Levelbase
Advent Calendar 2006 -
A WINTER FAIRY TALE, 3 & 4
Levels by Sweet
Walkthrough by Selene
Pickups: 7x Crowns, revolver ammo, torch, Church Key, revolver,
flares, lasersight, small medipacks, Library Key,
Christmas Record + 3 Secrets
(flares + flares + large medipack)
Enemies: Bats, bull
THE HIDDEN CAVES:
You now find Lara in a room with a closed gate ahead
and all the crowns placed upon pedestals around the perimeter of the room. The
first thing you need to do is to pick up all the seven
crowns. For each one you retrieve a gate somewhere will open. Once
you've gathered them all the passage ahead will be entirely open for you to run
through. Pass straight through the room with the campfire and out into the
snowy area ahead to move on to the next part.
THE CASTLE:
Ignore the hole in the ground ahead, instead continue
out to the snowy area. You're now standing by the castle, but the drawbridge is
up so there's no way you can cross over. Go right(N) and look down to
the left to spot an opening in the castle wall further down. There is a stone
pillar across from said opening, right below where you stand so drop down onto
it and do a running jump over to the opening. Start down the passage and make a
first right turn, then slide down to slopes and Lara will end up in a dark room
with a pit. At the bottom of said pit there is a moveable piece and a cage. You'll
also see two pillars of different sizes, on each of these you should spot the
contours of a cage. There is also a lever by the N wall.
First things first: pull the lever to lower the cage
in the pit. Now you can drop down there and pull the moveable piece from the
corner onto the lowered cage. Use the block by the W wall of the pit to climb
out and push the lever back to its original position to raise the cage again,
this time with the moveable piece on top. Now notice that there are two ornate
tiles by the E wall. You'll need to push/pull the moveable piece onto each of
those tiles in order to raise the two remaining cages in the pit(these will
remain raised even when you move the piece away from the tile). Starting
with the lowest cage closest to Lara make your way over to the opening high up
in the N wall and climb up there. Here you'll find an empty pedestal. Place the
1st Crown on it and you'll see a lovely fly-by showing the drawbridge lower,
giving you free access to the Castle. If you can get there, that is....
Make your way down to the ground by the lever and head
out where you entered in the first place. You'll notice that the slopes have
now turned into stairs, quite conveniently considering that it makes it easier(possible
at least) to leave that way. Up in the passage from before drop down to the
ground. Go through the dark passage E and climb the snowy block in the S/E
corner. From here you can climb out onto the floor above. Locate the low block
in the N/E corner and facing S/W you can do a standing jump from the edge to
grab the opening above. Pull up and on the next level you'll also find a block
that will enable you to reach the next opening, from which you can pull up onto
the top where you began. It's now time to cross the drawbridge and enter the
Castle.
The Cage Room- Going For A Little Dive:
Head up the stairs and on top you're faced with two
choices: going straight to end up in the Main Hall or go down the stairs on the
left. For now we're going to go for the latter. Follow the passage until a
fly-by cuts in, showing you a large room with a closed gate, four cages and a
pool. You can shoot the barrels if you like, but there's nothing of interest in
any of them. On the elevated ledge by the W wall you'll find some revolver ammo. Notice that three of the cages
have moveable pieces trapped inside while the fourth cage cuts off your access
to a bunch of torches. Obviously we're going to have to find a way to lower the
cages. Also take note of the ornate tiles near each cage(the tiles that
separate themselves from the rest, with a golden face on them).
Dive into the water and swim W, then go through either
of the submerged archways. On top there is a waterhole where you can surface,
should Lara run out of air. You can't climb out of the water there though, as
the floor is sloped. Swim S under the arch and on top you'll find an underwater
lever by the tile depicting a human, there are two of these levers(one on
each side). Pulling both of them you'll see a camerashot of the cages out
in the other room. Now swim back out(surface for air if needed) and this
time swim through the archway N. Here you'll find two more levers, both in the
same position as the two on the other side of the room. For each of these you
pull you'll get a camerashot of the cages again, this time around you'll see
two of them lower. Return to the room with the cages and climb out of the
water.
