BtB 2020-15-GARDEN OF THE FOUR
SEASONS.
Level by BtB2020
Walkthrough by G&D Productions.
In this walk we’re NOT going to use the “True
compass”, meaning the red needle is always pointing the way we describe in the walkthrough, just to avoid
confusion.
Savegames mentioned in this walk, are in this Saves
Folder.
12 Secrets.
“The year 2020, somewhere in the Tibetan
Mountains.”
“AUTUMN”
Garden of
Four Seasons, Laser Sight & Bow.
Go around the big pillar and the doors will open, step
into the Garden of Four Seasons. Go straight to the river and left to shoot
some crates near the campfire and get a Medipack,
Light Sticks and the Laser Sight.
Go over the bridge and left along the “Winter” Tower there. To the left (SE) is
a pagoda, get in and grab the Bow
and Arrows.
The Autumn
Folly Key.
Go N over the bridge and once at the white house, go right around a red tower and look up in the tower. There’s a Bell, combine the Sight and Bow and shoot the Bell, a block will go down underneath. Drop down there and pick up Light Sticks on the left, then throw the lever in the back and see a door open in the pigeon pond. Climb out of the tower and go right to that pond, swim into the door (N). Use the underwater lever to lower the block and get the Autumn Folly Key, swim through to the river and climb out on the block at the bridge.
Go up to the white house on the right (E), Lara will
look down at a Key in the River .
“I
can’t reach that key yet”
Secret: Go NE of the house, up the
grassy slopes and into a small tunnel to get Secret #1, the Shotgun. I thought you might want to
have that already…
Using the
Autumn Folly Key.
Head back to the bridge and take the path W towards
the building. Head S and left around the building, following the path and to
the right is the house (where we found the Sight) you can open with that Autumn
Folly Key (SW). Throw the lever
inside and a trapdoor opens above the ladder. Go up to a jump lever, but don’t
use it as you will not survive the drop.
“I
need to use that switch, but the drop is too far with that trapdoor open…”
Bypass the
Trapdoor.
So climb off left, shoot the window and go out onto
the roof and then onto the bridge, halfway over Lara will look right at a Bell,
shoot that to open a door in the building N. Hop into the windowsill on the
right (W) for some Light Sticks and
safety drop down the nearby hole in the floor, the only spot where the spikes
are down. Go to the other (E) side of the room and find a Yeti wanting to meet
you.
Throw the lever SE; the door will open a bit later, so
shoot the Yeti (or do it later). Climb the ladder in the corner where the lever
is and back flip to the ground floor.
Shoot a vase NE for Shotgun ammo. A
Bell is now visible E, stand at the side of the block with the burning bowl (as
a boulder will come down from behind the Bell) and shoot the Bell. The boulder
will disable the spikes in the room below. Climb back down and on the 3 pillars
are 3 levers. Use the ones left and right so the blue parts of the Big Prayer
Wheels face into the room and a door opens. Back up the ladder and out S to the
balcony, right and pick up the Guardian’s
Palace Key from the pedestal (a small wooden door opens up and the Keyhole
is shown too).
Open the
Receptacle Tower.
Get back inside and down to the floor below. The small
door you opened is in the S wall and is a bypass for the Jump lever/trapdoor
thing in the SW tower. Go to that Tower; throw the lever again to close the
trapdoor above. Back to the building we just came from, left and up the ladder.
Go out SW over the bridge to the Tower and just run inside. Operate the Jump
lever and see the trapdoor on ground floor open up. That’s for later, so go
outside and safety drop from the low part of the bridge to the ground
Guardian’s
Palace, Autumn Challenge.
Go to the building N and left, then loop right around
the buildings to come to the big doors where you can use the Guardian’s Palace
Key. Just in front of the big doors is a little pagoda.
Secret: Go under the pagoda and at the E
side look up W and jump up to use the Jump lever and a block goes down. Climb
down and get Secret
#2, Arrows
and Shotgun ammo. Hop back out.
