BtB
2016
- 7
- Sandstorm of Daraya.
Level by BtB2016
Walkthrough by G&D Productions
7 Secrets.
Mentioned savegames
are in this Saves Folder
Flatbread Kebab.
Turn around and go straight, follow to
the S and take a right when you get to a market place go sort of straight (NW).
Find a niche on the right with a fish stall in it. Lara might look at the wall,
so go behind the plant with the flowers (on the right) and use the hidden lever
there.
A door opens, roll and go left and then
right around a corner; the door is on the left. Climb on the counter, go to the
Kebab and get the Flatbread Kebab.
Go back out, go right and left and all
the way to a big tent, then go left around the corners to the lady standing
behind a small table. Take one step back and offer her that Flatbread Kebab.
The Pool, Swimming.
Another door opens; turn around and head
up the slope through that door. Jump in the pool and swim to the far left corner
(NE) into the opening there. Go right a bit and immediately left (N), go up for
air in the larger room. Swim straight into a passage (N) and follow through
around corners to an underwater lever. After using it, roll and swim back, catch
your breath in the big underwater room before going in the open door on the
right (W). Swim in and at the slope turn around and
swim down (E).
Secret: Go around
the corner and take the first on the right, loop right around through a small
opening and keep swimming through some corridors and at the end up. Collect
Secret #1,
a Full Survival Kit,
Persian Light Sticks, Arrows, a
Desert Rose and
Poisoned Arrows. Swim back and better catch your breath first in the pool
with the slope.
Dive in again and now take the second on
the left, follow the twist and turns and swim up into a big room. In the far
right corner (NW) you can find Barbari
Bread under a vase. Now go all the way around to the N side and find a Note
on a Roll, “From Level Builder” in
front of the stairs.
Examine:
Warning!!!!
The puzzle you
encounter is difficult and may be time consuming. Therefore, you can bypass this
puzzle by using this button.
In the test phase it
seemed like that a lot of tester had problems to solve the puzzle in this room.
After testing I
decided to make it optional. But IF you decide to complete the puzzle, you will
be rewarded with two secrets including the precious Magnum with some ammo.
So you decide,
enjoy!!!
Push the button; you’ll get a camera
shot of blocks going down underwater. Return to the waterhole (SE). Scroll down
to “Swimming for the Dagger”.
Optional: The Shrine Puzzle for a Nice
Secret.
Option 2: Push
the button for later and go up the stairs, once up you’ll see there is a
pushable Shrine and 10 levers to help you out.
- The main goal is to bring the pushable Shrine from where it is (W) to the S
side. To do that, you first have to get the Shrine from W to E, the Raising
block in the will go up N, so then you have to push it there. Last stretch is
from N to S.
Explained:
I: Use levers 3-6-9
(counting from the stairs, so from right to left), push the shrine over to the
block in the E side. A block goes up N and you will drop down. Quickly jump to
the upper floor, or go left back up the stairs.
II: Use levers 1-2-9-10, push the
Shrine from E to N.
III: Use 1-3-4-8, push the Shrine
from N to S.
You’ll get a
camera shot of a door opening up on ground level. Get down via the stairs (if
you dropped down the golden blocks are climbable) and go into the door S, get
Secret #2,
Poisoned Arrows,
Barbari Bread and 2x Magum ammo and
Secret #3,
3x Magnum ammo and the
Magnum.
Go to the N wall
and push that button if you didn’t already.
Swimming for the Dagger of Time.
Get into the water (SE), swim down and
follow through, through the narrow opening, take a left and then right into the
alcove and into the tunnel (NE) around the corner over the blocks you lowered
and keep swimming till you can catch your breath. Face N and swim either left or
right and in the back is a small opening Lara can pull up (S). Crawl through and
climb the long, long ladder (Some wild shaking of the
screen can happen in the next area, no reason for concern, seems to be a bug of
sorts).
Secret Detour:
Run jump straight over to grab the roof and shimmy all the way right around some
roofs over the market place and come to a ledge in front of a window with
Secret #4,
Poisoned Arrows,
Normal Arrows, a
Survival Kit and a
Desert Rose. Shimmy all the way back
and when you come to a flat wooden roof below, drop down.
Without the Secret; jump down right over
to the flat roof (SW) and jump over the fence at the tent. Go to the corner and
pull up onto the roof. Go to the top and jump to the next roof (W) and shimmy
around two corners and then pull up onto the rock ledge, run to the left and get
2x Arrows from under the skeleton.
Go back to the corner of the roof and drop down there. Watch out for a Tuareg
when you enter through the curtains, go through the fly screen and another one
attacks. This one drops the Dagger of
Time. Get it and leave over the roof and drop down at the W side. Turn left
into the cave and to the raised block (W) and open the door with the Dagger of
Time.
Little Push Puzzle, Iranian Coins.
