Back to Basics 2008 - Water of Life
Level by eRIC
Authorized Walkthrough by
G&D Productions.
6 secrets
Story:
An old
legend says that in a remote valley of Peru, at the foot of the Andes
mountains, a tribe named the Jivaiti-Jivaitipas had built a shrine to collect
water from above that is supposed to give life and healing wherever it runs. In
fact, the Jivaiti and the Jivaitipas never really came to an accord to know
what to decide. Only they built and sealed a cistern to retain a part of this
water, and worshipped it, which was of no use to them when hard times came.
....
When Lara
arrived in this forgotten valley, the first thing she noticed is the perfume of
death that was over the desolated place: deadly water, no bird singing, bones
scattered on the ground…and this unspeakable feeling that danger is around the
corner. What will come out of this mess?
Walk onto the ledge to the
right and hop to the one against the N wall. Jump over the deadly water to the
ledge between the 2 slanted pillars S and turn around facing NW, take a jump
with grab around the right hand corner to the ledge in the NW. Get the Shotgun
ammo there. Jump back over the water to the ledge N. Go to the end and face
S, a run jump with a slight right curve to the rocks S and slide jump with a
curve left to rock in deadly water. (It is also possible to reach the rock in
the deadly water with a single long run jump.)
The 3 Cogs
Stand on the highest tip
of this rock, face E and jump over to the right hand side of the rock under the
bridge.
Face NE and stand jump
with a right curve around the corner to grab the ledge behind the fence you
found the shotgun ammo to get the first Cog. (If this jump seems too
hard, you can also run-jump from the ledge N of the pool onto a slanted rock
under the ledge with the Cog, jump again to end up on the ledge with the Cog.)
Hop back, grab the edge
and drop down to a ledge below. Jump back N and go jump over to the rock in the
water again (you can also do a run-jump to this rock from the ledge where the
cog was). Jump onto that rock E again and turn around, grab the monkey swing
and go over to the opening W. Face NE and jump out left to grab the ledge, jump
E and then onto the bridge E, grab the second Cog there and jump back to
the corner ledge NW. Face SW and jump up to the higher ledge so you can hop
onto the bridge S. Go to the lever E and throw it to see a door open up. Hop
back to the ledge NW. Hang from the S side and do drop/grabs to get down to the
water level. Jump to the rock in the water and face NW, a run-jump up onto the
ledge in the NW corner where you see the fire. Go up into the open door N and
shoot the Wolves inside. Pick up the Flares and go for the third Cog on
the pedestal W. return outside and climb up to the right where the fire is now
gone, follow this passage to where you can place the Cogs. An electric tile
becomes active in the left corner, stand on the electric tile and the big doors
downstairs will open. Go back a bit, turn right to the monkey swing and drop
out backwards, hand right and safety drop to the ledge below to go into the big
doors W.
The Big Hall, the Temple Key
Shoot the Wolf, go to the
left (S) into a Big Hall, hang on the ledge, shimmy right around the corner and
back flip to the pillar, face E and step as far back as possible, do a curved
run over the pillar and jump to grab the ledge with the blades. Shimmy to just
right of the middle where you can safely pull up. Now a side jump over the spot
between the 2 blades and get Secret #1,
the Shotgun on the floor N.
Climb into the window
there and stand jump out with a right curve so you can grab the slanted wall
again. Shimmy right around the corner and back flip to that same pillar, hop to
next pillar S. Run jump with a left curve down onto the slanted ledge SE near
bridge, shimmy right to the flat part. Pull up, use the wheel turn and run jump
to the other side, hit roll as soon as you bump into the timed gate. Watch out
for the darts and pick up the small medipack just around the corner.
Walk along the right hand
side of the passage and climb up into the first opening E, just before the
swinging hammers, jump out left onto the ledge outside for Shotgun ammo.
Stand jump up into the window NW and drop carefully back into the passage, duck
under the darts and pick up the Medipack. Crawl to the W side of the
darts and face S to time the hammer, run around the right hand corner. Get the Temple
Key from the pedestal. Go back out passing the same hammer and climb up
into the window. Jump down with a left curve to grab the slanted wall then
shimmy back to the entrance, go out N and use the Temple key N.
Entering The Temple
Go into the open doors W,
follow through and shoot the 2 Raptors, turn back and walk towards the big
doors. To the right of the right hand door is a small triangular opening, which
will be closed off when the door opens. Sprint to the door diagonally so you
can turn into that opening and follow through to get Secret #2, a Medipack. Go back to where you shot those
raptors and go right (N).
A Torch
Save and run-jump to the
left side of the first timed platform, curve sharp right while doing a running
jump up onto that floor to the right. In a pit there you'll find Secret #3, the Revolver ammo. Stand N of
that pit and hop down onto the left hand side of the second platform, run
curving right and jump at the last moment to get over a Spike pit into the
opening E.
Get one of the Torches
and walk on the platform over the Spikes, jump up to the slanted part S, follow
through to the end and the platforms will come up again, no need for those as
you can run-jump back into the entrance with a left curve from the W end of
this ledge. (Or go back to the other side and stand on the platform over the
Spikes. From the middle of it a stand jump to the first platform, a running
jump to the second and then jump to safety.)
