Tomb Raider and RMS Titanic

Level by tomb2player

Walkthrough by dmdibl (David Dibble)

This TR4 level is an excellent recapturing of Lara's TR2 ship adventure, but this time on the massive Titanic, so that this huge single level plays more like it was three levels. As you will see enemies, texturing, and play are very much in the style of TR2. As in TR2 there are three dragon secrets.

Quest for Air

Angle Lara slightly left at start, quickly swim NW into the small part of the cavern, and into the opening left. Inside make a U-turn left, find the underwater lever above and pull it. Reverse, swim into door, and halfway down this room on the left is a rusty pillar and just beyond it shotgun shells to pick up. Continue to the end of this room, find opening on right. In next room swim almost to end, to an opening low on left, inside it, then a turn to right and swim up for air.

Now Lara swims back out and in the middle of the E wall ahead is a horizontal crack. Swim into this and pull the underwater lever at the end. Swim back, slightly left, and swim straight up. Pull out on the dry deck to take a look around. To N is a high door, remember it. To W are stairs. To S is a passageway with a fenced walkway and in the middle, in the depression to the left of the walkway (E side) is a box of flares.

Hard-to-spot Underwater Lever

Go W up stairs and dive into the water. Swim into room, angle left, and Lara reaches an opening right. Stop. Ahead is an angled archway and another small alcove beyond it. But here, on the pillar to Lara's right is an underwater lever. It can be hard to see, just below the water surface overhead. Pull it, and see a screenshot of two thugs.

Swim back out, exit water. Go back down the stairs and to right (S) to meet the thugs. At the intersection Lara will probably see them. Hop back on the fenced walkway firing pistols to drop the thugs. Be sure to search the bodies for a small medipack and the shotgun.

Push Block Puzzle

Now go back to the stairs and up them again. This time jump over the water and continue, right, right, into a bluish crate area. Go ahead, slip and fall into the open trapdoor in the floor. Pick up the large medipack and the shotgun shells. Climb out into the hallway ahead. After a couple squares, once more fall into the hole. Pull the wall lever in the dark interior. (Lara can fire pistols to see, as flares are at a premium.) The wall lever opens a ceiling trapdoor that is close to the doorway that the two thugs came out of.

Get back out and proceed down hall, crawl, swim, and pull the wall lever at the end of the small room. (Notice that this walkthrough mostly doesn't mention the cute little rats.) The lever closes the trapdoor in the floor of that bluish crate room. Return there. Stop at the closed trapdoor. In the bluish crate room go right in the NW corner to find a push block. Move it to the now closed trapdoor, and push it one square into the hallway. There is a hole in the hallway that Lara needs to fill.

Return to where Lara did battle with the thugs, that is over the fenced walkway to the first intersection. There is nothing straight ahead. Go right (W) to another intersection. Pause, and notice that straight ahead is a ladder. At the top is a now open trapdoor (because of that wall lever in the dark pit). For now go right (N) into the open doorway. It is dark inside, but all Lara does is go a short distance in, then left to throw a wall lever. See a screenshot of a high door opening, back where Lara first pulled out onto the deck.

So retrace steps back to that high door (N). Climb inside and push the block forward once, as far as it will go. It now plugs that hole in the hallway floor back in the bluish crate room. So back up the stairs and around to the bluish crate room, this time push the block here forward to the end of the hallway.

Rusty Key

Climb up on the block and pull up onto the walkway above. Straight ahead is another block. Push it away to get the Uzi clips underneath it. Then jump over the block. Between the two elevated walkways there is a platform (W end). Jump over the railing onto this. Turn around E and climb the ladder on the pillar. Near the top, about a square below the dark area, back flip into the opening to get the Rusty Key.

Get back down. Side flip over the railing onto the N walkway (not the one with the push block). Pick up shotgun ammo. Jump back to first walkway and get down to the floor. Now return to the start area near the high door, then S along fenced walkways, and at the intersection go right to that wall ladder that Lara saw to the West. Climb ladder and run out into passageway.

