Tears of a
Ptolemaic Dynasty.
Walkthrough
by G&D Productions.
The
savegames and other files mentioned in the walk are in this Saves-folder.
1- Ruins in the Desert.
2 secrets
Check the Notepad
Go down and go to Anya waiting there, talk to her.
Lara: "So dear Anaya ??
What are your plans ??
Any ideas ??"
Anaya: "A good one!!
I quietly will wait here because I am
exhausted.
These dromedaries broke my back.
Have fun!!"
Lara: "I have a good one for you!!
Dromedaries are tired as well
of having to carry your weight.
Why not give them some water.
Have fun too!!"
Anaya: "Why I feel it will be sporty
too..."
You’ll see
some doors open up. Go back to the E side and take a left into the building, in
that room take a left (W) and at the end jump up a slope and onto a crate on
the left and get a small medipack.
Face out and run jump hard right onto the slope, grabbing it. Pull up
and back flip with roll to grab the roof. Go right around to the crates and Secret 1/11, 2x Shotgun ammo and a Medipack
is yours. A double door is shown. Drop down N into the building.
Getting familiar while gathering supplies.
Climb over
either crates (N) and follow through to the room in the back (big statue), this
is where the doors opened when you talked to Anya.
Go out and
get into the lake, swim down into the hole and through the cave, up at the end.
Get the Flares from the crate in the
water and jump over to the ledge N.
Timed Platform Run, the Mines Key.
Go over the
crates to the Yard outside, take a left and shoot two Coyotes. Take another
left (S) into the building. Go straight and drop down onto a crate in a trench
and follow this trench around a corner and left into an alcove with a Timed
switch.
Flip the
switch and roll, run out to the right, around the corner and jump onto the
crate (in the corner left), turn a bit and jump onto the ledge, so you can run
jump to the Timed platform and another one around the corner on the left onto
the ledge above the Timed switch (savegame.0).
From there
jump into the corner passage with a slight left curve. Go in and behind the
wooden crate is another switch, opening a door on the yard where the 2 coyotes
were.
Get back
out and safety drop down into the trench, go back to where you came from, climb
the crate in the corner. Go out to the yard and loop around right into the door
you just opened. Jump in the water and swim through, get the Mines Key at the end, swim back and get
out of the water.
Into the Mines.
Go out and
loop right again, over the crate into the storage. Use the Mines Key in the
lock on the right (NW).
This opens
a door on the left, so jump to the crate in the water and into the open door
and use the switch. Go out to the yard again; take a left again and
then straight (W). A trapdoor behind the iron crate opened, so get in there and
follow through; shoot a scorpion and climb up at the end. Loop around
left over the tracks to get a small
medipack from behind a mine cart after shooting a critter.
Go back and
into the passage left. In the next area is a switch on the pillar left, doors
open *. Hop on the crate on the right and get the Flares. The rest of the passage is blocked by fire (for now)
Get down
from this crate on the left side (E) and go through the triangle opening and
slide down. You are back in the trench at the timed switch. Take a right to the
door you just opened *, and follow through to the last room.
“This switch looks rusty. Hmmm I’ll
have to use something heavy to push it.”
To the
right in the next niche is another switch you can use, a door opens outside in
a valley **.
Return to
the E, left to the trench and up the crate in the corner and up again to the
yard outside. Go sort of straight (NW) through the valley and find the opened
door **.
Climb the
crate in that cave, jump and grab the crawlspace and get in there. Take a right
and follow through. Down at the end and shoot a scorpion. Jump in the water and
get transported to the next level.
2- Crash in the Desert.
2 secrets
The 3 Wheels.
Wade up S,
watch the flyby carefully to get the locations of 3 Little Wheels... Go to the
island with the obelisk and get out. Go to the bank (S) and take a right and
get onto a small sand hill, jump up and grab up to a branch of the tree. Jump
from branch to branch to the E side and then into the opening in the wall
there. Get onto the crate and turn around, jump forward and grab the edge. Pull
up and take a left to the outside (E). Go all the way to the end (NE) and look
down on the right to spot an opening in the corner of the walls. Backflip,
landing on the slope there, slide a bit and jump up to grab the vines on the
ceiling to monkey swing around corners to the alcove in the wall (W). Use the
lever and a door opens *.
Safety drop
down and make your way back via the obelisk island and branches back to the
opening in the wall. Get back on the crate and pull up, but now go to the
right, through the door in the end *. Go to the tree and jump onto the branches
to the left and find Wheel #1.
Create a shortcut up to the Plane, Wheel 2&3.
Go back as
you came, into the building, left and right and out straight (E), left around
the corner and look left to spot the plane’s left wing. Run jump from standing
on the ledge with the bull statue to that little roof around the corner, shimmy
along the edge to the far corner and back flip onto the wing.
Get down
into the open hatch in the plane and follow through to the back for Wheel #2. Get back out again and go to
the tail end of the plane and take a running jump to the box in the water and
get Wheel #3.
Use the Wheels, the Plane Key.
Make your
way to the NW corner and enter the building there, shoot two scorpions and two
coyotes, take a left into that passage. Place your three Wheels in the
mechanism.
Go back,
the big wheel is turning and a trapdoor went up. Jump onto the crate and to the
walkway and take a running jump to the roof of the small house and shimmy
around the corner to the right. At the end pull up and backflip. Turn, enter
the opening (W) and follow through to the end where you’ll reach the outside.
Take a
running jump and grab the roof, shimmy left around the corner and get into that crawlspace if you want a secret.
Secret Detour: Go into that crawlspace and follow through. In the corner on the crate you get Secret 2/11, a Medipack and 2x Uzi clips. You’ll get a screen of a big door (to a bonus later). Crawl out and safety drop down; make your way W to the ladder and go up.
Let go and
slide from the lower roof to the floor. Then go up the ladder W and on the
right is a lever, opening a wooden door. Roll and go to the other end and slide
down on the right. Take the passage (W) as a door opened there, jump up the
sand and slide down on the right and pick up a Plane Key a trapdoor near the plane drops. Jump back up and leave
this place (at the wheel to the right). Once back at the plane go left to the
building with the shortcut trapdoor, up the ladder and jump over to the plane.
Drop down,
in the hole and use the Plane key on the cockpit door (W). Loop around to the
right and use the jump lever, go out and straight the door around the corner,
as it is open now. Follow through and use the other jump lever. A trapdoor
underwater opens. Climb out of the plane and jump in the water on the left of
the cockpit (in front of the wing).
There is a
spot there where you can swim underneath the face NE and stay as low as you can
to swim in. Up (to the right) through the trapdoor and get onto the crate for 2x Grenade ammo and the Grenade Launcher. You’ll also see a
door opening up near the Wheel. Leave this place and swim out to the NW corner.
Go back inside to the wheel. Climb the crate and shimmy the roof again and
backflip onto the trapdoor, then a running jump straight ahead into the opening
(S). Go right and up and slide down.