When you go through the fly screen
another Tuareg appears, and before pushing that red button go back to the first
room and push that little statue onto the block outside. Then go back inside to
push the red button.
Go outside and see the block has moved
and a trapdoor appeared next to it.
Push the statue from the block onto the
sand and go back to push that button again. Go outside again and push the statue
onto the next block S. Back inside to push the button again. Outside the little
statue went up; now push it onto the trapdoor S. Now push the button inside for
the last time and see that the statue fell through the trapdoors. Safety drop
down and jump down again. Run/jump passing the knives; go around the corner to
jump over another knife and go right around the corner.
Turn around the corner and spot another
kind of knife (E), jump up and over it, push the button. Jump back and into the
room W, shoot the vases for Barbari
Bread and Persian Light Sticks.
The doors are open, climb the hill with
the Golden coins and get the Iranian
Coins. Turn around and climb the block that appeared in the other room, face
N and open the trapdoor and get out.
The Pool, First Floor.
Go up the hill and straight (S), around
the corner and take a right at the lady. Walk to the flute player at the pool
and stand on the carpet (face S) to give him the coins.
Get into the rope (stand at the basket
and use Ctrl) and climb, turn a bit and backflip onto a ledge. Find a crack in
the pillar NE and shimmy around to the other side, jump up to grab the crack
above, then a back jump with roll to the next crack.
Shimmy around two corners and back jump
to the ledge.
Cage Push to get up.
Go into the opening and to the left are
push cages. Push the one on the left once and run around and pull it once so it
is between the two stone blocks.
Jump on it and pull the cage once, then
go around it and push it to the wall W. Push/pull the cage on the floor back so
it is in the same place it was before (against the S wall). Then push the one on
top as well to the S wall. Climb on top and pull up to the ledge above….
With a Secret: Go
to the wall (W) and under the monkey swing climb the wall and get on the monkey
swing. Turn around and follow it to a ledge on the right.
Pick up
Secret #5,
a Desert Rose, Barabari Bread and
2x Poisoned Arrows. Then run jump down to the floor with the Gazebo (E).
(Without the Secret: Go to the windows
and take a right, from the end jump down to the floor with the Gazebo). From the
pedestal in the middle you can get the
Crossbow, a Full Survival Kit
and Persian Light Sticks.
Go to the SE corner and take a running
jump over the fence so you can slide down from the slope. In the corner on the
left (SE) is a button, pushing it opens the door on the right.
The Pool, Second Floor, Raise the water for the Marking Key.
Go through and take a right on the
balcony, go in the opening right again and push one of the cages into the
doorway so you can get one floor up Go left (E) and use the valve on the wall.
The water rises so dive in and swim
through the NE corner and straight (E) then go up. Climb out and grab the
Marking Key. Back in the water and
to the pool and climb out on the left (E).
Go to the right and use the Marking Key
(E) near the windows.
Cog Wheel Run, the Ornate Key.
Go to the right through the valley and
down the first flight of stairs. Look right and spot the door. Now go all the
way down the stairs, loop around to the right and use the jump lever you see on
the rock wall (E) raising a platform for later.
Now go to the Cog wheel (W) and save
before pulling it (you cannot save during the run). Face S and use it 7 or 8
times, turn to the left and sprint jump on the two flight of stairs and
run/sprint and jump-grab into the closing door. Quickly crawl in, like into a
crawlspace (savegame.0).
Follow through, some boulders are making
a racket, crawl till you can stand and I stood in the corner, looking NW. Sprint
through the boulders and duck (or roll) to get into the passage there (savegame.1).
Go left and you are way up overlooking
the mosque. Run jump to the rocky ledge (S) and take another run jump to grab
the next one. Go through and turn around, jump to grab the crack and jump up to
get higher. Get the Ornate Key and
safety drop a couple of times to the ground.
Go up one flight of stairs and jump into
the opening in the rocks straight ahead, use the Ornate Key on the left, turn
right and jump up twice so you can push the Star button. The door to the Mosque
opens….
The Mosque, Timed Platform Runs, preparing for the Mirror Puzzle.
Jump out to the stairs and turn left to
enter the Mosque. Go to the far right hand corner (SW) and open the doors. On
the left under a vase is Barbari Bread,
then into the passage and at the pit go to the right. There is a Timed lever,
pull it, roll and a running jump to the other side and flip another Timed lever.
This raises another trapdoor to the left so again a running jump and grab and
again one to get to a safe ledge. Now take a running jump to the right around
the corner (SW), stand in the higher corner and pull up to yet another Timed
lever (savegame.2).
For a secret,
jump to the lone pillar (NE) and go left and jump with a curve to the one
against the left wall (W). Then another jump to grab even higher and pick up the
Persian Light Sticks,
a Full Survival Kit,
3x Poisoned Arrows and
Secret # 6,
another Desert Rose, spread out over the ledge. Jump back to the Timed
lever.
