THE MOUNTAINOUS
Walkthrough by manarch2
Level
1 – The Mountainous Temple
Secrets: 6
To the
SECRET 1: Drop down
the ladder and get into the crawlspace where you can find a Large Medikit. At its end, climb up to another crawlspace and
drop into the dark passage you visited before, get back to the cave with the
ladder.
Jump to the other side and then on the right hand slope, backflip
onto the second slope and slide onto a single platform. Jump to the icy bridge
and then into the snowcave. Pick up a Large Medikit. There is a structure ahead of you. Jump on the
right slope and into the alcove, turn left and jump further, then to the
crevice. Shimmy all the way left and climb up into a crawlspace. When you can
run again follow the tunnel, finding the Shotgun in a left gap, and proceed
further. Find Shotgun Ammo in a right crawlspace and get out again and follow
outside.
Around the left corner you can find Shotgun Ammo, thereon go right and find a
Little Medikit. Go further here and climb on the
block. Monkeyswing on the border wall, follow the
wall left to the end to find the first
SECRET 2: Go to the –
looking from the wall – right hut and climb the block right of it. Monkeyswing over the hut and get M16 Ammo.
Now enter the temple and find a Large Medikit in the
near right and a Little Medikit in the far left
corner of this room. Go to the temple and insert the two keys to open the door.
Inside the
Right Passage
Run into the right corridor with a door that opens and closes behind you. In
the next room be careful and trigger the rolling spikes, then get back to the
entrance. Now jump on the next slope, slide and jump before the spikes here get
you. Slide down some more, then jump to the right edge.
SECRET 3: Shimmy to
the rightmost point, climb up and jump into the right alcove to find M16 and
M16 Ammo. Jump back to the slope and backflip…
Jump to the crevice and shimmy left until you can drop. Pick up a Little Medikit, then quickly get back as some spikes are coming
from the ramp. Now run towards the alcove with the third Element Mask and get
to one of the ramps. Trigger the spikes one by one and drop quickly back to
avoid them, then get up the ramp. Get into a room where stones fall off the
wall, watch out and jump to the button that opens the door. When you push it,
jump backwards to avoid the stones. Exit and kill four mosquitoes in the next
room, picking up M16 Ammo from the far left corner. Climb the opposite block,
turn left and climb up, slide down and follow the slope sequence until you are
on the high wall. Turn right and enter a room with falling stones (be careful)
and climb the ladder at the end. Follow the corridor to a deadly water room.
Jump left over the water, shimmy right and climb up. Fall again back and grap the ledge to avoid the falling stones. Climb up and
run carefully and jump to the next ledge. Drop in the gap, push the button and
get down using the crawlspace. Return to the flashbeam
room.
Middle Passage
Go in the middle passage, the door opens and closes behind you. Drop down the
passage in the right moment when the flames are away and jump over the firetile. Follow the passage, time the fires and jump on
the block, in the right moment down and over two firetiles.
In the next room jump to the monkeyswing in the right
moment and get to the other side. Now, there is a little block puzzle with the
face tiles. Push the right and left blocks, then push the middle one away to
reveal a switch. Pushing it erases the fire.
SECRET 4: Push the
boxes away so that you can get into the passage behind the left box, where you
can find M16 Ammo (thanks to Sarikman here).
Now jump into the room below, jump to the right platform with a Little Medikit (not on the M16 Ammo one – it’s deadly). Back, turn
right and jump to the safe far platform, then to the slope, jump with a right
curve and grab the ledge, climb up into the next room. Slide and climb on the
nearest pillar, shooting four mosquitoes. A good solution is to use M16 to kill
them fast. On a far right pillar you can find Shotgun Ammo. Jump back, to the
left slope and try to reach the ledge with Flares, hanging from the opposite
ledge, shimmying left, dropping and jumping with a left curve. Or you can jump
from the pillar where you killed the bugs, to the right slope. Slide for a
while and at the end jump with a right curve to hang from the next pillar.
Climb on the exit pillar and leave, but first get M16 Ammo from the far left
ledge (not the Flares opposite). Slide down, kill an attacking mutant and take
the second Element Mask. Climb up the far right slope structure as follows:
Jump to the first slope, slide backward, jump to the second, then up. Grab the
ledge, get up, slide, jump back to the second slope and jump with a left curve
on the platform. Grab the crevice and shimmy left to the exit. Shimmy far as
possible, climb up, turn and jump to the ledge with the M16. Drop into the next
room and shoot two mutants, or better, climb the ladder and run away. Also, you
can just hang from the ledge and climb up again to shoot the monsters and climb
the ladder safely. Push the button and at the end jump up to the room with the flashbeam again.
Left Passage
Go into the left passage, the door opens and if you pass, it will close again
behind you. Drop into the pool and avoid the blades, dive and find Shotgun Ammo
on a ledge. Opposite of the four tunnels with the blades, there is another hole
in the wall. Swim into a room with four exits, the first left one leads to M16
Ammo.