Ruins in the Desert revisit.
If you want to go for a secret, slide down and the level changes. Then
you’ll slide from a slope, jump with a right curve onto the next, to slide down
backwards. Grab the edge and climb down the ladder. Jump down and follow
through and the level changes back.
Crash
in the Desert revisit.
Walk forwards and get a screenshot of doors open up and also get Secret 3/11 of this level. On the
crate is a small medipack, shoot
some scorpions and on the right is a Medipack
in an alcove.
Go further to the E side and get the Revolver ammo and Flares, and a bit further Shotgun ammo around to the left and at the front of a door more Shotgun ammo. Use the lever on the right to open a shortcut back to the crash site (To use in case you missed a secret). I went back the way I came, climbed up the ladder and back flipped off from a bit below the top.
Ruins of the Desert revisit.
The Bike.
Go out and
watch the flyby, go to the right and into the crawlspace and down at the iron
crate. Get out and take a left into the valley and follow through, shoot a
coyote. On top of an iron crate is more Grenade
ammo. Go to the left of the building and jump into the opening there. Arm
yourself with the Grenade Launcher and fire one grenade into the area towards
that crate of TNT (you cannot fire when crouching). Jump back down immediately
and back around the building and into the open wall and all the way to the
back. Take a left and get onto the bike there.
Crash the button to kill the flames.
Drive the
bike all the way to the first building (follow the valley back and take a left).
Take it
into the building (S) and down into the trench (where you did the timed lever).
Follow it around the corners and keep on going and when you are on some single
railroad tracks, drive it slowly straight ahead into the wall where there is
rusty button you must hit, remember? You’ll get a fly by when you did it. Left
of you there is a door **.
The Ornate Moon Key.
You can
take the bike, I just walked, all the way back through the trench to the crate
in the corner and get up the walkway. Get outside and jump over the crates on
the left and into the trapdoor like before. Up at the end and go straight (S)
and in the passage where the flames went down. Use the switch and see that door
opening up **.
Secret: Get back to the previous room where the fire was and look up for
a hole in the ceiling, back flip onto the burner block, jump again and grab the
opening. Pull up and back flip into the room with Secret# 4/11 on a crate, Uzi clips, Shotgun ammo, a small and
a large Medipack and Flares, you’ll see a big door open up
(we’ve seen that before didn’t we). Get down to the burner blocks.
Go back
through the passage and as soon as you see a crate on the right, go behind and
slide down and go right towards where you crushed the button with the bike. The
door left is open now **. Go over the crate inside.
Through a
cave with a pond and then through the door on the right (W), it will close
behind you, just follow through to a wider cave and go up to that ledge with
the pedestal to get the Ornate Moon Key.
“What the F…”
When you
turn around and walk to that fresco…the image will change…
“Oh Great, another haunted town”
Check the
Notepad.
Now we go back all the way again, right at the bike, left into the trench and up at the crate. Out in the yard take a right (SE side of the yard) and jump over the box to get inside. Into the water and swim through the hole (SE) and up at the end. Anya is waiting there, so go talk to her.
Lara: "You fish ??"
Anaya - "Dear Lara ...
... about forty makes you funny as I see!"
Lara - "Hmmm ... More seriously!
I met some ghosts near here.
This forty-year-old would not want to have
to save your skin once again.
She is getting old.
Soooo, be careful!"
Anaya - "That explains the doors that
open themselves...
Anaya - "... As you can see!"
Turn left (E) and go through the doors that opened there. When you jump on the crate..
Lara - "Do we have a crowbar here?"
Anaya - "Yeees !!
Have a look in the dromedaris gear."
Lara - "Thank you !!"
Go inside
the Hall with the big statue (S) and go to the back where the gear is stacked
at the walls (W) to get the Crowbar.
Back outside and into the room, use the Crowbar on the lever; doors open up in
the room above the big statue hall.
So back
inside the Hall again, climb the crates and use the ceiling to monkey swing to
the high stack of crates. Pick up the Uzi
clips and jump up through the opening in
the ceiling. Walk to the open door and run jump over to the tree branch
straight ahead. Then a running jump to the hanging crate on the right, then
jump right (S) into the building (NO Ctrl) and get a bit further Flares around a corner. Into the
passage SW. Drop down through the opening on the right onto another crate and
jump over to the N and climb up into another room. Next to this opening is a small medipack.
Go left and follow up a ramp to the keyhole for the Ornate Moon Key, go back to the hole in the floor and the door left of it opened up (N), get in there and use the floor lever, a trapdoor opens up. Go out and straight to the hole, drop down and drop down where the ladder is next to the crate.
Crash in the Desert revisit.
The Sewer Puzzle.
Swim E
(don’t be afraid of drowning as you can catch air any time) and follow through,
next room go straight and follow through and in the NE corner you can stand on
the sand. Pull up, go left and jump up the crate and get even higher. Use the
floor lever in the room to drain all the water. Make your way back to the
bottom of the sewers to the room where you fell in (second big room) and keep
going straight until you end up in a room with a crate and a floor lever. Go to
the far right corner (NW) and keep going right to pick up Uzi clips and much further Flares.
Keep going to the right and you’ll end up back in the room with the crate.
Open the Trapdoors.
Now use the
floor lever, operating two doors one floor up. Climb the ladder and go through
the right hand door, careful around the corner is a pit, take running jumps
over this one and the other ones as well. In the room with a crate climb up in
the SE corner and use the lever to open trapdoors (later). Take some steps back
and slide down left (W). Grab the Flares from the crate on the right and go down the ladder
and use the floor lever again.
Flood Again, through the Trapdoors.
Now we have
to flood the place again so go E and follow through all the way till that sandy
hill and climb up there and use the floor lever again to fill the place with
water.
Back down
and into the water and swim all the way to the other end to the room where the
ladder is. Use the crate to get to the ladder and get into the other door there
and shoot the scorpions. Jump into with the water there through the opened
trapdoors. Just swim to the end and climb out on the right and shoot more
scorpions. In the next pool, swim to the end and climb out. Go further and jump
up the crate in the room in the back, climb even one floor higher. Go to the
end and left climb up higher and higher to a passage where you have to shoot
more scorpions. Get the Flares from
a crate and continue N. Go down a slope and use the lever in the right hand
corner. This opens the door to the left. You are back at the lever that
controls the water level.
Drain Again, up the Pole.
Use the
lever again to drain the water and leave through the door (NW). Safety drop
down a few times, all the way to the bottom and once there, find the pole left
(S), climb it and back flip at the top. Get onto the crate and into the opening
in the wall. Again jump a crate and hoist up one floor more. More crates and
more hoists up. Follow through and go up a small ramp and find some Uzi clips.
