Zipangu.
Levels by Alphonse
Walkthrough by G&D Productions.
The Mentioned pictures and
savegames are in this Saves Folder.
1- Dracula House2. (3
Secrets)
Follow the path to an area with more trees, the second three
there has a branch sticking out to the rocks left. Back flip on the rocks, jump
and grab up. Jump SW onto the top of the rocks, hop onto the branch nearby and
get a small medipack.
Hop around the corner onto a thick branch and step on the breakable floor, hop
back and then turn around to climb down the long ladder.
Flood the Square.
Follow the corridors to where you go into a flooded
section, at the first crossing take a right and swim into the tunnel E behind
that tree. Follow through around corners and up and down to an air pocket.
Climb out and use the lever there to further flood the square area. A trapdoor
opened above the lever, but there is nothing to do there yet, closed gates,
trapdoor and an invisible wall in front of a room.
Two Jump levers, open
Doors.
So, swim back through the winding tunnel to the tree,
go straight and take a right to the Square. Up left is a ledge you can now
reach (SW), jump to the climb wall and go left around, with back flips and some
climbing around, get to a crack in the E wall, to the left is an alcove. Grab
the monkey climb there and go straight over to a jump lever opening a gate up
in the NE corner. Do the whole climb wall thing again and shimmy all the way to
the end of the wall to get into that gate. Do another climb wall sequence there
and back flip with roll to a jump lever. Doors open up in the back of the
square (NW).
Flooded Halls, the Rules
of the Game.
Take a lung full of air, swim in and follow through
keep going left where possible and up for air.
Swim back down out and right, straight at the
crossing, left and straight to the back (S), left and then keep right into an
opening in the end, climb up to a Garden room with hedges, in the far left
corner (SE) is a wall lever opening a small gate.
Secret: In the SW corner
you can get on a block and jump to grab the top of the hedges. Go get Secret #1, a Golden Rose.
Get air, save and swim back out and left and right
around the corner to the N. Then keep going straight into the next section and
in the end right around the corner. In the back left through that small gate
and up, wade to the other end and grab the Rules of the Game. Another gate opens up, that one is opposite the first hall
with air. Swim back, left to the S and left at the crossing, straight at the
next crossing and into the small gate on the right (S). Up through the ceiling
and climb out, in the NE corner is a Crowbar, use it
on the door in the other side of the room.
Preparing for a Timed
Run.
The next door on the left is a toilet, the right hand
door leads to the kitchen. In the kitchen go to the right, through the room
with the table you’ll come to the staircase, to the right of the stairs is a
Book switch (Timed) on the right hand bookcase. Best go up the stairs first,
take a right down the stairs into the next hall and to the left in the back is
the door. First open that cabinet to the right for a small medipack. Go right to that statue (W) and from the left side you can
pull it away from the opening in the wall with the shelves. Go back over the
staircase and to the room with the table, pull the statue left also to the left
an then pull out the shelves and move them aside so the opening is free and the
path to the door E is clear.
Now use the timed book switch right of the stairs,
roll and run left around the corner, sprint left through that opening and
straight through the door.
The Vampire Puzzle. (Senet Puzzle)
Follow through, Dracula wakes up from his coffin and
strange things start to happen. Go down the ladder and straight to the balcony
overlooking the puzzle floor. Dracula’s head shows up on a wall, near a hole in
the floor.
To the left are the sticks to play the game, read the
Rules of the game.
In short: Your throw is the
number of white sides showing, all sides black is a Six. Throw a six or land on
a marked square, you get an extra throw. Land on an opponent’s piece, it is
returned to the start. You must throw the exact number of squares left to the
finish square to reach it.
Start by spinning the sticks and choose wisely by
keeping an eye on the puzzle field.
Losing the game; Lever
and door Puzzle: (you’ll get the two remaining Secrets only when you loose,
not when you win).
Two trapdoors open in the floor of the room with the
puzzle field. Go down the hole in the floor left of the sticks (W) and in the
lower room and a bit to the left or right are those trapdoors (best take the
one N). Drop in and just slide down the slopes, sliding forwards. When you see
a ledge with a wall torch, jump onto that ledge.
Secrets: Depending on
what side you came down, find the hole with the ladder (N side of the passage
with the wall torches). Hop on the slope, slide down backwards and grab the
ladder, go all the way down and in the passage down there are Secret #2 and Secret #3, Golden Roses. Go back up the ladder, pull
up and back flip into the passage with the torches.
-Jump to grab the ladder going up and climb up almost
to the top and back flip into a passage, follow through and a door opens. Run
straight through to the end and another door opens up, climb up and throw that Blue lever.
-Turn around and a new door opens above the one you
came through, jump up and take a left at the first crossing, climb up and throw
the Red lever.
-Turn around and go down to the same door, it closed
therefor opening a passage left, go in there, climb up one block at the end and
go down right to a closed door, turn around to find a Green lever on the block you came down from.
-Hop back up onto the block with the green lever, up
once more and straight ahead is a second Green lever.
-Turn around and jump into the upper passage, straight
to the end and climb up twice to a room with a cabinet holding a small medipack. Now throw the second Blue lever.
- Turn around and down the blocks, left at the
crossing and down to the Red
lever you used already, pull it back
up to open the lower door again.
-Turn around and take the lower passage go straight to
the end and up the block right, then turn left and climb up to come to a Terra lever.
-Go back down, straight across the room and climb up
twice to the Red
lever again, don’t touch it.
- Turn around and now take the upper passage, straight
to the end where you can open a Crowbar door (savegame.0).
Go through a passage to a larger room, up the stairs and to the right on that
landing, there is a jump lever on the back of the pillar there. A cage will
rise on the other side of this pillar; use that to climb up to the floor above.
Upstairs jump onto the low chandelier S side and run jump straight to the ledge
at the wall. Turn right and grab up to a crack to go around to the next ledge),
from there jump to the next chandelier and onwards to the floor N. In the
passage W is the Crowbar door you emerge from if you won the Senet game.