Now enter the big doors, go right and to a large hall,
in the back is the Guardian. Have a chat with him…
Guardian:
Lara, I’ve been expecting you…
Lara:
How?
Guardian:
I am the final Guardian of the Garden, I need your help… the peace of this
garden is threatened by an ancient evil.
My
fellow Guardians have all succumbed to the curse The garden was built over an
ancient gateway to a nether region. For years we have protected the portal. But
now, the evil has begun escaping.
Lara:
I’m sure I can help
Guardian:
I knew you would, it is your destiny! You will face 4 challenges; with each one
you will progress through the seasons.
There’s
also an optional extra final challenge, your choice here will affect your final
destiny…
Lara:
I am ready to begin the challenge..
Guardian:
Be safe and choose wisely…
Left of the Monk (NE) some doors will open, go in and
right, doors open in the back and an Autumn storm picks up.
For a Secret; Run jumps against the wind
through the doors, stay left and behind that rock you have some cover, turn
around facing the doors and side flip left onto the sloped rock, jump again to
grab the jump lever. Back in the room a small door opened SE, jump in there and
get Secret
#3, Arrows
and some Shotgun ammo after shooting
the vase.
Run jump against the storm to the lever left of the
open doors and close them, that’s better... Get on the low crate in the middle
and stand right facing E, run jump and grab the pole of the weather vane. Swing
and jump up to the ledge. Run or jump onto the ledge right (N) and go towards
that raising block. From where the ceiling is high, run jump over the weather
vane and grab the S ledge and throw the lever there. Get back to the N side and
now get to the far SW corner to use the lever there. The entrance doors E open
back up and a small wooden door is shown. Go back out to the Monk and the door
left of him opened up, go in for the Autumn
Challenge Artefact. A screen shows where to go with that.
Using the
Autumn Challenge Artefact.
So, leave (E) and go left around the building and to
the Tower SW. If you did the trapdoor thing already (see above “Using the
Autumn Folly Key“ paragraph), you can now climb down into the room below and
place the Artefact opposite the ladder. A Ice wraith will show up and freeze
the river. Go back up the ladder, back flip off and run a bit right into the
opening where the block lowered. Follow to a shallow pool and stand in the
water to lure the Wraith to its death. Shoot the vase near the entrance and get
some gurung bread (small medipack).
Leave and go outside where you’ll find everything covered in snow. On the top of the Tower is a red light
to show this part is finished.
The Winter
Folly Key.
Secret: Go left to the river and run
over the ice to the frozen waterfall S, jump up and climb in for Secret #4, Arrows and Light Sticks.
Go to the far end of the river (NE) and from the ice
you can now reach the Winter Folly Key
stuck in the ornament head.
Avalanche,
Using the Winter Key.
Go to that big rock formation in the middle of the
garden and S of it is a block with a TIMED lever on it. Use it and blocks go up
right of you, jump the blocks to get on top of that rock formation (savegame.0). Get onto the Buddha tile on top and
watch the flyby. Turn S and shoot that Bell in the Winter tower. The sound will
cause an avalanche, piling up snow at the S side of the Tower. Find a place to
slide down from the rock, go to the snow mound (a part where you can stand), S
side of the Winter Tower. From facing NE you can now run jump with a right
curve and grab the roof. Shoot the window and get inside. Open the trapdoor
with the Winter Folly Key and run in facing S and using Ctrl to land in a
windowsill, get down to the floor. The front door opens, N (shortcut back in
and spot the Holy Script). Go outside and to the pagoda in the SE corner of the
Garden, someone left some Arrows on
the floor there. Go back into the Winter Tower.
Winter
Challenge.
Step into the Yellow teleport and you are in an Icy
Canyon, follow through (E) and stay on the right. From the ledge at the pit
jump to the platform, to the crack on the right (N), go right to a wide crack
and back jump there to grab a crack across, go left a bit and drop/grab to the
one below and go left to the corner, ledge jump up and left to the corner. Back
jump and go right around the corner, back jump and grab the crack.
