This is the Official walkthrough for this level.
The level begins with Lara sliding
down a starry slope as she's cast down from the skies into the space between
realms. As you slide past a blue lit area near the end of the slope, take a
standing jump to the red lit block.
( Secret #1 ) Turn right, take a standing jump
to the next block and pickup the large medipack which is Secret #1.
Take note of the pattern on the wall
(a clue to a puzzle later on), then take a standing jump back onto the slope. Fall
into the next room and watch a flyby showing the route and what is to follow.
Pickup the small
medipack and take a standing jump to the first slope. Continue jumping
the slopes, curving right until you reach the flames shooting out from the
wall. When the flames subside, jump past the flames, then to the slope on the
right, slide, jump and grab the monkey swing above. Swing until you reach
another set of flames and wait for the flames to subside before continuing
around. Stop before the next sloped block and when the flames from below
subside, swing forward, drop to the slope, jump off and grab the climbable
ceiling block ahead. Shimmy around the block, climb about half way up, jump off
with a twist (roll) and grab the second climbable ceiling block behind. Shimmy
around the block and with Lara's back to the window, climb down to the lowest
point on the block. With Lara's feet on the ladder, still holding
"ctrl", tap "alt + spacebar + end" keys once, still holding
"ctrl" and Lara will twist, shoot the window and land in the alcove.
Push the floor lever and watch a cutscene of a door opening in the opposite
wall and spikes receeding on the sloped block, making the next flight of jumps
accessible.
( Secret #2 ) Reverse roll, run forward, press
"ctrl + up arrow" and grab the hidden crack in the wall above. Shimmy
right, around the corner and pull up into the alcove above. Pickup the large medipack which
is Secret #2.
From the entrance of the alcove,
take a standing jump and grab the climbable ceiling block. Shimmy right, around
the corner and from about half way up the block, from the rightmost side, take
a backflip with a twist to the first sloped block. Jump to the next block,
slide and jump with a curve right to the next block. Jump with another curve
right with a final jump to the ledge. Head left and face the flaming pole. When
the flames subside, take a running jump and grab the pole. Immediately climb up
before the flames return, about 10 lengths and turn to face north/east (see
screenshot). When you hear the spike sound, backflip with a twist to the slope
behind, jump to land on the spike block as the spikes receed, then sideflip
right to the sloping block. Jump off with a curve left to land on the small
ledge. Take a running jump and grab to the next pole, shimmy right then
backflip into the opening in the wall.
Facing the ramp, from the leftmost
side, slide down the first slope. About half way down the second slope, jump
and curve right to land in the corridor on the right. Note: If you missed the
jump to the corridor, there is a ladder at the bottom of the ramp to climb back
up for another try. Back in the corridor, climb the ladder, pickup the 1st of 10 Lives and watch a cutscene of a door
opening at the bottom of the ramp. Once again take note of the wall pattern
then return to the ramp.
( Secret #3 ) From the right side of the ramp,
slide until you reach the second slope. As soon as you hit the second slope,
immediately jump with a curve left to land on the ledge. Pickup the large medipack which
is Secret #3.
Slide to the bottom of the ramp and
pickup the flares in the alcove behind. There
is a ladder in the alcove to climb back to the top of the slope if necessary.
Exit through the newly opened door.
( Secret #4 ) Turn left, lower into the
crawlspace and pickup the large medipack which is Secret #4. Turn around to
face the small climbable portion of the opposite wall. Jump and grab the wall
and with Lara's hands and legs situated just between the textured section, take
a backflip off the ladder to land on the upper floor.
Avoid the boulders in the room
ahead, turn left and pull up and slide onto the slope. Jump the slopes and
curve left on the last one to land on the left ledge. Push the floor lever and
watch a cutscene of a door opening in the area below. Slide down the last slope
and shoot the Ahmet from the safety of the small
platform. Head down the corridor and climb onto the trigger tile to show
another door opening. Head back to the other end of the hallway, climb onto the
trigger tile and face outward. Dash or take several running jumps down the
corridor, curve right and climb the ladder at the end. Climb 5 lengths up and
while still on the ladder, do a backflip with a twist to the sloping block
behind. Jump off the next slopes and curve left on the last one to land on the
left ledge. Take a few steps, then a standing jump to the raised block, turn
left and jump up and grab the jumpswitch. A cutscene shows another door opening
into the next room.
