PASSAGE TO
MU 3 – ARRIVAL
Levels by Michael Bender (Tony Tomb)
Authorized walkthrough by Gerty
There are five secrets to find.
The Arrival
There are green lizards on the loose, so be aware. In the NW corner you
can find some flares. Behind a pillar W is some shotgun ammo.
Left of the Stargate (S) is a building nasty stinging mosquito’s are
flying here. On the right are two receptacles for a Star. In the far end
right is a crawlspace with a lever in it. Use the lever and see a door opening.
On the other side is a small medipack in an alcove. Go back to the
Stargate and enter the opening W, the door you just opened is straight ahead. Climb
the ladder and use the lever up top. Grab the Crowbar in the SW corner
and climb down and jump out.
Go back to the room for the Stars and immediately go right and right
and enter the now open door. There are two levers in here. The left one opens
an underwater door and the right one another door. Leave this room and go to
the pool NW. In the SE is the opening to swim through and you arrive at the
next level Old Ruins.
OR do safety drop down and go E, right and left
and you end up in the next level. Mu Works
Old Ruins
Swim up and climb out. Jump on the Island and a running jump with grab
to the W. Pick a small medipack and kill that nasty mosquito. In the
water are a nasty sea snakes and if you go into the water, don’t go into the
opening S because that is a sure death for Lara at the moment. After getting
the medipack go to S and enter a smaller area above the water. Take a running
jump to the opposite side and from there, another one with grab and shimmy to
the left. Pull up and back flip with roll, grab the rock and shimmy right, till
you can pull up safely. Next is a jump S, there is a safe place and from there
take a running jump to the NW. Enter the passage there.
Be careful as there are spike traps in there, so go to the left and
jump on the block, turn around and take a running jump with grab to the ladder
and pull up. Pull up to the right. Hop down N and take a running jump to W,
jump again to the next block. From there to the slanted block N and shimmy
right and at the end back flip and grab the ladder. Climb up a bit and around
the corner left you’ll find a lever. This retracts the nasty spikes in the
water.
To get back, take a running curved jump to the SW as most blocks are
riddled with spikes OR jump down and slide and jump again to get on top
of the first ladder.
Back flip from the top of the ladder and make your way to the water. Jump
in and keep swimming and pull out in the W. Kill the sea snakes and make your
way to the grass behind the banana tree to pick up the Shotgun.
Climb the steps and pull up in the opening in the ceiling. Get the flares
on the left and climb the stairs and shoot that mosquito. Take a running jump
(no grab) to the ledge N. Safety drop down and crawl in. Jump to the crystals,
shoot the biggest crystal for a small medipack and make your way down. Keep
your eye open for green lizards though. Shoot another big crystal and get the shotgun
ammo. Climb up some blocks N and take a running jump with grab and shoot
another crystal, which opens the door outside on the bridge. Pry your first
Golden Star from the wall.
Get back out and climb up SW, the exit is SE. Jump into the building,
through the opening in the ceiling and go right now over the wooden bridge. You
are in a hall and watch out for the green lizards. Go N and follow through and
crawl into that crawlspace on the left (N). Jump down to get the flares.
Stand to the right and jump with grab to end up on a ledge on the opposite
side. Climb down the ladder all the way to the ground. Go into a passage in the
NE and use the lever. Cut scene shows spikes retracting in upper room of the
main hall area. Go back to the ladder, climb it and shimmy all the way to the
right. Climb down but Lara’s feet still have to be on the ladder. Back flip
with a twist gets you there. Get the shotgun ammo.
Now we go for the secret, face NW and take a running jump to the ledge
against the wall and from there do a curved running jump to the S.
Take Secret # 1, shotgun ammo, flares and a medipack.
Jump back and stand as far as you can, looking NE and a standing jump
with grab gets you on the ledge with some crystals and some more shotgun
ammo.
Take a safety drop on the block below and from there to the ground
floor.
Back to the ladder and climb to the top and shimmy left and pull up. Take
a standing jump to the other side and pull up and up again and crawl through.