Climb up a
crate to a pit, jump to the left around to get to the other side, go straight
(N) through the gate. Take a right and go through. Jump the tall crate for some
Grenades. Drop down and follow
through till you see a crate of TNT in the room. Shoot it with the Grenade
Launcher and hide from the blast. After it detonated get back and go through
the smashed wall. You’ll get to the Moon room.
The Moon Puzzle.
Slide down
on the left and go straight over the blocks, they show a full cycle of the
Moon. Take a right and go around a few corners and come to the puzzle room.
Go into the room on the right to get the Moon Poem:
I
can be half to the East or one end to the West.
Sometimes
full or dark.
But
I reveal the ice in the order I dance in the skies.
More
info in the Notepad.
Go out and
stand S facing the tiles.
You can
walk over the floor from tile to tile.
1st
row left tile
2nd
row 3rd tile from the left
3rd
row 2nd tile from the left
4th
row left tile.
The Ice Wraith.
Go into the
room straight ahead as a door opened there. Push the globe onto the marked tile
and an ice wraith appears. You have to lure the wraith to a pool, as he has to
freeze it. Go left (N), through the puzzle room and around the corner right,
then a left and into the passage (NE), up some steps and dive in the water.
You’ll be taken by the current, turn around and swim into the passage on the
right and up at the end. Pull out and jump some blocks and slide down. Take a
left and left again and up the steps then slide down to the ice. Jump up and go
to the room ahead.
“I think I know whom this Tomb
belongs to.”
Go all the
way to the back into the next room, get onto the block on the left and grab the
Cleopatra Selene II Talisman from
the plinth with the rotating Moon.
Notepad:
Here lies Queen Cleopatra Selene II, daughter of Cleopatra VII and Marc Anthony.
With
her brothers Alexander Helios and Ptolemy Philadelphus, they ruled Nimiha’Bi
until their death.
May
they, as their ancestors and descendants, find peace they deserve… etc.
“I have always thought Cleopatra
Selene II was buried in Algeria with King Juba II.”
Get down
and to the tomb S and climb on top to grab the Ornate Moon Key.
Using the Ornate Moon Key.
Go back,
down the steps and into the water and swim through the passage on the right and
up. Up the blocks and slide down, take a right and leave this place using the
double block that came out of the slope.
Follow
through until you pass a gate and see a statue of a bull, just before the big
Sewer pit. Take a right into a sloped passage.
Ruins in the Desert revisit.
Use the
Ornate Moon Key and continue through the door.
Lara - "OH I'm back here!
Anaya ?? Hey !!
Come take a look!"
"I'm still good at relic hunting
for an old lady of forty ..."
"Anaya ?????"
"HEYYYYY"
"Where is she?
And the dromedaries too have disappeared ..."
You are
back in the Hall with the big statue. Go into the passage left of the statue
and go out S to the street.
Timed Run for the Elevator.
Get onto
the crate W and grab up onto the ledge (S). Follow through the open doors and
immediately after the doors, loop around to the right and stand on that Timed
trigger tile there. Then get out and down the slope through the open door
there. Use the button and the elevator starts going up (savegame.1). Take a right and go through the passage to a
wider hallway.
Bonus, Secret Owl Coin.
Only if you found all 4 secrets, two in each level, doors will be opened
to the right (N). There are some extra pickups to be had, a bit of a detour,
but worthwhile.
Slide down and you are back at the doors to the elevator on the right (E), go there and do the timed door again, this time safety drop down into the elevator shaft. To the right is a passage to get back later, just run E into the dark and the level changes.
Crash in the Desert revisit.
Go on and pick up Flares and Uzi clips (left is the window to the Moon puzzle rooms). Continue to a second set of doors opened by claiming all secrets, left in front of the Bull statue are Uzi clips, the Uzis and a small medipack. Go through the doors and come to a crossing with a big pile of gold, to the right are 2x Uzi clips and in the opposite corner a small and a large Medipack and also Flares. In the last room a small medipack right and Uzi clips left of the pedestal with the Secret Owl Coin #1, to be used in the Bonus level. Retrace your steps.
Ruins in the Desert revisit.
Go left into that passage just before the elevator shaft and climb a long ladder, slide down into the hallway where we left off.
Go into the
passage ahead (W), follow through and get to the City of Nimiha’Bi.
3 – City of Nimiha’Bi.
4 secrets
Go down and take a right around the corner.
Lara - "I'm not really sure if Anaya
made it this far yet ...
Especially with the dromedaries.
I hope nothing bad happened to her."
Get Uzi clips from a crate. Follow through
and once in the water swim into the flooded passage, keep swimming and down,
notice a closed door left and at the end you can swim up.
Climb up at the SW corner, turn around with a running jump through the shallow
part onto the floating crate.
Make your way over the arches to the far wall (N) and through the crawlspace
there. Here are more scorpions to shoot. Go up the hill to the wall on the
right and climb up through the opening. Upstairs is an opening in the wall on
the left (S) jump over the slope into another area.
Secret hunters, that door left behind the crates is for the Bonus (much
later).
Straight
ahead is a floor lever that opens that underwater door. Go back (N), through
the opening in the floor behind the crate on the right into the water. Swim
down in the far end (S) and the open door is to the right.
Main Street. (we’ll be back
here a couple of times) Swim to the end and climb out and come to Main
Street. There is a Bedouin lurking around so watch your back.
Lara - "Tourists apparently.
Too bad, he could have spoken.
Hmmm, I can understand better
the disappearance of Anaya."
There are
two Star receptacles left and right, and a big closed door in the end (W).
Take a right through the opening (N) and wade into the water, immediately take
a left and once you can swim; swim into the passage behind the floating crate
(NW) and at the end wade through a sort of passage again.
Flooded Town Square.
When you swim into an outdoor area, there are two passages you can swim into;
one is on the left (W) and one on the right (SE).
We swim into the right first and into the next area (up above the grated floor
is the statue puzzle room, later). Left, on the carpet (NW) is Shotgun
ammo , near the right hand wall next
to a pillar is a small medipack .
Swim through either opening straight ahead (E) and go up one of the slopes.
The Statue Puzzle, Statue I.
Take a left and watch the flyby. Follow through and when you hit the water loop
around to the right (E room). Keep to the left and wade through the water to
the trigger tile in the corner. Now walk to the floor that is in between the
slopes and follow the pattern you see on the wall ahead (E). When you stand on
the last tile go forwards one more tile and then go to the left, up the slope
and into the open door.
Follow through and get the Shotgun ammo you’ll
see on the right between two statues. There is more Shotgun ammo if
you walk further down and a small medipack.
Jump over the hole in the floor and find a push able statue on the left,
pull/push it down through the hole. You can safety drop down (losing some
health or retrace your steps). This statue needs to be pushed E and then to the
right into the puzzle room (S) (there is one statue placed under a symbol on
the wall as a hint). Push it in straight and then to the right and to the wall
on the right (W) under that portrait on the wall.