Winning the Game; Up the
Blocks: (No Secrets in this route)
Cages go up on the puzzle floor, go down the hole in
the floor left of the sticks (W), from the puzzle floor onto a ledge SE or SW,
then jump over the cages into the opening N. Follow to a labyrinth of doors and
passages, remember where you were already and open (or at least try to) all
doors you can find, you will finally end up at the crowbar door we mentioned in
the Losers route (savegame.1).
2 routes joined:
Grab up to the rope there and swing to grab the rope
E. Then swing and jump to the opening ahead. However…you can also use the
chandeliers to get to the ledge in the E.
Climb up left and slide down, at the end turn around
and back flip onto the slope to jump and grab up to a ladder. Up a bit and back
flip onto the higher ledge, down the other end and then climb up into a
crawlspace, drop from the other end into a room with some bright windows and a
teleporter at the left window. Step in and the level ends.
2- Great Buddha Hall. (3
Secrets)
Find the hole in the floor and drop into a cave, go to the
pool and up right into the next tunnel, up a slope in the end and from a hill
jump to grab the ledge S. Go to the right and stand on the very last corner, at
the edge of the pit facing NE, back flip onto the slope behind and jump to grab
some vegetation on a rock wall, shimmy left a bit, back flip onto the ledge
behind you. Turn N, jump over a steep part and go into the corner (NW). There
is a climb pillar, but we don’t need that. Grab up left to the ledge above,
shimmy left and around a corner, pull up there and go to the left to grab some Flares. Go further
and left to jump up to the ridge behind the pillar and slide down into the hole
there (NE).
Outside.
Crawl through the low tunnel and turn around to climb
the ladder to the surface. First go straight, slide down to a ledge on top of
the cave you came from and jump to a ledge ahead (W), then go left to the SW
corner jump over and grab a box of Arrows there. Jump
back the way you came and at the pit with the ladder jump left to the N side
and go to a bamboo forest. To the right is a small shrine and inside is a Medipack (looks like sushi?). Turn around and go to the last bamboo
bush (SW), face N and climb up about 6-7 times. Back flip and you should land
on a ridge you can stand on. Head SW and stay on the right and slide down into
a pit with water, swim through to the corner where you have air above. If you
climb up here and open a hatch, you are back in the area with the bamboo bush
without anything accomplished..?
Crossbow and obvious
Secret.
Secret: swim to the end
of the tunnel, up and hop over the danger sign. Slide down, jump and grab the
climb wall, up over the top and slide jump 3x, at the third jump grab a
climbable wall on a ceiling block. Go left around 2 corners and back flip with
roll onto a slope, jump to the next and jump again to grab the monkey climb.
Follow to the end, avoiding contact with those Blades and at the end drop on a
slope, slide/jump and grab a climbable wall. Go left a bit and down to a ledge
for a box of Arrows. Climb back up and left to the next ledge for the Crossbow. Up the wall once more, high
up and to the left to back flip into a passage with Secret #1 (4),
a Golden Rose (through the fence E you can see another Rose).
Raise the water level.
Face N, jump up and grab the hatch to open it and
climb up to a new area with a house. You can look inside, but the door is locked.
Go to the NE and jump up to the clearing in the bamboo, on top turn right and
jump from the rocks onto the roof of the house for Arrows[/b]. Jump back to the
clearing and go left over the rocks in the area with the buildings. Stay on the
rocks and go up in the SW corner, then turn right and go around the top of the
rock to find a big stone blocking a waterfall, push the stone out of the way
(to the S).
The Golden Key, 2 Golden
Wheels.
Watch the flyby of two wheels and go N over the rock,
down the N side and find a small
medipack. Head to the E along the
Buddha Hall and spot the keyhole, run further and under that orange tree is
another small
medipack. Turn right and go to that
big bell, crawl underneath it and stand up, face N and pry the sneakily hidden Golden Key out of the bell. Go to the S from the bell, over the rocks
and come down to a fence indicating danger. That area was deadly before it
flooded, hop over the fence and grab the First Golden Wheel. Climb out S and grab a small medipack.
In the NW corner is an underground river. Dive in and
swim through, picking up 2
boxes of Arrows on the way. At the
crossing go right, pick up more Arrows near the end of the tunnel and wade out onto the rock left
(W). Under that bamboo contraption is the Second Golden Wheel. You’ll have to crawl under to pick it up.
Use the Golden Key and
the Wheels, the Silver Key.
Back into the underground river you go, straight and
then around some corners to get to the house with the Gold lock. Go to the
other side and open the door with the Golden Key, place the two Gold Wheels and
go to the wheel on the axle on the left, turn it (Ctrl) and see a shrine come
up. Out of the house, right around up to the clearing NE and into the next
area, a bit left, in front of the Buddha Hall is that shrine, stand against it
facing S and grab the Silver
Key from it. Turn around, up the steps
and open the Doors.
Great Buddha Hall, the
Mirror.
Go up the long stairs (left of Buddha) and come to the
first floor rafters. There is a mirror we have to position to catch a light ray
later. Go left over the rafters and pull that mirror once so it is directly in
front of Buddha.
Timed Jumps over the
Pit.
Now make your way to the far end of the Hall (E) you
cannot reach that from the ground floor. Down the ladder and stand back at the
E wall, facing that Timed Trigger tile on the floor and the trapdoor over the
pit. Run over the tile, jump to grab the trapdoor, don’t dilly dally, but
quickly go left to that table (of which we’ll see more) and grab the small medipack, back to the trapdoor and jump over to grab the ledge NW,
at the open doors. (The trigger tile left is for the trapdoor in case you
couldn’t grab the Medipack in time, you can have a go at it from this side).
Lamp Passage Puzzle,
Golden Key.
In the back of the passage you can see a fire. As long
as it is burning you can run, when it stops you’ll slide back. I did a sprint
with rolls (Alt) and a jump over the last part and was there before the fire
went out. Do this a couple of times more and arrive at a staircase that goes
down to a large button on the wall. Push it and you’ll be transported up,
another small table, grab the Golden
Key. Not going for the Secrets, open
the doors left and get back to the rafters, safety drop down and go to the SW
corner of the Hall.
