The Croft Curse.
Levels by
God Horus (Jesse Calay)
Walkthrough
by D&G Prod.
Mentioned savegames are in this Saves Folder.
1. Don't save while placing a key. If you reload this
save, you are doomed.
1- Prologue, Aegean Sea, 1994.
No Compass in
this game!!!
The game starts with an entry in the diary, hit Esc. to start and when you have control over Lara, swim forward and down into the hole in the bottom. Swim straight through the wide tunnel and get out for air.
Lara: Oh no! I told Anaya to stay near me, but she
just had to swim away! She got into the tomb, but I need to find a way in.
The Can of Gasoline.
In the backpack you have a Harpoon Gun and a Diving
weight. You could use the harpoon gun on the sharks, but I thought it better to
just try and avoid them.
First we have to go back a bit to get something. Swim
back up to the sea through the hole you came down from, turn right and swim
along the base of that low wall to find the Can of Gasoline.
Open the way into the Tomb.
Quickly get back into the hole and swim left to the
passage to climb out. Go up the ladder into the crawl space; follow through
into a pool with a dead shark. Facing the shark you’ll find an underwater lever
on the right hand wall, pull that to drain the room. Go into the next Lava room and jump to the block, then to the one
on the left and stand jump to the corner of the next block. Now down to the
ledge with the lions head and jump up to shoot that gem in its mouth to open a
gate back at the sea (the one where Anya was waiting). Jump
and grab to the last block to get Secret #1, a Small and a Large Medipack. Jump back to the exit and go
up the ladder, back to the shark filled waters.
To the Elements Puzzle.
Swim back through the wide tunnel and pass that hole
in the ceiling, go left into a small tunnel where a gate opened. Climb out in a
room with a Burning Bowl. Go down into the next room where you’ll find a push
able cage, you can leave it for the moment and head straight into the room with
the Elements Puzzle, where Anaya is waiting.
Anaya: Gosh Lara, what took you so long? I have
figured out how to solve the next puzzle, it looks like it involves the
elements. I hurt my ankle so I will stay here.
Lara: Alright, I’ll figure out what to do.
Don’t use any of the Element items yet, because when
you save and reload in between, you could lose that item.
The Water skin.
First go back to the room with the cage and left into
a room with blocks, climb them and hop into the passage in the wall, dodge the
skeletons to get the Water skin in the back. Go back to the room with
the cage and fill that Water skin.
A Torch.
Now pull/push that cage under an opening in the
opposite wall (near the ladder), climb in to get a Dry Bone (Torch), go
back down, into the opposite room with the Burning Bowl and ignite the Torch.
Now we have all the stuff for the Puzzle, pour the Diving Weight in the right
hand bowl, the water in the left hand one and the Gasoline in the middle, get
the Torch and ignite the Gasoline.
The Little Wheel, the Shapeshift Box.
Lara: Anaya, stay back! I’ll go down there and get the
artefact
Be careful when you approach
that opened gate, there’s a big head with deadly eyes and he will kill you
soon. Just dive in, swim to the right and find an opening in that wall, just
above the water line. Get in and shoot the shark. Just under that opening is an underwater lever and on the bottom
in front of the lever lies the Little Wheel. Get that and the lever
doesn’t seem to do anything, so just follow that passage and drop down into the
next room, don’t fall into the spikes but pull up into the passage on the other
side. Use the Little Wheel on the right hand wall to get the Big Wheel turning
and go back to where that spikes are, the lower room is now flooded. Dive in
carefully and swim into the short passage where a functional underwater lever
will lower the golden cage. Go back up and to the room with the head to get the
Shapeshift Box (called Load). The level will change.
2- The Pool
house and Greenhouse.
Lara: Welcome to my
home, I’m sorry, we don’t have time for a tour!
An entry in the diary will
tell you what to do in this short level. Nothing to be found in the greenhouse,
so open the door to the Pool room and pull the statue standing left of the door
to the door and climb up, jump to the higher statue and then to the pole. Swing
and hit Alt to jump to the balcony (you can also push the high statue to the
balcony and just grab up through the balustrade). In front of the chair lies
the Gym Key, once you pick it up the level changes and you are in
the mansion.