Pull it, hop back turn a bit to the
right and take a running jump to that lone pillar in the middle of the room.
Jump to the pillar E and grab the crack, shimmy left around two corners and get
onto a trapdoor. Take a running jump to grab the next one and from there to a
ledge with a button on it. Push it and safety drop to the ledge below and leave
this place (savegame.3).
The Mirror Puzzle.
Once in the mosque run into the NE
direction and see a mirror has come up. Push that one into the beam (S) and
another mirror appears. Push that one all the way to S wall with help of the two
levers on the floor, operating blocks. Once S push it to the left (E) and the
beam gets reflected again, hitting an object in the wall. Go to the SE corner
into the door. Slide down and fight the two guardians of the place.
Last Mirror, Timed Run.
Pull the Timed lever in the SE corner
and climb up a crack in the SW corner (face S close to left corner) and
back-jump into a crevice, turn right, hop back grabbing the edge and shimmy to
the right around the next corner. Immediately back jump again and wait for the
block to come up (savegame.4). Jump to the next
crack (S) and shimmy left and pull up in an alcove.
Use the rope to get to the other side,
jump back and grab the edge and shimmy left around the corner and back jump.
Then take a running jump into the opening in the N wall. Go in and jump over the
gap, shoot the vase for Barbari Bread
and use the reach-in switch. The last mirror comes up. Safety drop down and go
into the Mosque and push the last mirror in the beam, ouch, straight in your
face. Watch the flyby before you’re blinded.
Taking a Swim.
Leave the Mosque and go up the stairs to
the valley where two leopards attack and go back inside to the pool. Dive in and
the current will drag you over a waterfall (keep a bit left there or you’ll drop
dead) into a lake. If the current pulls you against a pillar, go up, turn left
or right (whatever works) and dive again. You’ll end up at a pool with a lot of
purple flowers.
Up above you can see a structure with a
broken bridge.
Up into the Cave, the
Baghdad Battery.
Swim behind the wide pillar under the
structure, climb the grate and get onto the monkey climb (just keep climbing
up), turn around and follow to the other end. From the opening in the wall jump
out right and get on the ledge, grab up to the crack above the crawlspace and
back flip with roll to grab a crack behind you. Make some ledge jumps up to the
roof and pull up. Detour for some pickups: If you drop onto the broken bridge at
the front and jump left and right into the alcove for
Light Sticks and
Barbari Bread, on the other side you
can find Arrows. But then you’ll
have to make your way back up to the roof again as I saw no other way to get
back up.
From the roof jump E into the cave with
the pool, and run along the edge to the other side (S); then hop onto the ledge
around the corner. Go left around the corner, stand against the wall and
run-jump off onto a slope way down (E) then jump to grab either the crack or the
top of a block. From the block stand jump onto a sloped ledge E and back flip to
a ledge above the block you came from, jump once more to land on a ledge at the
top of the waterfall.
Face W, stand left (higher ceiling) and
run jump to grab the sandy ledge, go straight over towards the edge to spot a
kind of hanging bridge, jump there. Out the other end, safety drop onto the
sandy ledge below.
Secret: turn left
(N), go behind that hanging pillar on the end of the ledge and climb up, stand
left to jump to a ledge left of the hanging bridge. Get
Secret #7, a
Desert Rose and
3x Poisoned Arrows. Jump back and go
down to the sandy ledge.
Go to the other end of the ledge (S),
you probably already tried to jump there from the blocks in the water, but now
you can run jump (stand on the straight edge left) around the wall S onto that
ledge S. When you go to the other end, Lara will look up right to a jump lever.
Climb the structure and turn right, grab up to the crack, go right and then jump
up to grab the top. Shimmy all the way right to the corner, drop down twice to a
lower crack. Shimmy left to the jump lever, which will open the door in the
structure left. Go get the Baghdad
Battery and a Bull will appear, shoot him with your poisoned arrows (I
climbed onto the roof and shot him from there).
Using the Battery.
Jump E up into the lake, swim a bit left
to the E side and go wade up right into the corner (SE), into the niche and turn
left to grab up into a crawlspace. Hang out the end and jump up to the ledge
above, jump to the grey ledge W, from there stand jump and grab the rope. Swing
and jump to the next rope and turn right so you will face a ledge behind that
grey rock you just came from. Get to that ledge and inside jump to the left and
turn around. Jump up to get the Barbari
Bread (Lara wouldn’t climb up at my end) then safety drop down to the
plateau with the receptacle for the Battery.
Two ways of getting to where you have to
go:
Pretty hard: Face W and run along the
right hand side of the receptacle, curve right and jump down to that sloped
block NW, landing on the left side, slide far and jump to the next, just before
touching it, turn a bit left a bit so you’ll jump off forward and then steer had
right to hit the next block. Keep jumping the blocks
steering right till you end up on the raised block in the cave’s entrance.
