Test Levels
Levels by Vinci
Walkthrough by various authors - Treeble, Harry Laudie,
Henk Eland, manarch2, Stella (a link to her site)
Level 1 - Alternate Room
Walkthrough: Treeble
Secrets: 0
You start in one of three little chambers connected by a rotating bridge. Throw
the lever and push the button once, then go to the chamber on the right side of
the pit. Throw the lever and go back to the first chamber to push the button
three times, this will give you access to the chamber on the left end of the
pit. Get there, throw the lever and push the button three times again to get it
facing the exit door. Run inside and slide down to the end of the level.
Level 2 - Black Pyramid #24
Walkthrough: Treeble
Secrets: 0
Kill the first prisoner and pick the Uzis from his body. Pick the nearby
Detonator Key and use it to detonate one of the machines, revealing some uzi clips and a crawlspace. Crawl in and go up the ramp,
flick the switch to open the door and face another prisoner. The switch on the
far end closes the door. On the ground floor you'll notice the other machine
has vanished, revealing more uzi clips.
Level 3 - Black Pyramid #76
Walkthrough: manarch2
Secrets: 0
Use the switch to open the left of the two doors. A monkey comes out, don't
kill him but let him walk onto the higher trigger tile to open the second door.
Go through the passage and take the Large Medikit to
end this level.
Level 4 - Boat and Diving
Walkthrough: Harry Laudie
Secrets: 0
Go to the right and see a boat in the water. Dive into the water and swim to
the other end of the pool to pick up a Silver Key from the bottom. Swim back to
the boat and use CTRL to climb in. CTRL is forward and ALT is reverse. Drive the boat to the low point of the other shore.
Use END + LEFT/RIGHT ARROW to exit the boat. You must be close to the shore and
you hop up onto the snow banks. Climb the snow banks and go to the right.
Against the wall on a dark triangular tile is a Gold Key. Get back to the boat
and go back to the original shore where you started. The shore near the boat's
original position is the best place to get out. Turn right and go to the far
wall. Use the Gold key and the door opens. Enter and follow the tunnel to the
end. Use the silver key and the door opens. Enter a kill a guard. Climb the
black wall at the side to the very top ledge. Use the right side of the wall to
climb. You pull up besides a sloped block. As you look out into the room, run
and jump to the near left corner on the left ledge. Then hop back to the first
ledge and you are the opposite side of the sloped block. Then run and jump back
to the middle section between two sloped blocks on the left ledge. Look out
into the room. In front and below you is a column with a RX Tech symbol on the
top. Beyond that is a column with a trap door at is
base. The trick is to jump over the symbol that opens the trap door and fall
into the trap door to land in water. It takes a few tries. Start beside the
left sloped block and aim at the column side of the trap door. You have to run,
jump, and grab to get the extra distance. In the water pull
up the side. Go up the ramp and enter the doorway to end the level.
Level 5 - Death By
Falling
Walkthrough: Treeble
Secrets: 0
Simply jump into the pit ahead of you. At some point during the fall, Lara's
health bar will drop to zero and the game over screen will appear.
Level 6 - Handstand Trap
Walkthrough: Treeble
Secrets: 0
Slide down to the black area. As soon as you pick that blue fuse, the room will
be set on fire so you'll need to be quick. Pick it up, quickly grab the edge of
the slope ahead of you and perform a handstand (if you don't, Lara will catch
on fire). Keep holding the Action key down so you'll still avoid the flames as
Lara slides down. As soon as the fire is completely put out, drop down and use
the fuse on the wall to open a gate high on the wall. Jump up to it and crawl
in to an empty space.
Level 7 - Death By
Drowning
Walkthrough: Treeble
Secrets: 0
Slide down through the narrow path and head left, climb up the rocky cliff and
jump across the river rapids. On the other side, you'll find a key. Work your
way back over the rapids and follow to the other side of the cavern. Use the
key and run in.
Level 8 - Lizard Heavenward
Walkthrough: Harry Laudie
Secrets: 1
Go into the two crawl spaces in the wall. In the right space is a Large Medipack. In the left space is a Cabinet Key. Turn around
and go to the pushbutton on the red RX TECH wall. Press it and the door opens.