Igniting the Torch
Go through the hallway and
jump into the opening S (with Torch), hop onto the ledge in the water and
immediately back flip before the Knives close. Jump to the ledge again and
stand SW. Run-jump up another ledge and immediately run curving left to jump
into opening S. Slide as far as possible and jump left to the ledge, ignoring
that pole. Now jump W over the slanted blocks and go over the bridge to a room
where you can ignite the Torch at the skull on the stick. Hop onto the
windowsill N and throw the torch through the small opening on the right. Return
to the bridge and walk to the end, use the monkey climb, turn right and drop to
slide jump to the ledge on the left. Now use the swing pole, grab the swing
pole with a standing jump (place Lara near the yellow vase) to get back up and
climb up. Run-jump with a left curve over the slanted floor onto that block in
the pit, jump to the exit N. Pick up the Torch and ignite the two skulls on a
stick near the gate W and enter with the Torch.
The Temple
Run through the standing
spikes timing the Teeth spikes, face N and jump in the opening up there and
light the skull on a stick. Watch the flyby of the Temple area. Go back to the
corridor and ignite the skeleton on the floor. This will deactivate a double
spike trap so don’t rush in though. Go up the passage and run over a
collapsible tile to jump to the central structure and leave the Torch there, as
you won't need it again. Mind the opening in the floor and run-jump to the
ledge W. Here you need 2 Masks you'll find later.
Go inside, turn around and
climb up the ladder on the left to the ledge above and jump NE. Walk along this
ledge to the end. E is a crack, jump and grab there, hang left and pull up,
stay close to the wall while you walk left around the corner at the flame. Get Secret #4, Revolver ammo.
To the Top
Go back the same way and
when on the yellow ledge over the Mask entrance W you have to jump and grab a
pointy ledge sticking out to the E, there's a closed door here for later. Hop
up onto the block next to that door (SE), turn around and again a jump/grab to
the ledge sticking out to the E. Face E and jump to grab the monkey climb to
get to the middle structure. Go over to the E side and run jump to the ledge
over the closed door E, pick up the small medipack, use the monkey climb
to get back to the middle structure. Stand under that arch S and turn so you
face N, hop back and slide to a ledge with Shotgun ammo, duck to pick it
up. Stand back and back flip onto the arch, and then jump to get back up to the
middle structure. You can do the same moves on the N side of the structure to
get a small medipack.
Take a run jump to the S
ledge (SE corner). Turn W to that triangular opening behind the orange arch and
a stand jump with Ctrl to get behind it, the spiked door opens, get Secret #5, the Revolver ammo. Go inside and
use the lever in the S alcove to open a door. Go back and climb the left hand
ladder at the exit to get up again. Go W to the ledge and face W standing
against the wall. Run off onto the ledge below and walk over to the end. Here
you can do a run-jump and grab to that pointy ledge sticking out to the E, the
door is now open.
Go left inside and enter
SW, shoot Gong (look up), to open the spike gate near the entrance. Continue
through the passage and turn around to shoot 2 Raptors coming in, go back past
the Gong to the front room and enter the open spiked gate NW. Run to that small
edge and duck behind it to let the boulder to pass, then get the Flares
and a Shotgun.
The Crypts
Get in and shoot more
Raptors. Go S and into a crawlspace under the wooden walkway, shoot the small
poisonous dino. Climb up S into a room where 3 Artifacts have to be placed
later. Look up N over the entrance and use the jump lever there to raise a
block in the room. Climb up again and go N to the opened gate and through to
the wooden walkway.
Timed Gate, the Doors
Key
Go to ground floor and go
through N to a room with a timed gate up N. I did like this; stand left of the
texture on the floor, which will trigger the gate to open up. Run with a left
curve over the texture and jump up to the second step of the steps leading to
the burning vase. You have to land on the right hand side and do a side flip
onto the ledge left. Immediately a side flip right to the ledge leading to the
gate and sprint in there. Throw the lever to open some big doors. Get out,
slide down to that texture and go out, turn right and take the second left,
through the open doors. Get the Doors Key from the pedestal. Shoot the
Raptor coming in from behind you.
T -Rex Lair, Lever
Puzzle for a Golden Token
Go out and NW and shoot
the T-Rex (just run under the soft belly and shoot it with the Shotgun. Find
some shotgun ammo in its lair W. Go to the SE corner and face N, back
flip onto the slanted block, jump and grab the block in front of you. Pull up
over the top and jump/grab the first pole, now keep jumping poles and jump off
the last onto a slanted block. Immediately back flip with a roll to grab the
next pole, go all the way to the other end, and jump off onto a slanted block,
slide and grab the ledge. Walk over to the zip line and watch the flyby of the
next puzzle room. Now get to the zip line and slide down, get rid of the 3 dogs
and skeleton.
In the NE corner you can
pick up Shotgun ammo, then have a look at that texture up N. There are 4
more textures and each one contains a part of the one N. Throw the lever under
the texture part that can be found on the N side texture.
