flares on the left, jump with grab to the ledge and hurry to the crawlspace as iron balls with spikes drop from the ceiling.

Room with 3 gates.

There are three gates and down at the end three levers. First take the middle lever. Then the last one, and last but not least the first one. The gate in the NW corner is open. In the next room is a trigger tile around the corner left for another timed door, which is on the other side of the glass wall ahead. The way you have to go is a long way away. So save and if you make good time, save in a different slot.

Get out and jump down, jump over that green burning floor and go right, running jump to the next ledge, keep running, jump to the slope (boulder will chase you, just keep running, another slope (another boulder). The next is a bit tricky as you have to turn to the left (NW) and you are at the other side of that glass partition. Run up the slope a bit, this triggers another boulder, so jump to the right, roll another running jump, this time to the left a bit, another roll and a running jump into the open door E.

You end up way up in the huge hall. Take a jump to the right and climb over the arches. At the end a standing jump to the ledge (S) one floor higher and you can place the Golden Star (cut scene of a door opening). On the ledge E you can get some shotgun ammo.
A safety jump with roll on the floor only costs you a tiny bit of health. The door W is open.

You come into a room with lots of faces. There are four push blocks in here. The first one is on the right (N right one). Push it in. The next one is also N (left one), the third one is on the W wall and the last block is in the SE corner, push them all in and the door opposite the last one opens.

In the next room use the Mudu Bih in the alcove left, the gate opposite opens, use the Muka Bih here, this in turn opens another gate a bit further so use the Mupo Bih and the Muna Bih on the other side. In the W a portal is activated so step in.

Mu World Hub

Everywhere you look there are portals. First go to the SW corner and pick up the Scroll and examine it.

After the cave in, I went through the strange portal to end up here.
Can it be I am no longer on earth?
I have been trying to decipher these ancient glyphs,
Perhaps they will suggest a way back home.

Sometimes, strange creatures pass through these halls.
They take no notice of me, and are always gone before
I can approach them. I must find a way out.
Perhaps one of these portals leads back to earth?


In this room is a push block (SE) pull it out and use the lever behind it.
Now go to the NW corner of this building and left in the N wall is a push block. Pull it out and push it aside, get in and climb the ladder. Jump into the tank and swim to the other side and pull up. Use the lever. Back into the water and down the ladder. Go to the NE corner now and the push block is under that green yellow painting. Use this lever as well. This opens the door SE. The elevator goes up, get out and walk to the middle structure. You can climb up facing S and behind the tree get the Deadman’s scroll and examine this as well.

Finally I have opened two portals.
To the north lies a strange floating place.
South is a dangerous area with ferocious beasts and a village.
All my ammo is spent, wounded…
I can no longer continue..
I am undone….


On the N wall of this room are two levers; left one activates a portal, as does the right lever. Get down the ladder and go to the N wall, there you can get via a pole to the ground floor again. Go N and step into the portal. (It does not matter which portal you take first.)

Syl

Pull out your pistols; there are ferocious beasts here. Go into the woods (W), there are small dino’s roaming around. When you climb a tree trunk (still going W) a bit further, the floor is a fall through floor with spikes under them so be careful. Ignore the opening left but instead at the end turn right and jump to slightly raised floor. Now face SW and behind that tree is a lever. Take a running curved jump and use the lever. The trapdoor is all the way in the start of this lever, so jump back to the tree trunk and go left and through the trapdoor.

Drop down to another tree trunk, take a standing jump with grab to the ladder W and climb down. Go around the corner and jump into the water. In the E wall is an opening, use the underwater lever in there. Get out of the water and back to the ladder, almost at the top back flip with roll and grab to the tree trunk. The door in the area with the pink looking mushroom tree is open. Enter and jump into the water.

Maze:

Swim down and go right (N), take the second opening down, down again and go right (W) another one down and in an alcove is an underwater lever. Swim back up and go E and get some air. Face W and dive, go left (S), down and another underwater lever. Turn and swim back at the junction go E and up, get air. Face E and dive again, go around corners and see a tile with a painting on it. Go left (W) and right and down (N), keep swimming and go right (N) again and get some air.

Turn around facing S, dive swim and go down, keep swimming and find another underwater lever (cut scene of spikes retracting). Roll and swim back and go up, go S around a corner up a slope and go left (N) keep swimming, down a slope around corners and at the end up for some air.

Turn around (S) dive up a slope and around corners and at the junction go left (E), keep swimming and up and go right (S) and the first to the left (S) and left and up. Climb out of the water and leave this small building. Go back to the tree and climb on the mushroom structure, the door from the cut scene is W. Take a standing jump with grab, go left and drop down in a small room with fire. Use the lever, and climb back up and go N, a block has lowered.