Lara can draw pistols and shoot the two baddies left. Flip around and start shooting the two baddies that were on the right. This can be done without health loss. The baton-wielding guy (white shirt) has Uzi clips. Once that is done Lara may notice that in the S part of this passageway there is a long ladder (trapdoor closed at top). That is for later. Also Lara may trigger a view of a key that is out in the water. That is for much, much later. Lara can go S and left down the stairs to shoot another thug, clearing this area. While here make of note of the water pit. If Lara falls in she can't pull back out here, but must exit elsewhere in a room. On the other side of the water pit is a door and a keyhole. Lara will be back soon.

Return past where Lara first entered this passageway, and go N, immediately around the corner right. A wall switch opens the door. The Rusty Key opens the next door onto a string of three fire emitters. So use the nearby switch to open the next door and go inside to a long corridor to the right. Again it is possible to do battle here with just pistols; proceed cautiously, hear music, and hop backwards when the enemy appears. Flame thrower guys don't seem to leave any ammo.

To Engine Room Key

Go down long corridor, then right and climb up right, drop down, and use wall lever. Two of the fire emitters go out. Get back out, and stop inside the long corridor. At this end, the second square has a push block on the right (E side). Push it away. Loop around to where the push block came out. Push the block N twice. Hop up on it and push the button to see the last fire emitter go out. Get back to the long corridor but go S to jump into the water. When Lara first swims down there are Uzi clips and a small medipack. To be on the safe side Lara may want to refresh her air at this point, before swimming around S into the small opening in far wall.

Inside that opening, find underwater lever on left, to open door. Swim around and up. Quickly find another underwater lever to open the trapdoor above. Swim up and use the floor lever, get a camera shot of the door opening at the end of the three extinguished fire emitters.

So swim back out and return to the door with the–oops, two thugs. Shoot them, the guy with the shotgun leaves Uzi clips. Get past the extinguished fire emitters, to a small room with not much in it. Pull back the block to get the Engine Room Key underneath.

First Secret

Return to the main passageway with the portholes. Go all the way S, left down stairs. Lara needs to jump across the water pit on the right, to grab a pillar with a slanted surface. Position her somewhat left of the far slanted pillar and make the running jump/grab. Use the Engine Room Key. Pause at the top of the slope.

Lara can jump to the side, then jump past the pillars to land on a ledge, and pick up Secret #1, the Silver Dragon. Now slide down the slope.

Engine Room

Reach the Engine Room. Impressive, isn't it? There is lots to do here, but Lara will be returning several times to accomplish everything in stages. Wander around, and soon thugs are running toward Lara. Also there are baddies up on the catwalks shooting at her, so maybe the first order of business is self-defense. The shotgun is quickest here.

On the ground floor there are two black shirts (one leaves Uzi clips), a white shirt, and a shotgun guy. Those guys shooting from the catwalks are sure annoying. It is possible to climb up on machinery in some spots, where Lara can target the baddies without taking damage herself. But to get this over with quickly, Lara may just want to climb the broken pillar in the middle of the room. From pillar top, stand jump to the walkway and pull up. There are several guys up here and they leave a small medipack and a large medipack.

There is an intersection in the middle of the engine room walkways, where Lara looks N into a wide corridor. If Lara runs down that corridor she spots a couple of overhead trapdoors. They are for later, but are important. Out in the engine room, on this upper level, note that there are two adjacent rooms E which require keys. To the north there is also a door with a keyhole, to the left of that big corridor.

So, to business. Go to the NE and jump up on the structure to find a small medipack. From here if Lara looks straight south she can spot the flares (not on top of the first structure nearby, but on the second in the distance). So jump down, go S, and climb up to get a packet of twelve flares. From here, look W to spot the key on top the next structure. Go get it. This is the Iron Key and it opens the door in the engine room N.

Jump down west, and go north along the wall. From the walkway platform against the pillar, make a running jump north. Go up the stairs and use the Iron Key. Inside, pull the wall lever, get a shot of a trapdoor opening in water.

