TRA Retold - Part 1
Levels by
Walkthrough by José
[Note:] There are some new movements which are not explained in the
readme file I will refer in this walkthrough. They are:
- movement 1 - jump back with twist - down arrow
- movement 2 - jump up hanging from a crack - Alt
- movement 3 - running up walls - you can reach high ledges by running
against a vertical wall, Lara will do some steps over the wall and then you can
press Alt to jump back and land onto the ledge behind.
- movement 4 - long running jump - situate Lara in the edge of a
ledge, take two jumps back and then run and press the sprint key and jump (Alt)
in the last moment to get a longer running jump (four tiles).
- movement 5 - climbing up horizontal poles - when Lara is hanging
from a pole, press Alt and Lara will stay ducking over the pole; press Alt
again and Lara will do a single jump from the pole.
- movement 6 - using small ledges in walls - a single jump to the
mini-green-ledge in the wall and quickly another jump and Lara will go up and
grab the edge above.
- movement 7 - getting out of a crawlspace - Alt + down arrow
CROFT MANOR
SECRET 1
Go E and down the steps into the piano room. Open the door right to
the piano and enter in a bathroom. Go left and look up in the SE corner to find
a jumpswitch. Use it to extinguish the fire in the initial room. Go there and
climb to the top, one step down and to the right in a dark opening (it's very
dark and you haven't flares or binoculars). Follow the short passage and drop
in a small room in the attic. Move the box once W and pick up the flares
behind. Now climb the ledge and pull the switch to open a window in the main
hall. Pull the moveable box in the center of the wall out and aside and enter
into the attic. There's nothing to do here for the moment so go down the stairs
to the main hall. Continue down the left stairs to the bottom with the wooden
boxes and open the first door in SE corner; climb to the window sill to get
SECRET #1: an Artifact (pink shield). I found nothing in the room behind the
other door.
SECRET 2
Go to the main doors and open them by pressing the button. To the left
there are some moveable boxes. Move the lonely S box to the N and place it
against the button near the main doors; now move the box near the motorbike
next to this last box. Now you can move the upper box two times N over the
boxes and use it to climb to the window sill where's the window you opened
before with the switch in the attic. Press the button there to open a door in
Lara's bedroom. Go there now: up the left stairs in the main hall, left and the
first door to your right in N wall (in the next door in the corner I only found
Winston). In Lara's bedroom near the entrance you can open the drawer in the
small brown cupboard to your right but I found nothing there. Left of the bed
is the door you've opened; go in to pick up the pistols and a small and large
medipacks. I found nothing in the rooms behind the two remaining doors in this
bedroom. Go out of this room and return to the attic. The small boxes are
shootable. Shoot them to find SECRET #2: another Artifact under a box in the W
side of the room.
SECRET 3
Now go down and all the way to the bottom of the stairs in the main
hall. Go W passing the crates through the left opening and into the gym. You
can practice the new movements here, but I found nothing in this gym. Go S and
into the swimming pool room. Move the bowman statue over the white tile in NW
corner and a door opens in the pool. Dive there to find SECRET #3: another
Artifact.
And there's nothing more to do in this mansion. You can shoot the
small boxes near the main doors outside to get more medipacks, you can take a
ride with the motorbike around the mansion and you can press a button in a room
in the labyrinth outside to open a timed door behind the crates in the main
hall, but I found nothing there, only the trophy room and a dissected yeti.
There must be a way to open the big doors outside and jump directly to the
first level of this adventure with all items and secrets in your inventory so
the secret count at the end of this first part be 17, but I couldn't find the
way. There's a closed door (music room) in the first room next to the piano
room where you began to play I couldn't open. I'm very tired about playing so
many Lara's mansions so I decided go to the title screen and start a new game.
LEVEL 1 - PERUVIAN
MOUNTAINS
Opening the big doors
After the flyby go straight ahead W, up the mound and jump to grab the
crack in the wall. Shimmy all the way to the right and at the end jump back to
the ledge behind (movement 1). From here, a running jump to grab the crack in S
wall, shimmy left and crawl to find SECRET #4: an Artifact. Grab the crack
again and shimmy right and around the corner. Jump to grab the edge above
(movement 2). Use the pole to reach the ladder, climb and go left to pick up
flares. Go W to the big doors, climb the ledges in NW corner, use the rope to
reach the other side and climb the ladders to the top. Use the third button to
open the big doors and watch the cutscene.
LEVEL 2 - THE CAVES
The caves
Advance, crawl under the darts, continue, shoot a bat, continue and
all the way to the E wall. go to the NE corner behind the high ledge and run up
the wall and jump back to reach its top (movement 3). Now take a long running
jump (movement 4) to reach the alcove in S wall and pick up a small medipack.
