Coyote Creek
by The Team
Video Walkthrough by JoeTheCrazyGamer
can be found here
Authorized Walkthrough G&D Productions
STORY
Ominous tales surround Coyote Creek. Once a thriving
gold mining town in the Old Wild West, it now lies silent and derelict. Many
have journeyed there in an attempt to uncover its sinister past, but none have
returned. Never one to pass up an opportunity for such adventure, Lara Croft is
determined to unearth Coyote Creek’s dark secrets once and for all.
Level 1 - LARA AND THE CHIEF
by Todd Shurtz (Raider X)
(9 secrets)
Lara falls down and screams.
Lara: “Oh great, just what I needed.
Those were my favorite dual pistols too”
Cut scene.
Go NW and down where the Indian is running to, keep
to the left, at a cactus take a right and enter the big tipi. The Chief Dark
Cloud will ask Lara:
Chief: “Who is there?”
Lara: “Lara Croft is my name.”
Chief: “Why are you here in sacred place?”
Lara: “I’m try to find the
missing Gold from the Coyote Bank robbery.”
Chief: “Why you after gold?”
Lara: “To be honest I like a challenge, an
adventure.”
Chief: “It will be, I guide you train station, it
take you into town. Stay close, follow me”
Stay well clear of the campfire and pick up SECRET # 1, a Golden Skull and a medipack in the back of the tipi.
Follow the Chief out and go to the left.
Lara: “What do you know about Coyote
Town?”
Chief: “Coyote Town become
almost legend. As know as there was bank robbery but is not ordinary robbery.
The Elpaso gang heard advance about large sum gold
passing through by coach. There was ambush, many people die that day! Most
people don’t think Coyote exists and those come looking, never return. Come
follow me”
Follow the Chief but watch out for the snake, the
Chief will chase it away when you hop onto a ledge E. Go N and slide down into the
cave, climb the ledge to the left at the closed door, jump down to the closed
door. The Chief will then open that door for you.
Follow the Chief in the now open door and:
Chief: “You still weak from fall, go
down, take easy for now, I go this way, you find different path”
Go N and down a ladder and follow through, jump up
and just past the ladder the Chief will climb climb.
You can climb up a ledge NW for SECRET # 2,
a Golden Skull.
Jump down and go to the ladder W and climb up.
Follow the Chief through the caves.
Chief: “Many moons ago, my father
Chief Running Bear, find this place.
I just child at time, he not know where come from.
One day he leave village and never returned. Ever since I’ve
been searching for truth. Come, this way”
In the right water basin is SECRET # 3, a Golden Skull. The Chief will
go on. So to find him go up along the E wall *from the SE corner) and climb up
to where the Chief will speak again.
Chief: “Make sure you search all
areas on journey you never know what may find.” (meaning the Secrets you collected
of course)
Keep following the Chief.
Lara: “Hmmm, what happened to the
Gold?”
Chief: “Before ambush sheriff left town, escort
coach. The oulaws took over Coyote and planned their
ambush. When coach arrive ambush sprung and gang
outnumbered. Ambush pay off with only one outlaw casualty.”
Chief: “After ambush Elpaso
gang take gold ride away. However sheriff didn’t die. As gang leave he take out another member of gang. He survive
and questioned latter. Only gang know true location of
gold. Those that die still walk town streets seeking vengeance for their
deaths. Come this way.”
Chief: “Legend also talk of
lost Temple, not much known. After robbery it said thieves found Temple. Soon after town deserted out of fear. Some nights can still
her screams of deaths.”
Chief: This way to second part of journey, wait for
me to cross then follow.”
Jump over the ledge and one further and watch the
Chief using the monkey climb. Better jump down on the right and find a crawlspace
E wall behind a bush and crawl in for SECRET # 4,
a Golden Skull. Get out and climb the blocks around the corner N, go up
to use the monkey climb and at the end shimmy left, drop and grab and hoist up.
Chief: “Pull self up, follow me”
Go to the Chief.
Chief: “There is lever down below I find make way back up here.”
Drop down in the pit and find the lever NW (W side
of the pillar with the ladder). Climb the ladder and go after the Chief again,
who went into the opened gate SE.
Go up some steps, climb the block next to the red
one and turn around, use the swing poles to get to SECRET
# 5, a Golden Skull on a pillar N.
Now push/pull the red block S and around the corner
on the red tile.
A trapdoor next to it opens up, grab up S, crawl in
and use the lever there, get out.
Chief: “to flip forward out of
crawlspace, press action and hold back on control pad” and go after the Chief.
Chief: “This cave sacred to my
people, many dead buried here. Do not disturb their remains. Come follow me.”
Follow the Chief
Chief: “If want solve mysteries of
town, must hone skills. Find switch for bridge make way back here.”
Go to the rope W of the bridge runjump
and grab the rope, line up to the rock on the left to swing to the top of it.
Go to the SW corner with a runjump over the steep
part for SECRET # 6, a Golden Skull.
(looking N you can spot the lever). Get back to the
rock at the rope and runjump/grab the rope, swing
straight to the rock on the opposite side of the pool and use the rocks W to
shimmy around the corner to the W till you can pull up on a flat ledge, go W
and jump to a brick ledge, use the lever located there and see the bridge roll
out, straight under that bridge and on the bottom of the pool is SECRET # 7, another Golden Skull, so dive
into the pool and swim to the rope, head left there and find the low pillar in
the NW part of the pool after picking up the Skull from the bottom. Climb up
and jump to the bridge to follow the Chief again.
Chief: “Very good! Come this way.”
The Chief opens another door.
The Pistols and the Train Station Key.
Go through the open door, and on the right, pull the
skeleton (you saw in the cut scene) away by it’s head to get your Pistols and the Train
Station Key.
If you walk to the Chief he will tell Lara:
Chief: “Must hurry! Find something
move ground. Night is upon us, the dead will rise from grave.”
Metal Blade and Torch.
In the E is a cave with a red block, pull it and
push it aside. Get in and jump up a block, go through passage, go left around
the corner grab the Metal Blade and get down onto the floor to pull the
skeleton SE away from the Torch.
The Wooden Handle.
Jump up, go back to the previous room and down to
light the Torch on the wall torch there, get out and to the big cave, go W and
jump a block straight ahead, keep walking W into the next part of the cave
where you can see a burning wall torch. Then face SW and jump up onto the
pillar, take a running jump to the next pillar W and from there again NW to a
ledge over the burning wall torch. Jump up to the floor W and light the Wall
Torch.
Jump down with the Torch and head S from there to
find an opened gate in the S wall (up in the SW corner). Leave the Torch so you
can get it again (or take it with you hopping up the blocks) and get into the
gate. Jump to the ground floor and get the Wooden Handle in the E.
Get out and taking the Torch and go back to the
Chief NE, leave the Torch for a bit and combine the pieces to get the shovel.