( Secret #5 ) Return to the trigger tile to
raise the block again. Dash or take running jumps through the hallway, curve
right and climb the climbable wall at the end of the corridor. Climb 5 lengths,
then do a backflip with a twist to the sloping block behind. Jump onto the next
two slopes with a curve left on the last one to land on the ledge with the
floor lever. Take a step or two forward, then a standing jump to the raised
block and crawl into the crawlspace in the wall. Pickup the revolver ammo which
is Secret #5. Then head through the newly opened door.
Return to the trigger tile to raise the block again. Dash or take running jumps through the hallway, curve right and climb the climbable wall at the end of the corridor. Climb 5 lengths, then do a backflip with a twist to the sloping block behind. Jump onto the next two slopes with a curve left on the last one to land on the ledge with the floor lever. Take a step or two forward, then a standing jump to the raised block and crawl into the crawlspace in the wall. Pickup the
Through the door and on the right,
are four pushable blocks. Three are needed to complete the pattern on the walls
and open the door to the next area. Head to the rightmost block and pull out
once. Face south and pull the block once. Head to the other side of the block,
face north and push twice into the alcove. Watch an explosion and a cutscene of
the door signifying you've placed the correct block in the correct alcove.
Return to the pushable blocks and pull out the leftmost block twice. Head
around the block, face north and pull the block once. Head around the block,
face west and push the block three times. Head around the block, face south and
push the block into the alcove. Watch another explosion and cutscene of the
door. Return to the pushable blocks and pull out the rightmost block twice.
Face south and pull the block once. Face north and push the block once. Face
east and pull the block three times. Face north and push the block into the
alcove. Watch the final explosion and cutscene of the door opening. Head
through the door and watch a flyby of the next area.
Pickup the large
medipack and drop into the room. Quickly take standing jumps forward up
the slope before the Ahmet attacks. Or just
shoot him while backflipping and jumping. From the top of the slope, jump up
and grab the monkey swing. Swing forward, then left and drop to the hill in the
middle of the room. If you haven't already, shoot the Ahmet, then shoot both
vases across the room, revealing a rope and some pickups on the far ledge. Take
a standing jump and grab the rope. Shift right to face north/east, then swing
and drop to the small ledge by the windows. Take a running jump to the ledge and
pickup the Revolver and Lasersight . Turn
around to face north, head to the wall and climb into the crawlspace above.
Lower into the next room, turn right
and jump over the slope to land on a small platform. Pickup the Revolver ammo. Turn to face north/west and take a
standing jump over the slope. Immediately jump to land on the ledge ahead. Turn
around, take a backflip to the slope behind and grab the monkey swing above.
Turn around and swing as far as possible, drop and jump to the ledge. Shoot the
Ahmet or take a running curve and jump from a
high point in the floor into the alcove and shoot the Ahmet from there. Pickup
the Water Element which opens the door in the
north wall. Head to the entrance and from the leftmost side, slide into the
next area.
While
sliding, jump to the sloping block ahead, jump off the next slopes and make
your way right, then off the last slope, slide and jump to the next one.
Continue jumping until you reach the slope beside the waterfall and curve right
to land on the waterfall. [Note: If you fall into the water, there is a
ledge in the north/east corner of the pool on which you can pull up. However,
using this ledge awakens a crocodile lurking in
the depths below. To get back onto the slopes, angle to face south/west and
take a standing jump to the space between slopes. Jump off to reach the next
set of slopes and curve right to land on the waterfall. ] Climb the ladder on the right and
shoot the Horned Reaper / Demigod. Head south
and pickup the Revolver ammo. Head north and
climb the block to the left of the large tree. Climb the next block, turn right
and take a running jump to the waterfall. Pickup the 2nd of 10
Lives (the 1st of 5
needed to open the door). Take another running jump east to the flat portion of
rock. Face south, angle left and take a running jump to another set of sloped
blocks. Continue jumping forward, then curve right onto another set of slopes
until you reach the platform where the Horned Reaper used to be. Head south
through the stone archway and quickly shoot the Ahmet before
he ducks into the corridors. Take a running jump up to the blue-lit area within
the rock. Pickup the 3rd of 10 Lives (the 2nd of 5 needed to open the door).