Drop to ground floor, go W and climb the S ledges. Continue and shoot the bats.
Go to the left cave with the blue crystal and climb the S ledge to pick up a
small medipack. Go back to the main corridor of the cave and go S and W. Slide
down two slopes and shoot the bats. Go to the W wall right of the opening and
use movement 3 to reach the high ledge behind the tall pillar, pick up the
flares, jump to grab the rope and swing to the N ledge, from here a long
running jump to the N ledge and now a running jump to grab the crack in the W
pillar, shimmy around the corner and jump back to land onto the ledge with
SECRET #5: another Artifact.
Deep into the caves
Safety drop to the ground and enter in the W opening, down the stairs
and use the switch to open the door. Shoot the wolf and climb the ladder in NW
corner. Use the wooden ramps and the rocky ledges around the room in a
clockwise direction to reach the high wall switch; pull it and return to the room
where you shooted the wolf. Go S through the now open door and continue to a
place with a pit to your left and a ramp to your right. Go up the ramp and
watch out for rolling stones. At the end near the door pick up a pole. Return
to the pit, pick up the shotgun shells in the small E niche and place the pole
in its receptacle from the wooden ledge. Use the pole now to reach the high N
ledge.
Room with two bridges
In this new area try to shoot the wolves from your high position,
cross the first wooden bridge and use the monkeyswing in the NW corner to get
the small medipack in the high W alcove. Cross the second bridge and go left
into another room with a pit and a rope. Safety drop into the pit and kill the
bear. In the N opening is SECRET #6: another Artifact. Continue and use the
switch to open the grated door. You can use the ladder at the far E wall to
climb up and cross the bridges again to return to the room with the rope or go
right and use movement 3 to reach te top of the pillar NW, jump to the pole,
swing, grab the crack and shimmy around the corners to reach the opening.
Anyway, this time use the rope to get the other side, pick up the small
medipack near the SW corner and go down the stairs into a new room.
Timed doors
Shoot the wolves and pull the switch in S wall to open the door above.
No go to the NW corner and look for a crawlspace. Go to the other side, pick up
the small medipack and use the switch to raise a block in front of the previous
switch. Go back there, climb the block and enter into the room to get SECRET
#7: another Artifact and a large medipack. Now go out of this room, climb the
NE ledge, pull the timed switch and take a running jump over the breakable
wooden tile jumping from its very edge to grab the far S edge (it can take several
tries); quickly climb up and go through the timed door.
Darts room
Crawl under the darts watching out for the rolling stone. Go left,
grab the crack and jump to grab the edge above (movement 2). Grab the crack in
the pillar in front of you shimmy around to the other side and jump back
(movement 1) to pull the jumpswitch behind. Go through the W passage, shoot the
wolf and at the end jump to grab the pole, another jump to the next pole and
use movement 5 to reach the small opening. Go E, shoot the wolves and pick up
the large medipack. At the end of this passage turn right to find a high
jumpswitch. Use movement 6 to pull it and the big doors open. Go there to
finish the level.
LEVEL 3 - CITY OF
VILCABAMBA
Two secrets
Shoot the bear, continue and shoot the wolves when entering in a very
familiar place. If you take a ride all around the exterior corridors of this
area you'll have to kill some wolves and some bats and find a small medipack in
the very SW corner. Go into the main room with the pool and to the E room with
the bear; shoot it and climb the ledge to get shotgun shells. Go out and to the
tile in the SW corner of the pool; face N and jump to grab the grey rocks
above, climb and pick up a large medipack. Now jump into the pool, dive and
turn right at the junction. In the underwater room with pillars turn left and
pull the underwater lever in the SE corner to get a secret later. Now swim to
the NW corner and pull another underwater switch to open a trapdoor above you.
Go up to get some air and get SECRET #8: another Artifact and a small medipack.
Use the switch to open the door and return to the main room, jump again into
the pool and this time go left at the junction; in the next room is the door
you've opened with the underwater lever. Go in and get SECRET #9: another
Artifact.
A key and an Idol
Return to the main room and go SW to find a wall switch. Pull it and
enter. Go up the stairs and jump to the next building. Run over the breakable
tiles and jump to get the large medipack. Drop down to ground floor and push
the cage in N wall several times to clear the way. In this room pick up the
Skull Key, the Gold Idol and shotgun shells. Climb the moveable cage to reach
the second floor, shoot the bats, pick up the large medipack and exit this
building from the window. Return to the main room and this time go through the
W passage. Open the door with your key, crawl under the darts, fight with a
flock of wolves and approach to the W orange building.
