City of Vilcabamba Remake

Level by Stitch (August, 2007)

Walkthrough by Harry Laudie

 

The level starts with a short flyby of the secret idol. You start in a cave and two doors open in front of you. Enter either door into the next cave and shoot three wolves. There are three exits from the room. Go to the north-west corner and enter the corridor. Go west and shoot a wolf. At the end of the corridor, pick up a small medipack from the plant to your left at the corner of the wall. Shoot another wolf and face south. Ignore the steps and enter the tunnel to the south-west. Run down the tunnel and shoot a wolf. At the end, shoot another wolf and go east.  You see a closed door in the south wall that needs a key. Shoot three bats. Continue to the east and turn to the north at the corner. Follow the corridor north and return back to the starting area.

 

Now go south-west and drop down into a room with a pool and a few openings. Go through the door in the north wall. Enter a storage area and shoot a bear. Pull up to the north ledge and go to the north-east corner for a small medipack. Drop to the floor and exit the room. Dive into the water and swim north and east into a flooded room. Swim to the south-east corner and pull down an underwater lever on the south wall. Swim up the vertical shaft above you and get air. Do not pull up but swim down to the flooded room again. Swim to the north-west corner and pull down the underwater lever on the upper west wall. You get a cut scene of a door opening. Swim back to the south-east for air and pull up into the room. Go south and pick up a small medipack from a platform. Hop into the south-west corner alcove. Pull down the wall switch and exit through the open door in the west wall. You may see an open door to your right in the same wall. That is for later. Go down the blocks to the pool.

 

Dive in the water and swim north, west, and south to enter another pool in a room. Pull up onto any ledge. Go to the south-west corner and enter the open door from the cut scene. To your left is a small medipack. Go to the west corner for shotgun shells. Go to the north-east corner and save the game in front of a timed wall switch. Pull down a wall switch. You hear a door open. Exit the room and run to the north and enter the open door before it closes. You cannot sprint but it helps to jump over the obstructions on the ledge. Enter and the door stays open. Notice a crawl space to your upper right. That is for later. Enter and dive into the water. Swim to the north-east corner for the shotgun. Exit the room and dive back into the water. Swim back to the central room with the pool and pull up onto the west ledge.

 

Pull down the wall switch on the west wall and the door opens beside you. Enter the room and follow the steps up to an opening in the east wall. Run and jump to grab the opening in the opposite wall.  Pull up and notice the breakable tiles in front of you. Drop onto the tiles and run and jump to grab the alcove in the east wall. Pull up into the central alcove. You have a choice to pick up either a large medipack or a small medipack. There seemed to be no way to get both of them. Safety drop to the floor. Push the white moveable block in the east wall as far as possible into another room.

 

Shoot a bat and go east to hop onto the ledge. Go to the north-west corner alcove and pick up a Heavy Silver Key. Go to the south-west corner alcove and pick up a Gold Idol. Go west to hop onto a block and pull up onto the higher ledge. Shoot a bat and pull down the wall switch on the south wall. Go to the north wall to pick up a large medipack and exit through the open door. Go west down some steps and continue west to the wall. Turn to the south and follow the corridor to the closed door. You may have to shoot a bat. Use the key and the door opens.

 

Enter the next room and crawl under the wall darts. Exit into a large cave and stay at the door to shoot two wolves. Go forward into the cave and shoot another three wolves. Go south and up the steps of the building. Enter the open doorway to the east. Follow the tunnel to a room with water and ledges. Go up the steps on the north wall and jump onto the south ledge. Run and jump to the south-west ledge and enter the doorway. Follow the steps to a higher opening. Run and jump to grab the east wall ledge. Pull up and enter the tunnel. Go up the ramps to the end and find an alcove to the right. Pull up to the west into a higher tunnel. Go west and overlook the roof of the building.

 

Drop onto a lower block and face north. Jump to the north block and enter the alcove. Pull down the wall switch and get a cut scene of a door opening in the front of the building. Jump back to the south block and safety drop onto the lower roof. Search the roof for shotgun shells and a small medipack. Go north and safety drop to the front of the building. The middle door is still close. Enter the open door to the west. Follow the tunnel to a room with water and breakable ledges. Go to the north-east corner and stand jump to grab the higher ledge to the west. Just run across the tiles to the south-west corner. Pull up onto the higher ledge to the north. Jump to the ledge at the south wall. Jump to the ledge at the east wall and pull up to the higher ledge to the north. Run and jump south to the corner ledge and enter the tunnel.

