ITALIAN EXPLORATION
Levels by Tweetyqwee.
Walkthrough by G&D
Productions.
Not all
enemies are mentioned.
Level 1 -
Morning in Rome - 4 secrets
The Crowbar.
Go W and spot the ladder
ahead left, shoot the dog. Go to the right (N) underneath the clothes line and
look in the next alley to the left for a lever. Save there and pull it (it is
timed), run/sprint back to that ladder (SW), go up and left to the opened gate
to get Secret #1, the Crossbow. Shoot
the goon and go out, head N onto the next roof and find the Crowbar
(NW).
The first Golden
Star.
Stay on this roof top
and go to the E and take a running jump (no Ctrl) to get to the small house N
for a Medipack. Then go even further on the roof E and head to the far
NE corner onto a lower terrace to get Secret #2,
Revolver ammo.
Drop down to the street
W, turn around and go straight into the alley left of ‘La Piccola’. Climb the
stairs and then jump to the roof E for Shotgun ammo. You also see a Star
gleaming next to the taxi (E). Get down there and pry the Golden Star
from the wall.
The second Golden
Star.
Go N, and right from the
closed gate (NE) is a door, open it, climb the boxes and jump down in the
corner to use the lever, opening up a gate up on the roofs.
Back out again, for now
go NW, behind the arch (W wall) is another Golden Star in the small
yard. Go the N gate on the fountain square and use the Stars. To the left of
the gate you can pick up some Arrows.
Go in and open the blue
doors N. In the cupboard is Secret #3, Arrows.
Go out and go left around the corner up the stairs, in the corner on top is a
trapdoor, open it.
The Gate Key.
On the roof go to the
end on the SW corner, jump onto the grey wall on the next roof and watch out
for the barbed wire. Face SW and stand with your back to the wall, hop over
slanted block and slide far before you jump onto the next slanted block, slide
and jump with a sharp right curve onto a flat block. Face S and jump towards
the gate you opened earlier. From the grey ledge to the wooden ledge left and
there is a rope E. Jump to the rope and swing to the other side.
The door opens on the
right, so go in and the Gate Key is NE. Follow around the corner and
pick up a Sight and a small medipack. Shoot the goon that comes
in.
Go out and jump to the
next balcony N for some Flares. Safety drop facing S and the gate that
needs the key is E.
Go in and go into alley
on the left (N). Before the end, up on the right is an opening with Secret #4, Arrows and a small medipack.
The Sewers.
Then go E, find the
lever on the W wall. The trapdoor a bit further opens, go into the sewers. Go
around the corner and watch out, stand near the edge and jump SE over the
collapsible tile to grab the crack and shimmy to the end. Pull up, turn around
and jump N for Flares and a small medipack. Jump back, stand on
the highest part of the ledge and jump up to the monkey climb to go E. Run off
onto the slide and jump to grab the ledge.
Burner Puzzle.
Go to the N and find the
lever on the E wall, save there. Use the lever, sidejump right to the green
floor, roll and run W to jump onto the block that appeared, curve sharp right
and jump to that blue square just left of the crawlspace N. If you happen to hit the red floor the burning tile in
that crawlspace starts back up and you have to start over.
Hop into the opening to
the crawlspace and follow through to a large hall. Shoot the enemies and find
the jump lever on the SE pillar. Save and use it, immediately backflip and go
over to the opened gate N, just run past the ramps. Then turn around and run
into the alley between the boulder ramp and the wall to get the medipack
there, quickly pick it up and stand in a corner till the boulder stops moving. Jump
out of there and enter that passage N again.
To the right is some Shotgun
ammo, but don’t wait too long on that spot. Go W and save around the
corner. Look into that room and spot the lever on the pillar SW; sprint there
and throw the lever to raise a block, preventing the last boulder to set the
floor on fire. Go get some Shotgun ammo along the E wall and head up to
the opening SW. Sprint to the end and get onto the ladder fast, climb off to
the right and jump over to the E. Then climb up E and look down E behind that
wall for the Shotgun, go get it. Quickly find a spot to climb back up to
the wall before the boulder hits you and head for the monkey climb N. Go over
to the other side and follow the passage to a drop into the water below. The
exit gate opened up.