This can be obscure, but if Lara had jumped into the water pit, the one right before using the key to the Engine Room, she would have found that trapdoor. The trapdoor was shut, so for this walkthrough Lara didn't bother. (Lara is never lazy, but she likes to do things with an economy of effort.) Nevertheless, remember that the trapdoor opened in the water pit. Lara has now done everything currently possible in the engine room.

Blue Cavern Route

Get back to the ground. Look around for four receptacles for the circuit breakers. Find a depression in the floor that looks like two closed trapdoors with water underneath, which is exactly what it is. Around this, at the four corners, are places to put circuit breakers. Again, for later.

Go out into the blue cave and look around. There is a great view of the side of the ship. After sightseeing, head all the way S in the blue cave, into the small side chamber. Look up to find a hole in its ceiling. Pull up into it, Lara facing W. Before the end of this passage, face N and pull up. Continue to big cavern, jump down twice, then on angle to ledge against wall. Now a running jump E, with a slight curve right. Forward E, and a running jump NE. Climb up N and do a stand jump/grab to the ship.

Two Fuses

Go W, but don't go inside the ship (middle entrance, on right). Instead continue to other side of ship. Lara can't climb the corner pillars, but she can pull up on an interior pillar and jump across to the tall pillar at the edge of the ship. Jump around outside corner of the ship–Lara can stand on the pillar there. Pull up, stand jump to grab the hole in the roof of the cavern. Go up to find the Fuse.

Get back down and onto the ship. Now go into the middle entrance. At the pit move the push block forward a couple of squares and jump up to continue. Turn left. After shooting two thugs pick up the shotgun ammo. At the intersection go straight to shoot the gunman for his Uzi clips. Back at the intersection, go left and around to a small cabin. Pick up the large medipack and press the button to open a gate.

From here go back and straight through the intersection, go up the stairs and through the now open gate. Lara is now in area with a tremendous amount to do. Pull out the shotgun. Go left. Nothing in the first room. In the next room shoot the thug for his second Fuse. (Try to back off, so that Lara doesn't waste shotgun shells on the small rats, which just distract aim from the thug.)

First Circuit Breaker

Return to the open gate where Lara entered this area. Go left (N), right, left into a small cabin with a pillar in the center. Behind the pillar is a wall button, use it. This opens a gate to stairs that will take Lara back to the previous area, to the water pit and the door to the engine room. Of course Lara isn't quite ready to return.

Go out of the cabin and left (E), then right (S) in the large corridor. Come to a hole in the floor. Lara could drop in now, but you may want to just continue on. Go to the end of the corridor. Admire the view. This is where Lara climbed up the ship from the blue cave. Oh, yeah, there is Circuit Breaker #1 on Lara's right, practically at her feet.

Opening Way

Go back and drop into that hole. Shoot any stray small rats, so they won't distract aim. Lara can run around the corner into a bunch of thugs. After the three are dead, get large medipack, small medipack, and shotgun ammo. Also pick up the shotgun ammo in the corner. On the south side, find the small room with a button. This opens a gate which is very close to the previously opened gate, just a little farther down the large corridor overhead. To exit, move the push block forward under the hole. Be sure to get the small medipack that was underneath it. Climb out.

Run N down the corridor. Bypass the first open gate right, as this takes Lara down to the water pit and Engine Room door. Continue to second open gate on right, which Lara just opened, and enter here. (Lara could now run straight ahead and down some stairs, only to find a closed trapdoor.) Go inside the metallic looking area left (N), and climb up. Go down the cabin corridor. There is nothing left. [The game crashed at the end of that left corridor, so be sure to save regularly.] Go straight for shotgun ammo, then come back and take the E corridor.

Two Engine Room Keys

Go right, S, to press a button. This opens a trapdoor Lara will quickly find. Come back straight to confront two pits. Lara stand jumps into the left passage. Go along here just to find a glass door and a keyhole. This is for later, but REMEMBER THIS AREA. At the pit make a jump forward, a standing jump and grab will do. Run jump over the next pit. At the open trapdoor pull up to the right. Crawl and continue until Lara falls through a hole in the floor. Pick up the Corrode Key. That's it. This is what Lara came here for.