3- The Croft
Estate.
Have a look at your inventory;
some new things are added.
A Box of Books.
Read the diary and hit Esc. to start. Turn left, go up
the stairs and take a right, into the door there and open the next door to the
Library. More ways to do this room, but this is how I did it. Climb the
bookcase left of the table with the Amulet (to the right as you come in). Back
flip with roll and grab the chandelier. Turn a bit right and look up. You can
see a hook in the ceiling of the room; in the inventory you now have a Grapple
gun and Laser sight. Aim at the hook and shoot, a rope will appear. Use that
rope to get to the balcony of the first floor. Go to that wooden crate and push
it down to the floor below so it will break. Go down the ladder and pick up a Box
of Books.
A Security Fuse, some Dough.
Leave the room, out to the hall and go left, go
downstairs and then take a right. In that corner of the hall you can go through
to a small dining room, on a small table is a Security Fuse. Head into
the kitchen to the right and find some Dough on a small table next to
the fridge. Go back out to the Hall and take a left, pass the stairs to the
door, which will open, for you. You’ll get to a courtyard
Lara: It’s so beautiful outside.
The Tray.
Go straight to the door and open it with the Gym Key.
First go to the back and look up to spot a hook in the ceiling, use the Grapple
gun to get a rope out (you may have to walk back or fro a bit to stand on the
right place). Climb the wooden block, jump to a
ledge near the entrance and get Secret #2, Shotgun ammo and Flares. Back to
the block and over the ledges to the rope, swing to the pillar with the
waterfall and jump along the platforms to the ledge at the entrance; use the
monkey climb to get to the opening leading to a terrace. Go right and open the
small door, on the floor of the storeroom and hard to see is the Tray
you need. You can combine it with the Dough. Nothing else in this room, so get
back to the Gym and back inside to the Hall of the Estate.
Straight to the kitchen again and place the Tray with
the Dough into the oven. A door opens up across the Hall. Go out and straight
through the Hall to that open door. To the right is an empty book case, use the
Box of Books to fill it and a door opens in the other side of the room. Go in,
down the ladder to the room below.
Lara: This is my security system, it’s one of the most
advanced systems in the world. There is a reason you cannot see my reflection
on the floor.
The Bedroom Key.
Place the Security Fuse and fall through the floor,
turn around and light a flare to find the Bedroom Key. Climb back up and
up the ladder to get to the Hall. Go right to the stairs and left up to the
landing where we havent been yet. Open the door and go into the corridor, open the bedroom and inside are Uzi
ammo, Flares, a Small and
a Large Medipack. Go to the bed and the level changes…
4- Jade’s House.
Key
Card, Screwdriver.
Slide down into a pool (remember which one), quickly
get out before the Sea Hag gets you. First shoot a Dog, then the Hag and dive
into the pool again to get the Key Card from one of the corners. Find
your way up to the landing of the house and at the far end are double doors you
can open up. Inside turn around and go up the ladder to find a Screwdriver
(Crowbar). Go back over the landing to the other end and to the small door
right, you can pry it open with the Screwdriver.
Jade’s Notepad.
Jump over the Lasers to the far right hand corner (or
duck close to them and roll through by using the ‘sprint’ key) and use the
Keycard there. Go through the opened door and straight through to the hallway
Lara: I need to stay quiet and stealthy- you never
know what might be around the corner! (doesn’t
mean they cannot harm you when you stay quiet).
Go left and right into a passage with a Code pad. Pick
up the Large Medipack and go back out, under the stairs is another Large
Medipack. Go upstairs and a flyby shows some guys with flamethrowers. First open the doors to the right and
go into the bathroom to find the Shotgun and 2x ammo. The diary
is updated, read it and arm yourself with the Shotgun and wide ammo, check the health, save and open the
doors to the room with the 2 guys (you will probably get torched even before
the doors are open). Just run in shooting and after a while your flames should
go out (I even jumped with a roll over the guys and a few times, just keep an
eye on the health and take a medipack when needed) (savegame.0).