You'll now need to move the two pieces onto each of
the ornate tiles closest to them. Nothing seems to have happened as of now, but
locate the jump switches up on the glass window behind the lowered cages and
the third cage will lower as well. You now have free access to move the third
moveable piece onto the last ornate tile and as you do so the gate in the S
wall opens up. There is a thing preventing you from getting much further there
though and that is the fact that there's another closed gate behind the one you
just opened. Use the third jump switch behind the cage you just lowered and now
the fourth and final cage lowers as well. Go over to it and use the jump switch
there to open the remaining gate, then pick up a torch
from the heap.
NOTE: I received a message from the builder notifying me
that if Lara uses the revolver and lasersight to shoot the barrels in the pool
here the low wall torches on the W wall will be lit. This way Lara does NOT
have to bring the torch with her into the Church like mentioned below, instead
she can light it on either of these wall torches.
The Mirror Room- All Will Be Revealed:
Go through the two open gates, jump onto the higher
floor at the end and enter the Mirror Room. Lara is keeping an eye on
the mirror, making it hard to see what's going on. The mirror does reveal
several things though, among them some concealed crawlspaces up by the ceiling.
Leave the torch for now and if you look in the mirror you'll see something
golden behind the wooden pedestal in the middle. Using the mirror as a help
pick up the invisible Church Key from
the floor. Now go to the middle of the N wall where you can climb an invisible
block, pulling up into an equally as invisible crawlspace on the wall. Crawl
left(W) and at the end hang from the edge, shimmy around the corner left
and pull up again. Continue crawling left until you reach a new opening W. Go
through there to the end and climb up, then head on through the open gate(which
closes behind Lara by the way) into a snowy garden.
The Snowy Garden- Finding A Secret:
Head right and shoot the barrels to get some revolver ammo. Near the S/E corner of the garden
there are more barrels and when you shoot these you'll find the revolver too. By the W wall(near the snowy
mound in the corner) there is a hidden passage under the snow, but for now
Lara will only reach a closed gate and not be able to proceed any further down
there. Jump onto the mentioned snowy mound in the N/W corner and pull up onto
the roof W. Go left and in a depression on the roof on the right-hand side
you'll find Secret 1: some flares. Drop
down to the ground again and go to the gate in the N wall(right of the mound
you climbed onto). To the right of the gate there is a jump switch so pull
it to open said gate and re-enter the Castle.
Follow the passage around, but be careful as you'll
sooner or later run into a flame emitter in
the floor. Time your run past it as the flame ceases,
but don't rush ahead as there's another flame
emitter right around the next corner. Run past this one as well and
go to the end where you can slide down a short slope to end up in the pool with
the levers from before. Swim through to the pool in the cage room, climb out of
the water and return through the gate to the Mirror Room where you can retrieve
the torch(or simply pick up a new one from the heap in the cage room). Leave
the room with the cages and return to the ground floor of the Castle. This
time go through the wooden hallway W and left to enter the Main Hall.
Follow around the railing to the stairs(noticing
the empty record player by the E wall and the closed gate and keyhole in the W
wall), go down the stairs to the ground floor and head over to the far E
end(still bringing the torch with you of course). At the end you'll find
a closed gate flanked by two pedestals. Put the 2nd and the 3rd Crown onto
their rightful places on the pedestals and the gate opens. Bring the torch with
you and go through the gate to enter the Church.
THE CHURCH:
As you start down the stairs you'll notice a glowing
green light and the buzz of some sort of electricity. At the bottom of the
first flight of stairs you'll find the culprit down by the floor to the left:
behind a grate(which you can shoot by the way) there are electrical currents sweeping the floor. Going
that way is in other words not an option for now. Continue down the second
flight of stairs to the bottom and you'll find four mirrors giving off some
sort of energy plus a platform surrounded by four statues in the middle. There
are also three other stairways leading out of the room(four including the
one you came from). The stairway you came from is the N staircase. Going up
the W staircase you'll only find another grate covering a crawlspace, this one
is also leading into a room with electrical currents making it completely
impossible for Lara to enter that way. The E staircase leads down to a pool
with a closed gate on the left wall and a lever in the pool, indicating that
you'll need to drain the pool somehow. All of the so far mentioned paths are
currently dead ends so for now head up the S staircase.
