The Complicated Case.
By LaraHCroft.
Provided walkthrough mainly translated and further edited by D&G
Prod.
In these levels you can use “Alt + forward” to jump
out of crawlspaces.
Lara is reading a letter from her close friend, who, as it learns, it is
asking for help.
5 - IRELAND. The Graveyard Hill. |
|
3 - IRELAND. Trinity College. |
|
4 - GREECE. Into the Deep. |
And The Story Begins ... (0 Secrets)
The Basement Key.
You can go through this level as you want, but the main goal is to find the
key to the basement.
Go E to the office and notice the secret door in the NW corner. Go out
S and left on the landing. Down the stairs and N into the aquarium, take
the opening E to the swimming pool. On the bottom of the pool are some Flares,
climb back out and in NE corner on the pillar is a well camouflaged lever
opening up that secret hiding place in the office. Go back to the hall, up the
stairs and N into the office; grab the Basement Key from the hiding
place NW.
Go back down the stairs to the hall and use the key to open the door in
the N corridor. No need to go down there yet, we first have to open a door in
that basement. Go to the front door S, already open, go out and W, circle the
house passing the training course (Small Medipack in the crate pit) and
end up at the Maze. Easiest way for me was to go in and just keep going right
where possible, you will end up at a hole in the ground. Turn around and climb
down the ladder, follow through and go left at the end to get to a fenced off
part of the Armoury. On the E wall is a lever and the gate to the Armoury will
open up. Go back out to the ladder and up to the Maze. Again go right where
possible and end up in a secluded part of the gardens, open the door W and go
into the Gym. Either open the door W and go through the front door to the hall
or take the door on the right to the swimming pool and go back through the
aquarium to the open Basement door.
Follow through to a small storage and check the shelves for 3x Uzi
ammo and a Small Medipack. Go N and check more shelves for 2x
Shotgun ammo and 2 Large Medipacks, then go pick up the Pistols
E and go back out, Lara leaves for Cambodia.
CAMBODIA, Angkor.
Unexpected Revelation (3 secrets)
Go straight, then left around the corner and look for some Flares
behind that big tree N. Go down the steps W and to the right to where Lara
looks to the monkey climb over the spikes. First go left (W) behind the tree to
a room N, push the pillar onto the grating so the flow of water will be blocked
and a pool will drain. Go back out to the tree and climb the trunk to get to
the monkey climb, go over the spikes and follow the passage left to the drained
pool room.
Drop down to the block in the NW corner, then to the floor and look for
an alcove in the SW corner, W wall and pull the lever there to open a door.
Climb back out of the pit, go to the passage with the spikes and over
the monkey climb to the room with the pillar, pull it back to get the pool room
flooded again, return there and dive into the pool to get into a small tunnel
NE (you could bypass this part by running to that
crawlspace and hitting duck to get in while the pool was still dry).
Follow through and climb out at the opened door.
Go straight (E) at the crossing and climb the block on the left at the
end, get into the opening N and use the reach-in switch there to open a door,
drop back out of the passage.
The High Room.
Go S to where the door opened. Go through and a flyby starts, go
jump over to the SE corner and start climbing down there. From the second ledge
you can shoot some bats, jump down W and shoot some more bats. Jump to the
broken steps NW and in the alcove on the top of the steps is a block; pull it
once. Go back down the steps and into the passage W, as that is open now. Use
the reach-in switch to open a door in the top of the High room and get back
out. Climb back up to the top of the room and get into the opening right (E),
follow through to get to the green room.
Go E through the room and shoot some bats in the dark. Behind the column
N are some Flares. Climb the ladder S a bit and back flip to the ledge
above. Step out W and jump onto the tree and then to the block NW and onwards
into the opening straight (W) to come to a spike passage. Jump over into the
alcove and then turn around, jump to the crack and shimmy all the way right to
get to safety.
The Spikes Room.
Follow through to another spiked room, jump to the first block and then
into the alcove S. Use the lever there to raise a block and lower a path
through the spikes. Jump over the blocks to the SE and shoot a bat. Climb down
and follow the path to the crawlspace NW, get Secret
#1, 2x Shotgun ammo and the Shotgun. Go back and up
the block (SE) to jump into the opening NE.
Follow to a room with a lever on the W wall, throw that to open a
trapdoor left of you, but that passage is trapped with spikes. So go NE and
push the block there twice, throw the lever there and another trapdoor opens in
the previous room.
Get down that trapdoor into the lower passage and head W at the
crossing, look for a lever on a pillar to the right (about halfway down the
corridor) and see another block go up in the spikes room. Go back E, left and
up through the trapdoor, follow the dark passage SE to the spikes room. Jump to
the newly raised block at the S wall and hop over the steep floor part, look
left for a Large Medipack, turn around and follow up the steps to the
end of the passage to use a reach-in switch opening up another door in the High
room. Return to the spikes room, jump into the opening NE again and follow to
the trapdoor. Get down again and this time go all the way to the end of the
corridor. On the ledge to the right is a lever to open a hatch on the higher
ledge next to you, climb up into the room above.
The Crowbar.
Pull the block in the NW corner out twice and go in behind it, climb the
wall into the passage above. Follow through to the end of the crawlspace and
drop in the pit to get the Crowbar. Go back to the ladder and down to
the push block room. Move the block back into the ladder alcove and pull the
block in the W wall out once, then aside, this is a shortcut back to the High
room. Go out W and go to the left (S), into the High room.
The High Room, another door.