( Secret #6 ) Before heading back, turn to
face west and take a running jump over the slopes into the stone corridor
below. Head forward (west), pull up and slide into a small area. Pickup the
large medipack which is Secret #6. Turn right (north), pull up and slide.
Finish off the Ahmet if he's still around, then head to the exit by the burning
rock. Angle to face north/east and take a running jump to the slopes. Continue
jumping right, past the trees back to the stone entrance.
large medipack
Exit through the stone archway and
slide back down the cliff. Head back to the small ladder and drop to the
waterfall below. Angle to face south/west, run off the edge and start jumping
between the two slopes. Make your way along the slope to the right and grab the
monkey swing above. Swing forward to the closed door at the end and pickup the 4th of 10 Lives (the 3rd of 5 needed to open the door). Drop into the water.
( Secret #7 ) Swim to the bottom of the pool
where the water is rushing out of the rock and pickup the Revolver ammo which
is Secret #7.
Swim to the bottom of the pool and
head through an opening in the south/east corner. Pickup the 5th of 10 Lives (the 4th of 5 needed to open the door). Swim up to the opening at the
top and pull out. Jump back and forth between the two slopes with a curve right
to land on the flat portion of rock. Face south, jump over the water hole and
take a standing jump to the slope ahead. Jump off the next few slopes and land
on the walkway near the exit door. Face east and take a standing jump and grab
the block. Pull up, crawl through the rock crevice and pickup the 6th of 10 Lives (the 5th of 5 needed to open the door) and watch the cutscene of the
door finally opening. At the edge of the doorway, angle right and take a
standing jump back into the previous room.
Head south along the safe path, turn
left (east) at the end and take a standing jump to the safe triangle off the
middle hill. Take a standing jump forward to another safe spot on the other
side of the hill and another to the safe part of the floor. Climb onto the
trigger tile and watch as Lara looks up to the hidden vase above. Combine the
revolver + lasersight, shoot the vase which opens the double doors on the ledge
and lowers a rope over the lava. Take a standing jump and grab the rope, swing
to the ledge and head through the doors into the next area.
As you enter this large ramp room,
some caution music sounds (a good place to save). Head along the left hand side
of the ramp and when you reach a small raised portion of floor, 6 boulders fall
ahead of you. Sideflip left to a sloped portion of wall then jump off as the boulders
roll past. Slowly step forward as 6 more boulders fall. Step back to the raised
portion of floor, sideflip left and jump off while the rest of the boulders
roll past. Head to the top to another section of raised floor and jump up and
grab the large monkey swing above. Swing forward (west) then left to the
entrance of the next room.
Drop down onto the trigger tile,
watch a cutscene of a timed door opening and 3 timed blocks rising. Timed Run:
Step backward as far as possible, sidestep left and angle slightly to the
right. Take a running jump to the first block and without stopping run and jump
with a slight curve right to the next block. Without stopping run and jump with
a slight curve right to the final block. Continue over the last block without
stopping and jump to the ledge. Continue running with a curve right to reach
the wall switch on the right. Pull the switch, immediately roll and dash
forward without stopping past both doors into the next room. [Note: Ignore
the wall switch between the two doors. It is only there if you get stuck
between them.] Head left and take a standing jump to the block ahead.
( Secret #8 ) Turn right, jump back and grab
the ladder. Climb down, pickup the large medipack which is Secret #8 and climb
back up.
Take a running jump to one of the
slopes, jump back and forth between the slopes, twist to face the flames and
when the flames subside, jump to the right until you reach the safe platform.
Take a running jump to the next set of slopes, jump back and forth and land on
the flat block when the flames subside. Facing north, head to the top left
corner of the block (it is safe from the flames) and take a standing jump to
the platform ahead. Turn right (east) and jump up and grab the ceiling trap
door. Reverse roll, step forward to the edge and climb into the upper room.