Exit this section, jump the two pits, go right, left, and probably see a black-shirted thug coming toward Lara. Get his Uzi clips. Down the corridor to the metallic area, climb down, out the open gate–oops, more thugs. Lara was supposed to have her shotgun out. Shoot the three thugs and get shotgun ammo and small medipack. In the large corridor, go south and left into the next open gate. Go down the stairs and left and notice that everything finally looks familiar. This leads to the passageway with the portholes. But for now Lara finally gets to jump into the water pit in front of the Engine Room door.

Dive in and swim down and down. At bottom, swim up and over a hump, and immediately past it, there is a low slot on the left to swim into. Swim to the end. (There was a closed trapdoor here, but Lara opened it from the Engine Room by using the Iron Key and a wall lever.) Swim straight down. It may be hard to see but there is a key in the center at the bottom of this shaft. Get "Old Key," swim up shaft and out, and make a right to get air.

(This can be done in one go if you know the terrain, but probably better to go back for air.) Now make the swim again, but go past the slot on left, and soon swim upward, find an underwater lever on the high left wall. Pull it to open the outer door in the room ahead. This is the only exit as Lara can't go back. Continue onward.

Swim upward and pull out into the room. Note that there is a push block here. It can be moved to the side underneath the overhead trapdoor, but the trapdoor is currently closed. Now or later to move the block. Exit the open door.

Also now or later to deal with the thugs. No sense procrastinating. Lara can go north and around the corner, as when she used the Rusty Key, and run into three thugs. After some work with the shotgun get a large medipack.

Return to Engine Room

Go S down the porthole corridor, and make a left to return to the water pit. Lara has two keys so it is time to get back to the Engine Room. [Note: There is an alternate route to Engine Room here. Lara could run back up the stairs to the blue corridor. Go left, past the hole in the floor, and at the overlook jump down to the deck of the ship. Go to the SW corner, at a spot aligned with the pillars at the edge of the ship. With Lara facing N, hang over the walkway below, drop and roll. Lara is now where she wants to be, on the catwalks of the Engine Room.] Do the running jump and grab to the slanted pillar over the water pit. Go through doorway, slide down slope, and continue to Engine Room. Lara needs to get back on the upper catwalks. So run to the broken pillar in the middle of the room. Lara starts taking damage as she climbs, as thugs were waiting to shoot at her. Use a medipack if necessary, but get to the upper level and take out the next batch of thugs. These guys are determined. I'm not sure if there were four or five. When the gunpowder cloud dissipates, find two boxes of shotgun ammo.

Lara has the two keys for the adjacent rooms on the E wall of the catwalks. Start with the room on the left. The Corrode Key opens it. Take out two more bad guys, get shotgun ammo. Use the wall lever, and see a screenshot of the room where Lara just was. Unfortunately, you see the push block and a pillar, but don't really see that the ceiling trapdoor has fallen open. (If you don't recognize this room, and want a second look, Lara can pull the wall lever back up, thus closing the trapdoor and causing endless grief. Leave the wall lever down when Lara is finished here.) Listen to the nice music.

Now do the room to the right on the catwalks, and this opens with the "Old Key." No excitement here, just go around to the back and find the button to open two ceiling trapdoors. Hopefully, you remember those. Go straight out from here to the middle of the room and jump over to the right. Go N into the wide corridor. Pull up where the trapdoors just opened.

Fire Pillar Run

There are three fire pillars ahead. Approach the pit and shoot the gunman waiting to ambush Lara at the bottom of it. If Lara fell in, get back up. Go to the end of the west-side walkway, and climb into the opening there. At the end of this, pick up the Uzis. Ah, ha! Now those Uzi clips are useful. Come back out, get down into the pit, and go into the SE passage. Climb up and find the timed wall lever on the left. Save the game for the timed run.