Go pick up Jade’s Notepad next to the bed and also some Uzi ammo
near the door.
After examining the Notepad you can go back downstairs
and left into the passage with the Code pad. The Notepad holds the code for
that lock, 3812.
Go in, shoot the Lara clone and throw the lever to
open the doors. Go down the tunnel.
Lara: Jade sure was obsessed- she built something
beneath her house which includes almost every journey I have ever been on!
A laser opens the door for you, in the next room, dive
straight into the pool and swim down straight and up into a room with mirrors. Place the 3 mirrors under the light
beams and a block will go up in the room with the pool. Go back there and climb
up onto the block, grab up into the opening in the wall before the mummy gets
there. Grab a Large Medipack and save before entering the next room.
Spikes and a Torch.
A Spike ceiling goes up and down in that room; there
are a couple of safe spots between the spikes, look up to spot those. First go
to the right of the entrance (safe spot) and run to operate the lever when the
spikes go up. Quickly hop back to safety and look for the safe spot in the
opposite corner of the room, close to the second lever. Throw that lever too and run to the opened door. Look back to spot
the Torches in the room with the spikes; run in/roll and pick one up. Run back
to the room with the flame and ignite the Torch there.
Now ignite the 4 floor tiles in the corner of this
room and the next door opens up. Leave the Torch and jump over the hole in the
track, go down in the next room and run jump from the higher floor onto the
floor ahead, the airflow will help you.
Lara: This gas makes me feel as though I weigh nothing!
Deadly Tiles, a Shapeshift Box.
Jump down and climb up and be careful in the next
room, stepping on the red stripes of the tiles (or too close to it) will kill
you. I did a run jump from the stone floor to the tile with the Shapeshift
Box.
Lara: The artifact! Time to leave!
Then don’t turn, but just side jump left to get a Large
Medipack, maybe take a side step
left before you side flip back and side flip to the right again to go to
a small medipack on the other side. From there you can jump ahead into
the corner of the room near the exit and then side flip left into the exit.
Climb up that passage and hop down onto that ramp in the next room.
A Snowmobile, a Torch and a lever.
Shoot a Bear and a Snake; then head to that snowmobile
in the next room. Drive it through
the tunnel into the cave and hit that grey opposite wall to break it.
(IMPORTANT: please save game
just in case and do NOT park the snowmobile on the wood!!)
Leave the bike outside and run in, just behind that
column is a Torch. Take it out before the skeletons become nasty and
ignite it on the campfire. Now throw the Torch on the wooden floor and drive
the snowmobile down that opening after the floor broke away.
You will fall even deeper. Leave the snowmobile there
and use the lever to open a door up where the Bear was. Go back up and from the
ramp where the bear was you can get up to the opened door. Save and slide down
along the right or left side, jump right or left from the slide to escape the
boulder. Pick up Flares and a Yellow Falcon Key before hitting
the water. Swim through the tunnel to the room with the Senet Puzzle.
(hint: could Jade hide
something under the Senet pieces?)
The Falcon Keys.
No need to complete the whole puzzle for the remaining
2 Falcon Keys, pick up the Pink Falcon Key from the puzzle field, go up the ladder on the pillar to the floor above
and start the game by turning the sticks. Just move the Green piece and
the Blue Falcon Key is revealed.
But if you want the Secret, you’ll have to go on
till either one of the players wins. Then all the pieces are removed from the
field and Secret #3, a Big Medipack
becomes available where the second piece of the opponent was (that one never
moved in my game…).
In this save (savegame.1) I already used the
Falcon Keys around the room, Yellow behind the opponents pieces, Blue on the
pillar with the ladder (next to the trapdoor) and Pink on the floor above. You
only need to go get the Secret.
Before you go down that trapdoor near that grey
pillar; it’s a deep drop, you can’t take a Medipack and no need to either, just
drop down and watch the end of this level.
Mercenary: I can’t tell which one is Master Jade!