Go down again and get over to the ledge with the open door N, follow in
and use the lever to get a first screen of another door. Go out and right on
the ledge, hang from the W end and drop grab to the ledge with the crowbar
lever below, pick up the Shotgun ammo on the same ledge and throw the
lever (face W) to get a second screen of the same door.
Seems we have to find another lever... Make your way down to the bottom
of the room and use the reach-in switch in the NE corner. You’ve found a Small
Medipack. Now use the reach-in switch in the SW corner and a door opens S,
follow in and find another lever, finally that door opens up in the top of the
High room.
Go out and up to the top of the High room by means of climbing the high
block S, grab up to the ledge above and then up E, then all the way to the top.
Go over to the open SW door and follow in right and right again. Throw the
lever E in the room with the skeleton, a door opens W.
Follow through and end up in the room with the pool we’ve been through
below. Throw the lever on this ledge to open a large door at the beginning of
the level. Look up to the right for a crack in the wall and use that to shimmy
left around the corner. Get through the crawlspace and follow the path over a
bridge into a passage S. Just inside and to the right is a crawlspace up in the
wall, get in for Secret #2, Uzi ammo
and a Large Medipack. Climb back out and go S, drop down to the room
with the pushable pillar. Go out SW and at the tree go S, then left and up the
steps. Follow through to the start of the level and find the newly opened door
NW.
Follow the corridor looking left for some Shotgun ammo and at the
end of the corridor go left and through to a small courtyard.
The Courtyards.
Shoot a Wild Boar and find the Small Medipack near the tree SE.
Now go through N and follow all the way down into a crossroads room. Shoot some
bats, pick up some Uzi ammo from the reach-in hole NW and then go in N.
Throw a lever and a crowbar lever in the next room. The door opens N, go
through and end up on a large courtyard. Shoot the Wild Boars and go
climb up SE, walk to the W end, against the wall and jump over to grab the
balcony W. Throw the lever on the wall to see an underwater door open up. Drop
down and go to the E, there are 2 passages, take one and climb up the E wall
next to the tree, left into the opening for Secret
#3, 2x Shotgun ammo and a Small Medipack.
Get down and go N through that passage, shoot the bat and find water in
the end. Dive in and follow through the door you opened to an air pocket. Get
air and dive into the small tunnel E, follow through and climb out in a room
with a pushable pillar. Move it onto the grating at the N wall (under the
ceiling grating). Get into the crawlspace S and get out on the other side, N is
a closed door so go S back to the courtyard. Go right (W) and climb the block
to the right of the 2 waterfalls, jump S twice and get into the hole SW.
Sprint through the corridor with the darts as a Timed door will close on
you. Go up the steep passage right to another room with a pushable pillar. Put
that under the flow of water NW and a gate in the adjoining room opens.
Get into the crawlspace S and follow through, get down to the ground
floor and go N through the now opened gate. Just keep on following that passage
and a flyby takes over.
Trinity College. (4 secrets)
Go left into the passage blocked by the wooden barriers (shoot them) and
go to that pile of sand straight ahead. Hop on the box to the right to find a
ladder S, go up to the rooftops and down the ladder in the shaft at the other
end. Open the floor grating and get down the ladder into the ventilation ducts.
Crawl S and to a ladder, up and down into the small room, first check out those
shelves, they appear empty, but there are Flares to be found. Then throw
the switch S to open gates in the courtyard.
Go back up to the rooftops, down to the pile of sand and S to the
courtyard, straight to the S where you’ll find a manhole. Open it from facing N
and climb down, go left and be greeted by a bunch of rats. Just try to avoid
them and run through the NW passage into the next chamber, climb up NE from the
elevated floor and get Secret #1(4), a Small
Medipack, Uzis and Shotgun ammo.
Go back up to the courtyard and that open gate is to the E. Push the
button to open the door and enter. Go left up the stairs to where a flyby takes
over.
The Library, a Paper with a numerical code.
Go right and to the window in the S wall, left of it is a bookcase
with a book sticking out. Pull the book (#1) and go NE to a long bookcase at
the E wall, left of the stairs, there’s another book. Pull the book (#2) and go
S passing the stairs, open a small door S and follow through the
corridor to the next library and right around the corner on the second bookcase
(N wall) is another book switch (#3). Go back N to the large library and up the
stairs to the first floor left wing. In the far NW corner is the next book
switch (#4). Turn left and find the last book (#5) in the SW corner of the
first floor. Save before you use this switch as it will also open a door to a
Secret. Sprint back E and turn left to sprint N over the stairs, right around
the corner after going up and into the Timed door in the E wall, get Secret #2(5), Uzi ammo and Flares.
Go back to the ground floor and through the small door S to the little
library, in the W wall, next to the couches a painting opened up, get in, down
the stairs and open the small door N.
Shoot the boxes for Shotgun ammo and go left around the corner of
the shelf to investigate the shelves in the back. You’ll pick up a Paper
with a numerical code (9573). Return to the big Library and exit W by going
down the stairs to the hallway.
To the Archives.
Go straight E through the hall and open (use Ctrl) the doors to the right, then
in the next hallway open the first doors for some Uzi ammo in the corner
of the waiting room. Go on through the hallway and open the next doors, a long
corridor with doors to the left, leading into the Archives.
Go all the way into the back (SW) and find a jump lever on the side of the
shelves, this will open a small grating in another room. Go N out of the
Archive room, left and open the doors to the next room. In the back corner is
the open grating. Get in for Secret #3(6),
Uzi ammo, Flares and a Large Medipack.
Crawl back out and go back to the first room of the Archives, in the back
SE you have to find a crawlspace in the shelves there. Climb up in and open the
grating above (face N), climb up S into the corridor above.