Opening doors
Go through the left opening, all the way up climbing ledges and stairs
and shooting bats and a wolf at the end. Pull the jumpswitch at the end. Drop
to ground floor and the right opening is similar to the left but with breakable
tiles and a crack to shimmy in E wall. At the top of the stairs go right and
pick up the small medipack. Finally use a second jumpswitch to open the big
doors below. Enter and you can see a pit with a ramp and a pole to can get the
other side, but I didn't use it. Drop into the pit and pull the cage twice to
pick up shotgun shells behind. Use this cage to reach the other side of the
pit. In the next corridor avoid the swinging blades break the tiles at the end
and fall into the water.
A second Golden Idol
In the next room shoot the bear and see that you need one more idol to
open the exit door. The broken column in the NE corner is moveable; pull it
twice and climb to the upper floor. Go N and slide down the ramp. Shoot the
small spiders and spot the gold idol you need in an alcove at the end of the
room. Approach to the idol (save your game before) if you want to see a good
animation (poor Lara). Behind the SE pillar there is a switch; pull it to stop
the swinging blades in the corridor (I don't know the purpose of this). Go
either NE or NW corners and use movement 3 to land onto the wooden breakable
tile above. Quickly jump back and pick up the second Golden Idol. Jump to grab
the crack in the E pillar, shimmy around two corners and jump back to grab the edge
behind; shoot more small spiders and at the end of this dark passage you can
drop and land on the top of the ramp.
A last secret
Turn around and use the broken moveable column in the room with the
pool to reach the high S ledge. Pick up the large medipack and go around the
corners to your right to find a wall switch which will open the door giving you
access to the corridor with the now stopped swinging blades (I still don't know
the purpose of this). Go down the stairs and jump into the water to get SECRET
#10: another Artifact and uzi clips. Now dive E and use the underwater switch
to open the door and return to the room with the pool. Use the idols to open
the door and go inside to finish the level.
LEVEL 4 - LOST VALLEY
The shotgun
After the flyby you can go right and jump directly into the lake below
to begin the search of the three machine cogs you need, but it's better to take
a small detour to look for the shotgun first, which will be very useful to
fight against the raptors and the TRex later. So go left, right and jump to the
E bank of the river; turn around and jump again to the W bank, walk a bit and
jump again to the E bank where the ladders are. Pick up the small medipack in
the corner and use the ladders to reach the high W bank of the river. Don't go
through the dark passage, but walk some steps S and approach to the border.
Look SE and down to spot a flat ledge below at the height of the river. Take a
running jump SE with a right curve avoiding the corner of the wall to land
there. Go E and take notice of the E underwater door for a secret later. Go
through the S opening and jump into the water to pick up the hard-to-see
shotgun in the SW corner. Now you can go back to the river and jump in so the
current takes you N to the lake in the big cave with the wooden wheels.
The long way to the lost valley
Go out of the water, shoot the wolves and pick up the small medipack
in its lair. There is another small medipack in the NW ledges with the wooden
fence. Climb the ladder near the E wall; turn around and jump to the pole; use
movement 5 to jump onto the next ledge. You can climb the next ladder if you
want a large medipack high up, but anyway return here and take a running jump
to the NW wooden ledge. Advance and go right to the W passage; shoot the wolves
and pull the switch at the end to open the underwater door you saw near the
place where the shotgun was (secret for later). Return to the junction and
climb the right side of the white part of the N wall. Once up, approach to the
very NE corner of the tile and facing E jump back over the slope behind and
immediately jump with a right curve to land onto the high ledge above. Go into
the crawlspace and in the next room shoot the wolf and pick up the small
medipack in the NE corner. Climb the wooden ledge and the next rocky ledge.
Turn around and spot an artifact in a niche in W wall. Use the long running
jump to get SECRET #11: another Artifact. This time climb to the top wooden
ledge and pick up magnum clips. Now you can use the cracks in the SE pillar and
the pole to reach the opening in the NE corner, but you can jump to the white W
ledge where the small medipack is and from here a running jump N-NE to pass
between the green ramp and the wall to land in the next room. Anyway, in this
new room go N, shoot the wolf and pick up the shotgun shells. Go to the corner
and jump over the fence to land over the slope, slide, jump and grab the crack
in S wall, shimmy right around the corner and jump back to grab another crack,
shimmy right around the corner and jump back to grab the final ledge with the
wooden fence. Continue through the very dark passage to discover, at last, the
lost valley.