Climb the ladder there
(on the left) and on that street is a block with a jump lever above. Use that
and see a block retract in the street to the E. Go down there and follow the
passage into level 2.
Level 2 –
Werner’s Mansion 3 secrets
Pick up Flares in
the E, push the blue button on the pillar, this opens a gate SW, go in and grab
the Sight and Revolver. Climb on the wooden crates to open up a
trapdoor in the ceiling E.
Two blocks go up, pass
them and find a glass door on the right at the end of the corridor. Use the
Sight and Crossbow (or Revolver) to shoot the lock way up. Enter and hop onto
the table, grab up to the chandelier and runjump to the block next to that
glass door. Jump to the one with the button that will open the door in the
corridor below.
2 Diamonds.
Go back to the corridor
and go through the door E and get a camera shot (for later). Take a left and
climb up though the window left. Go onto the ledge NW and angle a bit to jump
and grab the upper ledge. Jump to the wooden ledge and from there to the rope. Swing
to the N side and get the Diamond on the right. Jump into the pool and
climb out and back through the window in the SE corner and hop down into the
corridor.
There are two openings
in the E wall, on the right are 5 buttons and on the left the burning floor
from the camera shot. Seen from right to left I used the first three buttons,
go out and right into the next passage right, jump up and grab the second Diamond.
Back to the corridor and into the room N. Go left and left just before that
wooden block, use the jump lever on the wall there. A block in the NE corner
goes down and get to Secret #1, a Medipack.
Go W and use both
Diamonds to open the door. Standing on that tile triggers a fly by, so you know
what to do. Run back through the corridors taking out the resistance and head
to the corridor with the two blocks where the level started. The 2 blocks went
down so you can access the upper level.
At the end use the
ladder N and the lever in this room. Get out and jump to the open door. Jump
left over the grated floor as that is a spike trap, step into the lower floor
part and hop back. Then go the block with emitter on the left, hang and shimmy
to the corner nearest the swinging blades. Pull up and turn E and grab the
grating, shimmy aside a bit and pull up. Get the small medipack and the Revolver
ammo.
Timed swing with a
Bonus.
Lower yourself to the
ground floor and avoid the swinging blades. Jump over the fire and run off the
spike traps. Go to the E wall and save at the button. This opens a timed door
N, swing to the other side (N) and run through the door opening as it is timed.
Immediately run left around the corner and use the button there, run back out
before the timed door closes and to the right another door opened with Secret #2, Flares and Revolver ammo.
Get back to the next room. In the cupboard on the right (E) are Arrows
(take a step back to open).
Aquarium.
Go up the stairs and
watch the fly by. Go to the other end (N), climb the ladder, run to the left up
the ramp to avoid the spiked ball. Get onto the monkey climb and go to the jump
lever on the pillar left, this raises a block S. Get up (stand to the right)
and climb one floor up, pick up Revolver ammo S and push the button on
the middle pillar. It is timed and you have to shoot the lock behind that gate
(far S). Push the button again to shoot the second lock (I used explosives ammo
and you may have to run to the highest part of the floor to take a good aim).
If you walk W you see a
rope appear that is in the NW corner. Swing into the opening, shoot the two
guards and pick up Shotgun ammo and
another Shotgun. N
is a button, jump into the open trapdoor and swim S to the other basin and find
the underwater lever on the W wall, turn around and swim into the other open
trapdoor and climb out. This small room has swinging axes and a knife and also
some Shotgun ammo, better duck to get it. NE is a ladder, climb up and
watch the flyby.
Platform Jumps.
Go to the left and there
are three levers there on the wall.
The first lets some
ledges appear all the way in the end, the middle one does the same for the
middle ledges and the last for the first. So pull that right hand one first
then the middle one and for last the left one, turn left and jump right away on
the first and keep running and jumping to the other side.
(You can
turn left and hop on the first, roll and runjump to the next W, roll again and
runjump to the one E, from there it is possible to jump and grab the one N and
then jump to safety). (screen)
Get some Shotgun ammo
in the NW corner and use the lever on the higher ledge and you’ll get a camera
shot. Leave through the opening E and slide down the pole. Lower yourself down
in the E and get down to the ground floor and into the door you opened N. Get
into the crawlspace straight ahead, pick up a small medipack, and climb
out.