Go and stand facing SW near the wall and start to dig. (I
encountered a problem here, the first time around Lara started to dig when she
was standing on the flat part of the mound, facing N. The second time there she
wouldn’t start to dig whatever I tried- Dutchy)
Lara: “That took longer than I thought. Sure was a
lot of dirt to move.” [/color]
Get the Torch and light the Wall Torch.
Chief: “Very good, come this way.”
Leave the Torch or take it with you for some extra
light. Follow the Chief and watch out, a flock of bats will try to eat
you. First look where the Chief goes and drop down into the pit to pull the
skeleton NE away to get SECRET # 8, a
Golden Skull, then get up and shimmy the crack to the right and at the end
pull up.
Follow where the Chief went.
Chief: “Once get town you must keep
guard! Sancho Ramirez and Phoebe Jay very dangerous. They will stop at
nothing keep you from town secrets. Come this way.”
Lara: “I don’t understand,
why are these two so dangerous?”
Chief: “When they find Temple it destroyed them, now
they want revenge for their death! There are many dangers that await you young
one.”
Go N, and into opening W.
All secrets found:
Chief: “ So you found all
ancients skulls, you will be rewarded. We take this path.”
If you didn’t find all secrets:
Chief: “Even though you not find all ancients
skulls, you have heart of adventurer! You did very good, come this way.”
The Chief will open a wooden door (S) if you have 8
secrets and follow him (If the Chief just stands
there without moving, you could have encountered a small bug, to get on the
move again: Walk back into the previous room and return, by then the Chief
probably opened the door so you can follow him in).
If you didn’t find all the secrets there is another
path he will take (N) but it ends up in the same place. The gates
in the N is the end of this other path so they will stay closed.
Once in the room with a central structure climb on
one of the blocks S, turn around and jump on the ledge above the central
structure to get your reward, SECRET # 9,
a Golden Skull. Drop from the W side and follow the Chief into the
passage there.
Chief: “We have come to end of our
journey. The way to station through these doors. May
the spirits guide you to what seek.”
Go to the W wall and use the Key on the door
while standing against it.
Lara: “Now it is time to holster my
revolvers and let my hair down.”
Level 2 - AMBUSHED
by Todd Shurtz (Raider X)
(1 secret)
Watch the fly by,
Villain: “Time to die”.
Open the door, shoot the boxes and get Winchester
ammo under one of the boxes. Open the next door and jump to the ladder on
the right. Climb up, turn around and jump to the back of the train. Get the
only SECRET # 10, a medipack, flares and a small medipack.
Jump back and jump to the next car and at the end
watch the cut scene
Villain: “We talked to your friend
Chief Dark Cloud, now we want to have a talk with you. You not leaving this
train to we get all the information we want from you.”
Jump down to the flat wagon.
Jump to the next wagon and open the door, shoot the
box on the floor and grab the small medipack and
the Winchester 73 (shotgun) then shoot the box in the crawlspace and crawl
trough. There is another box to shoot in there and get the flares from
it.
There is another crawlspace N, crawl in and out
backwards, shimmy left and climb the ladder till you are on top. Jump to the
flat car W and from the end slide down and grab the ladder.
Go all the way over the roofs to the front of the
train and at the last one do a safety drop, climb down the ladder and back
flip.
Use the lever on the locomotive and see a cut scene
of a door. Back on the ladder and about the middle of the roof (facing the back
of the train) look down on the right hand side.
Drop on that ledge that is sticking out of the train
(to the left you can see a closed door).
Draw your pistols and shoot out the box through that
small crawlspace. Jump up to grab the ladder above that crawlspace and go back
to the roof.
Walk to the other side of the roof and spot another
crawlspace there. Lower yourself and grab the crawlspace and crawl in. Use the
lever and crawl back out and shimmy to the right to climb back to the roof.
Go to the other side and find a ladder on the side
of the car next to the door you saw earlier. Get into the car. One of the
crates has a padlock, shoot it with your pistols. When the door opens get the Crane
Key and Winchester ammo.
In the SW corner on top of a crate is a medipack.
Get to the door and although Lara will climb the
ladder she will not go around the corner so take a running jump with a slight
curve to the left to get to the ledge outside. Jump up again to grab over the
crawlspace and climb up to the roof. *or drop grab out of the opening, shimmy
right to the ladder and climb up*
Go to the back of the train, over the flat part with
the rocks and a running jump up to the next roof.
Halfway this roof, do a safety
drop to the left and into the crawlspace. Once down into the next crawlspace
and jump to the next wagon OR just jump to the wagon with the crane from
the trop of the box car. Use the Crane Key and
watch the Crane work. Get the rope and swing at least twice to grab the next
roof, drop at the end to the ladder (left) and shimmy around the corner into
the open door.
Go to the back and use the lever and see a trapdoor
opening in one of the front cars.
Back to the ladder and up the train, go to the
front. Jump to the car with the crane, over to the next car, through the
crawlspaces and on top of the train, jump to the flat car with the rocks and up
the next. In the car with the now open trapdoor are some warthogs and
after killing them use the lever in the back. Watch a cut scene of a door
opening. Go to the ladder and you hear a voice saying
Villain: “Now, how do you gonna get out of there.”
The trapdoor is padlocked. Let Lara stand on that
block and face the padlock, save and pull out the Winchester. Use the look key
to aim and shoot the padlock.
When the lock is gone a voice says:
Villain: “Time to die”
Climb out and shoot the villain and jump to the flat
car with the rocks and make your way to the car with the crane. There are some
bandits and a third one is on the next car.
Other villain: “She killed our
brother, now it is your turn missy, damn you.”
In the next car you find under a shoot-able crate is
a medipack. Save and stand facing SE, there’s
another padlock you have to shoot. You can shoot it with the pistols. The door
slowly opens, jump in and grab the Office Key on the floor.
Back to the Crane car and swing with the rope to the
roof E. At the end, climb down the ladder and around the corner. Once you are
safe inside turn around to the next car (E) and jump over and use the Key
left of the door.
Find the Gang’s Note:
To find the lost gold, look to the
fort in town.
A secret will await, and
the gold will be revealed completely.
Go back to the door and watch the fly by.
Level 3 – Coyote Creek - first time
by Michael Allan (Cowboy)
(3 secrets)
In the NW corner is a box, shoot it to get the Winchester
ammo, open the door S to get outside and watch the fly
by of this town.
The Saloon
Go straight and pick up the Colt Peacemaker
from the ground near the Bank you saw in the fly by. Go over to the Saloon and
open the saloon doors. Behind the bar is a medipack.
Go up the stairs and open the door S. Push the cupboard as far as it will go
into this passage, revealing another door. Kick the door in and watch out for a
swinging box. Next to the bed is a crate shoot it and
get the Hunting Spear that is on a small cabinet. Leave this room and go
down the stairs and out of the Saloon.
