WITHIN THE SANCTUARY
Level by Justin
Walkthrough by Phil Lambeth and
Anya Marie McDonald
NOTE: A fourth secret is documented in a reply post by Akci.
Begin in a narrow gray corridor in front of a door that opens as Lara
approaches. Go inside and look around the beautiful large room that boasts a
central fountain, a surrounding pool, a number of pillars and a presently
inaccessible bridge that spans the room from north to south. To your left are
two receptacles flanking a closed door; to your right is a closed face door
with another receptacle beside it. And that's just the area in your immediate
vicinity. You get the idea that a lot of activity will take place in this room.
Before doing anything else, jump into the water to wake up the crocodile,
then pull out and wait for it to investigate so you can dispatch it from your
position of safety. Then go over to the west side of the central fountain and
pick up the crowbar that's lying in the shallow water. Other sections of
the surrounding moat will yield some shotgun ammo and a small
medi-pack. Leave the fountain area and go over to the NW side of this vast
room. Go up the circular stairs and use your crowbar to open the face door.
Step inside, and you're immediately confronted with the choice of a
rocky corridor ahead of you and a relatively smooth corridor to your left. Stick
your foot inside the rocky corridor to alert the bat, then draw your
pistols to exterminate it. While your guns are out, shoot the pot in the corner
for some flares. Continue down the rocky north tunnel and be prepared to
do battle with a trio of wild dogs.
In the next room, take a hairpin turn to the right around the far column
and pick up the small medi-pack that's lying on the floor. Turn back to
your right and throw the wall switch in the column face to open the door in the
NW corner. Go over there and draw your pistols to eliminate another bat
in the tunnel ahead. Go on down the tunnel and turn left at the juncture, where
you'll encounter another bat. You'll soon come to a major intersection
with a crawl space to your right, another large room to your left, and more tunnel
to explore straight ahead.
Continue forward down the tunnel and go down some stairs where another wild
dog attacks. After dispatching it, shoot the pot over to the left and pick
up the revolver ammo. Turn further to the left and go into the darkened
area to the east. Locate the jump switch near one corner and activate it. A cut
scene shows an underwater door opening elsewhere. Now turn left, run to the
wall, turn left again and run down the long tunnel to the south. When you pass
the arched doorway to your left, a bat flutters out to greet you. Kill
it quickly, but keep on going down the south tunnel for now. Draw weapons at
the bend and kill two scorpions, then turn left and continue until you
reach the door that opens in front of you.
To the right is a closed door with a gem receptacle, to your left is an
archway with stairs leading to a new area, and straight ahead is a continuation
of the tunnel you've been following. Turn left for a change of pace and go up
the stairs. A trio of wild dogs comes out to attack Lara from all sides,
so draw weapons and eliminate them. There's nothing of interest in this room
except some uzi ammo near the east wall, so go on through the next
archway into the larger room to the north.
Go on down the nearby stairs to your left. There are two face doors in
this hallway, which leads to the tunnel you followed earlier. Open the south
door with your crowbar, then draw weapons to kill the wild dog that's
alerted by your intrusion. Go inside, climb up to the platform above, shot the
pot and pick up the shotgun ammo. Then throw the nearby wall switch and
watch the cut scene showing an underwater trap door opening elsewhere. Use the
ladder to climb up to the highest platform, kill a couple more bats and
pick up the shotgun.
Now climb back down to floor level and return to the hallway outside. You
can also open the other face door with your crowbar, but don't do so quite yet.
Instead, turn right and go back and jump into the waterhole and swim along the
tunnel until you can surface through the trapdoor you opened just now. Pull up
into a subterannean room, pick up the revolver ammo in the corner and
throw the floor switch. A cut scene shows some blocks rising in a room that
turns out to be the one behind the other crowbar face door, so go back there
and open it.
Use your pistols to shatter the "no entry" barricade, then
switch to your new-found shotgun and blow away the ninja waiting to do
battle off to your right as you enter. Pick up the laser sight he drops.