Room with swinging
axes.
The floor is deadly here
and don’t dillydally to long when jumping on the crates as they are deadly as
well.
If you want
the Secret, it is a nasty jump series, but doable. What worked best for me… Stand
in the centre of the square in the opening, face the W wall and turn slightly
left (if you turned enough you won’t have to adjust the next jump), side flip
right onto that wooden crate and immediately standjump to that wooden beam up W
and grab it, shimmy left to the ledge and get the Arrows, jump to the E
and get Secret #3 , a medipack. Go
through the passage E and runjump down to the left side of that slanted block
below. Run with a right curve and jump to the next wooden crate N, curving
right or left another run to jump and grab the ledge N.
Without the Secret: Take
two steps back from the deadly floor, take a running jump and again a running
jump, then only a jump and grab the end of the sloped block. Hoist up and take
a running jump and grab the ledge and you are safe.
Go down the ramp and
carefully time the electric lightning to step on all 4 tiles. If you dare you
can pick up some Shotgun ammo and Arrows but it is pretty hard. The
gate S opens, use the button and enter the open door W. Shoot the guards and
pick up some Uzi ammo. Go to the big doors.
Level 3 -
Werner’s mansion - The Museum 2 secrets
An Orange Key.
Turn around and pick up
some Arrows. There are guards here and when you walk on the red carpet a
fly by starts. SE, near a pushable crate are Flares, pull the crate
aside and get the Orange Key from under it. Use that key on the E wall a
bit back.
A Green Key.
Climb the block and use
the lever to open a trapdoor SW. Drop down and stand on the tile N. That raises
a trapdoor so you can jump on it. Stand as far back on the tile and hop to the
first trapdoor and take a running jump to the next, landing on the middle so
you can side jump to the LEFT. Turn right to face the other trapdoors and hop
back to the first, a running jump to the next and another one into the opening
E. Use the button and jump in the water to get back up to the other room and to
the key (NW). Pick up the Green Key and use it on the lock.
Climb the block, turn
around and climb on the ledge above. Start jumping the ledges to the S and all
the way in the end is a medipack. Go back to the pole, shoot the window
above and climb the pole to back flip into the window. Open the first door for Revolver
ammo, the second door has guards and they will leave behind Flares
and Shotgun ammo.
Go out and N to the end
and face N to jump up to open the trapdoor.
Ancient Rome room,
the Philosopher’s Stone.
Climb the ladder, W is a
crate; pull it twice so it is under the lever. Use the lever; this lowers the
block on the S wall. Now first move the crate to the N side of the room next to
the wide pillar with the fresco, climb the wall and get Secret #1, a small medipack and Flares.
Drop down and go to the S wall, use the lever there and the block goes up but
also opens a gate. Climb up and pry the Philosopher’s Stone form the
wall. Get down to the ground.
Go over the bridge E
into the next room.
Ancient Egypt room,
the Hand of Osiris.
The door you opened is N
wall. But first go to the SE corner to pick up the small waterskin. Now
go to the N. Around the corner is the Large waterskin [/b]. In the open
door you see scales and a number on the wall, use the skins to come up with 4
litres and put that in the scale.
(Fill the
big skin and empty that in the small skin. Empty small one and combine the big
with the small so you have 2 litres in the small skin.Fill the big skin and
combine again, which will leave you with the required 4 litres in the big
skin).
The gate left will open,
pick up the Hand of Osiris and see a door opening NW in the Ancient Rome
section. Go back there and follow through, use the button on the left, go to
the end of this balcony and jump to the pole. Climb up twice, turn around and
back flip, grab the next pole and climb up and back flip again.
Inca Empire, the
Golden Idol.
SE is a crate and on the
wall is a lock, shoot it. This opens a door next to you, get in there for Secret # 2, Revolver ammo and a small
medipack. Get out and climb the blocks on the other side, in the middle is
an opening.
You suddenly get
transported into another room. Jump and grab towards the ledge in the middle,
pull up and a running jump to the next, again pull up and another running jump
to the tall pillar in the end. Jump N and save you game standing on that
trigger tile. Sprint through the rotating knives and around the corner right a
running jump on a floating platform and again one to get to a safe spot.
Take a jump and grab,
hoist up and again a running jump to grab the end of the opening. Get the Golden
Idol and you are back in the Inca Empire room.