The Bank
Go straight over to the Bank and shoot the door,
pick up the Banks Telegram from a small cupboard.
February 1st 1875.
Telegram to head banker Thomas stop.
We have discovered source of the gold stop.
Coming from Temple in mine stop.
Foreman Edwards investigating the situation stop
Good news indeed since last weeks
robbery cost us stop.
To think we thought the gold supply would run dry
stop.
Problem is the gold source could be guarded stop
Will keep you in touch if any further developments
stop
Signed M. Clarkson stop.
The Theatre
Leave the bank and go N and go to the house with the
balcony (next to the Bank and opposite the Jail).
The doors open when you approach. Go in and go to
the back, up the stairs and left to get the Arrows. Descend the stairs
and open the broken panel on the right with the Hunting Spear.
Follow this passage to a small theatre, get on stage
and look in the mirror. There is a ghost walking through the wall in the other
end of the Theatre. Go to that spot and walk through the same wall.
Use the lever in there and go back onto the stage
and go right, behind the piano and a trapdoor has opened. Save here, jump up
grab and shimmy to the right, pull up and side flip immediately into the space
on the right as a barrel comes rolling down. *Or
drop back down standing flat against the wall the barrel will go over your
head*
Continue N passing a swinging crate and shoot the
banister to jump over to the next part of the balcony. Get the Rusty Key
from that small cabinet there in the end. Drop to the ground floor and leave
(W). Go out of the house and go to the Wagon in front of the Jail, push it
aside and pick up the Winchester ammo.
The Barn
Go S and at the end on the left is the Barn where
the Rusty Key fits. Enter and kill the two coyotes. In the back
is a door.
When you enter the back of the barn you see a cut
scene. You’ll find the block where that item is in the SE corner.
First we go for a secret, so turn to the N wall and
grab the breakable planks on the left hand side (NW), just run to the end and
drop to the floor. Now the crawlspace behind it is revealed, crawl in and get SECRET 11, Arrows, the Crossbow and flares.
Get back out and cautiously approach the staircase S. Shoot the fence left of
the swinging crate and outrun the barrels and the swinging crate through that
opening and at the end take a running jump with grab over the breakable planks
to get the Iron Ore (watch the fly by).
Jump down and shoot the skeleton into the poisonous
water S and go back up the stairs. Turn E and jump grab the ledge and hoist up.
Get the flares and Winchester ammo. Jump back to the top of the stairs
and descend down and jump over the balustrade. Go to the opening E and enter
the open gate.
Level 4 - The Canyon
by Michael Allan (Cowboy) and George Maciver (GMac)
(0 secrets)
When you enter the Canyon watch the fly by. Go to
the left and get onto the ramp going up W. Before the resting Bison is a
crate, shoot it to get the Rusty Key (don’t get too close to that beast
just yet). Get back down the ramp, go straight to find a small passage on the
left and use the Rusty Key there.
Shoot the box on the left between two crates and get
the Canyon Store Key and another Colt Peacemaker.
Canyon Store
Leave this small room and go back W to the ramp and
opposite of the ramp is a rock you can climb on (facing E). You startle a
rattlesnake. From here jump SE and walk to the other side (you have to get to
the E side of this rock formation). Safety drop and grab from the side of the
rocks, shimmy to the right (E) and hoist up. Take a running jump with grab to
the rock ledge SE and you are on the higher level of the Canyon.
Go right passing the entrance to the mines and carry
on until you come to the last building, which is overlooking the bison paddock.
Your task is to get up onto the boards above the entrance door of the house W
and there are 2 or 3 ways you can accomplish that. The easiest is to climb on
the rocks overlooking the lower canyon right next to the barricade overlooking
the bison and then do a running jump SW over to boards. Follow to the end and
from there take a running jump S to the opening in the rocks. Follow through,
around a corner and jump (grab) into a passage on the right S.
Use the Canyon Store Key and walk down the ramp.
Face SW and jump to that roof, slide back and grab to shimmy to the right and
at the end hoist up, jump and roll and shoot the snake that you woke up.
If you draw you pistols while jumping you might avoid getting bitten. Take a
safety drop to the ground and get the arrows and the small medipack.
N is a ladder and on the left of it a lever, which
opens the door on top of the ladder. Climb the ladder and follow through to a
small room SE is a lever, use it and then turn to W and pick up a Torch.
Using the Torch
Leave this house with the Torch and go back E
through the canyon, go left passing the “Williamson & Co Mines” building
and find the opening on the left to jump down with the Torch. Behind/under the
rock W is a small campfire; carefully light the Torch there. Turn to the S and
jump up to light the first wall torch (in the alcove with the reddish light).
The second on is SW near the entrance. The third is N, go up the W ramp and
halfway go N and take a jump to a small diagonal ledge and from there to the
wall torch. Last one is in the NE corner of the canyon.
Walk to the S and a cage has appeared. Jump on the
block W of the cage with the Torch and from there to the cage and another jump
to the rocks. Now run the other way (N) and all the way at the end ignite the
wall torch near the gate. You can throw the Torch away and enter the gate.
Bison chase
Now it is time to wake up the Bison and lure him to
the “Williamson & Co Mines” house (SE).
On the sides of the mine entrance are two wooden
tiles he can smash, which unblocks the entrance to the mine. When the entrance
has been cleared, run in there where you will be safe from the bison. Swim
across the flooded part of the mine and hoist out into the passageway.
Level 5 - Abandoned Mine - Part 1
by George Maciver (GMac)
(2 secrets)
Getting the necessary Keys.
Follow through till you arrive at a huge cavernous
dig. Go to the left and open the first door you encounter (left) and shoot the
box on the floor to get the Winchester Ammo.
Go to the N wall and open the door with the Hunting
Spear.
Shoot the box in the next room and grab the Hut
Key.
Get out and go to the left till you see a passage on
the left. Enter and follow through, go right at the closed door and at an
intersection go to the left (N). All the way at the end is an opening in the
floor, safety drop down onto the Explosives Hut in the cave below. Turn
S and shoot that padlock (duck), then turn again and a running jump to the
other side to use the Hut Key.
In this small room is another box and under it is
the General Mine Key.
Go out and to the SE to climb a block and jump to
the next and from there, take a running jump with a curve to the left and head
back to the cavern. (or just hop onto the flat ledge
right of the S door and jump into the opening)
Go straight back to the big cave, slide down and go
right, through the cavern, shooting the crate and the rattlesnake if you like
shooting snakes, and make your way over to the far SE side where you will find
a hut with a closed door near a burning wall torch. Use the General Mine Key
and wander inside.
Explosions
Push the detonator in the back of this hut and get
out. Watch the fly by and make your way left (NW) towards the entrance through
an opening through a passage. Also watch out, as that Indian skeleton
will be following you. You can shoot it with the Winchester when you are a bit
higher on the walkway. Near a wall torch is an open door, get into the
partially flooded cavern there and push the crate on the marked tile, then use
the lever.