Get the revolver ammo from the other side and jump down. Find the Ancient Key (Guardian Key) on a pedestal. Leave and drop down in the small room, the door is open now. But first use the lever again as that will lower another block in the corridor behind the open door. Another block lowers when you approach, drop down again, you are back in the corridor. Use the lever for a third time, and now climb up where you just dropped down, a block near that painted tile is gone. Climb the ladder, follow through and you end up at the top of the woods.

Jump to the tree in front of you and a running jump to the next. Take another jump to the next and climb up the tree trunk at the end and use the lever (cut scene). Jump back to the second tree and from there, go S. Around the corner is the door from the cut scene.

Syl Mupo

Watch out for the guards of this place. First go straight and then into a small room left, pick up shotgun ammo near the bars, go back out and go right. In the NE corner of the flowerbed is a Flower Stem, pick it up (if you have problems getting the stem, use the crouch key). Leave the garden and continue S and take a right. Climb the stairs and use the lever. Go down the stairs and the door S is open. Small dino’s will greet you. Also watch out for green lizards. Go down, shoot the big crystals; one will give you some shotgun ammo and the other the Gardener’s Key.

Make your way back up and go to the small garden and use the Gardener’s Key. Pick up the Torch at the S wall, and light it on the fire. Go back out and go right and left and enter the room where you found the shotgun ammo. Light the two tiles in the corner (best way to do it is from the middle). Leave the Torch. The doors in the S are open, so enter. Follow through, the door in the back opens when you approach, so better save here. There are 3 levers in here and a spiked ceiling that is descending. So here is the drill. Run inside flip that lever, sprint to the one that is at the far wall (E) roll and take the last one on the other wall and jump inside the now opening wall.

Swinging fire baskets

Look to the right, save first and then take a curved standing jump to the block, be careful because those swinging pots can kill you, so when the pot swings away jump, another standing jump to the next than jump to the left (N). Take a standing jump with grab to a block in the corner.
Next running jump can be a bit tricky, as you have to angle slightly and watch out for your head and if you bump into a basket it alters your jump.
Next one, a running curved jump to the slanted block and shimmy all the way left, pull up and just back flip. Now a jump with Ctrl to the opening W. Jump to the block all the way to the wall and just a standing jump with grab to the one opposite, aim for the middle of the block. From there take another standing jump to the block with the lever.

The wall W lowers, so take a running jump with grab, and pull up. Keep going W and around the corner is a trigger tile. The door it opens is S around the corner, save here. So run/sprint and jump over the flowers, sprint a bit again jump over the flowers and if possible keep running and jumping toward the open door (I found it easier to keep running through second flowerbeds and taking a curved jump). You fall into a pool, there is an underwater lever E (cut scene), climb out and search the plants, get shotgun ammo and a Flower Head.

Climb the stairs and get out of this building and go to the room in the W.
Left of the stairs is an opening, go through the open door and take a running jump with grab straight ahead. Face S, take a safety drop, jump to the slanted block W, shimmy left and drop down. Face S and jump toward the blue crystals in the wall. Stand in front of the painted tile and hop, slide and jump with a curve to the right. Go around the corner to the SW. A running jump straight then shimmy left and at the end pull up, jump, roll and grab. You found Secret # 4, the Great Lizard Paw.

Return the way you came and jump into the water. Swim up and through the opening in the floor E. Keep on swimming and climb out at the end. You are in the crystal cave where you found the Key. Climb out and leave and take the first opening left to re-enter the cave area again.

Start with a running jump straight. Another running jump E and slide and jump on the ledge. Do a standing one to the E and get the revolver ammo and medipack. Safety drop down, and again a safety drop facing N. Slide down backward and pull up jump/roll and grab the ledge with the painted wall. Get in the passage right and climb up left. Use the lever (cut scene trapdoor). Get down and back to the painted wall and take a running jump to the ledge W and another one NW. Then a standing jump to the E and on your left is a crawlspace, climb up right and at the end, crawl into another crawlspace S and use the lever (cut scene door), Crawl out and jump down, again crawling, then go E and pull up. Don’t step into the sand but grab S, shimmy and back flip. Next is a jump to the right and climb up E and go through the door of the cut scene.

Climb up the ladder on your left and get the Mu Mask. Down the ladder and into the opening of the floor. Once in the water there is another opening SW but don’t go there, go to the one E. You are in the crystal caves again, climb out of here. Return to the building where you used the Gardener’s key (E). The trapdoor left is open. Climb the ladder and back flip and leave this little room (W) to get to the ledge outside. Jump to the stairs left and from there to the opposite side (NW is a lever). Use the lever, run back and jump S and from there go into the open door E. A Torch is on the second tile S. Light it and ignite the four other tiles. Go out and take a safety drop to the ground and go N into the now open doors.