Go out to the hall and
go S, jump to the rope and swing to the other side. Face W and jump/swing the
other two ropes to go to the other side
Japan room, the
Samurai Jewel.
W is a wheel, pull it to
open the door left on the W wall. Run there and shoot the brass ball in the
end. This opens a door S and in there is a lever.
The door is around the
corner so go there and pick up the Samurai Jewel.
Get out and see a gate
opening, go to the main hall and right and jump to the other ledge. Find a medipack
and shotgun ammo.
In the room with the
pyramid you’ll find Arrows SW, then go into opening S and this elevator
carries you up the next floor. E is a button, in the next room pick up N the
[b]Detonator Key and Werner’s Diary near the table.
“Some
progress has been made. We are currently setting up the wiring for the
explosion, but I suspect there may be some kind of magical entrance to the
temple. The local museum owner has suddenly become very protective of his
ancient ruby, the old fool. I fear the Croft woman may be on her way to Rome. Tonight
though, we cannot work. The local club-wielding gang insist we carry out the
explosion tomorrow.”
On the floor E is Uzi
ammo, in the corner some Arrows. Go out and the door N opened up.
Level 4 - Rome
By Night 2 secrets
A Note.
In the alcove left is a small
medipack, go on to the square and to the second building left (W), and grab
up onto the roof, from there to the roof N and on the roof of “Antico caffe
Recco” is a Note (7274). Runjump
to the building NW and go to the SW corner, find the spot where you can do a
curved runjump SW and grab the lower part of the roof. Go over the top and get Secret #1, Revolver ammo and Shotgun
ammo. Drop from the roof.
Now go to the fountains
on the square and go up the ramp E to find a door right (S). Go up stairs and
get Flares and see a fly by of where the note is that you already have. Go
to the panel N and enter the numbers of the note (submit the code with the red
arrow). You’ll see a platform rising.
Go out and right, around
the corner through an alley and a there is that platform. Get on it and jump to
the roof E, walk the tight rope S. A bit further is a crawlspace, get in and
grab a Shotgun and Arrows.
Once out, go to the SW
corner and jump to the lower roof SW, go to the end and get Secret #2, a medipack.
Go back to the ledge E,
stand on the NW corner and jump to the roof W and shimmy right around the
corner to a jump lever. First climb up for a small medipack and then use
the lever to open a door.
The Museums Owner’s
house key, the Ruby.
Go N through a small
passage to a park, go W down the stairs all the way W and to the right, this is
the place of that cut scene. NW near “Café de Flore” is an open gate. Follow
through up the stairs and open the door E. Go in and in the small corridor Lara
looks up, that is a monkey climb, grab it and the door next to it opens. In
this small room let Lara face W to the table and she can pick up the Museums
Owner’s house key.
Go out and right, shoot
the small glass display on the wooden block to pick up the Ruby.
A Metal Blade.
Go out, down the stairs,
through the alley to the square, take a right into the opening with the crates
W and pick up Flares, jump on the highest crate SW and pick up Another
Note (X marks the spot) and a Metal
Blade.
The Wooden Handle.
Go out to the square and
S up the big stairs, head to the far SW corner of that square and up the ramp
W. Go all the way to the door on the balcony in the back and use the Museum
owner’s house Key you found. In the room right (N) is the Wooden Handle.
Get back out, down the
ramp and to the right is a small alley, shoot the guy and get his 2x Uzi
ammo and Shotgun ammo.
A second Ruby.
Go to the fountains
again, down the stairs N and head E up the ramp to the park. A bit to the left
along the N wall is a white cross on the ground. Combine the Handle and the
Blade to get the Shovel and start digging, facing N. Pick up a second Ruby.
Go back down the ramp W
and to the right into the alley, use the Detonator key and the Detonator
inside, Go out and left into the opening there, you can use one of the Ruby’s
on the wall. Go out and right around the house to another opening where you can
use the second Ruby. Jump into the abyss.
Level 5 -
Temple of Fortuna 4 secrets
Go straight to the main
hall and right around the corner, hop onto the ledge, hop into the open wall
and find Arrows there. The opposite corner of the Main hall hides a small
medipack.