SECRET 5: The second
right one (at junction swim left, then up and find a little hole) leads to a
Large Medikit and the third secret of this level.
Swim into the second right one and at the junction swim right in the little
hole, follow to the end, swim up and follow the long tunnel to a air hole and
an underwater lever that opens a door somewhere. Swim back all the way to the
big water room.
SECRET 6: Swim
through one of the lower tunnels and find Shotgun Ammo on the ledge.
Now swim through the upper right. A formerly closed door is open now so swim
through the corridor and climb out at the end. Pick up Shotgun Ammo and follow
to a room with two mutants. Kill them, take Shotgun Ammo and go into the next
room, shooting another three mutants. Tip: To kill these five enemies, place
Lara in the linking corridor of the two rooms – the mutants couldn’t follow.
Another way to kill the last three is to place Lara on the steps in front of
Element Mask and avoid with sideflips their fire and
return quickly on the steps. They can’t reach you there so you will be free to
shoot them with the M16. Finally, you can take the Element Mask from the alcove
and a Little Medikit from left of it. Climb the
ladder right of it and follow the passage (partly diving) to the start of this
area – get back to the room with the flashbeam.
Placing the Masks, Cave Jumps
Place all three Element
Masks in the receptacles and you now have access to the button in a corridor.
Push it to erase the fires in the flashbeam. Get there
and drop, use the crawlspace to end in a darkish corridor. Pick up M16 Ammo and
the Uzis. Climb the long ladder and go right. Find Flares and Uzi Ammo in the
left and right side passages. Climb the next long ladder to outside the temple.
Find a Little Medikit right. Drop into the courtyard
and go right to find a ledge you can jump onto. Slide down and jump to the
following platform, to the triangular ledge and left to the block. Run-jump to
the next one, slide down left and jump to the triangular side of the platform,
from there to the opening in the wall. Go to the leftmost point of the big
slope and slide down. Jump to the next one, one more, then jump and grab the monkeyswing above you. Get to the other side, drop and go
over that little walkway. At the end, turn 45 degrees left and jump with a backflip on the leftmost slope, then on the next slope. At
the end, jump to the crawlspace and get up to end this level.
Level 2 – Escape with the Artifacts
Secrets: 5
Arming
You start this level sliding down a slope behind the crawlspace you entered at
the end of level 1. Turn right and go left around the corner. Climb the right
ladder and up the slope at the end, backflip to an
alcove. Run-jump to the passage above the slope, but sprint quickly into the right
alcove as a spike boulder rolls down! Run up when the boulder’s away, then jump
over the next one. Danger awaits you, so run down the passage and jump into
another right alcove.
SECRET 1: Turn around
and right to see a ledge. Jump there and find Grenades and Shotgun Ammo. Return
to that last alcove.
In the next passage you can find 2x Rockets, a Large Medikit
and on a corner block the Rocket Launcher.
SECRET 2: Go back to
the entrance of this room and find a movable block right. Pull it twice and run
around it to find the Grenade Launcher.
Find a button left of the exit to open a gate somewhere elsewhere. Now return
to the boulder slope and climb the last one, jump over the boulder and exit
this area.
SECRET 3: Jump on the
slope and back on the alcove you once used to get over that slope. Drop to the
ledge and shimmy left until you can get up. Turn left and see one of the wall
crawlspaces. Jump there and get into it to find Grenades. Get back on the
ground.
Lava Room
Return to the start and this time go to the opposite direction, around few
corners and shoot four mosquitoes. Go in the far left corner and find Shotgun
Ammo. Turn and find a passage opposite, climb the blocks and jump into an
alcove with a Little Medikit. Drop down and run to
the big doorway. There are two boulders awaiting you, you know the technique,
sprint in the first right, than in the left alcove before they hit you. Now get
up and into the lava room you saw while pushing the button.
SECRET 4: Turn left
and climb the block by jumping on the lowest part. Monkeyswing
over to some Grenades and return.
Look at the rightmost slope. Jump to it and shimmy to the leftmost point. Climb
up and slide, then jump at the latest moment to the next slope, then with a
left curve to the third one, then two “easy” times more to land on a flat tile.
Run to the right tile and run-jump to the next block, slide and jump to the
next slope, then to the far one and grab the ledge. Shimmy far right as
possible, climb up and jump as far as you can to the next slope, either drop
and grab the ledge, then backflip with a midair turn
and a left curve or try jumping directly with a left turn to the next slope, backflip to the last one and from there it is an easy jump
to the exit.
Trap Collection, First Artifact
Get out of this room, slide down the slope and jump over two blades. Drop to
another slope and Lara finds her way down at her own. Drop into a dark room
with a spike ceiling that will lower when Lara has entered the room… You have
to find three switches to escape, find the first on the right wall, the second
directly opposite and the third directly right on the right wall of the second.
