DARK
CITY - PART 1
Levels by Milan
Pencic (Lima)
Walkthrough by Phil
Lambeth, using notes provided by Tom
Level 1: SUBWAY 13
After a seemingly
interminable opening cut scene, Lara appears in Compartment B of a moving
train. If you open the door and go out
into the passage, you'll find that the doors to Compartments A and C are
locked. Return to Compartment B and pull
up onto the luggage rack. Crawl around
to the right of the black suitcase, draw your pistols (called the barettas
here) and shoot the grate in the wall.
Crawl into Compartment C, lower Lara to the floor and pick up the shotgun ammo and the SHOTGUN. Return to Compartment B, get down to the
floor and enter the passage. Turn left
and go to the open passenger area. Open
the door to the lavatory (as we Yanks call a WC) and pick up a drug (henceforth to be called a large
medipack). Just outside the lavatory is
a trap door in the floor. Open it and
drop down. Crawl toward the compartments
and be mindful of the steam blower ahead.
Shoot the grate and
crawl past the steam blower. When you
reach the end of the crawl space, pull up into Compartment A and pick up the BLUE KEY.
Before leaving, pull up onto the luggage rack and shoot the grate on
your right. Crawl into a larger area and
pick up a dice-shaped object called a SECRET KEY
for SECRET #1. Return to the open passenger area via the
lower crawl space and open the door under the green exit sign. Open the next door and enter another
passenger area with dead bodies strewn about.
Pull down the wall switch at the end to your left, and insert the Blue
Key in the nearby receptacle.
In the next car
you'll find an open doorway to your left.
Turn around, hop back and grab the edge, and shimmy to your left a good
distance around several corners until you're able to pull up into a remote
car. Open two doors to your left, and in
the next car open private Compartment 4 on your right. There's nothing inside, but you can pull up
onto the luggage rack to your right and drop down into Compartment 2. There you'll find another BLUE KEY.
Return to Compartment 4 and exit to the passage. Turn right and enter another passenger
area. Yech, more dead bodies. Someone has shafted the guy in the seat to
your left. He's holding a GREEN KEY, which you can take by standing by his
right knee at a 45-degree angle.
Go back in the other
direction and insert the Blue Key in the receptacle to open the door. That green stuff in the aisle in the next
compartment is deadly. Trying to get
past by using either of the side luggage racks won't work, so take an angled
running jump to the left between the cushions ahead. From there, jump across the aisle to the
other side, avoiding the glass shards.
Continue, going back and forth, using the action key as necessary to
glide to a safe spot, until you reach the other side. The exit door is blocked, so pull up onto
the luggage rack to your left and use the hole in the ceiling to access the top
of the train.
Make your way to the
rear of the train (obviously by going in the direction opposite that in which
the train is moving). Jump over another
dead body near the end (they're everywhere) and drop down from the rear of the
train. Insert the Green Key in the
receptacle and enter a storage area occupied by some live bodies for a
change. Kill two workmen and pick up the RED KEY dropped by one of them. Go back the way you came, over the top of the
train and into the compartment with the glass shards and deadly center aisle,
jumping back and forth as you did before to get to the other side. Run to the far end and use the Red Key to
open the door where you see all the blood stains on the floor. In the next room some prankster has written
"CAR 5" in blood on the wall.
Pull down the wall
switch at the end of the blood trail to open five trap doors along the roof of
the train. Loop around to the other side
of the steps and enter the hidden crawl space in the floor. Pick up the COMPARTMENT
KEY and crawl back out. The
key doesn't fit in the nearby keyhole, so go back in the other direction and
use the Compartment Key in the receptacle on the door to Compartment 3 on your
right. Enter and pick up the SECRET KEY for SECRET
#2, then continue by gathering flares
and shotgun ammo.
Go back to the
previous car and use the open trap door to pull up onto the train's roof. Run toward the rear of the train and keep
moving as some boulder-like object rumbles toward you from behind. Jump over the first two openings and drop
down into the third. Pick up the BOOK, the RED KEY
beneath it and two stashes of shotgun ammo. Pull back up onto the roof of the train and
go all the way to the front, jumping past that boulder-like object on the
way. Drop down into the opening nearest
the front of the train and run forward to insert the Red Key in the
receptacle. Run down the passage, open
the door to the cabin and loop around to your right to pull down the wall switch. You'll warp to the next level.
Level 2:
SUBSTATION-13.C
Pull down the wall
switch ahead of you, then reverse roll and hop down to open the door. Exit the train by hopping down to the station
floor and turn around to your left. Go
down the stairs and stand on that ornate circle ahead of you. Insert one of
your Secret Keys in the receptacles to make some shotgun
ammo materialize behind you.