N and S needs keys so go
to the middle and there are 4 tiles that take you to other areas. Facing W into
the Main hall, take the first on your right (NW), a Yellow swirl and
you’ll be transported.
Timed Blocks.
Lower down to the floor,
in the next room there are timed rising and lowering blocks. Your goal is a
chain way up N. You could start with the one near the entrance, but I found it
easier to stand on the low block, standjump up to the middle block and roll to
runjump to the block N and a running jump up into the opening N (screen).
Pulling the chain up
there shows the green swirl in the Main hall. Go to the swirl N, and you get
back into the Main hall, now step on the Green one NE looking from the
middle of the room, and you’ll be transported again.
The Garden.
In the NE corner is a
different tile, stand E and open that trapdoor. Get in and a bit later you’ll
encounter a wraith, only way to kill it is in the pool on the square above, so
run back and dive in, pick up the Arrows from the bottom while you’re
there. Back down the trapdoor and in the NE corner is a floor lever, the gate N
opens and more wraiths are released, you can also get rid of them at the lever,
rolling in the shallow water. Go through the opened gate N.
The first Temple Key.
There are coloured
blocks to be pushed so that the colours go from red (left) to the Blue (right).
NW (yellow) goes next to the orange, the blue that is standing in front of the
green goes all the way to the right, the last one goes in between blue and
green. Each correct placed one opens a gate with a lever behind it.
Flip all three and go up
to the square again to find and the gate in the N wall. Stand on the tile, run
to the SE corner of the central structure and stand facing N, pull up onto the
roof where that block lowered. Look to the E and jump there for some Shotgun
ammo, hop back to the roof.
Go W and jump off to the
ledge and use both levers to open more gates below. In the opening S are
goodies, Revolver ammo and Flares and N the first Temple Key.
Go to the S and the left
gate is open go into the swirl and get back to the Main hall. Go to the middle
and to the Blue swirl NW.
The second Temple
Key.
Left (S) is a different
tiles this raises a timed block S, get on it and pull up into the crawlspace,
pull the chain, take note of the blocks the cut scene shows, the view you get
is when Lara is facing E, away from the door. If you jump correctly the door W
opens, go off this ledge and walk around it to the door for the second
Temple Key and enter the swirl to get back to the Main hall. Enter the Yellow
swirl E (between the Green and the Red).
The Abyss, the
Aqueduct Key.
Go W and jump backwards
and hang and grab the jump switch. Once in the water swim down and follow
through S and you end up back at the same room. The W gate is open and you can
grab the Aqueduct Key there.
Back in the Main hall,
take the last (Light Green) swirl S on the right, looking from the
middle.
Roman Baths, the
second Aqueduct Key.
Standing S is a vase
with Arrows under it. Look in the S wall, SE corner for a small crack
and shoot that vase standing in it. This will bring out ropes to get to a
Secret later. Now go NW and push the crate there once W and then as far as S
onto the tile, a door opens up. Jump up and W is the opening, go in and pull
the crate out on that tile, watch the fly by and now push the last crate (NE)
away to the N and the gate N opens. Go in and get another Crossbow from
the bottom of the pool. Climb out E and head up the stairs and climb the ladder
at the end. Take the monkey climb to the other side, SE is a vase with a medipack
underneath. Go W to get the second Aqueduct Key (a gate opens below). Walk
NW and use the ropes to get [ color=red]Secret #1[/color], 2 x Arrows
and Flares.
Take the same way back
or jump down to the higher middle section of the floor below and go through the
N gate again. And straight into the gate you saw in the cut scene.
Shoot the crocs in the
water, then go to the tile on the ledge in the SW corner, you’ll get an
indication of a hidden passage. It is in the opposite NE corner, N wall. Go
there and climb in, left are Arrows, then shoot the vase and throw the
lever. Go out, dive into the pool and throw the underwater lever NW, then get
the small medipack to the S. Go up and climb onto the ledge in the
water. Now all doors should be open and you can shoot the brass balls behind
the flames in each of the 4-sloped passages.
Spiked balls will come
out, so stay where you are… The balls will destroy the bottom of the pool under
the ledge. Lara will dive in, so get into the opening in the bottom, follow
through and climb out, climb up S and then up E. Take a running jump N to get Secret #2, the Uzis and 2 x Uzi ammo.
