Waterfall
Valley, Part 1
Level by Mr. XY
(December, 2007)
Walkthrough by Harry
Laudie
[Note] The compass
directions are reversed from normal. I use the red pointer to give directions. When
I died and tried to reload a save game, the game would often crash and the game
had to be re-started. This was really annoying when you consider how often you
die in this game. [End note]
You start by dropping
into a hole to slide down a sloped runnel. Jump forward and use a right curve. With
luck you will jump into a hole in the right wall that is hidden by green
leaves. Pick up a Blue Gem for secret #1. Save the game in front of the wall
switch. Pull down the wall switch and get a cut scene of the knife blades in
the sloped tunnel. If the knife blades at not near the walls, reload and try
again. When you are happy with the position of the knife blades, jump through
the green leaves in the east wall. Slide down to the bottom and get a long
flyby of the valley and the many waterfalls. The area is huge.
You are now safe and
have the time to read the diary for background information.
Hop down onto the ground
and go north. Be careful of the water reeds that are actually spikes. Continue
north and find a closed gate and a receptacle in the east wall. Go west to jump
into a hole in the gray rocks. Pick up revolver ammo and jump out again. Continue
north to see a fence in the east wall. There is a cave behind the fence. Shoot
the north-east section of the fence that is behind the bush. Enter the cave and
pick up flares. Go to the hidden north-east part of the cave. Pick up the Green
Gem for secret #2 near a bush. Turn around and shoot two bats. Exit the cave
and continue north. Do not mistake butterflies for bats.
Go west and continue
past the large 3-cascade waterfalls and look north-west to see a ladder. Hop
onto a mound and climb the ladder to the top. Go to the west edge and look down
to the north-west to see a cave partially hidden by a brown bush. Stand jump
with grab and you should land in that cave. Pick up an Uzi from the skeleton. Exit
the cave and climb the ladder again back to the top. Go to the north wall
behind the small tree. Position Lara at the north wall to straddle the texture
joining line on the ground. Jump up and grab the edge of the rock above you. Shimmy
to the right onto the next ledge. Drop down and go to the corner to pick up
Secret Mask #1. Go south across the bridge and pick up red shotgun shells.
Safety drop from the
bridge onto the ground. Nearby are some skulls in some tall grass. Search among
the skulls for Uzi ammo. Go south and enter the ruined building. You can see
receptacles for two masks in the west wall. Exit the building and go to the
south-west corner of the area. Pick up a small medipack among the plants in
that corner. Go east and pass a key lock and a large gate. Continue east and
return back to where you entered this area. Go north to the large 3-cascade
waterfall you ignored earlier.
Dive into the water and swim
down to the stream of bubbles. Swim north to a second stream of bubbles. Swim
east to a third stream of bubbles. Swim behind the box and pull down the
underwater lever. You get a cut scene of large underwater doors. Swim back for
air. Swim north to the second bubble stream. Swim up next to a ladder and onto
a top ledge. Pull down an underwater lever and get a cut scene of spikes
dropping near a gem. Swim back for air. Swim north to the second bubble stream.
Swim to the west and see a triangular opening in the lower west wall. Swim into
the opening and pull down an underwater lever. You get a cut scene of the large
underwater doors opening. Swim back for air. Swim north to the second bubble
stream. Swim south-west towards a fourth stream of bubbles. Pick up the Purple
Gem for secret #3. Swim back for air.
Swim north again to the
top of the underwater structure. Swim to the west over a bridge. Swim to the
north wall and pick up a large medipack. Swim back for air. Swim north and
through the open large underwater doors. Swim near the ceiling to avoid
poisonous darts near the floor. Swim into a large flooded room. Swim up to the
surface and pull up onto the closest ledge. Turn around and shoot two
crocodiles in the water. This may take patience and getting into the water to
lure them close. When they are dead, dive into the water. Swim to the lower
north-west and pick up the crowbar off the top of the box. Swim up to the
surface. Pull up onto the south ledge and pick up a small medipack.
Dive into the water and
swim to the bottom. Swim into the north wall tunnel and swim between the knife
blades. Pick up a large medipack and swim between the next knife blades. Swim
up and surface. Pull up onto any ledge and shoot a raptor. Pull up into the
cave and go north up the steps. Use the crowbar to pry Ancient Stone #1 off the
north wall. Swim back through the two sets of knife blades to the flooded room.
Surface for air before continuing.
Dive into the water and
swim to the bottom. Swim into the east wall tunnel and swim through the first
set of wall spikes. Swim up and pull down an underwater lever on the high west
wall. Swim through the second set of wall spikes and surface through the open
trap door. Pull up into the room and shoot a raptor. Go to the east wall and
use the crowbar to pry Ancient Stone #2 off the wall. Swim back through the
wall spikes to the flooded room. Surface for air before continuing.