Avoid the chains, head towards the red glowing area, pickup the Fire Element and watch a cutscene of the door in the
lower room opening. Reverse, head north back through the chains and drop back
into the lower room. Take a standing jump west and slide back into the large
ramp room.
( Secret #9 ) Head to the top of the ramp
(east) and climb into the small alcove in the north/east corner. Pickup the small medipack which
is Secret #9.
Head through the arch at the top of
the ramp and place the Water Element on the left and the Fire Element on the
right, opening the double doors into the next area.
Carefully step forward and notice
lava tiles and trigger tiles ahead. The trigger tiles are safe and raise and
lower certain blocks. From left to right, the tiles number 1 to 6 (see
screenshot). 1. Angle left and run onto Tile#2. 2.
Jump down to the lower level and move the statue onto the lowered block in the
alcove. 3. Reverse, climb onto Tile#5, jump to Tile#4, then
backflip back to Tile#5. 4. Jump to the south ledge and pull the
statue off the raised block and onto the lowered block. 5. Head
back to the trigger tiles and jump onto Tile#6. 6. Jump back to the
south ledge, head to the north ledge and step onto Tile#1. 7. Head
to the statue, grab the raised block, shimmy right and climb to the front of
the statue. 8. Push the statue forward (east), then left (north).
9. Head back to the south ledge and step onto Tile#6, then Tile#5.
10. Head to the statue, grab the raised block, shimmy to the front of the
statue and climb up. 11. Push the statue forward (east), then right
(south). 12. Head back down to the lower floor and climb onto Tile#3.
13. Climb the raised blocks to the statue and push forward (east), then left
(north). 14. Push the statue onto the trigger tile and watch a cutscene of
the door, not yet opened. 15. Push the other statue onto the trigger tile
and the door opens into the next area.
Head through the double doors, head
left and pickup the large medipack in the
alcove. Head south past the double doors, angle to face south/west and take a
standing jump over the hot tiles. Take a standing jump south onto a trigger
tile and watch a cutscene of a block rising, blocking access to a pushable
block behind. Take a standing jump north/east onto another trigger tile and
watch a cutscene of the block lowering. Face south/west and take a standing
jump to the safe tile. Facing south, grab the edge of the block, shimmy left
and drop to the other side. Pull out the pushable block once onto the lowered
block. Jump north/east to the safe tile, face west, jump and grab the edge of
the block and shimmy right. Step onto the trigger tile (west) and watch a
cutscene of the block raising the pushable block. Take a standing jump
south/east and jump up and grab the climbable wall. Climb right as far as
possible and drop onto the safe tile just before the pushable block. Reverse
roll, push the block south and take a north/east standing jump + grab (ctrl)
down to the safe tile. Take a south/west standing jump to the next safe tile
and another north/east to the trigger tile. Watch the cutscene as the block lowers,
opening the way into the next area. Take standing jumps to the safe tiles and
proceed through the newly opened entranceway.
Watch
the flyby for clues on how to proceed through the next hazard. Turn right and
take standing jumps to the far corner and pickup the large
medipack. Use the revolver + lasersight, angle to face south/west and
shoot the swinging target on the far wall, lowering the first of two ropes
necessary to traverse the cavern. Take standing jumps to the other side of the
room, pickup the revolver ammo, face north/west
and shoot the second swinging target, lowering the second rope. Take standing
jumps back to the entrance and face west making sure to stand back from the
edge to avoid the blades. [Note: It is possible to traverse this area
without losing life and a good place to save your game.] With Lara
positioned facing the ropes so that the ropes are aligned, wait for the middle
blade to pass, then run off the edge to the block below. Take a step back and
wait until the middle blade just comes into view (see screenshot). Immediately
take a running jump and grab the first rope. Let Lara swing forward, then on
the backswing press and hold the "forward slash key" (/) to swing
forward and back. On the second swing forward, jump and grab the second rope.
Immediately climb up once and wait for the middle blade to pass. Slide to the
bottom of the rope, then swing safely to the other side and pickup the well
deserved large medipack.