Go in and kill two crocodiles. Dive in and swim to a corner for SECRET 1 and a Desert Eagle. Near the opposite
corner is an underwater switch. Pull it and get out of the water and exit the
room. The black gate ahead of you is open. Kill three guards and two dogs. One
guard will drop a small medipack. As you enter the
area, go to the middle of the left wall. Pull the switch and sprint to the
timed door that opens in the other wall to your right. Inside the room, use the
Cabinet Key and a gate rises. Crawl inside for the Access Key. Take the health
crystal if you need it. Approach the other door and it opens. Go outside and
kill two crocodiles. They seem to be swimming in the air and when they die,
they float up into the sky. Go back to the starting room and go the panel on
the right wall. Use the Access Key and the door opens. Go to the center of the room for Desert Eagle ammo. Go to a corner
and pick up the Crowbar. Kill the two guards and pick up a Small Medipack from a dead body. Exit and go to the opposite
door. Use the Crowbar to open the door and enter. Pick up the pink crystal from
the center and the level ends.
Level 9 - Palace in the Castle Test 1
Walkthrough: Henk Eland
Secrets: 0
You are standing on a edge and you can watch a monkey
walking around on the top on the walls. Beneath you there is water and behind
you is a opening with a closed door. Walk down towards
the water. On the last edge you can pickup some
Shotgun Shells. Now jump into the water. When diving down
notice a Small Medipack on a pillar. Pick it
up. Explore the bottom and pick up another pack with Shotgun Shells. And pull
the lever when you are done exploring. Surface and swim towards the ledge when
you can pull up. Walk towards the highest position and notice a tiger walking
around on a edge across the water. Shoot the tiger.
Now do a running jump to get across the water. Now go into the opening. Look
around and notice another a the bottom of this room. Shoot the tiger. Look for a lower
pillar straight ahead. Make a running jump towards it. Walk up the blocks and
find some Shotgun Shells. At this point there is no need to climb up the
stairs. So go down to the bottom of this room. Examine the ground carefully and
find a switch on a side of a pillar. Flip the switch. Now make you way towards
the gate. It is still closed. Turn around walk towards the 'stairs'. Near the
stairs you can pickup a Small Medipack.
Now climb the stairs. A one point you can see some Shotgun Shells lying on your
left side. Pick them up. Continue until you can't get any further. Do a running
jump towards the blocks against the wall. At the end of the stairs there will
be a series of jumps to perform. Stand on the edge and do a jump towards the
pillar. Pull up and you will slide of the slope. At the end hit the action button.
Jump towards the next slope. Jump again to the slope and then grab the ledge
and pull up. Then jump again towards the pillar and grab at the last moment the
edge. Pull up. Phew. Do a running jump to the next pillar. Go outside again. We
need to find that key. And I know where it is. Go down and shoot the monkey.
Jump into the water. Surface and find the spot where you can climb out of the
water. Turn around (let Lara facing the open gate on top) dive and swim
straight down. Then you will notice that you can go into a small passage.
Follow it until you find a Key. Pick it up. This was the gate you opened with
the switch in the great room. Now head back. But don go far. As you turn around
to go back you will see a opening into the ceiling. Go
in and surface. Pickup the Shotgun. Now swim all the
way back and get out of the water. Draw your weapons and shoot a tiger. Jump
over the water pool and go back to the other room. In that room there is
another tiger running lose. Try to shoot it before you go down to the bottom of
the room. Insert the key into the key lock and the door will open. Go into the
new room and on the floor there are some goodies you aren't be able to pickup
... because just before you are there this test level ends.....
Level 10 - Palace in the Castle Test 2
Walkthrough: Harry Laudie
Secrets: 3
Kill the guard on the opposite wall. Dive in the water
and pick up a Large Medipack and Desert Eagle Clips
from the floor. In the bottom of a corner there is an underwater crawl space
for later. Hidden behind a plant near the bottom wall is an underwater lever.
Pull it and you hear a gate open. Pull back up and jump the water. The gate is
in the upper left side of the back wall. Go up to the top level and then go to
the right for Shotgun Shells . Then enter the gate and
face a very deep room. Jump straight across the room to the lower blocks and
pick up MP5 Clips. Climb a block and go right and look at the back wall for an
alcove where you can find Desert Eagle Clips. Get down to the ground floor. Go
towards the closed gate and find Flares. Go in the opposite direction to an
open doorway. Go behind the column to the left of the doorway to pull a switch.