Go right and around the corner to the door with the code pad lock and
enter the code (hit Ctrl, choose the numbers 9, 5, 7, 3 and hit “enter” and
Ctrl again, then the red arrow and Ctrl). The door opens and a cut scene starts
where Lara talks with Jane, she gets the Professor’s Diary. You can
examine the diary after the cut scene.
In the courtyard where Lara ends up is a trapdoor in the floor; around
the courtyard are three symbols which are slightly different from the other tiles,
Lara has to step on all three of them. One is in the SE corner, one NW next to
the building, then climb the crates NW and shimmy left along the roof. Pull up
S on the ledge over the entrance and find the third tile SE. Safety drop down
and go to the open trapdoor, face E and hop back to grab the climbable wall, go
down as far as possible and drop. In the dark pit is a push block SW, move it
under the lever NE and use the lever to open the door SE. Before you enter, go
into the alcove SW and push a second block in so you can enter the passage to
the right and get Secret #4(7), 2x
Flares and a Small Medipack.
Now enter the door E and drop down the hole in the next room to land in
a room with 4 passages.
The Three Puzzle Hints.
E has a closed door, first go down the passage W, in the storage down
there are two moveable crates in the lower part of the floor, move the S one to
the N so you can move the NE crate under the lever. Pull that, a hatch opens up
next to you. First spot the old steel (Timed) door in the SW corner before you
climb into the open hatch (DO NOT push the block back to the corner, there is a bug here).
Go left around the burning torch and find the lever for that Timed door. Throw
it, run back to the hatch and down into the storage, get into the SW door
before it closes. Use the lever on the left wall to re-open the door. Follow
through to a dark door with a grated fence. Look through the fence with
binoculars (use Ctrl for light) and make a note of the position of the red
piece (on G5). There is a lever in the corner, flip it (#1 for opening the
door to the Chess Puzzle).
Go back to the storage and E up to the crossing room. Take the S side
and first left, follow and open a door with a lever to get a ladder leading
down to a familiar room with a puzzle hint behind the fence, the green piece
(on C2), then use the lever on the wall (#2). Return and go up the ladder,
through the door you opened earlier and left in the passage to the crossing
room.
You are in a shaft with slanted blocks. Face the low slanted block W,
jump on it and keep jumping back and fro, steer left to go higher and higher
and end up on a flat ledge. From here jump to the ladder N and go almost to the
top to backflip into the passage above, go to the third hint room. Make a note
of the position of the blue piece (on E6). Throw the lever on the wall
(#3) and see the door in the E passage from the crossing room open up.
The Chess Puzzle, the Secret Key and The Stone of Darkness.
Go back to the ladder and down, drop from the end and slide down into
the passage, go to the crossing room and right (E) into the Puzzle room. Safety
drop from the balcony and move the red piece to G5 (the
side where you came in is the front of the board and the left square = A, the
utmost right =H, the nearest row =1 and the far row (E) = 8). A Horseman
shows up, shoot him and go into the gate S he came from, up on the ledge is a
lever to open the first gate to the Secret Key N.
Go move the green piece to C2 and a horseman mounts the horse, shoot him
while hopping back turning right so you will stay close to the side with the
sword where you can hit him the best. Once off the horse, finish him off and
the gates N are open. Go in and get the Secret Key. Now go move the last
blue piece to E6 and see grated blocks lowering. Go up the stairs to the
opening E and then over to the gates W and open them with the Key. Go in to get
The Stone of Darkness. Go out of the room and a cut scene starts.
Into the Deep. (3 secrets)
Go straight from where you stand and jump into the water. Follow the
tunnel till you reach a large cave with a Temple, after the flyby you better
swim to the Temple fast and climb out to shoot the two Sharks.
There are many routes to take from this cave; this is the suggested
route.
The Rusty Key.
Go up to the Temple wall and walk SE around the corner, from the highest
tip of that ledge next to the column a jump over to the grey rocks S where you
see an opening in the wall. Go in there and grab up left (or when you have a
problem grabbing use the crack on the S wall and shimmy left), follow to a
spike pit. Go to the right and jump to grab the crack in the S wall, shimmy
left to the end and drop in front of a crawlspace. Go in and left at the
crossing, climb up left and go get the Rusty Key. Go back down where you
came from and straight W, climb up two times and then pull up on the slanted
rock left. Stand close to the right hand side, back flip and then jump with a
hard right curve to land in the opening. Follow and drop down at the end to get
back onto the entrance ledge. Go out W and follow back to the Temple.
Dive into the water and swim to the small island close to the caves
entrance, climb up on the SE corner and hop to the top to get a Small
Medipack.
Underwater Maze, the Trident.
Jump E off the island and swim into a tunnel you see in the E wall,
follow through to a larger chamber, go left (N) into the small tunnel and take
the first right, a Shark will be alarmed, avoid him and go left (N) and up and right
(E) into the tunnel near the surface, swim through and left to wade up the
shore to get a Trident. Get back to the tunnel and find the Shark
waiting for you at the other end, swim down and into the tunnel left (S).
Immediately go right (W), left, right and again right (N) and get some air.
Use the Trident.
Climb out and go up into the tunnel NW, follow through to a room with a
drained pool below. Go NW, shoot the vase and pick up Explosive arrows.
Go N through the next room and find a statue to the left, place the Trident
there and the pool in the previous room now floods. Go back, hop over the
balustrade into the pool and find an underwater lever SW. A gate opens up,
climb out and hop into the small water hole W, follow through to get back to
the Temple.