Dive into the water and
swim to the bottom. Swim into the west wall tunnel and swim through the tunnel.
Swim near the middle and the wall blades may only cause a little damage. Swim
up and pull down the underwater lever on the upper east wall to open the trap
door above your head. Pull up onto the east ledge and back flip into the cave. Pick
up a small medipack and Uzi ammo near the skeleton on the north floor. Shoot
the cages in the south-west corner. Use the crowbar to pry Ancient Stone #3 off
the wall. Swim back through the wall blades to the flooded room. Surface for
air before continuing.
Swim above the west wall
tunnel and pick up red shotgun shells. Swim to the north-west ledge and you can
see that an Ancient Stone is already in place. Pull up onto the south-west
ledge and place an Ancient Stone on the north wall. Swim to the east ledge and
place the other two Ancient Stones. Be careful of the wall spikes. You hear a
trap door open. Dive into the water and swim into the open trap door in the
floor. The hole is between a box and the north-east corner. Swim under a large
waterwheel and pull up onto a small hill at the north wall. Pull down the wall
switch and get a cut scene to show that the flooded room has drained. Swim
under the moving waterwheels and swim south into the tunnel.
Swim up and pull up into
the drained room. Go to the north-west corner and hop onto the block. Pull up
onto the north ledge. Run and jump to the east to grab the horizontal pole near
the middle. Spin around and release and grab the lower horizontal pole to the
east. Spin around and release and use a right curve to land on the north-east
ledge. While easy to explain, this maneuver took about four days of trying
before I made it. Save the game a few times when you make it. This was way too
hard and I guess many people will just trash this game at this point. Go to the
north-east corner of the ledge and pull down the wall switch. You get a cut
scene of blocks dropping on the south ledge. Use the two ropes to swing onto
the south ledge. It is also hard because you can hit your head on the ceiling
if you swing too high from the first rope. Pick up Cogwheel #1 and the Gold
Idol from the ledge. You get a cut scene of a wall dropping in an underwater
tunnel.
Safety drop to the
floor. Dive into the hole behind you and swim to the east. Swim into the south
branch tunnel and carefully swim through two wall spike traps. It seemed to be
better to swim near the floor. Swim south through the two rooms and into an
alcove. Pull down the underwater lever to open the gate. Exit the gate and swim
west, south and up to get air. Pull up onto any ledge and you are back in the
valley. Go south and east to the closed gate and the receptacle. Place the Gold
Idol in the receptacle and a column rises behind you. Go to the outer
north-west corner and pull up onto the column. Do not jump up on the archway. It
is a spike trap.
Run and jump to grab the
middle of the horizontal pole to the south. Release and use a left curve to
land on the piece of wooden bridge. Go to the high ground at the east wall. Jump
up to grab the upper edge. Shimmy to the left and drop onto a ledge. Pick up a
shotgun and safety drop to the ground. Go back to climb the column and use the
horizontal pole swing again. This time go west onto the bridge. The camera view
changes just to make it difficult. Run and jump to grab the edge of the far
west bridge. Go west onto the plateau and pick up Uzi ammo from the skeleton. Look
around and shoot a pterodactyl. Go to the north edge and drop down to pull down
a jump switch on the north wall of the plateau. You can see the gate open near
the raised column behind you.
Go to the east wall and
enter the open gate. Follow the tunnel and shoot two raptors. You enter a large
cave. Look above the entrance and see a rope and a horizontal pole. Go to the
south-west corner and pick up revolver ammo near the wall. Go south-east and
enter the south cave. Pick up Cogwheel #2 near the skeleton on the platform. Pick
up a revolver off the platform at the back of the cave. You can see a place for
four cogwheels on the west wall. Exit the cave and see two large waterwheels
above an east wall pit. Go towards the north-west and find a small medipack on
the ground. It is just south of a skull in some plants. Continue north and find
a skeleton in a cage. Move the cage to the south-west corner where you found
the revolver ammo. Hop onto the block and pull up to the bridge piece above
your head.
Run and jump to the
north to grab the middle of a horizontal pole. Spin and release to fly forward
to grab a rope. Shift a bit to the left and swing to jump onto a platform. Use
the floor lever and get a cut scene of a column rising near a closed gate. You
can see a jump switch and platforms to the east but you cannot reach them from
here. Safety drop to the ground and exit the cave.