Jade: Idiot! How can you not recognize me! She is
Lara! Kill her!
5- Tibet.
Proceed down and around the
corner, shoot a leopard and go up an icy ladder at the end to a cave above.
Follow the valley, go inside the next cave and come to a tight rope over a
freezing pool. Walk the rope and come to the cave with the frozen lake. Pull a
golden block out of the wall and move to the frozen waterfall left of it. Grab
the edge and shimmy all the way left. Pull up and back flip to a ledge, jump to
the next and follow through to a shaft. Grab the ladder and go up to a Lava
room with Blades.
Blade Runner.
Run jump to the left side of the first Blade ledge.
This way you can walk/run after the turning Blade and jump to the next ledge,
go clockwise after the Blade and jump over to a safe spot between those spikes
at the far wall. On the wall is a lever, pull that to start a burner in the
frozen lake. Stand jump back to the ledge, run along the left side again and
jump over to the exit with a grab, down the ladder and down the rock ledge to
the pit where the icy lake used to be.
Go to the side where the Golden block was and hang
from the edge of the pit near that tree. In the lake below you can see an
underwater lever. Drop to land in front of the lever and pull it quickly (opens
a gate up and behind you), get out fast, as the water is soon deadly. Shoot the
leopards and climb the ladder on the side of the ice wall (near the underwater
lever). Follow the ledge, jump to the one with the lizard symbol and go on over
the ledges to the opened gate to a room with a teleporter.
Teleporter Puzzle.
Shoot the Yeti, go climb a block to the right of where
you came in and follow the ledges to the opening in the other wall. Swim to the
first ice shoal and climb out, jump over the rest to get to the lever in the
back and jump back. Get back in the exit and down to the room with the
teleporter. Climb up to the newly available teleporter over the entrance and
see a statue go up. Push that statue onto the other tile and another gate opens
up back in the big cave. Get out, drop to the ground and go back up the ladder
on the other side of the cave, this time turn around and jump to the ledge in
front of the newly opened gate.
Deadly Ice Floor.
Do a run jump along the left side of that slanted
block to land on a safe ledge (if you look up at the ceiling you can see a
skeleton on the other ledge, so NOT safe).
From there jump to the far one on the right (the ones in front have a
swinging hammer, so NOT safe). Then jump to the safe one (right) at the far
wall and throw the hidden lever. A door opens back in the cave. Jump back over
the safe ledges and you can jump onto that slanted block at the exit,
slide/jump and Ctrl to get into the opening. Drop down into the cave and go to
the opposite corner where the door opened (ground floor). Go in and shoot the
little imps. Go into the opening to the right and jump to that platform, get
the 2x Shotgun ammo after the
flyby. Jump to the entrance of the building, shoot some imps and jump
back when the monster comes so you can shoot him from safety.
The Knife, the Hover Plate Shield Key.
Jump over again and go to the cage with the Yeti and
left, pick up Uzi ammo and a Large Medipack, go into the passage
there and pull the skeleton away from the Knife. Go back to the cage,
open one of the gates in the middle (NOT in a corner) and shoot the Yeti. Now
you can grab the Hover Plate Shield Key he was protecting (on the floor). Go back through the corridor
where the imps were and use the key to the right on the wall. Jump back to the
platform and into the tunnel you came from. Step on the board and turn it
around to the entrance of this cave, this way you can pick up some speed for a
jump over the ramp. Go up over that cracked part and hit the brakes as soon as
you land on a rock ledge.
Leave the board here and enter the building, go left to a room with lava and a
Blade, go into the building and left to a Lava room. From up in the entrance
you can run and jump to grab the pillar with the Blades (time the right
moment). Go down to the lava and right around the corner, back flip to a ledge.
Jump to the corner ledge and throw the lever to open a door for later. Jump
back to the last ledge and do a diagonal run over the ledge to jump and grab
the pillar again. Go
around right or left to back flip to the entrance ledge.