Jump down and climb up
on the ledge in the water, now jump to the opening W. Use the lever there, and
a swirl appears, step in and you are back at the Main hall. Go S and use the
Temple keys to enter.
The Temple.
Proceed S to the Temple
hall. You can shoot a vase SE, but it doesn’t do anything. In this hall is an
opening SW.
Mirror room, the
Torch.
In this mirror room are
4 levers on the wall and spikes in front of them. Go to the sunken tile in the
floor N and see W wall the right one the spikes are gone. Turn around, the
spikes E right are gone, use the lever, go E left, and now shoot the brass ball
N way up. The last spikes are gone W on the left, go out and go straight into
the open gate.
Get the Torch and
ignite it on one of the bowls in the Temple hall and now jump the brown pillars
to the E, jump up to the middle structure and light the two bowls there, a gate
opens up below. Drop the Torch and jump to the ledge W to get the Arrows
and Shotgun ammo.
Go down to the ground
floor and a gate SE is open, enter and SW in the alcove are Arrows. In
front of the wall E are 2 crates, they have to be pulled onto tiles there, go
behind the wall and find the 2 levers raising rimed blocks so you can move the
crates to the tiles. A rope comes out at the end of a tightrope. Don’t worry if
the crate disappears into the floor, because the “time” is up, just go back to
the lever and pull it again.
Climb up the stairs to
the top of the wall and use the tight rope to get to the pillar, jump and grab
from the end of the rope, jump from the pillar to the rope and swing to the
other side. Use the lever and see an opening in the big painting in the Temple
hall, jump down go out of the gate and back on the pillars to jump into the
opening in the big painting S. Get the Oak Rod. Down to the ground floor
again and exit N to the Main hall.
The Aqueduct, the
second Oak Rod.
Go N and use the
Aqueduct keys. Go to the lower part of the floor and watch the fly by. Go E and
hop onto the aqueduct, go S and shoot a lock in that crawlspace on the right. Go
NE and use the ladder to climb down, in the water is W an underwater lever that
will raise a platform. Back up the ladder and go to the N end, face S and jump
backwards to grab the jump lever. Jump to the ledge left of the water and on
the W wall is a ladder; use it to climb down. Under the N end of the Aqueduct
is a small medipack.
NE is a wheel, use it to
open the gate S, backflip with a roll and sprint to the gate. If the gate
lowered too much to run in, run against it and hit “roll” to end up inside.
Up the ladder you go and
backflip into the passage behind you. Climb another ladder, swim through this
water passage and get Secret #3, Shotgun
ammo, climb up left and get 2 x Arrows. Jump over the water to the
alcove E and get the Shotgun ammo. Then throw the lever there to open
the gate to the Aqueduct, get out and look up N for the gate you opened before.
Go N and jump back to the floor W, a block went up so you can get onto the
roof. First make your way up the rocks to the NW and find Secret #4, Flares, Arrows and Shotgun
ammo. Get back down to the roof.
Follow the ledges to the
open gate and get a second Oak Rod. Jump down and go back S to the Main
hall. Head into the passage E of the swirls. Place the 2 Oak Rods in the
receptacles E and watch the flyby. Go back to the Main hall and step into the Red
swirl that appeared.
When you step onto the
marked tiles, you’ll get a screen of the last swirl being activated in the Main
hall. Get out onto the ledge in the next room, jump W and get the Shotgun
ammo. Hop to the SW tip and jump onto that blue crystal ledge. Walk as far
as possible to the E and look down for a water hole. If you aim correctly a
swan dive (Alt+Shift) will get you into the hole and you’ll end up back in the
Main hall. Go to the nearby Pink swirl and step in.
The Centurions.
You end up on a slide,
start jumping to the left so you’ll end up on the last flat ledge with the
column. Grab the ladder S and get in for a Shotgun and Shotgun ammo.
Drop out and go to that big hall, a flyby starts and after the flyby you have
to take out the 2 Centurions. Each of them drops a Centurion’s Ruby (they are a bit hard to spot). Go to the gate W
and use the Rubies, go into the next room jump to a ledge SW and then N down to
the ledge below. Hop W onto the rocks and turn around to climb the ladder and
get the Centurion Shield. After a flyby this adventure will end…