Tarragona: World Heritage 1-2
Levels by Joseph Borrut.
Unauthorized Walkthrough by G&D
Productions.
You have to use the revised Catacombs wad.
We wont mention all the level
changes or the walk will become too messy (you’ll see for yourself when you go
from one level back to the other).
From the read me: After the earthquake a lot of things changed. I would
suggest that you to visit back to the places you already visited. You will find
surprises. There are 7 points were you will be jumping back and forward between
both levels.
Level 1-Escipion’s Tower. (Later to be
named as Tower)
Slide down and watch the cutscene of an alcove with some Flares, go to
the bottom of the pit with the Tower and to the NW corner, get the Flares
and turn around, duck and climb backwards into the CS. Push the button there
and see a door open up W of the Tower. Light a Flare and face E, walk up to the
E wall on the R hand side and grab up to a crack, shimmy L to a CS in the N
wall. Climb into the Caves.
Level 2-Escipion’s Caves. (Later to be
named as Caves)
Keep going till you stand on a grey Tile overlooking a huge cave, you
can see some Flares and a Star up on a rock pillar. Drop/hang from the edge,
shimmy L to the end of the crack and drop/grab the crack below, shimmy L to the
end of the crack and drop/grab again, go L once more and drop to a sloped
surface, slide and grab the edge of the climbable pillar. Go down a bit and
just backflip/roll into the unknown, land on a rock ledge, roll and go straight
N, till you come to a pillar, drop/hang from the E side and shimmy L around the
corner, just around the corner Lara will put her feet up again, backflip/roll
and grab the opposite ledge, pull up and go to the walltorches.
Go over the ledge to the E and do a runjump/grab to that CS in the E
wall, get in and go R (S), follow the sloped passage up to where the tunnel
gets wider and look to the R there to find the Flares. Then go up S
again and go over another blue Tile, drop down S into the lower cave all the
way and you are in a dry river bed, this place will be flooded later.
Dry River Bed.
Go E and through the low tunnel to the L and find Secret#1, Ammo, MP and Flares.
Go back and go W and then L (S) to follow to the building at the end of the
river bed, go in and to the Tower.
Climb the ledges to were you’ll find more Ammo,
a MP and Flares. Face N and climb up again and come to Secret#2, the Revolver. Go to the
top of the Tower and do a safety drop down, go to the
S side of the tower to get some more Ammo and then head to that door you
opened before in the W rock face.
3 Door Room.
The room has 3 closed doors and a passage in the back L, get some Flares
to the L as you come in and head into that spider webbed passage. Light a flare
and where the passage gets wider you’ll find a MP and Flares to
the L, go on and finally go up the steps, be careful where you hear the danger
sound, there’s a nasty sloped pit, runjump over the pit and go on to the next
pit.
Secret#3 Expert (Macho) route: (mind you, some people didn’t manage this, but it’s a great challenge) This 2nd pit you can stand on the first part, go in and
stand R at the start of the steep part. Look down with the Binoculars and see
the opening in the ceiling of the tunnel, a bit down the slope, that’s the one
to go for and better don’t use a flare as I found Lara wouldn’t grab the edges
well, slide and jump/grab up in the opening, grab the edge and pull up after
saving. Backflip and jump backflip and jump/grab the edge of a pointy rock,
don’t pull up yet, but save first.
Then pull up and slide a bit, immediately jump to grab the next pointy
rock over the sloped pit ahead, save again and pull up, immediately jump/roll
and hold grab as you land on the sloped surface, grab the edge and drop/grab to
the lower edge. Crawl in and follow the tunnel to a wider part after another
crawl and a slide. Look in the NE corner for the CS and go up, follow over some
bumps to a gate overlooking the Tower area and climb up to Secret#3, the
Shotgun. Turn around facing S and jump up to grab the opening above, crawl through to the top of a cave where the stairs
with the pits end up too.
Secret#3
Easy (Sissy) route: Just jump over all
the pits till you come to the top of a cave, go down a bit and R. look up R and
find the CS up in the wall, climb the opposite block and standjump with a bit
of a R curve to grab the edge, pull up in and drop down into a caged off alcove
where Secret#3, the Shotgun is. Go back out the way you came in.
Proceeding through the Caves.