Detour for a Secret: go right, back jump
and grab an alcove where you can pull up and jump NW into the cave with Secret #5, Arrows and a Medipack.
Get back to the crack in the N wall and go left all
the way to the corner, back jump and grab an opening. Crawl through and walk
out. Jump and grab across.
Detour for a Secret: drop/grab to the crack below, left to the end and ledge jump up, back jump to a niche with Secret #6, Shotgun ammo. Back to the crack, left in the corner drop to the lower one and right, then up at the end.
Go right to the corner ledge where you can pull up.
Hang from the side where the platform is and back jump and grab the platform.
Run jump and grab the pole, swing to the next and then jump off landing on a
slope. Grab the edge and shimmy left around the corner. Drop/grab the crack
below and back jump to a pillar. From the highest point jump and grab the crack
left (N) and ledge jump up to get to the opening. Go around the wall and step
into a Huge Cave.
Melt the Ice,
the Gong Stick.
There’s a Leopard running around below, you can shoot
him from here probably. You can always get back up here to the entrance if
needed, there’s a crack you can use in the wall below.
Random order:
Lever I:
Jump N over the pillars to the far left (NE) corner, then right to the cracked
one and get on top of the beam. Turn around and jump up E, left over the beams
to where Lara looks up left, go there and jump to the rocks then go left along
the icy ledge (take the lower path, the higher one we’ll take later). Walk
along the ledge and jump to the white brick pillar where
Lara says: “I have to find something to weigh that pulley down”.
Climb up; get down into the passage and right into the
room.
Push that little table onto the platform outside and
just go down with it. Push it once more onto the second platform and go down a
bit more. Turn around and now you can run jump and grab the niche S and use the
lever there to bring out a beam with a flame at the big bowl. Drop out, go the
crates NE and shoot some to get another Shotgun.
Lever II:
Get back up to the entrance (SE) and follow the route to the NE corner again,
up to the ledge W and turn around, over the E side beams to that corner where
Lara looked up, this time climb up S at the white wall. Climb up left and from
the triangle ledge run jump NW onto the icy ledge. Follow through carefully and
jump over to the wooden roof covered in snow. Go left onto the ledge, run jump
to the suspended platform…
“I
need to be quick to get to that second platform or I won’t make the ledge”
Run jump and grab the next platform and immediately
run jump and grab the beam N (savegame.1), a
trapdoor opened at the end of it, but we jump over to the right into a passage
straight ahead to a lever which will bring out the second fire beam.
Lever III:
(Multiple routes to get to lever 3). Go back and hop onto the beam, climb down
the ladder where that trapdoor opened (right). Walk left around the corner and
jump onto the block where the fire beam came from. Then follow the walk able slope (left) and stand jump to a
triangle snow slope near the wall (SW), face S and just run down with Ctrl
landing on a block below. Get inside and throw the third lever for another fire
beam and that big Prayer Wheel also went up, revealing a chain pulley.
The Gong
Stick.
Get down to the ground floor, go back up at the
entrance SE and get up to the beam NE again, run jump over the wide gap to the
beam with the fire bowl and go left into that opening. Now you can climb up the
ladder through the open trapdoor, make your way to the Prayer Wheel on the
upper ledge on the left (W) and use the Pulley. The bowl will tip over and melt
the ice. Get back down to the beam with the fire bowl and run jump down into
the ice-cold water. Get the Gong Stick
and get out fast. Up the stairs W to the Gong and give it a good bang. The
icicles in front of the tunnel SW will break.
“I
can use this Gong stick on the Gong in the Garden too”
Go up the snow in the SW corner onto the block
sticking out and hop up to the tunnel. Follow into a cave.
“The
wind is really strong, I have to be careful crossing the bridge”
Do run jumps (or not), steering against the wind and
in the house at the other side is a vase left with some gurung bread. Then move that cabinet to the wall on the right (E)
and climb into the opening, follow through to the teleport back into the Winter
Tower.