Go back into the hallway climb the left pillar and one more up and take
a running jump S. Kill the nasty insect and use the lever. The door in the
corner opens and pick up the small medipack lying there. In the E wall
is an opening and pick up the Torch. Take the Torch and throw it down on
the floor of the hall. You can jump back to the pillar with the torch. Drop
down to the ground floor. Pick up the Torch if thrown, and leave SW. Go over
the wooden bridge and light it on the wall torch there.
Back again to the hall and go to the room behind it (N) and light the
two wall torches. Leave the Torch and the door next to the crawlspace is open
(go NE)
Pry the Muka Bih from the W wall and use the lever, which opens
the door at the top of the hall. Go back to the hall and climb back to the
pillar but now take two running jumps with grab to the E and then to the
opening in the S wall. Stand on the corner of the emitter and time your jumps. At
the end of this passage you can see familiar ground, the quickest way with some
health loss is to take a running jump straight ahead, but you can also turn
around hop down, shimmy and so on, You have done it before.
Go to the water. There is still a strong current in the water and
looking NE you see a block on the other side. Walk to the left, face N and take
a running jump, slide jump and grab and pull up. You can go into the water
facing N and climb out on the island or jump to the other side and through the
opening and jump back on the island. From there jump E and into the water and
swim back to the previous level.
The Arrival
Climb out and go the S wall and jump to the other side and enter. You
are under the place where you have to place the Stars. On the W wall is
an opening, go in and left, get the revolver ammo. Now enter the opening
E, follow through and you enter another level.
Mu Works
Follow through and take a running jump to the ladder on the left. Climb
to the top and turn around and jump to the E. In the passage left is a small
medipack. Jump back to the ladder and hop over to the ledge with the
emitter on it. Go left and jump on the block. Next jump to the ladder and once
up look NE. Take a running jump with a curve to get to the first block. Time
your jump to the next and pull the lever, side step to the corner and wait till
the flame goes down again to take a running jump to the ledge N (cut scene of
an opening). Pass that pillar and a safety drop facing N. Time your jump over
the emitter and drop down between the emitters.
Face SW and take a running jump on the striped surface on the side. Next
is a running jump to the opening and watch out as there is another emitter in
here. Pick up the Cog Wheel and jump back to the striped surface. Jump
to the N and climb up and continue walking N. On the left is the place for the
Cog Wheel. Take a hop to the left corner (on the grey surface) and slide. Climb
up and place the Cog Wheel.
Climb the ladder S and make your way S and climb the ladder again and
now jump to the NW. The door is open now. Into the corridor and you enter a
room with some steaming vents. A ladder to climb down is immediately on your
right. Go N and pull up. Use the monkey climb, go left around a corner and take
another left. Use the lever. Back on the monkey climb and return. Climb the
ladder and the door on the S wall has been opened. Save, as the tile is for a
timed run and the door is all the way on the other end. Sprint as much as you
can and at the end a running jump into the open door. The door will close but
walking to the pillar will open it again. Watch out for tin-men.
Squishy blocks.
Go to the NE corner and on the right, climb up to find some flares.
Go back down and now climb the pole and back flip. Go through the
opening S and make a running jump with grab to the other side. Follow the ledge
and time your jump to pass the first squishy block. Behind the second to the
right is a lever. Stand Lara with her right shoulder against the wall while
facing the squishy block, side step once, turn toward the block with the lever
on it and time your (running) jump (it might help to hold the forward cursor
down). Pull the lever and turn around and climb up S. Drop down at the other
end (you are behind the squishy blocks) and go W around the corner climb up and
there is a different squishy block. The opening to jump is on the left, just
take a simple jump to it and watch out, as there is an emitter in the corner. Pass
it and climb up, and again a squishy blocks, three of them. (You can avoid the
emitter to take a running jump behind the squishy block).
Behind the third on the right is a block so now you know the drill,
stand Lara with her right shoulder against the wall, side step once, angle
toward the block and jump at the right time. Climb up and use the lever right
around the corner (cut scene of a burner). Jump down E and you are back on the
ledge (E).
When you have to jump to the other side, make a safety drop down, you
loose just a bit of health, take a running jump to the ledge S. Face W and hang
of the ledge shimmy a bit and let go when Lara is hanging above the grey
surface. Let go and climb up to get the Cog Wheel. Use the monkey climb
to go S, it is rather a long travel. Jump down at the end and place the Cog
Wheel E. Cut scene shows door opening to room with the Golden Star.