Find a small underwater tunnel SW and follow to where you climb out into
a cave, go to those spikes and into the tunnel W, dive in and follow through.
Climb up the blocks to get to a room with some brick walls and broken columns.
The white vase NE hides some Shotgun ammo. Then go to the corner there
and grab the crack in the E wall, shimmy right and pull up in the crawlspace.
Get through and end up in a wider corridor.
Notice a block at the E wall, to the right of it and behind the plant is
a crawlspace, get in there and follow through and finally drop in the first
cave, but this time behind the spikes to get Secret
#1(8), the Crossbow and a Large Medipack. Climb back
up from the NW corner (only use Ctrl), then climb up in the ceiling hole NE and
follow the tunnel back to that corridor.
Go N now and through the passage where you opened the gate with that
underwater lever.
Use the Rusty Key.
Coming to a large wall with columns, you have to get to the first floor
balcony, you can just jump and grab from the entrance to get there. Kill a bat,
go left and find an entrance, head up the stairs to a lever. Use that to open
the door up ahead and go out to the top balcony. Here are two doors; one of
them, the E one can be opened with the Rusty Key you got before.
Open the First of the Three Gates.
Go in and follow to a room with a trigger tile NW which will open a
trapdoor on the E wall. Save, hop back on the tile and run into the open
trapdoor, you’ll slide down. Jump from the end of the slide to grab a crawlspace,
follow through to a lever opening up another gate. Go back and from the
crawlspace, drop down into the water, swim into the tunnel SE and just inside
the tunnel is a hole up in the ceiling, go up and use the underwater lever
there to open a gate in the next cave. Roll and swim further S through the
tunnel, climb out in a small cave. Jump into the opening N and go to the room
where that last gate opened, throw the lever on the N wall and see a gate open
up behind two other gates, it’s an underwater gate near the Temple. Return to
the small cave where the gate S is also open (underwater lever you used back in
the last tunnel).
A Grey Key, the Second of the Three Gates.
Follow that S passage and arrive back in the room with the pool below.
Go right and into the tunnel S and come to the roof of the Temple. Go to a
crawlspace SE and get through to a room with columns, shoot the bat and pull a
block SE twice out. Climb it and then up the ledge on the column, jump N and
then left to that higher ledge W where you can pick up the Grey Key. Hop
back down E and jump to the opening N, use the lever in that room to open the
Second of the Three Gates. Go out and drop into the room below, go W to the
roof of the Temple and dive down in the water.
Use the Grey Key.
Swim into that small tunnel SW again, follow through, go to those spikes
and into the tunnel W, dive in and follow through. Climb up the blocks to get
to the room with some brick walls and broken columns. Go to the NE corner and
grab the crack in the E wall, shimmy right and pull up in the crawlspace. Get
through and end up in a wider corridor. Go N and through the passage to the
wall with columns, up onto the first balcony and left to the stairs, up to the
top balcony and right to the door you can open with the Grey Key.
Temple Caves, the Silver Key.
Drop from the ledge on the E side and first equip yourself with the
Crossbow and explosives… A bunch of skeletons awake, so get them all together
and shoot them.
Go N and right into the small tunnel, crawl through and come to a room
with big chandeliers. Find the crawlspace up in the NE and get in, jump out
into the next room and go up the stairs to a room with a cable Lara will look
at. Shoot the cable that is supporting the chandelier and it will crash down as
shown in the flyby. Go back to the room with the chandeliers and into a small
room S and shoot the vases for Shotgun ammo and a Torch. Ignite
that Torch on the fallen chandelier and light the two oil lamps next to the
pedestal W, the Silver Key will appear, pick it up.
Open the Third of the Three Gates.
Leave the Torch and go out SW through the crawlspace, take a right and
right in the next room, take care of the skeleton and use the Silver Key E. Go
in and use the lever there to raise a floor somewhere. Go out and around the
central block to the passage W, down and to the other side of the pool, shoot
the vase W and get the Explosive arrows and a Small Medipack.
N is a closed gate, the passage S blocked. Hop into the water, swim S
and up left, then into the wide tunnel S, up passing a crocodile and climb out
S. Go into the hallway S and right around the corner is the room where that
floor was raised. Move the block onto the trigger tile in the corner and see
the gate open up where the skeleton was lying. Go back to the room with the
pool and maybe shoot the croc. Go into the passage N and shoot the vases in the
next room to get the Flares.
Go back to the pool and out E to the big room, head into the hallway N,
to the room you used the key and then go left ((W) to the small pool room and
shoot the Skeleton into the water. Enter the now open gate N and you can use
the lever there to open the Third of the Three Gates. (The
camera didn’t work due to a rolling ball on a trigger).
Back to the water, dive in and swim S, down to the right this time and
look for an underwater lever hidden behind the plant NW, the gate will open S,
go in for Secret #2(9), a Large
Medipack, Shotgun ammo and Explosive arrows.
Swim back E, up and right through the wide tunnel S, climb out and go E
to the large room, up the block SE and grab up to the balcony and go S. Once on
the top balcony of the wall with columns, the fastest way to get back to the
Temple seems to be this one: Go left into the door you opened with the Rusty
Key. Trigger the trapdoor again and just slide down, swim through the tunnel
and take the S side opening in the room with the 2 gates. In the room with the
pool, go out S and jump down from the roof of the Temple.
Into the Three Gates, the Temple Key.
In the bottom of the lake is a large hole, swim down and into the
opening N where the Three Gates opened up, swim to the end, avoiding the Shark
and get the Temple Key. Swim back up and climb up at the Temple where
you can now open the doors.
The Temple, The Stone of Twilight.