NW texture- Left hand
lever
SW texture- Right hand
lever
SE texture- Right hand lever
NE texture- Left hand
lever
The Flames go out so you
can get the first (of three) Golden Token and release two
wraiths. Run S, drop to the ground floor and run out N straight into the room
opposite and run around the statue to get rid of the wraiths.
Go out and right to that
main room with the wooden walkway. Climb the lower block and run-jump to grab
the one E, then jump into the opening S and follow to the keyhole for the Doors
Key, gates open up, take care of the Skeletons that showed up and jump to the
high pillar and climb up E.
Block Puzzle, Magic
Ledges for a Golden Token
Go into the room E and
head S to jump down through the opening in the grated floor into the room
below, pull/push the Skull cage on tile S. Use the lever in the passage SW and
turn around run E and crawl in E. Climb up for the Shotgun ammo and jump
back over to the Skull cage that is now on the grated floor. Push the block N
and over both flames on the skulls with sticks below and get a fly by of ledges
in the main area.
Go out W and the door SW
is open so you can jump to the first Magic Ledge. Turn around and jump/grab to
the crack SW, shimmy to the right and drop onto the ledge over that Knife trap.
Run-jump to grab to one of the ledges under the statues W, shimmy around to
pull up at the second Golden Token. Drop down into the room where the
key was and head back to the main area.
The Knife-trap
Crawlspace for a Golden Token
Climb the low block and
jump grab up to the magic ledge. Spot the crawlspace in the N wall and run-jump
there with a curve to grab the edge, go in and stay low, as a Knife trap on the
ceiling will be activated. Go on to another Knife trap, stand on the right hand
side and jump over to the other side alcove, turn around and stand jump with a
grab so you will land in the safe corner of the ledge with the trap. Turn E and
stand jump grab to the grating above. Go over to the other side and follow left
into the room with the third Golden Token. Go out and left. Go all the
way to the end and right to get back to the ledge with the keyhole. Drop down
to the ground floor and hop onto the wooden walkway S, go through the opening
SW and place the 3 Golden Tokens in that room, turn left and go left into the
open door S.
The First Jivaiti Mask
Go to the bridge, stand on
the left side near the middle, run over the collapsible tile and jump straight
to the one ahead, a stand jump turning to the right a bit to the next and a
running jump from that one to get across. Shoot the skeleton into the pit under
the bridges and go follow in to the left to pick up the Jivaiti Mask. Go
back to the pit and run-jump to grab the rope. Swing across and land on a
remaining platform, quickly run to safety and head right into a newly opened
gate to follow that passage with the Gong to the Temple structure. Jump up (NW)
and again to the SE and get up to the monkey climb and go over to the top of
the structure. Now run-jump to a ledge NW and go inside, throw the lever N to
open a remaining door E. Climb the ladder SE and run-jump back to the top of
the structure.
Go to the E side and
run-jump to grab one of the pointy ledges right or left of the opened door.
Drop and grab, then shimmy to get to the door and follow in.
Hammer, Boulders and
Spikes
Stand right or left and
aim for the ledge under the Hammer, run jump when the Hammer starts to move
away from the ledge (you can also stand save at the outer corner and then time
the rest….), a running jump curved to the Spikes ledge. They should just be up
so when you land there and the spikes come up you'll have to start the first
jump a bit later. Run over the Spike ledge curved sharp to one of the Boulder
slopes and you have to land behind the incoming boulder. A platform went up so
now you can enter the passage E.
Target Shoot!!
Go E to the last room left
and in the middle is a trigger tile opening up the gates around you. You have
to shoot the vases inside except for the purple one NW, this way you will open
up a trapdoor in the room S. When you run over the trigger tile and into the
gate with the purple vase afterwards, you can shoot it and a block will lower
and there is Secret #6, the Revolver.
Go to the room S and down
the ladder, shoot the Wolf and go right around the middle gates and turn right
into that room S to get a small medipack, go into the E opening, cross the bridge in the start
area and turn to the right at the end to get the second Jivaiti Mask.
Shoot the Wolf coming for you.
Retrace your steps to the
trapdoor and climb up, go out N and left through the corridor and go left into
the first passage (S), in the end a door opened up. There's a pit with Spikes.
On the ledge to the left is Shotgun ammo, go get that and jump back. Now
go for the pole and straight forwards to the rope. Swing straight to grab a narrow
ledge and shimmy into the opening right (N).
Go to the outside (left)
and take a running jump to land on the lower floor of the middle structure, go
jump over to the W side and place the 2 Masks there. Watch the flyby OR
jump straight and grab a ladder, let go, slide backwards and grab, pull up and
back flip. Go W to place the masks.
Now take a running jump
back to the middle of that structure and hop into the now open trapdoor. In the
room below and E is an underwater door, swim through, watch fly by of all the
deadly water turning safe.
Turn right and swim
through to climb out near a water wheel. Jump onto the wheel and grab the ledge
above to watch the final flyby of life coming back to this place, all thanks to
Lara.
3-12-2007