Climb the ladder in the corner, run over the ledge to the end, running
jump with grab into the opening and up the pole (NE). Go S, running jump with
grab to the other side and on the right is the door with the Star. Pry the Golden
Star loose and use the lever. Leave and take a running jump back as the
door you are looking for is there on the right.
At the end face the steam blower and take a running jump plus grab. Pull
up and walk to the end. Look for that slanted block down and jump on it, slide
and jump, jump and grab the ledge. Walk to the end and face E. Take a running
jump to the grey surface and at the end climb up. Walk to the opening E and
look to the right, save. Stand Lara with her right shoulder to the wall, side
step once, aim for the corner, hop back and take a running jump. Climb up and
climb the pole and at the end back flip.
Go N and left get the shotgun ammo and use the lever. The door
opens E (near the pole), jump in and climb the ladder. Climb even higher, pass
two squishy blocks and at the third you have to jump to the left.
Watch out for more squishy blocks and this one has a fire emitter as
well. First jump next to the emitters and from there again to the opposite
side, time it, as there is also a fire emitter, so curve a bit to the right. Walk
to the end and jump a bit to the left of the next block. Jump down and take
another jump to the deadly water you see on the right.
Next is a left curved running jump, and slide backwards, grab and let
go. Around the corner right you find shotgun ammo and in the next room
(N) some flares in the NE corner. Take a normal jump with grab to the W
and right is a ladder, climb down.
Room with burning water and emitters
Jump with a curve to the block in the deadly water (S). Then jump to
the left emitter (to the corner) and again a running jump behind the pillar in
the middle. Pick up another Cog Wheel, and jump back. Be careful more
fires are sprouting. When you are back at the water wheel a tinman is there. Climb
back on the ladder and go into the open door on the right (W). Follow through,
jump from the blue tiled ledge to the iron one (SW). Jump on that structure W
and make a safety drop facing N on the iron ledge. Jump down and place the Cog
Wheel (cut scene).
No go the corner NW and jump down, get the Revolver S. Go back
up and climb the other side of the Cog Wheels. Take a running jump with grab to
the pole and a backflip back on the ledge. Go back to the blue tiles NE, go
left and left again and climb another pole and back flip off that one as well. Go
S and jump to one of the corners of that roof. Jump to the right corner of the
roof and again to the next corner, slide backwards of the roof and shimmy to
the corner. From there it is a standing jump to a ledge S. Secret # 2,
medipack and revolver ammo. Just jump back to the corner and jump up to
another corner and from there into the hole in the middle of the roof. Use the
lever there. Climb out N and slide down.
Now go straight (N). Kill the two tin-men; climb up and in the SE
corner is revolver ammo. Take a running jump to the other side (N) and
use the lever. Cut scene of a portrait, so jump back on the highest block and
take a running jump into that face W. Pry loose the Muna Bih and walk
further.
The Arrival
Take a safety drop on the floor and go W. Go up the stairs and go to
the right of the Stargate and place the two Golden Stars. Go into the
door and get the Mupo Bih and use the lever. Go out and enter the now
open gate S.
Guardians of Mu.
Go straight and at the end go left and pull the block out straight
ahead (S). Push it aside and get in. Drop down and make your way by jumping to
the W. At the end go right and by the second jump from the corner look E and
see the Laser Sight. Jump to the ledge next to it and pick it up and
jump back and continue N as in the NE corner is another push block. Push it as
far as it will go and take a running jump with a curve to the left. You can
already shoot 4 of the 5 balloons from the ledge. Better save before you start
jumping. Stand to the left and take a running jump and slide, jump, slide jump,
slide again and jump and roll and grab. Shimmy to the right and climb up.
Here you can shoot the fifth balloon. Save again and take another
running jump N, two slides and two jumps. Just hop to the next and shimmy as
right as possible, pull up and slide and jump with a curve to the right. Climb
up and again up, take a running jump W, slide and jump to the ladder. Climb
around the corner right and back flip. Use the lever (cut scene of a gate).
