NATLA
TECHNOLOGIES BUILDING
Level by Greywolf
Walkthrough by Phil
Lambeth, using the refreshingly glitch-free video walk provided by Tombdesign
Enjoy the opening FMV
that shows how Lara gets onto the roof of the Natla
Technologies building. Locate the nearby trap door and pull it open. Drop down,
pick up the flares and shoot three or four bats.
Crawl to the back N wall, turn around and look for a crawl space. Get in
and grab the CROWBAR. Go to the
middle of the W wall and open the crowbar door. Pull down the wall switch
to lower a trap door in the NW corner. Before going there, turn around
and pull up E. Pull down the wall switch and exit.
Turn right outside
and loop around to spook another bat.
Crawl S under the pipes, shoot another bat,
and find a crawl space for a small medipack. Get back down, reverse roll and
go around right to another crawl space for uzi ammo
and flares. Pull up into an
adjacent crawl space for SECRET #1 and
a large medipack.
Exit the crawl spaces and go to the NW corner where you lowered that trap
door. Damn, but those bats are a
nuisance.
Safety drop to the
room below and note the door requiring an access card and another door
requiring a key. Open the small door NW and go down the stairs (the
elevators are out of order). On the way down, open the door to your right and
go into a hallway. Kick open the first door you come to and search the
cabinet on your right for a CREDIT.
A guard comes to investigate,
so deal with him and take the desert eagle ammo
he drops. Kick open the next door in the hallway and search the cabinet
on your left for a NOTE with valuable
information. Finally, kick open the last door in the hallway and search a
similar cabinet for a small medipack.
Exit and go down the
N hallway to open the door to your left. There doesn't seem to be anything in
here, so exit and open the other door in the NE corner where the camera angle
changes. The cabinet to your right contains a large
medipack. Exit this area and continue
downstairs to another closed door. Open it to find a restricted area you can't
enter until you obtain another access card, so continue downstairs to the very
bottom and open the last door.
Step into an office
area and shoot the guard. Pick up the BUNCH OF KEYS he drops, search the nearby cabinet
for another CREDIT and go all the way
back upstairs to the top floor. Use the Bunch of Keys in the SE keyhole
and search the cabinet inside for a pink CREDIT
(which doesn't appear as a separate item in your inventory). Use this
Credit in the slot around the corner to open the doors to a plush office.
Each of the cabinets against the far wall contains a FLOPPY DISK and a large medipack. From the credenza near the desk,
take the BASTET STATUE.
Go downstairs one
level to the hallway with several rooms. Enter the middle office in the S wall
and insert the Floppy Disk in the computer. The printer to your left spits out
a map (PRINT) of the building.
Go downstairs to the
next level and insert the two Credits in the slots. The glass doors part,
so enter the hallway and watch three of the four doors open
automatically. In the first room to the left you'll find a couple of
strange biscuit bugs. There's a small medipack and uzi ammo at the NE corner, and as you take a CREDIT from the cabinet another biscuit bug appears. Go across the hall to
the next room, search the cabinet for a small medipack and lift the trap door.
Climb down to the
storage room below, stoop SW to pick up a small medipack and search the cabinet for the LASER SIGHT. Pull down the NW wall switch (screen
of a closed door) and climb back out. Open the last door in the hallway with
the Credit and follow the passage to three closed doors. The ones on your right
and left open as you approach them. Enter the one on your right (S)
first, wait for the laser to come and go, and dash around into the alcove on
your left before it returns. Pull down the wall switch (screen of a
closed door) and return. Enter the N doorway and follow to another
laser-guarded passage. Time your way into an alcove to
your right, pick up the large medipack
and pull down the wall switch (screen of the door opening).
Return to the hallway
and enter the E doorway. Go down to a room with a toxic pool and shoot
two biscuit bugs. You'll find desert eagle ammo on the floor and a small medipack on the
opposite ramp. In the NE and SE alcoves are timed wall switches.
First, take the uzi ammo from the NE alcove, then go to the SE alcove
and pull down the wall switch there to create a bridge across the toxic pool
and summon a host of biscuit bugs.
When this distraction has been eliminated, pull the SE switch again to create
the bridge, then dash across to the NE alcove to pull the switch that opens the
E door on the other side of the bridge. Make your way there quickly
(jumping the corners helps) before the bridge vanishes and the door slams shut.