Statue II.
Go out to the corridor and almost straight into the room (N) and take a left
this time.
There is a sunken Timed trigger tile (opening a door up in the W wall).
For a Secret: Run over the tile and jump to the
first block, just do a running jump straight and dive into the crawlspace sort
of straight ahead. Swim through, twice left around corners and in the end when
you can swim up, turn around and pull up on the slope, back flip into another
Timed door, not too far or you will be back in the water. Secret 5/11 is yours, a small and large Medipack and Shotgun
ammo. Dive through the hole in the floor and swim back to the room. Wade
out E.
Run over the trigger tile and then jump over the blocks to the opening in the
far right corner (NW). Run/jump as far as possible left to the opposite slope,
grab and shimmy left, pull up and jump to the left so you end up on that block
in the corner. (If you fall in the water there is a small opening you can swim
through to get back to the previous pool).
Hopefully you end up in the right corner, backflip and keep jumping to the
right this time and end up on a block. Roll and jump over and then to the left
and hopefully through the still open door. Running jump to grab the crate (savegame.2) and from there to the opening at the
other side.
To the right is the statue you need to push all the way to the left and around
the corner there. Use the floor lever and push the statue through the door and
down into the room below. Safety drop down loosing a bit of health OR go
back a bit and then jump into the pool there and swim out.
This statue you have to push straight, in the corridor to the right and through
the opening on the left (S) into the puzzle room. In the big room push it left
around the pillar there and then against the wall (N) under that portrait on
the wall.
The door opens S, do watch the flyby carefully, two other doors also open at
the Flooded Town Square.
Once through the door (S) take a right (left are closed doors to the room with
an Ocular part, shortcut later) and follow through the end (the small door
straight ahead is now open).
Back at the Flooded Town Square, there is a small medipack straight ahead (W) in that
windowsill. Go get that using the crates to get there and jump back to the
crate at the opening you came from (E). (If you fall
into the water, climb up on the sandy slope left of the tree N and back flip
onto the crate). From the crate E, jump to that small roof right; shimmy
around to the right and backflip into the open door.
Opening a shortcut door for later.
Turn around and a bit further on the right is a shortcut door.
So first go straight ahead and at the water edge go towards another closed
door. Face E and take a running jump to the climb wall there, climb up and
shift to the right. Just around the corner go as low as you can and then take a
backflip. Then run off to the S onto a slope, jump and grab the edge of the
floor W. Pull up and go left, pass a crate and loop around the second crate to
the right. There is a floor lever that opens that closed shortcut door a bit
back. We have to find a Revolver first before coming back here.
Turn around after using the lever and get Flares and Shotgun
ammo from the windowsill there.
For the First Hathor Head.
Go out and at the crate take a right to the poolroom and then a left. Go
straight ahead to end up around the corner in a small room with crates and a
Bedouin, he leaves Uzi clips.
Climb up the crate S and use the lever. Camera shot of an underwater door
opening in the Flooded Town Square. Get down and leave; go straight (W), hop
into the pool with the floating crate, into the flooded corridor (NW) to get to
the Flooded Town Square. Swim to the left and into the opening (W) through the
door you just opened (left) and up in another pool with the floating crates and
a tree.
Swim to the wall in the back and left of that tree you can climb out. Jump to
the crate in the water and to the next one.
‘I think I can
climb up in that tree.’
Face the tree branch (N) and climb up the tree. Face the opening in the S wall
and take a running jump so you can grab the underside of that tree branch and
shimmy all the way to the end (best position is stand against the tree, face S
and take three steps left and then face SW, hop back and then take a running
jump). At the rope, drop down onto a crate, turn right and run down from the
crate to the N, hold Ctrl to land on a slope in the wall, grab and safety drop
down (this way loosing almost no health).
Go to the other side climbing blocks then when you get to a pool run jump to
the crate and from there to the other side. In the next room get the First
Hathor Head .
Go back out and jump in the water, swim to the left and again take a left and
end up in the Flooded Town Square.
The Second Hathor Head.
Take a right (S) and swim/wade through to the next pool. Go out in the far left
corner (SE), go right around the corner and out to Main Street. Go straight
ahead (S) into that passage, at the tree go left (E) and straight ahead you get
to a room with pillars with fire on top of them (the
opening in the left wall is where we have to shoot a vase later).
From the obvious trigger tile, first take a hop and then curved running jumps
to the other side. In the next room go either left or right all the way to the
end. Then use one of the poles to climb down, and get to a mirror room.
Look in the mirror and only jump on the tiles with a face on it (first one is
left); the door will be triggered to open. Then jump into the open door.
“There
seems to be a passage behind that door”
From the water you can get the Uzi clips and the Medipack.
Get out at the slope and use the floor lever.
Don’t go into the door yet but turn around and go back to the mirror room and
jump straight ahead onto a wrong trigger tile so the door will close behind you
(opening up that passage behind it). Make your
way to the other end (E) and climb one of the poles. Go back (W) and end up at
the fires on top of the pillars. Safety drop down and go in the door E,
straight to the now closed door and left into the once hidden room.
Use the lever in that room and see a door going up in the pool nearby. Retrace
your steps and go to the right (W) through the door to the next pool and jump
or wade through the water to get into the opening in the left wall from the
nearby crate (S).
Get the Flares and slide down into another pool.
Go W and find an opening in the floor, keep swimming and at the end up, get the
Flares on the box and hoist up to the grated floor. Shoot some
scorpions and in the SW corner is another hole in the floor, jump in the water
below (the opening SE is when you come back later after getting a Secret
later). So swim to the W, then up and climb out. On the crate to the right (NW)
are Flares. Climb up the pole and backflip off, then go E, shoot
the scorpions and around the corner get to a room with 4 levers and a long
monkey climb.
Room with 4 Levers.
Face S and from left to right use 1-3-4 to stop all the burners on the monkey
climb, then climb on the blocks at the right hand wall (W), grab the monkey
climb and drop down at the end. Climb the blocks straight ahead and get one
floor up. Run over the monkey climb grate to the other end; in the small room
go to the far right corner and in the next area start going over the arches
towards the middle of the room and on a pedestal is the Second Hathor Head
. A door in the NW
corner opens.
In the SE
corner you can find Shotgun ammo. If you want to explore first, go
to the NE.
‘I can climb up on this wall’ … (this is a hint for later, because there is something we have to collect there later after we opened the door to it).
Climb down
one floor using the vegetation on the wall. Here are more pick-ups, small
medipack NE and Shotgun ammo S
and a cage that is closed (Ocular part inside).
Climb up again (NE).
Detour for the Secret: Go back into the opening SW,
run back over the monkey climb and drop down through the hole, down from the
blocks and walk to the edge of the floor (W). Turn around and hang from the
edge, hang left and drop in the water, you’ll end up in a triangular opening in
the wall.