After the crate gets smashed, get the Restricted
Hut Key and the second piece of Iron Ore.
Get back to the main cavern, the door will open for
you. Go left and follow the walkway all the way around, passing the entrance
and enter the first door left (the first hut you visited). Go in the room in
the back and use the Restricted Hut Key there.
The box right in front harbours
a snake and the box in the corner hides the Explosives Hut Key.
Back out and head E over the ledge and enter the
passage on the left again. Go straight through the opened door, jump down and
use the Explosives Hut key in the lock on the Hut. On the right is another
detonator, so use it. Go back out, climb up SE and jump in the opening in the
corner there where you will find you have blown a hole down into an underground
river system
Getting the Torch
Lara drops in some water, swim S through the small
opening, in the end swim left to the E around the corner N and take the first
left, keep left and swim toward where you can breath
again. This water has all sorts of currents, so swimming will not be so easy.
Try to keep to the roof and away from corners of rocks.
Dive and swim further S and up for some air and you
can climb out S.
Turn around and align yourself with the left hand
side (lowest point) of that block jutting out of the water and save.
A running jump without Ctrl has to do the trick but
keep holding the forward cursor and Lara takes another running jump but this
time do grab the ledge on the other side.
In the NW corner is the Crossbow and this
triggers the door on the other side of the previous cavern to open. So swim
over there and get in.
Climb down the ladder and go to the doors in the W.
On the bottom step face S and climb up, walk a few steps along the wall, turn
around (facing N), back flip, jump and grab, shimmy to the left and hoist up.
Now shoot the rattlesnake that you startled.
Go N and stay to the right (low ceiling left) and
jump to the other side. Grab a Torch on the floor in the NW corner and
make your way to the ground floor to light the Torch at the campfire S. Take it
to the door in the W and ignite the wall torch. Throw the Torch where you can
find it again and enter.
Get out your pistols, as there is a coyote in
this dark place. Better kill it first and then go back for the Torch.
At the next campfire turn left (S) and follow
through. After the next corner throw the Torch down
(so you can retrieve it again) and face the music. After killing all the coyotes,
light the wall torches on the other side of that shallow pool. You can leave
the Torch here.
Elevator
Run over the first bridge and through the open door
and watch the fly by (in the last screen you can see the ledge with the Key
over the 3 wall torches). Run over the next bridge and turn to the left onto
the rock ledge, there jump up N. Go from there to the right (E) and take a
running jump with grab to the pillar S. Next jump and grab is to the slanted
pillar on the right, shimmy all around till you can’t go any further and save
here. Hoist up, jump and roll with a curve to the left to end up the ledge with
the skeleton, OR simply hoist up and fall and grab the edge of the
pillar again and shimmy around. Get the Old Elevator Key and watch the
fly by.
Now we go for a secret. See that next pillar S? Jump
and grab the edge, shimmy around that one as you did the first one and hoist up
into the crawl space on the far side. Shoot the ghost cowboy and make your way
over to the corner (SE) where you can hoist up onto the rocks and jump to the
monkey swing. At the other side, jump to the rocks (W) and then follow the
passageway round and then jump to the pillar (SE) where you will find SECRET # 12, some ammo for your Colt
Peacemaker.
Head back to the crawlspace and take a safety drop
to the ground, losing a little health.
Walk half way onto the bridge and turn N, take a
running jump onto the green path between the 2 rocks, slide backwards and grab
the ledge near the lava. Shimmy to the left and climb up. Run through this
corridor and turn right at the water to go through the open door W. Climb up
and follow this passage and the double doors at the top of the slope will open
for you and you will find yourself back at the entrance to the caves.
Go to the doors W again and climb up at the block on
the left. Take the back flip to get to the higher ledge but now turn S and at
the end stand as left as possible (ceiling) to take a running jump into the
open door there. Climb the ladder and almost at the top another back flip off
the ladder into a passage.
Follow through and jump over a pit. A skeleton (the
one you saw in the cut scene) is waiting so get rid of him at the pit for now.
You end up at the cavern. Take a safety drop to the ground, take a few steps S
and go left (E) down a ramp. The doors will open when you approach.
Get in and use the Old Elevator Key.
Level 6 - Working Mine
by Scott Ginn (Essgee)
(2 secrets)
Use the jump lever on the right (S wall) and do a
U-turn run over all breakable tiles and get back on save ground. Stand with
your back to the pit as right as possible and take a safety drop down. Slide
down and end up on another breakable floor, just drop down and slide. Make your
way down, at the end slide backwards in the middle, grab the edge, let go of
the ladder and grab the jump lever there.
Go through a passage and see a trapdoor has been
lowered. Hoist up and first go to the opening SE.
Little ride
“Nothing but trouble”
The man keeps saying (if you give him some time).
Shoot him to help him out of his misery and find a big TNT crate SE. Pull it
out and aside and get the Spanner that is behind it.
Get out and go W. On the rails is a little cart,
stand next to it facing W and use the Spanner.
(You can ride the cart like a
bike=same controls)
Ride the cart all the way to it can’t go any further
and at the end be sure to get to the right side so
Lara can get out. Also be sure that the cart is all the way to the back, as a
trapdoor has to be triggered. So get out jump to the platform and face S then
climb the small ladder there (over the just closed door). Jump to the jump
lever and see a fly by of a door being opened a bit
further down. It is timed as well. So save, jump up and climb to the lever
again, pull it, drop down, sprint back along the track around the corner to
that open door, make a left curve and jump/grab through the open door to the
ladder.
The Water Room - Going for some sacred items
Climb down and at the left of the ladder (SE) is a
small ramp and a corridor. Watch out for some rats. On the left in an
alcove, you can find some flares, next opening left go to the E, as
there is a medipack to find in between the
barrels. Go S and follow through and go right. Climb on the block S and take a
running jump straight N and immediately a back flip. On the ledge stand as far
as to the right and take a running jump with grab to the ledge on the right N.
In the next room is a small medipack and on the E is
a push block. Push it as far as and get the Feather # 2. This will not
go unnoticed, as an Indian Ghost will attack
Lara (it’s killable).
Go back to the water room and go through the
waterfall N to the next ramp.
Another miner is keeping guard here. ( “Nothing but trouble” , he keeps saying so shoot
him). Follow through to a room with crates. First climb over a crate NE, once
you are standing again, look up and use that jump lever there. This will light
all the lamps in this mine. Crawl back and now look for the crate with TNT on
it. Pull and push that aside and “carefully” (you never know) get the Stick
of Dynamite behind it.
Next to a crate (W) is another passage and when you
are looking in all corridors another miner will be alerted, he leaves a small
medipack behind. Go W and take the second passage
on the right and pick up the Torch. Go back to the room with the crates
and light the Torch on the lamp that is hanging on the wall. Back towards where
you found the Torch but now get into the first passage on the right. See that
trail of gunpowder on the floor? Ignite it with the Torch.
