V.C.S.L.
2
Level by Alberico
Walkthrough by Phil
Lambeth, adapted from OBig's outline (reproduced below)
After a brief flyby
through what appears to be an Egyptian Embassy complex, Lara stands ready to
move off on the motor bike. You won't
need it in this level, however, so pull up into the leftmost circular opening
in the E wall ahead. Run down the
passage into the next room, where you'll get a fixed camera angle. Make a hairpin turn to your left and enter
the W alcove for the SHOTGUN. Return and pull up into the next
unobstructed circular opening in the E wall.
Run forward and spook three bats. Turn right and go through the opening to a
fountain area. When you approach the E
alcove to pick up the flares you'll
alert a herd of beetles, so run W under
the double arches and look for the high jump switch to your left. Activate it to open a gate in the previous
room and to make the beetles mysteriously vanish.
Return to the fountain
room and enter the S alcove. Shoot the scorpion, push the floor lever to open a similar
gate elsewhere, then check the W wall (just to the left of the double arches)
for an unmarked ladder. Climb up, shift
left into the opening, and drop down. Face
N, jump up to grab the ceiling, and monkey swing over to the E side for SECRET #1 and drop down into the alcove for the REVOLVER. Safety drop to the floor and exit the
fountain room N to trigger a cut scene featuring Von Croy, a helicopter and a
base area. Turn left and return to
where the motor bike is parked.
Head N and turn right
near the end to enter a new area. Pull
up into the alcove ahead for some shotgun
ammo, then continue N into a more open
area. Shoot the large vases ahead, that
flank what we'll call the church building.
The one on your left hides a small medipack. Go down the N alley to the left of the
church and enter the second opening on your left (just in front of the police
car). Follow to a long stairwell
leading to a scorpion and an open gate at
the end. Pull down the wall switch and
return to the alley. Go around the
front of the church and enter the N alley to its right. Take the first opening to your right and go
up the stairs to another open gate and a wall switch. Pull it down and return to the previous N alley, to the left of
the church. This time take the first
opening to your left, shoot the jackal waiting
at the next opening, then follow to another wall switch. Pull it down, reverse roll, return to the
other N alley to the right of the church, take the second opening to your right
and pull up into a passage. Follow to a
wall switch guarded by darts. Not much
you can do to avoid taking some damage as you pull down the switch.
Go around to the front
of the church, go up the steps toward the closed door, and pull down the wall
switch to your right to open it. As you
enter the lobby you find that this is not a church at all, but some kind of
office building. Pause at the front
desk to pick up a KEY, then use it in
the door in the N wall. Don't dawdle,
as the door will close in your face if you don't enter quickly. Push the wall button at the end of the
passage to create a minor earthquake, then reverse roll and run to the closed
door. Stand there a moment and it will
open for you. Return to the lobby to
find that things have changed a bit.
Head NE and shoot the
approaching SAS. Pick up the ID
CARD he drops, then grab the UZIS
from the nearby workstation. Enter the
E office and find some revolver ammo. Exit and go past the Coke machine into a
hallway. An SAS
comes out from the last door on your left, so deal with him first. There's nothing in the room he was guarding,
so note the key receptacle across the hall and find the KEY for it on a nearby workstation. Open the door with the Key and enter the
passage (without dawdling, as it will close in your face). Push the button in the far wall to cause
another earthquake.
Reverse roll and stand in
front of the closed door. Wait
patiently for it to open, then go outside into another new area. Follow to a slope leading to a laboratory
and slide down into a passage. You can
hear the sound of swinging chains. Follow
the passage and turn left at the first chain.
Pull up into the opening for SECRET #2
and pick up the shotgun ammo, the uzi ammo and the large
medipack. Get back down
carefully and continue past the chains.
Use the ID Card in the slot at the end of the passage to open the
door. Enter the control room and kill
an SAS.
Go S to the pole and climb it, being mindful of the rotating blade. Back flip into the passage, turn around and
shoot the SAS.