The TRex
Slide down the slope and shoot a bunch of raptors. Behind the first
cascade to your right there are magnum clips. When you advance N a TRex
appears. You can kill it if you have the shotgun with a single shot in its
chest, but if you don't have the shotgun don't worry, there's another way to
kill the beast. Run N and then left towards the temple. There is a rocky
structure in the middle of the area in front of the temple. Climb the ledge
next to the S pillar of this structure and use the movement 6 with the
mini-ledge in the N side of the pillar to climb to the top. Turn around and
repeat the same movement to climb to the very top of the N side. There is a
wall switch there and a spike platform in the ground, but even if the beast is
not over that platform, when you pull the switch you see an animation where the
TRex is impaled. Even if you kill previously the TRex with the shotgun, the
animation repeats itself.
The first Machine cog
When the TRex is dead, go to the NW zone of the walley. In the very NW
corner you can climb a ledge to find shotgun ammo. There is a high opening with
a blue crystal near, but it's too much high to reach it. To the right of this
opening (facing W) there is a cascade, and right of the cascade there is an
opening. Enter, advance and shoot a raptor. Continue to the end to find a small
pool. Jump into the water and grab the ladder W (Lara can grab it from the
water). Climb to the top and climb several ledges (the ledge near the blue
crystal requires movement3) to find a small outside place. Kill all the enemies
here and find the first Machine Cog behind the cascade. Make your way to return
to the valley.
The second Machine Cog
Near the NW corner of the valley there is a wider cascade in N wall.
Climb the ledges to the left of this cascade to finally reach its top and find
SECRET #12: shotgun shells and another Artifact. Go out and continue E along
the N side of the valley. Near the spiked platform where the TRex was impaled
(or not) there is a small cascade. To the left of this cascade there are some
ledges you can climb. Make your way to the higest part of the cliff and from
here to the roof of the temple. where you can find a small medipack. Go to the
S side and jump to the S ledges. Move yourself W (with the pole you'll need to
use movement 5) till you arrive to a ledge in front of the switch to activate
the spikes. Jump to grab the E crack and shimmy left till you can stand up. Go
W to find the broken bridge; jump to the other side to find the second Machine
Cog. Safety drop to ground floor; now it's time to go to the temple.
The third Machine Cog
Go W to the temple, kill the raptors and enter. Jump into the water
and dive through the right passage to a room behind the cascade. Kill the
pterodactyls and move the rocky block to the W wall. Jump onto the block and
drag the block in the corner once to the N. Climb this block and continue climbing
W to a new room above. Push the block in front of you to change the course of
the water and jump into the initial pool. Go out of the water and take a
running jump from either SW or NW corners of the pool to one of the openings in
E wall. Pick up the third Machine Cog in this small room.
The long way back to the lake
Go out of the temple and go directly SW to find a ledge with an
opening above behind the palm tree in S wall. Enter and pull the switch at the
end of the passage to release a rope somewhere. Slide down the slope but first
lets take a small detour for a secret. Turn right and climb the ledges in E
wall to the top and find a new area with pillars. Shoot the pterodactyls and do
running jumps from pillar to pillar to get SECRET #13: another Artifact and
shotgun shells. Go back down to the valley. In front of the ledges you used to
climb to this last secret there are two cascades in the W side of the valley.
Near the left cascade there are some ledges you can climb. Climb to the top to
find an opening. Jump to the other side of the cascade to pick up shotgun
shells and return to the opening. Here is the rope you released when pulling
that switch. Use it to get the other side. Climb the white rocks to the right
(movement 3) and go E to can grab the crack in S wall. Shimmy to the left and
go through the crawlspace; drop on the other side and you find yourself in a
room you've visited before. Go to the SW corner and between the two pillars;
face S and use movement 3 to jump back and land onto the sloped pillar behind,
jump and grab the edge of the S pillar, climb and slide into the adjacent room.
From this room is easy return to the lake.
The way up to the mechanism
Climb the ledges to the left of the lake (facing S) till you reach the
top of the rocky ramp. Slide down the ramp and at the end jump to grab the
rope. Swing to land onto the wooden ledge. Then a running jump N to grab the
crack in the wall; jump to grab the highest crack and now jump back to grab the
pole; swing and jump to the S ledge; continue S and another jump to the next
ledge where you began this level. Now go all the way up the river like you did
when you went before to look for the shotgun (see first paragraph of this
level). From here go through the dark W opening to shoot some bats and find
shotgun shells at the end. Return to the opening entrance. Now face N, jump back
to grab the S edge and shimmy all the way to the right till you can stand up.
Cross the bridge, shoot the bat, place the cogs in the mechanism, pull the
switch and watch the cutscene.