After the explosion you can throw the Torch aside
and pick up the Feather # 1 from where the wall opened up and another
Ghost will come in. Time to get back to the water room.
Explosion
On the right side of the ladder is also an opening
(S). A rat is swimming there, so be careful. Swim in and follow through,
hoist up at the end and turn around. Jump up and pull up and back flip. Turn
and crawl through into another cave with some eerie light.
In the S wall is a passage and you come into a place
with a wooden barn. Behind this barn is an opening in the floor and in the
small crate where you can place the Dynamite stick in. Immediately jump
backwards as there will be an explosion. After the explosion jump onto the hill
and grab the monkey climb to get on top of the barn. By picking up Pot # 2,
another Indian Ghost appears. After you have bested him go back to the
cave with the eerie light and go N and to the left into another passage. On a
raised platform is Pot # 1 and watch the fly by when you pick it up.
Back to the cave and kill the Indian Ghost and place the Feathers
into the Pots (combine them) and put them in their proper place (on the 2
lower platforms). The Earth will start to shake so jump to the last (higher)
platform to wait for the Totem Head to appear, pick it up.
The block E goes down. Inside is
a coyote and also a skeleton. Get the Trapdoor Key and the Rusty
Bolt from the skeleton and get out this part to the cave with the eerie
light and back through the crawlspace (W). Drop down to get into the water and
swim back to the Water Room.
Use the Rusty Bolt on the E wall near the ladder
(SE) and climb the ladder, almost at the end back flip to the rail tracks. Run
E and climb the ladder (with the lever) and back flip to that passage and drop
down near the cart. Use the Trapdoor Key in the keyhole E and climb the ladder.
Go to the right and in the passage right will be another miner who leaves a small
medipack. Keep going S and end up at another
small cart.
Going for another ride
Stand next to the cart and use the Spanner and drive
the cart. There is a steep hill going down, make some speed and jump over a
small creek. Stop the cart there as right as possible and climb out. Jump into
the water and swim to the left ((N) keep to the ceiling and go through that
triangle opening and get SECRET # 13, a
medipack. Get back in the cart and continue. When
you cross the first wooden bridge you can stop and retrieve another secret or
go all the way to the end and do it later on foot.
I went all the way to the end and got out of the
cart. Go into the passage E and use the jump lever to open the door a bit
further. Another jump lever to use (cut scene). Now go E and run over the
rails, cross 2 bridges to the second corner of this track as we go for that
secret.
Climb the rock S and on the left is a small
crawlspace. Get in there and get SECRET # 14,
a small and big medipack.
Behind the Secret you can safety drop to the lower
passage and find another medipack in the
corner. Try to shoot all the rats and the underwater gate you saw in the
cut scene is N and on the left.
Some pushing
Swim in and go left to climb on the smallest block
and get a small medipack in a crawlspace S.
Get back on the block and take a running jump with
grab to the next N and another running jump SW (mind the low ceiling). Then a
curved running jump also to the SW, to a ledge in the corner there. Follow
through and down some steps and shoot the walls with the mask on it in the
alcoves right and left, opening up 2 rooms. Do the same a bit further down but
also shoot the one in front of you to reveal some push blocks. Go to the S
block and pull it out till it is on the marked tile, stand behind it facing E
and push it four times. Go to the W room and into the S passage to find a
crawlspace. Crawl in and out at the other side grab the small medipack in the corner. Go pull the block on the marked
tile in this room.
Back to the pushing blocks, now pull the one in the
N to the marked tile. Again go behind it and push it E four times. To that
crawlspace S, crawl through, go to the block in the crossing and push it into
the other (N) room on that marked tile there.
Now get that last block W and pull it on the marked
tile in the W room and turn around. The block at the end of the passage (E) has
gone. The block closes after entering. The Totem head is protected by Spikes.
Go to the wall NW and shoot it, behind it is a push
block, pull it twice it goes onto a tile E around to the right. You have to go
to that in a roundabout way. (Map)
Go behind the block (face N) and pull it once, then
go behind it and push it once. Now push (or pull it) to the E once. Go and face
S and pull the block and again go behind it and push it N. Now go to the side
and push E twice, last push is to the S. The block in the corner W has been
lowered so you can get to the Rusty Bolt.
Get your pistols out as two coyotes attack
you. After taken care of them you can get the second Totem Head and you
also can leave this place SW. Go left up the staircase and follow through, jump
down to the pool, swim through the underwater gate and go left. Make your way
to the waterfall and climb the ladder there. On the top, face SE and take a
running jump into the gap in the fence and go W to the ladder on the left. On top follow through to the mine cart and jump to the other
platform to use the Rusty Bolt at the door.
Follow the tunnel to where three Indian Ghosts
are waiting for Lara. Kill them then push/pull the TNT crate on the marked tile
and a trapdoor SE behind that crate will open up. Climb down a ladder and grab
the Elevator Key near that skeleton. Follow the rail tracks and save on
top of that slide.
Slide down and halfway jump up to a jump lever to
open a door a bit further. Slide down the rest of the track and get the medipack under your feet. Two miners rush to meet
you, continue and jump on the platform W and use the Elevator Key. Enter
the elevator and pull the chain.
At the top, leave SE and slide down at the waterfall
to the next level.
Level 7 - The Abandoned Mine
by George Maciver
Part 2 (still 1 secret to get)
Underground lake, Lasersight
First for a secret, go to the water edge and dive in
and swim NE into a crawlspace, swim around some corners and swim into the first
opening on the left. The current is pretty strong, so try to swim as high to
the ceiling as possible and climb out. Secret #15, a medipack
and Colt peacemaker ammo.
Get back in the water and let the current take you.
Climb out at the rock near the waterfall and go over the top to get the small
medipack behind it, Climb back up and head NE to
the door with the padlock and shoot it. In this small hut is a detonator, use
it.
You’ve blown a hole in the S wall, so go there and
get the Laser Sight near the skeleton.
Go back out, stay on the sand and go SW and then a
left and go back to the underground lake. Dive in, swim to the waterfall and
hoist up. Follow through and at the end of this passage use the monkey climb to
get to the opposite side (stand on the higher ground to jump up and grab it).
The door closes so go to the S wall and shoot the
padlock from the door down in the small opening using the Sight and Crossbow
(or Colt) and after that opens aim for a crate on the right side in that room.
This opens the door N so run in there and get the arrows as you need those to
blow the skeleton to high heaven or else you’ll be stuck forever here (you
really have to blow it to pieces to get the next door open). The door S opens and pull/push this little crate on the marked
tile between the hammers and use the lever to operate the hammers.