For a Secret: go to the
blue vase right on the table, place one of your golden roses in it and doors open
to the right (N, and no idea what she says). Follow the staircase up to a
labyrinth of crawlspaces.. That grey grate at the start is to get rid of
critters you’ll encounter here later. There are some pickups too if you care to
go for those (crawl
laby.jpg).
So first go right to get Flares, back to the grate and right around the corner (it seems
the critters are triggered when you go around this corner, so I waited a bit
and went back to the grate, they fall through the grate, but some will be stuck
in corners of the labyrinth so you won’t get rid of all in one go). Again right
around and then left/right and left around corners to get the small medipack. You could now have more critters on your tail, so better
go back to the grate at the start to get rid of most of them. Now go in again
and all the way around to the back for [/color]Secret #2 (5),
a Golden Rose. Get back to the grate and go down the stairs to the
small table. Open the doors S and safety drop to the ground floor of the Hall;
go to the SW corner of the Hall.
“Electric” Jump Levers,
Enlighten Buddha.
In the SW corner is the Keyhole for the Golden key,
use it and while lighting starts some blocks go up. On the central pillar are 3
jump levers we’ll have to operate, climb a block, stand on the corner and grab
up to the monkey climb. Try to time those lightning bolts as much as possible
and go to the jump lever (lining up can be hard, so save before you try a
drop/grab)(savegame.2). Watch the flyby of a
ray of light that hits the Buddha, he sinks through the floor.
Down Under.
Go to where he was and in the back of the hall is the
open trapdoor, drop down and follow the stairs down to a crossing of passages.
Secret: To the right is a
small table, use a Rose in the vase and the door right opens up. Go through and
find Buddha, when you are on the floor he can hurt you when he hits the floor.
Go left and onto the block where you are safe. Now do pixel perfect run jumps
to grab the next blocks and finally into an opening where Secret #3 (6)
is, a Golden Rose. Drop down behind the Rose to get back to the crossing
of passages (E).
Take the passage left wade in and you can use sprint
in some parts, just go straight to where the level will change...
3- Five Storied Pagoda. (3
Secrets)
Without Secret, just slide down into the water below.
Secret Detour with
Goodies:
Cliffhanger with a
Harpy.
Slide and jump at the end to grab a climb wall, go up
and follow through to a danger fence, hop over that fence, slide and grab the
pillar, go right around to the backside and back flip/roll onto a pillar with a
Medipack. Be quick because a Harpy will come for you. Turn left and
jump to grab the climb wall, seems he doesn’t harm you as long as you are
climbing. Go right to the end and up a bit, back flip/roll and grab the next
wall, left around the corner, down and drop on the slope while turning right,
so you will slide forwards. Jump from the end to grab the next wall and go
right and up to a ledge. Run into the right hand corner and turn around (back
in the corner) to shoot the Harpy with pistols (you have a crossbow with
explosive arrows).
Crawl through the crevice W and slide backwards down
the slope, grabbing the edge. Shimmy right to the climb wall and go up to the
top alcove. Grab the ceiling, follow those textures to the right and just drop
onto a pillar with Secret #1 (7), a Golden Rose. Shoot a Harpy (S), if he
comes for you, just start climbing to the exit as described below and shoot him
there.
Grab the wall, go left and drop on the slope, slide
almost to the end, back flip roll and grab the wall, go right and up to the
exit. Watch out for the hole and hop over the fence E, face W and drop into the
hole there. Swim SW, follow through and climb up left on a ledge where left
wall ends. Hop into the opening E, jump over the trench and go around a hole to
the opening E, hang out and shimmy right around a corner, where the crack ends,
back flip/roll and grab an opening with Arrows. Grab
those and hop into the water S.
Getting out of here.
Swim to the W, around the corners and climb up left on
a ledge for Flares. Swim back and all the way to the E end, left around the
corner and spot the bucket on the bottom (we’ll get that later), go left into
the opening, right, straight and up a bit to go left over the block, almost
straight into the back (W) and left/right around the corners. Then down left
and this is where we came down here, take the SW tunnel again, follow to the
end, climb up left and jump into the opening E. Jump over the trench and walk
to the NE corner, hang from the edge and shimmy left along a crack and at the
end of the crack, pull up and jump the ledges to an opening SE (that bucket is
in the water below, indicating there is a well above). Grab the climb wall in
front of you and go all the way up and climb out of the well to the surface.
The Monkeys, First of 3
Golden Wheels.
First gather some more ammo, run to the far NE corner
and between the columns of the building are Poison Arrows. Turn around and go W along the building, NW are more Poison Arrows, from there go to the higher sidewalk of the building E and
grab up to the roof of the structure you are under. Go over the top and drop
into the outer garden and behind that pool (NW) are Arrows.
In the pool is one of those Japanese snow monkeys
taking a bath. Leave him be.. In the corner next to the structure is a box,
open it using the yellow handle and you’ll see a banana, you cannot get it, but
it will lure a monkey to this garden. If you wait around a bit (or pester the
monkey), the monkey will climb the tree W to get the apple and a Golden Wheel drops between the roots, pick it up.
The 2 Golden Keys.
Go S at the far corner, hop over the rocks SW and open
the shrine to get a Medipack.
No idea what this does or even if we have to, but when
you open the box (E side) there to show the banana, a black monkey will show up
and he’s the nasty kind, so shoot him. Go E along the building left and left
and right of the closed entrance door are two wooden fences near some steps,
side flip over both and pry the 2
Golden Keys from the wall.
Secret: Go into the
shallow lake E, somewhere between the first two rocks, duck and “look up” so
you can see under the surface, a marked tile which actually is a trapdoor,
stand on the S side looking N and open it. You actually drop into a dry
passage… Use one of your Roses in the blue vase left and the door opens. The
next part is Timed; as soon as you go through the door, hurry.
Run in and pick up Secret #2 (8),
a Golden Rose in front of that time contraption. There are 3 doors
that open up, take your pick you only have a short time to get one, to the
right is a Medipack, straight in the back Explosive Arrows (the hardest, but I took
these) and left is a small medipack. Get back up to the surface.