The Nave- Jumps And Ropeswings For A
Secret:
You'll enter a room with marble busts, blue chests(that
you can't shoot) and two closed gates in the left wall. Continue through
until you reach a room with two blue statues flanking a large set of double
doors in the left wall. In here you're surprisingly ambushed by two bats that you'll need to kill. That done use
the key you found in the Mirror Room to unlock the double doors(using
the keyhole to the left of the doors). Enter the Nave and some more bats. The camera angle changes here, making it a
bit hard to see what you're doing, but leave the torch by the entrance as you
don't need it at the moment. Go to the opposite side of the nave(S) and
climb onto the ledge here to get some more flares.
Drop down and go over to the right(W) where you'll find a lever that
opens the black gate next to it. Enter the small room and pick up the revolver ammo to the left. Leave and climb onto
the pulpit nearby where you can pick up the lasersight.
Go back towards the entrance and look up in the ceiling
to spot a bronze ball. Arm Lara with the revolver combined with the lasersight
and shoot it to lower a rope over the nave. If you look up on the E wall across
from the rope you'll find a black grate in front of a crawlspace. Once more use
the revolver and shoot it out. Now go and climb the ledge where you found the
flares and do a running jump N to the first chandelier. Another running jump
will take you to the second and you'll need a long running jump + grab to reach
the third and fourth chandelier. From the last one you can do a running jump to
grab the rope. Swing towards the crawlspace and then jump at the end while
pressing Action to grab the edge. Pull up and crawl through to find Secret 2: more flares, then drop down to the
ground again.
Return to the last chandelier the way you did before,
but this time climb the chain attaching it to the ceiling. It's a bit of a long
climb, but at the end you can backflip into a passage, kill a bat and pull the lever to open a gate with a bull
waiting behind it(and I who thought this was a Christmas level with no
enemies!!!!). Drop down to the chain again and slide down to the
chandelier, from here you can drop down to the ground. Now fetch the torch
again. Noticed that lowered area on the floor?? If you stand on the higher part
of the floor you can use any of the lowered candles to light the torch. Bring
it with you and leave the nave.
NOTE:
If you're having trouble with the bull you
can lock it into the small room in the Nave where you found the revolver ammo(thanks
to Sweet for pointing that out to me)
The Bull Run:
Go right(E) and kill a few bats. Proceed around the corners until you see an
open gate on the left side. This is the gate you opened earlier and that's
where you'll find the dreaded bull. We might
as well get rid of it right away, but first go down to the main room with the
central platform and leave the torch there for now. Go back up to the bull and save your game. Behind the bull there is
an ornate tile. You'll need to get the beast to crash into said tile. Doing so
will open the rightmost gate in the wall opposite of the bull room. First lure
the bull out of the room and get the small medipack. Now stand in front of the ornate
tile and wait for the creature to come crashing ahead. Jump away in the last
moment and run out. Dash into the room on the right and place the 4th Crown on
the pedestal here. This opens the gate left of the room where you are now. Run
in there and place the 5th Crown in its rightful place(the bull is still
around so be careful). A camerashot will show you one of the rooms with the
electrical currents, said currents will shut off. Run out of the room and down
the stairs to the main room, the bull won't follow Lara down there.
Head up the W stairs and crawl through the high
crawlspace. This is the room with the lever that you saw in the camerashot
before. The floor is now safe so go over and pull the lever. You'll see another
camerashot showing you another lever and a now safe floor. Climb back out and
return to the main room, then go up the N stairs. Crawl through the crawlspace
and pull the lever on the other side. As you do so a camerashot shows you a
third room with electrical currents being switched off, this time in a room
with a key on a pedestal.