Go in and follow, shoot a couple of vases for 2x Flares and go in
E to get to a large hall with a boulder. Go left up the ledge NW and pull a
block out of the boulder ramp once, the boulder will be released and opens the
door S. First pull out the block again and go behind it or go around the
boulder ramp to the ledge N and get into the passage opened by pulling the
block, get Secret #3(10), 3x Uzi ammo.
Go to the door S and left at the boulder, up the pole and jump off on
the first landing, shoot the skeleton and get the Shotgun ammo from the
vase. Go up the pole again and jump off at the top. Get a Small Medipack
from a vase and enter the hall of columns E.
Go to the oil lamp NE, stand on the tip of the elevated floor tile next
to it and face W, grab up to the ledge above and pull up. Jump over to the
balcony on the S wall and from there grab the vines on the pillar W, go up to
the crack and climb right along the crack to the end. Drop and slide, then back
flip to the top ledge. Go get The Stone of Twilight and watch the flyby
of the Temple being flooded. The cave seems to be on the point of collapse.
Escape.
Jump into the tunnel E and beware of falling rock, best jump in at the
right hand side.
Follow through to where you fall into a pit, swim in E, left and up to
where you see the light in the next cave, the level changes.
The Graveyard Hill. (6 secrets)
Stop the Current, the Valve Pipe.
Go straight passing the mill wheel and left and jump onto that mount
under the rope; grab the rope and turn towards the mill, swing to the opening
in the roof and drop into the mill. On the S wall is a pulley wheel, turn it
and the mill wheel will stop, causing the strong current in the canals to stop.
Check out the small cabinet NE to get a Small Medipack and get out of
the mill.
Go SE and find a small pit with water, dive in and now you can swim S
into a small tunnel, get out and pick up the Valve Pipe from the
cabinet. Get back up to the yard and go to the E and find a Bike.
The Bike, the Crowbar.
Drive E, turn right and stop at the next crossing, leave the bike for a
bit and walk E and left to an ledge in the brownish rocks, find the crawlspace
and get in to get Secret #1(11), the Uzis
and a Large Medipack.
Get back out and look E, there’s a deep pit you’ll have to jump later.
Back to the bike, you best leave it here and head W, get into the tunnel W and
climb into another opening W. A small storage room, in the NW corner is a push
block. Push it in and go right to find the Crowbar.
Go back to the bike and head E to that pit on foot. From the lower end
of the ramp, climb down and jump S to slide to the bottom of the pit. Go around
the pillar, find a crawlspace in the N wall and get through, passing a closed
gate, go to the very end of the passage and turn left. Grab up to the slanted
wall, hang left and pull up, back flip and roll and grab the opposite slanted
wall, shimmy right and pull up. First check out where you have to go and jump
to grab the ladder, better not use a flare. Go to the top of the ladder,
shortly release Ctrl to get hanging and immediately shimmy to the right, around
two corners and pull up in the crawlspace. Follow through to climb up in a
valley, follow and get into the building. In the next room a flyby shows a
Timed door, a Cogwheel and a jump lever.
Timed Doors.
First we go for a Timed door in the top of the room, opened with the
jump lever. Grab up to the W balcony, jump to the E side and save at the jump
lever. Use it and roll, run to the opening in the fence and jump up to grab up
W, run with a left U-turn and jump without a grab towards that door E so you
can grab the edge of the opening and NOT the monkey climb. Pull up and run
through the right hand side of the opening (savegame).
Go to the first corner and look up E to use the jump lever, it will open the exit
trapdoor in the next room. Go on to that room and get the Bunch of Keys
from the cabinet NW.
Drop through the trapdoor to get to a storage room, look for two
pushable shelves on the N wall and pull the left hand one aside to get Secret #2(12), a Large Medipack and Revolver
ammo. Open the Crowbar door E to get to another room, check the cabinets
for the Churchyard Key. Go back the way you came here, all the way to
the closed door and find a crawlspace N, get through to end up on the balcony
with the jump lever, jump over to the balcony W and down to the floor.
Face E at the Cog wheel, turn it 5 times and turn right, walk with Shift
to the edge of the ledge and grab up to the balcony above. Quickly run to the
door and maybe hit “roll” to get in before it totally closes (savegame).
In this passage is a shortcut crawlspace up E, leading
back to the room with the Cogwheel.
The Nitrous Oxide Canister.
Open the door with the Bunch of Keys and jump over the deep pit, follow
to a wrecked jeep and look behind it for the Nitrous Oxide Canister. Go
around the building to the SW corner and get the Large Medipack from the
crawlspace. Go back out where you came from and to the Timed door passage,
climb up E into that crawlspace and slide backwards into the room with the
Cogwheel, drop to the ground floor and leave E, through the valley into the
hole in the ground. Through the crawlspace, roll out on the slope and drop to
the ground, go out SW to get back to the deep pit (the
gate here is a shortcut back over the pit, in case you got to the Gate of the
Churchyard without the Churchyard Key. See below for the route).
Climb back out of the pit (SW and through a crawlspace N) and go to the
bike, combine the Valve Pipe with the Canister and mount the Nitrous Oxide
Feeder on the bike. Use sprint to jump over the deep pit into a cave. Follow
all the way through till you get to a steep part and up to the Gate of the Churchyard.
The Graveyard.
Open the Gate with the Key you have. (In
case you missed the Key, ride back to that deep pit, you cannot jump back, so
look in the N wall to find a passage, follow in and use a lever, go down to the
passage and left into the pit. This is a way to get back to get the Key).
