Tomb
Raider Salvation - Part 3 - Into the Depths
Levels by Gabriel
Walkthrough by José
[Note:] Thanks to
manarch2 and bene for revealing the location of
several secrets. [End note]
A French walkthrough
by SlyRaider (pdf format) can be found here for Level 1 and Level 2
respectively.
LEVEL
1 - SEA GORGE
The Ship Key -
Lowering a Block
First of all, dispatch the sharks
'cause you start with the harpoon gun in your inventory. From the starting
position, turn NW and swim to find an UW lever in a blue pillar. From this
pillar swim directly to the E to find the SHIP KEY
lying on a coloured tile; on your way you can pick up
harpoons near the first wooden boxes and
a large medipack near
the second wooden boxes. From this tile swim SE to find another UW lever in
another blue pillar (camera shot showing a block lowering) and alert another shark.
The Underwater
Chamber Key
From this blue pillar swim directly NW a short
distance to a hole in a pointy rock. Also you can explore the sandy floor near
the wooden boxes to find, at least, 4 more stashes of harpoons. Follow the narrow passage to the very end
to find flares; turn around and swim all
the way to the E end of this parallel passage to find a wider area. (There's an
UW lever near the entrance, but I never found a use for it). Notice the two
pictures in the wall tiles in front of the big throne to your right. The S door
opens automatically; go through until you eventually find a wall with 4 UW
levers. Pull the corresponding ones with the pictures in front of the throne
(the most left and right ones) to lower the block in the opposite corridor. Continue
and pick up the UNDERWATER CHAMBER KEY
on the green tile (the red tile is a trap).
The Crowbar
Swim outside back to the ocean and in a W-NW direction (left of the
pointy rock with the white flower) to find a square rocky hole in the floor;
pull the UW switch in that new UW room to lower a block somewhere. Swim outside and to the N-NE to another pointy rock
with a flower and inside the hole to find the lowered block. Explore first the
N passage to find a large medipack
if you want.
Now go through the
passage where the block lowered; before the dry area there is a wider UW part
with a tile in the ceiling with hanging plants in the four sides; situate Lara
under this tile near this plants and turn right (N), swim against a triangular
surface near the ceiling (phantom wall) to discover SECRET
#1: 2 x harpoons. Back to the
UW passage and follow to a dry cave where you can use the key and get the CROWBAR behind the moveable wooden box. Go back
to the ocean.
Accessing the Interior of the Ship
Now swim in a SW direction, pass the square hole and a bit to the right to a
wider opening in the floor leading to the ship area. Swim directly to the W, to
the right and up; near the ceiling of the cave, in the very NW corner there's a
triangular opening with SECRET #2: a small medipack. Now
continue in this NW side but this time swim down near the bottom to find
another (this time larger) opening with an UW lever to open a door inside the
ship. Finally swim to the E side of the ship to find a last UW lever in the
hull of the ship. This last lever opens a door to get access into the ship near
the stern in the SW corner. Swim there. (You'll alert another shark, but there are 2
x harpoons to pick up at the top of the ship and also a large medipack in a
hole in the W deck.)
Inside the Sunken
Ship
In the second room
there is a door in S wall Lara can open with her hands. Continue to a dry room
and use the Ship Key to open the next door. Push the moveable wooden box once
to the W to clear the way. Turn left and pull the box to your right out and
aside to discover a crowbar door. Pull also the left box once to discover a
trapdoor. Use the crowbar to open the door and in the next room locate the high
jumpswitch in NE corner, near the small medipack. When pulling it, the exit S door
opens, but also the trapdoor in the previous room. Go back there to get SECRET #3: a small medipack. Back to the exit door, pick up the flares and continue to the next level.
LEVEL
2 - THE QUEEN ATHENA
Another Secret
Swim W and shoot a frog man (notice that your air is limited now); go
inside the room he came from and locate an UW lever high up near the SW corner;
swim back to the previous room and the door in W wall is now open. In the next
dry room shoot a bad guy and pick up the flares he drops; also in this room there is a coloured tile in the small S hole in the floor; stepping
onto this tile a block lowers in the room where you pulled the UW lever moments
ago so, go back there if you want the SECRET #4:
2 x harpoons.
Moveable Box Puzzle
Back to the
previous room, advance and in the room with yellow walls go through the N
passage and to the room below the grated floor; shoot another bad guy and move the wooden box under the tile
with the red light in the ceiling of the room above (white circle); jump
through the opening where the box was and continue W to shoot a diver. In the SE room you can find harpoons and a large medipack; in the SW room activate a disguised
jumpswitch behind a column in the W wall and in the NW room a floor lever to
finally open the exit door.
The Main Room
Arrive in a room
with balustrades and central wide stairs. From now I'll call this room
"the Main Room". Standing near the entrance opening, turn right and
look up; light a flare to see a dark crawlspace with SECRET #5: a large medipack. Now jump into the water below and swim
directly to the SE corner and find a jumpswitch to open a nearby door in E
wall; advance through shallow waters to a pit.
Pool Room with
Currents
Jump into the water
hole just below and pull the UW lever to raise a block in the corner (so you
can go back up later). Continue through the S passage to a room with dangerous
waters and jump from ledge to ledge to the SE corner; use the monkeyswing to reach the next ledge, jump to the N sloped
ledge and follow the obvious path to the catwalk with the spikes (crystals) in
the floor (run and jump with grab). I found no way to avoid the damage, so I
ran over the crystals losing some health and stopped over the tile before the
fire emitter; time the fires and finally jump to the lonely ledge in the SW
corner; pull the jumpswitch there to see a camera shot of a door opening in the
main room. Go back the way you came, timing the fires, over the crystals and
take a running jump to the block attached to the N wall; climb the highest
block and grab the monkeyswing to get back to the
entrance, continue N through the watery passage to the water hole, climb the
ladder to your right, jump back to the top of the block you raised before and
return to the main room.
The Aquarium Room
Key
Don't go up the
stairs yet, but all around to find a wall switch in the SW corner (pick up flares in the water in this W area too) to open a
nearby door in the W wall. Swim there and continue to a room with several
pillars; shoot the bad guy and climb the
sloped block near where he was, jump to the E pillar, to the S one and follow
the monkeyswing to the very end. In the next room
shoot a diver and get the AQUARIUM ROOM KEY. Go all the way back to the
main room, shooting another diver on your
way if you want.
The Key for Upper
Rooms
This time go up the
stairs, to the right (W) and through the open door you opened with the
jumpswitch in the room with dangerous waters, use the key to open the next door
and shoot a bad guy; continue to a small
room with a moveable wooden box, move it so you can climb to the room above and
shoot another bad guy there; at the
junction turn left (N) and jump into the aquarium to get the KEY FOR UPPER ROOMS near the N wall. Go back to
the main room and turn left to use this key and open the door in the NW corner.
Exiting the Level
Shoot the bad guy and light a flare to explore the sandy
mound and duck to find a crawlspace in the E wall to get SECRET #6: flares.
Continue to the room with the artifact and finish the level.
January - 20 - 2016.