Proceed to the E, another monkey box there, shoot the
Monkey. Go to the far NE corner, another box and monkey. Climb the box, grab up
to the roof and go over to drop into the inner courtyard.
Golden Wheel #2.
A bit to the S is a building, go around to the other
side and use a Golden Key. Enter and to the far left is a balcony with a rolled
up ladder, jump up and shoot the blue strap with pistols. The ladder drops,
climb up, run jump and grab to the other side and grab the Second Golden Wheel.
Golden Wheel #3.
Get out, go right to the Five Storied Pagoda and use
the last Golden Key to get in. Climb the pole and back flip onto the upper
floor, open the hatch in the ceiling next to the pole and to grab up to the
ladder you need to line up perfectly straight. Do this by hanging into the
opening with the pole, facing N and in the middle of that side (right behind
the pole). Pull up, don’t use turn keys and side flip right to the wall, take
one step straight back and jump up once. Then jump again and hit Ctrl on the
top of the jump, this seems rather buggy (savegame.3).
Climb up to the top of the Pagoda, the Third Golden Wheel is on the other side of the tower. Secret hunters, scroll
down.
Use the Golden Wheels.
Go back down inside and down the pole to the ground
floor and exit the Pagoda.
Secret: Here ready your
crossbow with explosives. Now we need some trick moves to go down the roofs,
stand one step away from the edge, hop back and just when you are passed the
edge, hit Ctrl to land on the roof below. A Harpy will show up, go down another
roof and again a Harpy. The third roof has Secret #3 (9),
a Golden Rose on the S side, no Harpy. Get down to the courtyard.
Get down the ladder in the Well (SW) and drop into the
first opening left, place the Golden Wheels on the wheels there and those Lion
Heads drop down through the trapdoors, a door opens. Get back to the ladder in
the Well and go down one floor, into the opening left, through the door you
just opened and find the 3 Lion Heads there, climb up to pull them onto the
trapdoors and down they go. You’re not done yet, go down and pull them out
once, climb up to get behind them and push them out, then aside onto the next
trapdoor. Once on the ground floor they go all the way into the passage onto
marked tiles (N) so they’ll sink into the floor. A door opens on the Square
above, so back up we go again. Those open doors are in the big building N.
Just run in and down into the floor….
ZIPANGU Cut Scene.
Taking the left side slope will directly get you to the next
level.
Go down the hole on the right and you can watch a nice
cut scene of Lara on a kite…
4- Ninja House. (3
Secrets)
Starting off with a Secret: Go left at the
house and in the corner is a crawlspace, get in, drop down and hop over the
danger fence, look down and spot the Cutter going round. When it passage, roll
into the water and swim down after the Cutter. Swim all the way down and through
a hole in the bottom, to the N and use the underwater lever to open a trapdoor
somewhere. Go up and swim after the cutter and look for the opening N, follow
through and up at that trapdoor. Climb the ladder to get Secret #1
(10), a Golden Rose. Swim back to the cutter and up after it, climb out S at the
top, get back up to the outside.
Enter the courtyard of the house, to the right is a
shrine with a Medipack. In the other end of the courtyard is a well, leading
nowhere (but you’ll emerge from that later), so enter the house and here we
have three ways to go. Left at the sign is that cage where the Secret was.
W corridor, the Wind
Key: Left is a corridor, follow
through and around the corner go straight. Spot the tiny hole in the screen on
the right and give a kick to that screen. Two ninja’s attack, get the Flares from the wall on the left (N) and get out. Go left and then
right through the kitchen to a garden and looping left around the corner is a
Crowbar door (to the right in the garden is also a Crowbar door with something
behind it?)
This is the sauna, jump up to open the ceiling hatch
in the corner and climb up left into a crawlspace. Drop out onto a slope and
just go down to a room with a lever, first go into that open door right, shoot
a Ninja and grab another Crossbow and 3x
Arrows.
Go back to the lever and use it to change the opening
of doors, go into the left door now. In the next room you can have some target
practice and it is easy to do with just the pistols. The main objective is to
get to the chain pulley up in the right hand corner, shoot that statue too. The
pulley opens the door in the right hand wall; go through. The little midget is
showing you how it is done. Walk the rope to the other end and get the Golden Key there. Go right up the steps and back up to the room with
the lever.
Open the door in the back with the Golden Key and go
through to a room with bookcases and statues. The statues can be shot, but I’m
not sure if we have to. To the right of the stairs at the corner is a Timed
jump lever, first check out the route. The door is all the way in the back (N).
On the way over there you’ll see one of those wooden shrines, inside is a Medipack. Now go to the lever, use it and get through the door to
claim the Wind
Key. You’ll drop through the floor
into a tunnel connected to that well at the entrance of the house. So swim till
you are at the bucket, go up and out. Climb the wall out of the Well and enter
the house again and to the sign.
E corridor, the Mountain
Key:
Into the corridor E of the sign, grab the Flares and a small
medipack, as you enter the patio with
a sand garden, get some Flares from under a basket.
Look for the panel left with the hole in it (last one)
and kick it in. Look left and see what that basket was all about…
Secret Detour: In the
right hand corner of this bedroom is a blue vase, place one of your Roses there
and the door right opens up, a Boulder up there, slide down the slopes and make
sure you slide down forwards on the last one, jump before you reach the end and
run to the back and right around the corner into the opening. It may take the
boulder a while to fall into the hole, go down the passage you’re in and run
quickly over the crumbling floor along one of the walls. At the end turn and hop
back to grab the side of the ledge while the boulder passes by.
Pull up and jump to grab the slope N, pull up and
climb up to the right, down onto the next slope where you’ll find a lever on a
block. This lever is special, pull and you’ll be thrown onto a higher slope,
grab the edge as you slide off and shimmy left to the ledge. Jump up to grab
the monkey climb and go over to Secret #2 (11),
a Golden Rose. Shoot the statue and use the pulley (for what?). From
the corner where you got the Rose, hop down to the ledge under the second
boulder from left. Run forward onto the safe slope behind the ledge. Climb back
on the same ledge and back flip onto the ledge (SW) under the first boulder, we
have to trigger that to open the exit. Hang from the side to let the boulder
pass.