In the SE corner is an opening, climb in and pick up the flares. Go up the stairs NE and combine the Flower Head with the Flower Stem and use the Garden Flower on its receptacle in the flowerbed (face W). Enter and left after the first flight of stairs is the receptacle for the Ancient Key. Enter the portal.

Mu World Hub

Go to the N wall and slide down the pole. Find the S portal and step in.

Hidden Mu

Take a running jump plus grab to the first mushroom tree. Jump to the next and walk all the way to the end, then a safety drop on another mushroom, jump down and get the revolver ammo, be aware of some mosquitos though. Pull back up and a running jump to the one N. The mushroom E has shotgun ammo so a running jump there and back will take care of that. Back to the mushroom where you found the revolver ammo and pull up again. Now a jump to the mushroom S, stand at the end and jump with grab to the SW and pull up, climb on the tree trunk and pull up. Take a running jump with grab to the one in the N, the same to the one W and the last one to the N. You have to do this again later.

Climb up the ladder and use the lever (cut scene of a gate). So down the ladder and make your way to the building S by a running jump to the S, safety drop down facing E. Go to the tree E and jump S. Stand in an angel (SW) and jump plus grab. Walk around the tree and a running jump into the building.

Take a running jump to the ladder and shimmy left around the corner and back flip into an opening. Turn around and take a standing jump with grab, pull up, slide and jump with a curve to the right. Take a standing jump to the ledge down and another standing jump around the corner with grab, pull up, slide and hop and hop again and grab the next ledge. Turn around and look NE, a standing jump with grab will get you to that opening. Get the shotgun ammo. Now face the sloped block, turn around and back flip and hop again to grab the ledge. Get the Gate Keys.

Leave through the opening W, the door opens when you approach and jump to the ladder. Shimmy left and climb a bit down, back flip and grab and make your way across the mushrooms again to the other building N.
Take the blue walkway and use the Gate Key. The walkway extends so enter the building. The guards of Mu guard the place. Go into opening right and right (or left) to a room with a burning floor and four levers. Jump to the first tile and from there running jumps over the middle ones to get to the lever N.

Jump back, a door on the right (W) has opened and a block has risen, use the lever in there. Now go to the opposite side (E). After using the lever jump to the risen block, go to the lower one in the corner and make you way now to the highest one to use the lever one ledge up W. Jump again on the block and from the corner a running curved jump with grab to get the revolver ammo and the medipack. Jump to the other corner and take another running jump with grab to get to the lever on the high ledge E.

Go back to the lower lever W and start jumping to go to the high block in the NE corner and jump to the opening N. Down the ramp, watch out boulder alert, and run jump to the left. Now an angled jump with grab to the slope SE, shimmy to the end, back flip and turn plus grab, shimmy again and again a backflip and turn and grab, again shimmy and a back flip. Go up the ramp there. In the NW corner is a push block, pull it out so you can get the Gate key behind it. Climb up to the lever and use it, the door there is open.

Take a standing jump down and a running jump with grab E and use the last lever high up on a ledge N (cut scene). Now stand with your back to the lever and jump forwards, take another standing jump and make your way to the opening right. Around the corner is the door from the cut scene and pry the Golden Star loose. Go out and use the Gate Key next to the gate opposite this room.

Temple of the Angry God.

Jump down to the colourful blocks and your goal here is to get one block up in the E and one in the S wall. A lever in the SE and a lever NW corner will get the blocks up, so use them one after the other or both to lower the lift blocks. Also the opening in the lower row needs to be filled up.
Take a good look at the five push blocks and see which ones are lacking in the rows on the sides. They all have to be different. (Pay attention to the vertical patterns).

N wall, the nearest block left has to go into the opening on the ground floor. S wall the left and right nearest to the S have to be pushed there and use the lever to lift the left block and push it into its place, the right one goes down. Now the E wall, do the same (left one goes down and the middle one goes up) and use the lever NW to raise the block.

Climb out and the wall E has opened up. Go up the stairs right, take a running jump to the pillar and drop down, jump to the ledge opposite and use the lever. Jump back and climb the pillar one higher and jump to the other side E and safety drop to the lever. Take a standing jump with grab to the ledge down the pillar and another one down to the NW to get revolver ammo. Take a running jump SE and from there pull up facing W. Pull up the pillar and climb one higher and jump to the ledge on the E wall. Face S and take a running jump with grab (in the corner is shotgun ammo), turn around face NW and another running jump with grab but this time a curved one as well. Now a running jump into the opening E.