Get the third piece of Iron Ore and leave
through the door. Watch the fly by and jump into the lake below. Swim to the
left side and climb out, the door is SW.
Placing the Totem Heads
Follow through and at an intersection go to the left
(W) back to the main cavern. Slide to the ground floor and go left (S), left
again to a deep fenced off pit and SE from that
Look for the monkey climb and you can climb a rock S
and take a running jump with grab to an alcove E and from there, a running jump
with a slight curve to the right to that pillar under the monkey climb (screenshot) OR you can also go the underground river route if you wish.
Use the monkey climb and get into that passage at
the wall torch. Follow through and jump the pit, keep going and down that
ladder, out of the door to the ground floor. Go to the open gate E down the
slope, through a door and go straight through the shallow water all the way to the
end. On the right S is an opening, get in there and climb higher and higher at
the end a safety drop down in a corridor that leads to the bridge E.
Place the Totem Heads on the Totem Poles next
to the door and enter the opened door.
Level 8 - Ancient Temple
by Terry Barrett (Dhama)
and Scott Ginn (Essgee)
(3 secrets)
Go down the slope and jump the pit. S is a
crawlspace, remember that, but for now jump down onto the block under that
crawlspace and watch out for the slimy leeches. On the block (facing W)
is a lever. After using it climb up and go back to the start of this level,
mind the pit and if you keep to the right it is an easy jump. Climb the block
and jump up with a grab W and pull up. There is a lever on the right and it is
a timed jump so better save.
Pull the switch, roll get out, jump down, roll again
go down the slope and jump the pit and run to the crawlspace and jump in.
Around the corner duck and crawl through and once you can stand up jump to the
right into the open door. Jump down and enter the opening S first. Jump over
the hole and down and over another hole, climb up in a corner at the end left
and retrieve a small medipack.
Go back and go down the slope W. On the right is a hole, jump in and crawl through. Jump to a ladder and
descend, follow through, climb up and go up some steps, keep going and get SECRET # 16, a medipack.
Make your way back and back flip from the ladder.
Climb out of the pit after crawling through to get back at the slope.
First go left and down another slope and jump the
spiked pit. Go right (N) and jump to the ladder you see at the wall. Go all the
way down and watch out for those slimy leeches, use the lever S and back
up the ladder and climb off to the right. Jump to the W over the pit and go
down the slope into the open doors.
Take a sharp right and use the lever in the alcove.
Watch the cut scene. Those stairs are up the slope to the right over the pit.
First we are going to have a look at the room
straight ahead and when Lara runs around this big room she suddenly says:
“My God, that does NOT look like
human engineering. It looks like some sort of ….. Alien
technology. They never mentioned this in the archaeological text books.”
(Could be you have to wait a bit to get this line of
text)
Get out as there is nothing to do just yet and go to
the E ramp and jump the pit, go left and up the steps (N) you see in front of
you.
Go through some pink gates and in the room with the
trapdoor SE is a jump switch to use in the SW corner. Once you drop down jump
to the right and slide down to a ledge over the pit you’ve been down into
already. Jump S and make your way back up to the room after the pink gates
where you just used the jump switch.
The trapdoor SE is open, take a safety drop down, loosing some health. Face NW and take a running jump. On
the ledge, jump up and grab the crack, shimmy to the right and hoist up. Crawl
through and on the left is a passage with some timed runs. Every time you step
on that tile in the middle a door opens. You need to do this three times. First
is S, second one is W and the third is N after a crawlspace.
Getting the necessary parts
We go for a secret so get out your pistols and go to
the right wall (E) between the second and third coffin, duck and shoot. Crawl in
and get a small medipack and a big one. Go to
the left wall torch and pull that, the block descends and this is SECRET # 17, a small medipack
and some Winchester ammo.
Go back to the room with the coffins and pull the
lever N and leave this place.
Back at the passage, take a left (N).
At the end you come into a room and there are three
menacing looking masks on the walls. Go to each one of them (watch the health)
and use the reach-in holes, this opens a trapdoor at the entrance. Jump inside
and take the Hunting Spear to use the lever. Climb out and this time a ceiling
trapdoor SW has opened. Climb in and get the first of the four Machine Parts.
Leave and go back through a passage S and a
crawlspace. At the end jump and grab backwards to shimmy left to drop to the
familiar ledge. Once on the ledge, turn around and take a running jump to the
ladder S. Climb down and push/pull the block on the marked tile in the SE
corner.
Jump up N and get the second Machine Part.
The door opposite opens, jump in and follow through to use the lever at the
end. Go through the trapdoor and once down go straight (W) and to the left
through the small gate.
Rolling balls
First look at the golden gate you just opened and
side flip over it as here you find SECRET # 18,
a medipack. Side flip
back and save. On the far left wall is a crawlspace but above you a boulder. So
run down and quickly jump up to the wall and grab that crawlspace. Once down on
the ground on the other side you have to trigger the rolling balls one at the
time to get to that pedestal in the SE corner.
Get the Temple Key from the pedestal and go
to the block and climb up. Use the crack to shimmy to the crawlspace and get
down on the other side.
Go up the ramp and around the corner left is the
keyhole for the Temple Key.
Down the slope into the open doors and take a sharp
right turn into a hole on the floor. Go down a ramp and in a small room face N.
Backflip onto the ledge behind and jump N, aiming
left to get onto the slanted block left, then jump and from the second slanted
block a jump and grab to the ledge above
Go E and use the lever. Avoid the rolling balls to
get to the pedestal in the end. I jumped to the openings on top of the balls
(three balls at the time). Get the last of the Iron Ore you need and
weave through the rolling balls back to the passage.
Go W and use the jump lever above that light coloured wall block. A block appears in the closed of room
opposite this lever. Jump down to the ground floor in the pit and go back to
the shallow pool through the passage and up the ladder.
Go S and on the other side of the pillar is a
ladder. Climb up and walk to the other side. Face NE and take a running jump
into the open gate. Walk to the end and pick up some flares, go back a
bit and climb the ladder.
On a pedestal is the Temple Key. Climb down
and go back, jump on the walkway and use the Temple Key on the lock W.
A trapdoor right in the passage (N) opens, jump in
and grab the third Machine Part.
Back again to the walkway (I had to use “duck” to
climb back up into the upper passage), go over the bridge to the SE and climb
down the ladder. Wade through the water to the room SW.
The door closes behind you. Crawl through and shimmy
around the pit towards the growling you keep hearing louder and louder.
Black Panthers
Yes, in here are black panthers guarding the place.
They are very ferocious so take care when killing them (you can hang from the
crawlspace to lure them, get back in and shoot some of them from safety). After
they are dead jump into the NE pool with the skeleton and get the Ancient
Seal.
Get out and go to the SW corner, behind a pillar is
a jump lever. This opens an underwater door in the deep pool NW.
The Totem Pole
Swim in and you come to a pool in a cave with a
Totem Pole on a small island.