Secret 6/11 is yours, collect a small and
a large Medipack , Shotgun ammo, Revolver
ammo and 2x Uzi clips at the sides. Quickly swim out
through that triangle opening and the current takes you, go right through the
opening and up for air. Swim W and up and climb out. Climb up the pole and go E
and around the corner get to the monkey climb. Make your way back up to the
room where Hathor Head was.
Use the Hathor Heads.
Leave through the door in the corner (NW), a door opens to the street. Follow
through and shoot two Bedouin and get back to the square with the Palm trees.
To the right is that entrance to the fire pillars, remember that.
Go straight (N) to Main Street to place the two Hathor Heads in
the alcoves a bit on the left and opposite each other.
Go into the now open doors (W) and follow to a pool we’ve seen before (passage
to Flooded Town Square). Jump over to the crate and then into the opening
ahead. Follow through, pick up Revolver
ammo from a corner right, to get to a big outdoor area with the bridge.
Walk on the bridge and jump in the water on the left, swim to the NE corner and
a bit up, in that windowsill are 2x Uzi clips, Uzis and
a small medipack. Swim back to the bridge, get out of the water on
the lowest crate and jump to the next one, there is a crawlspace in the wall
under the bridge (S). Crawl all the way to the end and climb up on the left.
Use the floor lever (camera shot 2 doors opening).
The door in the NW corner also opens, leave through that door.
Take a right, pick up Revolver ammo
and a Medipack, the door will open
and you are back at the bridge where you can shoot the 2 Bedouin.
On the side
of the tree is some Shotgun ammo. Then make your way inside (S) through
those doors you just opened.
Notepad: ‘There
is another passage behind the right door. Hmmm… Maybe I will find a way to open
it later’.
For now go to the far right corner and into the passage there, follow through
around the corner to the left. Run into the dark, the camera angle changes and
you go to the next level.
The Tower of Knowledge.
Safety drop down into the dark pit where you have to shoot a scorpion and climb
up at the other end. Follow through and you come to a couple of huge rooms. The
first one with the blue planetary ceiling we’ll call the Planetary Hall.
Planetary Hall.
A flyby will start, showing you around, starts with a view on the Revolver we need
and it ends after a view of the Eye Pieces.
First go to another huge room to the right (W) and get the Flares.
On the ledge is that floor lever we cannot reach from here. Go a bit to the
left and climb down to the puddles. Go a bit straight (SW) and around a corner
to the right jump in the water to get Uzi
clips from under a crate. Climb back out S and now take a running jump to
the crate floating in the water. Jump to the next and pick up the Flares.
Then jump into a crawlspace in the left wall (W). Keep going, jumping up and
down some slopes, shoot a scorpion and climb a block. At a steep slope slide
down and jump to grab the edge of the slope ahead and shimmy to the left. Hoist
up, shoot a scorpion and in the passage on the left (W) are closed doors (shown
at Secret in the previous level 1/3).
So go into the opening on the right in the water, dive and swim and the level
changes.
City of Nimiha’Bi revisited.
A Laser Sight.
Keep swimming and go through a small triangle opening and up. Climb out and you
get to an area with many jeeps. Run to the end shooting 2 Bedouin. Go back and
in the NE corner is a crate, climb it and grab the edge of the roof, shimmy to
the right around the corner. Pull up, roll and jump and grab the next roof.
Shimmy around to a crate and pull up to get the Laser Sight. A
flyby will show where you can use it; also several shortcuts open up. But we
have to get the Revolver first.
Opening up the Hidden Passage.
Safety drop down and go S a bit, at the jeep go left into the passage (E). At
the room with the arches..
“Oh… I’m
back here…
I think I can try to open that hidden passage now…’
Take a right there (in the room before you go out to the bridge), follow up to
the lever operating those two doors, throw the lever back to close the doors.
Now you have to leave through the hole in the floor and crawlspace to the
bridge. Climb on the low crate and hop to the tree in the corner, up towards
the bridge and go into the passage (W) where you can see that jeep. Go left at
the jeep and run into the dark.
Tower of Knowledge revisited.
For the Revolver.
You arrive at the other end of the room with the puddles. Go to the back and
keep to the right hand wall.
On the last ledge on this side is an opening up in
the right hand wall, jump in and get Secret
7/11, a small and a
large Medipack, and 2x Uzi clips. Get back out to the
ledge.
Jump the ledges towards the E side. At the very end is that ledge with the
lever. Doors open to a room where your dromedaries are.
Go back W over the ledges, keep going along the right hand wall and hop over a
crate to the other end of the pit with the puddles. Take a right into those
opened doors.
Lara - "OOOH !!! There you are ... ???
Are you okay guys??"
Dromies - "MEEEEUUUUHHHH !!!!!"
Lara - "By the way, dromies,
did you see Anaya ???"
Dromies - "MROOOOOOGHHHHH
BLOOOW BLOOOW BLOOOW"
Lara - ... !!! Of course ...!!!
Lara - "Not again ..."
A door in the back is opened by a Bedouin, go take care of him and go into that door, up right in the windowsill is the Revolver. More Shortcut doors open up. There are now several routes you could follow through the levels, this is how we did it..
To the Hidden Passage.
Hop down and go out SE through the doors and go straight into the Planetary
Hall. Straight through, (S) is a Hall with a portrait on the wall, in the
back is a room with the receptacle for a Ocular. A Bedouin shows up in the room
left, go in left and get Revolver ammo in front of some
shelves. Back to the Planetary Hall and to the right (E), is leading down to an
Eye of Horus door, for later.
So from the Planetary Hall, go straight (N) and take a right before you reach
the open double doors, follow to a pit and make your way through to the other
side, run into the dark.
City of Nimiha’Bi revisited.
Up in the Bridge Courtyard.
Take a right and follow through to the two closed doors of which the left one
was hiding the secret passage, climb the block in there and go up the pole,
back flip into a passage above. Then go left and jump the arches in the room
above the “two closed doors”. Go into the opening right, down the hole and get
to the tree in the courtyard at the bridge.
Hop to the tree, jump as far as possible onto the roof and grab the edge,
shimmy all the way left around the corners to the wall, pull up (not too close
to the wall) and back flip with roll to the ledge at the statue. Jump to the
next ledge, then stand jump a bit left onto the roof ahead so you can slide
forward and jump onto flat rooftop with the tree on it. Jump to the one against
the wall and then hop down to the lion statue. Now jump to one in the SW
corner, to the tree and into the opening in the far wall (E).
Follow through and you are back in the Tower.
Tower of Knowledge revisited.
Safe Passage to the Eye Piece, 1: Timed Doors Target Shooting.
A bit further, left on a crate is Revolver ammo, in the other
corner is a small door, remember where it is (target). Follow through to the
top level of the Planetary Hall. To the right you can see another small
door.
One level down in the N wall is another small door.