Expert route:
From the lower ledge under the CS you just dropped from you can see a
ledge NE, mind the lower ceiling and runjump with a grab in the end to land on
that ledge (or runjump straight N to a slanted block and jump from that to land
on the same ledge), turn around (S) and grab up to the ledge you just bumped
your head on. Grab the MS and head out to the W around some corners and at the
end where you go L, turn R facing W and drop onto a slanted block, grab the
edge and pull up to backflip/roll jump and grab the crack in the wall, shimmy R
around the corner till you are over a slanted block where Lara gets her feet
up. (here the 2
routes come together)
Easy Route (shortcut):
From coming out of the CS, turn R (W) and walk to the end of that part
of the floor, to the R is a block you can climb, turn around facing the stairs
and crawl backwards out of the crack, grab the edge and shimmy R around the
corner till you are on a ladder over a slanted block where Lara gets her feet
up (if Lara won’t get on the ladder, shortly release “Ctrl” a few times, like
you do when you have to get into a CS from a ladder).
(here the 2 routes come
together)
The Ornate Handle.
Hanging on that wall, do a backflip/roll and grab the crack in the
pillar, go R around the corner and to the other flank of this pillar, drop to a
ledge below and head into the opening W, a cutscene of the Ornate Handle. Don’t
go in yet, but turn around (facing E) and grab up to the ledge above, shimmy to
the R and pull up on the ledge behind the block, go into the tunnel to the R
and follow all the way to the Ornate Handle.
The Escipion’s Tear.
Go back to the Cave the same way and shimmy back to the L so you can
drop on the lower ledge where you got the cutscene of the Ornate Handle before.
Follow the W tunnel in to a small cave and find the Escipion’s Tear
(Blue Gem) in the back (NW), you probably saw the CS up in the wall already? Turn
around from the Gem and go L in that NE corner is the CS from the cutscene,
climb in and drop onto a ledge with Ammo, turn E and do a runjump/grab
to the next ledge, then go up to a pointy block, hop back once and turn around,
backflip over the block and slide/grab the edge, pull up and backflip/roll/grab
the next ledge E, go on with another runjump/grab and past an opening in the R
hand wall (back inside the cave) to a corner (if you happen to fall somewhere
along the line, you can always get back up by jumping into the lake, climb out in
the SW corner and jump/grab back up to the ledge where the Ammo was, from the
blue block in that corner). Just around the corner is Secret#4, the Crossbow.
The Hathor Effigy.
Go back around the corner and drop into the first gap between the
ledges. Take a nice swan dive into the lake and swim down into that SE corner
to get the Flares, then go over to the middle
of N wall and get a MP from the alcove. Head for the centre of the pool
and see an opening down in the bottom. Line up facing W and save as you’re
going in for a long swim (Advise: Try to
stay clear of the walls and floor as you will get stuck at the sloped parts if
you’re not in the centre of the tunnel).
Swim down the sloping tunnel, past an opening to the R (later) and down
in the end, turning around and go on down the tunnel in the opposite direction
(E) swimming up again and in the end is a vertical shaft down, go R (S) at the
horizontal tunnel and down again in the end. Go down and immediately L follow that tunnel to where you see some Flares. Ignore them
for now as the air is running out, go L and straight up. Climb out and get the Hathor
Effigy (cutscene of a door in the 3 Door room).
Raking up Goodies.
Dive back in, swim down and L around the corner to get those Flares,
back and into the opening W in the shaft and you’re under the Tower, get some Flares
NE and a MP in the centre, swim back out SE and up for air and Save
again.
Optional: (takes a lot
of swimming) There are more MP and Flare pickups in these tunnels, but you’ll
have to come back here for air and they are tight swims. Swim down and R (W)
where you got the Flares, follow to the next shaft, go down and L (S) and go
straight to the other end, down and get the MP, roll and swim back quick
up in the shaft and R (E) and follow back to the L for air where you got the
Hathor Effigy.
Optional: (takes a lot
of swimming) For the Flares: Swim down and R (W) where you got the Flares, follow to the next shaft, go up and R (N) and follow
straight to the end, down and get the Flares at the bottom of that
shaft. Go up again and back S, down in the shaft a bit and L, back to the E end
and L for air.
You can take these Flares are also while swimming to your next
destination, but that’s expert stuff and very, very tight. Just follow the part
below and ignore the **blue** part if you don’t want to get the Flares or maybe you have them
already.
From the air pocket, dive down and R (W), follow to the next shaft, go
up and R (N) and **straight to the end, down and
get the Flares at the bottom of that shaft. Go up again and back S** up in the hole where the ceiling is low, follow that tunnel back W to
the turn up to the E and now go into that L up sloped and nasty tunnel to an
air pocket (taking a MP, I think). Well that was a hard part to explain, I hope
you understood what we were talking about.