In that Lava room is also a Secret, in the far left
back. There’s been some discussion about this Secret, but you can only trigger
the Secret sound and therefore the Secret counter when you ride of the square
with the Secret using the Hover board, so not by jumping there in a fancy way
So, if you want the next
Secret the intended way, take the Hover board inside to the lava room. Go
slowly and with a bit of a left curve down onto the ledge below and along the
left wall to the left hand corner of the room where the flyby showed you Secret #4, the Uzis.
(it hovers, so no contact with the lava, unless you go over a bump- Thanks for
sharing this solution Tom).
Climb up and go to the crossing, left to the door you
opened.
Lara: Yes! The map is right there!
Jump to the block in the water and get the Map to
Venice, go through the opened door and the level ends.
6- Venice.
Swim straight ahead and climb
out on the jetty, throw the lever to open the door, go down to a storage room.
Shoot the fuse box there and pry out the Electric Cables with the knife.
Go out the opposite opening and left, down the ladder and find a Harp left of
the ladder. Put the Harp on the wooden platform next to the table. Close to the
platform are 2 bookcases; one of them has a book sticking out. Pull the book, the
platform goes up and some haunted books will attack you, shoot them. Climb back up the ladder and move the
Harp onto the white tile near the ladder. Jump over to the other side of the
room and move that cross onto another white tile there. A flyby shows a door opening up near the canal.
Lara: Venice, so beautiful! I haven’t been here in so many years.
Go back through the storage room to the canal and left
is the open door. Jump in and shoot the enemies. Pick up the Key from
the table to open the door in that room. Place the Electric Cables and step out
to the next canal.
Go to that ledge to the right and climb up. Then jump
onto that speedboat and turn around to jump and grab the small roof. Jump over
the roofs to the wall with the fence and run left to the other end. From there
a jump and grab to that balcony, pull up through the balustrade, open the
double doors there and enter the room.
Lara: Huh- Jade was here? Well, she can’t just leave
me alone, can she?
The Mansion Key.
Shoot the Zombie and throw the switch on the wall to
open a door at the canal below, go back out and there’s no need to walk the
rope to the opposite balcony, that is a way back up to the switch in case you
fell/jumped down into the canal before.
Just hop down into the water and go through the open
door (left), swim right around the corner and again right in a canal where you
see a kind of tower in the middle. Climb onto the jetty on the right and grab
up to the small roof. Turn to the tower and shoot the windows of the closest
corner. There’s that garbage bin you see in the load screen every time. From
the corner of the roof you can just do a long run-jump and grab at the last
moment to grab the corner of the tower, pick up the Mansion Key from the
bin.
Janice.
Dive back down and swim back where you came from, keep
going right. Climb out at the boat and approach Janice standing to the right.
Lara: Uhh- hello- I think I’ve met you before!
Janice: Ahh, bonjour sweet thing. Ma chere- I think I
have seen you before too- Paris, no?
Lara: That’s it! In that Ghetto- across from Le
Serpent Rouge! I remember you! Janet- Jessica...
Janice: It’s Janice. Listen ma chere. A woman passed
by here not too long ago, she looked exactly like you.
Lara: Thank you so much, listen, Janice, I have to go,
but thanks!
Janice: No problem sweet thing.
A Secret Key.
In the fenced off flowerbed next to Janice is a Secret
Key.
Then use the Mansion Key at the door and enter the
Hall of the Mansion.
The Rose.
Go left into the room and climb up the chimney; the
fire in the fireplace will be lit by a Gangster. Go behind the crates and find
a lever to open a door on the first floor landing. To get back down the
chimney, push that table down the chimney, climb down to the table climb down
from the table into the room. Go to the Hall, shoot the Gangster and head up
the stairs.
First take a left, you can use the Secret Key
there and get Secret #5, the Grenade Gun, 3x Grenades and
a Large Medipack. Go back out.
Now go into the other door.