Pull the lever while holding the Look Key down to cancel the screenshot of the door at the end of the fire pillars opening. Roll, run, and jump down the dark passage. Try to sprint out and around to the corner in the far left (SW). Save the game while pulling up. There are two ways to proceed. 1) The normal way is to run around and jump to hang from the side of the first pillar, then shimmy to the corner near the next pillar, and pull up. Make a stand jump/grab etc. 2) Lara's way. Lara can run down the west-side walkway near to its end, then veer right and jump over the railing to land on the corner of the pillar near the next pillar. I preferred this, as it avoids having Lara hang from the first pillar, or waste time doing a shimmy and pull up on the first pillar. It may take a few attempts to get the accurate placement on the corner of the first pillar, but once Lara succeeds the timed run is practically assured. Lara lands and turns left at once to stand jump/grab to the next pillar. Shimmy around to the corner near the third pillar. Pull up, then stand jump/grab to the third pillar. Pull up, turn, and jump through the doorway, holding Ctrl.

Make it through the timed doorway. Go forward, pull up a couple of times, and see the button on the right wall. This turns off the fires on top the pillars. This may seem belated, but Lara may want to use this route again. (When Lara returned here later, not only were the fires out, but the door was open, so there was no need to repeat the timed run to use this shortcut.) Climb up left, jump up twice. At the top try out the new Uzis on the gunman. Pick up Uzi clips he drops. Pull the wall lever in the NE corner. A camera shot shows a door opening at the end of the porthole passageway, and a circuit breaker revealed.

Second Circuit Breaker

A trapdoor opens a square away from the NE wall lever, and Lara sees a long ladder down. This is familiar, it goes down to the porthole passageway. Drop down fast, as there is a gunman waiting at the bottom of the ladder. Again use Uzis, and pick up the small medipack he drops.

Note how convenient Lara's position is. In the Engine Room, Lara opened two different trapdoors. By doing the timed run first, Lara has ended up in the porthole passageway, right beside the open door that leads to the next open ceiling trapdoor. There is a lot of such efficient choreography throughout this level although, of course, if players miss the hints they will fail to appreciate it.

But remember the circuit breaker. Lara goes N to the end of the passageway where the door opened. Crawl in to get Circuit Breaker #2. Crawl out. (If Lara hadn't already shot the three thugs concealed around the corner, they would have been waiting for her when she was tired out from the timed run.) Go back S almost to that long ladder. Before reaching it go up the steps into the open doorway left.

Open Gateway Upward

If Lara hasn't already moved the push block to the N, do so now, putting it under the open trapdoor. Climb up facing W, and push the button W. See a couple of thugs coming out an open gate. Lara can turn east and see through the crack close to the point where the thugs are coming out. You may have already noticed this crack when Lara was on the other side of it. If Lara waits one goon may even try to get through that crack, and Lara can shoot him.

Drop back down through trapdoor to ground. Go out the doorway and left, left, to go past the water pit to the end of this area, then right up the stairs. At the open gate go right (N), all the way to the end of this wide corridor. Lara should meet more goons that she can shoot while running towards them. They yield 2x shotgun ammo. At the north end, go up the stairs.

Don't go into the water. Make a running jump to the platform N. Now a running jump/grab to S, and repeat. Lara can just hang and shimmy to right, and pull up. Straight ahead pick up 2x Uzi clips and a small medipack. Crawl in N and climb up. Shoot things. Jump in the doorway S and press a button. Hear a sinister laugh.

Lara deals with gunman. The door N opened when Lara pressed the button, so jump up there. Lara needs to place one fuse to right, but she also needs to place a second fuse through the opened door. When both fuses are placed the second door opens. Use the floor lever. In response there is a rumble and crash as the ceiling outside caves in. Go to the rubble, and jump to the highest point. Face E and pull up. Pull the nearby block out of its corner and find shotgun ammo where it rested.

Go W and climb up, go down the corridor straight ahead to kill a couple of goons. See the gold keyhole here. Go to the end of the W right-side corridor, and pick up the Golden Key and bring it back. Open the glass door, and crawl through the corridor to push a button. Another trapdoor falls open, at the top of the area where the ceiling collapsed. Return there–boy, that furniture gets in the way–and shoot a gunman. He drops shotgun ammo. I never even realized the first time I played this, but there is also a flamethrower guy down on the ground floor. Lara ignored him the first time, so she ignored him this time, too.