The Gates will close behind you, go right passing a fire and follow the
graveyard to the N; in one of the tombs to the left is a Small Medipack.
In the end of the graveyard and to the right is a small door (NE), kick it in
and find a Torch in the back. Take that back to the fire and ignite it,
walk W and right and kick in another door, light all the wall torches there
(5x). One of the un-dead will be alarmed. Go out (take the Torch for light) and
head back passing the fire, take the first passage right, leading down,
pitchfork right (S) and drop into the hole.
Block Puzzle.
You land in front of a crawlspace. Drop the Torch in front of the
crawlspace to have some light here. Find the push block in the S wall a bit further
and push it twice, turn right and pull the right hand block out (to unlock the
crawlspace) once, go around through the crawlspace and push it E in front of
the opening in the wall. Push te SE block once, it makes more space to push the
NE block once. (Note from DJ Full: next part is secret but better do it since
it makes the rest of the block puzzle much easier - if I counted correctly, it
skips 4 pushes and 3 crawls so just do it.)
Pull the SW block once to the E and go behind it for Secret #3(13), the Grenade Gun, Grenades
and a Large Medipack. Reverse this block and push it into the ex-secret
alcove since you now can.
Pull the SE block out twice. Now go into the passage E you just opened
by removing that pushing block and follow through, through a crawlspace, turn
around and grab into the crawlspace above, go through crawlspaces till you see
a Zombie come for you.
Shoot it and go into the passage S, climb up left and use the lever to
open a trapdoor near a tomb. Go back to the room and NE where the zombie came
from. Get Secret #4(14), Flares
and a Large Medipack. Go back to the previous room and into the passage
out of the crawlspace NW, follow through to where you pushed the blocks,
through the crawlspace and climb up in that E alcove now. Down the ladder and
follow to the crypt with the open trapdoor. Drop down into the Crypts.
The Creepy Crypts, the Lasersight.
Check out the chambers left and right for a Small Medipack, Uzi
ammo and the Lasersight where the blue light is. Make your way back,
S and climb up, follow through, climb up at the trapdoor. Go S and up
left, up the ladder and down at the push blocks (pick up the Torch for some
light), up W and back W to the graveyard. Shoot that Zombie whenever you met
him and go N into an opening NW where the door opened by lighting the wall
torches. Go through and come to a place with two doors. Open the one W and get
in a crawlspace NW, next to the tomb to get the Revolver.
Back out and kick the N side door, look up the slope NE and shoot the lock
on the door (DJ's note: I bet the
revolver+lasersight was dev-intended but you can just skip it all by aiming
with the crossbow). A block will go down behind you, go in and grab up
into the crawlspace N in the next room. Walk around the corner and either use
the monkey climb or just jump into that open door. Follow through down the
ladder and hop down in a passage leading into a Maze.
Just go S all the way, down to the right and then left where you can,
in the end you can see a Medipack up N. Climb up SW and jump on the block with
the Large Medipack. Drop down on the N side of the block, go W and left,
through a crawlspace and keep left where possible. On the last block before
getting outside, turn around and jump over the hole to grab Secret #5(15), Grenades, Flares and
a Revolver ammo from the ledge. Drop down, continue through the passage,
you’ll end up outside in a canyon and a cut-scene takes over.
The Canyon.
To the left on the ledge, hang from the side and drop/grab to the crack
below, go right and pull up in a crawlspace, follow through to come to a rope
spanning the canyon. Walk the rope to the ledge on the other side (savegame)
and find two tunnels there. Take the tunnel N and follow through to where you
reach the top ledges of the canyon. Jump over to the SW corner and pull up in a
crawlspace W for Secret #6(16), Shotgun
ammo and Uzi ammo.
The Detonator Key.
Go out, jump to the N ledge then all the way around the E side to the S. Go
up S and along the W side hills to the N (you have to shimmy along the
edge of the canyon a bit) and enter the yard of an old farm. In the NW corner
behind the barrel, you can find some more Uzi ammo.
Go up the small stairs behind the bicycle at the N wall and into the
opening in the roof to shoot some crates and get Flares. Back out to the
yard, kick the door E and go in, shoot the crates and get Shotgun ammo.
Take the passage S, up the stairs and to a door SW for Uzi ammo.
Behind the other door is nothing, get back down and head into the passage N.
Follow through to the stables, shoot the crates W for Uzi ammo and E
for Shotgun ammo.
Go up to the first floor along the S wall and NW is a lever, throw
that to open a door NE, there’s a door that needs a Key, so first go into the
passage SE and up the stairs to the attic with a crane. Go left and at the end
around the corner pick up some Flares. In the NW corner is a cabinet where
you can find a Bunch of Keys.
The Detonator Key.
Go back out through the passage SE. On the landing below, head N into the
open door, open the door there with the Keys and enter. Shoot the crates and
get the Detonator Key. Go back out and down the stairs S, out NW and to
the first room. Exit W, left to the Canyon. Go W a bit and safety drop down to
the rock ledge below in the NW corner, one more safety drop down and you are on
the ledge with the tight rope.
Go into the passage W and when you come to a wider cave, into the tunnel
SE, follow down a ladder and crawl through, climb up in the Canyon. Go to the
Dynamite rigged wall NE and use the Key on the Detonator. Watch the cut-scene.
SAMHAIN DAY. (5 secrets)
This level has a serious Flare bug....Certainly near the
end and with the provided darkness it’s hard to make things out. The only light
you can get is when you throw a flare.
Go straight to where you find a deep pit, grab the crack in that pillar
left and shimmy right around to pull up in the opening. Slide down and push the
block all the way into a room with a Push Block Puzzle.