 

Follow up the steps and shoot a bat. Pull down the wall switch on the north wall and get a cut scene of the middle door opening in the building. Go east to safety drop off the bridge and onto the lower roof. Safety drop to the north and enter the open middle door. Follow the tunnel and get past the four swinging blades. Pull down the corner wall switch and the trap opens beneath you. You fall into a water pit. Swim south through the archway and swim up to surface. Pull up onto any ledge and shoot a bear. Notice the closed door needing items in the south wall.

 

Dive into the water and swim into the underwater tunnel in the west wall. Follow the tunnel to a flooded room. Pull up on the west ledge and run up the steps. At the top, go north-east and pull down a wall switch. You get a cut scene of the door opening in the south wall. Dive into the water and pull up on the south ledge. Notice the three wall torches about the south exit door.

 

If you place the Gold Idol in the left door receptacle, the door opens, and you can exit the level. Do not do that yet. There is still a secret to find.

 

Go onto the east ledge. Go to the south-east corner and enter the tunnel. Follow the steps onto another ledge. Go west and pull down the wall switch. You get a cut scene of the gates opening back near the swinging blades. Go north and enter another tunnel. Follow the tunnel to a room with a water pit. Drop into the water and pick up Uzi ammo. Pull up back to the ledge. Run and jump with a left curve to grab the crawl space in the upper east wall. Crawl in and stand up. Follow the tunnel to the end for flares and Uzi's behind the statue. Pull down the wall switch on the north wall behind the statue and get a cut scene of the exit door with a lit wall torch above it. Get back to the water pit. Pull up and return to the ledge. Drop into the water and pull up in front of the north door.

 

Exit out the north door and get past the swinging blades again. Go north through the room with the wall darts and back to the pool. Climb the blocks at the east wall. You exited this door before but now you want the open door to the upper left. Run and jump into the open door. The camera view changes. Climb the ladder and back flip into a room. Shoot two bats and go to the north-west corner for flares. Enter the crawl space in the lower south-west corner. Pull down the wall switch and get a cut scene of the middle lit wall torch over the exit door. A trap door opens and you drop into the pool below.

 

Swim north, west, and south to the other pool. Pull up onto the west ledge and enter that timed door again. It should be still open. Just inside the doorway, pull up into a crawl space in the north wall. Go to the end and pull down the wall switch. You get a cut scene of the third lit wall torch at the exit gate. Wait and an earthquake happens. You get a flyby showing a collapsed ceiling and another area. Get out and swim back to the first pool. Pull up and follow the steps in the north-west corner to the earthquake area.

 

Go to the corner and pull up to the west. You enter an ice and rock cave. Turn to your left and pick up flares. Go to the north-east column and climb the vines on the north side. Pull up onto the roof and save the game. Approach the breakable tile in the center of the roof from the south side. Go north and jump up to grab a ledge. Pull up into a room. Go to the south-west corner for shotgun shells. Pull up into the alcove behind the north wall statue. The right side seemed easier to pull up than the left side. Pull down a wall switch and get a cut scene of a gate opening into a lava room. Get down and run south with grab over the hole and you should land on the roof and not fall through the deeper hole. Safety drop to the ground and get through the next hole. Return to the pool area and go south to the room with the wall darts.

 

Enter the room with the wall darts and turn left to enter the tunnel in the north-east corner. Follow the tunnel to a room with shallow water. Go east into another small room. Pick up flares form the south-west corner. Pick up a small medipack in the south-east corner. Be careful of the fire in the bowl in the middle of the room. Go to the north-east corner and kick in the east wall. Follow the tunnel to emerge at the lava room.