Pick up the Rose from the floor and stand one
step back from that cabinet, open it and it looks like Lara picks something up,
No idea what it was…
Go back out and to the wall at
the top of the stairs to place the Rose under the painting. Climb in and use
the lever to open the gate in the downstairs Hall on the left. Go down and
enter, climb into the crawlspace to the left and follow through to drop into
the water. Open the manhole (face away from the crawlspace) and dive in. Climb out, jump the spikes and shoot
as much rats as possible before jumping past the swinging bag. Open the double
doors and to the right is a Timed lever. It
will stop the burners on the crates, just long enough for you to jump across,
you only need the first two of the crates and jump directly to the walkway from
the second crate. Go into the opening to the left and the level changes.
6- The Church.
Go into the Church.
Lara: I made it to the church
The Candle holder.
Now go on and shoot the dogs, left around that corner
is a Candle holder (Torch, on
the floor, there’s another one IN the Church, right around the corner),
pick it up and go back to the fountain at the front of the Church where you
started. To the left (or right) you can ignite the Candle holder.
Push the Bin and the Columns.
Go back and into the Church itself and throw the
burning Candle holder onto the trapdoor behind the altar. In the back of the
church is a push able garbage bin and on the floor are 5 blood stained tiles
(not only the big splashes, but also the
stripes). Push the bin left onto the stripes and leave it there, push the
nearby column onto the big blood stain at the entrance. There are 3 more
columns, place them on the remaining blood stains and the trapdoor opens up.
Climb down to the crypt and take the Candle holder with you. Ignite two floor
tiles in the next room and push that contraption under the ledge at the
opposite wall, the gate will open up
Lara: I think I will need to bring a flame into this
room- but the gas could cause an explosion. I need to be careful.
Take the Torch and just walk to the far wall; you’ll
end up in a room with boulders.
Lara: The church just exploded! I think I’m safe here
underground!
Turn left, watch out for the flames in the corner and
go into the opening, throw the Candle holder into the water.
Lara: Theres the holy water! Oh yes, I can finally
break the curse!
Lara: I’m free from the curse! And now it is time for
my revenge!
Swim through the tunnel, climb
out and dive into the holy pool. Lara will start to flicker-Wait till Lara
looks normal again, go into the opening at the other end of the pool and hit
the final level.
7-Showdown in
Egypt.
One time I got here, Lara was burning. I went back to a save and threw
the Torch in the water. After that there was no problem…
Run Girl, Run!!
You must catch Jade before she escapes. It is timed
but not tight.
Run into the building, jump over the pit and throw the
lever, this will release a boulder. That boulder would have been a problem when
you went down that pit straight away. Hop
back and grab the edge of the pit, drop down and slide down the ramp, run to
the next pit and jump to grab that pole, swing and jump to the next till you
are at the other end. Go on to a closed door to the right, to the left is a
Spike trap. Facing the trap and left is a Cat statue, push it one tile at the
time to the wall and the spikes go down. Climb the wall behind the statue;
release Ctrl for a bit to get hanging on the crack. Go shimmy right and pull up
in the end to get the Key Piece.
Shimmy back and drop at the statue, place the Key
Piece left of the door and enter.
Shoot the Panther (grenade gun) and go to the next
room. Dive into the pool, swim through the spike trap and throw an underwater
lever to lower the cages at the teleporters. Go back out and back to the
previous room. Obviously you have to use the yellow one.
You’ll end up in front of a fence, shoot the Croc,
gather all the supplies (Shotgun ammo, Uzi ammo, Grenades and a Large Medipack). Then go
to a push block in one of the corners and push it in, it will fall into a spike
pit. Step on the block to use the Jump lever above it (up left), a door opens
in the pool. Dive in and get the Gemstone.
The Final Battle.
Swim out and right, climb out and go into the passage
in front, to the left is the receptacle for the stone, a Scroll will appear on
the block in the pool. Go get that and place it near the door left of the pool. Go in and fight Jade. Use all weapons
you have and she will soon perish (you can also go back to the pool and jump
onto the ledge in the middle. She won’t come there and you can take her out in
a relaxed way).
Grab the Jeep Keys she will leave behind (might
drop into the pool if you shot her from there). Climb
up in the passage opposite the door and use the Jeep to ride into the sunset.
01-08-2010 (revised 06-05-2019).