Go back up, using either flight of stairs, and locate the stairs going
up next to the train. Use the break in
the railing to jump onto the roof of the train, and shoot the grate in the wall
on the other side. Jump into the opening
and run down the dark passage. As you do
so a huge piece of debris drops down, barring your way back. At the end of the passage hang from the edge,
shimmy to your right and drop down into the corner so you won't catch
fire. Without moving from the corner,
turn to your right, draw your pistols and jump up to shoot the grate. Pull up from where you're standing and come
face to face with a giant rat prowling
the ducts. Kill it and continue forward
to the end of the passage. Shoot the
grate to your right and safety drop to the floor below.
Shoot the grate in
the wall and climb up inside for another SECRET KEY
(at least we know now they're good for something) in front of a steaming fan
and SECRET #3. Go back out and open the only one of the
three doors that will respond to your efforts.
Enter the next room and shoot another giant
rat. Locate another one of
those ornate circles and invest a Secret Key in return for some shotgun ammo.
Hold your nose, stoop down and pick it up, noting the nice graffiti on
the wall. Enter the other open stall and
stand with Lara's back to the right wall.
Jump up to open the ceiling hatch and climb up. The shorter passage leads to a flame trap, so
go the other way and reach an opening to your right. Take an angled running jump to the sloped
surface and back flip to land on a ledge.
Shoot the giant rat while keeping
yourself pressed against the wall so it won't push you over the edge.
Shoot the grate and
proceed into the passage. Drop down onto
the stairs. The door at the bottom is
locked, so go upstairs and open the door.
Shoot a giant rat and approach the
sliding glass doors that open automatically.
Enter the office and take the STATION KEY
from the far desk. Go back into the hall
and use the Station Key to open the door to your left. In the next office take the SUBSTATION MAP from the open copy machine and
pull down the wall switch behind you to raise a platform outside. Use the Station Key again to open the nearby
door and return to the substation area.
Use the raised
platform to jump across to the other side.
Veer left and turn right into the narrow corridor. Put that Station Key to good use once again
and enter a red-carpeted room with a giant rat. Start shooting at the cupboard doors (the one
on the far right in each instance) and look inside for a large medipack, flares,
another SHOTGUN and shotgun ammo.
Go back out, jump across to the previous landing and move the nearby
cart onto the raised platform. Lift the
wall switch back up in the nearby room to drop the cart onto the tracks. Go down there and move the cart one square
onto the green device in the track. It's
not clear to me why this is necessary;
maybe it blocks the train from running over you later.
To get back up, go to
the door across from the train, near the flaming can, and use your Station Key
to open the door. Go inside and use the
Station Key again to open the door to your left. Go up the stairs, return to the upper balcony
of the substation and pull down the wall switch once more so you can use the
raised platform to jump across to the other side. This time, turn to your right and go up the
stairs. In the next room, locate a
contraption low in the wall near the central column and stoop down to shoot
it. The floor grate gives way beneath
you. Quickly crawl away from the steam
and locate a hole in the floor. Lower
Lara into the hole and shimmy right around the corner. Pull up, step forward and pick up the SECRET KEY for SECRET
#4. Don't drop down from the
hole, or the fall will kill you. Brave
the steam blower once more and get back up to the higher grating.
Go down either set of
stairs and drop down to the tracks. Go
along the dark tunnel, following the tracks, until you reach an opening in the
wall to your right. After killing the giant rat, go inside and find a TORCH inside the alcove. Go all the way back to that flaming can near
the train, and light the torch. Go back
to where you got the torch and light the pile of sticks in the alcove. Continue along the underground tunnel, lighting
all the sticks you encounter along the way, and you'll eventually come to a
doorway. Drop your torch and draw your
preferred weapon, as you're about to walk into a rat's
nest. The best strategy is to
step forward slowly and draw them out one at a time. Retreat into the tunnel and kill them
seriatim at close quarters. All told,
you'll kill four of the brutes. When all
is quiet, walk down into the lair and shoot the grate on your right to release
yet another giant rat. Try not to shoot any of the beehive-shaped
mounds scattered here and throughout the rest of this level, as many of them
will unleash a horde of baby rats.
You can bring your
torch and light the bundle of sticks down in the lair, but I'm not sure that
accomplishes anything productive.
There's nothing in the passage where you shot out the grate, so exit
that passage, turn right and go to the far corner of the lair. Turn to your left and jump up to grab the
pipe above. In my case, I was
magically transported to the top of the pipe. Take a standing jump and grab the grill
ahead. Climb up to the top of the higher
pipe. Step forward onto the grill where
you can see another "beehive" and jump up to grab the still higher
pipe. Pull up and engage a giant rat.
When it's dead, step up on the grilled stairs and at the end, jump up to
grab the ladder. Climb a long distance
to the top, shift left and drop down onto the ledge. Shoot the grate ahead and kill another giant rat in the passage.