Climb the ladder all the way to the top facing E, a running jump to the
pole where a balloon was (E) and turn and back flip on the ledge next to that
structure. Be sure Lara’s feet are still on the brown pole. Grab the next one
(just let Lara fall and grab) and slide down and back flip with twist into the
opening of that structure (Lara’s feet still has to be on the visible pole). Climb
the ladder and back flip and pry the Mudu Bih loose from the wall.
Next to the ladder (left) is an opening and at the end of the ledge,
drop down. Jump S and then with a curved running jump to the left, and jump to
the next one S and another curved running jump to the left and climb up. Be
aware that there are aliens prowling around.
First go to the huge room W and then to the left and get that Golden
Star S. Go back to the start of the level and climb the stairs. The gate is
open now. On the ledge jump up to get to the monkey climb, at the end let go
and grab again and shimmy left. Pull up and jump and roll to end under a
ladder. Climb up and shoot the mosquito. Take a running jump to that alcove S
and from there another one with a curve to the opposite side. The gate in the
SW corner opens when you approach. Jump pass that blue corner and save on the
trigger tile (cut scene of a door opening).
Run back around the corner and go straight and see an opening on top of
those steps. From there take a running jump to the left and part of the wall in
that small room has opened up. Get a small medipack and revolver ammo
and before using the lever go to the NE corner there is a push block, push it
as far as it will go. Right of it is another push block, push that in once, now
go back to the first and push that again. Go in the corridor and grab Secret
# 3, the Crystal Shard. Get out and now use the lever (cut scene of a
gate). Leave this room and take a safety jump to the stairs below. Go to the
huge room, the gate in the N is open.
Inside get the flares on the left, jump with grab to the ledge
and hurry to the crawlspace as iron balls with spikes drop from the ceiling.
Room with 3 gates.
There are three gates and down at the end three levers. First take the
middle lever. Then the last one, and last but not least the first one. The gate
in the NW corner is open. In the next room is a trigger tile around the corner
left for another timed door, which is on the other side of the glass wall
ahead. The way you have to go is a long way away. So save and if you make good
time, save in a different slot.
Get out and jump down, jump over that green burning floor and go right,
running jump to the next ledge, keep running, jump to the slope (boulder will
chase you, just keep running, another slope (another boulder). The next is a
bit tricky as you have to turn to the left (NW) and you are at the other side
of that glass partition. Run up the slope a bit, this triggers another boulder,
so jump to the right, roll another running jump, this time to the left a bit,
another roll and a running jump into the open door E.
You end up way up in the huge hall. Take a jump to the right and climb
over the arches. At the end a standing jump to the ledge (S) one floor higher
and you can place the Golden Star (cut scene of a door opening). On the
ledge E you can get some shotgun ammo.
A safety jump with roll on the floor only costs you a tiny bit of
health. The door W is open.
You come into a room with lots of faces. There are four push blocks in
here. The first one is on the right (N right one). Push it in. The next one is
also N (left one), the third one is on the W wall and the last block is in the
SE corner, push them all in and the door opposite the last one opens.
In the next room use the Mudu Bih in the alcove left, the gate
opposite opens, use the Muka Bih here, this in turn opens another gate a
bit further so use the Mupo Bih and the Muna Bih on the other
side. In the W a portal is activated so step in.
Mu World Hub
Everywhere you look there are portals. First go to the SW corner and
pick up the Scroll and examine it.
After the cave in, I went through the strange portal to end up here.
Can it be I am no longer on earth?
I have been trying to decipher these ancient glyphs,
Perhaps they will suggest a way back home.
Sometimes, strange creatures pass through these halls.
They take no notice of me, and are always gone before
I can approach them. I must find a way out.
Perhaps one of these portals leads back to earth?
In this room is a push block (SE) pull it out and use the lever behind
it.
Now go to the NW corner of this building and left in the N wall is a
push block. Pull it out and push it aside, get in and climb the ladder. Jump
into the tank and swim to the other side and pull up. Use the lever. Back into
the water and down the ladder. Go to the NE corner now and the push block is
under that green yellow painting. Use this lever as well. This opens the door
SE. The elevator goes up, get out and walk to the middle structure. You can
climb up facing S and behind the tree get the Deadman’s scroll and examine this
as well.
Finally I have opened two portals.