Garden, the
Gong, the Winter Challenge Key.
Go outside and straight to the Gong left of the little
pagoda, a block goes down and reveals the Winter
Challenge Key (SW of the Gong), when you pick it up you’ll get a screen of
where to use it, and that is where the Guardian is.
Winter
Challenge Artefact.
Go N to the big rock and cross the bridge. Follow the
path and go right to the building with the open doors (NW) and into the Hall
where the Guardian is. It’s winter here too and a pile of snow makes it
possible to grab up to the first floor (NW). Use the Winter Challenge Key on
right hand side of the W wall and the gate to the right opens up; grab the Winter Challenge Artefact, a screen of
where to use it.
Go to the far right (NE) corner of the floor and a
trapdoor opens at a ladder (so you can get back up later, when the snow is
gone), climb down and go outside. Go to the far left (SE) corner of the Garden
and use the Artefact on the statue, the Winter Tower is now Active too (blue
Sphere). A Wraith shows up, roll and run straight back into the Winter Tower
(W) and left around the corner is a Holy Scripture, duck there to let the
Wraith kill itself.
“SPRING”.
Open the
Tower.
Go back out. Go straight…
Secret Detour: Go to the Pagoda SE, at the entrance steps left and around the back to the SE corner where you can hop onto a rock ledge, just next to the pink tree, face N and back flip onto a sloped rock, jump back and grab the corner of the roof, go up for Secret #7, Shotgun ammo and Arrows. Get back down from the roof. Drop down, go to the Gong and left…
To where you used the Artefact and take a right, go
behind the Tower and straight up a small hill where you’ll find a bounce tile
in the ground. Face E and run onto the left side, steer left to land on a block
with a Jump lever. Lowering a block next to the Tower you just passed. Get in
there and throw the lever to open the Tower. The entrance is in the front of
the Tower and on the table left are Arrows
and Light Sticks. Climb down the
hole in the floor and spot the receptacle in the small pond, step into the teleport.
Spring
Challenge.
A flowery corridor with traps, to the left is a
TİMED lever opening the door at the very end. You can go to check the trap
gallore out first if you like, there are spike pits, side winds and roller
Blades to get through (savegame.2).
The Stables,
3 Bells/3 Prayer Wheels.
Once through the door, just slide forward, on the
second slope grab the end and safety drop down on a slope, sliding into the
dark stables. Turn left (E) and go into the crawlspace next to the Yak, throw
the lever and go through the door you opened W to the next stable box. Left is
a vase with a spider, so don’t shoot it.
Bell I.
To the right (S) is the main stable and further S big doors with 3 Prayer Wheels next to them. I guess we have to turn those…
In the box with the vase is also a bounce pad in the floor, stand behind it (facing S) and run on the tile to grab a ladder, go up into the window and turn around to shoot Bell I. Get back down to the ground floor.
Bell II.
Open the door W with the lever, go in and shoot a
Yeti, pull a corpse from a Medipack (SE)
and take it, there is also a Shotgun
nearby. Grab the crack in the pillar W and ledge jump up twice, back jump and
grab the wooden floor (there are spiders up here, shoot them when you encounter
them (up N are trapdoors for later). Nearby is a bounce pad, run on facing E
and grab the ladder Look up S and shoot Bell
II (in case you don’t have the Bow, back flip on the slope and jump to
shoot with pistols). Get back down to the first floor and go straight (E) along
the left ledge of the main stable and shoot a vase for Shotgun ammo. Go back and left around along the other side to the
E. Jump around the fire bowl to get the Arrows.
Jump back around the bowl to the ledge.
Climb up left into the opening to the
room where we came in before. Jump out left to the ledge; shoot a spider and a
vase to get Secret
#8, Shotgun
ammo. Jump back into the opening and out the other side.
Bell III.