You get a cut scene of an underwater gate opening. Now go inside the doorway
and go to the right to see a closed gate with a gem behind it. Pull up into a
crawl space opposite the closed gate. Go up a small ramp and slide down the
other side. Run down the corridor and jump into an alcove ion the left wall to
avoid a rolling ball. Although you can actually jump over it.
In the alcove, pick up Shotgun Shells. Get into a crawl space at the back of
the alcove. Drop in a hole on the other side. Get SECRET
1 and pick up the Desert Eagle and Desert Eagle Clips. Pull the switch
on the wall and hear a gate open. Exit back to the corridor and follow it into
a dark corridor. Kill a tiger and follow the corridor up a ramp. At the top,
slide down among spikes and pick up a Large Medipack.
Go left to pick up a Serpent Stone and notice a switch on the wall. Light a
flare and get into a crawl space beside the gem. Get SECRET
2 as you pick up the MP5 and MP5 Clips. Pull a switch to get a cut scene
of an underwater gate opening. Exit back to the room and pull the switch. You
get a cut scene of a timed high gate opening. Jump the spikes and go to the
back of the room for Flares. Hop on the columns and pick up Desert Eagle Clips.
As you jump to the timed high gate you get a cut scene of a column in a corner
of a room somewhere. Now go back to the switch and get ready to get to the
timed high gate. Pull the switch, back flip, back
flip, one step back, back flip, side flip, forward jump, run/jump/grab into the
alcove with the gate. Then slide down the slope into a corridor. Go forward and
notice that the gate is still closed. Go through the doorway and kill two
guards. Climb the blocks and jump a gap to the steps at a wall. At the top of
the steps, jump to a column. Pull up, slide, and jump to another column in the
corner. Slide, jump and grab another column. Pull up, slide and jump to grab a
flat column. Follow the steps and pick up a Small Medipack.
Jump to the doorway and go back to the outside area. Dive into the water and
now swim into the underwater crawl space. When you see an underwater lever,
swim upwards through an open trap door. Get SECRET 3 and
pick up Shotgun Shells and a Shotgun. Back into the water and pull the
underwater lever. You get a cut scene of a gate opening. Swim back out and jump
over the water back top the open door. Get down to
the ground floor and go through the open doorway. Turn right for the open gate
and pick up a Serpent Stone. Exit and kill three guards. Go to the opposite
wall and place the Serpent Stones. The gate stayed closed. In the completed
version, the gate opens so you obtain the key that you see through the gate.
This gate did not open so I just exited the level at this point.
Level 11 - Portal Tricks and Shallow Jumps
Walkthrough: Treeble
Secrets: 0
The level starts in a lake area with two vultures, a
Little Medipack in the water, and a really tight
timed run (can't be stressed enough!). See the attached screenshot for
reference but keep in mind you can't afford to lose any second. The moral here
is to use the 'shallow jumps' - i.e. when Lara has water only up to her boots
she can run, otherwise she'd have to wade across. Always keep the forward key
pressed so Lara won't ever stop after the jumps and will keep running. Once you
reach the stone platform, sprint to the door and you'll just squeeze through.
Note there might be alternative ways to get through this door,
this is the way I did it. Once inside, crawl to the next area and kill the guys
- one of them will drop you a Keycard that you'll be
using in the initial lake area, but first we'll have to make our way there.
There are three cat tiles on this room, one in the bigger area and two in the
narrow corridor. In the bigger area, close to the cat tile, there's a movable
block. Pull it back to reveal a new area. Drop through the skull texture and
kill the other baddies to get used to the area. Following the corridor to the
right, you'll find a locked door - the exit - and the corridor to the left
you'll find a skull texture that'll take you back to the area above. Get back
up there. Now quickly, step on the three cat tiles (I suggest starting with the
fartherst and working your way stepping on the ones
closer to the skull), then drop and follow the right corridor. You should reach
the door before it closes (this one is nowhere as tight as the one above, so if
you managed to get in here you won't have problems getting out!). Slide all the
way down and when you reach the skull texture, jump. You'll find yourself in
the lake. Get out of the water, approach the keylock
and use the card to open the exit of this short, stressful and fun - to some extent
- test level!