To the north lies a strange floating place.
South is a dangerous area with ferocious beasts and a village.
All my ammo is spent, wounded…
I can no longer continue..
I am undone….
On the N wall of this room are two levers; left one activates a portal,
as does the right lever. Get down the ladder and go to the N wall, there you
can get via a pole to the ground floor again. Go N and step into the portal.
(It does not matter which portal you take first.)
Syl
Pull out your pistols; there are ferocious beasts here. Go into the
woods (W), there are small dino’s roaming around. When you climb a tree trunk
(still going W) a bit further, the floor is a fall through floor with spikes
under them so be careful. Ignore the opening left but instead at the end turn
right and jump to slightly raised floor. Now face SW and behind that tree is a
lever. Take a running curved jump and use the lever. The trapdoor is all the
way in the start of this lever, so jump back to the tree trunk and go left and
through the trapdoor.
Drop down to another tree trunk, take a standing jump with grab to the
ladder W and climb down. Go around the corner and jump into the water. In the E
wall is an opening, use the underwater lever in there. Get out of the water and
back to the ladder, almost at the top back flip with roll and grab to the tree
trunk. The door in the area with the pink looking mushroom tree is open. Enter
and jump into the water.
Maze:
Swim down and go right (N), take the second opening down, down again
and go right (W) another one down and in an alcove is an underwater lever. Swim
back up and go E and get some air. Face W and dive, go left (S), down and
another underwater lever. Turn and swim back at the junction go E and up, get
air. Face E and dive again, go around corners and see a tile with a painting on
it. Go left (W) and right and down (N), keep swimming and go right (N) again
and get some air.
Turn around facing S, dive swim and go down, keep swimming and find
another underwater lever (cut scene of spikes retracting). Roll and swim back
and go up, go S around a corner up a slope and go left (N) keep swimming, down
a slope around corners and at the end up for some air.
Turn around (S) dive up a slope and around corners and at the junction
go left (E), keep swimming and up and go right (S) and the first to the left
(S) and left and up. Climb out of the water and leave this small building. Go
back to the tree and climb on the mushroom structure, the door from the cut
scene is W. Take a standing jump with grab, go left and drop down in a small
room with fire. Use the lever, and climb back up and go N, a block has lowered.
Get the revolver ammo from the other side and jump down. Find
the Ancient Key (Guardian Key) on a pedestal. Leave and drop down in the
small room, the door is open now. But first use the lever again as that will
lower another block in the corridor behind the open door. Another block lowers
when you approach, drop down again, you are back in the corridor. Use the lever
for a third time, and now climb up where you just dropped down, a block near
that painted tile is gone. Climb the ladder, follow through and you end up at
the top of the woods.
Jump to the tree in front of you and a running jump to the next. Take
another jump to the next and climb up the tree trunk at the end and use the
lever (cut scene). Jump back to the second tree and from there, go S. Around
the corner is the door from the cut scene.
Syl Mupo
Watch out for the guards of this place. First go straight and then into
a small room left, pick up shotgun ammo near the bars, go back out and
go right. In the NE corner of the flowerbed is a Flower Stem, pick it up
(if you have problems getting the stem, use the crouch key). Leave the garden
and continue S and take a right. Climb the stairs and use the lever. Go down
the stairs and the door S is open. Small dino’s will greet you. Also watch out
for green lizards. Go down, shoot the big crystals; one will give you some shotgun
ammo and the other the Gardener’s Key.
Make your way back up and go to the small garden and use the Gardener’s
Key. Pick up the Torch at the S wall, and light it on the fire. Go
back out and go right and left and enter the room where you found the shotgun
ammo. Light the two tiles in the corner (best way to do it is from the middle).
Leave the Torch. The doors in the S are open, so enter. Follow through, the
door in the back opens when you approach, so better save here. There are 3
levers in here and a spiked ceiling that is descending. So here is the drill.
Run inside flip that lever, sprint to the one that is at the far wall (E) roll
and take the last one on the other wall and jump inside the now opening wall.
Swinging fire baskets
Look to the right, save first and then take a curved standing jump to
the block, be careful because those swinging pots can kill you, so when the pot
swings away jump, another standing jump to the next than jump to the left (N).