 

Run and jump south to grab the nearest column. Shimmy around to the left and back flip, roll, and grab the next column. The best place is where Lara's hands are at the middle of the middle red band. Shimmy to the left and back flip, roll, and grab the top of a slope. Shimmy to the right and when the fire emitter is down, pull up, slide down, and jump to grab the column. Quickly shimmy to the right to avoid the fire emitter. Climb up and back flip, roll, and grab the next column. Shimmy to the right and back flip, roll, and jump with a left curve to land on a safe island. Jump to the next column. Shimmy left, back flip, roll, and grab the last column. Shimmy to the left and drop onto a safe ledge. Shoot an annoying bat before it pushes you into the lava.

 

Face east and jump over the first slope. Land on the next slope and jump with a left curve to grab the top of a slope. Pull up, slide down and jump onto another slope. Slide down and jump forward to grab a column. Shimmy to the left and wait until the fire emitter stops. Shimmy to the left, back flip, roll, and grab the next column. Shimmy around to the left and climb the column to pull up onto a roof. Go west to the edge of the roof. Run and jump onto the north-west roof and shoot a bat. Go north and run and jump straight to the west to grab the next roof. Be careful of the low ceiling. Go north and jump onto the roof over the entrance. Pull down the wall switch and get a flyby of a bridge over a deep pit. Go to the south corner of the roof. Climb down the ladder, release, and grab the ledge below. Pull back up onto the entrance ledge.

 

Exit back through the tunnels to the room with the wall darts. Go south towards the building and then go to the west where you see a column and a large alcove behind it. Get behind the column and enter the crawl space from the cut scene. Go through the crawl space and onto the bridge. You cannot jump the ropes to get the flares. Go forward on the bridge and run and jump back to the east to grab the ledge. Pull up and pick up the flares. Climb over the south block and pull down a wall switch on the opposite side. You get a cut scene of a gate opening somewhere. Get over the block and jump back to the bridge.

 

Run to the west end of the bridge and pick up flares. Again you cannot jump over the ropes. Back up onto the bridge and run off the side and grab the west ledge. Pull up and light a flare to see two moveable blocks in the west wall. The north block by the bridge is moveable block #1. The block at the south end is moveable block #2. Go to the south end and push in the moveable block #2 twice. Enter and turn to the right. Push in moveable block #3 twice. Turn to the right and push moveable block #1 out onto the ledge. Go back and pull back moveable block #1 onto the middle of the ledge. Go back inside the right tunnel and pull back moveable block #3 twice. Exit to the ledge and shimmy around moveable block #1. Enter the tunnel and pull down the wall switch on the north wall. Exit and shimmy left around moveable block #1. Go into the tunnel and push block #3 to the north. Pull back block #2 twice. Shimmy around block #1 again and get into the tunnel behind block #2.

 

You can see the treasure room behind the bars. Go north and loop around to the right to pull down the wall switch on the south wall. You see a gate open in the treasure room. Exit back to the ledge and shimmy around block #1 again. Run off the east ledge and you should fall into a deep part of the water pool below you. Get out of the water at the west side. Go south and hop into the tunnel in the south wall. Follow the short tunnel to a high room with many ledges. Go to the south-west corner and pick up flares.

 

Pull up onto the south-east column. Pull up into the north side of the hole in the ceiling above you. Get onto the south-west higher blocks and pull up onto the upper south or west ledge. Go to the south-east column. Climb the east side of the column to reach the higher ledge. Shoot two bats. Run and jump to grab the ledge to the north. Pull up and stand jump to grab the crawl space in the north wall. Follow the crawl space and enter the treasure room. Pick up the large medipack from the north-west corner. Pick up the Vilcabamba Idol from the pedestal for secret #1. Exit the room and go through the crawl space again. Give yourself maximum health and safety drop onto the ledge below.

 

Return to the south-east column and climb up again. Run and jump to the north ledge again and climb the short block beside you. Pull up on the south side to the higher ledges. Follow the east ramp to the top and pull up into a tunnel. Follow the tunnel to the end. Face east and climb down a ladder. At the bottom, safety drop to the bridge. Go east and exit back to the cave with the building. Enter the middle tunnel again and get past the four swinging blades. Jump over the traps doors and enter the room with the pool. Go to the south wall and place the Gold Idol in the left side receptacle. The door opens in the south tunnel. Enter the tunnel and run forward to end the level.

 

14-aug-2007