Climb up the island and jump on the block W and a
running jump and grab to the ledge to insert the Ancient Seal on the
panel.
All hell brakes loose.
Watch the Totem Pole come alive. And if that is not enough flocks of bats
appear as well
Jump in the water and make your way to the door in
the N wall. In there is a lever W. After using it, jump back to the water and
climb out at the other end of the pool (S). Inside this room, is also a lever (E) and a small medipack
in the corner. Get back out and just slide forward to the waters
edge, side jump left twice and turn around to jump to a skeleton with a medipack on the ledge NW, dive into the water and
swim around the central ledge with the Totem to climb back on near that block (screenshot)
You are somewhat safe here. Time your jump onto the
block and up to the ledge ahead as an emitter is spouting flames. Run to the
block and keep running and grab to the ledge turn right and take a running jump
with grab into the open door N and use the lever . Run
out and jump left into the water.
Back to the N side and find a small underwater
opening to swim through (under the first room you went in). Climb out at the
end and run through an open gate to get the last Machine Part.
E is a skeleton and next to him you can find arrows.
In taking the last Machine part, the Totem Pole will
crumble and die. So swim back to the pool at the dead Totem, swim through the
opening SE and climb out in the pool on the W side. Get to the crawlspace in
the SE wall, crawl through and around the pit, wade through the pool and leave
E.
Up the slope and the next, jump over the pit to the
right, go straight (S) and around the corner enter the room with a strange
device in it.
The Midas Machine
Insert the four Machine Parts into the 4
contraptions against the walls and save after the fly by. We go for a bit of
fun now. Jump onto the structure in the middle and see what happens to Lara.
Reload and now use the four pieces of Iron Ore in the machine in the
middle. After doing that pick up all the Gold Bars
that appear on the floor. Go out of the room.
Lara: “No
wonder the Indians didn’t want something like this falling into the wrong
hands. Time to get back to Coyote Creek for a little…. unfinished
business.”
Level 9- Coyote Creek - second time
by Michael Allan (Cowboy)
(still 2 secrets to find)
Climb up the ladder and see a cut scene. Near the
piano on the E wall is a lever. This opens the door W. Get
outside and turn around facing the inside of the church. Take a running
jump with grab to the rafters inside the church. Go to the S wall and use the
monkey climb to go all the way to the N wall at the next rafter and use the
lever there. Be careful, as a barrel will come
tumbling down.
Do a safety drop on the floor and go outside. Around
the corner, in the graveyard a trapdoor has been opened. Jump in and get SECRET # 19, The Winchester 73 and a medipack.
Jumping over the roofs
A skeleton also wakes up. Get out and deal with him.
Go to the other side of town (S) and enter the “Morgan’s Dry Goods” store. On
the left in the front room is some Winchester ammo and in the back next
to the bed a small medipack.
Face the wall E and look up and climb the ladder
there. Get the flares on the rafters. Turn around and look up again. Jump to
the next ladder and climb up onto the roof.
Jump to the next roof N and from there to next NW.
Keep going to the next one till you are on the last house N. Look E and jump
down and walk the tight rope to the other house. Slide down and run to the E
and spot the opening in the balustrade of the balcony of the house S. Take a
running jump and grab the balcony and keep going straight and jump over the
balustrade at the end and grab the next roof.
Finding the Torch
There is a hole in the middle so jump down onto the
rafter. Go to the N through a crawlspace and safety drop down. Jump down on the
floor and go down the stairs. Jump over the spike pit and shoot a chest to get Winchester
ammo. Jump over to the next chest that has arrows in it. On the E
wall is a lever, pull it and watch the fly by.
First we go for an extra goodie so run to the N wall
and jump there over the spiked pit. Turn around and look down on the spikes.
Now it is save to jump down there and grab the Colt ammo.
Go stand in front of the lever again and save. Pull
the lever, backflip/roll and run right to jump the
next 2 spiked pits (single jumps) sprint up the stairs and at the end go right
into the open door.
All the way in the back get the Torch AND the
Old Key. Throw the torch somewhere safe to get the Old Key, then pick up
the torch and go back to the staircase N and left to the door where you can use
the Old Key on the door after dropping the torch in a safe place. Once the door
is open, pick up the Torch and leave the house to go straight across the
street to the Saloon.
Go upstairs and light the Torch on the burning chandelier
and go down again. Now it is time to visit the Jail, left.
Enter the back room and watch the fly by. On the
floor is a small indentation with wooden planks in it. Throw the Torch on the
floor and after the floor is burned jump in and grab the Fort Key from
the box. Don’t mind the skeleton, just climb out and get out of the jail, shoot
some coyotes and now we go first for the last secret of this level. Go
to the NW corner of this town a door has been opened there, push the cart out
of the way and enter to find SECRET # 20,
arrows, Winchester ammo and a small medipack.
Leave this small barn and go to the other side of
town (S) and use the Fort Key on the lock.
Phoebe Jay
Enter and watch the fly by.
Phoebe: “Hey… do you think you can
destroy it?”
Lara: “I’m….. sorry, but no
second opinion was asked for.”
Phoebe: “That machine is priceless.”
Lara: “It corrupted everything around it, the Bank,
Mine and YOU. The people that made it might not even exist anymore.”
Phoebe: “YOU may have got one of us but the last
Temple is guaranteed by Sancho.”
Lara: “I’m going to find that Temple and I’m going
to put an end to this madness.”
Phoebe: “Is that so then? Well, I’m afraid you’ll
have to get past ME first.”
Go to Phoebe and two coyotes also attack
Lara. When Phoebe dies she leaves a Fort Key. Use that on the lock S behind
that box.
Level 10 - The Hunt for El
Dorado
by Michael Allan (Cowboy)
(3 secrets)
Enter and in the SE corner behind some boxes get
some Winchester ammo.
Climb the big box near the W wall and climb on the
roof. Turn around and face SE and shoot the balustrade. Run to the N and jump
up in that opening. Turn around and take a slightly curved running jump with
grab to the right (SW) and pull up.
Follow this walkway S and climb onto the roof. Slide
down backwards and climb down a ladder, let go and grab and pull up. On a small
cabinet near the fire is the Rusty Key.
Take a safety drop to the floor and climb the box W
once more, hoist up to the roof and jump once again N. Shoot the howling wolf
and open the door straight ahead with the Rusty key.
Face the W emitter and time it so that you can reach
into the reach-in hole. Jump back and get out of the door and run to the other
side of this wide balcony. Open the door and reach into that hole
E. Back to the first room and the other reach-in hole is safe. In there is the Golden
Sun Coin.
Leave this room; jump back to the roof and to the
ground. Now jump in the water. Take the right side and halfway swim to the left
and down and almost at the bottom into an opening E. At the end pull up and
shoot the wooden planks in front of you. Now insert the Golden Sun Coin
into its receptacle.