Take a standing jump with grab to a block in the corner.
Next running jump can be a bit tricky, as you have to angle slightly
and watch out for your head and if you bump into a basket it alters your jump.
Next one, a running curved jump to the slanted block and shimmy all the
way left, pull up and just back flip. Now a jump with Ctrl to the opening W.
Jump to the block all the way to the wall and just a standing jump with grab to
the one opposite, aim for the middle of the block. From there take another
standing jump to the block with the lever.
The wall W lowers, so take a running jump with grab, and pull up. Keep
going W and around the corner is a trigger tile. The door it opens is S around
the corner, save here. So run/sprint and jump over the flowers, sprint a bit
again jump over the flowers and if possible keep running and jumping toward the
open door (I found it easier to keep running through second flowerbeds and
taking a curved jump). You fall into a pool, there is an underwater lever E
(cut scene), climb out and search the plants, get shotgun ammo and a Flower
Head.
Climb the stairs and get out of this building and go to the room in the
W.
Left of the stairs is an opening, go through the open door and take a
running jump with grab straight ahead. Face S, take a safety drop, jump to the
slanted block W, shimmy left and drop down. Face S and jump toward the blue
crystals in the wall. Stand in front of the painted tile and hop, slide and
jump with a curve to the right. Go around the corner to the SW. A running jump
straight then shimmy left and at the end pull up, jump, roll and grab. You
found Secret # 4, the Great Lizard Paw.
Return the way you came and jump into the water. Swim up and through
the opening in the floor E. Keep on swimming and climb out at the end. You are
in the crystal cave where you found the Key. Climb out and leave and take the
first opening left to re-enter the cave area again.
Start with a running jump straight. Another running jump E and slide
and jump on the ledge. Do a standing one to the E and get the revolver ammo
and medipack. Safety drop down, and again a safety drop facing N. Slide
down backward and pull up jump/roll and grab the ledge with the painted wall.
Get in the passage right and climb up left. Use the lever (cut scene trapdoor).
Get down and back to the painted wall and take a running jump to the ledge W
and another one NW. Then a standing jump to the E and on your left is a
crawlspace, climb up right and at the end, crawl into another crawlspace S and
use the lever (cut scene door), Crawl out and jump down, again crawling, then
go E and pull up. Don’t step into the sand but grab S, shimmy and back flip.
Next is a jump to the right and climb up E and go through the door of the cut
scene.
Climb up the ladder on your left and get the Mu Mask. Down the
ladder and into the opening of the floor. Once in the water there is another
opening SW but don’t go there, go to the one E. You are in the crystal caves
again, climb out of here. Return to the building where you used the Gardener’s
key (E). The trapdoor left is open. Climb the ladder and back flip and leave
this little room (W) to get to the ledge outside. Jump to the stairs left and
from there to the opposite side (NW is a lever). Use the lever, run back and
jump S and from there go into the open door E. A Torch is on the second tile S.
Light it and ignite the four other tiles. Go out and take a safety drop to the
ground and go N into the now open doors.
In the SE corner is an opening, climb in and pick up the flares.
Go up the stairs NE and combine the Flower Head with the Flower Stem and
use the Garden Flower on its receptacle in the flowerbed (face W). Enter
and left after the first flight of stairs is the receptacle for the Ancient
Key. Enter the portal.
Mu World Hub
Go to the N wall and slide down the pole. Find the S portal and step
in.
Hidden Mu
Take a running jump plus grab to the first mushroom tree. Jump to the
next and walk all the way to the end, then a safety drop on another mushroom,
jump down and get the revolver ammo, be aware of some mosquitos though.
Pull back up and a running jump to the one N. The mushroom E has shotgun
ammo so a running jump there and back will take care of that. Back to the
mushroom where you found the revolver ammo and pull up again. Now a jump to the
mushroom S, stand at the end and jump with grab to the SW and pull up, climb on
the tree trunk and pull up. Take a running jump with grab to the one in the N,
the same to the one W and the last one to the N. You have to do this again
later.
Climb up the ladder and use the lever (cut scene of a gate). So down
the ladder and make your way to the building S by a running jump to the S,
safety drop down facing E. Go to the tree E and jump S. Stand in an angel (SW)
and jump plus grab. Walk around the tree and a running jump into the building.