The familiar route: Into the water, up
the ladder under the structure N, monkey climb and up to the roof as before.
Jump into the E cave, go to the SW corner and there run down onto the sloped
block in front of the raised block, jump inside. Jump to the last ledge against
the far wall and turn left, run jump into the pool N and swim along the right
hand wall. In the back (N) take a left along the wall again and in the corner
near the structure is a ledge where you can just pull up if you do it carefully.
Jump and grab the crawlspace in the
structure and inside shoot vases for 4x
Barbari Bread, 4x Arrows and
Light Sticks.
The Sandstorm Generator.
Grab up to the opening N, follow through
down a steep slope and find the Notes
from a dead man. Examine:
In order to reach
your goal you must master the four levers. Each lever represents a picture.
Match the pictures you see on the wall with the levers. And each lever will
change their colour, which represents an on/off indicator.
Beware the powerful
force contained here, I will probably die here, I have no more energy to carry
on.
And the storm is still here, that’s
probably the reason for all the sandstorms in the City..
But I have no energy
left!!!
Save Often…
There’s a nasty enemy around, keep clear
of him, you cannot kill him. There are 4 crowbar levers around that Yellow
Sandstorm Generator. If a crowbar lever is active, it should have a different
colour on the side, indicating it is active…
Aladdin’s Lamp (Torch).
The Lamp is in a room SE (E wall),
immediately right of the entrance (red light), on the wall is a grey texture,
find that same texture next to the crowbar lever S side of that Yellow Sandstorm
Generator and use the lever (facing W), a block goes up at the entrance to the
room with the Lamps. Get in there, shoot a vase for
Arrows and a
Survival Kit. Pick up a Lamp in the back and get out, leave the Lamp where
you can find it again. You could also throw out all of them…
Igniting the Lamp.
This can be done in a room NW (N wall),
on the wall are a grey and a blue circle texture. Well we already activated the
grey, so use the lever W (face N) of the generator. Pick up the lamp and jump up
into the room NW, ignite the Lamp there. The vases in that room hold
2x Arrows and
Barbari Bread, under a skeleton are
some more Arrows. Get out.
Igniting the Scones.
-In the SW corner is a Scone on the
wall, throw the lamp on the block underneath. Next to it you can see the blue
circle texture. So use only the S side lever from facing E to de-activate it. Go
to the raised block and ignite the Scone. Take the lamp with you for the next
challenge.
-Next one is in the SE corner (E wall),
left of the room where you got the Lamp. To raise the block you need to activate
the N side lever (face E), so W and N are active. Go to the raised block and
ignite the Scone.
- Next one is in the NE corner (N wall),
this one only needs the N side lever active, so use W again (face S) and go
ignite the next Scone. A door opens in the W wall. Leave the Lamp.
W Side Door, Boss Fight I, the Gold Emblem.
Inside shoot the vase left for
Arrows, around the corner one with
Arrows and a
Survival Kit. Proceed and slide down
through the open door at the end (or through the green fence, no Hammer guys)
and shoot two Hammer Guys while jumping around. One drops the
Gold Emblem. The door in the back
opens up, open the double doors and get back to the Generator.
Use the Gold Emblem.
The receptacle is NE (E wall), you need
E and N activated, N is still active, so only use the E side lever (face S). Go
to the E side and use the Gold Emblem. The door opens behind you.
E Side Door, Boss Fight II, the Star Emblem.
Follow through, up some stairs and shoot
a vase for a Survival Kit before you
enter left. Once inside there are 2 Demigods waiting, one after the other, you
know… duck and shoot.
Through the door in the back left (NW)
and get the Star Emblem from the
pedestal there. Go through the double doors back to the Generator.
Use the Star Emblem.
The receptacle is in the NW corner (N
wall), this block only needs the E lever, so use the N side lever again (face
W), go to the W side and place the Star Emblem on the left. the door behind you
opens up.
N Side Door, Boss Fight III, the Stone Prayer.
Slide down and meet the Croc, your last
Boss. You can stand on a ledge S, behind the blocks, although I think it doesn’t
really matter. Shoot with all you have, save when the fireballs come and reload
again. Watch the health and after the croc died, go to the ledge under the door
N (can be awkward due to the collision of the Croc), get in and hop into the red
light to get the Stone Prayer. The
door to the right opens up. Go back out to the Generator.
Using the Stone Prayer.
The receptacle is SW (S wall), it needs
lever S and E, E is still active, so only use the S lever (face W), jump on the
block and place the Stone Prayer.
Watch the cut scene and go get the
EnKiDu (Enchanted Kinetic Dumper),
step away and see the City comes back to life after decades of Sand Storms…
G&D – March 2017.