First go back out, go left and follow through to the other side of the deep
pit. In the alcove there are some slanted rocks, face the right hand side of
the lower one E, hop on it, slide a bit, hop back against a slanted block W and
jump forward with right turn to land on the tip of the flat block E. Roll and
jump W to grab that crawlspace, get in for Secret
#1(17), a Grenade Gun, Shotgun- and Uzi ammo and a Large
Medipack. Climb back out and return to the Block Puzzle room.
Push Block Puzzle.
There are 4 blocks in and
around this room, look up in the middle of the room and find 4 textures up the
walls there, the blocks must be placed around the hole according to this clue.
So according to this clue, the block you just pushed in here has to go to the E
side of the hole in the floor. The one with the face (standing NE) goes W, the
one with the 2 soldiers has to go where the dead body lies (so that one will
come later). One block is missing, it is in the room S, so go there and
standing in a pit, move a lower block in front of the block you need and pull
it out and to the N room (there’s a bug in this block, suddenly you can’t push
it anymore, just pull it once and you can push it further).
The Iron Clapper.
Now with three blocks in place we need to get that corpse out of the way.
Go into the cave S and over the ridge S, get ready to shoot a monster.
It’s very dark here, go straight S from where you entered and find the Flares
in a hole in the floor. To the right (W) is an opening to a cave with a lever,
throw the lever to open a door where we go now and go W again. Slide down N and
go N, to the left are some brick blocks, go into the open door W and come to
the room with the 4 levers. The correct one has no ceiling carving above it,
it's the one on the S side of the pillar, so facing N, pull the lever and the
screen rumbles, a flyby shows you a door which was revealed by the earthquake.
Go back out E and SE to see a deep pit in the SE corner of the dark cave. Left
of it is a tunnel E, go in there. Follow through, use a monkey climb to get
over a spike pit and follow over a deep pit (jump from its right side). In the
next cave we have to get to a crawlspace way up S, to get there is quite
complicated. Go into the NE corner, walk up to the steep floor and turn left,
jump and grab the slanted rock there, pull up and back flip onto a ledge. Turn
around and hang from the edge, shimmy right and pull up when you are over that
torch. Back flip and roll to grab a ladder, go up and left around 2 corners.
Back flip with roll and grab the edge of the rock, shimmy right around the
corner and climb into the crawlspace. Folllow through to the cave N where the
sand was shifted by the earthquake, in the N wall is that door. NE is a
crawlspace, get in and use the lever in the end (why
use the jump out of the crawlspace animation and then build crawlspaces you
can’t jump out of? [and a kind, patient answer added by DJ Full: because this
animation still speeds the game up at 99% of crawlspaces where you are able to
use it :) ] ). Go back to the sand cave where
the door opened and pick up the Iron Clapper inside.
To return to the dark cave, go S into the passage, crawl through to
the room with the slanted blocks, jump W over the pit (mind the low ceiling)
and go back over the monkey climb. Follow the tunnel to the dark cave and go N
to the Push block room.
Wake the Dead, new Caves.
Into the passage N to a room with a bell, walk up to the bell and Lara will
use the Iron Clapper to Wake the Dead. Go back to the push blocks and shoot
that Zombie, place the last block onto the tile and the screen shakes. The
passage E, the one with the spikes, now has a safe path. Go to the monkey
climb, left side and climb up into the passage, go to that pit you jumped
before and in the pit some spikes went down too. Get into the crawlspace to
collect Secret #2(18), 2x Flares,
a Small Medipack, Uzi ammo and 2x Shotgun ammo. Go back
out and to the spike pit under the monkey climb. Follow to the E and down the
passages to where a cut-scene takes over.
Immediately after the cut-scene, hold left while sliding down the slope so
you will slide down the next slope backwards. This way you can grab the end of
the slide, the pool below is deadly. Shimmy left and pull up on a standable
ledge in the end and from here jump to that sandy pillar ledge SW. Jump down to
the block SE, some Flares are up to the right on a block. Then make your
way NE (I touched the water here and nothing happened) to the cave entrance.
Follow through and shoot some bozo’s on your path. You’ll end up in a cave with
tombs.
The First Gate Key.
Hop into the crevice W and down to the pool, SW is Secret #3(19), Shotgun ammo, Grenades
and Flares. Go back and to the N end of the brick mound in the middle of
the cave, there’s an entrance into the mound, get the Gate Key there,
when you come out, the un-dead woke up.
Shoot them and go towards that passage E, take a right before the burial
chamber, follow SE through the room with pillars, and in the wider cave go into
a crawlspace S, follow through and climb up. You come above the tunnel you
already went through. Stay on the ledge and go right a bit (N) and take a
running jump to the other side (W), around the corner there get a Large
Medipack. Then walk to the other end and drop down, go S a bit and
when you see the double opening to the deadly pool, turn around and look up (screenshot).
There’s a rock bridge, you can just grab the lowest point from the higher cave
floor below.
The Second Gate Key.
Walk to the SE and jump over into the tunnel S, follow to a cross Lara will
look at, step into the next cave where a gate opened and about three Spirits
will come alive, run back to the cross and duck to get rid of them. Go into the
cave and maybe this water should have been deadly, but I could just run through
so I skipped a gate and a monkey climb shortcut to the key. The intended was to
jump the islands to the right of the entrance, go through the automatic gate,
follow the corridor around the spike pit and into where you can slide to the
left and get the key, to be continued through the escape opening in the nearby
wall and returning with slide-jump-grab over the same spike pit, so you can
return to the place where you slid to the key but this time go straight for the
monkey swing and a final set of getaway jumps over the deadly pool to return
back to the entrance gate. But otherwise just get the Second Gate Key SE
and get back to the rock bridge (out W and jump over the gap).