Use the lever and return to the room you just left, the floor has changed into water. Jump to the pillar in front of you and another running jump to the ledge and from there drop down safely into the water. In the NW corner down, get the Temple Key. Now climb back up into the opening in the E wall and use the Temple Key.

On the right grab the Mu Chaka and the opposite tile is a timed trigger tile, cut scene show a door opening. Better have a look first where you need to go and in the process of doing so also get the last Secret.
So first go outside and right, a running jump over that gap, keep going, the next running jump is to the right and if you keep on jumping you get to another ledge. Follow through and take a running jump with grab to get over another gap. Next one is also a running jump left with a bit of a curve to the right. In front of you is the door but for now drop down. Go into crawlspace N and drop down, another crawl and grab Secret # 5, the Baka.

Climb out and make your way to the trigger tile and save. The trick is to keep running and on the long stretches sprint. Keep in the rhythm and you can make it. On the W wall is another Golden Star, take it with you. Go E and save before the pit. Take a standing jump forward, side flip, jump forward, side flip and another jump forward. For the time being you are save but if you look up you see another boulder. Run/sprint down, around the corner, jump down and either run straight or to the left.

Use the Golden Stars on the other door. You awake one angry enemy, the Angry God of Mu. Your goal is to run jump over the water with grab into the SW corner and shoot the balloon there and getting hindered by guards of Mu as well. NE has also a balloon, then take the NW corner; the door around the corner there is open so shoot the third balloon. Go to the last corner (SE) and again around the corner enter the open door and shoot the last balloon. Climb on the blocks and make your way to the opening way up in the S. Take a running jump to the right and get the second Mu Mask. The portal is active, so step in.

Mu World Hub

If you lower yourself down where the vases are, you can pick some flares and shotgun ammo. Climb up and standing jump with grab to the side and pull up. Go to that middle structure and climb up facing S. Place the two Mu Masks in the E and W, this activates another portal. Climb down and leave via the opening N, down the pole. Take the portal in the W.

The Walls of Mu Chaka.

Watch the flyby when you step out. Make you way to that structure W by jumping into the water and climbing out on the other side. Pull up onto the roof and jump higher. Jump to the opening N and get the Torch with a running jump with grab. Jump back to the roof with a running jump and take a running jump W to light the Torch on the burner left. Back to the roof with the Torch and make you way to the SE corner. Careful, don’t fall into the water, take a hop back and one step and jump forwards. Aim for the burner down with a standing jump (NO grab). Then take a running jump to the SW with a curve.

Now go E and light the burner near the portal, back to the W and jump to that small island with a running jump, from the Island a running jump W and make your way to the N to ignite another burner and the last one is under the roof where you needed to climb up for the Torch. Leave the Torch and go to the E, as a door is open. In the windowsill get the Gate Key. Go to the SW corner and use the Gate Key. Climb up and you are at a pool.

Pool Area.

Jump in the pool and straight and climb out to the left. In the middle structure is a floor lever (cut scene of a door). Turn around and go to the left and around the corner is another lever. Jump into the water and find the opening in the floor in the middle and swim through and you are back at the small lake. Climb out off the water and the door from the cut scene is in the W. Jump into the water swim and locate the underwater lever S. This opens a wall in the W, swim through and up and climb out onto a ledge. Combine Laser Sight with Revolver and shoot the balloon in the NW corner.

Back into the water, in the NW corner is an underwater switch. Swim back through the opening in the floor and the water in the other room has risen so climb out W and up. There are invisible tiles with emitters. So take a standing jump with grab and shimmy to a corner and pull up. Walk to the next corner to jump to the next invisible tile. Turn S and another standing jump, but now you have watch two emitters. So jump and grab and shimmy immediately around a corner. Then onto the opening W. Use the lever, cut scene shows a door opening, and return and jump between the invisible tiles into the water and swim again to the other room and climb out E, back to the lake. Down to the ground floor and into the water S. The gate is in the W. Climb higher and higher. You are above the pool.

A running jump to the roof and slide and grab and shimmy to a corner and pull up. Jump higher on the roof; the opening you need to jump in is right (S). Another running jump and go to the back and collect the House Key. Leave, take a safety drop to the ground floor and into the water and get back to the lake. The Key goes in the lock on the W wall (more to the right). Get the shotgun ammo and go up the stairs and climb up. Get also the revolver ammo and small medipack and use the lever.

Go downstairs again and go left and around the corner is the block of that cut scene. A running jump to the N (to the E are some flares) and over to the ledge and a safety drop in a garden. Go to the middle of it and place the Mu Chaka while facing N. Climb onto the block and jump and grab the ledge. Go E and follow through, into the open door and read the message, heralding the conclusion of these fine levels.