Take a running jump to the ladder and shimmy left around the corner and
back flip into an opening. Turn around and take a standing jump with grab, pull
up, slide and jump with a curve to the right. Take a standing jump to the ledge
down and another standing jump around the corner with grab, pull up, slide and
hop and hop again and grab the next ledge. Turn around and look NE, a standing
jump with grab will get you to that opening. Get the shotgun ammo. Now
face the sloped block, turn around and back flip and hop again to grab the
ledge. Get the Gate Keys.
Leave through the opening W, the door opens when you approach and jump
to the ladder. Shimmy left and climb a bit down, back flip and grab and make
your way across the mushrooms again to the other building N.
Take the blue walkway and use the Gate Key. The walkway extends
so enter the building. The guards of Mu guard the place. Go into opening right
and right (or left) to a room with a burning floor and four levers. Jump to the
first tile and from there running jumps over the middle ones to get to the
lever N.
Jump back, a door on the right (W) has opened and a block has risen,
use the lever in there. Now go to the opposite side (E). After using the lever
jump to the risen block, go to the lower one in the corner and make you way now
to the highest one to use the lever one ledge up W. Jump again on the block and
from the corner a running curved jump with grab to get the revolver ammo and
the medipack. Jump to the other corner and take another running jump with
grab to get to the lever on the high ledge E.
Go back to the lower lever W and start jumping to go to the high block
in the NE corner and jump to the opening N. Down the ramp, watch out boulder
alert, and run jump to the left. Now an angled jump with grab to the slope SE,
shimmy to the end, back flip and turn plus grab, shimmy again and again a
backflip and turn and grab, again shimmy and a back flip. Go up the ramp there.
In the NW corner is a push block, pull it out so you can get the Gate key
behind it. Climb up to the lever and use it, the door there is open.
Take a standing jump down and a running jump with grab E and use the
last lever high up on a ledge N (cut scene). Now stand with your back to the
lever and jump forwards, take another standing jump and make your way to the
opening right. Around the corner is the door from the cut scene and pry the Golden
Star loose. Go out and use the Gate Key next to the gate opposite this
room.
Temple of the Angry God.
Jump down to the colourful blocks and your goal here is to get one
block up in the E and one in the S wall. A lever in the SE and a lever NW
corner will get the blocks up, so use them one after the other or both to lower
the lift blocks. Also the opening in the lower row needs to be filled up.
Take a good look at the five push blocks and see which ones are lacking
in the rows on the sides. They all have to be different. (Pay attention to the
vertical patterns).
N wall, the nearest block left has to go into the opening on the ground
floor. S wall the left and right nearest to the S have to be pushed there and
use the lever to lift the left block and push it into its place, the right one
goes down. Now the E wall, do the same (left one goes down and the middle one
goes up) and use the lever NW to raise the block.
Climb out and the wall E has opened up. Go up the stairs right, take a
running jump to the pillar and drop down, jump to the ledge opposite and use
the lever. Jump back and climb the pillar one higher and jump to the other side
E and safety drop to the lever. Take a standing jump with grab to the ledge
down the pillar and another one down to the NW to get revolver ammo.
Take a running jump SE and from there pull up facing W. Pull up the pillar and
climb one higher and jump to the ledge on the E wall. Face S and take a running
jump with grab (in the corner is shotgun ammo), turn around face NW and
another running jump with grab but this time a curved one as well. Now a
running jump into the opening E.
Use the lever and return to the room you just left, the floor has
changed into water. Jump to the pillar in front of you and another running jump
to the ledge and from there drop down safely into the water. In the NW corner
down, get the Temple Key. Now climb back up into the opening in the E
wall and use the Temple Key.
On the right grab the Mu Chaka and the opposite tile is a timed
trigger tile, cut scene show a door opening. Better have a look first where you
need to go and in the process of doing so also get the last Secret.
So first go outside and right, a running jump over that gap, keep
going, the next running jump is to the right and if you keep on jumping you get
to another ledge. Follow through and take a running jump with grab to get over
another gap. Next one is also a running jump left with a bit of a curve to the
right. In front of you is the door but for now drop down. Go into crawlspace N
and drop down, another crawl and grab Secret # 5, the Baka.