Go around the corner
and come to an opening overlooking another giant rat. This is no ordinary giant rat, however, it's
a super rat, and you'll spend seemingly
forever killing it with your pistols (after expending all of your shotgun ammo,
which for some reason seemed to be required of me) from this position of
safety. However, discretion is the
better part of valor. When it's finally
dead, slide down the slope ahead and jump off at the last instant to grab the
ledge. Pull up and climb the long ladder
ahead. Pull up at the top and find
yourself in a dark passage. Walk toward
the flaming can to alert two giant rats. Use the nearby cart for protection and kill
them.
Go where they came
from into another dark passage and kill two more giant
rats. Get up onto the block
near the entrance to this passage and use it to access the top of the
pipe. Crawl along the pipe and turn right
into the opening. In the next room lower
Lara down into the passage and step on the ornate circle. Use a Secret Key for a large medipack.
Turn to your left and see two "beehives." Shoot the one on your right for a
replacement SECRET
KEY and SECRET #5. Reverse roll and run in the other
direction. Turn right at the bend and
find a giant rat that may be conveniently stuck in the wall. Go up the stairs to alert two more giant rats.
Run to the end of the
passage and search the last cart on your right for the BASEMENT KEY.
Go back the other way, go up the short flight of steps and insert the
Basement Key to open the door in the wall.
Step inside to end the level.
Level 3: Motel Rooms
Proceed along the
passage and pull up into a wine cellar.
One of the kegs on the lower level has a reach-in switch, allowing you
to retrieve a SECRET KEY for SECRET #6.
Reverse roll, and you find that the opposite keg can be moved. Pull it back and go around where it was. Push the wall button to lower the keg to your
left. Don't follow it down yet; instead, go up the wooden steps to the higher
level. Facing the suspended crate from
the side, jump up and fire your pistols to shatter the wooden barrier in front
of the dark crawlspace in the wall to the right of the suspended crate. Take a running jump to grab the edge of the
crawlspace and pull up inside. There
appears to be some sort of a bug here.
The first time I played, the suspended crate stayed put throughout. However, when I loaded from a savegame, the
crate was swinging back and forth, making it difficult to jump and grab the
crawlspace. I assume the crate is supposed
to be released when you shoot the wooden barrier in front of the crawlspace. Drop off on the right side and shoot the
glass jar to expose the BACK-DOOR KEY. Get
back on the other side of the crawlspace and climb down the ladder in the shaft
created by the lowered keg. Back flip
just before you reach the keg.
Turn around and use
the Back-Door Key to open the gate. Go
inside and up the long staircase to your right.
When you reach the top, push the button to your left to open the door,
which closes behind you after you enter the hotel barroom. Open the door on your right and check out the
bathroom facilities for the BASEMENT KEY
inside the left stall. Use it in the
door you just came through. A cut scene
shows a hole being ripped open in the plate glass window and a cross-bearing zombie being released. When control is restored, run around the
zombie and into the street, where another zombie
awaits.
Run around it and
head away from the fence down the street.
Locate the small enclosed glass house to your right and go around to the
other side to find an opening. Vault up
inside and hop down into the hole in the floor.
Follow to a sewer and splash along it until you reach the end. Pull up through the opening into an alley in
the street area. Step forward and find
yourself on the other side of the wooden fence.
Locate the padlock in the chain link fence to your right and shoot it to
open the gate. Stand in front of the
padlock and crouch while firing. If that
doesn't work, try reverse rolling repeatedly in front of the padlock while
firing. Go through and pick up the MOTEL KEY lying in the street.
Return to the sewer,
go back to the other end and pull out into the glass house. Go back toward the zombie and turn left just
past the flaming can. Use the Motel Key
to open the door and enter. Shoot the
vase on the left for a SECRET KEY and SECRET #7.
Go up the stairs to a plaza with a rearing horse statue and loop around
to the left to find a hallway. Follow it
to the end and locate the open window to your right. Pull up to find yourself overlooking the
basketball court where you picked up the Motel Key. Jump left onto the sloped roof and follow it
all the way around. Jump over to the
blue-and-white striped awning on the other side of the wooden fence and jump
still further to the red-and-white striped awning. Shoot out the windows ahead and to your left,
then take curved (to your left) running jump to get to the windows. Hop down into the room and take the SECRET KEY from the glass table for SECRET #8.
Step onto the nearby ornate circle and use one of your Secret Keys for
some shotgun ammo. Get outside the windows and jump back to the
red awning (save your game first, as it's a bit tricky), then to the blue one.
Shoot out the
windows. Go inside the hotel room and
take a large medipack from the
desk. Stand with your back to the
bathroom door and jump up to grab the right corner of the hole in the ceiling
(otherwise, you might miss and land in the flames). Pull up into a higher room and shoot out the
windows. Step out onto the sloped roof
and pick up the MOTEL KEY.