Now make your way up to the exit NW, you’ll have to
jump up to the NE corner to get there. Climb up to get back to the sand garden
at the bed rooms. Enter the same bedroom again (W).
Bag of Sand.
Kick the paper panel W, the one with the hole and go
into a second bedroom, one of the beds there has a different blanket (S), pull
it away and a trapdoor opens. Get down and find an Element bowl in the left
corner, go to the right to a pit, get down using those platforms and grab the Bag of Sand from the corner, go up again and put the Sand in the Bowl.
A door opens right of the pit (N). Go to a room with another Japanese sign.
The door will close as you come near (if it was
already open), just stand on that tile in front of it and wait till it opens up
again. Go in and take the Mountain
Key. Swim to the well (right at the
crossing and up at the bucket) and get back up to the house.
Spike Pit Galore, the
Forest Key.
This time go straight at the sign and in the corridor
N take the first right, seems like just a niche, but there’s a crawlspace up in
the wall (E). Follow through, drop down and open the doors and jump out left at
the spike pit. Grab the Flares and hop into the next passage, jump via an opening left to
the ledge in the back for a small
medipack and jump back into the
opening, open the doors. Jump and grab over the next pit, follow through and
spot the receptacles for the keys through a fence left (later of course). We
just follow through down a slope into a crawlspace, go straight, right around
the corner and straight and left in the back, shoot the grate, go left and
right in the back, shoot another grate, one more right at the back around the
corner and then take the passage left to get to a room.
In the back is a hole down, drop down to a basement
with moving blocks, jump through the first and find a wheel to the right. Use
that (face N) to stop the first block. Do the same after jumping through the
next blocks and then a wall opens so you can reach a room S with the Forest Key. Swim back to the Well and get out to the house.
For the Fire Key.
Mechanical Ladybird,
Winding Key.
Go straight at the sign and in the corridor N take the
first left, kick the panel and right around the corner is where you need two
Golden Wheels. Go into the passage W, at the pit with the Ladybird signs, take
a right and into the first right after the corner. Walk slowly into the room
and bamboo spikes fall, just turn left or right, stay close to the wall and run
to the back to get the Winding
Key. Back along the wall and right
into the passage, jump two spike pits and get the
Mechanical Ladybird.
Use the Ladybird, Golden
Wheel #1.
Back through the passage to the pit with the Ladybird
signs, combine the Ladybird and Key and use it twice to clear the path, pick up
Golden Wheel #1. A boulder will come down, I just went into a corner and
jumped up when it was about to hit the wall and survived. Jump over the boulder
and go back up the ramp to where you used the Ladybird first.
Secret Detour: Go into
the opening the boulder came from almost at the top of the slopes (S) and use a
Rose, hop over the table into the trapdoor which opened there. You’ll drop way
down into a pool, climb onto the central ledge and see 3 Ninjas appear. Check
the health and climb the pillar on one of the sides. Take some medipacks while
climbing because the Ninja’s are shooting you. On top turn around to shoot all
3 of them and jump over to the ledge E, up into the passage to Secret #3 (12),
a Golden Rose. Face W and jump up to open the hatch above, climb up
to the entrance corridor of the house. Go left, left again to the room with the
wheels and left into the passage to the Ladybird signs.
This time grab up to the ceiling and drop again, a Ninja
was shooting me from the dark in the back; so I shot him first. Then monkey
swing to the passage where he was and look up at the dark corner. There’s a
drawing on the ceiling. Make a note of it and follow to a room with crowbar
levers.
Crowbar levers, Golden
Wheel #2.
The levers will transport you to another room,
following the diagram on the ceiling you should go W first? If you don't
understand my explanation, scroll down to "A second explanation of the
task".
-Throw the lever W twice while facing N, you’ll end up
in front of the picture with a purple stripe.
-Go to the lever S, use it once (facing E), use it
from the other side once (facing W), again change the side using it from the E
side twice, change the side and from facing W, use it twice. You’ll stand in
front of a picture with a deer.
-Go over to the lever W at the grey and white ball use
it once (face N), then use it from the other side (face S).
-Go over the other lever at the grey and white ball
picture (S), use it once (face E) and you should be in the central room with Golden Wheel #2 on the dais.
-Go to the crowbar lever, use it once (face E), use it
from the other side (face W) and you are in front of the grey and white ball,
-Go to the other lever W, face N and use it and you
are in front of another grey and white ball.
-Go to the deer picture (S), use the lever twice (face
E).
-Go to the purple stripe (W)) and use the lever one
from facing N and twice from facing S.
You are back at the entrance room (savegame.4),
A second explanation of the task: [diagram.jpg)
1/ Start room, operate the left side of switch (1).
2/ Move to Room A, operate the left side of switch
(2).
3/ Move to Room B, operate the right side of switch
(4), operate the left side of switch (4) again.
4/ Move to Room C, operate the right side of switch
(5).
5/ Move to Room B, operate the right side of switch
(4), operate the left side of switch (4) again.
6/ Move to Room C, operate the left side of switch
(5).
7/ Move to Room D, operate the left side of switch
(6), operate the right side of switch (6) again.
8/ Move to Room E, operate the right side of switch
(9).
9/ Move to Room F, pick up Item.
back process
1/ operate the right side of switch (10), operate the
left side of switch (10) again.
2/ Move to Room E, operate the left side of switch
(8).
3/ Move to Room D, operate the right side of switch
(7).
4/ Move to Room C, operate the right side of switch
(5).
5/ Move to Room B, operate the left side of switch
(3), operate the right side of switch (3) again.
6/ Move to Room A, operate the right side of switch
(2).
7/ Move to Start Room.
Leave NE, jump over the ladybird pit and go straight
up to the room where you can use the 2 Wheels. The door left (N) opens up, go
through, slide down and use the jump lever right to stop the flames for a
while, turn left as you drop and run jump quickly through the passage to get
the Fire Key.
Using the Keys.