Pull up into the higher
passage and run forward into another control room. There are hallways here leading to three closed doors, and your
ID Card won't work in the nearby receptacle.
However, Lara will push open the W doors, so proceed along the passage
and kill another SAS along the way. Climb the pole at the end, facing S, get
past the rotating blade and back flip into another control room. There's
another ID CARD on the workstation in
this area, so grab it and go back down the pole. Head back to the previous control room and use the ID Card in the
SW slot. The E doors open, releasing
another SAS. Kill him, pick up the small medipack he
drops, then enter the small room and climb up the ladder. Back flip into a control room and pick up
the nearby ID CARD (for which you'll
have no use). Go to the S alcove and
push the floor lever to open the last set of doors below.
Get back down and enter
the N opening. As soon as you see Von
Croy out of the corner of your eye you'll trigger a flyby where something is
said in Italian. Push the floor lever N
to deposit Von Croy in the depths of hell and end the level.
Review:
This has been a great
adventure. The level starts in a city where there are levers to pull to open
the door of the base. In the meantime, bats and scarabs get on our nerves and
SAS to come to terms with. We can find keys on the base operating the
elevators; also we can find cards that open doors. However, there are a few
questions. Before intruding the base there was a door on the left that I could
not open no matter what I did. Should have I used a crowbar maybe? Almost at
the end of the level on one of the hallways a black square remained on the
ceiling in a corner. Might be the way to get into the hall with two gunman, but
to no avail I tried to get in there despite of a redundant card I held at the
end. I have found only 2 Secrets out of three, the third one must have been
somewhere around. A trap door must have been there I guess but it doesn't work.
Added sounds are great also the texture becomes this level. Aquariums were
nice. There are no especially hard tasks on the level, we just have to keep
running up and down a bit at the beginning.
Walkthru, pics and saves
are available here: http://www.treditor.hu/english/vcslita2_eng.htm
Walkthrough:
Opposite the bike and slightly left pull
yourself up on the wall to have the Shotgun. Slightly right of the bike pull
yourself up again, head right at the fountain, pull the lever on the wall and
speed up a bit to avoid meeting with the scarabs, and even if you are slow,
pulling the lever will make those beetles disappear. At the fountain, next to
the bench there is an unmarked ladder, climb up, then monkeyswing to the other
side for the Revolver in the 1st secret. Pull the lever at the fountain, then
go to the central square and to the church. I won't mention here all the
pickups so go ahead to find them in vases and spaces. Beside the church there
are 2 alleys on both sides with one door that hides a lever to be pulled. Here
is how to do it:
second one on the left,
first one on the right,
first one on the left,
second one on the right.
Pull another lever at the entrance of the church to step inside and notice it
is a base in fact.
Pick up the Key from the
table and make use of it on the opposite side. Keep quite a pace to get in
because it will be locked up after a while and will not open anymore. Push the
knob inside and use the elevator. Arriving kill the gunman and pick up the
Password Card. Find another Key-t on the table. Check each and every room for
further pick ups and an UZI. On the tight corridor get into the room opposite
the elevator also and kill the bad guy. Behind the table pull the trap door to
come across the 2nd Secret. Use the elevator again, then at the first space
where the chains are, pull yourself up to find the 3rd Secret. Go through the
swinging chains and use the Card. Climb the bar while paying due attention to
the rotating blades. Pull a back-flip to avoid dying nastily. Meet another
gunman when arrived then get into another hall with three doors. Go left, kill
the gunman then climb another bar with your back towards the wall to avoid the
rotating blades again while pulling a back-flip. Another gunman and a Password
Card awaits upon arrival. Use the card down in the hall with those three doors.
Notice a door open behind you. Kill the gunman and climb up the ladder. Find
another Password Card upstairs on the floor and push the lever. See the last
door open with your Master waiting inside. Push the lever which ends up this
level. Seems a bit unfinished to me.
Walkthrough By OBig
Translated By Ironman
Thank you to Akci for
finding the first secret!