Return to the room and use the Motel Key to open the door to the
bedroom. Shoot out the windows, step out
onto the sill and jump up to grab the monkey bars. A remote camera shot shows a zombie on the
other side (but one floor below, as it turns out). Monkey swing across to the far window and
release. Hop down into the hallway and
turn left. Follow until you reach an
ornate circle where you can invest another Secret Key for a balmy herb (henceforth to be called a small
medipack).
Go back along the
hallway and find the partially open window.
Vault up and take a running jump across the street to land on a small
sloped roof. Shoot out the windows
ahead, hop into the room and shoot out the other windows. Hop down onto a green balcony and jump over
to the next balcony. Shoot the windows,
pull up into the hallway and turn right.
Use a Secret Key for a small medipack
if you wish, then drop down through the hole in the floor to move to the next
level.
Level 4: Garage
Open the door and
exit to a devastated hallway. Jump and
grab the crack in the far wall and shimmy right to the other end. Allow Lara to find the climbable surface and
get her feet "set," and you will then be able to drop down
safely. Pick up the nearby SECRET KEY for SECRET
#9. Jump across into the
opening and go around to the left for another SECRET
KEY and SECRET #10. Get down into the water below, being careful
not to land on the flaming block. You
can pull up onto the flaming block and risk getting set aflame while trying to
jump into the area away from the water, but all you'll get for the effort is a
Secret Key bank and some shotgun ammo. Swim along the passage and turn left,
whereupon you'll alert a sea hag. Swim past her and fight the current along the
passage until you can pull out onto some stairs. Turn around and kill the sea hag, and don't
be surprised when she comes out of the water to engage you on the stairs. When she's dead, swim back along the passage
and open the first door on your right that you come to. Swim inside and up, and pull out into a piped
area.
One pipe leads to a
quick dead end, so follow the other one and when you reach the end, take an
angled running jump to your right and grab the crack in the wall. Shimmy left and pull up into the
opening. Turn to locate the jumpswitch
in the adjacent wall. Take a standing
jump to it with a sharp curve to your right and activate it. When you drop into the water you're beset by
two sea hags, and the current keeps you
from pulling up on the ledge in the far corner of this room. A platform has been raised in the water,
however, so enter the narrow underwater opening and swim around until you reach
the next room. Pull out into the pipe
and kill the sea hags (if you can, I managed to kill one).
The raised platform
here allows you to pull up into the crawl space in the wall. Crawl forward and turn right. When you can stand up, use one of your Secret
Keys for some flares. Get back into the water, pull up onto the
nearby corner ledge and take a running jump and grab to a ledge across the
room. Pull up and follow the passage
past a fenced area to a wall switch.
Pull it down to move a piece of machinery in the next room. Jump into the water in that room. The other sea hag may be in there, and if she
is, I found it impossible to kill her, so I did the best I could to avoid her
and pull up above the raised platform into the pipe.
Follow the pipe to
the other end. Turn around, angle
slightly to the right and jump forward to grab the upper edge of the pipe. Pull up and crawl forward to the suspended SECRET KEY.
Pick it up for SECRET #11. Crawl back and safety drop to the floor. Hop through the opening in the wall and look
under the grated stairwell for some flares. In the corner behind you pick up the STORE ITEM.
Go up the stairs and take a running jump and grab to the higher
landing. Continue up the stairs and find
a receptacle at the top. Hang from the
edge here, release and grab the crate.
Pull up and lower Lara down the adjacent side. Crawl under the pipe and enter the side
passage. Go around and use one of your
Secret Keys for some shotgun ammo.
Hop back, stoop down
and shoot the grate. Enter the crawl
space and run along the dark passage to a water hole. Save your game and jump into the water. When you reach a dip in the passage you'll
encounter an extremely strong current.
It's possible to fight your way to the other side, so keep at it. When you get there, save your game again and
continue around the corner to your left until you reach an outdoor area where
it's raining. Swim into the first alcove
to your left and swim down at the end.
Follow the long passage, making several turns, until you reach the
wreckage of an automobile guarded by one of those damned sea hags.
Quickly pick up the GARAGE KEY
near the wreckage and go back the way you came while being chased by the sea
hag. Pause long enough to grab some air
when you reach the outdoor area, then continue to the area with the strong
current and get past it to pull out to safety.
The cowardly sea hag hides so that you can't draw a bead on her, so
forget about killing her and run along the passage. Crawl through and return to the crate. Safety drop to the stairs below, losing some
health in the process.
Run back up the
stairs, jump across the gap and continue to the top. Use your Garage Key to open the door. Enter the passage, turn right and drop down
into a lower room (let's call it the garage) at the end of the passage. Go to the table in the corner and pick up the
CABLE.