The exit
Now the way is clear to exit the level, but first lets take some time
to look for more goodies. Jump into the water and swim S; climb the white ledge
and find a large medipack in a small cave here. Jump into the water again and
swim N. Climb the ledge to the left of the grated door and jump into the water
channel (do you remember the door you opened a lot of time ago?). Dive along
this underwater passage to find SECRET # 14: another artifact, shotgun shells
and a small medipack. Exit throug the W opening and jump into the lake below.
Into the lake there is an opening in W wall; enter to get a small medipack and
magnum clips. Now swim out and go left to the S cave to finish the level.
LEVEL 5 - TOMB OF QUALOPEC
Moving pillars
In the room with the darts go to the bottom of the pit to pick up the
small medipack, return to the N side and use the rope to reach the other side.
Run over the breakable tiles and cross the central platform to the S. Stop at
the S entrance, turn around and look NW to spot an artifact in a high niche in
the wall (secret for later). Turn left and go E to the end of the ledge; drop
and safety slide down the ramp to the bottom of the pit. Kill the raptors and
if you want the secret move the N pillar 2 tiles S and 5 tiles W. In a corner
in N wall there's a grey rock with a crack above; use it to climb to the
entrance of this room; a running jump to the central structure and another
running jump to the moved pillar W. Go into the crawlspace to get SECRET #15:
another Artifact, shotgun shells, uzi clips and the shotgun itself. Go out,
jump to the central stucture, slide again down the ramp to the bottom of the
pit and move both pillars to a W and E positions so you can reach the E and W
entrances by jumping from the top of the central structure.
Moving pillars again
Climb again and go to the top of the central stucture. The W passage
is locked by several doors so lets go to the E passage first. Take a running
jump to grab the E crack, shimmy left and when you are facing S jump back to
grab the pole and swing to land in the other side of the pit. Draw weapons and
shoot the raptors. Now you are in a room with four openings; I'll called it
from now "the main room". You can do the tasks in any order, but I'm
going to begin with the E one first. Shoot the raptor and climb down the
ladder. Move the N pillar 2 tiles E and 1 tile S. Climb the ladder to the
entrance. Whith the help of the pillars, pull the switches in NW and SE
corners; two doors open high up in NE corner. Jump again to the entrance and
down the ladder. Move the pillar in E wall all the way N to the NE corner.
Climb the ladder again and jump there. Use the small ledge to reach the opening
(movement 6) and pull the switch there to open the first of four doors. Go
through the left passage to return to the main room.
Darts room
Go to the NE opening and drop to the floor. Go up the ramp, climb the
ledge, jump to the central ledge, to the NW ledge and to the N ledge with the
fence. Pull the switch to flood the room and jump into the water. Dive through
the opening in NE corner and pull the switch in the small room to open the
secon door. Return to the main room the way you came.
Wolves room
Go now to the NW opening. Shoot the raptor, pick up the shotgun shells
and in the next room run over all the breakable tiles to clear the way in the
room below and shoot the wolves if you can. In the E side of the room you can
pick up a large medipack, and in the W side there is a ladder to return. Safety
drop to the bottom of the pit, pull the cage in N wall out and aside, climb the
ladder behind, pull the switch to open the third door and return to the main
room.
Spikes and teeth doors
Go now through the last W opening. Pick up the flares, pull the switch
to open the door and use the monkeyswing to reach the other side of the spike
pit. Carefully pass the teeth doors and pull the switch to open the last door.
Return to the main room. Now it's time to return to the big initial room with
the high moveable pillars. Drop into the pit and use the cage in the S wall to
can climb. Go all the way W to the passage with the four open doors.
The throne room
In the next outside area, shoot the raptors and pick up the large
medipack in the small lake. Climb the rock in S wall, jump to grab the crack,
shimmy right and jump again to grab another crack, shimmy right and drop to
pull the jumpswitch. Enter, go to the end of the corridor and in the next room
crawl under de darts. When you reach the bottom of the stairs turn left and
climb to the first alcove with the statue. When you step on the tile a door
opens for you. Run to the end breaking the tiles in your way and grab the
ladder. Climb down and to the left to find SECRET #16: another Artifact. Gou
out of this room and up the stairs to the throne room. When you pick up the
Scion the N door opens and the temple begins to collapse so, from here watch
out for falling debris.
The escape
Run down the ramp and to the big room avoiding the rolling balls.
Cross it to the N side and drop into the pit with the darts. Climb the other
side (left) and go into the corridor to find an opening in the floor. Drop
there and run to finish the level and enter in Lost Valley again. At the end of
the passage use movement 3 to climb and return to the lake. Shoot to Larson and
watch the cutscene to finish this first part.