Go into the opening straight across (S) and take a right at the room with the
burning floor, on the crate is Revolver ammo. You can see another
small door there and 4 blue trigger pads.
Each pad opens one of the timed small doors.
Can be done in random order. Be sure to have the Revolver combined with the
Laser Sight ready.
1: the first tile you see (N side), opens the door you saw first, left through
the Planetary Hall, into the passage N and hop left onto a crate to shoot the
vase before the door closes.
2: the second tile opens the door in the Planetary Hall, one level down in the
N wall; you can shoot it from the entrance block into the Planetary Hall.
3: next tile opens the door in the left wall of the Planetary hall, you can
also shoot it from the entrance block into the Planetary Hall (if you are fast
enough you could combine 2 and 3).
4: last one (S) opens the door at the N end of this same room, up left (savegame.3).
A door now opened in the room W of the last tile, you can now pull out a statue
and place it on the blue tile.
Safe Passage to the Eye Piece, 2: Death Floor Puzzle.
Go out and to the E end of the corridor, shoot the Bedouins and get a Medipack from
the crates.
Follow through and come to a room with a glass floor, to the left is another
room with a statue behind a closed door. To open the door we have to push a
ball over the floor of the room below, following a specific route. Stand on the
raised tile right (W), look down and make a note of the route. Go to the room on
the right with the poles (S) and slide down, throw a lever at the opposite wall
to release the ball and start pushing it over the safe path (1.jpg)
to the blue
tile and the statue slides aside. Go in and use the floor lever to open the
door to the statue in the room above, climb back up the pole to get there (E
side) and put the statue onto the blue tile. A flyby shows the room with the
death floor, the ledges now shift.
Over the Death Floor, our First Eye Piece.
From the glass floor go right, back through the corridor and left to the room
with the deadly floor.
Stand jumps from ledge to ledge will get you across (you just have enough time
to adjust the angle and then hop again). (savegame.4)
Go down
right and grab the First Eye Piece. The other one is one floor
down. Go back up (and the doors to the right open up when you get the other Eye
Piece, in the alternative route we would have come through those doors) to the
Death floor and stand in the right hand opening, jump and grab the slope, hang
right and jump to the tile. Another slope, hang left, that will get you back
across.
Go straight through the Planetary Hall, up N and at the end to the right, all
the way back to the courtyard. We now need the Ocular before we can go for the
Second Eye piece.
City of Nimiha’Bi revisited.
The Ocular, Part I.
Safety drop to the roof below, shimmy right a bit and drop onto the tree to
slide to the root. Hop up to the bridge.
Go right (N) over the bridge and follow that passage back on the right (S) to
the pool with the floating crate. Hop to the crate, then to that raised tile in
the water and then to the ledge on the left OR jump in the water and climb out
at that raised tile.
Go in left
(N) to that place with the prepared timed run. At the pool you can see the
small door up right. Best is to hop onto the crate in the water so you can
shoot the vase behind that open small door. A flyby shows the location of the
first Ocular part, we saw those doors when we exited the room with the “statue
you had to push under the portrait” room. Left of the crate in the water you
can get some Revolver ammo, get out
of the water at the N side.
Continue N to the Flooded Square, hop to the roof; go left around and just
around the second corner stop. Back flip and roll with a left curve and you
should end up on the crate near the E entrance (or swim to the next crate,
climb up onto the sandy slope at the crate and back flip onto the crate. Turn right
and jump to the crate at the E entrance). Hop inside and just follow straight
and you’ll go through those double doors you saw when you shot the vase and
you’ll end up in the room above the statue puzzle room. Jump the arches to
get Ocular Part 1 (SW) and go back the way you came.
The Ocular, Part II.
At the Flooded Square jump left to the roof, shimmy around and back flip into
the door, follow through to the pool with the floating crate, go left and in
the next pool room jump straight to the other side, wade out the water and you
are back in Main Street. Go straight into the opposite passage, left at the
palm trees and to the room with the burning pillars (E). Stand on the tile to
stop the burners and hop to the first pillar, a running jump to the next and
shoot that vase up in the steep passage in the wall. Safety drop from the
pillar and climb up to the floor N, go left to get back upstairs, then go right
to the square with the palm trees and go left (S) there, follow through to that
room with the arches. Go left along the wall and climb down the vegetation at
the opening in the floor (NE). Go to the W side to get into the open door of
the cage with Ocular Part 2. If you haven’t yet, at the E wall is a small medipack, at the S wall you can
find Shotgun ammo.
Back to the Tower, use the Ocular.
Climb back up the wall NE and go through the door NW, then straight to Main
Street and left, through the big doors and follow through jumping over the
floating crate to the Bridge at the Tower. Go over the bridge and through the
passage on the right (W) to the jeeps and left into the dark passage.
Tower of Knowledge revisited.
Go through
the door SE and go through and you are back at the Planetary Hall. Go straight
into the hall with the portrait (S) and into the back, combine the two parts of
the Ocular to get the Tower Ocular and place it S. Back to the
Hall with the portrait. A pole appeared on the tile in front of it, climb up
and back flip to the first floor.
Quest for the Ivory Ankhs.
In the room on the right (W) are receptacles for Ivory Ankhs, we have to find
those first.
So for now go to the opening (N) through to the Planetary Hall first floor.
Take either passage, doesn’t matter which one first.
E: Water Walk, First Ivory Ankh.
In the room to the right (E), on the right S is a trigger tile and you’ll get a
clue for the water puzzle room, you have to trigger two tiles (2.jpg). So back and into the water and wade the path
to two trigger (blue) tiles that you just saw (screenshot of the door). Doors
open on the left, up the slope at the other side and left into the room
with Ivory Ankh #1.
Leave the room, through the water and out straight ahead (W) to the Planetary
Hall.
W: Floor Walk, Second Ivory Ankh.
First go straight ahead to the room all the way in the back (W), left and up
the left hand pole (when facing S). Go through to the room above the puzzle
floor and step on the trigger tile to get the safe path (look down).
After making notes, go to the red wall on the right
(N) and find the crawlspace, go through for Secret
8/11, Revolver ammo, a Medipack,
3x Uzi clips and a small medipack. Climb back out.
Go back to the pole (S) and down to the puzzle room, to the other end and up
the left hand slope, step straight onto the floor as that is the first tile.
Hop over the other 4 tiles and finally jump to the trigger tile to see the door
open. If not you did something wrong, just start over. Now go up the right hand
pole to get to that open door and throw the floor lever there. Back down the
pole and through the open door N to get Ivory Ankh #2 on the right.
Go out and left, through the puzzle room to the Planetary Hall, take a right
and go through the passage (S) to the Hall with the pole. Take a right there
(W) through the opening on the crate in the corner is a Shotgun. Then go left to where you can use the two Ivory Ankhs.
Enter the now open door (S) and to the right is Eye Piece II. Watch
the flyby.
Using the Eye Pieces.