If you go up the stairs and use your binoculars, you can see a chart in
the next room through the dirty windows that reveals a code: 2 - 3 - 5. Go back down to the wall switches in this
room and pull down those three numbered switches to lift a plastic cover in the
device behind you. Reverse roll and go
to the opposite wall. Pull down the wall
switch to open the door at the top of the stairs.
Go into the next room
where the lights are flashing and pull down the lever to activate a
machine. Stand in front of the machine
and pick up the MORDANT. Side step to the right beyond the lever you
pulled and hop forward. Turn around and
take the BATTERY. The door at the bottom of the stairs is closed,
so hop back across, head up the stairs and open the door at the end. You're back outside in the rain, so go down
the steps to your left and face the ladder in the wall across the way. Take a running jump across the water and grab
the ladder (just out of reach of the frustrated sea hag). Climb the ladder and pull up at the top. Run forward and use the Mordant in the barred
doorway. Shoot the lock in the same
manner as you shot the padlock earlier.
When the door finally
opens, crawl inside and pick up the CAR KEY
amid the pile of books on the floor. Go
back the other way, jump into the water and elude the sea hag as you swim back
and make your way to the garage as you did earlier. Hop down to where the Jeep is and insert the
Store Item where the license plate should be.
Go around to the front of the Jeep, combine the Battery with the Cable
to make the vehicle operable, then go up the stairs into the room with the
flashing lights and jump to the rear as you did earlier. Kill the worker,
then go down the stairs through the open doorway and follow the passage. Open the door and step forward into the next
level.
Level 5: Gas Station
Go around to your
left and pull down the wall switch to open the garage door. Return the way you came as an earthquake
briefly rocks your world, hop past the machinery and kill a worker, and go downstairs to the Jeep. Get in and drive along the thoroughfare,
running over a worker in the
process. Turn left at the intersection
and stop the Jeep near the crate in the driving rain. Get out, mount the crate and take a running
jump into the open window toward the swinging skeleton. Go up the stairs near the motorbike and turn
left just beyond the cubicle. Jump to
grab the grate and pull up to the top.
Jump up to grab the ceiling and monkey swing across the room. Release onto the raised platform and pick up
the TANK KEY and the GAS STATION KEY. Safety drop to the floor and go down the
stairs underneath the blue car.
Kick open the door
and run down the ramp into a lower room.
Shoot the grate on your right and crawl in for a SECRET KEY and SECRET
#12. Back out and shoot the
other grate. Enter and crawl around to
the left. Climb the ladder and shoot the
grate when you reach the opening at the top.
Lower Lara down into a kennel area.
Maxa the Dog is not at home, so stoop down and shoot into his front
door. Crawl into the doghouse and beyond
into a passage. Use your Gas Station Key
to open the door. Turn around, hop back
and slide down backwards. Grab the edge
and climb down into a spooky lower area.
Step on the nearby ornate circle and use one of your Secret Keys for
some grenade gun super ammo.
Climb back up the
ladder and take a rolling back flip at the top.
Follow the passage, get up into the crawl space at the end, and shoot
the grate. Lower Lara into the next room
and take the various goodies from the work tables: the GRENADE GUN,
some grenade gun normal ammo, a
replacement GAS STATION KEY, an extra BARETTA with baretta
ammo, and an extra SHOTGUN
with shotgun power and wideshot ammo.
Use the Gas Station Key to exit this room. Use that extra weaponry to eliminate a
quartet of workers (two normal grenades
should do it). Pull down the wall switch
in the far left corner to open the gates outside. Go down the first flight of stairs at the
other end of the room. Jump up to grab
the ledge, then shimmy around the corner to your right until you're able to
pull up. Run over and pick up the SECRET KEY for SECRET
#13.
Drop down to the
second flight of stairs and continue down to a closed door. Use the Tank Key to open it, enter a wide
hallway and turn right. Follow around
the corner and pick up another GAS STATION KEY
in the alcove to your left. Continue to
an ornate circle, where you can invest a Secret Key for a small medipack.
Go back the way you came, up the right side of the stairs (to avoid a
runaway tire coming down from your left), and use the Gas Station Key in the
door to your right. Go outside into the
rain and head straight forward past the gas pumps into the street. There in the cliffs ahead you can jump into
an dark opening and work your way through a cave to an ornate circle where you
can use a Secret Key for some shotgun ammo. Exit back to the street and turn right.
Go into the tunnel
that's filled with rubble. Standing near
the left corner, you can jump to grab the edge and pull up. Go to the far corner and drop into the hole. Pick up the SECRET
KEY for SECRET #14. Get back out and return to the Jeep, which is
parked beyond the gas pumps and the parked trucks opposite Maxa's kennel. Get into the Jeep and drive around the parked
trucks, past the gas pumps and turn right when you hit the street. Drive over the dirt hump and the pit beyond
to be carried to the next level.