In the next room,
pull down the wall switch in the S alcove to open the E doors and release a giant scorpion. When it dies the N door
opens. To the right of the stairs you'll find a large medipack. Go up the
first flight of stairs and E past a door that opens automatically, and up to
another door that opens and then closes behind you. Shoot the giant scorpion inside and pick up the small medipack in the
corner. Search the SW cabinet for the DESERT
EAGLE. Pull down the NW wall switch to open the exit door and
search the nearby cabinet for an orange CREDIT.
Exit and go to that nearby doorway that opened up for you earlier. Enter
and search the cabinet for flares.
Go upstairs to the
top floor, run across the bridge into the next room and hop back while drawing
your Desert Eagle (you have sufficient rounds to spare) to deal with five biscuit bugs. Go back when it's safe and
turn left toward the cabinet. The door to your right opens to release
another biscuit bug. Search the
cabinet for desert eagle ammo, turn
right to enter the next room and stoop at the SE corner to pick up shotgun ammo, and grab the large medipack at the
NW corner. Exit this room, turn left and go to the W end of the
hall. The door to your left opens automatically, but
before going there use the Credit to open the NW door.
Go to the back left
corner and pick up desert eagle ammo and
the SHOTGUN in front of the cabinet,
which is otherwise empty. However, the cabinet in the back right corner
has another SHOTGUN and more desert eagle ammo. On the way back, pull down the
wall switch on the central column and watch the flyby. At the exit,
search the cabinet on your right for a small medipack. Go across the hall into the S
room for flares SW, uzi ammo
NE and a small medipack
NW.
Exit this area N and
safety drop from the bridge at the cost of some health. Exit W across the bridge which has magically reappeared and go up the SW
stairs. Turn left at the crossing, wait for the laser to go by and take refuge
in the alcove. When the laser passes by again, loop around left for SECRET #2 and pick up the UZIS. Exit to the passage, turn left at the
crossing and follow back to the main hallway where two guards are waiting. One of them drops desert eagle ammo.
Go upstairs past the
next open doorway, and at the next landing combine the desert eagle and laser
sight and shoot the light in the corner. Continue upstairs and turn left
where a block has lowered. Enter the library and note the onscreen
message. Pick up the flares to
your right and go SW for more flares.
When you step on the lighter colored floor ahead you trigger a flyby where the
bookshelves start doing strange things and you're attacked by blue bubbles. Either wait
for them to disappear or save and reload. Light a flare and follow the
only path ahead for a large medipack.
Shoot the SE panel and place the Bastet Statue in the
receptacle to open large wooden doors somewhere.
Reverse roll and
exit, staying to the left until you reach a room with flares and a small medipack. Continue slowly NW until you trigger
three sets of squishy shelves. Time your way past them with standing
jumps and at the last one jump left into an opening. Pick up shotgun ammo and use the lever to lower another
block on the main stairway. Return there and run down until you find it, pick
up a small medipack for SECRET
#3. Now return into the library and make your way through all three
squishy blocks. Continue to the wooden doors you opened. Go straight ahead and
pick up the spare UZIS, continue forward
at turn right to find another BASTET STATUE. Continue around the periphery of this
room and pause for a small medipack
and uzi ammo. On the way back around, something
causes more uzi ammo to materialize, together with a large medipack.
Keep running around,
and eventually you'll see lighter colored panels in the ceiling. I have
no idea what causes this, but at some point the wooden doors will vanish and a
new opening will appear in the E wall. If you continue running
counterclockwise around the library you'll come to a smaller bookshelf with
another BASTET STATUE which is SECRET #4. Go through that E opening and come to a room with an Egyptian
motif. You can solve this logic puzzle if you run in front of the cat
statues here, ask them three questions and then find out which of both is lying. Anyway, the solution is to shoot the cat statue in
the SW corner (if you shoot the other one you'll release more of those blue bubbles), note the onscreen message and pick
up the NOTE for another cryptic message.
Return to the library
and keep running around (possibly triggering more blue
bubbles) until the wooden doors reappear in the W wall. Make
your way past the squishy shelves and stay left to exit the library. Go
straight and up the stairs to the plush office you visited
earlier. Near the desk is a keypad on the wall. Stand in front of it and press
the action key to activate it. Use the arrow keys to punch in 0, 2, 1 and 4 in
that order, pressing the action key after each selection, then scroll down to
the star key (bottom right corner) and press enter to conclude the level with
an FMV and a cut scene.