Turn
left (south) and head to the end of the ledge. Turn left (east) and when the
blade passes, slide down the slope, drop to the right onto the blue lit trigger
tile and watch a cutscene of a block lowering on the ledge. Pickup the large medipack, face north and wait for the blade to
pass. Climb the block and take standing jumps all the way to the other side to
land onto the other trigger tile. Watch a cutscene of another block lowering
and pickup another large medipack. Face south
and wait for the blade to pass. Climb the block, take a standing jump up the
next block then angle right and take two more standing jumps up the slope to
the safety of the upper ledge. Enter the alcove with the trigger tile, turn
left and push the block as far as possible out of the corridor. Turn left
(north) and head to the end of the ledge. Pull out the pushable block, jump
back to the ledge and pull the block in front of the green lit trigger tile.
Enter the small corridor, pull the block onto the trigger tile and watch a
cutscene of a door opening on the north side of the ledge. Exit the corridor,
head north and exit through the newly opened door.
Head
forward and step on the trigger tile, opening a door at the end of the
corridor. Reverse roll and head left to the first circular blade. Climb the
block and step as close to the blades as possible without losing life. [Tip:
Facing the wall and taking a sidestep towards the blade will get you close
without losing life)] When the blades open, reverse roll through the
circle. Head to the second circular blade, climb the block and reverse roll
through. Step onto the trigger tile on the left and watch a cutscene of a block
lowering in the next room, opening access to a new area. Exit through the corridor,
take a standing jump through the west opening, avoiding the chain semiblocking
the exit. Head west through the chains, climb the ledge at the end and head up
the stairway in the next room. Climb into the hidden crawlspace on the right,
lower onto the trigger tile and watch a cutscene of the door opening at the top
of the stairs. Exit the crawlspace, head to the top of the stairs, pickup the small medipack on the right and head through the door
into the next area.
The
maze ahead contains doors controlled by 4 levers and a reset trigger tile on
the left (to reset the doors to their original position).
( Secret #10 ) Push Levers #1, #2, #3, follow the left side of the maze
to the middle and pickup the large medipack. Exit back to the beginning and
return the levers back to their original positions.
Push
Levers #1, #3 and #4 and follow the right side of the maze through to the end.
Pickup the 7th of 10 Lives and the block
underneath rises. Facing the wall, sideflip to the slope, backflip to the
collapsible tile behind, take a standing jump forward and grab the ladder.
Climb to the top, then do a backflip with a twist to the next collapsible tile.
Jump up and grab the monkey swing and swing to the other side. Swing to face
the next set of collapsible tiles and drop down to the one below. Take a
standing jump and grab the next collapsible tile. Pull up and take a running
jump and grab (to clear the overhead arch), then take a standing jump and grab
the last tile. Pull up, reverse roll, run forward and grab the upper ledge.
Pull up, backflip, draw weapons and while jumping between the slopes, shoot the
Horned Reaper who's been pestering you all this
time. Once the demon is dead, jump and grab the rope and swing over to the flat
ledge. Pickup the large medipack and face the
middle boulder. When the boulder begins to roll towards you, jump onto the
slope, over the boulder and run to the left to the safe slope. Pickup the Water Element and take a running jump north to the
other side of the ledge. Place the Water Element into the wall receptacle to
flood the room below. Swim down to the bottom and pickup the 8th of 10 Lives needed to complete the game. Swim
into the sewer tunnel in the south/west corner and pickup the 9th of 10 Lives . Swim through the tunnel in the
north wall, through the door at the end of the underwater maze and left through
the corridor to surface at the end. Head up the ramp and pull the wall lever,
opening the door on the left. Before entering the room, reverse roll and head
back down to the corridor which is no longer flooded. Pull the wall lever, head
down the corridor and pickup the 10th of 10 Lives .
Head back up the ramp back to the top and enter the room on the left. Place 5
of the 10 Lives in the wall receptacles around the room (one is located on a
block near the southwest corner. The door back to the original room opens and
now you can place the remaining 5 Lives in the wall receptacles on the ledge,
opening the last and final door in the game.
Climb
through the newly opened door, with Lara's back to the first slope (facing
east), backflip to the slope and continue jumping to the top. Grab the pole,
shimmy to face south/west (Lara's back to the entranceway) and backflip into
the room at the top. Climb through the window on the right, onto a glass
elevator and rise into a Higher Realm of Existence...
The End.