TR2 - ANOTHER WALL by FERNANDO PEREZ
WALKTHROUGH BY HENK ELAND
When you start the level, you see a helicopter
flying away. Look around. Kill the two eagles (1,2). Turn around and climb the block where you started the level.
Jump a block higher and another block. (left from where you slide down). Look
down and see a shotgun shell package. Jump to the block on your right and go
around the corner. Another eagle (3) will attack
you. Jump down and pickup the shotgun shells (1). Climb on the grey ledge again. Wall along the wall on the grey
path. Pickup another shotgun shell (2). Jump down and explore the surrounding. If you are looking good
you can pickup a large Medi Pack (3). Now go back to your starting point. Turn left and walk towards
the closed door. But before the door turn left, walk a few tiles and climb the
blocks. Turn right. Jump on the crooked block. Right under a hanging block. Now
jump into the new area. I don't know if this is the right way, but it works for
me. Kill three spiders (4,5,6). Flip the switch. This
will open the closed door in the great area. Go back the way you came and enter
the passage thru the opened door. A tiger (7) is coming towards you. Kill it. At the end go left. Pickup the small Medi Pack (4). Explore this site, but there is
nothing to find anymore. Go back and go the opposite way. Watch Out! You will
be attack from a tiger (8) from behind. Kill
that damned bastard! Walk or run and you
will come in a great area! Explore it. Try some of the blocks to jump on.. Run
around the castle. When finished, walk to the front of the castle and pull the
block 4 times. Then pull the other block three times. Enter the building. Look
around and kill three spiders (9,10,11). Now pull the moveable block four times and push it again the
pillar. Climb up and jump on the pillar against the wall. Jump to the other
pillars. You will be attack be two eagles (12,13). Go around the when you at the last pillar. Jump on the wall and
pickup the key (5). Go around and jump of the pillar on the block
and then on the ground. Exit the castle. Turn left and walk to the closed door.
Left from the door is the key lock. Insert the key. The door will open. Enter
the hallway. Continue. Get past several blades. At the end walk do run. When
you see a moveable wall with stop immediately. Right beneath you is a deep pit
with ... spikes!!!. SAVE YOUR GAME. Jump across the pit and wait until the
moveable spike wall on the right wall is moving away. Don't do anything else,
but walk towards the corner and wait. A few seconds later the walls are
stopped. Walk over to the little water pool and dive in. You immerge in a pool where from every site
you look blades are being fired. Avoid them as much as possible. Swim to the
bottom and look for a great block in the middle of the wall that has the look
from a face on it. Swim thru... it is just curtain. Halfway pickup the flares (6).
Continue swimming and surface. Don't go up the slope before you have
saved your game, because it is not only the blade, but also rolling boulders
that are hunting for your life. So go up turn around and take a sharp left to
let the first boulder get passed. Then go up the slope again turn around and
run for your life again, as a second builder is hunting at you!!!. Now the
slope is clear. Get up and pull the block 2 times. Climb on the block and then
climb on the rock. At the end lower yourself to get behind the moveable block.
A door opens. Get thru and SAVE YOUR GAVE again. Make sure you slide down
forwards. At the end jump on the other crooked blocks. Jump on the next one and
then jump onto a pillar. PHEW! Now jump on the pillar in front of you. Turn
left and jump onto the crooked pillar. (Only jump, do not use the action button
grab). Now jump on the wall with the
sign and the moveable block. Pull the block twice. Now you need to get behind
the moveable block. You can't climb over it. And you can't jump on the pillar
on the right, and then jump back. It will set you on fire. Instead look to your
left downstairs, and jump on the brown tile. Then jump on the block and then
jump to get behind the block. Push the block on the sign. Turn around and glide
down. Turn right and jump on the next block. Jump on the next. Now jump on to
the block on the right side of the pillar. Climb on the pillar. Turn right and
to two jumps and land of a block on the left side of the pillar. Do a running
jump to the water pool. At last your 'save' in the water. Swim along and
surface in a little room. Climb out of the water and flip the switch. A gate
will open at the top of this room. Remember it is a timed door. So hurry. Jump
up and grab the climbable wall. Climb up before the gate closes. If you made
it, you are not out of danger yet. Run forwards (you see a moveable wall with
spikes coming towards you). Quickly turn right, but don't stop and don't run
into that right passage to far, because from that side is also a moveable block
with spikes coming towards you. When you first wall is passed you, go out of
that right passage and continue towards a closed door. Let the second wall with
spikes go by. Ok, now let's walk back to the gate where you climb out of. On
your left you will see a key (7). Pick it up.
Now go the right passage and insert the key in the key lock. The door will open
and you can pick up a small Medi Pack (8). Flip the switch. Go outside and enter the other door. Turn left
and grab the zip line. When you are at the ground, kill two tigers (14,15) and three spiders
(16,17,18).
Slowly walk forwards, killing two spiders (19,20). Continue. Kill another tiger (21) and three spiders
(22,23,24). Climb
on the block with the sign and pickup the key (9). Now jump off and walk the center turn right and climb up. Walk
around on the ledge and insert the key in the key lock. The door will open.
Enter the passage and the room. In the room there are four rolling blades. Find
your way thru to the other side. There on the wall you will find a key lock.
And at the bottom along the same wall lies a key (10). Pick it up. Try to insert the key into the key lock. It will
open the other closed door. Get the hell out of this room. Enter the room behind the just opened door.
Pull the first moveable block 4 times. And the other block 3 times. This
reveals a new room. Enter. Explore. You will find out that you have to find a
switch to open the gate at the bottom. You will find the switch, but there is
one problem. You need a moveable block
to stand on, in other to flip the switch. So walk to the other room again and
pull the block two time. Then walk to the right side and pull the block also
two times. Climb on it and flip the switch. If you walk towards the gate, you
will notice that the other door is still closed. So we need the move the last
moveable block also. Go there and Pull the moveable block 1 time fro the corner.
Climb on it and jump down. There is the switch, flip it. Pick up the shotgun shells package (11). Now go back to the
gate and jump in. Pick up the key (12). Now get
outside again. Run all the way around to the climbable wall again. Go
down. Walk to the door and insert the
key in the key lock. The door opens. Go in. Step on the block, and grab the zip
line. Are you ready... down you go.
End of the level.
Pickups: 12
kills: 24
secrets: none