Backflip with a mid-air turn and sprint towards and
through the exit. A room with two still frozen Shivas
awaits you. Go a bit right to trigger the first one. Three grenades were enough
for him. Find Uzi and Shotgun Ammo on the left and right blocks, then go
through the pillars and hear a door open. Head to the far right corner and
enter a passage with two blade traps, simply jump over them in the right
moment, and get to the next room. Run-jump to the opposite block when the
swinging pot is far away, take Grenades, the Serpent Stone and the Infada Stone with you, then run-jump back and over the
blades to re-enter the Shiva room. Pick up a Little Medikit
and insert the Serpent Stone in the receptacle on the other side of the pillar
ahead. Kill the second Shiva and exit this room via the gate opposite the gem
receptacle that is open now.
Mutant Prison, Second Artifact
Run up the stairs, pick up some Rockets at the end and find yourself in a room
with many mutant cells. When entering it two of them will be released, so after
killing them with a good weapon run to the ladder on the central pillar and
climb it. Take the Element 115 and three more mutants will be released. Kill
all of them and explore the cages for Flares, Rockets (a mutant will be
released), a Large Medikit in the last one’s cage
(the last mutant will be released) and Shotgun Ammo. Push the button and a door
in the big hall opens.
Block Puzzle, Third Artifact
Head through and find a block puzzle. First of all, pull the right block to
climb on it and jump to a ledge with a Little Medikit.
SECRET 5: Pull the
latter block to the opposite wall (there’s a face on the ceiling). A left door
opens and you can find Grenades and Rockets in the adjacent crawlspace.
Pull the latter block to the middle one, so that they form a line, looking from
the higher block. Push this one on the right block now. Push and pull the middle
one around the right one, so that you can climb on it and pull the left, higher
one once. Lower in the crawlspace behind you. Get through and run-jump from the
icy bridge to the snowy ramp. Climb up left, slide, jump and grab the ledge.
Climb up and find the Eye of Isis in an alcove. Get out and find Rockets right
of it. Turn and run-jump from the walkway to the other opposite one. Now
run-jump to the right hand corner ledge. Find a crawlspace and go through the
open gate. Climb the highest block now and from there you can get into a high
alcove.
Shiva Room
Follow the long corridor and slide down a bit at its end. Pick up Grenades and
slide into the next room, where you will meet another Shiva. Kill it and go in
the passage behind the right frozen Shiva to find Rockets. Go to the opposite
slope construction and backflip up the first, then
jump up until you find a wall lever. Pull it down to activate the next Shiva.
Get a Little Medikit in the grotto behind the lever.
Kill the Shiva from above or on the floor, as you like it. Get into the newly
opened door and fight two mutants (Tip: Trigger them while on the top and
jumping above the gap, then kill them from above). Push a button in one of the
cages to open the next gate in the grotto. Get there and slide down the ramp
instead of entering the crawlspace.
Boss Fight
Go downstairs and slide, thereon drop into the room with Willard himself. Take
the Rocket Launcher (best way because you see how much ammo you need) and shoot
four times at him while constantly running around. When he retires for a
moment, push one of the two buttons (if you are fast, you also can pick up the
Serpent Gem). He awakes, you shoot four times and push the next button. He
awakes again. Now you have to shoot him again, but be sure you and he are in a
good position (i.e. you are near the ramps in one corner and he is in the other
“half” of the room). After shooting the fourth time jump the slopes and get
into a passage. Quickly push the button and the spider will be trapped in the other
half and is thus harmless. Get back over the right and long crawlspace. Jump
back to the central ring and from there to the left ladder. Climb it to the top
and use the Serpent Stone to release the cage with the last artifact. Drop down
the right ladder, slide and grab the next ladder, get down a bit and backflip with a mid-air turn to grab the ledge of the
walkway. Crawl right and run-jump to the exit stairs. Run up the long stairs
and then the ramp, climb the left ladder and slide down. Right is the formerly
ignored crawlspace, ignore it again but slide down the next slope. Go right and
some doors open for you.
Finale
See a cutscene of the last Shiva waking up, follow
the passage and use the crawlspace at the end to get to the room with the last
artifact. Kill the Shiva and take the Ora Dagger with
you, a door opens at the top of this room. Just a few steps to do to escape.
Climb the block opposite of the very first entrance to this room, get into the
left crawlspace and hang off the left ledge. Shimmy left until you can stand
up. Turn left and jump to the next crevice, shimmy left and climb up once
again. Turn left again and jump to the ledge with the ladder. Get on that one,
climb left and up, to the top. Turn right and run-jump to the crawlspace, go up
at the end and jump to the exit platform. Climb the rocks and follow the
passage outside to watch the ending slideshow. You have made it!
THE END