Get down to the ground floor and in that main stable,
SW is a lever to open the stable with another Yeti, shoot him and go in. Pull a
corpse out of the NW corner to get some Light
Sticks. From the wooden box side flip onto the slope and jump off shooting Bell III.
Spring
Challenge Key.
Go out and left to where the Prayer Wheels opened the
doors. Hop up the slope using the bounce pads and go straight through the cave
into the building. Stand behind the bounce pad and run on (N), grab the ladder
and go up to the roof. Go down right onto the grassy ledge, jump the ledges in
the cave to the roof N (you can walk up the ledge left of the roof, where the
bright light is and jump from there), go up and shoot the vase left for gurung bread (duck to get it) and then
grab the Spring Challenge Key, those
trapdoors open up in the stables.
Safety drop down from the left side of the roof onto
the block and down the slope to the stables, a Yeti will welcome you. Straight
through the main stable, right at the bounce pad. In the NW stable up the
cracks in the W pillar and back jump to grab the floor. Another yeti here, just
be quick and run jump to the ledge on the right (NW), shoot the spiders and
grab up at the lower part of the crack, back jump and grab the ladder, go up.
The Spring
Challenge Artefact.
More traps here (not that hard), the doors in the back
open up and you are back where the teleport is, left of you. Step in and you’re
back in the basement of the Tower, climb up through the hole in the ceiling, a
block will close the entrance. Hop into the windowsill on the right (E), turn
around and jump grab the ladder, shimmy right and up.
“Uhh!
What’s that? It must have been one of the guardians, now infected by the evil
that’s escaping”
Take care of him with the Shotgun (or an explosive
arrow) and the entrance is open again,
so get down and leave the Tower. Go back to the Monk again, you know, the
building far left (NW, over the bridge and to the right). Ground floor right
hand back corner and use that Spring Key there. As you go in…
“Oh
no! The Guardian has been infected by the evil! Maybe I can find a way to cure
him somehow….”
Go inside and get the Spring Challenge Artefact, leave the building and go back to the
Spring Tower, down to the basement and place the Artefact on the receptacle in
the shallow pool.
“SUMMER
(night)”
The Oven
House, a Torch.
Now go back up, out of the Tower and right to the SE
pagoda where the Oven House Key
appeared on a small table. With that key go to the wooden door in the SE corner
of the Garden (behind the bridge near that small pond) and open it. Turn right
and go straight to that tree stump near the Buddha statue and as you are about
to grab a Torch, a Wraith shows up
and this sucker doesn’t care about Holy Scripts, we need water. So, run SW to
the pond with the pigeons. Hop in to get rid of the Wraith and climb out S, go
get a Torch from that tree stump, go S to the Oven House and ignite it on the
stove.
Back out and left/right to the structure with the
Gong, on the side of the pigeon pond is a Bowl
(1), ignite it from a safe distance. To the N is another Bowl (2), N again for the next Bowl (3) up the hill and at the house
NE is another Bowl (4). The next Bowl (5) is next to the Autumn Tower
(SW, left of the waterfall). A block goes down nearby. Leave the Torch…
Detour for a Secret: On the E side of
the Autumn Tower is a campfire, ignite that carefully (stand well clear of the
whole floor square) and a block goes down, for the next secret, drop the Torch
where you can find it again! Head W to where we entered at first and left in
the rocks is where that first block went down, jump in there and find Secret #9, a Bow and a Medipack. Get back out.
Summer Folly
Key.
Facing the entrance go right behind the trees and that
is where the block lowered after igniting all the Bowls (S). Go in and down in
the room; climb up left into the passage to get the Summer Folly Key. Hop down from the passage.
For a Secret: turn right and go into the right hand corner, look up left and use the jump lever there to open a stable. Go out to the Garden and pick up the Torch again. Go to the building N, follow left and right around the corner is where the stable opened, inside is a Yak that has to come out. Go around the back of the beast and hop into the corner next to the slope with the boulder, the rope will burn and the boulder will drop, driving the Yak outside. Grab Secret #10, 2x Shotgun ammo where the beast was.