Climb out and make your way to the trigger tile and save. The trick is
to keep running and on the long stretches sprint. Keep in the rhythm and you
can make it. On the W wall is another Golden Star, take it with you. Go
E and save before the pit. Take a standing jump forward, side flip, jump
forward, side flip and another jump forward. For the time being you are save
but if you look up you see another boulder. Run/sprint down, around the corner,
jump down and either run straight or to the left.
Use the Golden Stars on the other door. You awake one angry
enemy, the Angry God of Mu. Your goal is to run jump over the water with
grab into the SW corner and shoot the balloon there and getting hindered by
guards of Mu as well. NE has also a balloon, then take the NW corner; the door
around the corner there is open so shoot the third balloon. Go to the last
corner (SE) and again around the corner enter the open door and shoot the last
balloon. Climb on the blocks and make your way to the opening way up in the S.
Take a running jump to the right and get the second Mu Mask. The portal
is active, so step in.
Mu World Hub
If you lower yourself down where the vases are, you can pick some flares
and shotgun ammo. Climb up and standing jump with grab to the side and pull
up. Go to that middle structure and climb up facing S. Place the two Mu Masks
in the E and W, this activates another portal. Climb down and leave via the
opening N, down the pole. Take the portal in the W.
The Walls of Mu Chaka.
Watch the flyby when you step out. Make you way to that structure W by
jumping into the water and climbing out on the other side. Pull up onto the
roof and jump higher. Jump to the opening N and get the Torch with a
running jump with grab. Jump back to the roof with a running jump and take a
running jump W to light the Torch on the burner left. Back to the roof with the
Torch and make you way to the SE corner. Careful, don’t fall into the water,
take a hop back and one step and jump forwards. Aim for the burner down with a
standing jump (NO grab). Then take a running jump to the SW with a curve.
Now go E and light the burner near the portal, back to the W and jump
to that small island with a running jump, from the Island a running jump W and
make your way to the N to ignite another burner and the last one is under the
roof where you needed to climb up for the Torch. Leave the Torch and go to the
E, as a door is open. In the windowsill get the Gate Key. Go to the SW
corner and use the Gate Key. Climb up and you are at a pool.
Pool Area.
Jump in the pool and straight and climb out to the left. In the middle
structure is a floor lever (cut scene of a door). Turn around and go to the
left and around the corner is another lever. Jump into the water and find the
opening in the floor in the middle and swim through and you are back at the
small lake. Climb out off the water and the door from the cut scene is in the
W. Jump into the water swim and locate the underwater lever S. This opens a
wall in the W, swim through and up and climb out onto a ledge. Combine Laser
Sight with Revolver and shoot the balloon in the NW corner.
Back into the water, in the NW corner is an underwater switch. Swim
back through the opening in the floor and the water in the other room has risen
so climb out W and up. There are invisible tiles with emitters. So take a
standing jump with grab and shimmy to a corner and pull up. Walk to the next
corner to jump to the next invisible tile. Turn S and another standing jump,
but now you have watch two emitters. So jump and grab and shimmy immediately
around a corner. Then onto the opening W. Use the lever, cut scene shows a door
opening, and return and jump between the invisible tiles into the water and
swim again to the other room and climb out E, back to the lake. Down to the
ground floor and into the water S. The gate is in the W. Climb higher and
higher. You are above the pool.
A running jump to the roof and slide and grab and shimmy to a corner
and pull up. Jump higher on the roof; the opening you need to jump in is right
(S). Another running jump and go to the back and collect the House Key.
Leave, take a safety drop to the ground floor and into the water and get back
to the lake. The Key goes in the lock on the W wall (more to the right). Get
the shotgun ammo and go up the stairs and climb up. Get also the revolver
ammo and small medipack and use the lever.
Go downstairs again and go left and around the corner is the block of
that cut scene. A running jump to the N (to the E are some flares) and
over to the ledge and a safety drop in a garden. Go to the middle of it and
place the Mu Chaka while facing N. Climb onto the block and jump and
grab the ledge. Go E and follow through, into the open door and read the
message, heralding the conclusion of these fine levels.