Level 6: Tunnel
Drive through the
short dark tunnel ahead and park the Jeep when you emerge on the other
side. Get out and stand on the left
mound of dirt at the exit of the tunnel, facing back the way you came. Angle slightly to the right and take a
standing jump and grab to the ledge that overhangs the tunnel exit. Pull up and crawl into the left side of the
irregular crawl space. Once inside, pick
up the SECRET KEY for SECRET # 15.
Crawl back out, hop to the ground and get back into the Jeep. Drive it past an area with a fixed camera
view, and when you reach the bridge with the rails on either side, drive
immediately through the first railings on your right. Follow a short distance to an opening in the
cliff and drive down through the dark underground tunnel, bearing to your left
along the way. When you near the bottom
a flyby kicks in.
When the flyby is
over, get out of the Jeep and approach the water. Don't jump or fall in, or the strong current
will drag you to your doom. Go to the
far bank and note the blocks protruding slightly out of the water in the
cave-like area. Take a running jump to
the nearest block and continue with running jumps, using the control key as
appropriate to clear low ceilings, until you reach the last block. At this point the current is weaker, so jump
straight ahead and fight your way across to the opening in the far left
corner. Enter the passage and pull up into
an underground area with two ornate circles.
Use them if you wish to obtain grenade gun
normal ammo and grenade gun super ammo.
Don't return to the
water, but exit via the tunnel in the wall.
Slide down to the river bank near your Jeep. At this point let's divert for a couple of
secrets. Run back up the sloped tunnel
and to the bridge. At the point where
you rammed through the railing, hop back and grab the edge of the bridge. Release and grab the platform below. Pull up and crawl forward to the pipe. Run along the pipe until you reach two SECRET KEYS for SECRETS
#16 and #17. Continue forward, if you wish, and stand on
the ornate circle for a large medipack. To get back down, reverse roll and run back
the other way. When you reach the
bridge, turn to your right, hop back and grab the edge, and safety drop onto a
ramp. Follow the ramp back down and
slide down very close to the Jeep. Get
in and drive back around to the opening at the bottom of the sloped tunnel. Locate the ramp to your left, just as you
emerge from the tunnel (the same one you just now used on foot), and follow it
up to a tricky turn to your right. Then
make you're lined up properly and back up as far as you can. Drive forward with maximum speed and drop
down onto the pillar support below.
Continue forward and turn right to face the dark tunnel ahead. Enter and drive up the ramp to be taken to
the next level.
Level 7: Old Cemetery
Drive forward until
you reach some steps and get out of the Jeep.
Walk up into the narthex and continue forward into the chapel
proper. Go all the way to the far end
and pull down the wall switch to the left of the cross to open a trapdoor above
you. The ladder to your left, however,
is broken, so you can't go up there now.
Go back to the carpeted steps and face the wall switch you just
pulled. Take a running jump to the first
window on your left and grab the edge.
Pull up and shoot the window pane.
Look outside and locate the blue-tinted slope. Take a running jump to it, slide down and
grab the edge. Pull up and take a
rolling back flip to the next window.
Grab the edge and pull up. Shoot
the glass out and take a running jump and grab to the chandelier in the center
of the chapel. Shimmy around to the
other side and pull up in a corner to avoid the flames. Take a running jump and grab to the wooden
rafter and pull up. Step forward and
pick up the SKULL, the first of nine you
must find in this area.
Safety drop from the
end of the rafters onto the steps and get back to the chandelier the same way
you did earlier. If you happen to
miss the slope outside, you can run around the back of the chapel, locate a
block on the other side and climb up to shoot out another window pane. Jump to the third window, facing in the same
direction as the blue-tinted slope, and shoot out the glass. Turn around, hop back and grab the edge. Shimmy to your left and pull up into the
fourth window on this side of the chapel.
Shoot the glass and take a standing jump to the top half of that broken
ladder to your left. Pull up and take
the BASEMENT KEY.
Climb down the ladder
to the floor and go back to the carpeted steps.
Jump back to the window on your left, and this time safety drop to the
ground outside. Locate the trench and go
down the steps. Use the Basement Key in
the receptacle to your left to open the large wooden door. Enter and turn left. Push the obstruction into the next room and
enter to get the second SKULL in the far
left corner. Return to the main basement
and shoot the coffin near the far wall.
Relieve the skeleton of the third SKULL.
Leave the basement,
go up the steps and around the chapel, and pull up into the cemetery on the
other side of the chapel. Go down the
steps and follow the stone walkway left until you reach an intersection. Turn right and go up the stone steps. At the top look to your left for a freshly
dug grave. Hop down inside, shoot the
coffin and rob the skeleton of the fourth SKULL. Pull out and look down in the corner for
another coffin. Hop down there, shoot
the coffin and pick up the fifth SKULL. Wander around this area until you find
another grave with a coffin which you can shoot for the sixth SKULL.