Leave the stable and head all the way to the wooden door in the house NE in the Garden. Go in and left on the cabinet are Light Sticks, to the right of it is a receptacle. The vase left E has gurung bread and then climb the ladder on the red pillar to back flip onto the first floor. Step into the teleport.
Summer
Challenge.
Arriving in some kind of reservoir, a big gate will
close in the opposite wall. Hop into the water (right hand side) and climb onto
the low ledge, run jump to the one E and then to the ledge E where you’ll find
a TIMED chain pulley opening that gate again. I took this route: Pull, break
the view with the look key and walk to the edge of the floor, hop to the first
block in the water, run jump to the next and a running jump left of that
spouting statue. In the corner grab up to a crack in the left corner, ledge
jump up and go left around corners into the opening where the gate lowered (savegame.3). Look down in the next part and shoot a vase on the bottom, left in
the back. Hop down and grab the Shotgun
ammo. Turn around and swim into a gap under the S wall, throw the
underwater lever raising a platform. Get up on that platform and shoot the Gem
in the lion’s mouth N (I used pistols), the water level goes up, swim all the
way up.
Abandoned
Village, the Summer Palace Key.
Get out of the water S at the low part and turn left,
ledge jump up the white pillar W, stand jump and grab the fire pole as soon as
the flames stop and immediately swing to the next and onwards to the ledge.
Loop right around and jump to the roof NE, go behind the “chimney” and jump
grab the ladder on it. Go down into the house and shoot some vases for gurung bread. Back up the chimney and
to the top, run jump and grab that suspended platform. Run jump and grab the
next and it will lower a bit while the next goes up, so jump onto that third
one (no Ctrl). Push that big stone Bell onto the platform and it will go down
to the ground. Safety drop down and move the Bell onto the fire tile under the
nearby Pagoda. The flames are gone, pull the Bell back and go take the Summer Palace Key from the chain (find
the right spot, for me it was facing the Bell).
The Pickaxe.
Shoot the window in the house on the right (W) and get
in, shoot the crates for Arrows.
Back out and to the other side (E), open the door to the Summer Palace with the
Summer Palace Key. Go in straight and grab up to the pillar left, hop and grab
the flame pole and swing across to the other side, shoot the crates… for a Pickaxe.
“An axe! I can use this to open the final Guardian Artefact door.”
A shot of the teleport being activated again… Get out
of the Palace; go back to that pool we came from (NW) and down to the deep end.
Swim to the S over the Timed gate and into the Teleport. Back in the Summer
Tower, down the hole in the floor and out to the Garden. Go left around the
river to the W and into the Hall where the Guardian is, left after entering and
up the “shortcut” ladder we opened before to the first floor. Go open the
crowbar door in the far left corner (NW) and pick up the Summer Challenge Artefact. This goes back to the Tower we just came
from. Place it on the stand at the left wall and watch what happens, a big
portal sphere becomes active…
“The
portal is active! I can try and jump in there to reach the nether…”
When you leave the Tower you’ll get a message about
the choice you have to make
“A
final challenge has opened…Do I go there, or straight to the portal? My choice
may affect the outcome of this situation…”
For Choice 2, skipping the Final challenge, scroll
down…
Perhaps make a save here so
you can try both endings, but you can also just play them one after the other
like we did.
Go up to the opened doors in the N of the Garden, just
slide down and find a Buddha tile that will open a door at the end of a
gauntlet corridor.
Straight, along the right hand wall at the first
burner trap, jump over the moving burner trap and right around the corner at
the rotating burner, through a trench with a rolling blade, a set of teeth
doors.
For a Secret: After the first doors push
the block left once and step back to grab Secret #11,
Uzis. Hop back turning right.