Run to the far
south-west corner of the valley. Pull up onto the column and stand jump onto
the south archway. The camera view changes as you shoot a pterodactyl. Drop off
the edge and pull down the jump switch on the archway. You get a cut scene of a
spike trap triggering on an archway. You drop in front of an open gate. Enter
the open gate and go south to the next corridor. Shoot two bats and two small
dinosaurs. You can see a fence to the west. Go to the north-east corner and
climb the north wall. Climb trough the green ceiling and back flip into a south
tunnel. Go south and pick up the Orange Gem for secret #4. Climb back down to
the ground. Go west and swim under the fence. You enter another large cave.
Wade through the water
and jump up into the south-west corner hut. Shoot a native and pick up revolver
ammo from a skeleton. Exit and go north to enter another hut. Shoot two natives
and go west behind the fire to pick up the laser sight off the floor. Notice
another cogwheel in the skeleton with the spikes. Exit the hut and go north
into another cave. Combine the revolver and laser sight and shoot the grate in
the bottom north wall of the water pool. Swim north into the underwater tunnel
and pull down the underwater lever. Swim out of the tunnel and pull up out of
the pool. Return to the hut with the fire. The spikes are gone. Pull the
skeleton back from the floor and pick up Cogwheel #3.
Exit the hut and go east
to swim under the fence again. Go east and turn to the right to exit this area
and return to the valley. Now run back to the east wall and pull up to the
earlier column. Use the horizontal pole again to get to the south bridge piece.
From the bridge, run and jump north-east onto the archway. Pick up the Rusty
Key from the skeleton. Safety drop to the ground and return to the south-west
open gate.
Use the Rusty Key on the
key lock to the left of the open gate. A platform rises above you hear. Climb
the column and get onto the archway again. The camera view changes to make it
very difficult to jump onto the raised platform. Run and jump to the west to
grab the waterfall. Go left and jump the ledges to get onto the ledge at the
north wall corner. Again spin on the two horizontal poles to the east. Try to
grab near the middle of the poles. After N+1 tries, you land on a ledge and
pick up flares. Do a run and jump around the sloped corner to the north-east
and land on top of a waterfall. Go north-east to the top of the roof and the
camera view changes. Pick up Secret Mask #2 from the roof. Safety drop to the
ground.
Enter the building and
place the two masks in the west wall receptacles and the doors open. Shoot the
raptor that runs out of the open door. You enter another large cave and
building area with two waterfalls. Turn to the right and pick up Uzi ammo from
among the plants on the floor. Notice the TNT box at the west wall. Hop onto
the north-east box and pull up onto the north-east ledge. Go south to the
south-east ledge and pick up a note from the skeleton. Read the note for
background information.
Go onto the central east
ledge and use the rope to swing onto the west ledge. Go north and pick up the
Detonator Key from the skeleton. Safety drop to the ground. Go north and use
the key to open the gate. Enter the alcove and shoot the north grate. Go north
and enter the room. Go to the north wall and use the detonator on the floor in
front of the fence. You hear a loud explosion. Exit the room and turn to the
right and get into the water stream. Hop back to the bridge. Use the revolver
and laser sight to shoot a vase at the end of the water channel in the north
wall. It is very hard to see. Get out of the water and return to the room with
the detonator. The fence is open. Enter the tunnel and pick up the Red Gem for
secret #5.
Exit the room again and
go south and west to see an open wall destroyed by the TNT. Go west and see two
pedestals on platforms in the water. Hop onto the right platform and pick up
Cogwheel #4 off the pedestal. The left platform and pedestal is a spike trap. Exit
this room and go east to return to the valley. Go to the east wall and enter
the tunnel again. Enter the large cave and go to the south-east corner again. Enter
the south cave and place the four cogwheels on the west wall. With each
cogwheel you place you should hear a thump.
Exit the cave and go to
the left to see a raised column. Back flip onto the south wall slope and jump
forward to grab the top of the raised column. Pull up onto the raised column. Stand
jump to the east to grab the upper ledge. Pull up and go to the east wall. Save
the game for an extremely tight timed run over platforms. Pull down the wall
switch and two platforms are raised at the east wall. Roll and run off the
ledge onto the first platform. Run and jump to the second platform. Run and
jump to the north-east and use a left curve to grab the east wall sloped edge. Shimmy
to the right and around the corner to pull up and save the game.
Drop to grab the edge
and shimmy to the right. Pull down a jump switch and get a cut scene of a block
dropping back in the cogwheel cave. Go south and enter the cave again. Turn to
the left and pull down the wall switch to the left of the cogwheels. You get a
cut scene of water flowing the waterwheels turning. Exit the cave and go north
to dive into the water pool. Swim east and pull up onto the east ledge. A door
has opened in the east wall. Follow the tunnel to the east. You get a flyby of
a large hole above you and the level ends.
I guess that you should
save the last savegame for the next part of the adventure.
10-jan-2008