Continue back to the main room and down the E stairs. You're
now back at the pool with the lever. Now that you have the revolver and
lasersight you can shoot out the underwater grate in the wall opposite. Dive in
the water and swim through the now open crack. Ignore the first opening above,
it only leads to a closed gate. Continue ahead and swim under the central
structure to find an underwater lever. Pulling it opens the gate in the W wall(the
one you'd find if you had gone up through the first opening I told you to ignore).
Climb onto the central platform and do a running jump to the opening in the E
wall. In here you can pull the lever to drain the pool outside.
The Library Key And Another Secret:
Drop down into the drained pool and locate the lever
in the N/W corner. When you pull this you'll see a shot of a gate, but it
remains closed. Crawl through the
narrow crack and pull the lever here too, this opens a gate up in the N wall. Stand
on the higher mound by the N wall and jump up to grab the crevice, then shimmy
right and pull up right in front of the gate you just opened. Crawl through and
out on the now safe floor and pick up the Library
Key from the pedestal. Drop down into the drained pool and climb out
to the W. Go up the stairs to the main room and this time bring the torch with
you and head up the N staircase and the two following it to leave the Church.
You're now back in the Main Hall. Go up the stairs and
on the W wall you'll find a keyhole for the Library Key. Go up the stairs and
make a first left turn, head all the way to the end(S) and go right. Follow
the first right again and continue along the path between the shelves, you'll
reach a wooden pedestals with some flares.
Head out to where you came from and when you reach the S wall go left(E) all
the way to the end and left once more. In the dark N/E corner you'll find a
crawlspace up on one of the shelves. Climb up and crawl through there. At the
end you'll find an open gate and you're now overlooking the Main Hall. Do
a running jump and grab to land on the first chandelier(losing a bit of
health in the process), then do two more running jumps and grabs to get to
the last chandelier. Climb up the chain and backflip to the floor behind. Jump
over the gap E and pick up Secret 3: a large
medipack from the pedestal.
Continue out through the opening/crawlspace to the
left and climb down the ladder to land in the hallway outside the Main Hall.
Return to the Library and this time go right, left and left again to
find a small medipack on a pedestal. Turn
around and go back to the N wall, then head right and straight ahead to spot a
lever. The only problem is that it's currently on fire. Look up in the ceiling
in the S/W corner to see a bronze ball. Arm Lara with the revolver and shoot
it. You'll see a camera shot of a pedestal somewhere else. Leave the Library(going
W, first left and left again). Pick up the torch and this time follow the
top floor around out to the hallway by the drawbridge.
Some Lovely Music For Christmas:
Go down the stairs on your right back to the cage room
in the basement. Now light the two unlit torches on the W wall and the two on
the E wall as well to open a gate out in a snowy area you've been to before. You
can leave the torch behind now and go through the open gate in the S wall. You're
now back in the Mirror Room so climb the invisible block N and
crawl/shimmy around left until you reach the crawlspace leading out to the
garden. Head over to the W wall and wade through the snow down to the passage
where you'll find the now open gate. Climb up and pick up the Christmas Record from the pedestal you saw in the
camerashot earlier. Remember to retrieve the small medipack on the pedestal in
the corner next to the fireplace as well. Leave this room and go out through
the gate in the N wall. Time your run past the fire
emitters and drop into the water, then swim through the archway back
to the cage room.
The End Of The Quest:
Leave the basement and go back up to the Main Hall.
Place the Christmas Record on the recordplayer by the E wall, enjoy the lovely
music and watch the fly-by showing you through the library and a gate there
that opens. Go up to the library and go right all the way to the N wall, then
head left, left again(W) and make it a final left to find the gate you
opened. Go through it out to the hall, then head left and in through the right
doorway to the Dining Room. Climb onto the window sill W and place the
6th Crown on the pedestal to the left. You're shown a camerashot of a closed
gate. Leave the Dining Room and head N down the hallway. Once you reach
the doorway on the left go through there to enter the Living Room. In
the window sill ahead you'll find another pedestal, this is where the 7th and
final Crown is placed. The gate in the N wall opens so go through there and
you'll hear the little dwarves giggling. Go on towards the fireplace and the
level ends.