Go out of the room, to the right doors opened and there’s a pole, you can
ignore that pole because it leads up to the upper levels we already visited (it
would have come in handy if you decided to go the other route and use the Ankh
first).
Secret: For the Secret however you have to go up the pole, back flip off
and spot the transparent window in the left wall (W), get in for Secret #9/11, a Large and small medipack,
3x Uzi clips. You also saw some
doors open up; those are near that pit with the puddles where we got the
Revolver. Get down the pole again.
So go back down the pole and (twice) through the doors N, left and right to the
Hall with the pole, go down the pole to the ground floor. Go to the Planetary
Hall (N). Not going for the Secrets, scroll past the blue part.
Detour for the remaining Secrets (only if you found
all 3 in the Tower), go straight to the bypass double doors N, run through the
two rooms and go left to the pit with the puddles, find a good spot to run down
and land on that green crate, jump to the crawlspace W and follow through.
After the shimmy along the slope, pull up and go left into the passage (W) we
skipped before. To the right are those open doors. Run into the dark, you are
back in the City.
City of Nimiha’Bi revisited.
Go into the room where you’ll get Secret 10/11, you also
get that screen of a door near some crates. Throw the floor switch to see
another door open up and that one is close to the Bridge. Hop to the crate;
get a small and a large Medipack. Jump into
the water and through the door (E), up at the Jeeps. Go straight into the
passage E and in the second room left through the now open door to get Secret 11/11 and see that
illusive door near the crates opening up, for the Owl Coin. Collect Shotgun
ammo and Uzi clips from the
crate and a Shotgun near the door in the corner.
Watch your back as two Bedouins attack.
Detour for a Bonus, Secret Owl Coin #2.
Go out, to the left to the bridge (E), cross the bridge and follow the passage to the pool with the crate. Jump to the other side (S) and get to Main Street. Go left and then all the way (E) to the other end and hop into the pool. Swim down and through the opening, left and then right and up. Climb out at the SW corner, turn around with a running jump through the shallow part you can grab the floating crate.
Getting Close.
Make your way over the arches to the far wall (N) and through the
crawlspace there. Here are more scorpions to shoot. Go up the hill to the wall
on the right and climb up through the opening. Upstairs is an opening in the
wall on the left (S) jump over the slope into another area. To the left, behind
the crates is the open door, in the first room is a small medipack, next room Flares
and a Medipack and in the Bonus room
finally the Second Secret Owl Coin.
Go back through the sandy caves to the water, swim down through the
opening S, take a right through the open door and get up in Main Street. To the
other end and right to the pool with the crate, across into the passage N and
follow over the bridge; take a right into the passage to the jeeps and go left
into the dark.
Tower of Knowledge revisited.
Left through the two rooms to the far right corner
and through the bypass double doors into the Planetary Hall.
Go into the Hall on the left (E) and at the end go either left or right down
the sloped passage to the lower level and through the opening on the right (W)
to the Eye Door, combine the two parts and place the Eye of Horus to
open the door.
The Burial Chamber.
Go through the (Eye) door and pick up Flares from the ground,
turn left and go into the passage in the corner (SE), follow through to a floor
lever that opens a door further on in the Burial Chamber. Go back to where you
found the Flares and all the way to the other end (W), down the sloped passage
to the next room. There are some closed doors here, so head into the open one
straight ahead.
Notepad:‘Another
hidden passage… I’m wondering.. hummm… Shouldn’t I leave this place? Humm…
definitely not.’
Door Puzzle, open the Hidden Passage.
That hidden passage is behind the (open) door left, and to the right is also a
closed door. Proceed into the next room and left are a series of closed doors.
So for now straight (W) we go and find 4 levers and lamps. They have to burn
all 4; the solution is the same as at the monkey climb, left to right use
1,3,4. Go out and take a right to that door alley (S), they should all be open.
Go through to a long chamber and follow to the other end (quite a long way),
around to the right is a floor lever; a door opens behind you. We opened a
bypass.
Move the Coffin.
Go through that door to the chamber and right up the long sloped passage to the
upper chamber, into the passage far right (SE) and throw that floor lever there
again to close the doors in the other chambers. Go back down the sloped passage
(W) and left into the bypass, follow all the way through, through the door
alley into the chamber and take a right to come to the now closed door, to the
right of that door is the previously hidden passage. Go down to the chamber and
throw the floor lever in the back, the flyby shows a coffin moved aside.
So, back up the slope and straight out of the passage another bypass door will
open (N), two Bedouin show up. Follow that bypass passage (N) to get back to
the middle chamber. Go up another slope to the left (E) to the first chamber
and that coffin is in the far right corner (SE). Climb down the ladder.
Lower Chambers.
Follow through and at the first coffin Lara says…
‘Oh Noooo’…No going back from here I
guess, hope I didn‘t forget anything
The coffin
went back into its place, closing off the ladder. Nothing else you can do than
proceed down the dark slope and take a right and on the pedestal grab that Fragment of Papyrus.
“Aha-Men-Ptah
??? The sunken world of the Gods.
What
does it mean? Where is the talisman?”
Lara - " OK, ghost, it's time for a little conversation..."
Go to that Hathor fresco on the far wall, the image of Hathor disappears and Ptolemy Phildelphus is shown..
”Oh..
Dammit!”
Turn around and Hathor appears behind you. Go talk to her.
Lara - "So, my ghost is a goddess!
Hathor I suppose?"
Hathor - "Hello Lara Croft. Yes,
Indeed. It's unusual to see a woman as bold as you in this part of the world."
Lara - "And you know my name?"
Hathor - I heard your friend pronounce it.
And I've been watching you both for a few
days.
That's why your dromedaries were so
agitated.
They felt my presence."
Lara - "And Anaya? Is she okay? Where
is she?"
Hathor - "Don't worry!
A little rough but she is fine.
These men found her with your dromedaries
when you entered in Selene's tomb.
They took her to the mines near Nimiha'Bi."
Lara - "Near the crashed plane?"
Hathor - "Yes!
But she's safe right now.
I don't think they will hurt her."
Lara - "Hmmm !!!
I was expecting to find the talisman of the
stars in this tomb because it's the tomb of Ptolemy Phildelphus, isn't it?"
Hathor - "That's right.
The youngest son of Cleopatra and Mark
Antony ...
But I hid the talisman many years ago in a
safe place."
Lara - "Aha-Men-Ptah !!
The sunken world of the gods.
Hathor - "Yes, that's it!
I can open a passage between the universes
to get it back.
It's going to take a lot of magic, but it's
time to end the curse that surrounds Nimiha'Bi."
Lara - "What do you mean?"
Hathor - "You will discover it by
yourself, Lara."
Go out,
left into the door you saw opening up.
No secrets.
As soon as
you enter the next room, a new page appears in the Notebook;
11
Secrets and 2 Owl Coins… (That’s what you need to play the Bonus level).