You’ll have to swim through the Well once again, go up
to the house and straight into the corridor, go to the end and place the 4
Keys, big doors open, go through a sand garden into the opening NE and open the
crowbar door. Step out and go to that red Kite…
5-
The Golden Pavilion. (3 Secrets)
You’ll end up
in a lake.
Silver Lever part I.
Surface and get out S, go left to open the shrine for
a Medipack. Go right, up the rocks SW and hop down into a hole. Grab
some Flares and enter the crawlspace W, hang out the other end right
and drop on a ledge. Turn around and hop to the corner slope W, jump and jump
again through an opening in the wall, two more jumps and you are on a safe
ledge. Go inside and grab Silver
Lever part I.
Falling
Blocks Secret:
Go left and use a rose in the vase to the right, the door left opens, go to a
cave with slopes, jump the slopes to get to the ledge left. Mind you, you have
to keep moving from now on because on every flat ledge you get to a Stone block
will fall. Run from the block onto a slope, jump to the next slope and then to
a ledge, running jump to the ledge a bit right and jump to the slope right of
it, another slope and a ledge, side flip left to the corner slope and slide far
before you jump to a safe ledge. Climb up to get Secret #1 (13),
a Golden Rose. Open the doors, go right then left to the table.
Go into the passage N and don’t even try to jump the
slopes, just turn around and climb down into the pit, go up a ladder in the far
left corner (NE). Follow up to where you found the Flares before and climb up
left, go down from the rocks to the ground floor.
Silver Lever part II.
Go to that gazebo E and shoot the bell, on the floor
will be Silver
Lever part 2. Hard to see when Lara
keep looking up at a bell that’s no longer there. Combine the two parts to get
a Silver Lever.
The Lion Head Puzzle,
Bronze lever part II.
Go to the NE, a bit up the rocks in that corner you
can see a hole down with a plant ladder, get down there and follow through to a
large hall. There are 3 Lion Heads stacked on top of each other. Jump from
walkway (next to the Lion Heads) to walkway to get to the upper one S, use the
crowbar lever and see one of them being destroyed.
Secret Detour: Go into
the passage at the end of the walkway and use a Rose to the right. Enter the
door and slide down backwards, grab the edge, drop and grab to the passage
below. Run onto the slope and keep jumping to grab that wooden slope at the
end, shimmy right to the opening. Jump the slopes to the ledge and climb up
left (E) and follow through up the blocks to the room with Secret #2 (14),
a Golden Rose. Left, in the back of the room you can return to the
crowbar lever.
Now jump to the lower walkway N, around the corner is
the next crowbar lever destroying another Lion Head. Now go down to the lower
walkway S side and use the third lever, on the floor behind the Hammer is Bronze lever part II. Leave SW, go up to the ladder and back flip off.
A Coin Piece.
Go W to the bamboo bush next to the Pavilion and find
the one you can climb, don’t go all the way up and back flip onto the first
roof. Go to the lakeside (S) and grab the Coin Piece.
Into the Mountain,
Bronze Lever part I.
Go to the N side of the roof, jump down to the ground
and go left around the lake to the building W of the lake, the entrance is in
the back, shoot the Ninja inside and head S to that rock you run into. From the
left side you can go up to a flat part and jump onto the roof of the building
to get a small
medipack on top. Look SW and spot the
hole in the rocks, just behind the ledge you just came from, jump back and hop
into that hole.
Crawl backwards into the opening and follow down some
holes and crawl in backwards again to come to white floored halls (NE), there
are some Ninjas around, deal with them as you please. The first leaves a small medipack, go to the back and left to a room with a chain pulley,
can’t use it yet. Look up in the centre of the room and spot the blue pyramid;
we have to destroy that. Go up the stairs left (SE) and climb into the opening
up right. There’s a wheel there, look down and spot a huge ray gun. That one
has to point to that blue pyramid, you can just see it through the floor and to
the N. So turn the wheel handle in that direction and the gun is ready. Go
through (W) to the next room, that one will have to point E; turn the wheel
twice. Next room (N) is the last one; it has to point S obviously.
Activate the Guns.
Go back the way you came and shoot a Ninja as you drop
down to the stairs. Go down and now you may pull the chain, watch the events
unfolding and climb the pillar to claim Bronze Lever part I. Combine with the other part to get a Bronze Lever. Leave E, up to the exit SE and up SW in the cave, climb
back to the surface (E).
Using the Coin &
Levers.
Dive into the lake and go into a tunnel S.
Secret Detour: At the
crossing go left and over a danger sign, a bit right around a wall, right a bit
and up in the ceiling, left into the opening, swim through, down a bit and then
immediately up to the right into another tunnel going E, down to the left and
up into the cave with Secret #3 (15), a Golden Rose. Swim back as you came, up
right, left down and up, down and right, right around the wall and over the
danger sign to the crossing.
Take the W tunnel, keep a bit right and then left
around to where you can surface. Climb out and walk to that wooden chest. Use
the Coin to pay your entrance fee and enter, left is where you can use the
Bronze Lever, watch what happens. Go into the door to use the Silver Lever,
again a cut scene of the crane bringing you something. Go down that opened
trapdoor and claim the Golden
Lever. Climb back out and use the
lever where that door opened, left. The room shakes, get out and watch the cut
scene of the Pavilion being moved. Dive into the water, swim back to the lake,
going left where possible. Swim straight over to the other side (N) and climb
out where the Pavilion used to stand, a hole in the ground, get in. Follow
through and up to a red Kite, go there and you’ll fly to the next level…
6- The Great Mountain. (3
Secrets)
Climb out on the ledge and go left onto the block, face S
and jump to the ladder, up to a ledge and hang from the edge to shimmy left
along a crack, around two corners and up the ladder there to a ledge. Jump to
the other side (S) and face N to spot the ladder on the slope. Go up and shimmy
left a bit, pull up and back flip roll to grab the other side, shimmy right and
at the end back flip to a ledge. Grab up N, shimmy right around a corner and
pull up. Now jump the flatter ledges up N, save often!
Down Dangerous Slopes.