Beetles and more beetles
The door opens, walk
through and end up at a dart pit with poisonous water at the bottom. Jump from
one side to the other holding the left cursor and end up on a block in the
corner.
Climb up but we go for a secret first. Light a flare
and run to the N wall and climb the ladder there. On top, shimmy as left as you
can go and pull up. Jump to the right (E) and get SECRET
# 21, a medipack.
Then pull the lever there and get down. Now you have
to jump the dart pit again to the other side and in the next room a door has
opened (or jump W from the lever along the top of the room, over the ledge
you’re now on and drop down at the very W end). Enter the open door to reach a
small room. In this small jail get SECRET # 22,
Winchester ammo and after shooting the chest and the money bags, get a small
medipack and the Stolen Gold and another Stolen bar of Gold.
If you go to the bars S you see the ghost of Sancho and hear him laughing and saying: “Die”
Back over the dart pit and now go straight. Go down
the slope and shoot some coyotes. At the end a horde of beetles
appear and you can get rid of them by running back and hang on the ledge at the
dart pit. You might have to run back and fro a bit to get rid of them all. Go
down the slope and up another and watch out for the incoming barrels. If you
walk in the middle part, jump to the left when that barrel passed.
Jump over a spiked pit and the camera angle changes.
Go to the SW into a building over another spiked pit and get a small medipack and Winchester ammo under a vase.
Go through the window into the opposite house and see
a cut scene of the fire-bowls.
Save and climb in a corner on the NW block with the
fire-bowl, turn around and the fire in the opposite SE fire-bowl is out. When
you go there more beetles will appear, so back to the pit and simply
jump over it to get rid of the pest.
Climb up SE again and push the block behind the bowl
to enter this passage. Go up the slope and there is another block in the N of
the upstairs room. Push that as far as it goes to the E. Turn around and see
another block NW, pull that out so that you can get behind it. (don’t mess with the block SW, but if you encounter Beetles,
there’s a pit in the E)
On the wall where the last block was is a lever, use
it, take a jump up to the ledge W and enter that open door. Here is SECRET # 23, shoot the chest and vases and
moneybags for arrows, Colt ammo, a small medipack
and some Winchester ammo.
Jump back from the ledge to the lever and continue
to the back of this area E over the pit. When the camera
angle changes shoot the vase for a small medipack.
In the SE corner is a breakable tile, stand on it
and drop one floor below. Climb up E and save.
A leap of faith
Watch that skeleton careful so you know where
to jump to and time your standing jump when the
emitters are out (one ledge at each emitter). Just take standing jumps from the
edge of the opening starting as soon as you see the emitters go out and when
you are safe on the other side, turn around and blast the skeleton into the
pit.
Around the corner are squishy blocks, so carefully
jump past them. The last is a running jump and grab over the pit (first walk up
to the block as far as possible).
Go to the corner and slide down. You are in a pit
that fills up with sand also spikes are coming down from the ceiling and on top
of that a skeleton is bothering you. I used an explosive arrow that also blew
away the panel in the NW corner you have to shoot out.
In the next room are two more skeletons and another
opening S where you can find a Golden Sun Coin on a pedestal. When you
take it the exit closes. Turn around and look up, jump up to grab the ladder
and pull up. Walk to the end of this small passage and turn around to spot the
jump lever. Climb down again and into the open trapdoor in front of the pedestal.
Climb out at the end and place the Golden Sun Coin in its receptacle L of the
doors.
Follow through and watch the fly by.
Sancho: “So Senorita, you come here to
Coyote Creek and think you are gonna take all this
gold? Ha ha ha!
The gold is mine and you’re not
getting your hands on it.
Lara: “Well for a start, I’m not interested in
taking the gold - I’m only interested in returning it to its rightful owners.
Secondly, your priceless gold making machine is currently in meltdown. It
wasn’t built for greedy people like you.
And finally the license on your cursed undead
existence in this world has expired. So let’s settle this the
old-fashioned way Senor Ramirez. Draw your guns wherever you’re ready.”
When he dies you can hear him say: “bastard”.
After shooting Sancho
Ramirez gather the all the goodies that are laying around and use the lever S.
Jump up on the block and that appeared W and climb even higher and place the 4
Gold Bars into the statues.
Watch the fly by and see the Midas machine destroyed.
Level 11 - The Burial Chamber
by Todd Shurtz (Raider X)
and George Maciver (GMac)
(1 secret)
Chief: “ You
have returned. Last night I couldn’t sleep. I wandered for many hours under the
light of the moon. I felt the earth tremble and the wolves were silent.”
Lara: “Sancho Ramirez and
Phoebe Jay will now also be silent.”
Chief: “You have done well. And now I feel a lightness in my spirit I have not felt since I last looked
on my father’s face.”
Lara: Have you found him?”
Chief: “Come, follow me.”
Follow the chief through two gates he opens. At a
certain point he will be waiting at a wall. Climb up N and follow through, at
the end drop down, climb up E and follow through and spot a Feather and Pot
SW. When you pick it up, the wall goes down, so return to the Chief *from the block you can grab the crack and shimmy back
right to the passage to the Chief). Follow him into the opened wall and
as he stops at a gate, turn around and spot the second Feather and Pot.
The gate opens so follow the Chief again.
You are back at the sacred place. First you must
follow the Chief and when he stops go back to the block S wall where you got
the wooden handle (through the open gate SW in this cavern). Get the third
Feather and Pot there. Back to the Chief. Follow
him and see the wooden bridge expanding. The Chief waits at a block in the
wall. Go over the bridge and to the rope. Swing to the right and jump to the
slanted block, shimmy around the corner and pull up. Jump to the lever and use
it. You here a secret Chime. This is SECRET # 24, Winchester 73, Colt Peacemaker, medipack, arrows and a Crossbow.
Jump in the water and climb out at the block (you
know), jump to the bridge and go E to get the last Feather and Pot.
The block in the wall disappears where the Chief was
standing. So go to him and follow him in.
See the fly by and when Lara runs over the walkway..
Chief: “My heart soars like the
eagle. We are close my child. My destiny lies beyond this door.”
Lara: “Leave it to me Chief Dark Cloud. Opening
doors is something of a specialty of mine.
Jump to the four lower pillars and facing N put the Pots
with feathers in their places.
Now watch the highest pillar. Jump to it and get the
Golden Feather Quill .
The door N opens. Take a standing jump to the lower pillar N and a running jump
to the ledge. The Chief goes through the door and lights the pyre
Chief: “It is my father. I recognize
his hunting spear.”
Lara: “Your father was a great warrior. He has many
feathers.”
Chief: “I have no words.”
Lara: “I will leave you now. Perhaps we will meet
again one day.”
Chief: “Go in peace my child.”
This is the end.
Watch the credits of this amazing adventure, it’s
worth the wait.
25-08-2006