Run through the next doors, another trench with a
rolling blade, around the corner more burner traps and teeth doors,
around the corner where some statues spit fire and
then through the first set of teeth doors take a right through the door (savegame.4), to a beautiful courtyard.
The Courtyard.
When you hop onto the next tile in the water, a door
in the gauntlet corridor is shown. Jump only onto the tiles where the Buddha
faces the same way as the entrance tile (so, not the dark ones) and that door
will open
Move that cabinet standing under the pagoda three
times to the E, climb on and run jump S to grab a pole and swing to grab a blue
pillar, ledge jump up to the roof. Go right around and shoot the second window
(NE), jump into that room and get the Uzi
clips from under a vase. Back out and go right, shoot the next window (SE),
get in and get Uzi clips from behind
a chair (NE) and some more Uzi clips
from a cabinet.
Go to the opening at the other end (S), turn around and slide down, grab the edge and drop onto the slope (Final challenge entrance). This time don’t step on the Buddha tile, but just go into the corridor. To the left is the door you opened and you’ll enter a vegetable garden. Get the Medicinal Herbs near the baskets. The sick Guardian is shown and a “shortcut” block went down in the corridor. Go out and left, then up on the right through the opening where the block lowered and you’re back in the courtyard, from the cabinet to the pole, swing back up to the roof, through the SE window and this time use the ceiling to go over the slopes to get to the Garden. Go straight down the steps and left to the Hall where the Guardian is, and give him the Medicinal Herbs and get Secret #12, a Secret Bonus Crystal.
“I
hope these herbs will help heal the Guardian, now I should get to the Portal”
Get back to the Garden, go to the big rock in the
middle of the Garden, use the TIMED lever again (S of the rock) to raise the
blocks and get on top of the rock once more. From the Buddha tile run jump into
the sphere and end up in the Nether…
CHOICE 2: DEFEAT EVIL.
After placing the Summer Challenge Artefact and this
message:
“A
final challenge has opened…Do I go there, or straight to the portal? My choice
may affect the outcome of this situation…”
Go straight to the Portal, skipping the Final
challenge: Go to the big rock in the middle of the Garden, use the TIMED lever
again (S of the rock) to raise the blocks and get on top of the rock formation
once more. From the Buddha tile run jump into the sphere and end up in the
Nether.
“I’ve
entered the Nether! I must defeat the Evil that the Guardian spoke of…”
Shoot two Leopards on your way to the entrance W, look
up and spot the snowballs ready to crush you. Ah no… maybe later. Right around
the corner you can safety drop down to the ground floor. First have a look
around and shoot the vases in the far left corner (NW) for gurung bread. Then go back to where you came from and hit the Gong
to summon Evil after you armed yourself with something heavy. The Hammer God
isn’t much of a problem, but the two Lizards are intervening and explosives
will quickly take care of them. When the Hammer God dies a Dragon shows, two
blocks went down, SW and NW (opposite each other), you can grab up the white
wall, shimmy aside and pull up on the ledge, a rope is tied up in a crowbar
lever, use the lever and free the rope. Repeat that at the other side of the
room (savegame.5) and the Bowl will tip over
and kill the Dragon.
“Now
I must hurry back to the Portal… I’m injured!”
Safety drop down, run back to the Gong and grab up to
the crack left, up to the ledge above and run up the slope a bit, roll and get
back down, right around the corner to wait out the snowballs… what did I tell
you? You can take a gurung bread to get the dizzy screen back to normal, but
that doesn’t mean you’re healed… Back up the slope again and to the snow pillar
right of the Portal sphere, get on top and run jump into the Portal…
When back in the Garden… At least the Guardian was
healed…
“Our
Heroine perished for a noble cause…She defeated the Evil and Safety and Harmony
is restored to the Garden and the rest of the world.”
After a bit..
Lara:
I’m alive?..
Guardian:
I found you just in time. I was able to heal you with the herbs you found. You
have done a great deed today, you have our thanks!
Lara:
You’re welcome!
Thanks for Playing…