To the left
you can use one of the Owl Coins and the next door opens up. Go along either
the left or right side through the next rooms to a room with a cage in the
middle.
The Ptolemy Phildelphus Ornate Sword Challenge.
Locked in a
cage is the Sword, there are 3 passages leading from this room, the Sword is
the reward for this level’s challenge.
E- Go through the opening E and to the other end to pick up a Breast Plate, a Shield is shown. Go back to the room with the Cage.
W- Go through the opening W and pick up a Helmet. Go back to the room with the Cage.
Last opening N- Go through and straight to get to the Ornate Shield, doors open up in the
back, go through and left to use the second Owl Coin. Go through the doors that
opened, a new page appears in the Notebook
Gold
Ankh Challenge, 20 Gold Ankhs are hidden in this level, collect all of them to
obtain the Reward, they are shown in the left corner of your screen, lower
rooms, middle rooms and upper rooms
Two ways we
can go from here, but we need to go left (W) first, in this room with a broken
ladder and a fire basket to the right, loop left around into the next room. In
the corner left of the entrance is Ankh#1,
go S and right around the corner, to the left at the fence is Ankh#2. Proceed and left around the
corner to the far S and find a small pool.
Flooded Rooms; open a door.
Hop into
the water, swim in E, go left and in that passage up right in a niche is Ankh#3, follow to the N and left around
into a room where you can get air. Then use the underwater ceiling lever to
open a door (*) in another part of this place. Swim back into the passage E,
follow to the end and go right, back to the pool and turn around to climb out
E. Go up the slope to find a floor lever, use it to drain the rooms below.
Drained Rooms; push a Vase.
Go back
down to the ‘pool’ and drop down, into the passage and straight to a wider
passage, then go left and in the end left is Ankh#4, go back to the crossing and left through the opening where
the door opened (*). Loop left
around into the opening. Follow to a crossing and go left, left at the Vase and
find Ankh#5 in that room. Go back to
the Vase and pull it with you to the crossing. Roll and go S, then left into
the lower room and to the right is Ankh#6.
Go up N and left, pull the vase to the crossing at the door (E). Go left onto
the slope and run around or jump through the corner to get behind Vase and pull
the vase into the opening to the N room. Go around the passages to get behind
the vase and push it into the N room. Then push it E onto the marked tile, the
nearby door opens up.
Go into the
open door and look up right there, climb up into the crawlspace to get Ankh#7. Drop out; turn left and
straight to the floor lever, which will raise a block in one of the rooms (**).
Look up left at the lever and spot the narrow gap in the wall. Run back W, left at the end, then right to the
‘pool’.
That Gap, a Golden Key.
Use the
block to climb out and go back up to the Flood lever (E), flooding the rooms a
last time. Swim back to where you opened the door, go E, keep going straight,
then take a left and around the corner to the right keep going straight (E) and at the lever the
gap is on the left. Swim in and on a pedestal in the room in the back is a Golden Key. And no air, so get out
again and left or right into a side room to get some. Swim all the way back to
the pool (W) and get out right over the block, follow the rooms to the N, the
one with the ladder and fire basket.
A Torch for a Ladder.
Leave to
the right (E) and go into the last room, behind the chest against the wall (E)
is Ankh#8. Roll and find Ankh#9 at the fence at the other side.
Follow
through (S) and near the wall get the Ankh#10.
Go left (E)
and straight to the end, then right.
Around that
corner you’ll see another Vase on the left.
This is
where the block went up allowing you to move the Vase onto the marked tile. A
cage over some Torches goes down (S). Go get a Torch and go right, to the slope W. Drop the Torch somewhere and
pick up Ankh#11, left of the slope.
Take the Torch up the slope and ignite it.
Go back the
way you came to the room with the Fire bucket…
OR slide
down right (N), go left/right, through both sets of doors and then left to
where the Fire bucket is, ignite it and the ladder goes up.
Throw the
Torch away and first go get Ankh#12
in the back (NW), go to the ladder and climb up to the balcony. Go straight to
the potted plant and hop over the plant onto the rocks, turn right and walk
down to hop over to the other side. Walk up a bit to the right and hop up to
the opening, in that room is Ankh#13.
Go back and jump over, up to the rocks from where you can jump back onto the
balcony.
Enter the
room there and go left, in the hall where you see the big door (two Keys), go
left and pick up Ankh#14. Go back W,
straight and just before you reach the room to the pool, to the right is Ankh#15 behind a chest.
The Pool, Golden Key 2.
Hop into
the pool, swim down to the sunken Khufu ship. On the ship (near the pillar) is
another Golden Key (yellow). Behind
the pillar is Ankh#16. Swim into the
passage S to a pool you cannot get out of. Behind the pillar you’ll find Ankh#17. Swim back to the large pool,
right and climb out (E).
Using the Golden Keys, the Canopic Jar.
Go straight
through the rooms to that big door and use both Golden Keys to open it. A
little side room left has Ankh#18.
Proceed through these upper rooms (S), in the big hall where the camera changes
is an empty pedestal, follow through along the left or right hand wall and in
the last room, on a big pedestal is the Canopic
Jar. Go into the back, onto the pile of gold and get Ankh#19.
Using the Canopic Jar, the Gold Mask.
Go back
through the rooms, through the big doors N, left and all the way W to the pool
again, place the Canopic Jar in the back of the black statue at the water edge.
Nothing seems to have changed, but you can now run over the surface of the
pool, left at the pillar and up left in a niche you can now reach, is Ankh#20 (last
one, task fulfilled and the nearby door opens). Go into that room (S),
jump to the block and then to the floor (in case you fell into the water, swim
back to the pool, right and right of the statue is an opening where you can get
up to the surface).
Pick up the
Gold Mask and a screen shows you
where you use it, that empty pedestal in the room behind the Gold Key doors.
The Ornate Sword.
Jump back
to the door, run over the pool and head E to the big doors, enter and go
through (S) to the hall with the empty pedestal, place the Mask.
“Too
bad, I would have preferred to keep this Mask…”
The cage at
the Sword goes down, make your way back to the ladder (N, and left at the
doors, take a right in the corridor after the first treasure room and the
ladder is to the right), to get to the ground floor rooms. (Or just go out of
the big doors and safety drop down from the rocks there). Head E and take a
right through the Owl doors, just keep going straight and up the ramp to get
your Reward, the Ornate Sword. Two
doors are open in the S side corners of this room. Go through either one of
them and they close, Hathor will appear in the next room.
As a reward
she will leave you the Gold Mask,
pick it up.
“Ohh!
Thank you!...”
Finale:
The door S
opens up; go through and keep going and you are back in the Tower of Knowledge.
The Tower of Knowledge.
Go left up
the long slope and on top Hathor will say:
“I’ll
try to help you on the other side.”
Go into the swirl and the adventure ends....
G&D-