Turn around after climbing out and jump over the water, up to a ledge,
follow to a CS and get into the tunnel to the E, follow straight past a R hand
tunnel to an alcove where you can put the Escipion’s Tear in it’s receptacle,
now that door opens in the 3 Door room, go back and now into that tunnel L and
come out to the Tower area. Make your way down and go to the 3 Door room (W of
the Tower). Go into the open door L and combine the Handle and Effigy to place
the Portal Guardian on the stand (cutscene of 2 door
opening up and the way through the dark tunnels). As the R hand door needs a
Star (you saw up in that huge cave before), go into the L hand door as shown.
The Huge Cave, Crowbar.
Follow to where the level changes and then be careful, jump over the
hole in the floor and drop/hang backwards, drop/grab and shimmy L to the end,
drop/grab and go R, drop/grab and go L, in the end you are at a sloped ledge. Pull
up and simply backflip to a ledge behind, go climb off the E side twice and
find the Crowbar SW, now face N and runjump/grab to the ledge there,
drop/hang from the E side and climb the wall to the R, drop into the passage
and go just around the corner to grab up to a MS. Go over to where you’ll hear the
Secret sound and drop to get Secret#5, Ammo.
The Golden Star.
Use the MS to get back and climb the W wall, up to the ledge in the pit
and go into the CS to the N, go follow climbing the yellow walls (ladders) to
the top and come to a brick passage, go N and turn R (E) into the top of the
cave where you can see the star in the distance, go over the blue Tile and L
runjump to a ledge N and turn R on that ledge, a runjump around the L hand rock
to some Flares L of the star and standjump to the Star, pry the Golden
Star from the rock and go back the way you came and go W through the cave
to that brick passage just follow straight till you slide own into the passage where
it all started, jump S over the pit and follow back to the 3 Door room. L and
place the Star in the receptacle, an earthquake rocks the place, go out of the
alcove and it will stop, to the L is a ½ MP.
Well here’s the point Joseph was talking about: After the earthquake a lot of things changed. I would
suggest that you to visit back to the places you already visited. You will find
surprises.
The easiest route to go and collect the 6 Escipion’s tears (he’s
talking about) is by going through the Lake, but you are always
free to get them any other way…
Go out to the Tower area and see the whole ground level dropped one
meter or so, to the S of the Tower you can now climb up the blue block. From
the block a standjump/grab up S and go W to the lake, jump in and swim down the
tunnel. In the lower part the current will take you down to that room under the
Tower. The tower raised itself and you can now get up for air.
Escipion’s Legate and 1st Escipion’s Tear.
Swim N and climb up the ledge L at the exit of the room, walk up W and
look under the raised ceiling for a crack, jump/grab S to that crack and go S,
to the R to a CS and drop/grab. Get in and follow to the Escipion’s Legate
(cutscene of a door). Go back and get the Flares just before you climb
back out, drop into the water and swim to the N again. Climb out L on the same
block and follow the ledges to a block, climb up and look L to spot the 1st
Escipion’s Tear, runjump to that lower ledge and get it.
Then runjump NE and follow the N side ledges to a higher block E, then
look S and from the highest part of the block a runjump/grab over to the S side
(falling in the river means death). Go E again and standjump onto the high
block, look E and jump/grab the crack in the pillar, shimmy L around the corners
and drop from the other side. Look NE to spot a flatter ledge under an opening
you came out of when you visited the Dry River here before. Climb up E and
follow the passage over the grey Tile, and past the
spot where you got the flares before. You will also pass the CS to the L, in
the end is a climbwall to the L, go up and slide down the next slope, go out
onto that ledge at the wall torches. Look L and down to see an
opening in the wall near the water level, that’s where we go later with
all the Tears.
2nd Escipion’s Tear.
Dive SW and down into the pool below, swim out SW into another cave, in
the S you will see a tunnel in the wall, swim up R (W) and climb out on the
ledge, go to the S end and look SE, do a runjump into that crevice over the S
tunnel and go E, jump onto a ledge a bit L and look NE to spot the next Tear. Climb
the ledge N and jump to a ledge NE, then turn NW and hop into the alcove with
the 2nd Escipion’s Tear. Go slide out backwards and you’ll land exactly
in front of an opening in the wall, go in and get a MP and Flares.
Swim out and R (W), R again to the middle of the pool and find the Flares
on the bottom, turn S and swim through the UW tunnel S.
3rd Escipion’s Tear.
The current will take you down a waterfall into another cave, swim
straight over to the W side and climb out, go in to the back (W) and get the 3rd
Escipion’s Tear. Dive back in the water and swim N, climb out and follow
climbing blocks, the last and highest one you have to slide and jump to the
ledge in front and you are back in the Huge Cave.
4th Escipion’s Tear.
From standing on the grey Tile, go R and follow into the alcove in the
end, get the 4th Escipion’s Tear and head back to the water.