Titanic: Third Circuit Breaker

Lara can jump from the push block to the central structure, then pull up through the open trapdoor. Lara trots through passage and comes out on a magnificent view of the side of the ship. This looks even grander than it did from down below. Pause a while to take it all in. Go forward, turn around, and drop to hang from the edge, hopefully over the crack below. Drop to grab that crack. Pull up and run along the ledge. Where it narrows, drop to hang again, and shimmy left until Lara can pull up. Climb the ladder, and back flip at the top. Run through the passage, and hang drop to the deck of the Titanic.

Take a moment to appreciate it. There is Circuit Breaker #3 in the NE corner, so get it. A camera shot shows a key in water. You may have noticed coming here that there is water straight down...a long way down. So position Lara at the edge of the Titanic and take a running jump out to land in the water. DON'T jump from the square aligned with an overturned chaise longue. Instead jump from a square that is on either side of it. Jump and hold down the Ctrl key to get extra distance if you really want Lara to be safe.

Second Secret, and use a Key

Swim to the southernmost part of the pool to pick up the Ornate Key. Now Lara is ready to leave, so turn and–wait a moment. Maybe it would be a good idea to explore this area N. Get to the north end and start climbing. Lara enters a great overhanging cavern here. In the NE corner there is Secret #2, the Nephrite (Jade) Dragon.

Return to the pool and continue, climb over the one-way rock barrier. Shoot a couple of thugs to get a small medipack and Uzi clips. Now what to do with the Ornate Key? Do you remember the glass door and the keyhole, where I told you to remember this place? That is up in the cabin area where there were two pits in a corridor, near where Lara found the Corrode Key. Lara needs to get back there from the Engine Room area.

There are two ways back. Your choice. 1) Take the blue cavern route up (I suspect this is shorter), get into the middle of the ship at the highest level, go through where Lara shot two thugs, go left at the intersection, up the stairs, and into the ship. Lara will need to go right to come out into the wide corridor, then left (N) to the first open gate on the right. Inside Lara will find the metallic area. 2) Lara can climb up to the middle level of the engine room. She can go north to the extinguished fire pillars. The fires are now out, so she can easily jump over the pillars and into the now open doorway–no timed run. Climb up and drop down the long ladder to the porthole passageway. From here go S, left, past the water pit to the end, then go right up the stairs. This time Lara comes out in the wide corridor and goes right, and makes a first right into the open gate to find the metallic area.

At metallic area kill the two gunmen waiting for Lara. Climb up N as Lara did before, and take the N corridor. Make a right and left and stop before the first pit. Make a stand jump into the side passage left. Here is the glass door and the keyhole; use the Ornate Key to gain access. Go up the stairs and right. Lara goes down what seems a dead-end passage, but just before the end she can pull up to the right. She needs to stand on the highest point of the sloped floor.

Luxury Quarters

Now this begins to look like something. Shoot some rats. Take either of the corridors S. Lara comes out into an area that is over a big pool, which isn't obvious unless she takes a ramp in the corner downward. For now take a ramp upward to the highest level. Find a greenish push block in the back right corner. Get the Ornate Key from underneath it. In the other back corner there is a small medipack.

Return down one level. In the SE corner are three push blocks. Pull, then push the first block N, then pull it to the West. Now take the block that is blocking the S corridor, and pull it back twice. Pull back the easternmost block once, temporarily. Behind this block is a switch, so use it. Then push this same block back where it originated. Lara turns and goes S into this corridor. Look around for the gunman to shoot. Go to the SW corner, and go S down the corridor to drop down into the room below.

Sneaky Push Blocks

Now here is a pretty puzzle. This is the sort of room that can be a puzzle if players aren't using a walkthrough. (Hint for challenge.)