To the left of the empty golden coffin is a moveable block; but before
undertaking the next task, climb over the box to its right, shoot the pot and
pick up the crossbow. Climb back over and pull out the moveable block
once. Go around to the right and push it four times toward the door, then go to
the right again and push it all the way into the corner. Behind you a block has
been raised, so use it to climb up to the platform. After raiding the coffin of
some crossbow arrows, reverse roll and go to the other side to open the
face door with your crowbar. Pick up the [/b]horseman's gem[/b], then drop down
to the room below, go out into the hallway, turn left and go up the stairs,
turn right and go down the stairs, and run down more stairs and go straight
ahead to locate the door where you place the horseman's gem in the nearby
receptacle.
The door to your right opens into a beautiful treasure room, punctuated
with a fountain and Lara's theme music, so go inside, shoot the pot on your
right for the Golden Vraeus (the pot on your left just makes another
pretty flame), and raid the coffin for a large medi-pack.
Now leave this room and run north past several doorways and through a
couple of rooms until you reach the tunnl in front of the crawl space you still
haven't explored yet. Go on inside for SECRET #1 and quickly pick up the
crossbow arrows. Use one to blast away the skeleton that creeps
out of the dark alcove, then pick up the small medi-pack and go into the
tunnel where the skeleton came from for some grenade gun ammo. Crawl
back outside, turn left and make the long clockwise trek back to the large room
with the fountain where you began this level.
Turn left and run to the NE corner, where you insert the Golden Vraeus
into its receptacle to open the door to your left. Swim through into the next
room and draw a powerful weapon quickly to deal with two crocodiles that
scurry out to meet you while you're still wading and relatively helpless. Again
you find that you have several choices to make in this room. First pick up the uzi
ammo in the SE corner, then jump into the water hole on the other side of
the room. Swim through and surface on the other side. Pull up and shoot the crocodile
that's swimming about lazily below. You see the flaming pillars ahead, but this
is not a task nearly as daunting as the one you encountered in Palace Midas. Just
pull up onto the short block next to the water hole, and all the flames go out.
They aren't timed, either, so just hop on across and take the Canopic Jar 1
from the pedestal.
Either hop back across the column tops or drop into the water and swim
to the previous room. Shoot the barricade in the NW corner and go inside, but
be mindful of the spike traps just ahead. There are four of them, each guarded
by darts spurting out of the wall. You will trigger them by standing of the
block in front of each one, and once sprung they become inert. Your main
problem is avoiding the darts, but once you're on the other side, open the face
door with your crowbar.
In the next room are
three more face doors, one of which has a lock on it. Shoot the pot for a small
medi-pack, then combine your crossbow with the laser sight and shoot the
lock on the south face door. The door opens, so go inside, shoot the scorpion,
then shoot the pot to your left for some revolver ammo. On the south
side of the two columns are wall switches, both of which appear to be guarded
by spike traps. However, the one in the SW corner (the one directly in front of
you as you enter the room) is safe, so go ahead and throw it to open one of the
face doors in the previous room.
Leave this room, cross
the previous room and go through the open doorway in the north wall. This room
looks much like the last one. If you go behind the two columns, you'll see two
wall switches with a boulder poised above each one. The switch in the NW corner
is safe; but if you feel like playing chicken with a boulder trap, try throwing
the other one and make an immediate side flip to the right (which releases both
boulders, blocking both switches, so save this stunt for last).
Exit this room and
turn left to enter the third and final room through the open door. Pick up the Canopic
Jar 2 from the pedestal and shoot the pot in the corner for the uzis.
You'll see two more wall switches behind the columns, one guarded by a spike
trap and the other by a boulder. The spike trap is real, and flipping away from
the boulder just sets Lara on fire, so don't bother.
Return to the central room and go on through the doorway in the SW corner. Go
on down the spike-dart tunnel, remembering that the spikes are now inert, and
go to the SW corner of the room where you waded in earlier. Pull up into the
opening in the wall, go to your left and up some stairs, and stop to pick up
the small medi-pack from the wooden platform. Walk out to the south
opening, and you find that you're overlooking the bridge that spans the huge
room where you started this level. Run all the way across the bridge and throw
the wall switch on the other end. A cut scene shows two face doors opening,
thus freeing your way to the exit.