Stand left at the top, pull up over the edge and jump
with a roll to slide backwards down the slope and grab the edge, shimmy right
around a corner and pull up, immediately hop back grabbing the edge to let a
Snowball pass. Pull up and go right, just run down onto the slope (NW) to slide
down the right hand side of it. Just slide and you’ll end up at the bottom of
the slope, turn slightly right and hop NW onto a small hill to get out of the
way. Go to the slope W, a ball might come behind you, so dodge it first or just
go down.
For a Secret (you could see
in the load screen): From standing at the top, run jump left (SW) onto a ledge
on the slope leading towards that danger sign left. Jump there and hop over the
sign. A Demigod snow fairy will open fire. Take her out and collect Secret #1 (16),
a Golden Rose. Hop back over the sign.
Into the Mountain.
Slide backwards down the next slope and grab the edge
again, drop to a crack, go right and drop again, shimmy right around a rock to
get into an opening, drop and slide to a ledge (savegame.5).
Just run down the blocks and go left a bit before you slide down the slope
(icicles). From the end of the slope jump to get to the danger sign before the
icicles drop. Hop over, spot the ledges in that steaming swamp and stand back
two hops, do curved running jumps over the ledges and just jump straight to the
back wall, you can swim down into a tunnel there. Follow through to a room with
Bronze gates.
For two Secrets: Climb
out NW, stand behind the table and use a Rose and the gate W in the water
opens, swim in and climb out in a room with a pillar and trapdoors. Use the
Timed jump lever SW and jump the trapdoors to the top one N where Secret #2 (17), a Golden Rose is waiting for you. Hop down
and swim back to the first room, climb out NE, use a Rose on the front of the
table and the gate N in the water opens. Go in, climb out straight ahead and
left is a Timed jump lever. Roll and run jump to the pole, jump up and grab the
pole (the moves have to be perfect or you won’t make it in time). Go up to just
under the 4th horizontal stripe above the wooden wall and turn right to face
the wall straight, back flip, quickly turn around and hop to the trapdoor
behind the pillar to get Secret #3 (18), a Golden Rose. Hop into the pool and swim
back to the room with the gates.
The Current Puzzle, a
Golden Key:
Save and go down into the tunnel S, just follow the
current through these tunnels, spotting some underwater levers and in the end
climb out, up the ladder into a crawlspace. Go crawl right around corners to
get a small
medipack, back and right for Flares, back and right and in the back left around the corner
where you’ll get to the Golden
Key in the niche left. Save before you
take it and you’ll drop back into the pool with the gates. Get out S and open
the door. Go left and pull the chain to close the sluice door below, turn
around, go left to find two more chains in the back, then go back to the pool,
dive in and swim into the tunnel S, left and use the underwater lever (#1)
there, go to the W end, left around the corner and find the next lever (#2) on
the left wall, turn right, left around the corner and the keep right to where a
gate opened. Swim down and climb out in a valley.
Through the Trees, a
Horse.
In the SE corner you can go up the rocks, go left and
follow the path over the rocks around to the N side from where you can jump and
grab a branch. Jump from branch to branch to the last tree SE and hop down SE
through the leaves. Go to the Stables and see Lara ride off on the horse…
7-
The Golden Hall. (3 Secrets)
Turn left and walk past that little guy taking stock and
crawl through the corner of the column to the break tile in the back, be sure
you slide forward down the slope so you can jump up at the end and grab the
ceiling. Go right around the corner and at the end left around to the end, drop
on the block and jump to grab the pole, swing to the next pole (just release
Ctrl to jump) and then to the ledge with the chain, pull it to disable a knife
trap. Use the poles to get back and now go straight along the monkey climb,
drop on the block, pick up a small
medipack and shoot two incoming Harpies.
The Left Key.
Jump to grab the ladder on the pillar NE and go down,
a Ninja is shooting a statue, you cannot shoot the Ninja yet, because Lara is
aiming at the statue too. So just hop to the block S and then around the pillar
left to the ground SE, by now the Ninja destroyed the statue and you can shoot
him. Jump onto the ledge behind the pillar (NW), then up the rocks and onto the
top of the structure, get the Medipack from the corner. Now drop down and stand facing the lowest
side of the rock where the statue was, jump over there. Save, run up the slope
and while curving left jump back to the safe ground. Now you can go get the Left Key.
The Right Key.
Jump back to the ground and go left, jump around the
pillar to the block in the lake, then to the ladder ledge and onwards to the N
side. Go left and just past the doors, go left to the corner of the lake. Run
jump to the flatter part S, just at the edge of the lake and follow this path
to the far corner. Save, stand under the Key, and run to it, jump onto the
slope behind the Key, I jumped again so I back flipped landing on the tip of
the rock at the lake. Go up again and grab the Right Key (savegame.6).
Using the keys, Down the
Gold Slope, a Wheel Key.
Jump back along the shore as you came and the last
jump you have to jump onto the pointy rock, so you can bounce off right and
with a left curve you’ll land on the ground. Go use the Keys at the door and
slide down the long slope. It seems we need a Valve in the passage left, so go
right and left into the red opening. Now be careful as the next passages has
Knife traps, just do run jumps and climb up to a Wheel Key (Valve), pry it off the wall and return, be careful, some
Knives you jumped over might still be active. Go back to the slope, straight
and right around the corner to use the Wheel. The panel opens up.
Secret Detour: Just
inside, turn around and climb up to the passage, Just run through the rooms,
left around the corner (all kinds of symbols here) and in the back left again,
hop over the danger sign and go straight to a chain. Pull it to open a door, roll,
climb up once and go right before the danger sign through the open door. Jump
over the Blade under the door and around the corner is another Blade. Go
through the passage and up left in the end to pull a second chain. A block goes
up behind you, from the block you can reach the crawlspace W, down the other
side and at the door go right over a block, take a right and up right in the
back is a third chain opening the last door.
Go back there over the block and this is another
passage with hidden Knives. Once you are through, pick up Secret #1 (19),
a Golden Rose. Go back to the door, straight up the block and right
through the crawlspace. Left (S) and at the Blade a left curved run through the
corner and jump up behind the Blade. Run jump over the next Blade through the
door and go up right at the sign. Follow the corridor back to where you came up
before and get down.