Go to the far corner
of the graveyard area and find a crypt you can open in the same manner as a
floor trapdoor. Go down and shoot the
coffin. Pick up the OLD CHURCH KEY and the seventh SKULL.
Pull back out and continue your exploration. Look for a dead tree on the hill in front of
the central building. There's a
scarecrow right beside it. Search that
scarecrow for the eighth SKULL hidden
under its collar. Finally, there's
another grave near the chalk cliffs opposite the full moon. Jump down, shoot another coffin and pick up
the ninth and final SKULL. Pull out and go up the nearby stairs. Use the Old Church Key in the receptacle to
your right to open the door.
Go inside, light a
flare and turn right into the doorway.
Watch out for the deep chasm ahead.
Use the pointed ledge to jump across to the other side. In the next room, insert your nine skulls in
the alcove receptacles. A flame is
ignited after you insert each one. After
you insert the last one, a flyby is triggered and the central sarcophagus
slides to one side. Drop down into the
hole and descend the stairs to an underground chamber. Take the SNAKE
EYE from the plinth as Lara's theme music plays. Get back up to the sarcophagus room and use
the pointed ledge here to jump back across the chasm. Run down the stairs toward the cemetery and
the level changes.
Level 8: Out of Old
Cemetery
Continue down the
stairs and encounter the landlubber version of a sea
hag. Kill it and go to the
far corner of the cemetery where you opened the crypt earlier. It's closed again, so open it once more and
drop down for a SECRET KEY and SECRET #18.
Pull out and go over the hilly area to find a really deep pit. Hop down to the corner ledge below and take a
running jump with grab to land inside the opening in the wall. Go down the passage into a room with three
ornate circles. If you like, you can
invest three of the four Secret Keys you should have in your inventory for red and blue shotgun ammo and a large medipack.
Return to the passage and jump back to the ledge. Pull out of the pit and leave the cemetery,
headed back toward the chapel. On the
way you'll encounter another Dracula-like sea hag.
Use the block against
the wall to climb up into the window.
Shoot the glass if you didn't have occasion to do so earlier and drop
down into the chapel. Someone has driven
your Jeep down here. What sacrilege. Go up the carpeted steps and into the
narthex. Locate a moveable block in the
wall near the entrance and pull it back and then push it to one side. Enter a dark room with coffins in the side
alcoves. Shoot all four of them
(although nothing seems to happen when you do) and locate another moveable
block in the far left alcove. Push it as
far as it will go to find yourself in a much better lit area. Jump into the water, swim a long way down to
the bottom and pick up the CHURCH KEY.
Swim back up and
surface. Pull out quickly and shoot the
translucent demigod that awaits you. Go back through the dark room and into the
narthex. Turn right and go down the
steps where you entered the narthex at the beginning of the previous level, and
continue to the dead end that has since appeared. On the floor around to your right is a SECRET KEY for SECRET
#19. Go back through the
narthex and into the church, pull down the wall switch at the far end to open
the trap door above, and repeat the sequence of jumps described in the
walkthrough for Level 7 that took you to the Basement Key earlier. This time, however, you'll find there a SECRET KEY
for SECRET #20. Get back down to the floor and jump from the
carpeted steps to the window on the left.
Drop down outside the church and find a nearby small medipack where the chalk cliffs meet the
church wall. Go around to the back of
the church and insert the Church Key in the receptacle to open the door. Go to the Jeep, get in and drive through the
open doorway and to your right. Find a
dark tunnel to your left, guarded by five zombies,
and simply drive past them and into the next level.
Level 9: Broken
Bridge
Drive forward and
turn left in front of the closed door.
Continue through the passage and emerge in a familiar street. Turn left and drive through the tunnel until
you reach a wall of dirt. Get out of the
Jeep and pick up the SECRET KEY for SECRET #21.
Get back in the Jeep, use the dirt mound to turn around more easily, and
drive the other way into a second tunnel.
Stop and get out of the Jeep before you reach the pit. Walk down into the sloped pit a short
distance and take a running jump and grab to the other side. Pull up and walk forward. Just before the next pit there's a block on
your right you can pull out and move to one side. Enter the concealed room to find three Secret
Key machines you can use for (going from left to right as you face them) three
stashes of shotgun ammo, three stashes
of grenade gun ammo, and three stashes
of red viper ammo.
Go back, and if you'd
like one last spin in the Jeep you can drive it into the pit and down the dark
tunnel until you reach a dead-end in front of some water. Get out, step forward and trigger a flyby
through the next area, the focal point of which is a long-necked dragon.
Don't fall or jump into the water, or you'll die. If you explore this area you'll come
across some strange-looking eggs scattered here and there in the shallow
water. Each one contains a snake, so shoot all four of them if you're looking
for maximum kills. A good place to
start is the bridge abutment to the left of the dragon (as you face it). You can pull up from the shallow water onto a
flat spot in the concrete (but only on the side exposed to the dragon's
fireballs, unfortunately), then slide down and take a running jump up to the
segment of street to your left. Explore
the grassy plain near the abandoned truck for five small
medipacks, which you're soon likely to need.