Go back onto the
bridge and drop down into the water. Pull up and go over to the SE corner,
where you place the canopic jars in their receptacles. The door between them
opens. But before leaving here, run over to the SW corner and swim through an
opening you created earlier. Open the next door by using the action key, and
surface in the room beyond. Pull up and draw weapons to shoot the pesky bats,
then walk over to the lava area. Turn to face the sloped pillar, then take an
angled standing jump to grab its edge. Pull up and take a back flip to the
sloped surface behind you. Keep the jump key depressed and bounce off to the
next slope. Allow Lara to slide down, jump off to the next slope, slide down a
little ways here as well before jumping off to a third sloped surface. Slide
down and jump off at the last minute to grab the ledge ahead. Pull up and deal
with another bat. (It may be wise to use an explosive arrow in these
close quarters.) Turn left, take a running jump across to the next ledge, and
do the same thing to yet another bat. Now turn to your left and jump up
to grab the edge of the sloped pillar. Shimmy to the left as far as you can,
then pull up and slide a short distance down the slope. Jump ahead to another slope,
slide just a very short distance this time and jump off, using the left arrow
key to bring Lara over. She'll jump off another surface, then switch to the
right arrow key while keeping the jump key depressed to make Lara bounce back
and forth until eventually she'll jump into an area where the chimes of SECRET
#2 are sounded. Go inside and pick up the grenade gun and three
stashes of grenade gun ammo, and be mindful of the scorpion.
Drop down from the hole you find here into the water below, return to
the doors you opened in the SE corner of the main room and swim through the
opening. You see two crocodiles swimming up to meet you, so pull up on
either side, draw weapons and get rid of them. Then jump back into the water,
swim to the other side and pull up through the waterfall. Draw your weapons to
shoot the ninja waiting in the next room, and take his uzi ammo. Climb
down the ladder through the hole in the floor, and slide and jump over four
spike traps. After the fourth one allow Lara to land in a safe pit. Turn to your left and
walk forward into the dark area of SECRET #3. Pick up the shotgun
ammo and the uzi ammo.
Now you have to
negotiate two more spike traps. Reverse roll and step up to the wall ahead.
Jump up and grab the edge of the slope. Pull up, allow Lara to slide a short
way down the other side, jump off to land on the next slope, and jump off that
one and grab the crack in the wall. Shimmy to the right past the spike trap,
drop down and slide into the next area. Draw weapons immediately, kill the
waiting ninja and take his uzi ammo. Go on down the long hallway
to the north, flanked by huge pillars, and take out the two ninjas
(stopping to collect their uzi ammo) and a harpy you meet along
the way. Behind the pillar to your left, at the point where you alerted the
harpy, you'll find a wall switch that opens the door at the end of the hallway.
Run toward the
doorway, slightly right of center. The room inside has a false floor, so you'll
drop down without warning to one of several blocks jutting up out of the lava
below. Hop over to the corner block for some uzi ammo, then hop back to
the block in front of the entrance and time a hop past the scissor trap down to
the tiled floor. You'll have to deal with two more ninjas, and collect
the uzi and the uzi ammo before moving on.
At the opening is a
waterfall. You can jump across to the tiled ledge against the far wall and pick
up a small medi-pack. You now need to slide down the water chute and
bounce off several sloped surfaces. Be prepared to jump off the last one and
grab the edge of a sloped pillar ahead. Pull up and slide down to the tiled
floor. Take a clockwise loop until you reach the very end, and pick up a small
medi-pack. Turn around and go up the steps into the open area that looks
much like the ones you've already visited. Run between the pillars to the north
and deal with three crocodiles and two ninjas as you explore this
area. The door at the north end is closed, so turn to your left and go in the
cave entrance. A flyby gives you a tantalizing view of the jeep inside, at
which point the exit trigger brings this level to an end.
Addendum by Akci: The 4th secret is located on top
of the waterfall, at the other end of the aqueduct. There is a second ladder in
a dark corner leading up. Climb up and once there, jump up for a crawling
space. Crossbow non-explosive, and two large medi-packs lie about inside.