Video by Treeble
Level 12 - Shoot To Kill Sophia
Walkthrough: Treeble
Secrets: 0
Alright, we can't ever have enough of Sophia, can we? So, in this testlevel, you have to kill her using the weapons at your
disposal, namely that ominous Rocket Launcher right in front of you. Once she's
down, take a running jump to the platform on the right and then a running jump
to the building where she was. Climb to the top and pick up the Large Medipack she dropped, then a door in the backside will
open. Run through it to finish the level.
Level 13 - Sink Test
Walkthrough: Stella (since this is a replica from Lud's
Gate from TR 3, this is the link to her website)
Secrets: 6
http://tombraiders.net/stella/walks/TR3 ... sgate.html
Level 14 - TREditor24 and Temperature Gauge
Walkthrough: Harry Laudie
Secrets: 0
Kill the thug following you and pick up the Key Card that he drops. Then go to the
corner and drop into a hole. Follow the tunnel to an open area with a building
in the middle of a moat. At the back walls are piles of boxes. From the
entrance, dive into the water and swim to the right. Swim into an opening in
the building for a Large Medipack. You can leave the
green health crystal for later. If you surface, you can see the place for the
Key Card. Exit and swim to the right. Follow the water to the far side of the
building and swim into a hole in the rock wall. Follow the underwater tunnel to
pull up behind the boxes. You can forward to drop into a hole and pick up the
Pistols. However, look for a gray panel of the building between two black
panels. Get onto a lower box facing the water and angle a shot with the pistols
to break the gray panel. Climb the next box and stand at the back and face the
opening. Stand jump with grab to glide into the opening. Go to the key card
reader and use the Key Card. You get a cut scene of a trap door dropping by
some metal walkways. Go to the opposite corner and turn to jump up and grab a
ladder. Climb the ladder and pull up. Go forward and pull up to another block.
Face the outside area and see a metal walkway. Jump to the walkway and turn
right. Jump to the walkway in the corner and then jump to the walkway in the
middle of the wall. Watch out for the center sections
that will drop out from beneath you. Continue to the next walkway in the corner
with the trap door. Pull up to the next highest metal walkway. Go to the end
and jump to the central structure. If you seem to grab too high, quickly
release and grab again. Shimmy to the left and pull up. Side flip, slide, grab
and shimmy to the left to another flat spot. Turn, stand jump and grab the
black structure in the corner. Pull up and hop onto the block in the corner and
the level ends.
Level 15 - Underwater Flow Example
Walkthrough: Harry Laudie
Secrets: 0
Enter a room to see a pool with a hole in the bottom.
If you dive into the water now, you are sucked into a propeller blade and you
die. First, turn to the right and push the block under the switch on the wall.
Hop up to the block and use the switch. Now dive into the water and the current
is slower. Just before the propeller, go into the right side tunnel. Swim and
eventually be carried through a crawl space and over a waterfall. Pull up and
go to a side ledge and jump into the opening at the back wall. There is a hole
in the floor filled with water. Jump into the water and swim to the right
sidewall. Pull the underwater lever and the propellers stop. Then go to the
left sidewall. Pull the underwater lever and get a cut scene of the underwater
door open above the middle propeller. Swim into the door and then down to the
bottom. Follow the underwater tunnel and at the end, a fast current carries you
to the top of the water column. Pull up and run to the block in the middle of
the room. Hop onto the block and attempt to pick up the Artifact
as the level ends.
Level 16 - Water Flow Alike
Walkthrough: Harry Laudie
Secrets: 0
You start by dropping next to a tall structure with a
green crystal on the top of it. Follow the only exit corridor and see a glass
cage covering a switch on the wall. Go to the corner and dive into the water.
Swim to the end and notice you are forced back by the propeller. Pull the
underwater lever on the wall and get a cut scene of the glass cage lifting.
Swim back there and press the pushbutton. You get a cut scene of a door closing
in front of the propeller. Swim back there and swim into a side tunnel. At the end pull up into a room. Climb the ladder and you are on top
of the structure with the green crystal. There is no end trigger so just exit.
THE END