Up to the 5th Escipion’s Tear.
Dive back in the water and swim back into the SE narrow passage, in the
end you can climb up L near the waterfall, look E and see the wall is
climbable. Standjump/grab the wall E and go up, hop over that pointy rock L and
go N, light a flare to spot the gap with the waterfall you have to jump over
and when you reach the pillar L, you can drop/hang from the L (W) side and
shimmy L around the corner (you did this before) Let Lara get her feet up and
backflip/roll/grab the ledge at the wall torches.
Just on the slanted part of the ledge, look L (W) and do a runjump (no
grab) to the ledge under the opening. Climb up in and follow to where you have
to climb out backwards, shimmy L along the crack and pull up again, follow that
passage climbing rocks again and when you reach the upper passage you’ll come
to a pointy rock, pull up and slide jump over the pit (you will fall back in
the lake below) and follow to an opening overlooking the Huge Cave.
Drop out backwards and grab the edge, go L and pull up, runjump to the
next W, go stand on the NW corner of the ledge and face S, look down SW and see
a ledge below, now you have to run off this ledge to the S and you should land
on a sloped surface below, jump with a sharp R curve and hit “Crtl” in the end
to soften the landing. Standjump around the SW corner and here you can go up in
the Rock Pillar. But first look SW and spot the crevice in the wall, runjump
into that crevice and get Secret#6, Ammo.
Runjump back to the same ledge and drop down from the W side, get
backwards into the CS there and follow to an outside ledge on the pillar, go r
and from the sloped end around the corner, you can drop down once more. Go into
the opening and climb down a long ladder, follow to where you have to climb up
L and you are in a small cave, go into the S side and hop on a sloped block,
climb up E and get the 5th Escipion’s Tear from an alcove in the other
end. Go back S to the hole where you came up from.
Up the Rock Pillar.
Drop back down and go out the passage SW and down the blocks, up the
ladder to the R in the end and come back out on the ledge at the water, face W
and grab up to the ledge, go L and back into the pillar to follow back up to
the ledge where you jumped to the Secret.
Now face NW and hop into the opening up in the pillar, go up the ladder
to the first opening L drop into that opening and standjump out to the L (SE),
get the Flares and go E over this ledge, hop over a nasty gap and go
into a cave E, get the 6th and last Escipion’s Tear, go N from that
pickup and find a nice stash of Goodies, a ½ MP, Flares and Ammo.
Now you’re done here, go back to the rock ledge W and at the entrance of
the pillar, just run off from the SW corner to land all the way down into the
water, swim E and L, then follow the wall on the R and go straight to the
opening in the wall with the wall torches. Pick up the Lasersight from the grey
Tile and go up the steps, (the Flare bug kicked in here) place all the Tears on
the central block and a door opens in the wall SE, go there and hop in, push
the button on the wall and the door NE opens, go out and dodge the Skellies to
jump in there and place the Escipion’s Legate (Pharos pillar), you’ll
see a door open up and that door is all the way back up the Rock Pillar. So go
back to the opening and look down to spot a whole army of Skellies.
You can take them out with the Crossbow or just ignore them and sprint
straight past them to the exit. Swim SW and turn L where possible, follow the L
wall till you are in the SE alcove with the waterfall. Climb the N ledge and
standjump/grab the E wall and go up, hop over that pointy rock L and go N,
light a flare to spot the gap with the waterfall you have to jump over and when
you reach the pillar L, you can drop/hang from the L (W) side and shimmy L
around the corner (you did this before). Let Lara get her feet up and
backflip/roll/grab the ledge at the wall torches.
Just on the slanted part of the ledge, look L (W) and do a runjump (no
grab) to the ledge under the opening. Climb up in and follow to where you have
to climb out backwards, shimmy L along the crack and pull up again, follow that
passage climbing rocks again and when you reach the upper passage you’ll come
to a pointy rock, pull up and slide jump over the pit (you will fall back in
the lake below) and follow to an opening overlooking the Huge Cave.
Drop out backwards and grab the edge, go L and pull up, runjump to the
next W, go stand on the SW corner of the ledge and face S, look down SW and see
a ledge below, now you have to run off this ledge to the SW and you should land
on a sloped surface below, jump with a sharp R curve and hit “Crtl” in the end
to soften the landing. Standjump around the SW corner and here you can go up in
the Rock Pillar. Jump into the opening and go up the ladder to the top, here’s
that open door. Go through and follow out to a nice temple Yard, nothing much to do here, just have a look around and look out the
gates overlooking the Tower area and head N, down into the sloped tunnel and
the level ends.