Another Wheel Key.
Go around the corner and down the slope, in the end of
that passage a Fairy is waiting for you, shoot her. In the back you can see we
need another Wheel Key, climb one of the ladders left and right. Up there jump
over a Blade and find the Wheel
Key there, get back down and use it N.
Go in to a large Hall with 3 ways to go.
The bright trapdoor on the crossing has to be opened
using 3 Levers. It doesn’t matter which side you do first.
W side, Lever puzzle: When you enter that corridor, a toddler with a gun will
come for you, 5 poison arrows will do the job quickly. When you come to a large
hall, you can see a bunch of levers, there are more you can’t see yet.
Stand-jump onto the slope left, keep jumping till you can grab the ledge S;
throw the lever. A block went up down to the right (W), jump there and to the
ladder on the second “head”. From this ledge (don’t climb to the top of the
head), run jump with a left curve around the forehead to the other side, left
is a lever, which will show the trapdoor (#1 for the trapdoor). Hop back and
safety drop down to a ledge; jump to the head NE, up the ladder and up left is
a lever raising a block at the central pillar. Go down the nose and stand jump
down to that block, left against the pillar. Use the lever and a block rises at
the entrance (E). Hop over the slopes and climb up to the corridor, go back to
the trapdoor at the crossing.
N side, Various Key
Items, Raise Trapdoors:
Shoot the toddler and go to a large hall with pillars
and ledges, go jump the ledges to the ledge behind the far left pillar. Pry the
Bead Key from the pillar. Jump the ledges to the pillar NE where you
will find the Mirror
Key. Jump to the pillar in the middle
of the E wall and use the Mirror Key around the corner, a trapdoor goes up.
Jump SW to the lower ledge in the molten gold and from there to the far corner
pillar SW where you can use the Bead Key, and see a second trapdoor go up.
Using the Wheels, the
Sword Key.
Jump to the SE corner and climb the ladder and back
flip to that trapdoor, use the wheel there (1). Hop back once and grab up to
the monkey climb, go along the right hand side (Knife trap) to the N, Drop onto
the next ledge, right around the corner is a wheel (2). Turn left and go to
that second trapdoor NE for another wheel (3). Go back to the monkey climb and
use it to get to the central pillar, mind the Knife traps. Walk the rope to the
N side (remember that when you are close to the end you can jump forward to the
ledge). Use the wheel (4) there and go left to the next wheel (5). And the next
wheel (6) on the pillar S, then grab the monkey climb to get to the fore last
one (7) in the SW corner, walk the rope to the ledge over the entrance (savegame.7) to finally do the last wheel (8).
A block goes up at the central pillar. Either walk
back over the rope and go down the ladder on the SW pillar, or do a trick drop
down onto the block under the ledge you are on, losing some health. Jump to the
new block at the central pillar to get the Sword Key. Get back to the entrance and up to the corridor, go to the
crossing with the trapdoor and on the red pillar left is the receptacle for
that Sword Key (#2 for the trapdoor).
E side, Swimming with
the Turtles:
Now take the corridor E, shoot the toddler and go to a
pool, hop in and turn around to swim into the opening W, follow left around to
a wider corridor and a Turtle shows up, lure it back to the pool, climb out at
the other side and shoot it (not an endangered species). Go back in, through
the wider corridor and left (N), just a bit further left again and another
Turtle shows up, dodge him and swim further. Around a left bend and then the
second niche right, straight to a pool. Get out and wait for the turtle to show
and shoot him.
Scale Puzzle.
Go get the Waterskins S, at the W wall is a scale and
behind it on the wall, one single stripe. So it looks like we need 1 liter, go
to the shallow pool NW.
Fill the small skin. Combine it with the empty large,
fill the small skin again and combine again with the large, you’ll now have 1 liter in the small skin. Put that in the bowl of the scale and
see the trapdoor opening up.
Secret Detour: Go to the
passage N, use a Rose to the right and enter the open gate, go up and pick up
the Scrap of paper which is a Map of the room with the safe ledges in a pink
color. So the first two go NE, a skeleton wakes up. You can choose to shoot him
now or wait, because there will be more and I had only one explosive arrow
left. Then turn a bit left and jump to the NW, NE again and then left along the
wall following the path, jump to the passage in the back wall to get Secret #2 (20),
a Golden Rose. More skeletons woke up, so quickly get out and back
over the safe path to the other side and run to the pool (savegame.8).
Another Turtle will show when you swim into the
corridor S, so take him back to the pool and shoot him. Now follow the corridors
back to the start, left, right, right around the corner, straight W and right
at the end. Go W to the now open trapdoor.
Up the Earthquake Cave.
Swim to the SE corner, climb out at the S side. This
was extremely hard for me with this earthquake.
Turn right and go up the blocks, jump up left to a
flatter part and go along the ledges to the corner, turn right and a run jump
over the slope to grab the ledge N. Run to a hole in the ledge and use the
lever there to raise a block SE, so swim back there and go jump to the N along
that side, watch out for the rocks falling. Follow the path and finally jump to
grab a ladder, go up to a safe distance from the Blades and back flip with roll
to the ladder behind you. Go on like this till you can climb left at some open
trapdoors. Use the lever there, the trapdoors close and the shaking ends (savegame.9).
Go around the corner (W), to the right is an open
gate.
Secret Detour: Go straight
first, use a Rose to the right and enter the open gate, follow through right
and jump over those trapdoors, you cannot reach that lever somehow. Drop down
into the passage below, go left to a room with a torch on a pedestal right.
Grab that, ignite it N and go to the opposite corner (SW), ignite the 3 lamps
there and see floating lamps take off. When they all reached the opposite wall,
the gate left opens up, go in to get Secret #3 (21),
a Golden Rose. Get back out; leave SE and climb up at the trapdoors.
Follow back left to the block and go to the opening left.
Go in N, you are back in that green room with the
windows, step into the teleporter and the level ends abruptly.