TR2 - SAQQARAH by TheQuad
WALKTHROUGH BY HENK ELAND
You start the game facing a great wall. Turn
left and walk along the wall. When the wall turns right you will find a key
lock just around the corner. At the bottom of the 'pyramid' is a closed door. I
presume that the key will open the door. Explore the 'pyramid'. At the top you
can pickup some flares(1). Now walk or run to
the other side of the desert. Somewhere in the middle you will see a pit filled
with sand. Lara can jump in and stands to here knees in the sand. Nothing you
can find in the sand. Climb out. Walk towards a building at your right with a
strange looking face and a sign "Do Not Enter". That's one thing you
mustn't say to Lara! Open the door with the switch. Pull the moveable block
once. Climb on the block and jump off. Pickup the shotgun shells (2) and the key (3). Jump over the block again and pull the block 2 times. The block
is now outside the building. Push the block once to the right. Now climb on it,
and climb on the building. Pickup the large Medi Pack (4). and the Uzi's (5). Watch the
closed door when you looked down at the hole in the roof. Now go back to the
front of the building. When you start walking back towards the 'pyramid' you
will be attack by a bad guy (1) who is coming
from behind the small sand hill of your left. Kill the bastard! Be sure to stay
at the buildings site of the sand hill because you have to jump and then grab
the ladder. Climb down. At the bottom pickup the small Medi Pack (6). Head back to the ladder a climb a
short while. Select your look button and Lara climb that high on the ladder
that you will discover a entrance opposite the ladder. Jump backwards on the
ledge. Turn around and see a crystal (7) lying. Pick it up. Go back to the bottom and take the right
passage. Pull the moveable block at the end twice. Then pull the block once
along the wall and then enter the passage again. Pickup Uzi's shells (8) and the flares (9). Go back and push that
same block in front of the passage where you have just pickup the items. This
way there will be more moving space available for the other blocks to move. Now
enter the middle passage and pull the moveable block twice. Then pull the block
1 time with the wall on your right side, so the passageway will open. Enter the
passage and press the white button. Now push the first block that blocks the
first passage twice into the passage. Pull the block from the middle passage 1
time towards the first passage. Walk around the block and push it once again.
Then push it into the first passage. Now head back to the ladder. But instead
of climbing on to it. Pull the block twice that is in front of you. Now push it
twice towards the first passage. A new room opens for you! Enter the room and
pickup the small Medi Pack (10). Pull the dark colored block twice. Behind you will see another
room. But do not enter yet. As you are facing towards the new room, turn right
and see that the second block on that wall is also a moveable block. Pull it
once and then pull it aside. Go in the passage and pickup the Uzi's shells (11). Walk past the blade and continue down
the passage. Enter the small dark room. There is no way further, so you must
head back. Pickup the small Medi Pack (12). Maybe there another way from above the ground to enter this.
When return to the other room the blade is working but you are also welcomed by
two bad guys (2,3) Kill them. Now light a flare and walk
slowly into the dark room. Just walk onto the first tile. Look on the tile
where you are standing on. Remember this. Every other tile with another mark
will burn you. Jump straight forward to the tile with the same print. Turn to
you right and jump again. Pickup the key (13). Turn left and jump again. Don't pickup the Uzi's shells! Instead
climb on the block and pickup the large Medi Pack (14). Jump off the grave on the other side. Turn left and make a jump.
Now jump again to the entrance. Head back to the ladder and exit. On the
surface again head straight for the key lock on the wall and use the key in it.
This will open the door beneath the sand 'pyramid'. As you look you will notice that we have seen
the before. It is hill we couldn't climb. So no need the go down again. Instead
of jump in the small passage with the ladder, we have to go down from this way.
Anyhow, we manage do explore the same. So no harm done. The only thing we have missed is when you slide down, you can go right
into a very dark passage. (Light a flare.) The passage turns to the right, but
then a boulder is coming towards you. Jump
back. Now explore the passage behind the boulder. Pickup the flares (15).
Then you must jump over a pit and you will come in the room you have
visit already. If you feel like playing it the right way, your welcome. In the meantime we continue. Follow the wall on your left side.
At the end turn left and you will notice a closed door and a key lock. The key
you have doesn't fit, so off we go to the building with the "Do Not
Enter" sign. Climb on the roof and walk towards the gap in the roof. Climb
down and pickup the shotgun shells (16). Push the moveable blocks behind the shotgun shells twice. You
are entering a room with a pool. Explore the room. Jump into the pool and
pickup a key (17). Both keys don't
fit on the key lock, so we go back outside again. Go to closed door with a key
lock at the head off the wall. Insert the key in the key lock and the door will
open. Enter it and you will see a thru pyramid with a bad guy (4) walking on it. Let's nail him first.