There are three push blocks in this room that are obvious. After a lot of puzzlement, Lara notices that there is a high switch in the S. Here is how to do it. Pull out the SE block. Push it S, and pull it W so that it is underneath that high switch. Now pull out the push block that is a different texture than the other two. Move it so that it is between the first block and the central structure, the two blocks aligned on the central axis.

Get on the block that is underneath the high switch. Pull the 'hidden' block out of the wall once. Jump up on top this block and use the switch, get a camera shot of a door opening.

(Thanks to the author for pointing out that there is a large medipack behind the block that Lara just pulled from the wall. To get it, Lara needs to use all three push blocks in this room and align them along the south wall. Then push the upper block to the side, to access the alcove behind it–although at this point of the game Lara may not be short of medipacks, and may be in a hurry to move on.)

Now to get out of this room, repeat the procedure at the other end of the room. Drop down. Go to the NE block and pull it West so that it is underneath the exit trapdoor (yes, Lara can pull W despite the angled block behind her). Get the push block that is different from the other two, and once again put it between a block (the exit block) and the central structure, aligned on the central axis. Get on the block beneath the exit trapdoor. Pull the 'hidden' block out of the wall once. Jump up on top this block, and pull up to exit.

Run down the corridor firing Uzis, get the shotgun ammo from the fallen gunman. Go E and into the S corridor there, to find the door opened by the high switch. There is a button on the W wall. Press it, and wait for the next thug to arrive, shoot him with Uzis, and collect the shotgun ammo. Go out right and keep going N. Lara doesn't need to jump over the three green push blocks, instead she makes a quick turn left there to go down the ramp. Jump down to the ledge below. There are three corridors on this lower level, around the big pool.

Third Secret, Last Circuit Breaker

Go to the end of the SW corridor to find Uzi clips. Make a circuit around the ledges to reach the SE corridor. There doesn't seem to be anything here, but go to the end. Pull up into the crawlspace and drop down on the other side. Get Secret #3, the Gold Dragon. This is the last secret of the level, the three dragons just as in TR2.

Get out, and now go to the NW corridor. Find the open door on the left. Inside is another glass door, and a keyhole for the second Ornate Key. Use it, and retrieve Circuit Breaker #4, the final one. Lara's task is complete. Now to exit. While you are thinking about this, Lara has probably already jumped into the deep pool. Swim all the way down and W. Swim up toward the trapdoor, pull the underwater lever to open it, and get out of the water. Trot upstairs to find that Lara is back at the metallic area.

End to Engine Room and Ocean

Go outside into the wide corridor. This is weird, no goons about. [Note: At this point Lara can take the previously mentioned alternate route back to the Engine Room: in the corridor go all the way S to the overlook, jump down, go to SW corner of the deck, hang, drop, and roll to the catwalk below. Then hang and drop from the side to slide down to the ground.] Go S and turn left into the first open gate. Go down the stairs and make a left to get back to familiar territory. Once more jump the water pit to the slanted pillar, go through Engine Room door, and slide down slope.

In the northern ground-floor portion of the engine room, find the receptacles for the four circuit breakers. Once they are placed the two floor trapdoors, situated in the middle of the receptacles, fall open. Lara needs to dive into the water and make a long swim. Dive down and take the obvious route. No sightseeing here, just swim fast forward. Swim straight up. Swim north into the center of the room. Remember that key the camera shot showed in the middle of this room? Pick up the Rust Key now.

Keep swimming straight ahead, into a hole in the middle of the floor ahead. Swim down, through opening, and quickly up again to get air just as Lara has exhausted her supply. Use the Rust Key (not "Rusty" Key as before). Once more for a fast swim. Swim straight down, right on the horizontal, then straight up. Angle to the left, straight south. Swim across the ocean bed with shark in pursuit, until Lara crosses a section of dark sea floor. Try to spot an anchor shaft lying on the seabed. The "Heart of the Ocean" jewel is lying to the right of it, maybe five meters to the side of the anchor. When Lara picks up the artifact the level ends with a statistics screen, just as in TR2.

Quite an adventure. I had a lot of fun playing this exceptional and worthy level, and hope it receives the attention that it deserves.

 

Update, 31 July 2011