Come back and jump
down to the lower portion of the same bridge abutment, face the dragon and take
a running jump to grab the pole. Climb
up and back flip onto the pipe. With the
dragon to your left, run to the other end of the pipe and take a standing jump
angled slightly to your right. Grab the
edge, pull up and allow Lara to slide down to a stable surface. You can see an opening to your left in the
side of the bridge, and that's where you need to go next. However, you can't get there directly by
hopping back, grabbing the edge and shimmying around the corner to pull
up. Instead, face the opening, turn
slightly to your left and back flip onto the slope opposite the opening. Jump off with the action key depressed so
that you grab the top of the pipe. You
can now pull up into the opening.
Run forward and find
the hole in the ceiling. Pull up to your
right onto a bridge where you're safe for the moment from the dragon's
fireballs. Run past the truck and enter
the bus station. Go between the benches
in the far left corner and jump up to grab the right side of the pipe (near the
flame). Pull up and crawl through the
opening to your left. Pick up the SECRET KEY at the end of the crawl space for SECRET #22.
Get back out, pick up the RUSTY KEY
near the bench and exit the building. Go
to the end of the street near the dragon and locate the key receptacle to your
right. Use the Rusty Key to open the
gate and enter. Just inside and to your
left is a crowbar gate. Run past it and
enter the cinder block building. The
place is crawling with snakes, so kill
all three of them. Get up onto the
higher crate against the far wall and pick up the CROWBAR. Return to the crowbar gate and open it. Lara will push it open and hang for an
instant in midair, so immediately jump off with a left curve to land on a
concrete remnant. Quickly draw your
shotgun and turn slightly left so that you're facing the chain just to the
right of the bus that's balanced precariously on the bridge. Shoot the rope attached to the chain (jumping
up and down as you're firing helps) to release the bus, which will then fall
onto the dragon and kill it.
Draw a deep breath,
then turn around and take a running jump to the chain link fence. Grab it and shift left all the way until you
come to a ladder leading upward. Climb
up through the barbed wire, pull up into the opening and pick up the RUSTY KEY.
Climb back down and make your way back to the right side of the chain
link fence. It's difficult to
transfer Lara from the ladder back to the fence, but it can be done, so be
persistent. When you reach the other
side, back flip from near the top of the fence to the concrete remnant. Take a running jump to that triangular slate
slab just to the right of the crowbar gate.
Take a curved running jump from there to the slab jutting out from the
end of the bridge. Pull up and go back
through the open gate. Run past the
cinder block building toward the full moon and use the Rusty Key to open the
gate.
Go up the ramp into a
new outdoor area and enter the small brick building. Pull down the wall switch to open the gate to
your right. There's nothing there but a
long way down, so exit the building and jump over the fence directly in front
of you (and slightly to your right). Hang
from the edge of the cliff and safety drop to the ledge below. Turn slightly to your left and jump up onto a
flat area. Crawl under the low ceiling
to your left and continue until you can stand up. Jump to the ledge ahead and allow Lara to
slide a short bit onto a stable surface.
Continue along the face of the cliff until you reach a rock bridge, and
go past it. When you've gone as far as
you can, take a running jump to a stable area a little higher up, and continue
around to your right until you reach a personalized tile with a SECRET KEY on it.
Pick it up for SECRET #23.
Return the way you
came, and when you can walk no further take a running jump up to the gap. Crawl forward and when you can stand up,
slide down to a crawl space. Enter it
and turn around to safety drop to the grate below. Locate the hole in the corner and drop down
to the floor. There are two exits, but
one leads to an enclosed area with a closed gate at the end. Go the other way and locate the crawl space
to your left. Enter it and find yourself
back at the lake. Take a running jump to
clear the water with the deadly current.
Lara will stumble a bit when she lands, but she should right herself and
avoid tumbling into the water.
Carefully walk out to
the tip of this stony bridge and take a running jump to a sloped (but stable)
pillar in the water. Walk up to the
highest tip and take a running jump to the next (and darker) pillar. Turn right and take a running jump to the
nearest bridge support. Carefully work
your way around to the other side and take a running jump and grab to the
nearly rock formation. Pull up to the
top and turn to face the ivy in the cliff face.
Take a standing jump forward and grab the vines, then climb up to the
top. Continue forward into the darkness
and slide down into a familiar area.
You're now on the other side of that closed gate you saw earlier, so
turn right and follow the tunnel until you reach a pit. Take a running jump across the gap and grab
the other side. When you pull up, you
trigger a concluding flyby that gives you a glimpse of the coming action when
the series continues.