Go right (E) into the place where you can open the gate with the 2 Keys.
Follow the tunnels down to another Tomb Cave. Shoot the three monsters and go
into the opening E, there are 3 symbols on the floor, one broken. First go left
and into the passage to a spike pit, jump across and here the camera doesn’t
make it easier (together with the flare bug, also
don’t use the binoculars (with light) as that might crash the game).
Just go straight then a corner (W) and in the end onto a block on the right
(NW). Turn around face W and jump and grab to the higher ledge and get Secret #4(20), Shotgun- and Uzi ammo,
Flares and Revolver ammo in the other corner. Slide down S and
go S to the Tomb cave.
The Stone of Light.
Go back to the Symbols SE and step on the one S, the gate will open up (the
slide down E is a dead end...).
Couldn’t see anything anymore so I just describe what to
do and if you want to go look for pickups in the dark, be my guest.
Go in and left up the sandy hill, climb up to the pillar N and jump over to
the one S, get the Grenades and Flares and jump back to get to
the pillar NW. Enter N and go to the N end and right around the corner is a
lever to open a door in the Tomb. Throw that and safety drop down from the
floor W. Go to the W side of the room and into the Tomb in the middle, down
there is the Stone of Light.
Go back out (another monster appears) and into the opening E, right into
the open gate and up the pillars once more to get to the top floor (NW) of the
Tomb Cave where parts of that foggy floor are now walkable. Walk slow and find
out which parts, get to the SW corner niche for Shotgun ammo and Flares
S, and Uzi ammo in the W side niche.
Carefully get to the NW corner of the strange floor and look for a door
that opened W when picking up the Stone. Jump over there and follow in, up a
steep slope to the edge of the cave with the rock bridge. Jump around right to
a ledge and then over to the W side ledge, up N and follow through, up the
stairs and right in the end (W). Another edge of the high cave, jump over to
the opening across (throw a flare to spot it). Go up the ladder in the end of
that tunnel and back flip off. Follow this tunnel to where it goes down into a
larger cave, don’t go left or straight, keep to the right and follow that ledge
to the last part, slide down there and go into the chamber W to get Secret #5(21), a Large Medipack, Flares
and Uzi ammo from behind the coffin.
Now go to the Door to the Underworld (large pit) in this cave and the
cut-scene takes over.
Using the three stones will open the door to the underworld and Lara ends
up in a place called Tir Na nOg.
TIR NA NOG. (No secrets)
Finally we can use the flares again...
Follow the cave to the right to come to a large room. Drop down. There are
lower floor parts with Spikes, so watch out. To the W of the first spike trap
is an opening in the floor, jump in there and land in an alcove halfway down
this high room.
Run left off the floor to land on the arch below. Jump to the higher point
of the ledge N and find a lever there. This will open a gate in the SW corner
of this room, but getting there requires some precision jumping. First look up
under the arches above and spot symbols, the safe spots where Lara can jump to
are where the ceiling symbol is the same as the floor symbol. If you jump on
the wrong tile, you have to start over because the gate will close.
So it is the middle one on the first arch, the left hand one on the second
arch and the right hand one on the last arch. Jump and grab into the open gate
and step outside. Jump to that ladder and go up to the roof, never mind that
opening left, it is just a window. Go to that Harp and a cut-scene shows Lara
playing the harp. The big gates below will open up.
Go E, hop over the edge and slide down S, go to the bridge W and left to
the open gates.
Meeting with Jane.
After the cut-scene a screen will tell you that Jane won’t bleed, but you
can kill her by shooting her a lot of times. Hit Escape to get out of the
screen.
Save immediately because there's a possible bug here, if Jane dies on the slope
you won't be able to pick up the final item and finish the game. Now fight. Not
only is Jane shooting you, but a bunch of Spirits wll join her, I side jumped
left and right, started shooting with the Revolver, switched to Uzis and
finally the Shotgun and she dropped. Watch the health bar while jumping and if
possible save in between so you won’t have to do it all over again. When Jane
is down you have to get rid of the Spirits - run W and jump onto the block with
the cross, duck and wait. Even faster might be to dispose of the wraiths in the
first order, this way you might need less medipacks.
The Spear of Victory.
Then go to a push block, facing the big gate N it is to the right. Pull it
to that pillar in the pool NW, hop on the pillar and grab up to the cob webs.
Follow around till you can drop on the tomb where Jane was. In fact you could
do it even during the fight since Jane's projectiles just miss you as long as
you maintain the speed of swinging. Regardless from battle tactics,
dev-intended or not, grab the Spear of Victory.
Escape with the Spear of Victory.
When you grab the Spear, the whole place starts to fall apart. Run out of
the gates N, over the bridge, hop over the spike traps and climb up E to get
back into the cave, follow up to the cave with the pit and the symbol tiles.
Go to the W side of the pit and around, to the SW corner there, up the rocks
and jump NW up to the ledge. Into the tunnel W, climb up a few times and come
to a steep tunnel where some Spirits roam around. Careful here as there are two
boulders, run up left and then to the right as the first boulder comes,
immediately after the boulder go left again and then proceed up the tunnel. At
the end you come to a deep cave, some rubble will fall, jump left around into
that tunnel W and go onwards, head N to the push block puzzle room and go out
W, turn right and go to the steep slope (N) where you came down from before.
The final cut-scene will start here.
End of the Game.
28-06-2010.