Along the wall the is a closed entrance downwards. More bad guys are showing
up. Take the right side along the pyramid. At the far right corner we see a
closed door and a switch. Before we flip the switch, we going to hunt for bad
guys! Run around the pyramid exploring the surrounding. Now Climb the pyramid
to the top. When the bad guy (5) comes in
range, kill him. On the second last ring of the pyramid you can pickup some flares (18). Continue to the top. Nothing there.
Go back to the great door and flip the switch. Now you are facing two door and
1 key lock. But first pickup the small Medi Pack (19) in front of the right door. Then turn around and walk toward the
corner with the two palm trees. There you will find another key (20). Place the crystal in the key lock.
The left door opens. Kill the bad guy (6) and the monk (7). Climb the pillar between the two
doors. Pick up the cylinder (18). Now jump off
and go the middle of this place. Hop in the opening and glide down. You stop
just before a blade slice you in two. Pickup small Medi Pack
(18). walk further until you reach a point where you can go
several passage. Take the one to the right. You see a moveable block. Push it
hole the way along. Push it until you can't push it anymore. it will reveal 3
chambers. Turn around from the block and take the first one right. Push the
block on your left 1 time further into the wall. After that pull the right
block 1 time. Walk around and pickup the small Medi Pack (19). Now push that block twice. The passage is clear. Walk thru the
other passage to the other block and pull it 4 times. Walk around and pull it
once. Take the first passage right. Now take the second right and pickup the flares (20). As you are now looking towards the
closed door with a key lock on your left. We need to find that key... so we go
right and right again. This time we need to clear the space where we pushed the
two blocks in it. So let's go. Push the
one on the right 1 time. Go back around (left and left). Push the block twice.
Go back thru the opening where the block just was, and pull the next block
twice into that corridor. Walk around (right and right) and push the block 1
time. Go around again, and push it once. Walk to the other block in the passage
and pull in three times. Another passage opens. Go around again and enter the
passage. Pick up the key (21). Now head to the closed door with the key
lock, and insert the key. Insert the new passage and kill the bad guy (8). Explore and pickup the second cylinder (22). Go out again and go left. Go the
closed door again. Place the cylinder in the holder on the left. (nearest to
passage with the blade). The door opens and continue to walk down the passage.
At the intersection you can turn left or right. But first kill the bad guy (9) on the right. Search the area on your
right and pickup a large Medi Pack (23). Then explore the left side and pickup some Uzi's shells (24). No go back to the place where you
have placed the first cylinder. Look around you to see a ladder. Climb it. Jump
to the other side and go left. explore the room. Notice the gate in the
sealing. Pick the small Medi Pack (25). Walk towards the moveable block and pull it 6 times. The block
is just under the gate. Now find a way to open it. Go back to the place where
you moved the block from. Pull the next block 1 time. Nothing under or behind it . Now pull the
next block 1 time. And last pull the block in the corner 1 time. This block
reveals a key lock. Insert the key in the key lock and towards the gate. Climb
onto the block and then on the ledge. Carefully walk on the first red tile.
Then jump on the grave, and pickup the golden statue (26). Head back to the ladder. If you want to kill another bad guy (10) , make a walk around and he will come
towards you. Remember to jump first before climbing down. Now place the second cylinder in the holder.
The last door opens. Walk slowly into the new passage. In the distance you see
a bolder, and to the left and right a small opening. Run for your life! Take
the left one. Don't stop, but immediately take the right, because another
bolder is chasing you. Before we flip the switch we go back to the hallway
where the first bolder was coming towards you. Go back and go left. Then right
and pickup the Uzi's shells (27). Now flip the switch. Turn around and go right
and right. It's a timed door so get some speed.
Explore the room. Find the switch, but don't use it yet. Look for a way
to climb up. When you a pulled yourself up, there will be gun fire. Kill the bad guy (11). Go back down and flip the switch. We
must get out of here. You must speed up. It is a timed door, so no hesitating.
Enter the surface. Walk towards the building with the strange sign. I notice a
small Medi Pack (28) on the right side
of the building. Can't remember if it was lying there from the beginning. Pick it up and immediately draw your weapons,
because you are under fire from a bad guy (12)! Kill him with no pain! Climb on the building again and jump down
the gate. Walk into the room with the pool. Insert the golden statue in the key
lock. Slide down the dark passage to the
end of the level.
End of the level.
Pickups: 28
kills: 12
secrets: none